forum

The Eden Project - Lost

posted
Total Posts
73
Topic Starter
Bearizm
This beatmap was submitted using in-game submission on Saturday, January 30, 2016 at 12:37:44 PM

Artist: The Eden Project
Title: Lost
Tags: wendao wendao2000 Harez entrance ep drum and bass dnb nocopyrightsounds ncs
BPM: 160
Filesize: 9917kb
Play Time: 04:39
Difficulties Available:
  1. Escapism (5.36 stars, 942 notes)
  2. Hard (3.41 stars, 610 notes)
  3. Insane (4.38 stars, 825 notes)
  4. Normal (1.73 stars, 259 notes)
  5. wendao's Advanced (2.41 stars, 395 notes)
Download: The Eden Project - Lost
Information: Scores/Beatmap Listing
---------------
Advanced by wendao
10nya
pertamax
Topic Starter
Bearizm

10nya wrote:

pertamax
can u not
Exw
r3kt3t1n0 1N p3ppyr1n0™
10nya

Subaru Takamaru wrote:

r3kt3t1n0 1N p3ppyr1n0™
r34Lr3kt2k14
Yuii-
i just wanted to post here
hent2222
<3333
Topic Starter
Bearizm
yes.
Ashasaki
After you share this to me last time,I began searching about The Eden project. Now, all of his works are now on my playlist and cant help it but to listen this song again and again XD Thanks for this haha now Im thinking to make simple work here
Topic Starter
Bearizm

Ashasaki wrote:

After you share this to me last time,I began searching about The Eden project. Now, all of his works are now on my playlist and cant help it but to listen this song again and again XD Thanks for this haha now Im thinking to make simple work here
;D!! yeah eden is amazing <3
Truzon
Teach me master!
Hinsvar
I'm too lazy (and busy) to be bothered to mod this so have a star

xd
Topic Starter
Bearizm

Hinsvar wrote:

I'm too lazy (and busy) to be bothered to mod this so have a star

xd
w0w hello, thanks!
Rohit6
hell o

[Escapism]
Highly recommend slider tick rate 2 because youre mapping a lot of sliders over the red ticks which are slightly audible,so tick rate 2 would be a good addition
01:13:222 - The hold and drag in the same direction sliders are kinda annoying to play , 01:16:222 - the flick ones in here are pretty sweet (you can ignore this becase personal bias xd)
01:44:722 (1,2) - This gets pretty confusing because theres no clear indication that this slider ends on the blue tick ,its not hard to read as such but it gets annoying because of the back and forth , you can try something like this for a loopy sort of motion but thats personal pref again
03:10:222 (1,1) - Not a big deal but since the next guy starts yelling at the downbeat i think you should start the next spinner on the downbeat and end the previous one 1/4 or 1/8 earlier
04:02:347 (1,2,3,1,2,3) - The synth-thing is going 1-2-1-2-1-2 but youve mapped 1-2-3-1-2-3 and idk why but please change this

[Extra]
01:07:222 - This jump sequence is better than the one in escapism , mostly because of the variable ds
03:10:222 (1,1) - you fixed it in extra lolz
03:50:347 (1,2,3,1,2,3) - same as escapism

[Insane]
03:50:347 (1,2,3,4,5,6) - dude triangles dont work here , they might be okay in play but theyre implying the rhythm is something else

[Hard]
01:37:222 (1,2,3,4,5) - go to jail do not pass go do not collect 200$ , dude this diff is for people who cant play insane diffs dont put an extra tier read there, highly recommend you change this
Topic Starter
Bearizm

Rohit6 wrote:

hell o

[Escapism]
Highly recommend slider tick rate 2 because youre mapping a lot of sliders over the red ticks which are slightly audible,so tick rate 2 would be a good addition if more people suggest this then i'll add it.
01:13:222 - The hold and drag in the same direction sliders are kinda annoying to play , 01:16:222 - the flick ones in here are pretty sweet (you can ignore this becase personal bias xd) gh
01:44:722 (1,2) - This gets pretty confusing because theres no clear indication that this slider ends on the blue tick ,its not hard to read as such but it gets annoying because of the back and forth , you can try something like this for a loopy sort of motion but thats personal pref again nah it's fine imo xd
03:10:222 (1,1) - Not a big deal but since the next guy starts yelling at the downbeat i think you should start the next spinner on the downbeat and end the previous one 1/4 or 1/8 earlier it's all about where the hitsound pops, and since it's at the downbeat, then i ended it there. it doesn't really matter where spinners starts as long as it represents the song well
04:02:347 (1,2,3,1,2,3) - The synth-thing is going 1-2-1-2-1-2 but youve mapped 1-2-3-1-2-3 and idk why but please change this tbh this is for variety since it's constant 1/2 everywhere. i changed it so that the NC is 1-2-1-2-1-2. but pattern remains the same. i think this is cooler aesthetically so why not.

[Extra]
01:07:222 - This jump sequence is better than the one in escapism , mostly because of the variable ds and this diff is the older one, and several people apparently agrees with you.
03:10:222 (1,1) - you fixed it in extra lolz o actually ok, this sounds better. i'll do it to all diffs ignore my reply on esc.
03:50:347 (1,2,3,1,2,3) - same as escapism ok

[Insane]
03:50:347 (1,2,3,4,5,6) - dude triangles dont work here , they might be okay in play but theyre implying the rhythm is something else nah it's fine lolz in the end it's the same anyways.

[Hard]
01:37:222 (1,2,3,4,5) - go to jail do not pass go do not collect 200$ , dude this diff is for people who cant play insane diffs dont put an extra tier read there, highly recommend you change this ok fixed
thanks for the mod, i appreciate it!
Lasse
just a quick mod

general
some of the hitsounds had a really small delay or felt slighlty unresponsive. did some small editing so give them a try:
http://puu.sh/lSKIp/13869bfea9.zip


Escapism
01:01:222 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4) - do you really want that stacked the whole time? Maybe try some slight rotation stuff or anything?
The square thing afterwards seems way better
01:18:847 (1) - k.jpg.exe

01:21:284 (3,4,5,6) - bit shitty to read if you dont use no sliderend/tranparent hitcircle skin, even with approach circles http://i.imgur.com/cSHT7wM.jpg
Might cause the same problems as it did here p/4620723 so since it's not a core aspect of the map you might as well overlap them differently to better indicate everything. http://i.imgur.com/TBwpqON.jpg
01:27:284 (3,4,5,6) - ^
01:39:847 (8,9) - why is this a stack, you spaced those sounds before and a stack here doesnt really fit with how strong 01:40:034 (9) - is
01:40:972 (3) - Ignoring the 1/8 you mapped on extra?

02:08:347 (1) - I know this is for the pattern, but it still shouldnt be spaced that low compared to the others here considering what a strong drum beat that is
02:09:847 (1) - ^
02:11:347 (1) - ^
idk maybe you could try a very similar pattern (since the pattern itself is really nice) but put the lower spacing on stuff like 02:07:409 (2) - 02:07:972 (2) - etc as they are way less emphasized in the song

03:19:222 (1,2) - you should really nc this as people wont expect the halved - doubled sv thing
like you did 03:31:222 (1) -

03:20:909 (1,3,4) - looks nice, but might be a little bit too much in terms of readability
03:23:909 (1,2,3,4) - => way better in that aspect

03:43:222 (1,2,1,2) - and so on, overlap the a bit less (maybe start with a bit less spacing between 1-2 and then make the increases higher) to make it a bit better to follow
03:44:722 (1) - start this a bit more down left as that is where you would expect it to be after playing prev. pattern

extra
00:37:222 (1,2) - I know yo uhate blankets etc, but looking at how you placed 00:38:722 (1,2) - you should change either of those
02:02:347 (8,9) - I know this is for the sake of the pattern, but that angle doesnt play that nice here, maybe actually try stacking 02:02:534 (9) - on 02:02:159 (7) - http://i.imgur.com/4hNVLdW.jpg as a back and forth would be better here imo and it should still be fine to read (at least it was for me
02:07:222 - same for the pattern as escapism
02:40:222 - completely ignoring? It is such a strong piano sound (same for escapism, but you put a slider over it there I think)
02:56:535 (3,4) - put them a but under 2 instead of this stack?


insane
getting lazy now as I already modded tons of stuff the last days, so I just too a quick glance, but it looks solid already anyways
03:34:034 (7,8,1) - you dont map triples on any other occasion in this part so this might throw people off
03:43:222 (1,2) - could actually tone this tream down a bit with kick/rep.sliders or sth. nearly as hard as extra after all

gl with this
wendao
[Normal]
neat enough, but something must have been done here 02:13:034 -

[Hard]
01:01:222 - slidertick kinda noisy start from here, better change sampleset to Soft or simply add soft-slidertick (and rename it as normal-slidertick ofc)
01:55:128 (7) - overmap
02:07:034 (6,7) - no need to use clap here
03:07:222 (1,2,1,2,1,2,1,2,3,4,5) - somehow it looked weird

[Insane]
AR 9?
01:03:659 (4,5) - revert?
02:07:034 (8,9) - same to Hard
02:11:722 (3) - New Combo?
03:00:659 (4,5) - revert?
03:14:909 - I don't think break is really work here
03:19:222 (1) - well... I'd use multiplier-other-than-half to make it more different than the 1/4 slider

[Extra]
00:57:659 (1) - random normal sampleset on sliderbody
01:22:034 (8,9,1) - weird triplet
01:28:034 (9,10,1) - ^
01:30:003 (2) - soft sampleset pls
01:39:003 (2) - ^
02:07:034 (8,9) - still same to Hard
02:16:222 - hmm... it just missed 5 ms and I can see it properly that it's not snapped properly
03:57:097 (1,2,3) - scale them by 1.2x would be great :o

[Escapism]
AR 9.4 would be great here if you applied Insane's AR to 9
01:04:597 (2) - 01:05:722 (3) - is this on purpose?
02:24:472 (1,2) - swap NC, then 02:25:597 (1) - remove NC (as you did the same to Extra diff)
03:09:378 (8,1) - this one plays bad ``
03:19:503 (2) - must be forgotten to NC here
03:37:503 (2) - same here
03:57:659 (5) - NC here?
04:32:628 (8,1) - not very different to 03:09:378 (8,1) -
Topic Starter
Bearizm

Lasse wrote:

just a quick mod

general
some of the hitsounds had a really small delay or felt slighlty unresponsive. did some small editing so give them a try:
http://puu.sh/lSKIp/13869bfea9.zip

nice, thank you.


Escapism
01:01:222 (1,2,3,4,1,2,3,4,5,1,2,3,1,2,3,1,2,3,4) - do you really want that stacked the whole time? Maybe try some slight rotation stuff or anything? yep, that's all intentional.
The square thing afterwards seems way better
01:18:847 (1) - k.jpg.exe actually im too lazy but i changed it a bit.

01:21:284 (3,4,5,6) - bit shitty to read if you dont use no sliderend/tranparent hitcircle skin, even with approach circles http://i.imgur.com/cSHT7wM.jpg
Might cause the same problems as it did here p/4620723 so since it's not a core aspect of the map you might as well overlap them differently to better indicate everything. http://i.imgur.com/TBwpqON.jpg changed.
01:27:284 (3,4,5,6) - ^ ye
01:39:847 (8,9) - why is this a stack, you spaced those sounds before and a stack here doesnt really fit with how strong 01:40:034 (9) - is ok xd
01:40:972 (3) - Ignoring the 1/8 you mapped on extra? yes, extra is an old diff, it's probably not going to make it to ranked but i wanna have it there for now.

02:08:347 (1) - I know this is for the pattern, but it still shouldnt be spaced that low compared to the others here considering what a strong drum beat that is
02:09:847 (1) - ^
02:11:347 (1) - ^
idk maybe you could try a very similar pattern (since the pattern itself is really nice) but put the lower spacing on stuff like 02:07:409 (2) - 02:07:972 (2) - etc as they are way less emphasized in the song afsdf keeping this, the pattern's really nice i don't wanna break it.

03:19:222 (1,2) - you should really nc this as people wont expect the halved - doubled sv thing
like you did 03:31:222 (1) - must've missed that one, good catch!

03:20:909 (1,3,4) - looks nice, but might be a little bit too much in terms of readability moved downwards a bit so the head is more exposed.
03:23:909 (1,2,3,4) - => way better in that aspect ayy

03:43:222 (1,2,1,2) - and so on, overlap the a bit less (maybe start with a bit less spacing between 1-2 and then make the increases higher) to make it a bit better to followa bit it shall be then.
03:44:722 (1) - start this a bit more down left as that is where you would expect it to be after playing prev. pattern

extra
00:37:222 (1,2) - I know yo uhate blankets etc, but looking at how you placed 00:38:722 (1,2) - you should change either of those jk i don't hate pls don't say it anymore ;w; but sure yea.
02:02:347 (8,9) - I know this is for the sake of the pattern, but that angle doesnt play that nice here, maybe actually try stacking 02:02:534 (9) - on 02:02:159 (7) - http://i.imgur.com/4hNVLdW.jpg as a back and forth would be better here imo and it should still be fine to read (at least it was for me eee imma keep it, i like that pattern xd
02:07:222 - same for the pattern as escapism yeah, because this is technically the old escapism. but it's not unrankable to have the same pattern for different diffs, it works way too well, tho, if people disagree with this then i'll change it i guess.
02:40:222 - completely ignoring? It is such a strong piano sound (same for escapism, but you put a slider over it there I think) the vocals are by far the more dominant element of this song in this part so yea.
02:56:535 (3,4) - put them a but under 2 instead of this stack? nah, but i changed the place of 3 tho.


insane
getting lazy now as I already modded tons of stuff the last days, so I just too a quick glance, but it looks solid already anyways literally the best diff of this set.
03:34:034 (7,8,1) - you dont map triples on any other occasion in this part so this might throw people off ah good catch, i changed this in escapism but i forgot to change it here. nice.
03:43:222 (1,2) - could actually tone this tream down a bit with kick/rep.sliders or sth. nearly as hard as extra after all changed.

gl with this

wendao wrote:

[Normal]
neat enough, but something must have been done here 02:13:034 - yeah sure.

[Hard]
01:01:222 - slidertick kinda noisy start from here, better change sampleset to Soft or simply add soft-slidertick (and rename it as normal-slidertick ofc) having both slider slide and ticks muted is unrankable. Also, I just changed the tick rate back to 2 for all diffs just to be consistent.
01:55:128 (7) - overmap triples are made to emphasize white ticks and downbeats in this case, and I thought it sounds and plays much better with it so i did it.
02:07:034 (6,7) - no need to use clap here it sounds better to have them so i added them, it's a pretty powerful transition so i thought adding those claps is p cool.
03:07:222 (1,2,1,2,1,2,1,2,3,4,5) - somehow it looked weird :C

[Insane]
AR 9? ah this, the extended slider section of this song is really fast paced, so 9.2 instead of 9 is a good fit for this i think.
01:03:659 (4,5) - revert? keeping it
02:07:034 (8,9) - same to Hard
02:11:722 (3) - New Combo? aaaa no it's fine.
03:00:659 (4,5) - revert? same
03:14:909 - I don't think break is really work here it works for me.. idk why it's not working for u o.O
03:19:222 (1) - well... I'd use multiplier-other-than-half to make it more different than the 1/4 slider that's the challenge lolz, besides, this isn't a map you'll fc in the very first try, assuming that people who play this diff are legit insane diff players and not extra.

[Extra]
00:57:659 (1) - random normal sampleset on sliderbody how do u catch these.. fixed
01:22:034 (8,9,1) - weird triplet unchanged for now
01:28:034 (9,10,1) - ^ ^
01:30:003 (2) - soft sampleset pls ok
01:39:003 (2) - ^ ok
02:07:034 (8,9) - still same to Hard
02:16:222 - hmm... it just missed 5 ms and I can see it properly that it's not snapped properly nice, fixed.
03:57:097 (1,2,3) - scale them by 1.2x would be great :o changed but not that way. increased ds by .25

[Escapism]
AR 9.4 would be great here if you applied Insane's AR to 9 AR's fine. 9.4 is way too fast for the other parts except the sliders section
01:04:597 (2) - 01:05:722 (3) - is this on purpose? nope, good catch.
02:24:472 (1,2) - swap NC, then 02:25:597 (1) - remove NC (as you did the same to Extra diff) sure
03:09:378 (8,1) - this one plays bad ``kind of intentional, but changed.
03:19:503 (2) - must be forgotten to NC here yep
03:37:503 (2) - same here yep
03:57:659 (5) - NC here? ok
04:32:628 (8,1) - not very different to 03:09:378 (8,1) - I'm not changing this one, I placed this where there's a new syllable of the lyrics so it fits well.
thank you both so much for the mods!!! I appreciate it :D
Lasse
Just to clarify
about extra 02:07:222 - I meant "same comment for this pattern as for the pattern here on escapism" basically what I said about spacing on the strong beats etc.
I wasn't complaining about them being nearly the same pattern, that is fine after all
riktoi
[Escapism]

01:06:847 (4,1,2) - the distance change between this pattern 01:06:659 (3,4) - and the square is quite abrupt. consider adding more spacing between 01:06:847 (4,1) - for better playability.

01:07:972 (1,2,3,4) - now since you started this with a kick (since there's one in the song too) you could turn the whole square by 90 degrees to create more depth for the kick. (if you do this make sure you don't leave 4's or 1's stacked.)
01:09:472 (1,2,3,4) - ^
01:10:972 (1,2,3,4) - ^
01:10:972 (1,2,3,4) - ^
01:12:472 (1,2,3,4) - ^

01:13:222 (1,2,3,4) - the distance in these is really harsh. consider making it 2.50x (and adjust the others accordingly)

02:35:440 (2) - this should be here 02:35:417 - (gray tick)

03:07:972 (1) - I don't find these distance jumps necessary. however what I think you should do is make the spacing raise periodically like the beat does.
03:08:722 (1) - ^
03:09:472 (1) - ^

03:16:972 (4,5) - stack 4 on 5
03:19:972 (3,4) - ^
03:25:972 (3,4) - ^
03:28:972 (5,6) - ^
03:31:972 (3,4) - ^
03:33:753 (5,6) - move closer
03:34:972 (4,5) - move closer
03:37:972 (3,4) - move closer



04:33:284 (7,1) - change these two to kicksliders as there are actual kicks there

04:34:034 (6) - this is a bit unnecessary but should be fine. if you want to change it just place a stack of two or something after 04:33:847 (5) -

[Extra]

04:33:847 (1,2,1,2) - why

.
show more
Please sign in to reply.

New reply