forum

Yuuhei Satellite - Utage

posted
Total Posts
61
Topic Starter
Santtu
This beatmap was submitted using in-game submission on 5. helmikuuta 2015 at 15:09:27

Artist: Yuuhei Satellite
Title: Utage
Source: 東方Project
Tags: touhou project manpuku jinja fantasy kaleidoscope instrumental nitori kawashiro 河城 にとり mountain faith 神々が恋した幻想郷 The Gensokyo the Gods Loved
BPM: 75
Filesize: 4829kb
Play Time: 02:24
Difficulties Available:
  1. Easy (1,25 stars, 107 notes)
  2. Hard (2,41 stars, 235 notes)
  3. Normal (1,72 stars, 171 notes)
Download: Yuuhei Satellite - Utage
Information: Scores/Beatmap Listing
---------------
Peaceful music by Yuuhei Satellite

~ ♫ The Gensokyo the Gods Loved ♫ ~
「神々が恋した幻想郷」

Easy by me.
Normal by me.
Hard by me.


My first ranked map!



Woooooooooofff~ <3
Fryz3
Hi! modder came from: p/3583378#p3583378
let's get to it.

General

Easy
  1. 00:40:801 (1) - why not let the slider end at: 00:41:201
    and let the next slider begin at: 00:42:001 (2) - ?
  2. 01:04:401 (1,2,3,4) - i dont like the placement of these notes. it is a pretty slow song,
    so overlapping notes isn't neccessary.
  3. 01:08:801 (3,4) - ^
  4. 01:16:001 (1,2,3,4,5,6,7,8) - ^
  5. 01:31:601 (1,2,3) - ^
  6. 01:53:201 (4,1,2,3,4) - ^
  7. 01:22:401 (3) - NC here
  8. 01:10:001 (5) - maybe NC here?
Normal
  1. 00:36:801 (3,4,5,6,7) - i think you placed the circles a bit weird here. it doesn't suit the map.
  2. 01:39:201 (3,4,5,6,7) - ^
  3. 01:13:712 - remove NC.
  4. 01:33:601 (7,8) - you might want to make the distance the same then before, it looks weird to suddenly change it for one cirlce.
  5. 01:47:201 (7) - ^
  6. 02:00:001 (5) - ^
  7. 02:06:401 (6) - ^
  8. 01:51:601 (1) - remove NC
  9. 01:52:001 (2) - add NC
  10. 01:20:001 (1,2,3) - needs better placement. if you make the distance between all notes the same it should be fine.
  11. consider adding hitsounds to the next beats: 02:06:401 (6), 02:00:001 (5), 01:47:201 (7) and 01:34:401 (8).
    i think the finish or whistle should be fine, whatever you think is better :)
Hard
  1. first of all, i dont like the SV( i don't know how you call it, but how fast the slider ball goes) with the approach rate.
    i think the approach is to high, or the SV is to low. you might want to change at least one of them.
  2. 00:23:001 (4) - i should give this a NC, because this you follow a different instrument. you won't expect that beat to be there.
    so you either have to delete that one, or make it a NC.
  3. 00:53:201 (1,2) - i wouldn't overlap these two. since the flow is a bit faster then before. ( you need to click the beat faster then the notes before them).
  4. 01:01:801 (2) - it feels better if you remove this one. that's because now you follow two instruments at the same time. if you remove that one,
    you will only follow the piano, which makes it feel better to hit the circles.(in this case, it doesn't have to be that way always!)
  5. 01:03:401 (4) - ^
  6. 01:18:401 (5) - add hitsound here(finish or whistle)
  7. 01:21:401 (5,6,7) - i dont understand this part. i think you need to remove some notes here, because it isn't in line with the music.
  8. 01:59:801 (7) - this note is unecessary. it's better if you replace it.
  9. 02:14:201 (1) - ^
I hope this mod will be useful for you. gl with your map and have a nice white Christmas and a happy New Year! :D
Topic Starter
Santtu

Fryz3 wrote:

Hi! modder came from: p/3583378#p3583378
Hi!
let's get to it.

General

Easy
Easy
  1. 00:40:801 (1) - why not let the slider end at: 00:41:201
    and let the next slider begin at: 00:42:001 (2) - ? Yes...
  2. 01:04:401 (1,2,3,4) - i dont like the placement of these notes. it is a pretty slow song,
    so overlapping notes isn't neccessary. Don't you? O-o, well then it's maybe better to change
  3. 01:08:801 (3,4) - ^
  4. 01:16:001 (1,2,3,4,5,6,7,8) - ^
  5. 01:31:601 (1,2,3) - ^
  6. 01:53:201 (4,1,2,3,4) - ^ - || -
  7. 01:22:401 (3) - NC here Nc? what do you mean ._. I don't know what that means
  8. 01:10:001 (5) - maybe NC here? ^

Normal
Normal
  1. 00:36:801 (3,4,5,6,7) - i think you placed the circles a bit weird here. it doesn't suit the map. Okay
  2. 01:39:201 (3,4,5,6,7) - ^
  3. 01:13:712 - remove NC. ^
  4. 01:33:601 (7,8) - you might want to make the distance the same then before, it looks weird to suddenly change it for one cirlce. Didn't notice, thanks
  5. 01:47:201 (7) - ^
  6. 02:00:001 (5) - ^
  7. 02:06:401 (6) - ^
  8. 01:51:601 (1) - remove NC ^
  9. 01:52:001 (2) - add NC ^
  10. 01:20:001 (1,2,3) - needs better placement. if you make the distance between all notes the same it should be fine. Okay.
  11. consider adding hitsounds to the next beats: 02:06:401 (6), 02:00:001 (5), 01:47:201 (7) and 01:34:401 (8).
    i think the finish or whistle should be fine, whatever you think is better :) I have though about it, but music has itself really clear "hit sounds" I'll think it more.

Hard
Hard
  1. first of all, i dont like the SV( i don't know how you call it, but how fast the slider ball goes) with the approach rate.
    i think the approach is to high, or the SV is to low. you might want to change at least one of them. My opinion: I think is okay, but I'm not really experimented mapper. I don't want to change SV. Still it's hard, so it must be little faster. I'll consider AP.
  2. 00:23:001 (4) - i should give this a NC, because this you follow a different instrument. you won't expect that beat to be there.
    so you either have to delete that one, or make it a NC. ^
  3. 00:53:201 (1,2) - i wouldn't overlap these two. since the flow is a bit faster then before. ( you need to click the beat faster then the notes before them). Okay.
  4. 01:01:801 (2) - it feels better if you remove this one. that's because now you follow two instruments at the same time. if you remove that one,
    you will only follow the piano, which makes it feel better to hit the circles.(in this case, it doesn't have to be that way always!) Yes.
  5. 01:03:401 (4) - ^ ^
  6. 01:18:401 (5) - add hitsound here(finish or whistle) I consider this.
  7. 01:21:401 (5,6,7) - i dont understand this part. i think you need to remove some notes here, because it isn't in line with the music. Ups, it's little... well you know xd
  8. 01:59:801 (7) - this note is unecessary. it's better if you replace it. But I like it!? :o If this come to problem in future I'll delete it and replace it.
  9. 02:14:201 (1) - ^ ^

I hope this mod will be useful for you. gl with your map and have a nice white Christmas and a happy New Year! :D
Thx from modding my map!
gl with your map and have a nice white Christmas and a happy New Year! :D
And same to you! :)

EDIT: You meant new combo. xd Sorry I was little slow to understand it
Fryz3
hi again, just come to say: NC means New Combo. didn't knew it either,
just found out by modding a lot :)

EDIT: i didn't read what you said after my mod xD
Topic Starter
Santtu
Heh xD
Axarious


General
  1. Yeah, I don't know.
  2. There's a lot.
  3. Tip: Check blankets with approach circles by scrolling up and down with a 1/8 beat snap divisor.
  4. Tip: Check the distance snap in the top right corner, where it says "Prev: #.##x" and "Next: #.##x". Keep these constant 1.00x for "Easy" and 1.30x for "Normal". If you keep distance snap on and grid snap off, these numbers will vary 0.01x at max.
  5. You need to learn what each difficulty should hold, for example: All "Easy"s and most "Normal"s will have constant distance snap. No jumps on neither "Easy" nor "Normal", especially not antijumps (direct change in momentum).
  6. Map with grid snap off and distance snap on.
  7. I highly suggest you remap "Normal" and fix blankets on "Hard".
  8. Yeh, sorry if it's not helpful.
Easy
  1. 00:04:001 (2,1) - Why overlap? It'd look a lot nicer if the start of slider (1) was parallel with the tail of slider (2).
  2. 00:06:401 (1,2) - ...why overlap? However, you can move the slider node on top of the slider tick (to simulate the sound at 00:07:201 - ).
  3. 00:12:801 (1,2,3) - Fix distance snap.
  4. 00:18:001 (2,3) - Nope. This overlap is too much.
  5. 00:24:001 (3) - Highly recommend taking out reverse sliders in an "Easy" difficulty. As a side note, it's overlapping with 00:25:201 (4,5,6) - so it's really messy.
  6. 00:30:801 (1,2,3,4) - Should these all have the same y-coordinate?
  7. 00:32:001 (4,5) - Remove stacks in "Easy".
  8. 00:38:401 (1,2) - ^
  9. 00:45:601 (6,7) - ^
  10. 00:49:601 (4,5) - K this is by far the ugliest thing I've ever seen. Do something else, don't overlap messy sliders.
  11. 00:53:201 (1,2,3,4,5,1) - Distance snap varies quite a bit, you should definitely consider mapping with grid snap off.
  12. 01:16:001 (1,2) - Move (1) to x:102 y:145? Gets rid of the stack and makes a down up momentum into the next slider.
  13. 01:18:401 (1,2,3,4,1) - Super messy.
  14. 01:20:001 (1,2) - No stacks please.
  15. 01:42:401 (2,4) - Remove the small overlap here.
  16. 01:45:601 (1,2) - No stacks.
  17. 01:48:401 (2,3) - Remove overlap.
  18. 01:54:801 (1,2) - (1) shouldn't be a new combo, (2) should be.
  19. 01:55:201 (2,3,1) - Nope. Can't have this in an "Easy" difficulty.
  20. 02:05:201 (1,2) - No stacks.
  21. 02:09:201 (1) - Meh, if you're keeping the reverse, point it to the left, like \.
  22. 02:14:001 (4,1) - Why such a large distance jump here, on an "Easy" difficulty?
Normal
  1. 00:04:801 (2,3,4,5) - Map with grid snap off, please.
  2. 00:06:001 (5,6) - Fix this blanket.
  3. 00:10:401 (2,3,4) - Inconsistency in spacing. Fix it.
  4. 00:12:801 (5,6) - Tighten slider (5) to make a better blanket.
  5. 00:15:601 (7,2,3,4) - So much inconsistency with spacing. Turn grid snap off, please.
  6. 00:20:801 (5,1) - Gap is too large.
  7. 00:21:601 (1,2) - Fix this blanket.
  8. 00:22:401 (2,4,5) - Remove overlap.
  9. 00:26:401 (1,2) - Stick with distance snap please.
  10. 00:31:201 (7,8) - Why do you have (7) pointing away from (8)?
  11. 00:35:201 (2,3,4,5,6,7,8,9) - Why is this so inconsistent with spacing?
  12. 00:40:801 (1,2) - Is this a blanket?
  13. 00:42:801 (3,4) - ^
  14. 00:46:001 (3,4,1) - Why do you feel the need to put jumps on a normal? Stick with ds!
  15. 00:48:001 (2,3,4,5) - Spacing inconsistency, again.
  16. 00:49:201 (5,6) - No antijumps on normal.
  17. 00:52:801 (3,4,5,1) - Spacing.
  18. 00:55:601 (2,3,4) - Asymmetrical. You can flip sliders by copy pasting and hitting ctrl H, you know.
  19. 00:57:601 (5,6) - Too large.
  20. 01:00:001 (1,2) - Blanketing issue.
  21. 01:03:201 (7,8) - Remove the overlap.
  22. 01:03:601 (8,9) - Unstack.
  23. 01:10:401 (1,2,3,4) - Rotate (1) -90 degrees for each slider if you're going to do this pattern. This doesn't follow ds but it would be better.
  24. 01:12:801 (4,5) - Continue momentum, don't reverse it.
  25. 01:16:001 (1,2) - Fix blanket.
  26. 01:17:601 (3,4,5,6) - Why the inconsistency with the spacing? Just keep ds on!
  27. 01:20:001 (1,2) - Fix blanket.
  28. 01:21:201 (2,3) - Awful ds.
  29. 01:22:401 (1,2) - Fix blanket.
  30. 01:23:201 (2,3,4) - ds inconsistency.
  31. 01:25:601 (5,6,7) - Grid snap off.
  32. 01:27:201 (7,8,9) - Why do you think this is okay?
  33. 01:28:801 (9,10,1) - ds on.
  34. 01:31:201 (3,4) - Remove overlap.
  35. 01:33:201 (6,7,8,1) - Messy from (6) to (7), bad spacing between (7), (8), and (1).
  36. 01:35:601 (2,3) - Awful blanket.
  37. 01:40:001 (5,6,7) - What are you doing?
  38. 01:43:201 (3,4) - DS.
  39. 01:46:801 (6,7) - ^
  40. 01:48:401 (2,3) - Terrible blanket.
  41. 01:50:801 (4,5,6,1) - Nope. Can't have that ds.
  42. 01:52:001 (1,2,3) - Remove overlap. Fix blanket.
  43. 01:59:601 (4,5) - Why don't you just stick with one ds?
  44. 02:01:601 (2) - By far one of the worse sliders I've seen.
  45. 02:03:201 (3) - The worse slider I've ever seen.
  46. 02:07:601 (2,3) - Is this a blanket?
  47. 02:08:001 (3,4,5) - Remove overlap.
  48. 02:13:601 (9,1) - Move these two closer together.
Hard
  1. I'll come back to this one.
Topic Starter
Santtu

Axarious wrote:



General
  1. Yeah, I don't know.
  2. There's a lot.
  3. Tip: Check blankets with approach circles by scrolling up and down with a 1/8 beat snap divisor.
  4. Tip: Check the distance snap in the top right corner, where it says "Prev: #.##x" and "Next: #.##x". Keep these constant 1.00x for "Easy" and 1.30x for "Normal". If you keep distance snap on and grid snap off, these numbers will vary 0.01x at max.
  5. You need to learn what each difficulty should hold, for example: All "Easy"s and most "Normal"s will have constant distance snap. No jumps on neither "Easy" nor "Normal", especially not antijumps (direct change in momentum).
  6. Map with grid snap off and distance snap on.
  7. I highly suggest you remap "Normal" and fix blankets on "Hard".
  8. Yeh, sorry if it's not helpful.
yes yes...
Easy
  1. 00:04:001 (2,1) - Why overlap? It'd look a lot nicer if the start of slider (1) was parallel with the tail of slider (2).
  2. 00:06:401 (1,2) - ...why overlap? However, you can move the slider node on top of the slider tick (to simulate the sound at 00:07:201 - ).
  3. 00:12:801 (1,2,3) - Fix distance snap.
  4. 00:18:001 (2,3) - Nope. This overlap is too much.
  5. 00:24:001 (3) - Highly recommend taking out reverse sliders in an "Easy" difficulty. As a side note, it's overlapping with 00:25:201 (4,5,6) - so it's really messy.
  6. 00:30:801 (1,2,3,4) - Should these all have the same y-coordinate?
  7. 00:32:001 (4,5) - Remove stacks in "Easy".
  8. 00:38:401 (1,2) - ^
  9. 00:45:601 (6,7) - ^
  10. 00:49:601 (4,5) - K this is by far the ugliest thing I've ever seen. Do something else, don't overlap messy sliders.
  11. 00:53:201 (1,2,3,4,5,1) - Distance snap varies quite a bit, you should definitely consider mapping with grid snap off.
  12. 01:16:001 (1,2) - Move (1) to x:102 y:145? Gets rid of the stack and makes a down up momentum into the next slider.
  13. 01:18:401 (1,2,3,4,1) - Super messy.
  14. 01:20:001 (1,2) - No stacks please.
  15. 01:42:401 (2,4) - Remove the small overlap here.
  16. 01:45:601 (1,2) - No stacks.
  17. 01:48:401 (2,3) - Remove overlap.
  18. 01:54:801 (1,2) - (1) shouldn't be a new combo, (2) should be.
  19. 01:55:201 (2,3,1) - Nope. Can't have this in an "Easy" difficulty.
  20. 02:05:201 (1,2) - No stacks.
  21. 02:09:201 (1) - Meh, if you're keeping the reverse, point it to the left, like \.
  22. 02:14:001 (4,1) - Why such a large distance jump here, on an "Easy" difficulty?
accepted
Normal
  1. 00:04:801 (2,3,4,5) - Map with grid snap off, please.
  2. 00:06:001 (5,6) - Fix this blanket.
  3. 00:10:401 (2,3,4) - Inconsistency in spacing. Fix it.
  4. 00:12:801 (5,6) - Tighten slider (5) to make a better blanket.
  5. 00:15:601 (7,2,3,4) - So much inconsistency with spacing. Turn grid snap off, please.
  6. 00:20:801 (5,1) - Gap is too large.
  7. 00:21:601 (1,2) - Fix this blanket.
  8. 00:22:401 (2,4,5) - Remove overlap.
  9. 00:26:401 (1,2) - Stick with distance snap please.
  10. 00:31:201 (7,8) - Why do you have (7) pointing away from (8)?
  11. 00:35:201 (2,3,4,5,6,7,8,9) - Why is this so inconsistent with spacing?
  12. 00:40:801 (1,2) - Is this a blanket?
  13. 00:42:801 (3,4) - ^
  14. 00:46:001 (3,4,1) - Why do you feel the need to put jumps on a normal? Stick with ds!
  15. 00:48:001 (2,3,4,5) - Spacing inconsistency, again.
  16. 00:49:201 (5,6) - No antijumps on normal.
  17. 00:52:801 (3,4,5,1) - Spacing.
  18. 00:55:601 (2,3,4) - Asymmetrical. You can flip sliders by copy pasting and hitting ctrl H, you know.
  19. 00:57:601 (5,6) - Too large.
  20. 01:00:001 (1,2) - Blanketing issue.
  21. 01:03:201 (7,8) - Remove the overlap.
  22. 01:03:601 (8,9) - Unstack.
  23. 01:10:401 (1,2,3,4) - Rotate (1) -90 degrees for each slider if you're going to do this pattern. This doesn't follow ds but it would be better.
  24. 01:12:801 (4,5) - Continue momentum, don't reverse it.
  25. 01:16:001 (1,2) - Fix blanket.
  26. 01:17:601 (3,4,5,6) - Why the inconsistency with the spacing? Just keep ds on!
  27. 01:20:001 (1,2) - Fix blanket.
  28. 01:21:201 (2,3) - Awful ds.
  29. 01:22:401 (1,2) - Fix blanket.
  30. 01:23:201 (2,3,4) - ds inconsistency.
  31. 01:25:601 (5,6,7) - Grid snap off.
  32. 01:27:201 (7,8,9) - Why do you think this is okay?
  33. 01:28:801 (9,10,1) - ds on.
  34. 01:31:201 (3,4) - Remove overlap.
  35. 01:33:201 (6,7,8,1) - Messy from (6) to (7), bad spacing between (7), (8), and (1).
  36. 01:35:601 (2,3) - Awful blanket.
  37. 01:40:001 (5,6,7) - What are you doing?
  38. 01:43:201 (3,4) - DS.
  39. 01:46:801 (6,7) - ^
  40. 01:48:401 (2,3) - Terrible blanket.
  41. 01:50:801 (4,5,6,1) - Nope. Can't have that ds.
  42. 01:52:001 (1,2,3) - Remove overlap. Fix blanket.
  43. 01:59:601 (4,5) - Why don't you just stick with one ds?
  44. 02:01:601 (2) - By far one of the worse sliders I've seen.
  45. 02:03:201 (3) - The worse slider I've ever seen.
  46. 02:07:601 (2,3) - Is this a blanket?
  47. 02:08:001 (3,4,5) - Remove overlap.
  48. 02:13:601 (9,1) - Move these two closer together.
Hard
  1. I'll come back to this one.
Thx, I have tried to fix all what you have said. Wow that's much xddd
- Waiting hard :)
Tarrasky
General

I recommend you add a special hitsound in in the music parts like these 01:18:401 - 01:21:601, I searched for good hitsounds, maybe is good you try http://puu.sh/dKjvG/c73c4353cb.rar

Easy

00:11:201 (4) - try to make a slider until 00:12:401 -, increase the rhythm
00:14:401 (3,4,1) - this overlap is bad ;/ maybe you can use more space
00:23:201 (2) - overmap
00:40:001 (2,1) - 3,00x distance? make a 1,00x distance
01:00:001 (1) - move to x:236 y:116
01:04:001 (1,2) - 1,00x distance
01:10:001 (1,2) - /\
01:11:601 (3,4) - /\
01:37:201 (1,2,3) - unecessary overlap
01:38:401 (3,4) - same /\
02:00:001 (7,1) - high distance, put 1,00x

Hard

00:36:801 (3) - Press Ctrl + G
00:48:401 (4) - /\
00:55:201 (1,2) - this 2 slider in the same angle?
00:59:201 (5,6) - i don't like this overlap, maybe you can put this circle out the slider
01:21:601 (5,1) - stack
01:30:401 (5,1) - same angle
01:36:001 (3) - this slider is a bit complexe, i recommend you make simple sliders
01:43:201 (4) - Ctrl + G
02:01:601 (2,3) - unecessary overlap
add a circle in 02:07:201 -, sound a bit vague


Nice music, good girl luck :) :) :) :)
Topic Starter
Santtu

Tarrasky wrote:

General

I recommend you add a special hitsound in in the music parts like these 01:18:401 - 01:21:601, I searched for good hitsounds, maybe is good you try http://puu.sh/dKjvG/c73c4353cb.rar Omg thank you so much :OO These are perfect!

Easy

00:11:201 (4) - try to make a slider until 00:12:401 -, increase the rhythm YEs
00:14:401 (3,4,1) - this overlap is bad ;/ maybe you can use more space uuh...
00:23:201 (2) - overmap *
00:40:001 (2,1) - 3,00x distance? make a 1,00x distance*
01:00:001 (1) - move to x:236 y:116*
01:04:001 (1,2) - 1,00x distance*
01:10:001 (1,2) - /\*
01:11:601 (3,4) - /\*
01:37:201 (1,2,3) - unecessary overlap
01:38:401 (3,4) - same /\*
02:00:001 (7,1) - high distance, put 1,00x*

Hard

00:36:801 (3) - Press Ctrl + G huh? let's see
00:48:401 (4) - /\*
00:55:201 (1,2) - this 2 slider in the same angle? dunno
00:59:201 (5,6) - i don't like this overlap, maybe you can put this circle out the slider Okay, maybe then better to change its place
01:21:601 (5,1) - stack*
01:30:401 (5,1) - same *
01:36:001 (3) - this slider is a bit complexe, i recommend you make simple sliders I'll just change it a bit, I like it ._.
01:43:201 (4) - Ctrl + G Sorry, I prefer more original D:
02:01:601 (2,3) - unecessary overlap *
add a circle in 02:07:201 -, sound a bit vague I prefer not :d, because it follows drums


Nice music (ISN'T IT? I LOVE IT :3), good girl luck :) :) :) :)
Thx from modding!!!

And this:
good girl luck :) :) :) :)
Just btw, I'm boy xD but nice joke :)
Lally
#modreq

[General]
  1. your BG is 1 pixel smaller at what should it be also yours is 1365 x 768 and it should be 1366 x 768
  2. In all diffs you get this green line unsnapped 02:23:797 - snap it to 02:23:801 -
  3. Try to use different combo colors you can change those in the song setup selection
  4. disable the countdown aswell is not neededou can remove from the tags 幽閉サテライト and Touhou since one is the artist one is in the sourse and you don't need to tag them twice
  5. i would highly reccomend you to use a silent sliderslide.mp3
[Hard]
  1. Personally i don't like the circle size 4,5 it looks much better if you use 4 <3
  2. About OD and HP are totally not balanced try tokeep HP 6 and OD 6 it will balance he diff spread more o3o
  3. 01:59:801 (7) - Unsnapped slider (repeat).
  4. 01:59:801 (7) - Unsnapped slider (repeat).
  5. 02:14:201 (1) - Unsnapped slider (repeat).
  6. 02:14:201 (1) - Unsnapped slider (repeat).
  7. 01:13:601 (1,1) - you should keep in mind the ranking criteria since this one is a unrankable thing ,why? , because you should give time to the players between a spinner and the start circle or slider whathewer and for a hard is recomended atleast to have 1 white tick of space between them
  8. 01:59:801 (7) - there is no souch sound that you need to use a repeat a circle with a whistle should be enought
[Normal]
  1. same here for a better spread use HP 3 and OD 3 since the actual one is like for a hard diff
  2. The spacing in all your diff is not consistant since from the beginning you can note that you usedd a really tight spacing but then randomly just to try to do a different pattern like 00:12:801 (5,6) - you change the spacing again and again, or jumps like here 00:20:801 (5,1) - wich are not supposed to exist since is a normal diff and should be suitable for everybody,so try to reconsider your spacing and to go step by step with the Distance Snap to every object in your diff (sliders and circles) and to re-do it all,this will be the best thing for having a perfect diff since in the easiest diff is really important the spacing.
  3. 00:26:401 (1,2,3,4,5,6,7,8,9,10,11) - try to keep your combo under this number the maximum for a normal should be 6-7 or 8 but not 11 D:

[Easy]
  1. ;_; try to use a larger spacing
  2. HP 2 OD 2 AR 3 best thing here :3!! so fix yours for a better spread u3u

small suggestion for a better mapset \o3o/ good luck
Topic Starter
Santtu

Lally wrote:

#modreq

[General]
  1. your BG is 1 pixel smaller at what should it be also yours is 1365 x 768 and it should be 1366 x 768 Okay
  2. In all diffs you get this green line unsnapped 02:23:797 - snap it to 02:23:801 - woops :d
  3. Try to use different combo colors you can change those in the song setup selection ^
  4. disable the countdown aswell is not neededou can remove from the tags 幽閉サテライト and Touhou since one is the artist one is in the sourse and you don't need to tag them twice Ok
  5. i would highly reccomend you to use a silent sliderslide.mp3 I'll consider this
[Hard]
  1. Personally i don't like the circle size 4,5 it looks much better if you use 4 <3 I want to keep it at 4,5 sorry
  2. About OD and HP are totally not balanced try tokeep HP 6 and OD 6 it will balance he diff spread more o3o Ok
  3. 01:59:801 (7) - Unsnapped slider (repeat). ???
  4. 01:59:801 (7) - Unsnapped slider (repeat). ??? again same???
  5. 02:14:201 (1) - Unsnapped slider (repeat). ^
  6. 02:14:201 (1) - Unsnapped slider (repeat). ^
  7. 01:13:601 (1,1) - you should keep in mind the ranking criteria since this one is a unrankable thing ,why? , because you should give time to the players between a spinner and the start circle or slider whathewer and for a hard is recomended atleast to have 1 white tick of space between them do i really to change it? It's just perfect right now -.- It sound/looks stupid if i change it's length or remove circle before it
  8. 01:59:801 (7) - there is no souch sound that you need to use a repeat a circle with a whistle should be enought Ok
[Normal]
  1. same here for a better spread use HP 3 and OD 3 since the actual one is like for a hard diff Ok
  2. The spacing in all your diff is not consistant since from the beginning you can note that you usedd a really tight spacing but then randomly just to try to do a different pattern like 00:12:801 (5,6) - you change the spacing again and again, or jumps like here 00:20:801 (5,1) - wich are not supposed to exist since is a normal diff and should be suitable for everybody,so try to reconsider your spacing and to go step by step with the Distance Snap to every object in your diff (sliders and circles) and to re-do it all,this will be the best thing for having a perfect diff since in the easiest diff is really important the spacing. DDDDDDDDDDDDDDDDDDDDD: It's not so bad ;_;
  3. 00:26:401 (1,2,3,4,5,6,7,8,9,10,11) - try to keep your combo under this number the maximum for a normal should be 6-7 or 8 but not 11 D: Ok

[Easy]
  1. ;_; try to use a larger spacing DDD:
  2. HP 2 OD 2 AR 3 best thing here :3!! so fix yours for a better spread u3u Ok

small suggestion for a better mapset \o3o/ good luck
Thanks from modding my map :3
-Mo-
Hey, mod upon request via PM.

General
- I recommend using Grid Size 4 (Tiny) So that notes can be placed with better precision and that spacing is consistent.

Easy
- I think you used too many linear curve sliders in this difficulty. Linear curves are good when they're used in the right places, but using them often gives the map the old-school feeling you get in many older maps, which can feel kind of bland.
- Perhaps use a distance snap so that all of the notes aren't touching? It may be difficult since most of the notes land on red and white ticks though.
- 00:06:401 (1,2,3) - The flow between these notes could be improved. Flow is pretty important for lower difficulties.
- 00:11:201 (4,1) - I would avoid overlaps such as these on low level difficulties.
- 00:14:401 (3,4) - I'm going to assume you were attempting to create a blanket here. You should use approach circles as a guide for nice blankets. I've given my example below, and I'll link you this and this thread for some tips on creating sliders. - 00:20:801 (4,1) - The flow here could be improved.
- 00:27:601 (1,2) - Avoid anti-flow combos on Easy difficulties where possible.
- 00:32:001 (4,1) - The flow here could be improved.
- 00:52:801 (6,1), 00:54:801 (3,4) - Avoid stacks on low level difficulties.
- 01:16:801 (3,1) - The flow here could be improved.
- 01:20:001 (1,2) - As before aboit stacks.
- 01:52:001 (3,4) - The flow here could be improved.

Normal
- 00:04:801 (2) - The spacing between the previous and next note is inconsistent. You can see the spacing by looking at the Prev and Next units at the top right when you select the note.
- 00:04:801 (2,3,4,5) - Stack patterns like this are difficult for beginners to read, so I would advise against using it.
- 00:06:401 (6) - This blanket could be improved [00:05:801]. If you look at that timestamp, you can see how the blanket compares to the approach circle.
- 00:06:401 (6,1) - The flow between these two notes could be slightly improved.
- 00:08:001 (1) - Try and use as little slider points as possible when creating sliders. Only three slider points, including the head and tail, should suffice for this curve.
- 00:22:401 (2) - This blanket could be improved. Reverse slider 1 with Ctrl+G to see the approach circle at its tail.
- 00:28:401 (4,1) - As in Easy, try and avoid using stacks on low level difficulties.
- 00:36:801 (3,4,5,6,7) - Perhaps you could make a regular pentagon shape out of this? You can use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) to help create some nice shapes. I would highly recommend getting comfortable with this feature, since it is a bit complicated to use at first, but is a really nice tool to use.
- 00:43:201 (4) - This blanket could be improved [00:42:601].
- 00:57:601 (6,7) - Perhaps make slider 6 symetrical relative to circle 7?
- 01:08:001 (3,4,5,6) - Avoid these stacks.
- 01:16:401 (2) - This blanket could be improved [01:15:801].
- 01:20:001 (1) - This blanket could be improved [01:20:951].
- 01:33:601 (7) - Avoid using blue ticks unecessarily on low level difficulties, even as a repeating slider.
- 01:36:001 (3) - This blanket could be improved [01:35:401].
- 01:48:801 (3) - This blanket could be improved [01:48:201]. Try and make blankets be circular rather than parabolic.
- 02:01:601 (2) - This blanket on the slider's latter half could be improved [02:02:901].

Hard
- Use slider tick rate 2, so that it is consistent with the other difficulties, and it seems to be the tick rate most appropriate to the song. Tick rate is a property of the song, not the difficulty, so there should be no reason for them to be different between difficuties.
- 00:09:601 (1) - This blanket could be improved [00:11:001].
- 00:17:601 (4,5,6,7) - The music doesn't really suggest jumps of this size, so I would advise toning these down.
- 00:22:401 (3,1) - This is poor polarity.
- 01:16:801 (2,3) - As above.
- 01:59:801 (7) - This appears to be a 1/16 repeating slider, and is unrankable, since 1/16 should never really be used. A 1/8 single-repeat slider should suffice if you want to keep this pattern.
- 02:14:201 (1) - As above.

Your map overall does need work, but this song is ideal for a beginner, so keep working on it. A good way of learning mapping techniques is to pick a mapper that you look up to (preferably someone who has ranked maps), and study their map carefully in the editor. If you like their mapping style, don't be afraid to try and replicated it in your own maps. I don't mean to copy note placements outright, but just try and match the style.

Best of luck :)
Topic Starter
Santtu

-Mo- wrote:

Hey, mod upon request via PM.

General
- I recommend using Grid Size 4 (Tiny) So that notes can be placed with better precision and that spacing is consistent.

Easy
- I think you used too many linear curve sliders in this difficulty. Linear curves are good when they're used in the right places, but using them often gives the map the old-school feeling you get in many older maps, which can feel kind of bland.
- Perhaps use a distance snap so that all of the notes aren't touching? It may be difficult since most of the notes land on red and white ticks though.
- 00:06:401 (1,2,3) - The flow between these notes could be improved. Flow is pretty important for lower difficulties.
- 00:11:201 (4,1) - I would avoid overlaps such as these on low level difficulties.
- 00:14:401 (3,4) - I'm going to assume you were attempting to create a blanket here. You should use approach circles as a guide for nice blankets. I've given my example below, and I'll link you this and this thread for some tips on creating sliders. - 00:20:801 (4,1) - The flow here could be improved.
- 00:27:601 (1,2) - Avoid anti-flow combos on Easy difficulties where possible.
- 00:32:001 (4,1) - The flow here could be improved.
- 00:52:801 (6,1), 00:54:801 (3,4) - Avoid stacks on low level difficulties.
- 01:16:801 (3,1) - The flow here could be improved.
- 01:20:001 (1,2) - As before aboit stacks.
- 01:52:001 (3,4) - The flow here could be improved.

Normal
- 00:04:801 (2) - The spacing between the previous and next note is inconsistent. You can see the spacing by looking at the Prev and Next units at the top right when you select the note.
- 00:04:801 (2,3,4,5) - Stack patterns like this are difficult for beginners to read, so I would advise against using it.
- 00:06:401 (6) - This blanket could be improved [00:05:801]. If you look at that timestamp, you can see how the blanket compares to the approach circle.
- 00:06:401 (6,1) - The flow between these two notes could be slightly improved.
- 00:08:001 (1) - Try and use as little slider points as possible when creating sliders. Only three slider points, including the head and tail, should suffice for this curve.
- 00:22:401 (2) - This blanket could be improved. Reverse slider 1 with Ctrl+G to see the approach circle at its tail.
- 00:28:401 (4,1) - As in Easy, try and avoid using stacks on low level difficulties.
- 00:36:801 (3,4,5,6,7) - Perhaps you could make a regular pentagon shape out of this? You can use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) to help create some nice shapes. I would highly recommend getting comfortable with this feature, since it is a bit complicated to use at first, but is a really nice tool to use.
- 00:43:201 (4) - This blanket could be improved [00:42:601].
- 00:57:601 (6,7) - Perhaps make slider 6 symetrical relative to circle 7?
- 01:08:001 (3,4,5,6) - Avoid these stacks.
- 01:16:401 (2) - This blanket could be improved [01:15:801].
- 01:20:001 (1) - This blanket could be improved [01:20:951].
- 01:33:601 (7) - Avoid using blue ticks unecessarily on low level difficulties, even as a repeating slider.
- 01:36:001 (3) - This blanket could be improved [01:35:401].
- 01:48:801 (3) - This blanket could be improved [01:48:201]. Try and make blankets be circular rather than parabolic.
- 02:01:601 (2) - This blanket on the slider's latter half could be improved [02:02:901].

Hard
- Use slider tick rate 2, so that it is consistent with the other difficulties, and it seems to be the tick rate most appropriate to the song. Tick rate is a property of the song, not the difficulty, so there should be no reason for them to be different between difficuties.
- 00:09:601 (1) - This blanket could be improved [00:11:001].
- 00:17:601 (4,5,6,7) - The music doesn't really suggest jumps of this size, so I would advise toning these down.
- 00:22:401 (3,1) - This is poor polarity.
- 01:16:801 (2,3) - As above.
- 01:59:801 (7) - This appears to be a 1/16 repeating slider, and is unrankable, since 1/16 should never really be used. A 1/8 single-repeat slider should suffice if you want to keep this pattern.
- 02:14:201 (1) - As above.

Your map overall does need work, but this song is ideal for a beginner, so keep working on it. A good way of learning mapping techniques is to pick a mapper that you look up to (preferably someone who has ranked maps), and study their map carefully in the editor. If you like their mapping style, don't be afraid to try and replicated it in your own maps. I don't mean to copy note placements outright, but just try and match the style.

Best of luck :)
Thx so much. Tried to fix all you mentions :)

About 1/16 slider: if these are problem in future (or will have negative feedback), I'll change/delete them to normal circles ;__;
Blizs
Hi~~~
A mod come from queue :3

[General]
  1. Disable countdown, it's useless
  2. Disable Widescreen Support
  3. Disable Letterbox during break
  4. No Kiai ? I prefer Kiai Start at 00:41:601 and 01:42:401 - end at 01:13:601 and 02:14:401
[Easy]
  1. 00:14:401 (3,4,1) - Hmmm... Different DS ?
  2. 01:01:601 (3,4) - don't let the note touch the short slider. It'll confusing.
[Normal]
  1. 00:22:401 (2) - repair this blanket. move 2nd dot to x:126 y:308 - 3rd dot to x:163 y:200
  2. 00:42:801 (3,4) - Make a better blanket. move 1st dot to x:260 y:53 - 2nd dot to x:290 y:106 - 3rd dot x:270 y:175
  3. ^If OK move 00:44:401 (1) to x:208 y:217
  4. 01:01:601 (4,5) - Blanket. move to x:268 y:172
[Hard]
  1. 00:30:401 (2) - Move to x:66 y:329
  2. 01:24:001 (5,6) - make it closer like 01:22:801 (2,3) . I think it's 1/2. It's not a good time to jump
  3. 01:31:001 (1) - The New Combo should be start at 01:31:601 (2) not here.
  4. 01:30:801 (6,1) - Make it closer like 01:30:401 (5,6) .
  5. 01:01:601 (4,5) - Blanket. move to x:268 y:172
  6. 02:00:801 (1,2) - Hmmm.... maybe make it like THIS
OK Finished :)
a slow songbut I like it XD
Shoot...
Topic Starter
Santtu

Fantastica wrote:

Hi~~~ Hi!
A mod come from queue :3

[General]
  1. Disable countdown, it's useless Yes
  2. Disable Widescreen Support Yes
  3. Disable Letterbox during break Yes
  4. No Kiai ? I prefer Kiai Start at 00:41:601 and 01:42:401 - end at 01:13:601 and 02:14:401 Accepted :)
[Easy]
  1. 00:14:401 (3,4,1) - Hmmm... Different DS ? Ds? D: Im not good with abbreviations
  2. 01:01:601 (3,4) - don't let the note touch the short slider. It'll confusing. Fixed
[Normal]
  1. 00:22:401 (2) - repair this blanket. move 2nd dot to x:126 y:308 - 3rd dot to x:163 y:200 Fixed?? Maybe xD
  2. 00:42:801 (3,4) - Make a better blanket. move 1st dot to x:260 y:53 - 2nd dot to x:290 y:106 - 3rd dot x:270 y:175 Fixed
  3. ^If OK move 00:44:401 (1) to x:208 y:217 Fixed
  4. 01:01:601 (4,5) - Blanket. move to x:268 y:172 ???? Big question
[Hard]
  1. 00:30:401 (2) - Move to x:66 y:329 Fixed
  2. 01:24:001 (5,6) - make it closer like 01:22:801 (2,3) . I think it's 1/2. It's not a good time to jump Fixed
  3. 01:31:001 (1) - The New Combo should be start at 01:31:601 (2) not here. Fixed
  4. 01:30:801 (6,1) - Make it closer like 01:30:401 (5,6) . Fixed
  5. 01:01:601 (4,5) - Blanket. move to x:268 y:172 ??? D:
  6. 02:00:801 (1,2) - Hmmm.... maybe make it like THIS Fixed
OK Finished :)
a slow songbut I like it XD
Shoot...
<3 Thank you from modding and a STAR!!!!
Aerous
Are you new to mapping? Because there are a lot of common mistakes in here. I won't list them all , but I'll list some for you.

General : There are little to no hitsounding completed in this mapset, please consider applying hitsounds. EX : whistle , finish ,clap.

Easy : Keep the distance consistent , 1.0x - 1.1x

This object is too far from the previous object. 00:15:401
This object is too close to the previous object. 00:43:401
This object is too close to the previous object. 00:44:201
This object is too close to the previous object. 00:45:001
This object is too close to the previous object. 00:45:401
This object is too close to the previous object. 00:46:201
This object is too far from the previous object. 01:03:001
This object is too far from the previous object. 01:36:601
This object is too far from the previous object. 01:39:001
This object is too far from the previous object. 01:58:201

Use AIMod to help you with this.

Please check all the overlapping in this diff. In Easy diff. you shouldn't have overlaps in notes. http://puu.sh/dPktT/ab0ca334f4.jpg

01:13:601 Why is there a break here? No point in having a break here, please map this out.

This diff , should be remapped. No point in applying my mods when most of the notes are overlapping each other and some problem with the flow

01:03:201 (6,1) Why is the next note after this slider right behind it? It breaks the flow of the map.

Hard : Why is the circle size this small for Hard diff?

Most of the flow in here is really bad , should consider looking through it or play through this map.

I won't give you a full mod , because there is no point.

First try to mod more first , and then map. Since you are new to mapping , don't be scared to map more and mod more. This map prob won't get ranked because you're still new to mapping. It took me 8 beatmap to get my Liar Mask to get qualified last week.
guineaQ
Sigh.

I'm gonna throw in a general advice since I'll be literally mapping the whole thing for you if I was to give a full mod (ask Aerous what I did to his easy diff lol)

  1. The BPM is SO LOW, that I would allow a simple normal/hard difficulty spread. With such low bpm its hard to make any reasonable difficulty gap between normal and easy.
  2. Use SV 1.6 ~ 1.8 for normal, SV 2.2~2.6 for hard difficulty since BPM is very low.
  3. AR 5, CS 3~4, OD 4, HP 4 for normal
  4. AR 7, CS 4, OD 6, HP 6 for hard
If I am to be any more of help to you, I would have to constantly monitor this mapset, and I don't have the willpower/time to do that at the moment.

please do not give kds for this
Topic Starter
Santtu
To Aerous and guineaQ
I'll go through these someday, I think I need to change my map back to WIP.

Woops didn't read quineaQ last line ;;;;;________;;;;;;;;;;;
VINXIS
kk i came from me moddin q but u said that ur prolly gunna go back to wip now so rip

i'll put the map on watch, hmu when u get it out of WIP again and I'll mod it for u aye


I'll give u a ticket if u want me to mod smth else for u instead
ye
Topic Starter
Santtu

Aerous wrote:

Are you new to mapping? Well not very new to mapping?! I have made many maps that I haven't uploaded on internet ... Because there are a lot of common mistakes in here. I won't list them all , but I'll list some for you.

General : There are little to no hitsounding completed in this mapset, please consider applying hitsounds. EX : whistle , finish ,clap. I consider these. Music itself has really strong "hitsound (rhythm, or w/e it's called)" effects.

No needed since I remapped whole easy diff again...
Easy : Keep the distance consistent , 1.0x - 1.1x

This object is too far from the previous object. 00:15:401
This object is too close to the previous object. 00:43:401
This object is too close to the previous object. 00:44:201
This object is too close to the previous object. 00:45:001
This object is too close to the previous object. 00:45:401
This object is too close to the previous object. 00:46:201
This object is too far from the previous object. 01:03:001
This object is too far from the previous object. 01:36:601
This object is too far from the previous object. 01:39:001
This object is too far from the previous object. 01:58:201

Use AIMod to help you with this. Yes, now AIMod says nothing

Please check all the overlapping in this diff. In Easy diff. you shouldn't have overlaps in notes. http://puu.sh/dPktT/ab0ca334f4.jpg k

01:13:601 Why is there a break here? No point in having a break here, please map this out. k

This diff , should be remapped. No point in applying my mods when most of the notes are overlapping each other and some problem with the flow

01:03:201 (6,1) Why is the next note after this slider right behind it? It breaks the flow of the map. k

Hard
Hard : Why is the circle size this small for Hard diff? Why not?

Most of the flow in here is really bad , should consider looking through it or play through this map.

I won't give you a full mod , because there is no point.
I'm really strict from my hard, because I like it as it is now. You should suggest "how the flow should go", instead just saying that is "really bad". You know how depressing your commenting way is? ._.

First try to mod more first , and then map. Since you are new to mapping , don't be scared to map more and mod more. This map prob won't get ranked because you're still new to mapping. It took me 8 beatmap to get my Liar Mask to get qualified last week.

guineaQ wrote:

Sigh.

I'm gonna throw in a general advice since I'll be literally mapping the whole thing for you if I was to give a full mod (ask Aerous what I did to his easy diff lol)

  1. The BPM is SO LOW, that I would allow a simple normal/hard difficulty spread. With such low bpm its hard to make any reasonable difficulty gap between normal and easy. k
  2. Use SV 1.6 ~ 1.8 for normal, SV 2.2~2.6 for hard difficulty since BPM is very low. ... I don't really want to change SV, because I like them how are now.
  3. AR 5, CS 3~4, OD 4, HP 4 for normal yes
  4. AR 7, CS 4, OD 6, HP 6 for hard yes
If I am to be any more of help to you, I would have to constantly monitor this mapset, and I don't have the willpower/time to do that at the moment.

please do not give kds for this
Thx
show more
Please sign in to reply.

New reply