This is a BSS beatmap submission. Click here to view full beatmap information.
User avatar
Combo Commander
383 posts
Offline
This beatmap was submitted using in-game submission on 5. helmikuuta 2015 at 15:09:27

Artist: Yuuhei Satellite
Title: Utage
Source: 東方Project
Tags: touhou project manpuku jinja fantasy kaleidoscope instrumental nitori kawashiro 河城 にとり mountain faith 神々が恋した幻想郷 The Gensokyo the Gods Loved
BPM: 75
Filesize: 4829kb
Play Time: 02:24
Difficulties Available:
  • Easy (1,25 stars, 107 notes)
  • Hard (2,41 stars, 235 notes)
  • Normal (1,72 stars, 171 notes)

Download: Yuuhei Satellite - Utage
Information: Scores/Beatmap Listing
---------------
Peaceful music by Yuuhei Satellite

~ ♫ The Gensokyo the Gods Loved ♫ ~
「神々が恋した幻想郷」

Image Easy by me.
Image Normal by me.
Image Hard by me.



My first ranked map!



Image
Woooooooooofff~ <3
Last edited by Santtu on , edited 38 times in total.
User avatar
Cymbal Sounder
49 posts
Offline
Earned 1 kudosu.
Hi! modder came from: p/3583378#p3583378
let's get to it.

General


Easy

Normal

Hard
  • first of all, i dont like the SV( i don't know how you call it, but how fast the slider ball goes) with the approach rate.
    i think the approach is to high, or the SV is to low. you might want to change at least one of them.
  • 00:23:001 (4) - i should give this a NC, because this you follow a different instrument. you won't expect that beat to be there.
    so you either have to delete that one, or make it a NC.
  • 00:53:201 (1,2) - i wouldn't overlap these two. since the flow is a bit faster then before. ( you need to click the beat faster then the notes before them).
  • 01:01:801 (2) - it feels better if you remove this one. that's because now you follow two instruments at the same time. if you remove that one,
    you will only follow the piano, which makes it feel better to hit the circles.(in this case, it doesn't have to be that way always!)
  • 01:03:401 (4) - ^
  • 01:18:401 (5) - add hitsound here(finish or whistle)
  • 01:21:401 (5,6,7) - i dont understand this part. i think you need to remove some notes here, because it isn't in line with the music.
  • 01:59:801 (7) - this note is unecessary. it's better if you replace it.
  • 02:14:201 (1) - ^

I hope this mod will be useful for you. gl with your map and have a nice white Christmas and a happy New Year! :D
User avatar
Combo Commander
383 posts
Offline
Fryz3 wrote:
Hi! modder came from: p/3583378#p3583378
Hi!
let's get to it.

General


Easy
Easy


Normal
Normal


Hard
Hard
  • first of all, i dont like the SV( i don't know how you call it, but how fast the slider ball goes) with the approach rate.
    i think the approach is to high, or the SV is to low. you might want to change at least one of them. My opinion: I think is okay, but I'm not really experimented mapper. I don't want to change SV. Still it's hard, so it must be little faster. I'll consider AP.
  • 00:23:001 (4) - i should give this a NC, because this you follow a different instrument. you won't expect that beat to be there.
    so you either have to delete that one, or make it a NC. ^
  • 00:53:201 (1,2) - i wouldn't overlap these two. since the flow is a bit faster then before. ( you need to click the beat faster then the notes before them). Okay.
  • 01:01:801 (2) - it feels better if you remove this one. that's because now you follow two instruments at the same time. if you remove that one,
    you will only follow the piano, which makes it feel better to hit the circles.(in this case, it doesn't have to be that way always!) Yes.
  • 01:03:401 (4) - ^ ^
  • 01:18:401 (5) - add hitsound here(finish or whistle) I consider this.
  • 01:21:401 (5,6,7) - i dont understand this part. i think you need to remove some notes here, because it isn't in line with the music. Ups, it's little... well you know xd
  • 01:59:801 (7) - this note is unecessary. it's better if you replace it. But I like it!? :o If this come to problem in future I'll delete it and replace it.
  • 02:14:201 (1) - ^ ^


I hope this mod will be useful for you. gl with your map and have a nice white Christmas and a happy New Year! :D


Thx from modding my map!
Quote:
gl with your map and have a nice white Christmas and a happy New Year! :D
And same to you! :)

EDIT: You meant new combo. xd Sorry I was little slow to understand it
User avatar
Cymbal Sounder
49 posts
Offline
No kudosu yet.
hi again, just come to say: NC means New Combo. didn't knew it either,
just found out by modding a lot :)

EDIT: i didn't read what you said after my mod xD
User avatar
Combo Commander
383 posts
Offline
User avatar
osu! Champion
220 posts
Offline
Earned 1 kudosu.
Image

Image General
  • Yeah, I don't know.
  • There's a lot.
  • Tip: Check blankets with approach circles by scrolling up and down with a 1/8 beat snap divisor.
  • Tip: Check the distance snap in the top right corner, where it says "Prev: #.##x" and "Next: #.##x". Keep these constant 1.00x for "Easy" and 1.30x for "Normal". If you keep distance snap on and grid snap off, these numbers will vary 0.01x at max.
  • You need to learn what each difficulty should hold, for example: All "Easy"s and most "Normal"s will have constant distance snap. No jumps on neither "Easy" nor "Normal", especially not antijumps (direct change in momentum).
  • Map with grid snap off and distance snap on.
  • I highly suggest you remap "Normal" and fix blankets on "Hard".
  • Yeh, sorry if it's not helpful.

Image Easy

Image Normal

Image Hard
  • I'll come back to this one.
User avatar
Combo Commander
383 posts
Offline
Axarious wrote:
Image

Image General
  • Yeah, I don't know.
  • There's a lot.
  • Tip: Check blankets with approach circles by scrolling up and down with a 1/8 beat snap divisor.
  • Tip: Check the distance snap in the top right corner, where it says "Prev: #.##x" and "Next: #.##x". Keep these constant 1.00x for "Easy" and 1.30x for "Normal". If you keep distance snap on and grid snap off, these numbers will vary 0.01x at max.
  • You need to learn what each difficulty should hold, for example: All "Easy"s and most "Normal"s will have constant distance snap. No jumps on neither "Easy" nor "Normal", especially not antijumps (direct change in momentum).
  • Map with grid snap off and distance snap on.
  • I highly suggest you remap "Normal" and fix blankets on "Hard".
  • Yeh, sorry if it's not helpful.

yes yes...
Image Easy

accepted
Image Normal

Image Hard
  • I'll come back to this one.


Thx, I have tried to fix all what you have said. Wow that's much xddd
- Waiting hard :)
User avatar
Rhythm Incarnate
991 posts
Offline
Earned 1 kudosu.
General

I recommend you add a special hitsound in in the music parts like these 01:18:401 - 01:21:601, I searched for good hitsounds, maybe is good you try http://puu.sh/dKjvG/c73c4353cb.rar

Easy

00:11:201 (4) - try to make a slider until 00:12:401 -, increase the rhythm
00:14:401 (3,4,1) - this overlap is bad ;/ maybe you can use more space
00:23:201 (2) - overmap
00:40:001 (2,1) - 3,00x distance? make a 1,00x distance
01:00:001 (1) - move to x:236 y:116
01:04:001 (1,2) - 1,00x distance
01:10:001 (1,2) - /\
01:11:601 (3,4) - /\
01:37:201 (1,2,3) - unecessary overlap
01:38:401 (3,4) - same /\
02:00:001 (7,1) - high distance, put 1,00x

Hard

00:36:801 (3) - Press Ctrl + G
00:48:401 (4) - /\
00:55:201 (1,2) - this 2 slider in the same angle?
00:59:201 (5,6) - i don't like this overlap, maybe you can put this circle out the slider
01:21:601 (5,1) - stack
01:30:401 (5,1) - same angle
01:36:001 (3) - this slider is a bit complexe, i recommend you make simple sliders
01:43:201 (4) - Ctrl + G
02:01:601 (2,3) - unecessary overlap
add a circle in 02:07:201 -, sound a bit vague


Nice music, good girl luck :) :) :) :)
User avatar
Combo Commander
383 posts
Offline
Tarrasky wrote:
General

I recommend you add a special hitsound in in the music parts like these 01:18:401 - 01:21:601, I searched for good hitsounds, maybe is good you try http://puu.sh/dKjvG/c73c4353cb.rar Omg thank you so much :OO These are perfect!

Easy

00:11:201 (4) - try to make a slider until 00:12:401 -, increase the rhythm YEs
00:14:401 (3,4,1) - this overlap is bad ;/ maybe you can use more space uuh...
00:23:201 (2) - overmap *
00:40:001 (2,1) - 3,00x distance? make a 1,00x distance*
01:00:001 (1) - move to x:236 y:116*
01:04:001 (1,2) - 1,00x distance*
01:10:001 (1,2) - /\*
01:11:601 (3,4) - /\*
01:37:201 (1,2,3) - unecessary overlap
01:38:401 (3,4) - same /\*
02:00:001 (7,1) - high distance, put 1,00x*

Hard

00:36:801 (3) - Press Ctrl + G huh? let's see
00:48:401 (4) - /\*
00:55:201 (1,2) - this 2 slider in the same angle? dunno
00:59:201 (5,6) - i don't like this overlap, maybe you can put this circle out the slider Okay, maybe then better to change its place
01:21:601 (5,1) - stack*
01:30:401 (5,1) - same *
01:36:001 (3) - this slider is a bit complexe, i recommend you make simple sliders I'll just change it a bit, I like it ._.
01:43:201 (4) - Ctrl + G Sorry, I prefer more original D:
02:01:601 (2,3) - unecessary overlap *
add a circle in 02:07:201 -, sound a bit vague I prefer not :d, because it follows drums


Nice music (ISN'T IT? I LOVE IT :3), good girl luck :) :) :) :)


Thx from modding!!!

And this:
Quote:
good girl luck :) :) :) :)

Just btw, I'm boy xD but nice joke :)
User avatar
Rhythm Incarnate
2,737 posts
Offline
Earned 1 kudosu.
#modreq


General
  • your BG is 1 pixel smaller at what should it be also yours is 1365 x 768 and it should be 1366 x 768
  • In all diffs you get this green line unsnapped 02:23:797 - snap it to 02:23:801 -
  • Try to use different combo colors you can change those in the song setup selection
  • disable the countdown aswell is not neededou can remove from the tags 幽閉サテライト and Touhou since one is the artist one is in the sourse and you don't need to tag them twice
  • i would highly reccomend you to use a silent sliderslide.mp3


Hard
  • Personally i don't like the circle size 4,5 it looks much better if you use 4 <3
  • About OD and HP are totally not balanced try tokeep HP 6 and OD 6 it will balance he diff spread more o3o
  • 01:59:801 (7) - Unsnapped slider (repeat).
  • 01:59:801 (7) - Unsnapped slider (repeat).
  • 02:14:201 (1) - Unsnapped slider (repeat).
  • 02:14:201 (1) - Unsnapped slider (repeat).
  • 01:13:601 (1,1) - you should keep in mind the ranking criteria since this one is a unrankable thing ,why? , because you should give time to the players between a spinner and the start circle or slider whathewer and for a hard is recomended atleast to have 1 white tick of space between them
  • 01:59:801 (7) - there is no souch sound that you need to use a repeat a circle with a whistle should be enought


Normal
  • same here for a better spread use HP 3 and OD 3 since the actual one is like for a hard diff
  • The spacing in all your diff is not consistant since from the beginning you can note that you usedd a really tight spacing but then randomly just to try to do a different pattern like 00:12:801 (5,6) - you change the spacing again and again, or jumps like here 00:20:801 (5,1) - wich are not supposed to exist since is a normal diff and should be suitable for everybody,so try to reconsider your spacing and to go step by step with the Distance Snap to every object in your diff (sliders and circles) and to re-do it all,this will be the best thing for having a perfect diff since in the easiest diff is really important the spacing.
  • 00:26:401 (1,2,3,4,5,6,7,8,9,10,11) - try to keep your combo under this number the maximum for a normal should be 6-7 or 8 but not 11 D:



Easy
  • ;_; try to use a larger spacing
  • HP 2 OD 2 AR 3 best thing here :3!! so fix yours for a better spread u3u


small suggestion for a better mapset \o3o/ good luck
User avatar
Combo Commander
383 posts
Offline
Lally wrote:
#modreq


General
  • your BG is 1 pixel smaller at what should it be also yours is 1365 x 768 and it should be 1366 x 768 Okay
  • In all diffs you get this green line unsnapped 02:23:797 - snap it to 02:23:801 - woops :d
  • Try to use different combo colors you can change those in the song setup selection ^
  • disable the countdown aswell is not neededou can remove from the tags 幽閉サテライト and Touhou since one is the artist one is in the sourse and you don't need to tag them twice Ok
  • i would highly reccomend you to use a silent sliderslide.mp3 I'll consider this


Hard
  • Personally i don't like the circle size 4,5 it looks much better if you use 4 <3 I want to keep it at 4,5 sorry
  • About OD and HP are totally not balanced try tokeep HP 6 and OD 6 it will balance he diff spread more o3o Ok
  • 01:59:801 (7) - Unsnapped slider (repeat). ???
  • 01:59:801 (7) - Unsnapped slider (repeat). ??? again same???
  • 02:14:201 (1) - Unsnapped slider (repeat). ^
  • 02:14:201 (1) - Unsnapped slider (repeat). ^
  • 01:13:601 (1,1) - you should keep in mind the ranking criteria since this one is a unrankable thing ,why? , because you should give time to the players between a spinner and the start circle or slider whathewer and for a hard is recomended atleast to have 1 white tick of space between them do i really to change it? It's just perfect right now -.- It sound/looks stupid if i change it's length or remove circle before it
  • 01:59:801 (7) - there is no souch sound that you need to use a repeat a circle with a whistle should be enought Ok


Normal
  • same here for a better spread use HP 3 and OD 3 since the actual one is like for a hard diff Ok
  • The spacing in all your diff is not consistant since from the beginning you can note that you usedd a really tight spacing but then randomly just to try to do a different pattern like 00:12:801 (5,6) - you change the spacing again and again, or jumps like here 00:20:801 (5,1) - wich are not supposed to exist since is a normal diff and should be suitable for everybody,so try to reconsider your spacing and to go step by step with the Distance Snap to every object in your diff (sliders and circles) and to re-do it all,this will be the best thing for having a perfect diff since in the easiest diff is really important the spacing. DDDDDDDDDDDDDDDDDDDDD: It's not so bad ;_;
  • 00:26:401 (1,2,3,4,5,6,7,8,9,10,11) - try to keep your combo under this number the maximum for a normal should be 6-7 or 8 but not 11 D: Ok



Easy
  • ;_; try to use a larger spacing DDD:
  • HP 2 OD 2 AR 3 best thing here :3!! so fix yours for a better spread u3u Ok


small suggestion for a better mapset \o3o/ good luck


Thanks from modding my map :3
User avatar
Beatmap Nominator
722 posts
Offline
Earned 1 kudosu.
Hey, mod upon request via PM.

General
- I recommend using Grid Size 4 (Tiny) So that notes can be placed with better precision and that spacing is consistent.

Easy
- I think you used too many linear curve sliders in this difficulty. Linear curves are good when they're used in the right places, but using them often gives the map the old-school feeling you get in many older maps, which can feel kind of bland.
- Perhaps use a distance snap so that all of the notes aren't touching? It may be difficult since most of the notes land on red and white ticks though.
- 00:06:401 (1,2,3) - The flow between these notes could be improved. Flow is pretty important for lower difficulties.
- 00:11:201 (4,1) - I would avoid overlaps such as these on low level difficulties.
- 00:14:401 (3,4) - I'm going to assume you were attempting to create a blanket here. You should use approach circles as a guide for nice blankets. I've given my example below, and I'll link you this and this thread for some tips on creating sliders.
Example
Image

- 00:20:801 (4,1) - The flow here could be improved.
- 00:27:601 (1,2) - Avoid anti-flow combos on Easy difficulties where possible.
- 00:32:001 (4,1) - The flow here could be improved.
- 00:52:801 (6,1), 0054:801 (3,4) - Avoid stacks on low level difficulties.
- 01:16:801 (3,1) - The flow here could be improved.
- 01:20:001 (1,2) - As before aboit stacks.
- 01:52:001 (3,4) - The flow here could be improved.

Normal
- 00:04:801 (2) - The spacing between the previous and next note is inconsistent. You can see the spacing by looking at the Prev and Next units at the top right when you select the note.
- 00:04:801 (2,3,4,5) - Stack patterns like this are difficult for beginners to read, so I would advise against using it.
- 00:06:401 (6) - This blanket could be improved [00:05:801]. If you look at that timestamp, you can see how the blanket compares to the approach circle.
- 00:06:401 (6,1) - The flow between these two notes could be slightly improved.
- 00:08:001 (1) - Try and use as little slider points as possible when creating sliders. Only three slider points, including the head and tail, should suffice for this curve.
- 00:22:401 (2) - This blanket could be improved. Reverse slider 1 with Ctrl+G to see the approach circle at its tail.
- 00:28:401 (4,1) - As in Easy, try and avoid using stacks on low level difficulties.
- 00:36:801 (3,4,5,6,7) - Perhaps you could make a regular pentagon shape out of this? You can use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) to help create some nice shapes. I would highly recommend getting comfortable with this feature, since it is a bit complicated to use at first, but is a really nice tool to use.
- 00:43:201 (4) - This blanket could be improved [00:42:601].
- 00:57:601 (6,7) - Perhaps make slider 6 symetrical relative to circle 7?
- 01:08:001 (3,4,5,6) - Avoid these stacks.
- 01:16:401 (2) - This blanket could be improved [01:15:801].
- 01:20:001 (1) - This blanket could be improved [01:20:951].
- 01:33:601 (7) - Avoid using blue ticks unecessarily on low level difficulties, even as a repeating slider.
- 01:36:001 (3) - This blanket could be improved [01:35:401].
- 01:48:801 (3) - This blanket could be improved [01:48:201]. Try and make blankets be circular rather than parabolic.
- 02:01:601 (2) - This blanket on the slider's latter half could be improved [02:02:901].

Hard
- Use slider tick rate 2, so that it is consistent with the other difficulties, and it seems to be the tick rate most appropriate to the song. Tick rate is a property of the song, not the difficulty, so there should be no reason for them to be different between difficuties.
- 00:09:601 (1) - This blanket could be improved [00:11:001].
- 00:17:601 (4,5,6,7) - The music doesn't really suggest jumps of this size, so I would advise toning these down.
- 00:22:401 (3,1) - This is poor polarity.
- 01:16:801 (2,3) - As above.
- 01:59:801 (7) - This appears to be a 1/16 repeating slider, and is unrankable, since 1/16 should never really be used. A 1/8 single-repeat slider should suffice if you want to keep this pattern.
- 02:14:201 (1) - As above.

Your map overall does need work, but this song is ideal for a beginner, so keep working on it. A good way of learning mapping techniques is to pick a mapper that you look up to (preferably someone who has ranked maps), and study their map carefully in the editor. If you like their mapping style, don't be afraid to try and replicated it in your own maps. I don't mean to copy note placements outright, but just try and match the style.

Best of luck :)
User avatar
Combo Commander
383 posts
Offline
-Mo- wrote:
Hey, mod upon request via PM.

General
- I recommend using Grid Size 4 (Tiny) So that notes can be placed with better precision and that spacing is consistent.

Easy
- I think you used too many linear curve sliders in this difficulty. Linear curves are good when they're used in the right places, but using them often gives the map the old-school feeling you get in many older maps, which can feel kind of bland.
- Perhaps use a distance snap so that all of the notes aren't touching? It may be difficult since most of the notes land on red and white ticks though.
- 00:06:401 (1,2,3) - The flow between these notes could be improved. Flow is pretty important for lower difficulties.
- 00:11:201 (4,1) - I would avoid overlaps such as these on low level difficulties.
- 00:14:401 (3,4) - I'm going to assume you were attempting to create a blanket here. You should use approach circles as a guide for nice blankets. I've given my example below, and I'll link you this and this thread for some tips on creating sliders.
Example
Image

- 00:20:801 (4,1) - The flow here could be improved.
- 00:27:601 (1,2) - Avoid anti-flow combos on Easy difficulties where possible.
- 00:32:001 (4,1) - The flow here could be improved.
- 00:52:801 (6,1), 0054:801 (3,4) - Avoid stacks on low level difficulties.
- 01:16:801 (3,1) - The flow here could be improved.
- 01:20:001 (1,2) - As before aboit stacks.
- 01:52:001 (3,4) - The flow here could be improved.

Normal
- 00:04:801 (2) - The spacing between the previous and next note is inconsistent. You can see the spacing by looking at the Prev and Next units at the top right when you select the note.
- 00:04:801 (2,3,4,5) - Stack patterns like this are difficult for beginners to read, so I would advise against using it.
- 00:06:401 (6) - This blanket could be improved [00:05:801]. If you look at that timestamp, you can see how the blanket compares to the approach circle.
- 00:06:401 (6,1) - The flow between these two notes could be slightly improved.
- 00:08:001 (1) - Try and use as little slider points as possible when creating sliders. Only three slider points, including the head and tail, should suffice for this curve.
- 00:22:401 (2) - This blanket could be improved. Reverse slider 1 with Ctrl+G to see the approach circle at its tail.
- 00:28:401 (4,1) - As in Easy, try and avoid using stacks on low level difficulties.
- 00:36:801 (3,4,5,6,7) - Perhaps you could make a regular pentagon shape out of this? You can use the Create Polygon Circles (CPC) feature (Ctrl+Shift+D) to help create some nice shapes. I would highly recommend getting comfortable with this feature, since it is a bit complicated to use at first, but is a really nice tool to use.
- 00:43:201 (4) - This blanket could be improved [00:42:601].
- 00:57:601 (6,7) - Perhaps make slider 6 symetrical relative to circle 7?
- 01:08:001 (3,4,5,6) - Avoid these stacks.
- 01:16:401 (2) - This blanket could be improved [01:15:801].
- 01:20:001 (1) - This blanket could be improved [01:20:951].
- 01:33:601 (7) - Avoid using blue ticks unecessarily on low level difficulties, even as a repeating slider.
- 01:36:001 (3) - This blanket could be improved [01:35:401].
- 01:48:801 (3) - This blanket could be improved [01:48:201]. Try and make blankets be circular rather than parabolic.
- 02:01:601 (2) - This blanket on the slider's latter half could be improved [02:02:901].

Hard
- Use slider tick rate 2, so that it is consistent with the other difficulties, and it seems to be the tick rate most appropriate to the song. Tick rate is a property of the song, not the difficulty, so there should be no reason for them to be different between difficuties.
- 00:09:601 (1) - This blanket could be improved [00:11:001].
- 00:17:601 (4,5,6,7) - The music doesn't really suggest jumps of this size, so I would advise toning these down.
- 00:22:401 (3,1) - This is poor polarity.
- 01:16:801 (2,3) - As above.
- 01:59:801 (7) - This appears to be a 1/16 repeating slider, and is unrankable, since 1/16 should never really be used. A 1/8 single-repeat slider should suffice if you want to keep this pattern.
- 02:14:201 (1) - As above.

Your map overall does need work, but this song is ideal for a beginner, so keep working on it. A good way of learning mapping techniques is to pick a mapper that you look up to (preferably someone who has ranked maps), and study their map carefully in the editor. If you like their mapping style, don't be afraid to try and replicated it in your own maps. I don't mean to copy note placements outright, but just try and match the style.

Best of luck :)


Thx so much. Tried to fix all you mentions :)

About 1/16 slider: if these are problem in future (or will have negative feedback), I'll change/delete them to normal circles ;__;
User avatar
Rhythm Incarnate
658 posts
Offline
Earned 1 kudosu.
Hi~~~
A mod come from queue :3


General


Easy


Normal


Hard

OK Finished :)
a slow songbut I like it XD
Shoot...
User avatar
Combo Commander
383 posts
Offline
Fantastica wrote:
Hi~~~ Hi!
A mod come from queue :3


General
  • Disable countdown, it's useless Yes
  • Disable Widescreen Support Yes
  • Disable Letterbox during break Yes
  • No Kiai ? I prefer Kiai Start at 00:41:601 and 01:42:401 - end at 01:13:601 and 02:14:401 Accepted :)


Easy


Normal
  • 00:22:401 (2) - repair this blanket. move 2nd dot to x:126 y:308 - 3rd dot to x:163 y:200 Fixed?? Maybe xD
  • 00:42:801 (3,4) - Make a better blanket. move 1st dot to x:260 y:53 - 2nd dot to x:290 y:106 - 3rd dot x:270 y:175 Fixed
  • ^If OK move 00:44:401 (1) to x:208 y:217 Fixed
  • 01:01:601 (4,5) - Blanket. move to x:268 y:172 ???? Big question


Hard

OK Finished :)
a slow songbut I like it XD
Shoot...


<3 Thank you from modding and a STAR!!!!
This is a BSS beatmap submission. Click here to view full beatmap information.
Reply 61 posts jump | 1, 2, 3, 4, 5  next

Users browsing this forum: None


Jump to: