This is a BSS beatmap submission. Click here to view full beatmap information.
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Combo Commander
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This beatmap was submitted using in-game submission on 2017年9月14日 at 21:06:39

Artist: Yui Horie
Title: The World's End
Source: ゴールデンタイム
Tags: Golden time Opening
BPM: 110
Filesize: 10455kb
Play Time: 05:01
Difficulties Available:

Download: Yui Horie - The World's End
Information: Scores/Beatmap Listing
---------------
Good luck
Last edited by Urushi38 on , edited 42 times in total.
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Whistle Blower
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No kudosu yet.
This is actually a really well made map, I bet you could get it ranked with the recent trend of harder maps getting through the ranking process
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Star Shooter
204 posts
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ar9.6 diff is ar9.5 nice
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Global Moderator
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Rank please! I will be happy to give you a bubble or flame, if you decide to.
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Combo Commander
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not so far. may be
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Rhythm Incarnate
1,674 posts
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Earned 1 kudosu.
#modreqs


General
  • 無音のslider tickと無音のslider-slideを、同じパートで両方使用するのは原則Unrankableだったと思います。どちらか削除を検討してみては。
  • tagの'ゴールデンタイム'をSourseに持ってくると良いです :)


EDITED
  • 02:23:700 (3) - unsnappedです。上のtimelineをちょっと動かせば直ります :!:
  • 04:31:450 (2) - sliderの終点ですが、普通に赤線に置いた方が、drumと合ってる気がします。

nice map
おしまい
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Combo Commander
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P o M u T a wrote:
#modreqs


General
  • 無音のslider tickと無音のslider-slideを、同じパートで両方使用するのは原則Unrankableだったと思います。どちらか削除を検討してみては。
  • tagの'ゴールデンタイム'をSourseに持ってくると良いです :)


EDITED
  • 02:23:700 (3) - unsnappedです。上のtimelineをちょっと動かせば直ります :!:
  • 04:31:450 (2) - sliderの終点ですが、普通に赤線に置いた方が、drumと合ってる気がします。

nice map
おしまい


All fixed.
ありがとうございます :)
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Slider Savant
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that^ ruined my replay file on the "End" diff :(
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Rhythm Incarnate
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AESTHETIC MODDING QUEUE
____________________________________________


EDITED

Since you said "EDITED" is for ranked so I'll mod this.

00:08:711 (5) - It would look better if it is curved like this.
00:28:950 (3) - Make it slightly curved downwards?
00:32:950 (3) - Make it curved more? It looks bit too straight.
00:34:450 (5,6) - Bit too far.
00:35:700 (1,2) - Looks bit bad, maybe make it like this?
00:37:950 (2) - Make it more curve, in a same direction.
00:38:450 (5,6) - Bit too near.
00:39:700 (1,2) - Make it like this?
00:41:950 (2) - Make it more curved downward.
00:42:887 (2,3) - Move them a bit away from 1.
00:47:200 (4,6) - Not a perfect blanket.
00:48:325 (4) - Move it to (x: 220 / y: 228) then move - 00:48:450 (5) - to (x: 446 / y: 255)
01:04:950 (3,4) - Slighty not a perfect blanket but not sure does this matter or not since it is spaced out.
01:14:700 (1,3) - For some reason, they look quite weird but it is ok, maybe it is better to use this slider.
01:18:700 (5) - Maybe a NC?
01:50:200 (1) - Move them up? Just to prevent it touching the slider below.
02:09:200 (1) - Make it like this?
02:14:575 (3) - Looks ok but can be better IMO by moving the points to more centered.
02:14:950 (4) - Almost a perfect triangle, try move to (x: 444 / y: 108).
02:40:700 (3) - Bit too straight, IMO.
03:00:200 (3,5,1) - Why not just use the same slider, copy paste it and rotate it 120 degrees?
03:06:200 (1) - Slider art looks pretty weird, on the crooked part.
03:09:200 (4) - The curve between the crooks looks strange, maybe move it to nearer the center of them?
03:31:700 (3,4,5,6,7) - You should have use this mini stream to blanket the 2.
03:36:575 (2,3) - Make the mini jumps between these? It both looks and play bit strange. Even moving just not to let the circles touch each other is already good, IMO.
03:44:200 (1,3) - I love how you did this.
03:56:200 (1) - Bit too straight, I guess.
04:45:450 (2) - Move this down, just not to prevent slider overlaps with 1.
05:01:700 (3,4,5,6,7) - How about just make the 1/2 jumps? It feels better IMO, to emphasize the ending.


Good luck on getting ranked!
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Combo Commander
354 posts
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Rilene wrote:
AESTHETIC MODDING QUEUE
____________________________________________


EDITED

Since you said "EDITED" is for ranked so I'll mod this.

00:08:711 (5) - It would look better if it is curved like this.
I like current pattern
00:28:950 (3) - Make it slightly curved downwards?
done
00:32:950 (3) - Make it curved more? It looks bit too straight.
I like current pattern
00:34:450 (5,6) - Bit too far.
done
00:35:700 (1,2) - Looks bit bad, maybe make it like this?
done
00:37:950 (2) - Make it more curve, in a same direction.
I like current pattern
00:38:450 (5,6) - Bit too near.
done

00:39:700 (1,2) - Make it like this?
I like current pattern
00:41:950 (2) - Make it more curved downward.
I like current pattern
00:42:887 (2,3) - Move them a bit away from 1.
done
00:47:200 (4,6) - Not a perfect blanket.
done
00:48:325 (4) - Move it to (x: 220 / y: 228) then move - 00:48:450 (5) - to (x: 446 / y: 255)
I put (5) to (463,274)
01:04:950 (3,4) - Slighty not a perfect blanket but not sure does this matter or not since it is spaced out.
I like current pattern
01:14:700 (1,3) - For some reason, they look quite weird but it is ok, maybe it is better to use this slider.
I like current pattern
01:18:700 (5) - Maybe a NC?
I like current pattern
01:50:200 (1) - Move them up? Just to prevent it touching the slider below.
This is on accord
02:09:200 (1) - Make it like this?
I like current pattern
02:14:575 (3) - Looks ok but can be better IMO by moving the points to more centered.
done
02:14:950 (4) - Almost a perfect triangle, try move to (x: 444 / y: 108).
done
02:40:700 (3) - Bit too straight, IMO.
I like current pattern
03:00:200 (3,5,1) - Why not just use the same slider, copy paste it and rotate it 120 degrees?
This digree is beautiful IMO.
03:06:200 (1) - Slider art looks pretty weird, on the crooked part.
done
03:09:200 (4) - The curve between the crooks looks strange, maybe move it to nearer the center of them?
done
03:31:700 (3,4,5,6,7) - You should have use this mini stream to blanket the 2.
I like current pattern
03:36:575 (2,3) - Make the mini jumps between these? It both looks and play bit strange. Even moving just not to let the circles touch each other is already good, IMO.
done
03:44:200 (1,3) - I love how you did this.
<3
03:56:200 (1) - Bit too straight, I guess.
I like current pattern
04:45:450 (2) - Move this down, just not to prevent slider overlaps with 1.
This is on accord
05:01:700 (3,4,5,6,7) - How about just make the 1/2 jumps? It feels better IMO, to emphasize the ending.
done

Good luck on getting ranked!


Thank you for MOD :)
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Star Shooter
213 posts
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Earned 2 kudosu.
honestly very difficult to find fault on this map, but I find some mistakes like 01:53:825 (2) - the distance is not in accordance with 01:54:075 (4)
and also please improved there is some distance off the line, example 05:01:700 (3)
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Combo Commander
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arnoldusj wrote:
honestly very difficult to find fault on this map, but I find some mistakes like 01:53:825 (2) - the distance is not in accordance with 01:54:075 (4)
and also please improved there is some distance off the line, example 05:01:700 (3)


Thank you for mod
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Rhythm Incarnate
601 posts
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Earned 1 kudosu.
m4m :D


Extra
  • 00:18:950 (2,3,4,5,6,1) - 正六角形作ってもいいかも?見栄えは良くなると思います
    img
    Image

    code
    Code:
    [HitObjects]
    435,109,18950,2,0,L|339:117,1,90,2|0,0:0|0:0,0:0:0:0:
    149,96,19200,1,2,0:0:0:0:
    306,26,19325,1,0,0:0:0:0:
    190,187,19450,1,2,0:0:0:0:
    208,16,19575,1,0,0:0:0:0:
    289,198,19700,6,0,P|329:214|441:206,1,135,2|0,0:0|0:0,0:0:0:0:
  • 00:29:450 (6) - 00:29:950 (2) - にblanketさせるなら↓
    code
    Code:
    [HitObjects]
    207,321,29450,2,0,P|239:354|281:360,1,90,2|0,0:0|0:0,0:0:0:0:
  • 00:45:700 (1,2) - 配置の提案です 同じメロディが続く後半は意図的に流れに反したスライダーを置いているのはわかりますが、前半部分はここだけが外れたように見えます :o
    img
    Image
  • 01:07:200 (3,4,5) - 16分連打で流れを殺すくらいなら、末端2つをキックに変えた方がいいんじゃないかなとも思います、あくまで私の好みです!
  • 01:16:200 (3,4,5,6,7,8,9,10,1) - cool ;)
  • 02:20:700 (3,4,5) - 直角二等辺三角形(響きが懐かしい)にすればより綺麗に見えます
    img
    Image

    code
    Code:
    [HitObjects]
    81,232,140700,1,0,0:0:0:0:
    240,89,140825,1,0,0:0:0:0:
    232,240,140950,1,8,0:0:0:0:
  • 02:58:200 (1) - ギリギリ切れてます
    img
    Image

ひたすら難しそう!グッドラック!
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Combo Commander
354 posts
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sionKotori wrote:
m4m :D


Extra
  • 00:18:950 (2,3,4,5,6,1) - 正六角形作ってもいいかも?見栄えは良くなると思いますdone
    img
    Image

    code
    Code:
    [HitObjects]
    435,109,18950,2,0,L|339:117,1,90,2|0,0:0|0:0,0:0:0:0:
    149,96,19200,1,2,0:0:0:0:
    306,26,19325,1,0,0:0:0:0:
    190,187,19450,1,2,0:0:0:0:
    208,16,19575,1,0,0:0:0:0:
    289,198,19700,6,0,P|329:214|441:206,1,135,2|0,0:0|0:0,0:0:0:0:
  • 00:29:450 (6) - 00:29:950 (2) - にblanketさせるなら↓00:29:950 (2) - を動かす形で解決しました
    code
    Code:
    [HitObjects]
    207,321,29450,2,0,P|239:354|281:360,1,90,2|0,0:0|0:0,0:0:0:0:
  • 00:45:700 (1,2) - 配置の提案です 同じメロディが続く後半は意図的に流れに反したスライダーを置いているのはわかりますが、前半部分はここだけが外れたように見えます :o done
    img
    Image
  • 01:07:200 (3,4,5) - 16分連打で流れを殺すくらいなら、末端2つをキックに変えた方がいいんじゃないかなとも思います、あくまで私の好みです!01:06:700 (1,2) - あたりからの流れがすきなのでこのままで!
  • 01:16:200 (3,4,5,6,7,8,9,10,1) - cool ;)
  • 02:20:700 (3,4,5) - 直角二等辺三角形(響きが懐かしい)にすればより綺麗に見えますdone
    img
    Image

    code
    Code:
    [HitObjects]
    81,232,140700,1,0,0:0:0:0:
    240,89,140825,1,0,0:0:0:0:
    232,240,140950,1,8,0:0:0:0:
  • 02:58:200 (1) - ギリギリ切れてますdone
    img
    Image

ひたすら難しそう!グッドラック!


MODありがとうございます! :)
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Star Shooter
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Earned 1 kudosu.
Hullo, here is my (late) mod :D

    General



  • The current BG file is 1081x768, please change it to 1024x768.
  • Increase the Audio LeadIn to 2000ms. To fix this you go to the osu. file and look for audio leadin and write it down 2000 and that's it.





    Feedback



    You did a great job on this, it is really enjoyable and it is noticable that you gave a lot of effort. Good luck! Take a star :D
This is a BSS beatmap submission. Click here to view full beatmap information.
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