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Shimoda Asami - BEAUTIFUL SKY Rin Solo Ver.

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on 26 Februari 2015 at 3:50:12

Artist: Shimoda Asami
Title: BEAUTIFUL SKY Rin Solo Ver.
Source: IS〈インフィニット・ストラトス〉2
Tags: Infinite Stratos ending alacat tv size huang lingyin 凰 鈴音
BPM: 180
Filesize: 3028kb
Play Time: 01:29
Difficulties Available:
  1. alacat's Hard (3,48 stars, 268 notes)
  2. Easy (1,69 stars, 103 notes)
  3. Insane (4,99 stars, 371 notes)
  4. Light Insane (3,97 stars, 304 notes)
  5. Normal (2,12 stars, 169 notes)
Download: Shimoda Asami - BEAUTIFUL SKY Rin Solo Ver.
Information: Scores/Beatmap Listing
---------------
#29 インフィニット・ストラトス 2 ED Ling Ver
Hard - alacat

enjoy ~ o3o
alacat
Setsurei
M4M :3
requested only the easier diffs so here I go
[Easy]
00:05:929 (3,1,2) - the flow is kinda cut here, I suggest to move 00:06:596 (1) - a bit up
00:13:763 (1) - I prefer this one to follow the strong clap beat here 00:13:596 -
(I experienced a miss on first try, I use HD to test since this is beat oriented hit)
00:15:929 (3,1) - stack properly
00:33:263 (6,1) - I'm not sure about the overlap here to be allowed on Easy
[Normal]
00:09:763 (3,4) - blanket them
00:18:263 (5) - move this a bit to the right
00:32:263 (2) - rotate 32° clockwise selection centre
01:16:429 (3) - move down a bit (flow)
01:27:929 (6) - ^

good luck
ts8zs
Does the stack leniency rankable?I'm not sure.
[Insane]
00:01:929 (1,2,3,4,5,6) - https://osu.ppy.sh/ss/2416389
00:24:763 - add a circle at 272,136
00:39:263 (1) - Ctrl+g
>00:39:596 (2) - ^
00:41:096 (3) - ^
00:44:096 (5,6) - swap
00:49:596 (4) - Ctrl+g
01:29:763 - spinner end here
[alacat's Hard]
00:17:263 (3) - NC?
00:48:429 (4) - NC
00:51:096 (4) - ^
01:10:929 (5,6) - https://osu.ppy.sh/ss/2416459
01:21:429 (3) - ctrl+G
01:27:429 (1,2) - https://osu.ppy.sh/ss/2416469
01:29:763 - spinner end here
[Normal]
AR4?
01:29:763 - spinner end here
[Easy]
00:04:429 (1) - 3rd point 128,128
00:10:596 (4) - blanket
00:23:096 (2) - 3rd point 260,80
01:01:929 (5,1) - swap nc
01:29:763 - spinner end here
Cerulean Veyron
Hi, requested via in-game.

[> General <]
  1. - What's with your stack leniency? Someone complained that it's unrankable when reduced.
[> Easy <]
  1. 00:24:929 - Unused inherited point.
  2. 00:31:263 (3) - Quarter of this slider's body is out of grid.
  3. 00:33:263 (6,1) - This is the only overlap in this diff. You should split them and keep them clear.
  4. 00:36:096 (1,2) - Swap NC, the some changed on slider (2)'s track. So you shouldn't add one in the same track unless with a reason.
  5. 00:43:263 (5) - Slider tail point out of grid.
  6. 00:56:263 (6,1) - I wonder if you could give a little space for beginners to prepare for spinners. Or remove circle (6).
  7. 01:15:263 (3,4) - nazi, recorrect the blanket here.
  8. 01:28:263 (5,1) - Same as 00:56:263 (6,1) -
  9. - Few minor issues, no problem with rhythm, pattern, and hitsounds. Nice diff.
[> Normal <]
  1. 00:10:929 (1,2) - Swap NC
  2. 00:13:763 (2,3) - Recorrect the blanket.
  3. 00:17:763 (4) - Slider tail point out of grid.
  4. 00:21:263 (1) - ^
  5. 00:24:929 - Unused inherited point.
  6. 00:27:263 (4) - Same as 00:17:763 (4) -
  7. 00:33:763 (1,2) - Swap NC.
  8. 00:33:929 (2) - Same as 00:17:763 (4) -
  9. 00:42:596 (2) - ^
  10. - I almost had enough finding more of those out-of-grid sliders. Try finding them on your own, this'll also be on other diffs, so not just this one.
  11. 01:01:763 - Add circle?
  12. 01:09:429 (1,2) - How about the same rhythm as 00:58:763 (1) - ? much better than this one.
  13. - Some nazi stuffs putted on here, great.
[> alacat's Hard <]
  1. 00:33:929 (1) - Reduce a repeat? Rhythm is quite odd.
  2. 00:36:513 (1,2) - Swap NC?
  3. 00:57:263 (3) - Ctrl + G, better playstyle.
  4. - Wow...
[> Insane <]
  1. 00:09:763 (1,2) - Swap NC.
  2. 00:23:096 (1,4) - What's with this slider overlap? might make circle (4) undetectable.
  3. 00:44:929 (2,4) - Try a little blanket here, it might improve playstyle here. OR not planning to make one?
  4. 00:58:929 (2,3) - Extend a bit more of spacing for some jump? It'd emphasize intense with the song track.
  5. 01:03:929 (3,4,5,6,7,8,9,10,11) - What does this stream follow? I don't hear any rapid ride beats here.
  6. 01:09:096 (4,5,6) - Almost the same as above, remove this circle.
  7. - Nothing much here.

Goodluck
Sky Trias
Hi! as Request from #indonesian ;)

  • [General]
  1. add title : -TV Size- / Anime Vers ??
  2. add tag : season 2
  3. Audio Lead-in (AIBat) : There is only 1929 ms of audio lead-in, which is less than the minimum of 2000 ms. (all difficult)
  4. Stack Leniency (AIBat) :The stack leniency is set to 0.2, which is below the recommended leniency of 0.3
  • [ alacat's Hard]
  1. 00:13:763 (1,2) - blanked
  2. 00:35:596 (5,6) - Ctrl+G?
  3. 00:40:596 (4,5) - blanked
  4. 00:56:429 (1,2) - ^
  5. 00:56:929 (2) - Ctrl+G
  6. 01:03:096 (4,5) - can you give more spacing ?
  • [ Insane]
  1. 00:02:929 (2) - unsnapped slider (end).
  2. 00:22:763 (5,6) - Ctrl+G?
  3. 00:23:929 (4,5) - ^
  4. 00:25:929 (1,2) - blanked well
  5. 00:55:929 (5,6) - ^
  6. 01:15:263 (1) - more curve a bit ?
  7. 01:16:929 (2,3) - can you straighten ?
  • [Non-Downbeat Kiai Times]
  1. Kiai #1: Starts on 00:13:763, ends on 00:13:846
  2. Kiai #4: Starts on 01:20:429, ends on 01:20:513
  3. Remove please
Ok ! that's all i can mod :D
I hope this helping you *a bit* ;)
GL!Momochikun ;)
Topic Starter
Momochikun
thanks for mod ! , will edit this with reply soon :3

Setsurei wrote:

M4M :3
requested only the easier diffs so here I go
[Easy]
00:05:929 (3,1,2) - the flow is kinda cut here, I suggest to move 00:06:596 (1) - a bit up [/color]
00:13:763 (1) - I prefer this one to follow the strong clap beat here 00:13:596 - nope
(I experienced a miss on first try, I use HD to test since this is beat oriented hit)
00:15:929 (3,1) - stack properly
00:33:263 (6,1) - I'm not sure about the overlap here to be allowed on its ok imo
[Normal]
00:09:763 (3,4) - blanket them
00:18:263 (5) - move this a bit to the right
00:32:263 (2) - rotate 32° clockwise selection centre why ?
01:16:429 (3) - move down a bit (flow)
01:27:929 (6) - ^

good luck[/color]

ts8zs wrote:

Does the stack leniency rankable?I'm not sure.
[Insane]
00:01:929 (1,2,3,4,5,6) - https://osu.ppy.sh/ss/2416389 i like current ><
00:24:763 - add a circle at 272,136 i catn hear sound here
00:39:263 (1) - Ctrl+g
>00:39:596 (2) - ^
00:41:096 (3) - ^
00:44:096 (5,6) - swap
00:49:596 (4) - Ctrl+g
01:29:763 - spinner end here i still hear sound until white one

[Normal]
AR4?
01:29:763 - spinner end here
[Easy]
00:04:429 (1) - 3rd point 128,128
00:10:596 (4) - blanket
00:23:096 (2) - 3rd point 260,80
01:01:929 (5,1) - swap done everything above ^
01:29:763 - spinner end here

Gray Veyron wrote:

Hi, requested via in-game.

[> General <]
  1. - What's with your stack leniency? Someone complained that it's unrankable when reduced increased
[> Easy <]
  1. 00:24:929 - Unused inherited point.
  2. 00:31:263 (3) - Quarter of this slider's body is out of grid.
  3. 00:33:263 (6,1) - This is the only overlap in this diff. You should split them and keep them clear its fine imo
  4. 00:36:096 (1,2) - Swap NC, the some changed on slider (2)'s track. So you shouldn't add one in the same track unless with a reason.
  5. 00:43:263 (5) - Slider tail point out of grid.
  6. 00:56:263 (6,1) - I wonder if you could give a little space for beginners to prepare for spinners. Or remove circle (6).i wont miss that sound
  7. 01:15:263 (3,4) - nazi, recorrect the blanket here.
  8. 01:28:263 (5,1) - Same as 00:56:263 (6,1) -
  9. - Few minor issues, no problem with rhythm, pattern, and hitsounds. Nice diff.
[> Normal <]
  1. 00:10:929 (1,2) - Swap NCyes
  2. 00:13:763 (2,3) - Recorrect the blanket.
  3. 00:17:763 (4) - Slider tail point out of grid.
  4. 00:21:263 (1) - ^
  5. 00:24:929 - Unused inherited point.
  6. 00:27:263 (4) - Same as 00:17:763 (4) -
  7. 00:33:763 (1,2) - Swap NC.
  8. 00:33:929 (2) - Same as 00:17:763 (4) -
  9. 00:42:596 (2) - ^
  10. - I almost had enough finding more of those out-of-grid sliders. Try finding them on your own, this'll also be on other diffs, so not just this one.
  11. 01:01:763 - Add circle?
  12. 01:09:429 (1,2) - How about the same rhythm as 00:58:763 (1) - ? much better than this onei just want variation
  13. - Some nazi stuffs putted on here, great.

[> Insane <]
  1. 00:09:763 (1,2) - Swap NC.nope
  2. 00:23:096 (1,4) - What's with this slider overlap? might make circle (4) undetectable. move a bit
  3. 00:44:929 (2,4) - Try a little blanket here, it might improve playstyle here. OR not planning to make one?
  4. 00:58:929 (2,3) - Extend a bit more of spacing for some jump? It'd emphasize intense with the song track.
  5. 01:03:929 (3,4,5,6,7,8,9,10,11) - What does this stream follow? I don't hear any rapid ride beats here. you could hear instrument
  6. 01:09:096 (4,5,6) - Almost the same as above, remove this circle.
  7. - Nothing much here.

Goodluck

Sky Trias wrote:

Hi! as Request from #indonesian ;)

  • [General]
  1. add title : -TV Size- / Anime Vers ??
  2. add tag : season 2 no need imo, official link didn't use that
  3. Audio Lead-in (AIBat) : There is only 1929 ms of audio lead-in, which is less than the minimum of 2000 ms. (all difficult)
  4. Stack Leniency (AIBat) :The stack leniency is set to 0.2, which is below the recommended leniency of 0.3
fix


  • [ Insane]
  1. 00:02:929 (2) - unsnapped slider (end). ups fix
  2. 00:22:763 (5,6) - Ctrl+G?
  3. 00:23:929 (4,5) - ^
  4. 00:25:929 (1,2) - blanked well
  5. 00:55:929 (5,6) - ^ done both
  6. 01:15:263 (1) - more curve a bit ?
  7. 01:16:929 (2,3) - can you straighten ?
  • [Non-Downbeat Kiai Times]
  1. Kiai #1: Starts on 00:13:763, ends on 00:13:846 nope i like them
  2. Kiai #4: Starts on 01:20:429, ends on 01:20:513
  3. Remove please
Ok ! that's all i can mod :D
I hope this helping you *a bit* ;)
GL!Momochikun ;)
the one i didn't reply is mostly fixed, thanks a lot !

ok you modded when i replied lol, edit 2 :

No Dap wrote:

as requseted :3
[general]
don't really know why you guys would use reduced volume soft hitnormal. They almost sound silenced to me and I'm getting 0 feed back from playing most of the time even with the hitsounds well i've using something like this on my maps until now, well i'll consider
I hope you really reconsider using this...
[Easy]
  1. 00:11:929 (5) - how about remove reveser? I think it emphasizes the finish 00:12:429 - more
yes
Normal looks good :3

[Insane]
  1. 00:24:763 - why not map this? really bothered me when playing no sound there
  2. 00:46:763 (7) - move this more closer to the next stream so the transition is a lot easier and comfortable? it supposed to be jump
  3. 00:53:846 (1) - replace with 2 circles? this part is really hard to play. it looks like this when I play. plus it feels weird cuz I'm not clicking the main beat hmm i like it like this
  4. 01:04:263 (7) - why don't you NC here too since you did the stream already hmm nope for consistency
  5. 01:20:263 (4) - move it a little to the right? will improve flow and jump moved a bit
thankss
Ozato Fumika
as requseted :3
[general]
don't really know why you guys would use reduced volume soft hitnormal. They almost sound silenced to me and I'm getting 0 feed back from playing most of the time even with the hitsounds
I hope you really reconsider using this...
[Easy]
  1. 00:11:929 (5) - how about remove reveser? I think it emphasizes the finish 00:12:429 - more
Normal looks good :3
[alacat]
  1. higher AR? jumps and stuff you know..
  2. 00:46:179 (2) - I'm really against 1/4 usage like this even in insane but.. I guess you know what you're doing. :3
  3. 00:46:763 (4,5,6,1) - straight line circles can be really hard sometimes I think this is the case?
[Insane]
  1. 00:24:763 - why not map this? really bothered me when playing
  2. 00:46:763 (7) - move this more closer to the next stream so the transition is a lot easier and comfortable?
  3. 00:53:846 (1) - replace with 2 circles? this part is really hard to play. it looks like this when I play. plus it feels weird cuz I'm not clicking the main beat
  4. 01:04:263 (7) - why don't you NC here too since you did the stream already
  5. 01:20:263 (4) - move it a little to the right? will improve flow and jump
alacat
fixed AR rate and some spacings well, I didn't fix new combo suggestions since it's not fit to me.

Thanks guys!

http://puu.sh/e6I7P/275d831398.zip
Aerous
Hey from your M4M queue :) !

General



Insane
Increase the SV just a bit? Feels a bit slow with 1.00x
00:11763 (4,5,6) Make it like this? http://puu.sh/ediwn/b621b2d7d4.jpg Plays better in my opinion
00:24:929 (1,2,3) Make the distance a bit larger between these notes?
00:26:596 (3) Make this same the same x - axis as 00:26:429 and make it horizontal http://puu.sh/edjf3/c204e49f5d.jpg
00:28:596 (1) Just make this straight
00:34:263 (2) x:360 y:32
00:46:763 (7) x:252 y:88 , plays better. And the following stream move it to the left a bit and maybe lower it a bit too. http://puu.sh/edjIf/2cd793f527.jpg
00:52:096 (5) Stack this on top of 00:51:096 (1) ? http://puu.sh/edjXl/26a77ee77f.jpg
00:54:096 (2) Increase this circle's distance from the previous slider? Maybe like this? http://puu.sh/edl0r/9f75d14cb9.jpg
00:57:763 (7,8,9) NC?
01:02:263 (2) CTRL + G?
01:12:929 (2) Make this horizontal? http://puu.sh/ejAuL/1a7d2c353d.jpg

Hard:
00:01:929 (1) CTRL + G?
Everything else looks good to me.
Also missing some hitsounds , should look over this ! Previous mods have already mentioned about this

Normal
Uhh , AR 5 seems a lot better to me
00:46:929 NC here , instead of the next circle
00:52:596(1) Move down a bit? http://puu.sh/ejBuj/eb47ba990f.jpg
01:21:263 (4) Add hitsound on the head?
01:27:429(5) Whistle?

Easy
00:20:929 (3) Change to this? http://puu.sh/ejBUH/e9cc8273a7.jpg
00:31:263 (3) - I think its off the grid
00:22:596 (3) Blanket this?



I'll come back and finish the mod within 24hrs , posting this so I don't lose it later on

Nice map , fun to play. Sorry for the delay ,I'll give you a star !
Modem
Hi~! (^ w ^) For ticket!! (o w o)/

General
Umm.... Add shinonono houki seshiria orukotto fan rinin sharurotto dunoa raura boudevihhi hikasa youko yukana shimoda mami hanazawa inoue marina to tags?
Pretty fine here~! (= w =)/

Easy
Change AR to 2
And change OD to 2 as well
00:01:929 (1) Add finish hitsound at this slider's head since the high pitch from the song starts here
00:50:596 (4) I could clearly hear whistle sound from the music here. Add whistle in normal sampleset hitsound at this slider's end. Then remove clap.
Nothing more found by me. Nice diff. :)

Normal
Change CS to 4 instead of 3.7
Change AR to 5
Change OD to 4
00:01:929 (1) Add finish hitsound at this slider's head since the high pitch from the song starts here
00:24:596 (1) How about stack this note at the head of 00:25:929 (1) slider?
00:45:596 (4) Unstack this note and move it to x:248 y:228 for variations ;)
01:12:429 (1) Unstack this note then, move it to x:468 y:80 to make a triangle shaped flow for variations ;) ;)
01:12:429 (1) Remove NC because other modders told me not to begin the new combo colour at the red tick ;)
01:12:596 (2) Then, add NC at this slider

Alacat's Hard
00:01:929 (1) Add finish hitsound at this slider's head since the high pitch from the song starts here
00:03:929 (2) Ummm... Add whistle hitsound for this note??
00:06:429 (6) Remove whistle hitsound from this slider's head, then replace it with clap in drum sampleset instead ;)
00:05:763 (1) Use normal sampleset at this note to make the hitsound suits with the music
00:05:846 (2) At this note as well ^
00:05:763 (1) Remove NC please (^ v ^)
00:05:929 (3) Then, add NC here
00:07:929 (4) Remove whistle hitsound from this slider's head then use normal sampleset at this part so the hitsound suits more with the music
00:08:013 (4) Add normal sampleset to this reverse part as well
00:08:096 (4) ^
00:08:179 (4) ^
00:08:429 (5) Add normal sampleset hitsound at this slider's tail
00:09:263 (3) Ummm... Add finish in drum sampleset at this part? The music strongly suggests it ;)
00:09:429 (4) ^
00:10:596 (4) ^
00:10:763 (4) ^
00:11:429 (2) Remove whistle hitsound and replace it with clap in drum sampleset hitsound instead
00:11:513 (2) Add clap in drum sampleset hitsound at this reverse part
00:22:429 (3) Change to normal sampleset
00:22:513 (4) ^
00:46:179 (2) Add clap in drum sampleset hitsound at this part
00:46:429 (3) ^
00:46:513 (3) ^
00:49:096 (5) Change to normal sampleset
00:49:179 (6) ^
00:49:263 (7) Remove whistle from this slider's head, then replace it with finish hitsound. It suits more with the music I think :D
00:51:763 (5) Change to normal sampleset
00:51:846 (6) ^
00:52:263 (8) Remove both whistle and clap from this slider's head and replace it with finish hitsound instead ;)
00:53:263 (3) Add finish in drum sampleset hitsound at this note. Because it sounds a bit silent here I think
00:53:429 (4) Here too. Add finish in drum sampleset hitsound at this slider's head
00:53:596 (4) Finish hitsound is too loud at this slider's tail. There's no high pitch both from the music and singer's vocal, so pleae remove finish and stay with clap instead ;)
00:53:846 (2) Change to normal sampleset
00:54:596 (5) Add finish in drum sampleset hitsound at this note. Because it also sounds a bit silent here I guess
00:54:763 (6) Same goes for this part. Add finish in drum sampleset hitsound at this slider's head
00:58:929 (4) Remove finish hitsound then change to whistle in drum sampleset instead. It'll suits more with the music :)
01:00:596 (1) Umm.... Ctrl + G? The flow will be more interesting I think
01:07:929 (3) Remove finish hitsound at this slider's head and change it to whistle instead
01:08:763 (1) Remove finish hitsound from this slider's tail. It's too loud in my opinion
01:10:763 (4,5) Ctrl + G then fix the hitsound ;)
01:18:929 (5) Move this note to x:400 y:308
01:19:096 (6) Ummm.... Move this note to x:332 y:256?
01:19:429 (1) If you follow my suggestion then, move this slider to x:392 y:100 to make it into a blanket with 01:19:929 (2) . After that, just make the shape of this slider -> 01:19:929 (2) a bit more rounder ;)
01:20:263 (3) Remove clap hitsound and change it to whistle in drum sampleset instead. It'll suits more with the music :)
01:21:429 (3) Fix the blanket. Make this slider a bit more rounder. Because I think it's a bit too straight for the bended slider
01:28:263 (2) Remove clap hitsound and change it to whistle in drum sampleset instead. It'll suits more with the music :)

Insane
00:01:929 (1) Add finish hitsound at this slider's head since the high pitch from the song starts here
00:06:429 (4) Change to normal sampleset hitsound
00:06:513 (5) ^
00:06:763 (7) Change to drum sampleset instead then add clap
00:06:929 (8) Here too ^
00:25:596 (3) Add whistle at the head of this slider
00:31:096 (9) Add whistle at this slider's end to keep the consistency for the hitsound
00:39:929 (2,3) Fix the blanket
00:50:596 (3) I could clearly hear whistle sound from the music here. Add whistle in normal sampleset hitsound at this slider's head. Then remove clap
00:55:096 (1) Change to normal sampleset
00:55:179 (2) ^
01:14:596 (4,5,6,7,8) Use normal sampleset at these notes
01:15:929 (3) Change to finish in drum sampleset hitsound at this note. The music strongly suggests it ;)
01:16:096 (4) ^
01:17:263 (3) ^
01:17:429 (4) ^
01:19:096 (1) Ummm.... Put this slider to x:284 y:204? it will form a stack with 01:18:179 (2)
01:22:763 (4) Ctrl + G
01:27:096 (1) Stack this slider's head with the tail of this slider -> 01:26:763 (5) ?

Okay then, that's all!!
Good Luck for rank!! \(^ w ^)/
Sakaue Nachi
Hi~Mochi, M4M from your queue :3/

[Insane]
maybe OD8 is better(More pp,also it's the hardest diff with 180bpm),at least you can increase to od7.5

00:01:929 (1,2,3,4,5,6,7,1) - can try this, plays more fun (ps: 00:01:929 (1) - is the down side) http://osu.ppy.sh/ss/2477157
00:08:429 (7,8) - plays not comfortable,can change to slider
00:13:763 (1) - I think the whistle not fit here,can delete it
00:14:596 (3,4) - ctrl+g,flow better
00:31:263 (1,2) - make it like this,more pretty https://osu.ppy.sh/ss/2477185
00:39:596 (2,3) - try blanket better
00:43:096 (1) - ctrl+g? and also change a little like this https://osu.ppy.sh/ss/2477203
00:43:596 (2) - move to (286,213) to make blanket with 00:44:429 (1) -
00:56:929 (2,3,4,5,6) - try this? because I think 00:57:429 (5,6,7) - should be a sharp angle and fit the music more https://osu.ppy.sh/ss/2477225
01:01:263 (3) - try (80,250) and 01:01:763 (6) - (305,160) ? so 01:01:429 (4,5,6) - will be a return and fit the music imo
01:15:929 (3,4,5) - try this? fun I think https://osu.ppy.sh/ss/2477263

[alacat's Hard]
hitsound:
00:02:929 (2) - clap?
00:03:929 (2) - whis
00:35:429 (4) - clap
00:57:263 (3) - clap at head,sounds good
01:04:263 (7) - clap at tail
01:14:929 (8) - ^
01:24:763 (2) - clap at head
others:
00:33:929 (1) - suggest to change this,return twice will be confused
01:22:763 (3,4,1) - try this? the flow is not so good now https://osu.ppy.sh/ss/2477339

[Normal]
ar5 is better I think
00:04:929 (4) - change to a slider from 00:04:929 to 00:05:096
01:05:929 (3,4,5,6,1) - can make a perfect star by using ctrl+shift+D
01:28:263 the whistle too loud can decrease the vol to 60%, also the other diffs

[Easy]
can try ar3, a bit low now,because the bpm is 180
00:05:429 (2) - move to 00:05:429 rhythm is better https://osu.ppy.sh/ss/2477401
00:31:263 (3) - off the area
01:09:596 (1) - delete this?
01:28:263 (5) - try this https://osu.ppy.sh/ss/2477425

That's all~ good map
Yuii-
[Easy]


General: Change OD to "3,0" ("1,5" is too low) / HP to "3,0"



  1. 00:03:263 (2,3) - Whistle + Finish?


  2. 00:31:263 (3) - The last "tick" should end earlier:

  3. 00:33:929 (1) - Move this slider a bit to the right.


  4. 00:36:929 (1) - The last "tick" should end earlier:

  5. 00:55:263 (5) - Same ^


  6. 01:20:429 (1,2,3) - Whistle?



[Normal]


General: Change OD to "4,0" / CS to "3,5"



  1. 00:02:929 (1) - I would replace this slider for 1 circle and 1 slider: The circle at 00:02:929 - and the slider from 00:03:096 - to 00:03:263


  2. 00:12:929 - Add a circle from there to 00:13:263


  3. 00:17:263 (2) - Replace it for a slider.


  4. 00:24:596 (1) - Change it to a slider. If you do this, change the slider velocity and finish the slider at 00:25:263


  5. 00:25:929 (1) - There "tick" in the middle is too random and isn't too necessary.


  6. 00:38:263 (5) - Replace it for a slider.


  7. 00:41:096 (5) - The "tick" it has, should finish earlier. I don't know if I'm explaining very good, but this is what I mean:

  8. 01:00:929 (5) - Replace it for a slider.


  9. 01:03:929 (5) - Same ^


  10. 01:24:429 (4) - Move it a little bit to the left so the sliders don't get stacked.



[alacat's Hard]


General: This map was so hard to mod. Good work!



  1. 00:27:747 - Separate them so they don't get stacked:

  2. 00:38:263 (7,8) - Same ^


  3. 00:41:929 (1,2) - Whistle?


  4. 00:44:429 (1) - Same ^


  5. 00:49:096 (5) - NC


  6. 01:01:929 (1,2) - What do you think of this:

  7. 01:11:929 (3,4,1,2) - Same ^ :

  8. 01:19:096 (6) - Replace it for a slider.


  9. 01:20:929 (2) - I would replace this slider for 1 circle and 1 slider: The circle at 01:20:929 - and the slider from 01:21:096 - to 01:21:263



[Insane]


General: Change OD to "8,0" / And if you want, CS to "4,0" or "4,5". "4,1" is too random.



  1. 00:05:429 (4) - I would replace this slider for 1 circle and 1 slider: The circle at 00:05:429 - and the slider from 00:05:596 - to 00:05:763


  2. 00:06:513 (5) - I don't like how this triplet sound. Delete it.


  3. 00:15:596 (2) - Ctrl+G


  4. 00:18:346 - Try adding a circle here. Don't you like it?


  5. 00:28:096 (8) - Change it for a circle.


  6. 00:30:763 (8) - Same ^


  7. 00:39:596 (2) - I would replace this slider for 1 circle and 1 slider: The circle at 00:39:596 - and the slider from 00:39:763 - to 00:39:929


  8. 00:42:263 (2) - Replace it for a slider.


  9. 00:55:929 (5) - Ctrl+G


  10. 00:59:179 - You may not like it, but a circle here will fit perfectly!


  11. 00:59:929 (5) - Ctrl+G


  12. 01:00:429 (1) - I would replace this slider for 1 circle and 1 slider: The slider from 01:00:429 - to 01:00:596 - and the circle at 01:00:763


  13. 01:00:929 (2) - Try to finish this slider at 01:01:179 - (If you do this, also, try Ctrl+G)


  14. 01:03:929 (3,4,5) - I would replace those 3 circles for 1 short slider with "return":

Good luck with rankings, Momochi!! :3
alacat
Fixed missing hitsounds and New combos :3

Thank you guys ~

http://puu.sh/eNKEd/e27138a2df.zip
Topic Starter
Momochikun
Fixed so many things, thanks guys ! Updated :3
Sonnyc
General:

  1. 01:28:429 - I personally disagree with this kiai effect. Consider removing if you agree.
  2. http://www.tbs.co.jp/anime/is2/disc/ http://puu.sh/f5Y6z/d5fa73885a.jpg Add a dot at the end. No need for a dash.
Easy:

00:28:596 - NC 00:29:929 - Remove NC 00:31:263 - NC
00:39:263 (4) - NC 00:40:596 - Remove NC 00:41:929 - NC
00:47:263 (1) - 00:49:929 (5) - Combo inconsistency.
01:01:929 (5) - NC 01:02:596 - Remove NC 01:04:596 - NC
01:12:596 (5) - NC 01:13:263 - Remove NC 01:15:263 - NC 01:17:263 (1) - Remove NC
01:23:929 (1,2) - Imo starting the combo from (2) will fit the song better.
Some combo issues.

Normal:

-- HP 3.5 for balance please.

alacat's Hard:

-- Reduce AR for difficulty setting balance please.

01:11:096 (6,1) - Making the rhythm as a 1/1 slider starting from 01:11:096 will fit the song better.

Insane:

00:35:763 (3,4) - Imo you can place a little lower to lessen the burden of jump at (2,3).
00:48:263 (4) - Suggesting to make the flow smoother as you've done at 00:50:596 (3,4). Since this part of the song is quite weak, giving a flow breaking jump wasn't effective.
00:56:263 (6) - Place at (232,352) and make a square pattern in 00:55:263 (3,4,5,6). It will also remove the abrupt jump to the next object.
01:00:263 (7,1) - Imo this rocket jump didn't fit the song nicely.. Reduce a little please.
01:09:179 (5,6) - Check if this hitsound is intended.

Personally there is a concernable difficulty gap between [Normal] and [Hard], but making the Hard less difficult will create another imbalance between [Hard] and [Insane]. Seems this spread is in the marginal status, and will be fine enough for a go. Just adjust some difficulty settings please. :3
Topic Starter
Momochikun

Sonnyc wrote:

General:

  1. 01:28:429 - I personally disagree with this kiai effect. Consider removing if you agree. tbh i like this lol
  2. http://www.tbs.co.jp/anime/is2/disc/ http://puu.sh/f5Y6z/d5fa73885a.jpg Add a dot at the end. No need for a dash.
Easy:

00:28:596 - NC 00:29:929 - Remove NC 00:31:263 - NC
00:39:263 (4) - NC 00:40:596 - Remove NC 00:41:929 - NC
00:47:263 (1) - 00:49:929 (5) - Combo inconsistency.
01:01:929 (5) - NC 01:02:596 - Remove NC 01:04:596 - NC
01:12:596 (5) - NC 01:13:263 - Remove NC 01:15:263 - NC 01:17:263 (1) - Remove NC
01:23:929 (1,2) - Imo starting the combo from (2) will fit the song better. nope for this
Some combo issues.

Normal:

-- HP 3.5 for balance please.


Insane:

00:35:763 (3,4) - Imo you can place a little lower to lessen the burden of jump at (2,3).
00:48:263 (4) - Suggesting to make the flow smoother as you've done at 00:50:596 (3,4). Since this part of the song is quite weak, giving a flow breaking jump wasn't effective.
00:56:263 (6) - Place at (232,352) and make a square pattern in 00:55:263 (3,4,5,6). It will also remove the abrupt jump to the next object. I'd like to keep this ><
01:00:263 (7,1) - Imo this rocket jump didn't fit the song nicely.. Reduce a little please. It's fit the vocal nicely imo
01:09:179 (5,6) - Check if this hitsound is intended.

Personally there is a concernable difficulty gap between [Normal] and [Hard], but making the Hard less difficult will create another imbalance between [Hard] and [Insane]. Seems this spread is in the marginal status, and will be fine enough for a go. Just adjust some difficulty settings please. :3 hope its fine lol
Others fixed, thanks !
waiting for alacat :3
alacat
fixed all points :3 Thanks!

http://puu.sh/f6bu3/d75f132b90.zip
Sonnyc
there is no cow level
Guy
Hi!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Fine.

[Insane]
  1. Fine.

[Hard]
  1. noteの密度に比べてARが低いような気がします。AR7,5~8くらいに変更することをオススメします。

[Normal]
  1. 01:04:263 (6) - Slider end's sampleset Normal sound doesn't fit the song. I recommend that consider changing Sampleset soft.

[Easy]
  1. 00:05:429 (2,3) - This rhythm is a bit hard to read for beginner players imo. so how do you think like this rhythm?

Just my suggestion. everything almost fine for me.
Call me back~ ;)
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