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Mami Kawada - Wings of Courage -Sora o Koete- [CatchTheBeat]

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Topic Starter
Yumeno Himiko
This beatmap was submitted using in-game submission on 2016年7月11日 at 14:10:10

Artist: Mami Kawada
Title: Wings of Courage -Sora o Koete-
Source: 蒼の彼方のフォーリズム
Tags: Ao no kanata four rhythm galgame eroge Sprite opening Aokana 4Rhythm 4 Across the blue Beyond the Sky, into the Firmament Visual novel SUBSTAC9 yf_bmp
BPM: 160
Filesize: 26089kb
Play Time: 02:20
Difficulties Available:
  1. Platter (3.03 stars, 335 notes)
  2. Rain (4.05 stars, 440 notes)
  3. Salad (2.16 stars, 251 notes)
  4. STAC's Cup (1.42 stars, 186 notes)
Download: Mami Kawada - Wings of Courage -Sora o Koete-
Information: Scores/Beatmap Listing
---------------
Please watch the storyboard with cinema mode :)


1st ctb mapset
Cup by SUBSTAC9
SB by me and yf_bmp

hitsounds from http://osu.ppy.sh/s/185572
mp3 hitsound都是从烤老板那里偷来的

richardfeder

examination wrote:

mp3 avi hitsound都是从烤老板那里偷来的
别把tags也偷了啊>,>
Topic Starter
Yumeno Himiko

richardfeder wrote:

examination wrote:

mp3 avi hitsound都是从烤老板那里偷来的
别把tags也偷了啊>,>
233
[CSGA]Ar3sgice
233
Spectator

General

  1. Difficulty Spread : The difficulty gap between Platter and Salad is literally too much. To not ruin the whole spread, I'd nerf the rain diff for a bit(maybe about 4.3) and platter diff as well and make Salad a bit more harder. Thus the spread would be better off. (For instance, Salad with 2.2~2.3 star, Platter with 3.3~3.4 star, Rain with 4.3~4.4 star)
  2. Unsnapped objects : There're two unsnapped objects in platter and one inherited point in salad, please check it up
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : There're some unused hitsound wav. files. You must remove them and re-upload the mapset(also sliderslide hitsounds do not affect for ctb, remove them all)
    1. soft-hitwhistle5.wav
    2. soft-hitclap5.wav
    3. drum-sliderslide.wav
    4. soft-sliderslide5.wav
    5. soft-sliderslide4.wav
    6. soft-sliderslide3.wav
    7. soft-sliderslide2.wav
    8. soft-sliderslide.wav
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑



Salad

  1. 00:35:056 (2) - This could be moved to a bit more right for a better movement
  2. 01:07:306 (1) - It feels pretty plain here. I'd move this note to about x:0 to make this part a bit more funny
  3. 01:10:118 (2) - How about moving this to the left slightly? It'd be better with a little more space between (1) and (2)
  4. 01:14:431 (2) - Why don't you use the same clap sound as 01:12:931 (2)? It sounds kinda unnatural imo.
  5. 01:16:306 (1,2) - Having some 1/3 patterns here would be nicer than just having a symmetrical sliders here. Consider adjusting a timeline here
  6. 01:20:806 (1) - You could change the slider's shape like this for a better flow
  7. 01:25:306 (1) - Add whistle on the head?
  8. 01:26:806 (1) - I think it would sound better with the finish on the head of the slider. It feels kinda empty atm
  9. 01:29:806 (1) - I recommend you to move this to a left(maybe it'd be nice with x:336) for a better movement.
  10. 00:52:493 (1,2,3) - This kind of pattern is not recommended to use in platter diff,
  11. 01:52:681 - Unnecessary green line here
  12. 01:53:056 (2) - Please use the same hitsound here as 01:50:056 (2) - for a consistency
  13. 01:59:806 (1) - Consider moving this to about x:48, it's lack of movement.



Platter

  1. 00:19:493 (2,3) - I suggest you to make the distance largier by redesigning this part. How about something like this?(moved 1 to 96, 2 to 256 and 3 to 432)
  2. 00:23:056 (3) - I would move (3) to a bit right for a better movement as well
  3. 00:26:056 (4,5) - This seems a bit awkward to be. How about removing the note here and just adding a reverse for the slider?
  4. 00:41:243 (2) - Please move this to the right slightly to prevent edge-to-edge jump here.
  5. 00:52:493 (1,2,3) - I don't think it's fine to be in platter. How about just following this pic?
  6. 01:01:681 (2,3) - I recommend you to move (3) to a bit right since it's platter
  7. 01:11:806 (1,2) - Using vertical sliders here isn't really a good idea imo. How about making them a bit more horizontal & decrease the distance between them?
  8. 01:14:431 (5) - Why don't you use the same clap sound as 01:12:931 (2)? I've already mentioned this at the mod for salad
  9. 01:14:806 (1,1,1,1,2,3,4) - Actually the 1/4 streams here feel kinda overmapped. Thus I'd just remove them and add some 1/2 sliders here
  10. 01:17:806 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/4 jumps should be avoided in platter diff. Consider remapping this part or, at least please remove the jumps between them
  11. 01:17:806 - Some drum sounds could be added here to emphasize the drum sounds from the background
  12. 01:21:556 (5,6) - You must not have timed jumps in platter diff, please reduce the distance between them
  13. 01:22:306 (1,2,3) - It's pretty rough to pass as well due to some timed jumps, Please make sure remove them
  14. 01:34:306 (4) - I'd move this note to about x:192 for a better flow
  15. 01:39:368 (3,4) - Here's another edge-to-edge jump, you may remove it as well
  16. 01:45:556 (4) - Object's end isn't snapped
  17. 01:47:806 (1) - Slider's end is not snapped
  18. 01:52:681 (1,2,3,1) - Well, the 1/8 sliders here are kinda random(also if i was right there aren't 1/8 patterns in rain at this part)
  19. 02:08:618 - Since this time until 02:14:431 - , it feels pretty overmapped imo. Consider adding some another sliders instead of random 1/4 streams




Rain

  1. 00:14:431 (4,1) - Seriously, the timed jumps coming right after the hdashes must be removed or redesigned. It's totally not recommended to be used in ctb diffs
  2. 00:28:212 (5,1) - There should be a hdash between 5 and 1 since it's pretty tough to pass due to the 1/4 timed jump
  3. 00:38:243 (1,2,3) - The jump here feels kinda surprising and pretty tricky to pass. How about reducing distances between 1~3?
  4. 00:56:806 (1) - It's recommended to move this to a bit left to prevent timed jump and let this part have hdashes. It works way better with hdash imo
  5. 01:00:556 (1,2,3,4) - This part is kinda tricky, consider reducing distances for a bit
  6. 01:03:556 (1,2,3,4) - ^
  7. 01:26:806 (3) - Expecting a finish on the slider's head
  8. 01:36:743 (1) - Unnecessary NC here
  9. 01:37:681 (3,4) - Timed jump here. Please make them have hdash between them by moving (3) to the left slightly
  10. 01:38:806 (1,2) - Also the movement here is pretty tricky. Please move (2) to a bit right to reduce the distance here
  11. 01:47:056 (3,4,1) - Those edge jumps are combo killer orz. Please add some hdashes between the sliders
  12. 01:59:806 (2,1) - The jump between (2) and (1) is really surprising, I recommend you to increase the distance between them by moving (1) to the right
  13. 02:08:618 - As I mentioned already at above suggestions, It's highly recommended to remap this part without overusing 1/4 streams


This mapset has a potential but the diffs themselves should be polished more
So please gather some more mods first :)

Good luck!
Topic Starter
Yumeno Himiko

Spectator wrote:

General

  1. Difficulty Spread : The difficulty gap between Platter and Salad is literally too much. To not ruin the whole spread, I'd nerf the rain diff for a bit(maybe about 4.3) and platter diff as well and make Salad a bit more harder. Thus the spread would be better off. (For instance, Salad with 2.2~2.3 star, Platter with 3.3~3.4 star, Rain with 4.3~4.4 star)
  2. Unsnapped objects : There're two unsnapped objects in platter and one inherited point in salad, please check it up Fixed~
  3. Audio bitrate over 192 kbps : ☑
  4. Metadata Issues : ☑
  5. Timeline Issues : ☑
  6. Combo Colors : ☑
  7. Unused hitsounds : There're some unused hitsound wav. files. You must remove them and re-upload the mapset(also sliderslide hitsounds do not affect for ctb, remove them all)
    1. soft-hitwhistle5.wav
    2. soft-hitclap5.wav
    3. drum-sliderslide.wav
    4. soft-sliderslide5.wav
    5. soft-sliderslide4.wav
    6. soft-sliderslide3.wav
    7. soft-sliderslide2.wav
    8. soft-sliderslide.wav
    [/color]
  8. Hitsounds Issues : ☑
  9. Inaudible hitsounds : ☑



Platter

  1. 00:19:493 (2,3) - I suggest you to make the distance largier by redesigning this part. How about something like this?(moved 1 to 96, 2 to 256 and 3 to 432) Nice~
  2. 00:23:056 (3) - I would move (3) to a bit right for a better movement as well done
  3. 00:26:056 (4,5) - This seems a bit awkward to be. How about removing the note here and just adding a reverse for the slider? Of course :)
  4. 00:41:243 (2) - Please move this to the right slightly to prevent edge-to-edge jump here. pattern changed w
  5. 00:52:493 (1,2,3) - I don't think it's fine to be in platter. How about just following this pic? Fixed
  6. 01:01:681 (2,3) - I recommend you to move (3) to a bit right since it's platter Fixed
  7. 01:11:806 (1,2) - Using vertical sliders here isn't really a good idea imo. How about making them a bit more horizontal & decrease the distance between them? yep
  8. 01:14:431 (5) - Why don't you use the same clap sound as 01:12:931 (2)? I've already mentioned this at the mod for salad uhh but no
  9. 01:14:806 (1,1,1,1,2,3,4) - Actually the 1/4 streams here feel kinda overmapped. Thus I'd just remove them and add some 1/2 sliders here ok
  10. 01:17:806 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - 1/4 jumps should be avoided in platter diff. Consider remapping this part or, at least please remove the jumps between them remapped this part
  11. 01:17:806 - Some drum sounds could be added here to emphasize the drum sounds from the background will consider it later
  12. 01:21:556 (5,6) - You must not have timed jumps in platter diff, please reduce the distance between them ok~
  13. 01:22:306 (1,2,3) - It's pretty rough to pass as well due to some timed jumps, Please make sure remove them ^
  14. 01:34:306 (4) - I'd move this note to about x:192 for a better flow Fixed
  15. 01:39:368 (3,4) - Here's another edge-to-edge jump, you may remove it as well done
  16. 01:45:556 (4) - Object's end isn't snapped Snapped
  17. 01:47:806 (1) - Slider's end is not snapped ^
  18. 01:52:681 (1,2,3,1) - Well, the 1/8 sliders here are kinda random(also if i was right there aren't 1/8 patterns in rain at this part) remapped
  19. 02:08:618 - Since this time until 02:14:431 - , it feels pretty overmapped imo. Consider adding some another sliders instead of random 1/4 streams ok though these streams are not random :(




Rain

  1. 00:14:431 (4,1) - Seriously, the timed jumps coming right after the hdashes must be removed or redesigned. It's totally not recommended to be used in ctb diffs ok~
  2. 00:28:212 (5,1) - There should be a hdash between 5 and 1 since it's pretty tough to pass due to the 1/4 timed jump done
  3. 00:38:243 (1,2,3) - The jump here feels kinda surprising and pretty tricky to pass. How about reducing distances between 1~3? yep
  4. 00:56:806 (1) - It's recommended to move this to a bit left to prevent timed jump and let this part have hdashes. It works way better with hdash imo yes feel better now lol
  5. 01:00:556 (1,2,3,4) - This part is kinda tricky, consider reducing distances for a bit sure
  6. 01:03:556 (1,2,3,4) - ^ ^
  7. 01:26:806 (3) - Expecting a finish on the slider's head added
  8. 01:36:743 (1) - Unnecessary NC here fixed
  9. 01:37:681 (3,4) - Timed jump here. Please make them have hdash between them by moving (3) to the left slightly ok
  10. 01:38:806 (1,2) - Also the movement here is pretty tricky. Please move (2) to a bit right to reduce the distance here done
  11. 01:47:056 (3,4,1) - Those edge jumps are combo killer orz. Please add some hdashes between the sliders done
  12. 01:59:806 (2,1) - The jump between (2) and (1) is really surprising, I recommend you to increase the distance between them by moving (1) to the right Ahh i forgot that after the move ;w; fixed
  13. 02:08:618 - As I mentioned already at above suggestions, It's highly recommended to remap this part without overusing 1/4 streams This part follows the instruments :(


This mapset has a potential but the diffs themselves should be polished more
So please gather some more mods first :)

Good luck!
ahh sorry but I didn't save the replies to Salad diff :o :o :o My browser booooooms
THANK YOU SPEC! :)
Manuxz
Hi examination o/

Mod from: Team Menem Moding Queue CtB&Mania ( ・x・`)

Salad

00:05:811 (1) - Move at x: 96 and 00:08:850 (1) - move at x: 419 is better than these notes are separated and not in the middle
00:20:806 (1) - This part need more movement, I suggest you put the slider in x: 220 and make this form --> http://puu.sh/gPR5G/aac260e6b8.jpg
00:24:743 (2) - Move at x: 251 maybe
00:25:493 (1,2,3,4) - Try this pattern --> https://osu.ppy.sh/ss/2932939 for separating a bit (4) of (1)
00:32:806 (1) - Ctrl+H?
00:36:743 (2) - Move at x: 288 to improve the symmetry
00:41:243 (3) - Move at x: 314
00:41:806 - Should not begin the slider here?
00:44:056 (1,2,3,4,5,6,7) - Try this --> https://osu.ppy.sh/ss/2932956 This way you can better use the timeline
00:53:243 (4) - Ctrl+H?
00:53:243 (4) - Add this notes? --> https://osu.ppy.sh/ss/2932965
01:02:993 (2) - Move at x: 286 to improve the symmetry
01:17:056 (2,1) - There should not be HDashes in a Salad, please remove it
01:19:493 (1,2) - ^
01:41:618 (2) - Move at x: 288 to improve the symmetry
01:51:743 (3) - Move at x: 264 ^
01:53:056 (2,3,4,5) - Improve symmetry pls
01:54:368 (2) - Move at x: 272
01:55:118 (4) - Move at x: 264
01:56:243 (4) - As in 01:17:056 (2,1) -

Platter

00:05:811 (1,1) - Same suggestion in Salad
00:14:056 (3,4,5) - Use the snap distance in 1,3
00:15:368 (4) - Move at x: 64 to be consistent with the distance
00:15:931 (2) - Rotate 45 ° and place in x: 256
00:27:181 (2,3,4,5,1,2,3,4,5,1,2,3,1,2,3,4,5,1) - I think that is how you could better use the timeline --> http://puu.sh/gRW3q/ba4cd31f20.jpg
00:31:493 (1) - Move at x: 336
00:37:493 (2,3) - I think you should reduce a little distance but keeping the HDash
00:55:118 (2) - Move at x: 288 to improve the symmetry
00:58:306 (2) - Move at x: 224 ^
01:00:181 (3) - Move at x: 64 ^
01:00:556 (1,2,3,4) - Move at x: 128 to separate a little the pattern
01:01:493 (1,2,3) - Move at x: 272 ^
01:02:993 (1) - Move at x: 369 to improve the symmetry
01:30:274 (3) - Remove this note there is no sound there
01:31:024 (3) - ^
01:31:774 (3,5,2,4) - ^ xD

Rain

00:05:811 (1,1) - You know xD
00:17:712 (4,1) - The HDash should be here. 00:17:618 (3) - Move at x: 192 and 00:17:712 (4) - at x: 304, and will be a nice HDash x3
00:23:712 (11,1) - HDash here? D:
01:04:868 (3,4,5) - I hate this kind of patterns and more in a Rain. Why use a straight pattern? I suggest that you give more mobility, although so --> http://puu.sh/gRY13/37cb146ffe.jpg pls Q_Q
01:17:806 (1,2,3,4,5,6) - This is very difficult for Rain is more worthy for a Overdose this type of patterns. You should make a stream without many HDash
01:41:806 (1,2,3,4,1,2) - ^ ;_;

Good luck with the map and I regret the delay ;w;
Qiyana
Hi! From My Queue!
What did I say about "HENTAI" anime? I'm only 11. Whatever.
Rain
[General]
Add an epilepsy warning.
Add a "Warning! Inappropriate SB for Kids under 12" warning in the space where you write the Changelog stuff.
[Modding Itself]
00:27:181 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Don't use the same pattern over and over like that.
02:07:868 (2,1) - These sliders are weird.

OMG! Not much problems. Except for the SB!
Topic Starter
Yumeno Himiko

Dyl-Byl wrote:

Hi! From My Queue!
What did I say about "HENTAI" anime? I'm only 11. Whatever. :( I‘m so sorry
Rain
[General]
Add an epilepsy warning.
Add a "Warning! Inappropriate SB for Kids under 12" warning in the space where you write the Changelog stuff. Sure lol
[Modding Itself]
00:27:181 (2,3,4,5,1,2,3,4,5,1,2,3,4,5,1) - Don't use the same pattern over and over like that. I think it's fine
02:07:868 (2,1) - These sliders are weird. fixed a bit

OMG! Not much problems. Except for the SB!
thank you~
Tyrell
M4M request.

General
  1. nothing really

Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before.
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier.
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better.
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please.

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:

Salad
Opening thoughts: THERE ARE HYPERS IN THIS SALAD IT'S UNRANKABLE some jumps are too harsh as well.
  1. 00:28:306 (1) - Dashing to immediately go back is awkward and bad here, trying curving this to the left for a better flow. Alter the following patterns accordingly too
  2. 00:32:806 (1) - More movement from the previous note. No movement here feels weird for a salad
  3. 00:33:743 (2) - Jump to here feels a bit too tight, would use 2x spacing instead
  4. 00:37:868 (4,1) - so many obvious and prominent sounds you missed here, map them please to keep continuous note flow.
  5. 00:43:118 (3,1) - ^ same as the above
  6. 01:07:306 (1,2,3) - reduce the spacing here so it's more easily walkable. maybe 1.5x spacing
  7. 01:13:306 (1) - Use 2x spacing here, this jumps feel a bit too tight.
  8. 01:17:806 (1) - This hyper is unrankable so please change this to a more normal dash. About 2x spacing
  9. 01:19:681 (2) - ^ same as above
  10. 01:25:306 (1) - I feel this should be reduced a tad to play better.
  11. 01:31:306 (1) - This jump is way too tight for a salad, feels awkward to play as well, reduce this greatly please
  12. 01:31:306 (1) - ^ same as above
  13. 01:32:056 (2) - I would use 4 circles here that curve almost like a slider instead of this, awkward to dash into a back forth walk for a salad difficulty
  14. 01:56:243 (4) - hyper is unrankable, use a normal dash here
Song Setup Recommendations: none really
Closing Thoughts: The use of really long sliders is tedious although I can see what you're aiming for so I didn't mention them in the mod but let them be noted they are a bit excessive and should be replaced with notes. Overall there are many places with prominent kicks and such that aren't mapped that leave the diff feeling weirdly timed.


Platter
Opening thoughts:
  1. I was gonna go through and mod normally where I saw suggestions fit but overall this diff needs a lot of work. I recommend being a lot more consistent with distancing. Right now some parts almost seem randomly distanced for no reason when they would play a lot better to have consistent spacing. For example, 00:26:806 (1,2,3,1,2,3,1,2,1,2,3,4) - This section requires way more dashing than needed because of random various distancing. It should stick to something that is easily walkable and flows well and use higher spacing when a dash is necessary. As it is now it plays with multiple small dashing needed which is very awkward and annoying for a platter diff at least. I would recommend finding a low overall walkable spacing for 1/4 spacing. Maybe like 1.3 or 1.4x distancing. I hope you understand what I mean by this and apply this to pretty much the whole diff because it is basically needed everywhere.
  2. 00:36:368 (3,4,1,2,3) - the jumping here is way too tight for a platter, this pattern fits more for a rain. The spacing on the jumps here should be seriously nerfed and at least have one walkable jump here. 00:37:493 (2) - preferably a walkable jump to this one
  3. 00:47:806 (1,2,3) - having to hyper into this and immediately do a strict dash pattern the opposite direction is too hard, change this pattern please. Maybe hyper dash into an easy walk for the 3 notes?
  4. 01:16:306 (1,2,3,1,2,3) - this section is pretty annoying, i feel little dashing should be used here as doubles are already hard to lower level players and making it tricky is just too much for a platter imo
  5. 01:17:806 (1,2,3,4,5,1,2,3,4,5,6) - Please use a better stream here, maybe one with constant horizontal movement instead
  6. 02:05:806 (1) - Use a circle stream with interesting flow instead of a long standstill stream
Song Setup Recommendations: none really
Closing Thoughts: This diffs need a lot of work, I would recommend you go back and really polish it up before mods attempt to really help with this. Everything you think should be walkable should have an easier walking spacing that is consistent. It will help polish this map a lot!! There is so much unnecessary awkward dashing because of the awkward spacing. Also let it be noted that your choice of hyper usage is weird, you dont tend to highlight stong vocal emphasis with hypers like you should. Also let it be noted that the NC usage is very weird. Just use NC every 4 white ticks generally

Rain
Opening thoughts: This rain is one of the best rains i've ever played, not much wrong imo
  1. 00:16:306 (5) - NC here
  2. 00:17:056 (5) - NC here
  3. 00:17:431 (6) - NC here
  4. 00:44:056 (3) - NC here
  5. 00:50:431 (3) - NC here
  6. 00:53:431 (3) - NC here
  7. 00:56:056 (3) - NC here
  8. 01:05:431 (4) - NC here
  9. 01:15:181 (5) - NC
  10. 01:15:931 (5) - NC
  11. 01:18:181 (5) - NC
  12. 01:18:931 (5) - NC
  13. 01:42:181 (5) - NC
  14. 01:42:931 (5) - NC
  15. 01:47:806 (1) - NC
  16. 01:48:556 (3) - NC
  17. 02:06:181 (5) - NC
  18. 02:06:931 (5) - NC
  19. 02:12:181 (2,3,4,5,6,7,8,9,10) - Maybe make this start on the left side, makes more sense to go there after the previous note
Song Setup Recommendations: not really
Closing Thoughts: I feel like a lot of patterns don't really match up to the song sounds although the patterns play really well. ;w;

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
Topic Starter
Yumeno Himiko

Tyrell wrote:

M4M request.

General
  1. nothing really

Salad
Opening thoughts: THERE ARE HYPERS IN THIS SALAD IT'S UNRANKABLE some jumps are too harsh as well.
  1. 00:28:306 (1) - Dashing to immediately go back is awkward and bad here, trying curving this to the left for a better flow. Alter the following patterns accordingly too ok
  2. 00:32:806 (1) - More movement from the previous note. No movement here feels weird for a salad ds added
  3. 00:33:743 (2) - Jump to here feels a bit too tight, would use 2x spacing instead ^ fixed with this
  4. 00:37:868 (4,1) - so many obvious and prominent sounds you missed here, map them please to keep continuous note flow. added a slider
  5. 00:43:118 (3,1) - ^ same as the above following the vocal
  6. 01:07:306 (1,2,3) - reduce the spacing here so it's more easily walkable. maybe 1.5x spacing good
  7. 01:13:306 (1) - Use 2x spacing here, this jumps feel a bit too tight. ok
  8. 01:17:806 (1) - This hyper is unrankable so please change this to a more normal dash. About 2x spacing fixed
  9. 01:19:681 (2) - ^ same as above ^
  10. 01:25:306 (1) - I feel this should be reduced a tad to play better.
  11. 01:31:306 (1) - This jump is way too tight for a salad, feels awkward to play as well, reduce this greatly please okok~
  12. 01:31:306 (1) - ^ same as above ^
  13. 01:32:056 (2) - I would use 4 circles here that curve almost like a slider instead of this, awkward to dash into a back forth walk for a salad difficulty ok
  14. 01:56:243 (4) - hyper is unrankable, use a normal dash here also remapped some parts
Song Setup Recommendations: none really
Closing Thoughts: The use of really long sliders is tedious although I can see what you're aiming for so I didn't mention them in the mod but let them be noted they are a bit excessive and should be replaced with notes. Overall there are many places with prominent kicks and such that aren't mapped that leave the diff feeling weirdly timed.


Platter
Opening thoughts:
  1. I was gonna go through and mod normally where I saw suggestions fit but overall this diff needs a lot of work. I recommend being a lot more consistent with distancing. Right now some parts almost seem randomly distanced for no reason when they would play a lot better to have consistent spacing. For example, 00:26:806 (1,2,3,1,2,3,1,2,1,2,3,4) - This section requires way more dashing than needed because of random various distancing. It should stick to something that is easily walkable and flows well and use higher spacing when a dash is necessary. As it is now it plays with multiple small dashing needed which is very awkward and annoying for a platter diff at least. I would recommend finding a low overall walkable spacing for 1/4 spacing. Maybe like 1.3 or 1.4x distancing. I hope you understand what I mean by this and apply this to pretty much the whole diff because it is basically needed everywhere.
  2. 00:36:368 (3,4,1,2,3) - the jumping here is way too tight for a platter, this pattern fits more for a rain. The spacing on the jumps here should be seriously nerfed and at least have one walkable jump here. 00:37:493 (2) - preferably a walkable jump to this one
  3. 00:47:806 (1,2,3) - having to hyper into this and immediately do a strict dash pattern the opposite direction is too hard, change this pattern please. Maybe hyper dash into an easy walk for the 3 notes?
  4. 01:16:306 (1,2,3,1,2,3) - this section is pretty annoying, i feel little dashing should be used here as doubles are already hard to lower level players and making it tricky is just too much for a platter imo
  5. 01:17:806 (1,2,3,4,5,1,2,3,4,5,6) - Please use a better stream here, maybe one with constant horizontal movement instead
  6. 02:05:806 (1) - Use a circle stream with interesting flow instead of a long standstill stream All fixed and remaped about 50% of this diff XD
Song Setup Recommendations: none really
Closing Thoughts: This diffs need a lot of work, I would recommend you go back and really polish it up before mods attempt to really help with this. Everything you think should be walkable should have an easier walking spacing that is consistent. It will help polish this map a lot!! There is so much unnecessary awkward dashing because of the awkward spacing. Also let it be noted that your choice of hyper usage is weird, you dont tend to highlight stong vocal emphasis with hypers like you should. Also let it be noted that the NC usage is very weird. Just use NC every 4 white ticks generally

Rain
Opening thoughts: This rain is one of the best rains i've ever played, not much wrong imo
  1. 00:16:306 (5) - NC here
  2. 00:17:056 (5) - NC here
  3. 00:17:431 (6) - NC here
  4. 00:44:056 (3) - NC here
  5. 00:50:431 (3) - NC here
  6. 00:53:431 (3) - NC here
  7. 00:56:056 (3) - NC here
  8. 01:05:431 (4) - NC here
  9. 01:15:181 (5) - NC
  10. 01:15:931 (5) - NC
  11. 01:18:181 (5) - NC
  12. 01:18:931 (5) - NC
  13. 01:42:181 (5) - NC
  14. 01:42:931 (5) - NC
  15. 01:47:806 (1) - NC
  16. 01:48:556 (3) - NC
  17. 02:06:181 (5) - NC
  18. 02:06:931 (5) - NC fixed all nc problems
  19. 02:12:181 (2,3,4,5,6,7,8,9,10) - Maybe make this start on the left side, makes more sense to go there after the previous note fixed
Song Setup Recommendations: not really
Closing Thoughts: I feel like a lot of patterns don't really match up to the song sounds although the patterns play really well. ;w;

I hope this mod was helpful. If you have questions feel free to message me in-game if you see me on, or message me via forum. Good luck with this set. :)
thx this mod is very helpful :)
SUBSTAC9

Tyrell wrote:

M4M request.
Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have. imo, I following by finish of hit-sound that can be a little jump on pattern then sorry to do by this.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here fixed
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before. fixed to 2.0X
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again fixed
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess that's ok for first new combo.
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier. fixed
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing not change by kiai times.
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time fixed
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine ok
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better. fixed
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please. ok

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:
Thank you very much :D
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1.9

[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

[Difficulty]
HPDrainRate:4
CircleSize:2
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1
SliderTickRate:2

[Events]
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Autumn
wo she le
Topic Starter
Yumeno Himiko

SUBSTAC9 wrote:

Tyrell wrote:

M4M request.
Cup
Opening thoughts: high TR on a cup? This is fun
  1. 00:23:806 (1) - the jump to this is way too high, not an easy catch for a cup player at all. Reduce to x:176. 1.9x spacing is good for emphasized jumps like this. Although these are walkable they are very time sensitive and require timing a cup player wouldn't have. imo, I following by finish of hit-sound that can be a little jump on pattern then sorry to do by this.
  2. 00:26:806 (1,2,3) - These could be spaced out a bit more to play better, maybe use 1.5x spacing here fixed
  3. 00:29:056 (4,5,1) - Jumps here are too difficult for a cup, would recommend using 1.9x spacing here for emphasis like before. fixed to 2.0X
  4. 00:41:056 (2,3) - spacing here is too large, pretty hard catch for a cup player so i recomend using 1.9x spacing again fixed
  5. 00:41:806 (1) - There needs to be some sort of movement here, feels a bit awkward with no movement but it works for a cup I guess that's ok for first new combo.
  6. 01:11:806 (5,1) - I feel the jumps to these should be reduced to 1.9x spacing as well for same reason earlier. fixed
  7. 01:26:056 (6,7) - Slight reduction here, similar to what I said before. 1.9x spacing not change by kiai times.
  8. 01:29:056 (3) - a standstill note like this in the kiai time feels awkward. some movement is needed here to match the intensity of the song and kiai time fixed
  9. 01:39:181 (2,3,4,1) - Multiple high spaced notes like this may prove to be too much for a cup player, make some of these more easily walk-able. I recommend using all similar spacing of like 1.5 or 1.6 spacing and it should be fine ok
  10. 01:54:181 (1,2,3,4) - these should be spaced out a bit more so they play better. fixed
Song Setup Recommendations: HP drain 5 is a bit high, reduce to 4 please. ok

Closing Thoughts: Good style but the jumps are a bit too much for a cup player and should be reduced to more easy walkable jumps although they are technically already walkable now. Must remember the skill level of the players playing the diff. c:
Thank you very much :D
updated

Autumn wrote:

wo she le
hao
Bunnrei
umg my parents are watching xdxdxdxd jk

[Cup]
01:02:806 (1,2,3) - Maybe move (1) closer to the previous object.
01:11:806 (5) - Move a bit closer to the previous object.

[Salad]
02:14:056 (4,5,6,7,8) - A calm part of the song, I suggest reducing spacing by a bit.

[Platter]
00:59:806 (1,2) - The other places don't have hypers, so I don't think having 1 hyper here is good. Remove for consistency.
02:09:368 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - Maybe try using 5 note streams instead, since these are used in Salad. Salad is easier than a Platter, so it would make sense if the same rhythmic pattern is used for both difficulties.

[Rain]
It's a slow and calm song, so maybe use a slightly lower AR?
I also suggest using Slider Tick Rate 2 since this is used in lower difficulties.

00:53:431 (3) - Ctrl+G this.
01:17:056 (1,2) - Decrease the distance.
01:19:118 (6) - Just a suggestion, maybe move this farther from (5) as to turn it into a hyper jump. Will make it fun imo ^^
01:20:618 (1,2) - I suggest moving these to the right to increase distance to (3) (Whether it will become a hyper or not is up to you). This is to emphasize the beat of (3), since it starts the chorus part.
01:30:181 (2,3,4,5,2,3,4,5,2,3,4,5) - Maybe try a gradual increase in spacing per 4 notes (i.e. the second 2-3-4-5 is more spaced out than the first, and the third is more spaced out than the second) since there is a noticable gradual increase in the intensity of the beat.
01:38:431 (2) - Remove last repeat point.
01:38:993 (3) - If the above was done, move to 01:38:431 and then turn it into a slider pointing above/diagonally.

=w=
SUBSTAC9

Ster wrote:

[Cup]
01:02:806 (1,2,3) - Maybe move (1) closer to the previous object. not to fixed them.
01:11:806 (5) - Move a bit closer to the previous object. ok
thank you ;)
SPOILER
osu file format v14

[General]
AudioFilename: Sora o Koete.mp3
AudioLeadIn: 0
PreviewTime: 79967
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
EpilepsyWarning: 1
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[Metadata]
Title:Wings of Courage -Sora o Koete-
TitleUnicode:Wings of Courage -空を超えて-
Artist:Kawada Mami
ArtistUnicode:川田まみ
Creator:examination
Version:STAC's Cup
Source:蒼の彼方のフォーリズム
Tags:ao no kanata four rhythm galgame eroge Sprite opening SUBSTAC9
BeatmapID:854140
BeatmapSetID:245160

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192,96,70681,2,0,L|192:208,1,100,0|0,0:0|0:0,0:0:0:0:
368,192,71431,1,0,0:0:0:0:
160,192,71806,1,4,0:0:0:0:
336,192,72181,6,0,P|320:80|240:48,1,200,2|8,0:0|0:1,0:0:0:0:
64,80,73306,1,0,0:0:0:0:
224,320,73681,2,0,P|160:304|96:176,1,200,2|2,0:0|0:0,0:0:0:0:
208,112,74806,6,0,L|272:192,1,100,4|0,0:0|0:0,0:0:0:0:
368,192,75556,2,0,L|432:272,1,100,0|0,0:0|0:0,0:0:0:0:
256,320,76306,5,2,0:0:0:0:
112,192,76681,1,0,0:0:0:0:
256,64,77056,1,2,0:0:0:0:
400,192,77431,1,0,0:0:0:0:
256,192,77806,12,0,79681,0:0:0:0:
160,192,80056,6,0,B|224:272|288:272|352:192,1,220.000006713867,0|4,0:0|0:0,0:0:0:0:
208,128,81181,6,0,P|160:160|128:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
304,128,81931,2,0,P|352:160|384:224,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
208,224,82681,2,0,P|192:288|160:320,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
304,224,83431,2,0,P|320:288|352:320,1,110.000003356934,10|2,0:0|0:0,0:0:0:0:
144,192,84181,5,8,0:0:0:0:
256,64,84556,1,0,0:0:0:0:
384,192,84931,1,8,0:0:0:0:
256,288,85306,1,0,0:0:0:0:
144,80,85681,1,8,0:0:0:0:
368,80,86056,1,0,0:0:0:0:
144,288,86431,1,10,0:0:0:0:
336,192,86806,6,0,L|464:192,2,110.000003356934,2|8|0,0:0|0:0|0:0,0:0:0:0:
176,192,87931,2,0,L|48:192,2,110.000003356934,8|2|8,0:0|0:0|0:0,0:0:0:0:
320,240,89056,1,0,0:0:0:0:
144,192,89431,1,8,0:0:0:0:
272,80,89806,1,2,0:0:0:0:
96,192,90181,6,0,L|48:256,2,55.0000016784668,8|0|2,0:0|0:0|0:0,0:0:0:0:
256,96,90931,2,0,L|256:32,2,55.0000016784668,8|2|0,0:0|3:2|0:0,0:0:0:0:
416,192,91681,2,0,L|464:256,2,55.0000016784668,8|0|0,0:0|3:0|0:0,0:0:0:0:
256,288,92431,2,0,L|256:352,2,55.0000016784668,8|2|4,3:2|3:2|0:0,0:0:0:0:
160,192,93181,6,0,L|32:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
160,48,93931,2,0,L|272:48,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
368,192,94681,2,0,L|240:192,1,110.000003356934,8|0,0:0|0:0,0:0:0:0:
96,192,95431,1,10,0:0:0:0:
240,96,95806,6,0,L|368:96,1,110.000003356934,4|8,0:0|0:0,0:0:0:0:
160,192,96556,2,0,L|48:192,2,110.000003356934,0|8|0,0:0|0:0|0:0,0:0:0:0:
352,192,97681,2,0,P|448:192|480:176,1,110.000003356934,8|2,0:0|0:0,0:0:0:0:
256,192,98431,1,8,0:0:0:0:
464,112,98806,5,4,0:0:0:0:
256,304,99181,1,8,0:0:0:0:
432,112,99556,1,2,0:0:0:0:
256,16,99931,1,8,0:0:0:0:
80,112,100306,5,0,0:0:0:0:
256,160,100681,1,8,0:0:0:0:
432,112,101056,1,2,0:0:0:0:
256,288,101431,1,8,0:0:0:0:
80,48,101806,6,0,P|80:176|352:272,1,440.000013427735,0|4,3:0|0:0,0:0:0:0:
496,64,103868,2,0,L|496:192,1,110.000003356934,4|4,0:0|0:0,0:0:0:0:
256,192,104806,12,0,109681,0:0:0:0:
192,192,110056,5,2,0:3:0:0:
320,192,110431,1,8,0:0:0:0:
160,80,110806,6,0,P|128:128|128:192,1,100,4|8,0:3|0:0,0:0:0:0:
208,304,111556,2,0,P|256:320|304:304,1,100,0|8,0:0|0:0,0:0:0:0:
400,160,112306,2,0,P|393:111|364:71,1,100,0|8,0:0|0:0,0:0:0:0:
240,240,113056,1,2,0:0:0:0:
112,80,113431,1,8,0:0:0:0:
304,48,113806,1,4,0:0:0:0:
464,192,114181,6,0,L|496:144,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
336,144,114931,2,0,L|352:80,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
176,144,115681,2,0,L|160:96,2,50,8|0|0,0:0|3:0|0:0,0:0:0:0:
48,192,116431,2,0,L|16:144,2,50,8|2|4,3:2|3:2|0:0,0:0:0:0:
208,304,117181,6,0,L|320:304,1,100,8|0,0:0|0:0,0:0:0:0:
416,112,117931,2,0,L|304:112,1,100,8|2,0:0|0:3,0:0:0:0:
144,192,118681,2,0,P|144:256|160:288,1,100,8|0,0:0|0:0,0:0:0:0:
304,176,119431,2,0,P|304:96|288:64,1,100,8|4,0:0|0:3,0:0:0:0:
160,112,120181,1,8,0:0:0:0:
352,112,120556,1,0,0:0:0:0:
160,288,120931,1,8,0:0:0:0:
384,128,121306,2,0,P|384:272|160:320,1,400,0|4,0:0|0:0,0:0:0:0:
96,224,123181,6,0,L|208:176,1,100,10|2,0:0|0:0,0:0:0:0:
304,176,123931,2,0,L|416:176,1,100,8|2,0:0|0:3,0:0:0:0:
256,224,124681,2,0,L|176:160,1,100,8|2,0:0|0:0,0:0:0:0:
368,64,125431,1,12,0:0:0:0:
224,64,125806,2,0,P|96:224|224:320,1,400,0|4,3:0|0:0,0:0:0:0:
384,192,127868,2,0,L|272:192,1,100,4|4,0:0|0:0,0:0:0:0:
256,192,128806,12,0,134806,0:0:0:0:
Topic Starter
Yumeno Himiko

Ster wrote:

umg my parents are watching xdxdxdxd jk

[Salad]
02:14:056 (4,5,6,7,8) - A calm part of the song, I suggest reducing spacing by a bit. changed to 1.0x owo

[Platter]
00:59:806 (1,2) - The other places don't have hypers, so I don't think having 1 hyper here is good. Remove for consistency. fixed
02:09:368 (1,2,3,1,2,3,4,5,6,1,2,3,1,2,3,1,2,3,4,5,6,7) - Maybe try using 5 note streams instead, since these are used in Salad. Salad is easier than a Platter, so it would make sense if the same rhythmic pattern is used for both difficulties. sure~ convert the sliders into streams now

[Rain]
It's a slow and calm song, so maybe use a slightly lower AR? I guess ar 9 is ok for now
I also suggest using Slider Tick Rate 2 since this is used in lower difficulties. sure

00:53:431 (3) - Ctrl+G this. fixed
01:17:056 (1,2) - Decrease the distance. done
01:19:118 (6) - Just a suggestion, maybe move this farther from (5) as to turn it into a hyper jump. Will make it fun imo ^^ I tried this, it'll be hard to catch :(
01:20:618 (1,2) - I suggest moving these to the right to increase distance to (3) (Whether it will become a hyper or not is up to you). This is to emphasize the beat of (3), since it starts the chorus part. ok
01:30:181 (2,3,4,5,2,3,4,5,2,3,4,5) - Maybe try a gradual increase in spacing per 4 notes (i.e. the second 2-3-4-5 is more spaced out than the first, and the third is more spaced out than the second) since there is a noticable gradual increase in the intensity of the beat. It'll result in some hard-to-catch patterns :(
01:38:431 (2) - Remove last repeat point. You are right
01:38:993 (3) - If the above was done, move to 01:38:431 and then turn it into a slider pointing above/diagonally. ^

=w=
thx very much~
also updated STAC's cup
Sidetail
Nice Storyboard~ Good luck!
Topic Starter
Yumeno Himiko

BetaStar wrote:

Nice Storyboard~ Good luck!
ty betastar and your star XD :)
Xenans
Storyboard mod, I don't play CTB
Fairly certain the SB was based off of this.
If I am not specific enough for any of the mentioned suggestions, then PM me in-game and I will try to explain my meaning.
SPOILER
-At the intro, you introduce an element that increases SB load for the sole purpose of changing the color, which could instead be achieved by using the colour transformation. I am referring to this one. It is covered by the other images until it fades away, and adds an unnecessary SB load.

-00:07:686 The moving element with the birds leaves a gap at the top that a different element fills, but if you simply removed the element below the moving image and fixed the gap you could cut the SB load in half for that section

-This element starts too early in the timeline and because it is above the previous sprites, it peeks above the blue elements causing the transition to look bad. If you made it use a move transformation as well, sweeping in from the left, it would prevent this problem. You could also simply crop the white.The problem

-At 00:42:556 you have an element that leaves a black bar on the left side of the screen

-The cone shaped white element that starts at 00:49:212 is half transparent, and causes unnecessary SB load because the SB load also factors in transparent pixels. If you cut the image in half and then used a Left origin, you could reduce the SB load.

-00:52:212 Same as above^

-01:01:212 ^

-01:04:212^

-01:18:668 These coloured bars should be staggered so they are more interesting and look more like the video
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