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Memme - Chinese Restaurant

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Total Posts
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Topic Starter
Muya
This beatmap was submitted using in-game submission on 2015年5月28日 at 4:43:41

Artist: Memme
Title: Chinese Restaurant
Source: Pump It Up Prime
Tags: PIU ParkMemme dance simulation arcade
BPM: 175
Filesize: 2467kb
Play Time: 01:49
Difficulties Available:
  1. Another (5.28 stars, 777 notes)
  2. Beginner (1.6 stars, 124 notes)
  3. Hard (3.42 stars, 338 notes)
  4. Hyper (4.45 stars, 511 notes)
  5. Normal (2.04 stars, 207 notes)
Download: Memme - Chinese Restaurant
Information: Scores/Beatmap Listing
---------------
やあ
Skystar
AxE Galaxy
Another:
01:35:880Move the slider slightly further away from the previous slider

Hyper:
01:32:923These circles are a little spammed upon each other. Let this 01:32:923 circle form a curve with the previous 2 circles and place the next one 01:33:094 inside the curve.
abcoku123
i added a BGA
Homura-
簡易Modです

[Another]
  1. 01:00:694 (5,6) - Drum-hitnormalとかどうでしょう? ここは何かしら音を入れてほしいです

  2. 小さい音ですがclap入れるのはありだと思いました 以下clap追加してもいいかも
    00:44:923 (1) - (ここはfinishでもいいかも どっちも入れてくれても良いと思います)
    00:55:894 (1) -
    01:06:866 (1) - 始点
    01:12:008 (7) - 始点
Muya is GOD
Topic Starter
Muya
AxE Galaxy, Homura-
thanks! but no changed :o
xtrem3x
taiko gd (o_o)/ ....

Tags: Andamiro Corp. , Pump it up, PIU 2015, Simulation Arcade Dance, The 14th International Dance Floor,

in Source can compress to : PIU Prime 2015 or simple PIU Prime
Blizs
Hi~~~
From Ant-Chan's Queue :3

[General]
  1. No Kiai.... I think it's better add kiai starts at 00:06:523 - and 01:34:294 -- kiai ends at 00:16:808 - and 01:44:580
[Beginner]
  1. 00:43:380 (2) - NC here and remove NC at 00:43:894 (1) . Look like 00:39:437 (1,1,2)
  2. 00:46:123 (2,1) - ^^
  3. 00:48:866 (2,1) - ^^
  4. 01:02:580 (1) - This slider better end at 01:03:094
[Normal]
  1. 01:10:980 (1) - To make a better blanket I think move the 3rd dot to x:163 y:136
[Hard]
  1. 00:03:608 (1,2,3) - Make it a better mirror... move 00:04:466 (3) - 1st dot to x:231 y:236 - 2nd dot to x:288 y:197 3rd dot to x:357 y:198
  2. 00:04:466 (3) - Better blanket. move 2nd dot to x:306 y:224
  3. 00:36:008 (7) - NC
  4. 01:25:037 (3) - Better Blanket. move 2nd dot to x:5 y:247 - 3rd dot to x:6 y:152
[Hyper]
  1. 00:27:951 (6) - NC. SV change here
  2. 00:32:751 (14) - NC. This Combo is very long (aimod)
  3. 00:34:466 (1) - NC.
  4. 00:34:980 (1) - ^^
  5. 00:35:323 (4) - remove NC
  6. 00:35:495 (1) - NC
  7. 00:36:008 (1) - ^^
  8. 01:24:866 (10) - NC
[Another]
  1. 00:27:951 (6) - NC. SV change here
  2. 00:50:066 (10) - ^^
    >,< Crazy diff :3
OK Finished :3
Too many NC (@,@)
Good luck :3
Topic Starter
Muya
>Fantastica
thanks!
fixed some newcombo
Nikollo
00:07:466 (5) - Move slider's beggining to (x:80 ; y:168) and end to (x:104 ; y:140).
00:07:551 (6) - Move circle to (x:116 ; y:128). I (well, maybe only I) can't see note under the slider, it's invisible at all.
00:12:780 (5) - Create circle instead of slider. A little bit unplayable thing, yeah.
01:35:323 (6) - Same as the first one, place circle in (x:96 ; y:232).
01:40:551 (5) - And again, same thing. Create circle instead of it.

Good beatmap, yeah. Sorry me because of finding only these things, maybe there're a little bit more of them, but im too newbie to find.
Topic Starter
Muya

Nikollo wrote:

00:07:466 (5) - Move slider's beggining to (x:80 ; y:168) and end to (x:104 ; y:140).
00:07:551 (6) - Move circle to (x:116 ; y:128). I (well, maybe only I) can't see note under the slider, it's invisible at all.
00:12:780 (5) - Create circle instead of slider. A little bit unplayable thing, yeah.
01:35:323 (6) - Same as the first one, place circle in (x:96 ; y:232).
01:40:551 (5) - And again, same thing. Create circle instead of it.

Good beatmap, yeah. Sorry me because of finding only these things, maybe there're a little bit more of them, but im too newbie to find.
thanks! but no changed sorry :o
Phos-
Hi, from the Faded Modding Queue~

[General]
  1. Why does the preview point start on a blue tick? I would place it on the downbeat, since that's a lot stronger and is where the whole section starts.
  2. No kiai? You should add some, since kiai is meant to emphasise the main parts of the music, and not having any will make that powerful part of the song feel empty and underwhelming during play. I'd place the kiai at 01:12:351 - and end it at 01:34:294 -
[Beginner]
You should change the NC pattern to one NC every two downbeats. NCs are very frequent in this difficulty, so frequent that most combos only seem to last 2 or 3 notes. This is because of the pace of the difficulty, it is very slow. If you changed the NC pattern to what I suggested though then things will get a bit clearer and patterns will be easier to identify.
  1. 00:31:208 (2) - If you decide to keep your NC pattern of one NC per downbeat, then you should add an NC here because this goes against it, which is very inconsistent. NCs are suppose to break the pattern up into readable chunks, but by not having NCs in the appropriate places, things can get confusing.
  2. 01:26:751 (2,1) - Minor, but you should move (1) to x:276 y:120, that way the pattern will look nice and symmetrical, and the elevation of each note will stay consistent, improving flow.
[Normal]
  1. 00:49:723 (6) - Add an NC here? Without an NC, your pattern will become inconsistent and patterns will be harder to identify, since NCs are meant to break up patterns, making them easier to read.
[Hard]
  1. 00:02:409 (6) - Add an NC here, otherwise your NC pattern will stay inconsistent.
  2. 00:17:837 (2,3,1) - You should curve (3) a bit more so that (1) is nice and blanketed. This would look nicer because right now, it just looks like a poorly done blanket, which look untidy. If you want to keep the sliders consistent after doing this, you should give (2) the same curvature when you curve (3).
  3. 00:23:666 (3,1) - These are too close because they are literally touching each other, making the map look untidy and inconsistent (no other 1/2 seem to be touching each other in this fashion)
  4. 01:24:866 (2,3) - This blanket is way too tight imo, there's literally no space between these two objects, which makes the map look cramped.
[Hyper]
  1. 00:05:494 (6) - Add an NC here, otherwise your NC pattern will stay inconsistent.
  2. 01:28:123 (3,1) - I'm not too fond of how you blanketed (1), you should curve (3) a bit more to create a nice double blanket across the two sliders.
  3. 01:36:008 (6) - Like 00:05:494 (6) - , you should have an NC here to keep the NC pattern consistent.
[Another]
  1. 00:49:723 (7) - Add a custom set 2 clap here? It would be more consistent with the clap pattern you've had, so you should add one. Otherwise this note will sound out of place compared to the rest of the section.
This entire mapset is really good, and I can totally see it getting ranked soon ^^ In the Another, I like how you've managed to use 1/8 and 1/16 beats that still go with the music at the same time~

I shot a star, good luck!
Topic Starter
Muya

[ Faded ] wrote:

Hi, from the Faded Modding Queue~

[Beginner]
  1. 00:31:208 (2) - If you decide to keep your NC pattern of one NC per downbeat, then you should add an NC here because this goes against it, which is very inconsistent. NCs are suppose to break the pattern up into readable chunks, but by not having NCs in the appropriate places, things can get confusing. added new combo
[Normal]
  1. 00:49:723 (6) - Add an NC here? Without an NC, your pattern will become inconsistent and patterns will be harder to identify, since NCs are meant to break up patterns, making them easier to read. added new combo to 00:48:866 (1) -
[Hard]
  1. 00:02:409 (6) - Add an NC here, otherwise your NC pattern will stay inconsistent.
  2. 00:23:666 (3,1) - These are too close because they are literally touching each other, making the map look untidy and inconsistent (no other 1/2 seem to be touching each other in this fashion)
[Hyper]
  1. 00:05:494 (6) - Add an NC here, otherwise your NC pattern will stay inconsistent. added to (5)
  2. 01:36:008 (6) - Like 00:05:494 (6) - , you should have an NC here to keep the NC pattern consistent. same
fixed these thanks!
captin1
heyo, dropping by
mapped this song as well, and have a mp3 that imo sounds a lot nicer http://puu.sh/euYg3.mp3
offset should be 1498 for this

no kd, but good luck!
-Nya-


Hey! Sorry for the delay.
Here's my mod:

General:
Uncheck “Widescreen Support” in every diff. You don’t need it since you don’t have a storyboard.Rather try to find a background image that’s 1366X768.

Beginner:
00:05:494 (1,2) – Rather change these two circles into a slider.
More fitting for a beginner diff in my opinion.00:01:037 (1,1) – Isn’t these notes maybe too close to each other. Maybe change your distance spacing so the notes won’t touch each other slightly? I suggest using a distance spacing of 1.0X00:09:266 (1,2) – I’d say rather change these two circles into a slider as well.00:27:437 (1,2) – Change these two into a slider as well.00:01:037 (1,1) – I’m not really fond of these multiple repeat sliders. (Lazy mapping in my opinion) I would rather break it up into a mixture of sliders and circles.01:02:580 (1) – Extend this slider till it’s here: 01:03:094 –
01:12:008 – Maybe place a note here.01:37:037 (1,2) – I’d say turn these two circles into a slider as wellRight now, the biggest issue is that spacing. I don’t think it’s a good idea at all that the notes are placed so close together. It makes the notes look crammed and makes the diff look untidy.

Normal:
According to AiMod, one object is not snapped.00:19:208 (2) – Maybe place this circle here: X:236 Y:68 for flow purposes.00:31:208 (1,2,3,4,5,6) – Isn’t this too hard for a normal diff? The beat is also very fast, so I don’t recommend those triples. Maybe repeat sliders will work better or something like that.00:33:951 (1) – Rather use a mixture of sliders and circles here then just throwing multiple repeats into a slider.00:40:980 (1,2) – Rather stack them on top of each other?00:43:723 (1,2) - ^00:46:466 (1,2) - ^01:03:780 (4) – Maybe place this note here: X:60 Y:264 for flow purposes.
01:13:723 (1,2) – Rather make a nice blanket here? I know you want 01:13:037 (3) – and 01:14:066 (2) – to look the same, but I think a blanket will look better.01:19:551 (2) – Maybe do this instead?
Copy and paste 01:18:523 (3) – then Ctrl+H and then Ctrl+G


Hard:
Snapping issues according to AiMod.00:07:208 (2) – I suggest to move this slider a bit higher to make the blanket with 00:06:523 (1) – look better.00:11:666 (5) – Rather place this circle here: X:64 Y:228 to make a square shape with 00:10:980 (2,3,4) –
00:18:180 (3,1) – Won’t a blanket here look nicer?00:18:694 (1,2) - ^00:19:551 (3,4) - ^01:06:180 (4) – Maybe straighten this slider to support 01:05:666 (2) – 01:10:980 (1,2,3) – I suggest spacing these out a bit more. To make it easier to read.01:16:637 (2,3) – I don’t like it that they’re touching each other a bit. Why not try to make a blanket instead, or rather space them like these: 01:27:608 (2,3) –are spaced.

Overall, good mapset. Just please, please fix the distance in the Beginner diff.
Good Luck! :D
Topic Starter
Muya

-Nya- wrote:

General:
Uncheck “Widescreen Support” in every diff. You don’t need it since you don’t have a storyboard.

Normal:
According to AiMod, one object is not snapped.00:31:208 (1,2,3,4,5,6) – Isn’t this too hard for a normal diff? The beat is also very fast, so I don’t recommend those triples. Maybe repeat sliders will work better or something like that. removed (5)


Hard:
Snapping issues according to AiMod.

fixed these, thanks!

changed mp3
thank you captin1!
Apricot
これはオフセット-1ですね。クドス下さい。
hehe
hello muya~ from queue

General

  1. fix the bg size.. 1024x768 or 1366x768~
  2. normal > hard spread might be not good, because hard has many use of 1/4 while normal i still quite simple. you can cut down on 1/4 for hard or make normal a bit more harder.
  3. mod is short, the map is already very well polished, i really like it.

Another

  1. AIBAT says: http://i.imgur.com/A5QDiTE.png
    1. 01:01:893 - duplicate green line
    2. 01:17:643 - snap to 01:17:664
    3. 01:28:057 - snap to 01:28:036
    4. 1:28:614 - snap to 01:28:593
  2. its my general opinion but.. i feel that the 1/6 in this map is too far and might not be easily readable and played as 1/4.
  3. 01:17:150 (2,6,7,8) - this is just break magnet ;_; anyway NC 8 since it repeat shorter than the rest, easier to read.
  4. 01:45:950 (1,2,3,4,5,6,7) - follow 00:03:608 (6,7,8,9,10) - ? :D

Insane

  1. AIBAT says: 01:01:893 - duplicate green line
  2. 01:00:521 / 01:12:864 / useless greenline
  3. 00:08:664 - strongly suggest add note here
  4. 00:14:150 - maybe here too but sound is not as loud
  5. 00:17:321 (6,7) - 3/2 spacing is hard... maybe connect to slider~
  6. 00:38:750 (3) - sound is much louder here than 00:38:579 (1,2) - , i suggest try to create more emphasis. http://i.imgur.com/SkKebgh.png
  7. 00:41:836 - put note
  8. 01:45:093 (6,7) - same as previous

Hard

  1. OD to 6.5, even if the map is somewhat hard in rhythm i think the OD is a little too high
  2. AIBAT says: 01:02:408 - duplicate green line
  3. 00:12:350 / 00:40:464 / 00:41:236 / 00:43:979 / 00:46:721 / 01:02:408 / 01:04:464 / 01:07:207 / 01:09:950 / 01:27:093 / 01:40:121 / 01:49:721 / 01:49:893 / 01:50:064 - useless green lines
  4. 01:12:864 - for the kiai, the rhythm might be a little too difficult for hard, it is also repetitive. i suggest maybe alternating between your current rhythm and http://i.imgur.com/gnJQw4s.png (i swapped the existing triples for reverses, and vice versa)

Normal

  1. 00:34:464 (1) - lol this is so lazy imo, you can make this harder.

Beginner

  1. too many NC, cut in half. NC every 2 measures instead.
Topic Starter
Muya

handsome wrote:

Another


  1. 01:01:893 - duplicate green line

Insane

  1. 01:00:521 / 01:12:864 / useless greenline

Hard

  • fixed section
fixed these thanks :)
Ranger
konnichiha

[Beginner]

  1. 01:14:236 (1) - spacing error a little
  2. 01:34:464 - add circle here? cause clap sound to hear in this part.
[Normal]

  1. 00:12:179 (4) - add finish or clap
  2. 00:28:464 (3) - how about change clap to finish?
  3. 00:39:264 (2) - add finish for good measure. it`s better to hear me :3
  4. 00:46:979 (1,2) - make same angle at 00:48:007 (4,1).
  5. 01:17:150 (2) - recommend add some hitsound at front.
  6. 01:28:121 (2) - ^
  7. 01:34:464 (3) - add finish for good measure. same reason
same make hitsound at other diff plz~

[Hard]

  1. 00:17:664 - add circle here?
  2. 01:17:664 (3) - touch the 01:17:150 (2) , unseat that.
[Hyper]

  1. 00:17:579 (7) - remove this?
  2. 00:42:521 (7) - spacing error, deliberately did that? i`m not recommend this :(
  3. 00:50:407 (8,9,10) - how about make like this?
sorry, can`t found something at Another :(
maybe i`m not much help...
anyway. Good Luck~ :)
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