forum

Dredg - Long Days And Vague Clues

posted
Total Posts
58
Topic Starter
Zarthbenn
This map has been deleted on the request of its creator. It is no longer available.
Divinius2613
Hey there how are you going?
From #Modreq!

Awesome song by the way, sounds wicked!

Divinius2613's Mod!
First things first, good maps are consistent maps. You're allowed to change it up, but if a combo is inconsistent then the map becomes confusing, and not really all that fun...

Secondly, there is a difference between difficulty and trickery. You're aim is to never trick the player, but come up with some combos that are difficult to master.

General

You might also need to trim off the end of your song. It's unrankable if your map has 20% of your song not-mapped.

Wow that BPM is at a ludacris speed! Haha. Not the actual BPM of the song though, so that's probably unrankable. I did a short timing, and i think a BPM of 130 is good, and offest of 213 is pretty spot on, perhaps change it to that.
It occurred to me that you might have had a BMP that high to make the speed of the sliders faster? If that's the case, that is what the "Slider Velocity" bar is there for, it adjusts the speed of all your sliders.

This is going to take a lot of work though, and you're probably going to have to adjust the timing and slider lengths of all your circles and sliders.

00:00:213 (1) - Set your Preview Point to here (on both diffs)

Insane (Vague Clues)

Alrighty, for starters, lets call this here 00:00:213 (1,2,3) a Mini Combo, which is Circle - Slider - Circle. To keep it consistent, that mini combo should be the same as the next mini combo starting at 00:01:136 (4) , but the problem is it's not the same, which gets confusing. The second Mini Combo is Slider - Circle Which kind of messes up the rhythm you get from the first Mini Combo. So this combo colour should be made up of the same 3 mini combos. I hope this is easy to understand.

I also think that you can increase the Circle Size by one notch... You don't have to, but that's generally where Insane maps are these days.

00:02:982 (1) - This should be the next combo colour

00:03:905 (1,2,3,4,5,6,7) - Should be the same as the first thing i mentioned.

00:12:521 (6) - Should start with a clap (once you clicked on it, it will highlight yellow. Then, click on the start of the slider to make it highlight red, then click "Clap")

00:13:136 (1,2,3,4,5,6) and 00:14:059 (1,2,3,4,5,6) - use the Polygon Circle Tool, in Compose > Create Polygon Circles... This create really nice and neat circles. You can then use Alt+G to swap the positions of two notes.

00:14:059 (1,2) - Swap these two around, makes much more sense.

00:14:982 (1,2,3,4,5,6,7,8) - This whole combo needs some Distance Snap adjustments. What the does is make sure all the notes are evenly placed, it's really effective for having your players make less mistakes with timing.

00:17:444 (3) - This overlap is a little bit awkward, maybe you could move it onto the side, or create a triangle like pattern.

00:18:675 (1,2,3,4,5,6,7,8) - Again, needs some distance snap adjustments.

00:21:136 (3) - This circle needs moving too.

00:28:059 (4,6) - Swap these, then these 00:28:828 (9,11), then these 00:28:982 (10,11), then... put a circle here 00:29:289 (12) at 324, 260, then swap these 00:29:289 (12,14), then swap 00:29:444 (13,14). Do that in that order and you should have a star combo, and the a star in a circle pattern, which is much better.

00:28:828 (9) - New Combo Color.

00:40:213 (6) - This slider will need a distance snap, because players will be tricked into thinking that comes right after the previous slider... when it does not.

01:04:982 (7) - Needs to be a note here, other wise it is more trickery.

01:13:136 (3,5) - Need to swap these.

01:20:828 (3) - Awkward overlap.

There are a lot of hitsounds you can add into the map, don't forget those! Adding things like a "Clap" when you hear a Snare from the drums is a good idea. That's what i think anyways.

Normal (Long Days)

The offset and BPM need to be changed exactly the same as the other diffs, or it is unrankable.

01:20:828 (3) - I think this slider could use some adjusting. I think you could shorten the length to this white tick at 00:18:059 (5), and then have it bounce back twice, so the slider ends at 00:18:674 (6) this white tick. I feel like that could work.

00:21:443 (4) - I think this slider should be shortened a little bit, the same as this one 00:25:136 (4)

00:26:136 (5) - this needs to be move to 00:26:059 (5), and made 1 notch longer.

00:27:597 (1) - This spinner needs to be shortened. Normal players will need a little bit of time to recover from a spinner like that.

00:55:597 (1,2,3,4) Between there, and here 01:03:289 (4) needs to be filled in more, it's pretty boring and empty to say the least.

And lastly, you need to do something about that end of the song...

Other then that, your Normal looks pretty solid man, keep up the good work!
Topic Starter
Zarthbenn

Divinius2613 wrote:

Hey there how are you going? Great!
From #Modreq!

Awesome song by the way, sounds wicked!

Divinius2613's Mod!
First things first, good maps are consistent maps. You're allowed to change it up, but if a combo is inconsistent then the map becomes confusing, and not really all that fun...

Secondly, there is a difference between difficulty and trickery. You're aim is to never trick the player, but come up with some combos that are difficult to master.

Tried to keep this in mind when updating the map, hopefully it worked out.

General

You might also need to trim off the end of your song. It's unrankable if your map has 20% of your song not-mapped.

Added section at the end for both difficulties (not sure if there is a feature in the editor that lets me cut the song off early.)

Wow that BPM is at a ludacris speed! Haha. Not the actual BPM of the song though, so that's probably unrankable. I did a short timing, and i think a BPM of 130 is good, and offest of 213 is pretty spot on, perhaps change it to that.
It occurred to me that you might have had a BMP that high to make the speed of the sliders faster? If that's the case, that is what the "Slider Velocity" bar is there for, it adjusts the speed of all your sliders.

I originally timed the BPM at 130 but was unsatisfied with the speed (so i tripled it). In retrospect I probably should have just used 1/8 to map everything and triple the slider speed (which I did). I guess having everything in the 'true' bpm is more practical.

This is going to take a lot of work though, and you're probably going to have to adjust the timing and slider lengths of all your circles and sliders.

No kidding, nearly everything was readjusted and re positioned. I tried to keep timing errors at a minimum (preferably zero) to the best of my ability.

00:00:213 (1) - Set your Preview Point to here (on both diffs) --> Done

Insane (Vague Clues)

Alrighty, for starters, lets call this here 00:00:213 (1,2,3) a Mini Combo, which is Circle - Slider - Circle. To keep it consistent, that mini combo should be the same as the next mini combo starting at 00:01:136 (4) , but the problem is it's not the same, which gets confusing. The second Mini Combo is Slider - Circle Which kind of messes up the rhythm you get from the first Mini Combo. So this combo colour should be made up of the same 3 mini combos. I hope this is easy to understand.

While I didn't fully understand the confusion caused by that section, I remapped it and tried to keep it as consistent as possible.

I also think that you can increase the Circle Size by one notch... You don't have to, but that's generally where Insane maps are these days.

Changed the circle size, might as well since im changing everything anyway.

00:02:982 (1) - This should be the next combo colour --> Done

00:03:905 (1,2,3,4,5,6,7) - Should be the same as the first thing i mentioned. --> Done

00:12:521 (6) - Should start with a clap (once you clicked on it, it will highlight yellow. Then, click on the start of the slider to make it highlight red, then click "Clap") --> Done

00:13:136 (1,2,3,4,5,6) and 00:14:059 (1,2,3,4,5,6) - use the Polygon Circle Tool, in Compose > Create Polygon Circles... This create really nice and neat circles. You can then use Alt+G to swap the positions of two notes. --> Was not aware of this feature. I changed alot of things around in that part with the changed timing so unfortunately I could not see your suggestion as you did. Section redone, adjusted for symmetry.

00:14:059 (1,2) - Swap these two around, makes much more sense. --> Done

00:14:982 (1,2,3,4,5,6,7,8) - This whole combo needs some Distance Snap adjustments. What the does is make sure all the notes are evenly placed, it's really effective for having your players make less mistakes with timing. --> Done to the best of my ability.

00:17:444 (3) - This overlap is a little bit awkward, maybe you could move it onto the side, or create a triangle like pattern. --> Done, including every instance of this combo.

00:18:675 (1,2,3,4,5,6,7,8) - Again, needs some distance snap adjustments. --> Done

00:21:136 (3) - This circle needs moving too. --> Done

00:28:059 (4,6) - Swap these, then these 00:28:828 (9,11), then these 00:28:982 (10,11), then... put a circle here 00:29:289 (12) at 324, 260, then swap these 00:29:289 (12,14), then swap 00:29:444 (13,14). Do that in that order and you should have a star combo, and the a star in a circle pattern, which is much better. --> Again, could not fully implement the suggestion with all the changes that had to be made with the timing. Section was redone.

00:28:828 (9) - New Combo Color. --> Done

00:40:213 (6) - This slider will need a distance snap, because players will be tricked into thinking that comes right after the previous slider... when it does not. --> Done

01:04:982 (7) - Needs to be a note here, other wise it is more trickery. --> Done

01:13:136 (3,5) - Need to swap these. --> Redone section

01:20:828 (3) - Awkward overlap. --> Done

There are a lot of hitsounds you can add into the map, don't forget those! Adding things like a "Clap" when you hear a Snare from the drums is a good idea. That's what i think anyways.

--> Took the suggestion and added more hit sounds (clap with snare included)

Normal (Long Days)

The offset and BPM need to be changed exactly the same as the other diffs, or it is unrankable. --> Done

01:20:828 (3) - I think this slider could use some adjusting. I think you could shorten the length to this white tick at 00:18:059 (5), and then have it bounce back twice, so the slider ends at 00:18:674 (6) this white tick. I feel like that could work. --> Done, tried to find and readujst all instances of this slider aswell.

00:21:443 (4) - I think this slider should be shortened a little bit, the same as this one 00:25:136 (4) --> Done

00:26:136 (5) - this needs to be move to 00:26:059 (5), and made 1 notch longer. --> Done

00:27:597 (1) - This spinner needs to be shortened. Normal players will need a little bit of time to recover from a spinner like that. --> Done

00:55:597 (1,2,3,4) Between there, and here 01:03:289 (4) needs to be filled in more, it's pretty boring and empty to say the least. -->Added notes to keep things 'interesting'.

And lastly, you need to do something about that end of the song... --> Added section.

Other then that, your Normal looks pretty solid man, keep up the good work! --> Thanks!
I am floored by the quality of your mod, Divinius. I really appreciate all the help and tips you have given me. Thanks!
Divinius2613
Hey there... I can't get enough of this song and was super impressed by the differences you made last time i modded the map.
- I mean of course the parts you redid... pretty good. See if i can give the modding another shot.

The Awful Divinius Mod
Insane (Vague Clues)

I noticed your objects (Sliders and Circles) are still... slightly off. I think you have the timing right, and it certainly feels better than last time, but i couldn't help myself looking through the editor to see what was up. Thus, i found out they still aren "snapped" to the timings (1/4 beats, or 1/3 beats, etc.) Hope this makes sense.

There simply a button you can press to snap everything to the nearest beat (Timing > Resnap All Notes) , Awesome right!?

Also, another thing... I think you might need to "Re-Calculate" slider lengths. I'm not 100% sure that all the sliders are the lengths they are meant to be. Slider length is dependent on the Slider Velocity in the Timing Section, and i feel like there were a few you may have missed. Thankfully... There is a button for that too! That's in Timing > Recalculate Slider Lengths. You're gonna have to go through and make sure that all the sliders are the lengths they need to be anyway. Hope fully, all you need to do is check them and not edit them all... i have little experience with this tool.

00:14:405 (9) - this circle should be snapped to 00:14:366 (9), 00:14:751 (10) should be snapped to 00:14:674 (10), and 00:14:866 (11) should be snapped to 00:14:828 (11). I feel as though 00:14:251 (8) shouldn't be there... i don't feel it fits with the song, but you can always do that.

I emphasize notes like 00:29:924 (2) and 00:30:847 (5) and 00:31:770 (8) etc. These ones probably will need looking at, only to make sure that the slider is on 1/6 beats. That probably didn't make a huge amount of sense, sorry about that.

I also want to emphasize the section starting at 00:44:520 (3) and ending at 00:55:135 (8) ... I mean no offense at all, but every single one of these sliders needs to be looked at... i feel like the recalculate tool won't do entirely what you want it to, so you made have to adjust the length of everyone of these to make sure they are snapped on correctly.

01:27:597 (7,8,9,10,11,12,14,13,15,16,18,17,19,20,22,21,23,24,25,26,27,28,29,30,31,32,34,33,35,36,38,37,39,40) - This is just INSANE lol. I don't mind a stream of notes, but at least make it possible, maybe like every 1/6th beat, that seems more reasonable :)

As for 01:38:597 (1) onward, i think i may have told you that you needed to map this or it can't get ranked, and i realize now that I'm wrong... er, in a way.
Yes, it is true that if 20% of your mp3 file is unmapped it's unrankable, but your map only has 15% of unmapped mp3. So it fits in the limitations. (Sorry if that made little sense)
Anyways, You can probably delete from that point onwards. The song will go to the score screen automatically, while the music plays. So don't worry about that.

Sounds

I want to start by saying i think you should increase the hitsound's volume from 36% to 66%

00:07:597 (1) - Maybe the start of all the sliders in this combo could use a "Whistle". Keep in mind that with the "Soft" sound set this sounds like a longer symbol.
00:11:289 (1) - Same as this combo.

Put "Finish" on 00:14:059 (7), 00:14:366 (9) , and these 3 00:14:674 (10,11,1).

Put "Clap" on the end of these sliders:
1. 00:15:136 (2)
2. 00:16:059 (6)
3. 00:16:982 (2)

Put "Finish" on these notes too: 00:17:751 (5,6,7,8,1)

MOAR CLAPZ
4. 00:18:828 (2)
5. 00:19:751 (6)
6. 00:20:674 (2)

MOAR FINISH
00:21:443 (5,6,7,8,1)
00:28:828 (1,3,4,5,1)

I think a "Finish" on the end of 00:42:213 (6) would be nice.
00:51:905 (1) - this one too.
00:53:751 (5) - and this one.
00:54:674 (7) - and... this one.
00:55:597 (1) - And finally this one.

And i think you should remove the "Finish" on the end of this slider here: 01:31:289 (5)

Normal
I'm not particularly good at lower diff maps... the only thing i can say is set the Beat Snap Divisor to 1/3 and snap all your notes again.
Terribly unhelpful, sorry about that. I just feel there's not much i can contribute to, it just seems so good lol.

I would add a sound section, but you may need more professional help for that, because i think i'd just add a Finish on the start of every note, and i'm not sure that's a good idea lol.

Sorry for the lacking mod. I understand if you don't give a kudosu for this, i just want to see this map get better, i still play it haha.
If you end up replying to this post and letting me know it isn't dead, I'LL SHOOT YE A STAR YAAAAAY.
Topic Starter
Zarthbenn
Thank you once again for the wonderful mod, it has been awhile since I looked at this map and your mod gave me motivation to look through and heavily edit it. I nearly entirely redid the Insane diff and will probably be redoing normal diff as soon as I can.

The map is not dead, I would like to have all the maps that I have submitted to be ranked but for some of my maps it seems like its past the point of no return to the point where people don't want to mod it. I don't really mind, because I end up learning so much about mapping from every map I make. I'm happy to go back and fix a map as long as someone is willing to mod, and thank you for being that person.

I think you might be too hard on yourself because (this might just be the noob mapper in me) from what I have seen so far on these forums, I think the quality of your mods deserves far more than the kudos that I can give. Thanks again.


The Not Awful Divinius Mod
Insane (Vague Clues)

I noticed your objects (Sliders and Circles) are still... slightly off. I think you have the timing right, and it certainly feels better than last time, but i couldn't help myself looking through the editor to see what was up. Thus, i found out they still are not "snapped" to the timings (1/4 beats, or 1/3 beats, etc.) Hope this makes sense.

Probably the biggest challenge that I encountered when making and editing this map was the timing. I cant seem to find any sheet music to reference where to put notes and sliders. Having it in 1/4 was not enough for some sections so I compromised by mapping it in 1/8. Everything should be snapped (at least according to aimod.

There simply a button you can press to snap everything to the nearest beat (Timing > Resnap All Notes) , Awesome right!?

Also, another thing... I think you might need to "Re-Calculate" slider lengths. I'm not 100% sure that all the sliders are the lengths they are meant to be. Slider length is dependent on the Slider Velocity in the Timing Section, and i feel like there were a few you may have missed. Thankfully... There is a button for that too! That's in Timing > Recalculate Slider Lengths. You're gonna have to go through and make sure that all the sliders are the lengths they need to be anyway. Hope fully, all you need to do is check them and not edit them all... i have little experience with this tool.

Im not sure why, but last time I edited this map I thought that all the sliders were the correct size. Coming back to it, I can see that alot of things were out of place. The slider length tool really helped.

00:14:405 (9) - this circle should be snapped to 00:14:366 (9), 00:14:751 (10) should be snapped to 00:14:674 (10), and 00:14:866 (11) should be snapped to 00:14:828 (11). I feel as though 00:14:251 (8) shouldn't be there... i don't feel it fits with the song, but you can always do that.

It seems like every time I edit this map, I end up redoing half the song. It seems like this time was no exception, I combed through the whole thing and redid, re-positioned and retimed a huge chunk of the song. It should look and feel completely different than what it was.

I emphasize notes like 00:29:924 (2) and 00:30:847 (5) and 00:31:770 (8) etc. These ones probably will need looking at, only to make sure that the slider is on 1/6 beats. That probably didn't make a huge amount of sense, sorry about that.

Section was redone.

I also want to emphasize the section starting at 00:44:520 (3) and ending at 00:55:135 (8) ... I mean no offense at all, but every single one of these sliders needs to be looked at... i feel like the recalculate tool won't do entirely what you want it to, so you made have to adjust the length of everyone of these to make sure they are snapped on correctly.

I did redo the timing on large parts of the song, but I cant seem to recall doing anything too drastic in this section. It sounds fine to me, but that could be just me.

01:27:597 (7,8,9,10,11,12,14,13,15,16,18,17,19,20,22,21,23,24,25,26,27,28,29,30,31,32,34,33,35,36,38,37,39,40) - This is just INSANE lol. I don't mind a stream of notes, but at least make it possible, maybe like every 1/6th beat, that seems more reasonable :)

New stream put in place, its longer and should be more 'hittable'.

As for 01:38:597 (1) onward, i think i may have told you that you needed to map this or it can't get ranked, and i realize now that I'm wrong... er, in a way.
Yes, it is true that if 20% of your mp3 file is unmapped it's unrankable, but your map only has 15% of unmapped mp3. So it fits in the limitations. (Sorry if that made little sense)
Anyways, You can probably delete from that point onwards. The song will go to the score screen automatically, while the music plays. So don't worry about that.

Thank goodness, I really didn't like having hit circles way past (what I think to be) the end of the song.

Sounds

I want to start by saying i think you should increase the hitsound's volume from 36% to 66%

Done

00:07:597 (1) - Maybe the start of all the sliders in this combo could use a "Whistle". Keep in mind that with the "Soft" sound set this sounds like a longer symbol.
00:11:289 (1) - Same as this combo.

Done

Put "Finish" on 00:14:059 (7), 00:14:366 (9) , and these 3 00:14:674 (10,11,1).

Done

Put "Clap" on the end of these sliders:
1. 00:15:136 (2)
2. 00:16:059 (6)
3. 00:16:982 (2)

Done, put claps on other sliders similar in pattern.

Put "Finish" on these notes too: 00:17:751 (5,6,7,8,1)

MOAR CLAPZ
4. 00:18:828 (2)
5. 00:19:751 (6)
6. 00:20:674 (2)

MOAR FINISH
00:21:443 (5,6,7,8,1)
00:28:828 (1,3,4,5,1)

I think a "Finish" on the end of 00:42:213 (6) would be nice.
00:51:905 (1) - this one too.
00:53:751 (5) - and this one.
00:54:674 (7) - and... this one.
00:55:597 (1) - And finally this one.

Done, Done, Done and Done. Added more sounds where sounded appropriate.

And i think you should remove the "Finish" on the end of this slider here: 01:31:289 (5)

Normal
I'm not particularly good at lower diff maps... the only thing i can say is set the Beat Snap Divisor to 1/3 and snap all your notes again.
Terribly unhelpful, sorry about that. I just feel there's not much i can contribute to, it just seems so good lol.

No worries! Im not really good at normal and easy modes as well, I will probably be redoing this difficulty.

I would add a sound section, but you may need more professional help for that, because i think i'd just add a Finish on the start of every note, and i'm not sure that's a good idea lol.
naoe dami
from #Modreqs
[Long Days]
00:00:674 (2,3) - blanket
00:02:982 (6,1,2,3) - make the end of slider in white tick
00:27:597 (1) - make the start of spin at 00:27:905
00:58:366 (7,8) - make it into slider
01:03:905 (1) - delete it, i think it doesn't fit with the song

well, when I play this map, I see some same pattern before, better to make another pattern (not copy paste), it make the map is more interesting :)
sorry, I can't mod insane
GLHF
Topic Starter
Zarthbenn
Thank you very much for your modest mod, every bit helps!

naoe dami wrote:

from #Modreqs
[Long Days]
00:00:674 (2,3) - blanket -->Done.
00:02:982 (6,1,2,3) - make the end of slider in white tick -->Redoing section as soon as I can
00:27:597 (1) - make the start of spin at 00:27:905 -->Done
00:58:366 (7,8) - make it into slider-->Done
01:03:905 (1) - delete it, i think it doesn't fit with the song-->Done

well, when I play this map, I see some same pattern before, better to make another pattern (not copy paste), it make the map is more interesting :)
Probably going to be either scrapping this diff or redoing it. I suck at making normal/easy.

sorry, I can't mod insane
GLHF
Ciyus Miapah
Hello

im checking your map, and i think you need to increase your Normal diff star rating cuz the gap between Normal and hard is high, and i think you should make Easy diff for this.

Before i mod this map, maybe you can do my tip i think

dont kd this, PM me in-game if you done with your map
Topic Starter
Zarthbenn
That's fair. Then I think il probably rework the diff to have a higher star rating and then either make an easy or find someone for a GD.

EDIT: I made some alterations to increase the difficulty of the normal diff. I think the spread is fine now. Also made an easy.
Krauv
YO. This is my 4th modded map. You're awesome. I love you. Now onto the map.

Easy
00:15:443 (1) - For easy, this hit circle is too close to the previous spinner and may throw off new players.
00:30:213 (1) - ^
00:32:059 (3) - move up a grid space
00:35:289 (1) - intentional to not stack on previous hit circle?
I'm just going to stop here. For an easy mode, the spacing of each circle should be relatively consistent the entire time. Easy is to help new players get into the game and the consistency will allow them to understand the game more.
Normal
00:09:136 (3) - hit circles shouldn't be behind sliders like this. Consider moving it to the side or just out of the way (guess they're considered the same thing).
00:10:982 (6) - ^
Spacing also seems to be an issue in this map. As it is with Easy, Normal (personally) shouldn't have spacing differences.
Hard
00:04:674 (4) - Stack on beginning of (1)
00:24:828 (4) - weird placement of a slider. Perhaps on top of (8)?
00:55:136 (7) - Beginning shouldn't be placed within previous slider
Long Days
00:22:136 (7,8) - stack on (5,6)
00:48:213 (1) - place directly on end of (10)
01:27:597 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Consider new combos to shorten this stream.
Vague Clues
00:23:905 (3) - place over (1,2)
00:29:751 (1) - place over previous hit circle or on (2)
00:41:289 (2) - would look better over (5)
00:41:905 (4) - ^
01:22:289 (2,3) - place over end of previous slider

OKAY, I'm sorry if I got weird or something through the mod of that, but of course, as always, these are suggestions. I may be stupid and irrelevant. But here you are. My mod. Yaaaaay. Good luck with your map!
Topic Starter
Zarthbenn

Krauv wrote:

YO. This is my 4th modded map. You're awesome. I love you. Now onto the map. -->Love you too man, Thanks for the mod!

Easy
00:15:443 (1) - For easy, this hit circle is too close to the previous spinner and may throw off new players.-->Readjusted end on spinner.
00:30:213 (1) - ^ -->Did same
00:32:059 (3) - move up a grid space-->Done
00:35:289 (1) - intentional to not stack on previous hit circle?-->Readjusted location on hitcircle
I'm just going to stop here. For an easy mode, the spacing of each circle should be relatively consistent the entire time. Easy is to help new players get into the game and the consistency will allow them to understand the game more. -->Went through through diff and readjusted spacing on certain parts.
Normal
00:09:136 (3) - hit circles shouldn't be behind sliders like this. Consider moving it to the side or just out of the way (guess they're considered the same thing). -->I was worried that it might be an issue, I can see how on a normal diff it might confuse players. Moved the overlapping sliders.
00:10:982 (6) - ^
Spacing also seems to be an issue in this map. As it is with Easy, Normal (personally) shouldn't have spacing differences. -->Understandable, went through and consitefied (new word) the spacing.
Hard
00:04:674 (4) - Stack on beginning of (1)-->Done
00:24:828 (4) - weird placement of a slider. Perhaps on top of (8)?-->Done, took suggestion
00:55:136 (7) - Beginning shouldn't be placed within previous slider-->Done, re-positioned
Long Days
00:22:136 (7,8) - stack on (5,6)-->Done
00:48:213 (1) - place directly on end of (10)-->Done
01:27:597 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20) - Consider new combos to shorten this stream.-->Done
Vague Clues
00:23:905 (3) - place over (1,2)-->Done(nice catch)
00:29:751 (1) - place over previous hit circle or on (2)-->Done
00:41:289 (2) - would look better over (5)-->Done
00:41:905 (4) - ^-->Done
01:22:289 (2,3) - place over end of previous slider-->Done

OKAY, I'm sorry if I got weird or something through the mod of that, but of course, as always, these are suggestions. I may be stupid and irrelevant. But here you are. My mod. Yaaaaay. Good luck with your map!-->Thanks man! Good luck with yours!
Lally
#queue

General
  1. I don't get the point of using an immage as SB just without tranformation,is not better to change the BG and that's it? imo is no point to keep the actual BG ò.ò
  2. since i presume all the diffs are made by you you should have the same kiai in all the diffs
  3. add some audio lead-in
gonna ppoint just unrankable things:

Hard
  1. 00:02:520 (2,3) - the reverse arrow should be never covered
  2. 00:06:674 (3,1) - the reverse arrow should be never covered
  3. 00:46:828 (3,4) - the reverse arrow should be never covered
  4. 00:49:136 (1) - what is this really D:
  5. 00:56:674 (5,1) - the reverse arrow should be never covered

Normal
  1. 00:13:136 (1,1) - not enought recovery time after spinner
  2. 00:27:905 (1,1) - not enought recovery time after spinner
  3. 01:12:828 (1,1) - not enought recovery time after spinner
  4. 01:27:443 (1,1) - not enought recovery time after spinner
Easy
  1. 00:13:136 (1,1) - not enought recovery time after spinner
    and again and again
Topic Starter
Zarthbenn
Thanks for your mod. Im looking forward to seeing Underwear ranked!

Lally wrote:

#queue

General
  1. I don't get the point of using an immage as SB just without tranformation,is not better to change the BG and that's it? imo is no point to keep the actual BG ò.ò-->Point taken, only one BG now.
  2. since i presume all the diffs are made by you you should have the same kiai in all the diffs-->Fixed.
  3. add some audio lead-in.-->Dont really agree with this.
gonna ppoint just unrankable things:

Hard
  1. 00:02:520 (2,3) - the reverse arrow should be never covered
  2. 00:06:674 (3,1) - the reverse arrow should be never covered
  3. 00:46:828 (3,4) - the reverse arrow should be never covered
  4. 00:49:136 (1) - what is this really D: -->Heh, was worried that it might be a bit unorthodox and look lazy, but point taken. Redid section.
  5. 00:56:674 (5,1) - the reverse arrow should be never covered
-->Made changes so reverse arrows are no longer covered. I can see how that would be confusing from a gameplay perspective.

Normal
  1. 00:13:136 (1,1) - not enought recovery time after spinner
  2. 00:27:905 (1,1) - not enought recovery time after spinner
  3. 01:12:828 (1,1) - not enought recovery time after spinner
  4. 01:27:443 (1,1) - not enought recovery time after spinner
-->Added 3 extra ticks of recovery time to each spinner. Hopefully this will be enough.

Easy
  1. 00:13:136 (1,1) - not enought recovery time after spinner
    and again and again
-->again, Added 3 extra ticks of recovery time to each spinner.
Noffy
Hello there with a mod from The Banana Queue!
Hopefully this will be helpful

This is made up more of general recommendations rather than being an actual mod so don't do the kudosu giving unless it is substantially helpful in more ways than one.

[General]
I really like the naming scheme of Long Days and Vague Clues for the insane and extra diffs but unfortunately you have to take a look at this quote from the ranking criteria rules:
  1. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
So either you'll have to come up with a spread of names that clearly indicate the difficulty level, or rename Long Days to Insane.

[Easy]
Jumps are not recommended to be used in an easy often, if at all.
In this difficulty your distance snap is all over the place, which can be confusing for new players.
I highly recommend moving everything around to be distance snapped to one set distance instead of going from 1.0 to 2.8 to 1.5 to 1.3 to .8 to 1.3 again and so on.
This may take some time but will be very worthwhile in making easy, well, easier.
Once you do this pm me and I'll be glad to mod this difficulty again/properly since I can't really say much about it besides that for now.

[Normal]
What this is basically easy with higher song set up values and some more circles here and there.
I can see from the mod history that you didn't originally have an easy, but an Easy and a Normal also shouldn't be too too similar.
Which isn't really a problem in my opinion, but it does suffer from the same distance snap issues that easy does. Minor jumps may be okay as long as they make perfect and utter sense, but having it all over the place again, is rather confusing.

[Hard]
Some jumps are okay and the distance snap in this difficulty is much better in consistency compared to easy and normal, but you may want to check it again.
00:05:751 (1,3) – Overlaps like this can look strange and should be avoided unless you know how to make them look super good. You should probably go through and check/fix overlaps in this map and fix the ones that aren't intentional/made to look good.
00:17:751 (4,6,1) - ^^ + an overlap like this can make the map a bit harder to read than it should be.
00:23:905 (8,2,4) - If this was a higher difficulty with a higher ar, this would be okay, but as it is now it's just confusing 'n';
00:26:520 (3) – Unless they're made for a specific purpose/shape, sliders with simple curves like this should usually be kept to being 3 points long (head, middle anchor, end) the same applies to other sliders in this difficulty and in the Long Days difficulty.
00:52:366 (1,2,3,4,5,6) - I think this idea is really cool! But it could probably be even better by being 3 point sliders for the reason I mentioned above. For example: Kind of like how you did 01:05:905 (1,2,3,4,5,6,7) -

[Long Days]
00:15:136 (2,2) – This overlap is almost mean in how much more difficult it makes looking at the map and seeing how to play it next.

[Vague Clues]
This is in the realm of too hard for me to play to see how it flows so I can't really say much here especially since it seems free of the overlap problems.
00:37:597 (4,5) - Claps on the ends in the reverse sliders like these can sound a bit out of place.
Topic Starter
Zarthbenn
This is absolutely a big help, thank you for thoroughly explaining whats wrong with each diff. I will be working through this mod tomorrow as it will definitely take some time, but thanks again for being concise and easy to understand.

Dorothy's mod

dorothy3242 wrote:

Hello there with a mod from The Banana Queue!
Hopefully this will be helpful

This is made up more of general recommendations rather than being an actual mod so don't do the kudosu giving unless it is substantially helpful in more ways than one.

[General]
I really like the naming scheme of Long Days and Vague Clues for the insane and extra diffs but unfortunately you have to take a look at this quote from the ranking criteria rules:
  1. A difficulty's name must indicate its level of difficulty, with the exception of the hardest level of difficulty in a set. The mapset's hardest difficulty may use an appropriate custom difficulty name, unrelated to a username. Mapsets may also use a complete set of custom difficulty names that clearly indicate their level of difficulty to the player. Marathon maps with a single difficulty may use free naming.
So either you'll have to come up with a spread of names that clearly indicate the difficulty level, or rename Long Days to Insane.

-->Didn't catch that, originally thought that as long as they were the hardest difficulties the name didn't matter. Shame, but rules are rules. Changed the name.

[Easy]
Jumps are not recommended to be used in an easy often, if at all.
In this difficulty your distance snap is all over the place, which can be confusing for new players.
I highly recommend moving everything around to be distance snapped to one set distance instead of going from 1.0 to 2.8 to 1.5 to 1.3 to .8 to 1.3 again and so on.
This may take some time but will be very worthwhile in making easy, well, easier.
Once you do this pm me and I'll be glad to mod this difficulty again/properly since I can't really say much about it besides that for now.

--> Went through the diff and changed everything to a single distance snap (1.5). There are some exceptions, but it should be pretty clear.(hopefully)

[Normal]
What this is basically easy with higher song set up values and some more circles here and there.
I can see from the mod history that you didn't originally have an easy, but an Easy and a Normal also shouldn't be too too similar.
Which isn't really a problem in my opinion, but it does suffer from the same distance snap issues that easy does. Minor jumps may be okay as long as they make perfect and utter sense, but having it all over the place again, is rather confusing.

-->Again, went through and everything is now one unified distance snap.

[Hard]
Some jumps are okay and the distance snap in this difficulty is much better in consistency compared to easy and normal, but you may want to check it again. -->Made minor tweaks to some spacing to keep it consistent.
00:05:751 (1,3) – Overlaps like this can look strange and should be avoided unless you know how to make them look super good. You should probably go through and check/fix overlaps in this map and fix the ones that aren't intentional/made to look good. -->Changed overlaps to not overlap, went through and changed instances of this.
00:17:751 (4,6,1) - ^^ + an overlap like this can make the map a bit harder to read than it should be.-->^^
00:23:905 (8,2,4) - If this was a higher difficulty with a higher ar, this would be okay, but as it is now it's just confusing 'n';-->Changed section.
00:26:520 (3) – Unless they're made for a specific purpose/shape, sliders with simple curves like this should usually be kept to being 3 points long (head, middle anchor, end) the same applies to other sliders in this difficulty and in the Long Days difficulty. -->Fixed most sliders where it didn't make any sense to have more than 3 points.
00:52:366 (1,2,3,4,5,6) - I think this idea is really cool! But it could probably be even better by being 3 point sliders for the reason I mentioned above. For example: Kind of like how you did 01:05:905 (1,2,3,4,5,6,7) - -->Changed all to 3 point sliders.

[Long Days]
00:15:136 (2,2) – This overlap is almost mean in how much more difficult it makes looking at the map and seeing how to play it next. -->Changed to have it not overlap, hopefully after this initial part, reading similar patterns will be easier.

[Vague Clues]
This is in the realm of too hard for me to play to see how it flows so I can't really say much here especially since it seems free of the overlap problems.
00:37:597 (4,5) - Claps on the ends in the reverse sliders like these can sound a bit out of place. -->Removed claps.
yugijedi
Heyho,

from yugi's timer modding queue.

General

- The beatmap does not flow really good because the difference of slider speed and object distance is too far.
- Please change you diff names, for example hard is not hard!
- If you use 1/3 or 1/6 you have to make it comfortable for the player. The player should notice and understand such patterns, otherwise it will feel weird. The big problem is to distinguish between 1/4 and 1/3 or 1/6.

Easy

Easy diffs should have one constant distance space, otherwise it's not rankable.

00:03:905 (1) - Slider 1/6 too long
00:15:443 (1,2,3) - A beginner does not understand this rhythm. Change these 3 circles into sliders so that this beat gets introduced to the player! After that he will probably understand it, so 00:19:136 (1,2,3) - can stay circles.
00:43:597 (1) - This spinner is way too short for a beginner.
01:31:366 Don't leave it blank?!

Normal

Also constant spacing recommended

00:03:905 (1,2,3,4,5,6,7) - The time (!) distance between these objects goes not with the rhythm. It's not well playable.
00:11:289 (1,2,3,4) - same
00:22:828 (1,2,3,4,5) - same and all patterns like this...
00:43:597 (1) - spinner too short
01:31:366 Don't leave it blank?!

Hard

AR: 7 or 8

00:12:828 place circle here, the blank is weird
00:07:597 (1) - sliders with a length like this one, should be as long as 00:06:674 (3) - , otherwise there completely failing in rhythm. -> no play flow
place 01:05:289 (6,7) - closer to each other because they're closer in time and the player doesn't not know the rhythm.
01:22:983 (1,3) - slider length is bad.. -> no play flow
01:27:444 (6,1) - to close to each other

Insane

AR: 8 or 9

00:00:366 (2,4,6) - slider again.... they COULD be ok, but jst without a repeater, this feels so weird, sorry.
00:31:597 (9) - maybe NC?
00:21:443 (5,6,7) - blanks like this pattern are not playable! No one can read them at this AR. space them better.
00:36:982 (4,5) - bad jump after blanks
00:52:828 (3,4) - don't place two of the same sliders onto each other.. You are unable to see them

Vauge Clues

- probably the best diff
- try to fix your triples, the player should be able to differ between different triples and it's very hard to notice when exactly the next object has to be hit, because they'r 1/6.

These are just some very crucial thoughts on your map. There are much other important things you should look at if you want this ranked~

nice song ;)
Topic Starter
Zarthbenn
Thank you very much yugijedi for your mod.

yugijedi's mod

yugijedi wrote:

Heyho,

from yugi's timer modding queue.

General

- The beatmap does not flow really good because the difference of slider speed and object distance is too far. -->Changed instances of changing slider speed (this only occurred in normal and easy)
- Please change you diff names, for example hard is not hard! -->Not exactly sure what this means, but I changed easy to be within the star diff critera of easy (under 1.5). Hard is within that criteria (below 3.75).
- If you use 1/3 or 1/6 you have to make it comfortable for the player. The player should notice and understand such patterns, otherwise it will feel weird. The big problem is to distinguish between 1/4 and 1/3 or 1/6. --> I don't really understand how I could translate better that the map is in a 1/6 (the song is 3/4 time signature as far as i can tell). Most of my combos are done in threes.

Easy

Easy diffs should have one constant distance space, otherwise it's not rankable. -->Once again I went through and made sure everything was distance snapped (For easy it was 1.2x)


00:03:905 (1) - Slider 1/6 too long -->Fixed
00:15:443 (1,2,3) - A beginner does not understand this rhythm. Change these 3 circles into sliders so that this beat gets introduced to the player! After that he will probably understand it, so 00:19:136 (1,2,3) - can stay circles. -->Done
00:43:597 (1) - This spinner is way too short for a beginner. -->Extended spinner
01:31:366 Don't leave it blank?!-->If you are talking about the ending being unmapped, it is within the critera. (20% of a song, the song is 1:51 seconds [111 seconds] and the unmapped ending is 21 seconds. 21/111 is .18 [18%])

Normal

Also constant spacing recommended -->Everything should be snapped to a 1.5 distance snap.

00:03:905 (1,2,3,4,5,6,7) - The time (!) distance between these objects goes not with the rhythm. It's not well playable.
00:11:289 (1,2,3,4) - same
00:22:828 (1,2,3,4,5) - same and all patterns like this...
-->Remapped those patterns to better fit with the song.
00:43:597 (1) - spinner too short -->Extended spinner.
01:31:366 Don't leave it blank?! -->See easy

Hard

AR: 7 or 8-->Chose AR7

00:12:828 place circle here, the blank is weird-->Fixed
00:07:597 (1) - sliders with a length like this one, should be as long as 00:06:674 (3) - , otherwise there completely failing in rhythm. -> no play flow -->Dont fully agree with this, the two sliders are considerably close enough together and are both visible with AR7. In addition, this new combo is in sync with the added instrument that comes in at 7.5s mark so the rhythm should be there.
place 01:05:289 (6,7) - closer to each other because they're closer in time and the player doesn't not know the rhythm. -->Fixed
01:22:983 (1,3) - slider length is bad.. -> no play flow -->That entire section was off beat, readjusted and it now goes with the rhythm.
01:27:444 (6,1) - to close to each other -->Fixed

Insane

AR: 8 or 9 -->Was already at AR:8, I think its fine.

00:00:366 (2,4,6) - slider again.... they COULD be ok, but jst without a repeater, this feels so weird, sorry. -->It goes with the violin up and down the scale, Im not really understanding how its weird.
00:31:597 (9) - maybe NC? -->Fixed this and similar patterns.
00:21:443 (5,6,7) - blanks like this pattern are not playable! No one can read them at this AR. space them better. -->Changed that section, after this instance it should be readable at the next similar section.
00:36:982 (4,5) - bad jump after blanks -->Fixed
00:52:828 (3,4) - don't place two of the same sliders onto each other.. You are unable to see them -->Changed section.

Vauge Clues

- probably the best diff
- try to fix your triples, the player should be able to differ between different triples and it's very hard to notice when exactly the next object has to be hit, because they'r 1/6. -->Changed around some parts to better highlight the triples.

These are just some very crucial thoughts on your map. There are much other important things you should look at if you want this ranked~

nice song ;)
yugijedi
General

- If you use 1/3 or 1/6 you have to make it comfortable for the player. The player should notice and understand such patterns, otherwise it will feel weird. The big problem is to distinguish between 1/4 and 1/3 or 1/6. --> I don't really understand how I could translate better that the map is in a 1/6 (the song is 3/4 time signature as far as i can tell). Most of my combos are done in threes.

I just meant that you shoudn't use BOTH of them at an easy, normal or hard. For example the length of you sliders. If the AR is very low, the player cannot distinguish between a repeating slider which is 2/3 long and an 1/2 long one. A more important example are the circles for example here:

00:50:982 (1,2,3,4,5) - (Hard diff), its hard to know which rhythm they follow. You can introduce this 2/3 rhythm to the player first using sliders and if this pattern apppears again, use circles.

Hope I could help.
Topic Starter
Zarthbenn
Okay, I think I understand more what you mean. Thank you for explaining.

I will be looking at these 3 diffs later today, I believe only normal and hard diff uses 1/2 and 2/3 beat sliders (normal only has 3 instances of this, from what I found) I will try and look through and fix what I can see.

Made some revisions to the Hard diff in many places, things should be overall more consistent now. I think I also made some tweaks to normal diff aswell.
mrturtle99
Hi from my modding queue~
1/6th, oh my, haven't seen that in awhile.
General Stuff
Take The Pariah, The Parrot, The Delusion out of source and put it in tags, as source is only for the videogame, tv show, etc that the song was included in (if there was one).
Easy
00:27:443 (1) - I don't think this needs to be a NC
01:09:136 (4) - this doesn't sound right in the rhythm, maybe change it to........something like this?
01:25:750 (1) - this slider end isn't snapped
Normal
Looks fine
Hard
00:52:213 (3) - I think the NC should start here, not on 00:52:366 (1) -
01:24:827 (1) - slider's end isn't snapped
Insane
Looks Fine
Vague Clues
01:27:597 (1) - Yeesh that's a long stream. I suggest NC's at 01:28:520 (13,25) -
show more
Please sign in to reply.

New reply