Hello CakiP !
from pm request :3
NOTE: Some things might have already been fixed, since you updated the mapset while is was modding it
General
* Haruru's Normal has a different offset (only the first timing point). Haruru has the first red line at 00:00:504, while all the other diffs have it at 00:01:245. Please make it consistent.
* You should also make the KIAI time consistent in all diffs. Easy had the KIAI start on 00:58:636, while the other diffs have it at 00:58:626 (-10ms). You also have different KIAI end times, Haruru has the KIAI end on 01:19:495, the Easy diff at 01:26:462, and the other two diffs at 01:26:452. Please make it consistent here as well.
* After you fix the timing in all the diffs, add a minimum of '
765ms' of audio lead-in manually.
* There are a couple problems with your current background. It's more than 1MB, so try to reduce it to around 500KB or lower. Also, the resolution is '
1174x768' instead of the recommended '
1366x768'.
This can all be fixed by downloading this new .jpg image. Don't forget to remove the old BG and re-add the new background in all diffs! * I don't know if the video should be considered
NSFW. Ask a BAT/QAT about this, if they do consider it at NSFW, it's better to remove it (and maybe include a seperate download link with video in the description)
Easy
* Maybe add a '
slidertick.wav' with a hitnormal sound for this diff only.
* 00:08:201 (1) - I think you can move this slider up a little bit to maintain the nice circular flow you have.
* 00:09:288 (2) - Hmm.. you do have a whistle here, but you didn't add one at 00:05:810 (2) - . I'd make it consistent.
* 00:12:984 (2) - You should ask some other people as well, since it's probably just me, but I feel a clap is sufficient here, since you already had 2 finishes before this, this one sounds a bit spammed now.
* 00:17:331 (4) - I don't think the clap on the reverse is really needed, since the bass is actually already 1/2 earlier on the red tick, and you didn't put a clap in the Insane diff.
* 00:20:375 (4) - Add clap on the repeat as well? There's a bass sound here.
* 00:24:288 (4) - Same thing I mentioned about removing the clap on the repeat. Again, it's also not in the Insane diff o_o
* 00:31:244 (4) - ^
* 00:39:940 (2) - ^ (slider end)
* 00:48:201 (3) - I think a whistle on the reverse would sound better and it'd create a nicer atmosphere that'd compliment the song very well imo, rather than a clap which is too loud here imo.
* 01:26:462 (1,2,3) - Try a rhythm like this? Slider (3) is offbeat now, since the strong beat is on the slider end. You want to have the downbeat clickable most of the times, and I recommend you to do that here as well. Would also make it rhythm-wise consistent with 00:15:158 (1,2,3) -
* 01:35:810 (1) -
Unsnapped slider end!Rhythm and placement is fine to me, but I see that the hitsounds are not consistent with the Insane diff. I highly recommend to make it at least somewhat the same as the Insane diff o3o/ Haruru's Normal
* 00:07:974 (1) -
I recommend deleting this done, because a Normal diffs needs a 2-beat pauze after a spinner, and by removing this note, this unrankable issue can be fixed. If you are worried about it not covering the sound at all, (2) gives enough emphasis already imo. * 00:12:104 - I think you forgot to choose the Normal sampleset on the slider end here.
* 01:09:061 (1) - Add finish on slider head? There is a cymbal sound o_o
* 01:22:104 (3) - I'd personally add a whistle on the head, to emphasize the vocals even better (like Mochi's diff)
* 01:34:930 (1) - Add finish like all the other diffs?
The patterns and rhythm look very clean and play nicely. Good job! I think it really fits well with a calm but cheery song like this one =w= Mochi's Hard
* 00:20:800 (5,7) - Place these at (352,32) for better DS. The weird 1.27x mini-jump you have now is not needed here, since you didn't put something like this for example at 00:23:191 (3,4) -
* 00:26:887 (4) - Nazi, but move just a little bit closer to (3)'s end so you have DS under 1.24x. I consider this as 1.3 now.
* 00:42:539 (5) - I'd add an 'Auto'-clap here instead, since there is a bass sound here instead of a clap-like hitnormal.
* 00:58:191 (3) - Maybe add a little curve here as well? All the other sliders in this particular combo do have one owo
* 00:58:626 (4) - NC for KIAI start?
* 01:01:669 (4) - I highly recommend mapping the finish out, especially in KIAI time. Try this rhythm?
* 01:04:278 (2,3) - Small issue, but I find this jump a little too big. Try to reduce it to 2.1? This is one of the biggest jumps in your mapset, and I don't think it's really necessary here, and this is not a slider-to-slider rhythm where it could work ^^
* 01:07:321 (1,2) - Please fix this blanket, it's really off :<
* 01:35:810 (1,2,3) - Move this note upwards for a similar flow like 01:00:365 (1,2,3) - ?
Mochi's Hard is always one of the best Hard diffs :3 Insane
* 00:04:713 - The sound here on the slider end is really strong, and in soft parts like this you want to make this clickable! Because trying to emphasize this strong note with just a slider end is not recommended and it can make this part way more fun if you did map it out :3 Try something like a 1/2 slider + circle.
* 00:11:017 (4,5,1) - I highly recommend spacing this out. With a calm song like this the AR is (usually) not that high, so this stack is really hard to read, because of the overlapping approach circles from different beat snap divisors. Try a triangle pattern here, would make it more readable owo
* 00:20:148 (1,2) - Are these supposed to be a blanket? If it should be, then I think you can improve it a bit, by moving (2) a bit down, and maybe a little to the left. Don't forget to keep your DS!
* 00:27:539 (1,2,3,4) - Well, these notes are much stronger and louder than for example 00:26:452 (3,4,5) - . So imo, the DS between (1,2) and (3,4) should be bigger.
* 00:35:148 (4,5) - CTRL+G for rhythm only? Because 00:35:365 (5) - is now offbeat, and if you ctrl+g for rhythm only then the hitnormal at 00:35:582 - is emphasized much better then now.
* 00:39:278 (1) - This one is also offbeat! I think you should really make the finish actually clickable here. I suggest you to take a look at Mochi's diff here, since a triplet works well here.
* 00:42:756 (8) - An 'Auto'-clap fits better here with the bass, since there's no clap-like sound in the song.
* 01:02:104 (1,2) - This anti-DS doesn't fit here well imo. It's really hard to read and might confuse the player, especially since you stacked the next slider here as well. I'd space these out.
* 01:16:669 (3,4) - ^ (well here it's less confusing, since you don't have an extra slider here)
* 01:15:365 (4,5) - I think the distance here should be bigger than 01:14:930 (2,3) - , because there's a hitnormal at (5), so the large jump should be there imo.
* 01:22:539 (5,1) - This distance here is also a bit hard to read, since the distance between (4,5) and (5,1) are the same, but (5,1) has a break in between. Maybe it's just me, but try another pattern.
There are some offbeat things here and there, but at least they fit. Also, you may apply some hitsounds things I mentioned at Easy since they sometimes also apply to this diff, but overall nice map! I like your usage of jumps and it plays really well c: - get some more mods and this diff should be good to go!Cute map and song!
Chata <333333will star this later maybe (when i have some kds left ;_;)
if you have any questions me feel free to ask me :3
good luck with this lovely mapset =w=