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Natsume Chiaki - Sentimental na Aiboshin

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Total Posts
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Topic Starter
Natsu
This beatmap was submitted using in-game submission on jueves, 15 de enero de 2015 at 19:56:36

Artist: Natsume Chiaki
Title: Sentimental na Aiboshin
Tags: Love Heart GUMI vocaloid megpoid gero
BPM: 150
Filesize: 7986kb
Play Time: 03:14
Difficulties Available:
  1. Easy (1,33 stars, 155 notes)
  2. Hard (3,09 stars, 447 notes)
  3. Insane (4,16 stars, 624 notes)
  4. Normal (2,04 stars, 285 notes)
Download: Natsume Chiaki - Sentimental na Aiboshin
Information: Scores/Beatmap Listing
---------------
Music & Lyrics: なつめ千秋 (Natsume Chiaki) : http://www.nicovideo.jp/watch/sm23499767
Vocals : GUMI

Mapset by me
Storyboard by Gero
Vhy
http://puu.sh/ddRHZ.jpg

I'm Sorry...
am i cool and kawaii now?
LexiaLovesU
Im Sorry
Gero
Im Sorry
koreapenguin
Im Sorry
koreapenguin
I DON'T CARE ABOUT DUBBLE POST


General
  1. seem haven't SB then doesn't need disabled this
  2. about 'soft-hitclap.wav' http://puu.sh/e8V4J/8810d6ffb5.png seem have some 4.9ms empty. ya i know 10ms or more is unrankable but sitll, you might better remove the delay, edit : http://puu.sh/dlbyP/011e169e1d.wav
  3. @BG :

Easy
  1. 00:04:739 (1,2) - how about swap new combo here? 00:04:739 - there is downdrift and change up new bar on here 00:05:139 - it's better
  2. 01:10:939 (1,2) - swap new combo here, for follow vocal. even this 02:02:139 (1,2) - , 03:00:539 (3,1) -
  3. 00:43:739 (1) - delete finish here, do you think this finish is match with this point? i think it's noise

    nothing to say, clean easy diff \o/

Normal
  1. about AR, this song is not fast enough to use AR5 i think AR5 is fast so how about use 4.5?
  2. 00:34:739 (5) - seem vocal until here 00:35:339 - also there is more strong becuz same time in with drum's snare, so how about emphasis on 00:35:339 - here? make like this http://puu.sh/e8XFj/6fb128f88f.jpg

Hard
  1. 00:14:339 (4,5,6) - how think about this? i think it's some weird becuz 00:14:539 (6) - this slider... but i don't know just feel so it is. so how about change like this? http://puu.sh/e8YOR/3e803a567d.jpg
  2. 01:01:939 (1,2,3) - waaa, it would be hader to read in this diff. i don't want recommend this how about make more easier? like this http://puu.sh/e8ZJz/bc58ae06e1.jpg seem better than previous rhythm
  3. 01:53:139 (1,2,3) - same as ^
  4. 02:46:739 (3) - it's not bigproblem just feel so this slider is doesn't fit that point, so how about this? http://puu.sh/e903n/8468228d08.jpg emphasis on 02:46:939 - here, it will be nice to play

Insane
  1. 01:45:739 (6,7,8,9) - do you think this jump is fit with song? hum... i don't think so imo, 01:45:839 - there is quiet song. well, it up to you

that's all :3
Topic Starter
Natsu
koreapenguin

koreapenguin wrote:

I DON'T CARE ABOUT DUBBLE POST :o


General
  1. seem haven't SB then doesn't need disabled this actually Gero is making one I think

Easy
  1. 00:43:739 (1) - delete finish here, do you think this finish is match with this point? i think it's noise about this I like how it sound with the music

Normal
  1. about AR, this song is not fast enough to use AR5 i think AR5 is fast so how about use 4.5? actually 5 fit, since there are a lot of 1/2 rhythm + some patterns that get overlaped with less AR, that's why
  2. 00:34:739 (5) - seem vocal until here 00:35:339 - also there is more strong becuz same time in with drum's snare, so how about emphasis on 00:35:339 - here? make like this I'm following vocals mostly

Hard
  1. 01:01:939 (1,2,3) - waaa, it would be hader to read in this diff. i don't want recommend this how about make more easier? like this http://puu.sh/e8ZJz/bc58ae06e1.jpg seem better than previous rhythm personally I don't think this is hard to read, there is not way to broke combo here, keeped for now
  2. 01:53:139 (1,2,3) - same as ^ ^
  3. 02:46:739 (3) - it's not bigproblem just feel so this slider is doesn't fit that point, so how about this? http://puu.sh/e903n/8468228d08.jpg emphasis on 02:46:939 - here, it will be nice to play prefer the current one, since the vocals are the same in the 3 points :c

Insane
  1. 01:45:739 (6,7,8,9) - do you think this jump is fit with song? hum... i don't think so imo, 01:45:839 - there is quiet song. well, it up to you keeped for now, I feel it fit, but more opinions will be nice

that's all :3

thanks :3
El SolarBeam
Im sorry M4M from your queue xD


[Easy]
  1. 00:54:939 (2) - I think it could be better to extend the slider to 00:55:739 since there's a stronger beat there
  2. 01:18:139 (3) - How about 1/1 slider and a circle? I mean, it's just a waste if the strong beat on 01:18:939 just emphasized by slider tail (can be applied on 02:09:339 (3) - as well)
  3. 03:09:539 (1) - Rise the gradually reduced volume a bit? Just want to play safe here since the last volume is 5% which I'm not sure of its rankability (and the other diffs as well)
  4. 01:41:339 (1,2) - Is it intentional not to make it parallel? It's indeed fine, but somehow feels inconsistent

[Normal]

  1. 01:51:739 (3) - I always concerned about assymetrical wave slider like this, looks unintentional but maybe it's just me
Wow clean


[Hard]

  1. 00:55:939 (3) - How about 1/4 slider here? The way you use 1/4 repeating slider make it feels off if you ignore the sound on the previous blue tick
  2. 01:01:939 (1) - Just my opinion, but I think the slider just need to be repeated once, not twice. I won't say it as overmap, but it just sounds better
  3. 01:02:339 (2,3) - I recommend to swap the number of repeat, so at least (3) will start on the white tick, which plays better, rather that starting both on the red tick like the current state
  4. 01:13:739 (3,4) - It would be such a waste if the downbeat is emphasized by a slider tail like this imo. How about swapping the rhythm position? So the downbeat can be emphasized by circle instead
  5. 01:53:139 (1,2,3) - The same case which I pointed out on the previous kiai
  6. 01:56:539 (3,4,1) - How about this? Better transition I suppose
  7. 02:45:739 (2,1,2,3) - This instrument-vocal-instrument-vocal makes me a bit confused orz. How about deleting 02:45:939 (1) - ? Plays better for me, at least

[Insane]

  1. 01:04:339 (7) - How about moving it a bit more to the left? So it can make a better drop-off flow with the next slider
  2. 02:10:239 (1) - Try to extend it until the downbeat, since it has stronger beat (and the other diffs as well, I've just realized)
  3. 03:08:939 (3) - ctrl+g and move the circle to the head afterward? It would make nice circular motion rather than the current drop-off imo
it's been a long time since I mod something as clean as this orz, take my star as bonus :3
Mortem
Hello. M4M.
you don't have to take my mod seriously.

Easy
02:10:339 (1) - end spinner at 02:13:339. it fits better imo.

Normal
00:23:539 (4,3) - Stack?
00:27:739 (2) - Start NC here.
01:09:939 (5,2) - Stack?
01:37:539 (6,3) - ^
01:40:939 (6,3) - ^
02:10:239 (1) - Same as easy.
03:03:539 (5,7) - Not stacked properly.

Hard
01:14:939 (1,4) - Stack?
02:10:239 (1) - same as other diffs. (including Insane)
02:49:539 (5,1) - stack?

Hope that helps.
Good luck.
Suimya
Placeholder for a mod <3 Hey Bakatsu <3 Mod requested from forum pm :3


General:
  1. How about removing the widescreen support, since i don't really think you used sb here..so yeah =w=


Easy:
  1. 00:08:539 (1) - I kinda don't hear any clap at slider's end in the music, how about removing it? o.o
  2. 00:11:739 (1) - how about adding whistle+finish on slider's start, like you did here 00:02:139 (1) - , it'll fit great owo
  3. 00:10:139 (2) - ^
  4. 00:13:739 (4) - I think you should move this slider few grids to right, to avoid it being too from 00:12:539 (2) -
  5. 00:14:939 (1) - how about moving the last slider's point to x:76 y:64, so it'll blanket the next slider perfectly o.o
  6. 00:17:939 (1) - I don't really think this spinner fits here, i highly suggest you to map this part of the spinner
  7. 00:21:339 (1) - I think you kinda missed a clap at slider's end, how about adding it o.o
  8. 00:32:539 (3) - move this slider one grid to the left so it'll blanket this slider perfectly 00:31:339 (2) -
  9. 00:39:339 (3) - I think finish would fit perfectly on slider repeat, so how about adding it there o.o
  10. 00:45:339 (3) - how about adding a whistle to slider's repeat, it'll fit nicely then without anything imo
  11. 00:47:739 (1) - ^ but on slider's start
  12. 00:49:339 (3) - clap would great here, since it'll follow the drum sound in the music..so yeah o.o
  13. 00:50:139 (1) - missing a whistle on slider's repeat, since you already added on same stuff here 00:45:339 (3) - and so on =w=
  14. 00:53:339 (1) - ^
  15. 00:54:939 (2) - slider's end don't really follows anything in the music, so how about adding one note here 00:54:939 - instead
  16. 01:10:139 (3) - add whistle on slider's start, it'll follow the melody perfectly nice o.o
  17. 01:15:739 (1) - ^ but on slider's repeat, it'll fit nicely there
  18. 01:33:939 (3) - how about moving the final slider's point 1 grid to the left, so it'll blanket this slider perfectly 01:32:539 (2) - . If you did that i highly suggest you adding a whistle to (3)'s slider's head, since you kinda did that here also 00:05:139 (1) -
  19. 01:38:739 (1) - ^ since this slider kinda was missing something, without any hitsounds orz
  20. 01:44:539 (1) - ^ but on slider's repeat this time
  21. 01:47:739 (1,3) - this two slider's kinda looked shaped badly to me, how about making them to something like this instead ></
  22. 02:06:939 (1) - whistle on slider's repeat maybe, it'll fit with your whistles patterns imo
  23. 02:38:139 (3) - ^
  24. 03:06:139 (1) - ^



Normal:
  1. 00:18:539 (2) - I don't really think this repeat fits here, how about removing it do something like this instead o.o
  2. 00:25:139 (2) - how about adding a finish to slider's start, it'll fit with finish in the music imo
  3. 00:29:939 (5) - you should make better blanket with this slider 00:29:339 (4) - , it don't really good right now, so i highly suggest you to fix it ><
  4. 00:39:739 (7) - I think if you'll finish as well with whistle at slider's end, it'll fix perfectly, since there is a finish in the music..so yeah =w=
  5. 00:44:539 (3) - how about adding a whistle to slider's start, this slider kinda missed something that's why xD
  6. 00:46:939 (7,1) - how about switching the nc here, i think it's better to keep it at the big beat
  7. 00:53:939 (2) - how about adding whistle at slider's start here as well, it'll fit with vocal :3
  8. 01:10:939 (7,1) - switch the nc here as well, it's kinda better to keep it at big beat, to keepup with your nc patterns o.o
  9. 01:13:939 (7) - adding a repeat on big beat kinda bad, how about doing something like this instead, to fix it up :3
  10. 01:33:939 (6) - you have to add a whistle to this slider's start as well, to follow the vocal :3
  11. 01:45:139 (4) - ^ with the same reason above
  12. 01:46:739 (7) - how about adding a nc here, for the starting new lyrics o.o
  13. 02:02:139 (7,1) - switch the nc here, it's gonna be better with (7) instead of (1) imo
  14. 02:02:939 (3) - how about adding a clap to slider's start, to follow the drum sounds in the music
  15. 02:03:539 (4) - how about adding a whistle here to follow up, with the piano sound in the music owo/
  16. 02:05:139 (7) - same as i said here 01:13:939 (7) -
  17. 02:07:539 (2) - maybe you should move the final slider's point few grids to the right, to avoid it being too close to this slider's body 02:08:539 (4) -
  18. 02:38:739 (5) - I can hear a piano sound here, how about adding a whistle to slider's to cover it owo
  19. 02:54:939 (1,2,3) - This sliders shape kinda looking weird to me, how about fixing, by moving the red point few grids up
  20. 03:01:339 (7,1) - how about switching the nc here, it'll be totally better if it was on (7) instead of the (1) imo
  21. 03:02:739 (3) - maybe add whistle here, to follow the piano sound in the music o3o


Hard:
  1. 00:05:739 (2) - I think you should move this note to here instead 00:05:939 - , since i can hear the piano sound at this point not here 00:05:739 -
  2. 00:16:339 (1,2,3,4) - how about changing this notes into 1/2 sliders instead, how about making them like this
  3. 00:26:339 (2,3) - I really suggest you to lower the spacing here, it's kinda too high for hard diff, and it's kind breaking the spreads, so yeah I kinda highly suggest you to do that
  4. 00:28:139 (3,5) - how about giving these sliders a ctrl+g, to give some epic flow to it, and people would totally enjoy it this way :3
  5. 00:40:539 (2,3) - how about changing these 2 notes to a 1/2 slider instead, since this hard diff, and you shouldn't make too hard it'll break the spread
  6. 00:57:139 (3,4,5) - This triple kinda too much, so how about removing the (4)th note since you already made a triple here 00:57:939 (1,2,3) -
  7. 01:00:339 (4,5,6) - ^
  8. 01:02:739 (3) - This slider kinda too much for a hard diff imo, so how about removing it? and add two more repeat to this slider instead 01:02:339 (2) - , Like you did here 01:08:539 (2,3,4) - o.o
  9. 01:48:339 (3,4,5,1,2,3) - same as i said here 00:57:139 (3,4,5) -
  10. 01:50:739 (1,2,3,4,5,6) - ^
  11. 01:53:139 (1,2,3,1) - same as i said here 01:02:739 (3) -
  12. 02:08:939 (2) - how about giving this slider a ctrl+g, to give it some flow and fun jump to the next note :3
  13. 02:49:939 (1,2,3,4,5,6) - like i said about this on here 00:57:139 (3,4,5) -
  14. 03:04:739 (5) - how about ctrl+g for this slider as well, it'll give it some fun jump to next slider. And i really think it'll be a great flow owo
  15. 03:08:139 (2) - ^


Insane:
  1. 00:05:739 (2) - how about adding a whistle to slider's tail, it'll follow the piano sound in the music o.o
  2. 00:06:539 (4) - ^
  3. 00:12:139 (2,4) - ^
  4. 00:17:139 (6,7,8) - I honestly don't hear anything in the music to use a triple for, so how about removing this note 00:17:239 (7) - , and redo the patterns, I think jump here would fit much better then triple imo
  5. 00:24:739 (5,6,7) - same problem as above, jump would fit much better here as well
  6. 00:42:839 (4) - This note really sounds overmapped, how about removing it, there really nothing in the music at this point o.o
  7. 00:46:339 (6) - How about rotating this slider's to -20 degree, selection center, it'll make a bit better shape, and it'll avoid it from touch the next slider's tail o.o
  8. 01:11:839 (3,4) - how about removing this note 01:12:139 (4) - and then end this slider 01:11:839 (3) - to where the (4)th note was, it'll play much better then now imo, you kinda overused the triples so yeah ></
  9. 01:13:939 (5,6,7) - like i said here 00:42:839 (4) -
  10. 02:02:739 (1,2,3,4) - like i said here about this one 01:11:839 (3,4) -
  11. 02:05:139 (5,6,7) - like i said here 00:42:839 (4) -
  12. 02:48:339 (1,2,3) - The triple kinda didn't really start here, but it did here 02:48:039 - and i really you kinda missed it, so how about replacing the triple o.o
  13. 03:01:939 (1,2,3,4) - like i said here about this 01:11:839 (3,4) -



That's all i can find, tbh this map is really good ></ Natsu so pro as always =w=/

Good luck getting this moe song ranked <3 bakatsu www
Squichu
hi there!
as requested, just making suggestions >w<
--- sidenote: puush is a b.. not working correctly atm for me, so excuse the random usage of overloaded osu screens.. :/ ---

General
  1. here's a 16:9 version of your current background - http://puu.sh/e98yR/ae612f286c.jpg
    if you need a larger size you want to edit, pm me, I still have one o3o
  2. imo it'd work nice if you don't stick to just pink/purple-ish combo colours but add some apricot-colour, just some example -
    last 4 colours

    [Colours]
    Combo1 : 245,175,186
    Combo2 : 240,175,245
    Combo3 : 186,117,255
    Combo4 : 233,88,211
    Combo5 : 184,67,102
    Combo6 : 233,171,141
    Combo7 : 244,191,91
Easy
  1. 00:11:739 (1,2,3,4) - I like the triangle of 2+3+4 very much, but the movement feels forced ;-; I think you could smoothen it out a little by placing 1+2 differently, example - https://osu.ppy.sh/ss/2464481
  2. 00:24:539 (1,2) - flow '_' how about curving 2 and placing it in the (imaginary) path indicated by 1? example - https://osu.ppy.sh/ss/2464497
    that way you can also round out the movement of the following 00:27:739 (1,2) - https://osu.ppy.sh/ss/2464499
    --- I know I complain a lot about flow but imo you can't have enough easy to follow paths on E diff ;c ---
  3. 00:40:539 (1,2) - matches better with the vocals if you switch them around I think, cause of the syllabels, like this:
  4. 00:51:739 (2,3,1) - triangle <3 but squares look good too, how about moving 1 to 374|286 ? it's much more comfortable to play
  5. 01:12:939 (2) - not sure in how far it's okay to place anchors outside of the playfield '__'
  6. 01:18:139 (3) - downbeat should be clickable, imo. replace reverse with a circle?
    similar here btw 02:09:339 (3) - and 03:08:539 (3) -
  7. 01:32:539 (2,3) - I don't really agree with the rhythm here, firstly because of the tick change and secondly because there are clearly audiable beats on the red and the white tick in-between. I'd suggest to remove the reverse and add a short slider, like this:

    because that way another downbeat is clickable (yay! \o/)
    but extending 01:32:539 (2) - so it ends on the red tick at 01:33:539 - would also work. I'm sure you can come up with a better matching rhythm!
    and maybe also with a pattern that looks less confusing, cause tbh.. if there's another object so close to the end of the first slider, which beginner player pays attetion to the reverse arrow then?
  8. 01:34:939 (1,2) - compared to beautiful spaced sliders like 00:51:739 (2,3) - these two look a little cluttered. just move (2) 1 o r 2 grids further up?
    sorry for nitpicking
  9. 01:39:739 (2) - rhythm feels off. the reverse on the red tick just doesn't match well with beat or vocals here, imo. so I'd prefer a simpler rhythm, for example -
  10. 01:42:139 (2) - ctrl+j & ctrl+g for better symmetry. also you avoid the ends nearly-overlapping that way :3
  11. 01:51:739 (2) - omg I'm sorry but I love to suggest to use 2 anchors here for the curved part, because it usually results in easier blanketing
  12. 02:02:139 (4) - reverse doesn't match here because of the break in vocals, imo. I'd go with circle circle slider (all on white ticks), but Idk. maybe you can think of something better matching? '-'
  13. 02:46:939 - I'm missing a cirlce here. I know there's no loud beat here, but the change in her voice is rather dominant and should be emphasizes, imo
great E diff, nothing I can really complain about ;-; (with exception of some blankets.. :b but w/e)

Normal
  1. 00:02:939 (2,3) - personally I liked the rhythm of 1 better and I it plays nicely if you stick to that. also you could work better with the melody /red ticks. example:
  2. 00:13:339 (5,6,7,8) - hmmmh, consider starting the sliders on the white ticks instead of the red ticks, cause the beats on the white ones are clearly louder than the ones on the red and drag on. this works better imo - https://osu.ppy.sh/ss/2464801
  3. 00:14:939 (1) - split this into slider + circle on the red tick? ignoring the beat on the white tick doesn't sound good to me ;-;
  4. 00:34:739 (5,6) - break feels a littl awkward, how about removing the reverse and add a slider between? screen -
  5. 00:41:339 (2,4) - the overlap looks a little confusing, but I guess you probably want to keep it that way, so how about curving 4 slightly differently so they overlap like this instead? - http://puu.sh/e9hmT/4fe899fa22.jpg
  6. 01:18:539 (2) - similar to Easy, please make the downbeat clickable before the break ;-;
    same for 02:09:739 (2) - and 03:08:939 (2) -
  7. 01:33:339 (4,5) - not sure why, but a short slider matches better than two circles, imo. I know it's supposed to match with the vocals but it somehow sounds off >:
  8. 02:08:339 (3,4) - so close to 2 ;-; move a little to the left please?
  9. 02:46:939 - same as in Easy, add a circle?
  10. 02:50:139 (2,3) - honestly, I'm not sure if it's a good idea to confuse Normal players with this. I mean it works great at some other parts when there's at least one objects in between (at 02:53:939 (5,6,1) - foe example, that's awesome!), but the 'stack' here is too confusing imo
  11. 03:02:739 (3) - replace with a slider til next red tick? sounds better to me. the gap between 3-4 sounds off atm cause you ignore two clearly audiable beats
I like the diff, I think you could add a lot of variety if you didn't stack all sliders that follow after a circle, but spaced a few out. in the kiai for example it's (imo) okay to have the players move a bit more, makes the diff a little more fun to play, but it's great as it is already ;w;

Hard
  1. 00:04:939 - I'd add a circle here, cause there _is_ a beat and the previous slider follows it, so you should map this, too, imo. alternatively you can replace 00:04:339 (3) - with two shorter sliders

    might be just me tho owo
  2. 00:17:139 (5,1) - anti-jump feels off, cause the song doesn't slow down or anything. it looks great, no doubt, but playwise it's meh ;-;
    if you change up the rhythm a little, you could do something like this tho - https://osu.ppy.sh/ss/2464977 plays pretty nice I think
  3. 00:20:339 (3) - cause there's a sound on the blue tick after this I'd prefer a short slider over a circle here 'w'
  4. 01:08:939 (3,4) - love the looks, but compared to the previous spaced objects (01:08:539 (2,3) - ) this feels off, because the beat 4 starts on is so loud. consider unstacking them
    there are some more patterns like this (which I won't point out cause lazy and you probably know yourself anyway. :b ), please look for them yourself if you wanna change (some of) them up
  5. 01:18:139 (1,2,3) - you know already, downbeat ~ Idk. ending the Kiai with more impact by making the downbeat clickable just seems favourable to me
    same - 02:09:739 (3) - 03:08:939 (3) -
fun to play diff, felt like some triplets are overused, but I guess that's just the song ;-; (some of them could have been spaced out, tho, as I said in Normal)

well, since I'm not good with Insanes I'll leave it as it is, if you still want me to take a look at Insane, pm me. I can do that, but I'll tell you beforehand I probably can't help with that. xD
anyway, good luck!
Topic Starter
Natsu
El SolarBeam

El SolarBeam wrote:

Im sorry M4M from your queue xD


[Easy]
  1. 00:54:939 (2) - I think it could be better to extend the slider to 00:55:739 since there's a stronger beat there If you notice the calm vocals are starting in 00:55:539 - that's why I end the slider in the previous downbeat, idk I want to give that effect in this diff
  2. 01:18:139 (3) - How about 1/1 slider and a circle? I mean, it's just a waste if the strong beat on 01:18:939 just emphasized by slider tail (can be applied on 02:09:339 (3) - as well) vocals mapping :(, if you notice I did this for every diff, also is strong beat for sure, but also is the end of this section and the start of the new one, that's why I think slider tail is better
  3. 03:09:539 (1) - Rise the gradually reduced volume a bit? Just want to play safe here since the last volume is 5% which I'm not sure of its rankability (and the other diffs as well) 5% is rankable as well ince is a spinner, but I did up it a bit
  4. 01:41:339 (1,2) - Is it intentional not to make it parallel? It's indeed fine, but somehow feels inconsistent Fixed I think

[Normal]

  1. 01:51:739 (3) - I always concerned about assymetrical wave slider like this, looks unintentional but maybe it's just me did somethink here
Wow clean


[Hard]

  1. 00:55:939 (3) - How about 1/4 slider here? The way you use 1/4 repeating slider make it feels off if you ignore the sound on the previous blue tick I know right, but the problem will be that the stream is starting on the redtick making the rhythm a bit weird to map in a hard diff, idk I still prefer the current one atleast for the hard diff
  2. 01:01:939 (1) - Just my opinion, but I think the slider just need to be repeated once, not twice. I won't say it as overmap, but it just sounds better I did remap all the pattern here, since KP also complain about this
  3. 01:02:339 (2,3) - I recommend to swap the number of repeat, so at least (3) will start on the white tick, which plays better, rather that starting both on the red tick like the current state ^
  4. 01:13:739 (3,4) - It would be such a waste if the downbeat is emphasized by a slider tail like this imo. How about swapping the rhythm position? So the downbeat can be emphasized by circle instead following vocals, believe me I always got blamed for this lol
  5. 01:53:139 (1,2,3) - The same case which I pointed out on the previous kiai fixed
  6. 01:56:539 (3,4,1) - How about this? Better transition I suppose done
  7. 02:45:739 (2,1,2,3) - This instrument-vocal-instrument-vocal makes me a bit confused orz. How about deleting 02:45:939 (1) - ? Plays better for me, at least is a weird part in the song and I like weird stuff , I'll leave it as it is for now

[Insane]

  1. 01:04:339 (7) - How about moving it a bit more to the left? So it can make a better drop-off flow with the next slider done
  2. 02:10:239 (1) - Try to extend it until the downbeat, since it has stronger beat (and the other diffs as well, I've just realized) oh lol this is actually a mistake, done XD
  3. 03:08:939 (3) - ctrl+g and move the circle to the head afterward? It would make nice circular motion rather than the current drop-off imo done
it's been a long time since I mod something as clean as this orz, take my star as bonus :3

Pjecoo

Pjecoo wrote:

Hello. M4M.
you don't have to take my mod seriously.

Easy
02:10:339 (1) - end spinner at 02:13:339. it fits better imo. done in previous mod

Normal
00:23:539 (4,3) - Stack? mmmm?
00:27:739 (2) - Start NC here. vocals and the new section in the music is starting in 00:27:539 (1) -
01:09:939 (5,2) - Stack? why?
01:37:539 (6,3) - ^ ^
01:40:939 (6,3) - ^ ^
02:10:239 (1) - Same as easy. done in previous mod
03:03:539 (5,7) - Not stacked properly.

Hard
01:14:939 (1,4) - Stack? why?
02:10:239 (1) - same as other diffs. (including Insane) done in previous mod
02:49:539 (5,1) - stack? the bad stack is on purpose so is perfect in game

Hope that helps.
Good luck.

Sekai-nyan

Sekai-nyan wrote:

Placeholder for a mod <3 Hey Bakatsu <3 Mod requested from forum pm :3


General:
  1. How about removing the widescreen support, since i don't really think you used sb here..so yeah =w= oh Gero is making a SB, I think


Easy:
  1. 00:08:539 (1) - I kinda don't hear any clap at slider's end in the music, how about removing it? o.o there is one little, but noticeable
  2. 00:11:739 (1) - how about adding whistle+finish on slider's start, like you did here 00:02:139 (1) - , it'll fit great owo added whistle only
  3. 00:10:139 (2) - ^ ^
  4. 00:13:739 (4) - I think you should move this slider few grids to right, to avoid it being too from 00:12:539 (2) - actually is ok IMO
  5. 00:14:939 (1) - how about moving the last slider's point to x:76 y:64, so it'll blanket the next slider perfectly o.o Fixed
  6. 00:17:939 (1) - I don't really think this spinner fits here, i highly suggest you to map this part of the spinner I like my spinner and I feel it fit, also it warm up new players :p
  7. 00:21:339 (1) - I think you kinda missed a clap at slider's end, how about adding it o.o done
  8. 00:32:539 (3) - move this slider one grid to the left so it'll blanket this slider perfectly 00:31:339 (2) - k
  9. 00:39:339 (3) - I think finish would fit perfectly on slider repeat, so how about adding it there o.o for now I prefer just whistles
  10. 00:45:339 (3) - how about adding a whistle to slider's repeat, it'll fit nicely then without anything imo k
  11. 00:47:739 (1) - ^ but on slider's start added
  12. 00:49:339 (3) - clap would great here, since it'll follow the drum sound in the music..so yeah o.o not really, prefer to keep my current clap pattern
  13. 00:50:139 (1) - missing a whistle on slider's repeat, since you already added on same stuff here 00:45:339 (3) - and so on =w= music is a bit different, that's why
  14. 00:53:339 (1) - ^ ^
  15. 00:54:939 (2) - slider's end don't really follows anything in the music, so how about adding one note here 00:54:939 - instead already explained this on solarbeam mod
  16. 01:10:139 (3) - add whistle on slider's start, it'll follow the melody perfectly nice o.o added
  17. 01:15:739 (1) - ^ but on slider's repeat, it'll fit nicely there nop, since I don't feel that it sounds nice
  18. 01:33:939 (3) - how about moving the final slider's point 1 grid to the left, so it'll blanket this slider perfectly 01:32:539 (2) - . If you did that i highly suggest you adding a whistle to (3)'s slider's head, since you kinda did that here also 00:05:139 (1) - added whistle, I didn't move it cuz I can't notice the difference
  19. 01:38:739 (1) - ^ since this slider kinda was missing something, without any hitsounds orz k
  20. 01:44:539 (1) - ^ but on slider's repeat this time added
  21. 01:47:739 (1,3) - this two slider's kinda looked shaped badly to me, how about making them to something like this instead ></ no u. I love my really curved sliders
  22. 02:06:939 (1) - whistle on slider's repeat maybe, it'll fit with your whistles patterns imo k
  23. 02:38:139 (3) - ^
  24. 03:06:139 (1) - ^
Normal:
  1. 00:18:539 (2) - I don't really think this repeat fits here, how about removing it do something like this instead o.o it does O.O
  2. 00:25:139 (2) - how about adding a finish to slider's start, it'll fit with finish in the music imo nice
  3. 00:29:939 (5) - you should make better blanket with this slider 00:29:339 (4) - , it don't really good right now, so i highly suggest you to fix it >< /me slaps, it is ok right now :p
  4. 00:39:739 (7) - I think if you'll finish as well with whistle at slider's end, it'll fix perfectly, since there is a finish in the music..so yeah =w= k
  5. 00:44:539 (3) - how about adding a whistle to slider's start, this slider kinda missed something that's why xD added
  6. 00:46:939 (7,1) - how about switching the nc here, i think it's better to keep it at the big beat nah the new section in the music is starting at 00:47:739 (1) - that's why
  7. 00:53:939 (2) - how about adding whistle at slider's start here as well, it'll fit with vocal :3 added
  8. 01:10:939 (7,1) - switch the nc here as well, it's kinda better to keep it at big beat, to keepup with your nc patterns o.o my combo pattern is following vocals mainly that's why
  9. 01:13:939 (7) - adding a repeat on big beat kinda bad, how about doing something like this instead, to fix it up :3 blame my vocals mapping
  10. 01:33:939 (6) - you have to add a whistle to this slider's start as well, to follow the vocal :3 added
  11. 01:45:139 (4) - ^ with the same reason above k
  12. 01:46:739 (7) - how about adding a nc here, for the starting new lyrics o.o to be honest I don't want to have that short combo in my diff XD
  13. 02:02:139 (7,1) - switch the nc here, it's gonna be better with (7) instead of (1) imo nop, my combo pattern is correct folowing the vocals
  14. 02:02:939 (3) - how about adding a clap to slider's start, to follow the drum sounds in the music It doesn't IMO
  15. 02:03:539 (4) - how about adding a whistle here to follow up, with the piano sound in the music owo/ Added
  16. 02:05:139 (7) - same as i said here 01:13:939 (7) - same answer
  17. 02:07:539 (2) - maybe you should move the final slider's point few grids to the right, to avoid it being too close to this slider's body 02:08:539 (4) - mmmmmmmm kepped for now
  18. 02:38:739 (5) - I can hear a piano sound here, how about adding a whistle to slider's to cover it owo added
  19. 02:54:939 (1,2,3) - This sliders shape kinda looking weird to me, how about fixing, by moving the red point few grids up /me slaps, I love them :c
  20. 03:01:339 (7,1) - how about switching the nc here, it'll be totally better if it was on (7) instead of the (1) imo same answer as before
  21. 03:02:739 (3) - maybe add whistle here, to follow the piano sound in the music o3o added


Hard:
  1. 00:05:739 (2) - I think you should move this note to here instead 00:05:939 - , since i can hear the piano sound at this point not here 00:05:739 - nop you can hear the violin in the downbeat
  2. 00:16:339 (1,2,3,4) - how about changing this notes into 1/2 sliders instead, how about making them like this current rhythm follow themelody a lot better
  3. 00:26:339 (2,3) - I really suggest you to lower the spacing here, it's kinda too high for hard diff, and it's kind breaking the spreads, so yeah I kinda highly suggest you to do that diff spread is fine atm, also this jumps fit the musci nicely :c
  4. 00:28:139 (3,5) - how about giving these sliders a ctrl+g, to give some epic flow to it, and people would totally enjoy it this way :3 I prefer my current way D:, since is how I want this part to be played
  5. 00:40:539 (2,3) - how about changing these 2 notes to a 1/2 slider instead, since this hard diff, and you shouldn't make too hard it'll break the spread current rhythm is better, also if you notice my normal is not like all these other 1/1 normals, spread is fine now
  6. 00:57:139 (3,4,5) - This triple kinda too much, so how about removing the (4)th note since you already made a triple here 00:57:939 (1,2,3) - triplets are fine they are following the music
  7. 01:00:339 (4,5,6) - ^ ^
  8. 01:02:739 (3) - This slider kinda too much for a hard diff imo, so how about removing it? and add two more repeat to this slider instead 01:02:339 (2) - , Like you did here 01:08:539 (2,3,4) - o.o this got fixed in solarbeam mod
  9. 01:48:339 (3,4,5,1,2,3) - same as i said here 00:57:139 (3,4,5) - same as before
  10. 01:50:739 (1,2,3,4,5,6) - ^ ^
  11. 01:53:139 (1,2,3,1) - same as i said here 01:02:739 (3) - ya this got fixed as well
  12. 02:08:939 (2) - how about giving this slider a ctrl+g, to give it some flow and fun jump to the next note :3 I prefer my current one
  13. 02:49:939 (1,2,3,4,5,6) - like i said about this on here 00:57:139 (3,4,5) - same as before
  14. 03:04:739 (5) - how about ctrl+g for this slider as well, it'll give it some fun jump to next slider. And i really think it'll be a great flow owo I don't want to do a ot of jumps here that's why
  15. 03:08:139 (2) - ^ ^


Insane:
  1. 00:05:739 (2) - how about adding a whistle to slider's tail, it'll follow the piano sound in the music o.o mmm not really
  2. 00:06:539 (4) - ^ ^
  3. 00:12:139 (2,4) - ^ ^
  4. 00:17:139 (6,7,8) - I honestly don't hear anything in the music to use a triple for, so how about removing this note 00:17:239 (7) - , and redo the patterns, I think jump here would fit much better then triple imolisten to 25% or 50% is clearly audible
  5. 00:24:739 (5,6,7) - same problem as above, jump would fit much better here as well ^
  6. 00:42:839 (4) - This note really sounds overmapped, how about removing it, there really nothing in the music at this point o.o remove the circle and listen careful there is a sound in the music
  7. 00:46:339 (6) - How about rotating this slider's to -20 degree, selection center, it'll make a bit better shape, and it'll avoid it from touch the next slider's tail o.o I lke this pattern keeped for now
  8. 01:11:839 (3,4) - how about removing this note 01:12:139 (4) - and then end this slider 01:11:839 (3) - to where the (4)th note was, it'll play much better then now imo, you kinda overused the triples so yeah ></ following vocals, plus how is that I'm overusing triplets when every one has support from the music? o.o
  9. 01:13:939 (5,6,7) - like i said here 00:42:839 (4) - same as before
  10. 02:02:739 (1,2,3,4) - like i said here about this one 01:11:839 (3,4) - ^
  11. 02:05:139 (5,6,7) - like i said here 00:42:839 (4) - ^
  12. 02:48:339 (1,2,3) - The triple kinda didn't really start here, but it did here 02:48:039 - and i really you kinda missed it, so how about replacing the triple o.o my current rhythm is correct. listen careful to this part
  13. 03:01:939 (1,2,3,4) - like i said here about this 01:11:839 (3,4) - ^



That's all i can find, tbh this map is really good ></ Natsu so pro as always =w=/

Good luck getting this moe song ranked <3 bakatsu www

Squirrel

Squirrel wrote:

hi there! Hello
as requested, just making suggestions >w<
General
  1. here's a 16:9 version of your current background - http://puu.sh/e98yR/ae612f286c.jpg ty
  2. imo it'd work nice if you don't stick to just pink/purple-ish combo colours but add some apricot-colour, just some example nice added

    Easy
    1. 00:11:739 (1,2,3,4) - I like the triangle of 2+3+4 very much, but the movement feels forced ;-; I think you could smoothen it out a little by placing 1+2 differently, example - I like my triangle and stack pattern to be honest T-T, gonna keep this for now
    2. 00:24:539 (1,2) - flow '_' how about curving 2 and placing it in the (imaginary) path indicated by 1? example - that way you can also round out the movement of the following 00:27:739 (1,2) - https://osu.ppy.sh/ss/2464499 fixed, but I did a blanket here instead 00:24:539 (1,2) -
    3. 00:40:539 (1,2) - matches better with the vocals if you switch them around I think, cause of the syllabels, like this: 00:40:939 (2) - this is a different par of the lyrics that's why
    4. 00:51:739 (2,3,1) - triangle <3 but squares look good too, how about moving 1 to 374|286 ? it's much more comfortable to play aw I like my triangle :c
    5. 01:12:939 (2) - not sure in how far it's okay to place anchors outside of the playfield '__' mmm being offgrid is ok, but is a problem if it is being offscreen, anyways I move it a bit to the right just to be safe
    6. 01:18:139 (3) - downbeat should be clickable, imo. replace reverse with a circle? yes, but when you map to the instruments, and I'm a vocal mapper. I got blamed a lot for this XD
    7. 01:32:539 (2,3) - I don't really agree with the rhythm here, firstly because of the tick change and secondly because there are clearly audiable beats on the red and the white tick in-between. I'd suggest to remove the reverse and add a short slider, like this:
      because that way another downbeat is clickable (yay! \o/)
      but extending 01:32:539 (2) - so it ends on the red tick at 01:33:539 - would also work. I'm sure you can come up with a better matching rhythm!
      and maybe also with a pattern that looks less confusing, cause tbh.. if there's another object so close to the end of the first slider, which beginner player pays attetion to the reverse arrow then? fixed in another way
    8. 01:34:939 (1,2) - compared to beautiful spaced sliders like 00:51:739 (2,3) - these two look a little cluttered. just move (2) 1 o r 2 grids further up?
      sorry for nitpicking fixed
    9. 01:39:739 (2) - rhythm feels off. the reverse on the red tick just doesn't match well with beat or vocals here, imo. so I'd prefer a simpler rhythm, for example - but there is a vocal in the red tick :c
    10. 01:42:139 (2) - ctrl+j & ctrl+g for better symmetry. also you avoid the ends nearly-overlapping that way :3 I like this pattern QAQ, and the overlap is not really noticeble in game tho
    11. 01:51:739 (2) - omg I'm sorry but I love to suggest to use 2 anchors here for the curved part, because it usually results in easier blanketing everyone is sorry here lol, anyways done my blankets are bad as always :p
    12. 02:02:139 (4) - reverse doesn't match here because of the break in vocals, imo. I'd go with circle circle slider (all on white ticks), but Idk. maybe you can think of something better matching? '-' I don't know I like my current rhythm, since is an easy diff there is not much that I can do here >:
    13. 02:46:939 - I'm missing a cirlce here. I know there's no loud beat here, but the change in her voice is rather dominant and should be emphasizes, imo mmmm I prefer to keep the pause, since there are not instrument being played that's why
    great E diff, nothing I can really complain about ;-; (with exception of some blankets.. :b but w/e)

    Normal
    1. 00:02:939 (2,3) - personally I liked the rhythm of 1 better and I it plays nicely if you stick to that. also you could work better with the melody /red ticks. example: kinda prefer to keep the current one, since is more simple
    2. 00:13:339 (5,6,7,8) - hmmmh, consider starting the sliders on the white ticks instead of the red ticks, cause the beats on the white ones are clearly louder than the ones on the red and drag on. this works better imo -the problem is that the rhythm from 00:13:339 (5,6) - 5 is different to 6, if you notice the drum stream is starting in red (since they are triplets, mainly starting from red to white acording to the music, that's why the current rhythm)
    3. 00:14:939 (1) - split this into slider + circle on the red tick? ignoring the beat on the white tick doesn't sound good to me ;-; personally I don't ike to map to the bpm. but to the melody instead, if you listen the red ticks are following that sound in the bg, idk maybe I'm baka, but I dislike drums haha
    4. 00:34:739 (5,6) - break feels a littl awkward, how about removing the reverse and add a slider between? screen -vocals :c
    5. 00:41:339 (2,4) - the overlap looks a little confusing, but I guess you probably want to keep it that way, so how about curving 4 slightly differently so they overlap like this instead? - fixed
    6. 01:18:539 (2) - similar to Easy, please make the downbeat clickable before the break ;-;
      same for 02:09:739 (2) - and 03:08:939 (2) - same answer as easy
    7. 01:33:339 (4,5) - not sure why, but a short slider matches better than two circles, imo. I know it's supposed to match with the vocals but it somehow sounds off >: sure thing
    8. 02:08:339 (3,4) - so close to 2 ;-; move a little to the left please? done
    9. 02:46:939 - same as in Easy, add a circle? same as easy
    10. 02:50:139 (2,3) - honestly, I'm not sure if it's a good idea to confuse Normal players with this. I mean it works great at some other parts when there's at least one objects in between (at 02:53:939 (5,6,1) - foe example, that's awesome!), but the 'stack' here is too confusing imo this should be ok IMO, anyways will do something if more people complain
    11. 03:02:739 (3) - replace with a slider til next red tick? sounds better to me. the gap between 3-4 sounds off atm cause you ignore two clearly audiable beats cause of the vocals
    I like the diff, I think you could add a lot of variety if you didn't stack all sliders that follow after a circle, but spaced a few out. in the kiai for example it's (imo) okay to have the players move a bit more, makes the diff a little more fun to play, but it's great as it is already ;w; ya I know, anyways the alot of stacks are there on purpose so I can introduce players to other kind of patterns in hard diff

    Hard
    1. 00:04:939 - I'd add a circle here, cause there _is_ a beat and the previous slider follows it, so you should map this, too, imo. alternatively you can replace 00:04:339 (3) - with two shorter sliders this problem is that I'm just following the melody not the drums :c 00:03:539 (1,2,3,1) -
    2. 00:17:139 (5,1) - anti-jump feels off, cause the song doesn't slow down or anything. it looks great, no doubt, but playwise it's meh ;-;
      if you change up the rhythm a little, you could do something like this tho - https://osu.ppy.sh/ss/2464977 plays pretty nice I think mmm keeped for now until I found a better way, cant find a better solution atm, since I like the current rhythm
    3. 00:20:339 (3) - cause there's a sound on the blue tick after this I'd prefer a short slider over a circle here 'w' it was like that, but people complained about the rhythm being to difficulty for a hard diff, then I changed to this
    4. 01:08:939 (3,4) - love the looks, but compared to the previous spaced objects (01:08:539 (2,3) - ) this feels off, because the beat 4 starts on is so loud. consider unstacking them
      there are some more patterns like this (which I won't point out cause lazy and you probably know yourself anyway. :b ), please look for them yourself if you wanna change (some of) them up I'll think more about this, since I have a lot of similar patterns and if i agree I should change almost every of the other ones
    5. 01:18:139 (1,2,3) - you know already, downbeat ~ Idk. ending the Kiai with more impact by making the downbeat clickable just seems favourable to me
      same - 02:09:739 (3) - 03:08:939 (3) - vocals mapping T-T
fun to play diff, felt like some triplets are overused, but I guess that's just the song ;-; (some of them could have been spaced out, tho, as I said in Normal) blame the song is full of 1/4, the reason that stack every triplet is that I dislike those triplets overlaped XD

well, since I'm not good with Insanes I'll leave it as it is, if you still want me to take a look at Insane, pm me. I can do that, but I'll tell you beforehand I probably can't help with that. xD
anyway, good luck!
Akasha-
I'm sorry

Megpoid Gumi >~<
This song is so good >w< Please go rank this, pls pls > < Natsu
Here's my stars ~ Good luck :)
DeletedUser_1574070
I've decided to mod this even tho is vocaloid qoz its not like vocaloid when I first heard it so I couldn't noticed... (just unintentional one)
So I'll count t his as anime tracks.

  • GNR
    try BG for standardized rate

  • Easy
  1. 01:15:739 (1) - move just a bit left to make better shaped.

  • Normal
  1. 03:04:939 (7) - stack perfect

  • Hard
  1. 01:02:539 (3) - is here in normalclap intentional?
  2. 01:10:739 (3,4,5) - better removed triplets. instead 1/2 stack double
  3. 02:29:939 (1,2,3,1) - I think u should put spaceconsistency not by distancerate, but the spacing of the sliders itself.
  4. 02:46:739 (3) - NC coz the repeatslider before this note got 5times and its hard to catch.
  5. 02:49:939 (1,2,3) - since u stacked the next one. stack this with 02:49:539 (5) -


  • Insane
  1. 00:14:539 (9) - ctrl G
    00:25:339 (9) - NC
[/list]
Topic Starter
Natsu
Kloyd

Kloyd wrote:

I've decided to mod this even tho is vocaloid qoz its not like vocaloid when I first heard it so I couldn't noticed... (just unintentional one)
So I'll count t his as anime tracks. Oh I didn't know that you dislike vocaloid :o

  • GNR
    try BG for standardized rate changed in previous mod

  • Easy
  1. 01:15:739 (1) - move just a bit left to make better shaped. done

  • Normal
  1. 03:04:939 (7) - stack perfect fixed

  • Hard
  1. 01:02:539 (3) - is here in normalclap intentional? fixed
  2. 01:10:739 (3,4,5) - better removed triplets. instead 1/2 stack double mmmmmm sure
  3. 02:29:939 (1,2,3,1) - I think u should put spaceconsistency not by distancerate, but the spacing of the sliders itself. fixed
  4. 02:46:739 (3) - NC coz the repeatslider before this note got 5times and its hard to catch. uh no, since I dislike adding NCs for readability, probably I prefer to change the pattern than spamming combos :l
  5. 02:49:939 (1,2,3) - since u stacked the next one. stack this with 02:49:539 (5) - it is stacked (In game) I need to manual stack in the editor cause of stack leniency


[notice]
  • Insane
  1. 00:14:539 (9) - ctrl G
    00:25:339 (9) - NCdone both
[ A v a l o n ]
Kyaaa, my favourite song :)
Thanks for make the beatmap (=.=)b
:D
Broccoly
hola a mi no me gusta brócoli

[General]
Hitsound is really really quiet. I thought there were no claps at first...
+20~30% please lol
also it'd be nice if you could find and use a bass drum hit (kick). 00:28:739 - 00:29:339 - 00:30:139 - good place to use bass drum.


my settings just in case

[I]
00:15:839 - 00:16:639 - 00:17:439 - 00:18:039 - 00:18:239 - 00:18:839 - 00:19:039 - 00:19:839 - There are drum sounds here in the music. I wish you could use these beats to generate a rhythm that better represents the music

00:22:039 - 00:22:239 - 00:22:339 - especially these beats since you can make a really interesting rhythm

00:26:439 - 00:27:639 - missed drum beats

00:33:139 (3) - change to a 1/4 repeat slider following drum triplet?
00:34:839 - add a note?
00:36:439 - ^
00:44:439 - ^
00:56:539 (1) - move to x:396 y:344?
my paint skills

Straight line: player's cursor
Dotted line: slider's path but player's cursor doesn't follow this line
Dotted circle: original placement of circle 1
Since players only follow the straight line, it feels nicer to put circle 1 somewhere around there (where i put it in the picture) with a nice jump expressing the big downbeat. Also you can make a nice triangle pattern (shown in blue).

00:58:539 (4,5,6) - very nice rhythm. I'd like to see more rhythms like this.. in places like 01:48:639 - 01:49:939 - 01:51:839 - 01:51:939 -
01:00:639 - 01:00:739 - 01:07:039 - 01:07:139 - 01:10:239 - missed drum beat
01:03:539 (4,5) - good good

01:31:739 (2) - start NC here?
01:46:339 - would be nice if you could use this peculiar bass guitar sound.

01:54:139 (1) - move this to x:348 y:144? (similar explanation) and you can make a nice pattern like this maybe

02:01:439 - missing beat
02:09:939 - 02:10:039 - missing piano sound?

02:47:739 (3) - change to a triplet (missed beat in the middle)
02:53:339 (1) - move to x:184 y:64? (same reason), and you can try this pattern if you'd like

fun with DT ;3

[H]
00:14:539 (5,1) - (nazi) perfect stack?
00:29:939 (3,4) - clap?
00:38:139 (8) - consider this pattern/rhythm?

If you do it, remember to add clap lol
00:55:939 (3) - change to a 1/4 slider? (parallel to 00:56:139 (4) - (just copy/paste it))
01:03:739 - make a triplet?
03:02:939 (4,2) - (nazi) perfect parallel?

really nice Hard! (I liked slider shapes)

Hey Natsu I have to prepare for my flight back to U.S so I won't be modding Normal and Easy...
I'm sorry, and best of my luck on ranking this! :)
Topic Starter
Natsu
Broccoly

Broccoly wrote:

hola a mi no me gusta brócoli el brocoli es vueno para la salud

[General]
Hitsound is really really quiet. I thought there were no claps at first...
+20~30% please lol Okay LOL
also it'd be nice if you could find and use a bass drum hit (kick). 00:28:739 - 00:29:339 - 00:30:139 - good place to use bass drum. I'm not happy with my current clap, Ill find a better one in my collection


[I]
00:15:839 - 00:16:639 - 00:17:439 - 00:18:039 - 00:18:239 - 00:18:839 - 00:19:039 - 00:19:839 - There are drum sounds here in the music. I wish you could use these beats to generate a rhythm that better represents the music mmm you are right, but the problem is that I map mostly to the vocals and main melody, idk I feel that is ok, but I'll have this in mind

00:22:039 - 00:22:239 - 00:22:339 - especially these beats since you can make a really interesting rhythm


00:26:439 - 00:27:639 - missed drum beats

00:33:139 (3) - change to a 1/4 repeat slider following drum triplet? mmm kepped this for now, since it represent the vocals better
00:34:839 - add a note? similar reason as my first reply, I think mapping every beat will be too much, maybe just me T-T
00:36:439 - ^
00:44:439 - ^
00:56:539 (1) - move to x:396 y:344? sure thing
00:58:539 (4,5,6) - very nice rhythm. I'd like to see more rhythms like this.. in places like 01:48:639 - 01:49:939 - 01:51:839 - 01:51:939 - owo
01:00:639 - 01:00:739 - 01:07:039 - 01:07:139 - 01:10:239 - missed drum beat same reply as before
01:03:539 (4,5) - good good XD

01:31:739 (2) - start NC here? uh actualñly I'm really unsure about this, idk I really don't like to have single NC objects, that's why I did start it before, but I'll get more opinions
01:46:339 - would be nice if you could use this peculiar bass guitar sound. done

01:54:139 (1) - move this to x:348 y:144? (similar explanation) and you can make a nice pattern like this maybe kk


02:01:439 - missing beat to be honest I'm ignoring some beats to bring more power to the vocals D:
02:09:939 - 02:10:039 - missing piano sound? similar as above, also this is a clam part idk adding more circles will be weird imo

02:47:739 (3) - change to a triplet (missed beat in the middle) ^
02:53:339 (1) - move to x:184 y:64? (same reason), and you can try this pattern if you'd like done

fun with DT ;3 everyone DT my maps T-T

[H]
00:14:539 (5,1) - (nazi) perfect stack? fixed
00:29:939 (3,4) - clap? mmmm will consider this, for now I think more claps here will be too much
00:38:139 (8) - consider this pattern/rhythm? vocals :(
00:55:939 (3) - change to a 1/4 slider? (parallel to 00:56:139 (4) - (just copy/paste it)) oh it was 174 slider, then people complained hard being to difficulty that's why I changed it
01:03:739 - make a triplet? I want the pause to keep the feeling for the vocals
03:02:939 (4,2) - (nazi) perfect parallel? Fixed

really nice Hard! (I liked slider shapes)

Hey Natsu I have to prepare for my flight back to U.S so I won't be modding Normal and Easy...
I'm sorry, and best of my luck on ranking this! :) that's ok don't worry
scanter
as your request

General
  1. recommend changing the BG size 16:9 for much better play.
Easy
  1. 01:47:339 - I recommend highly add 1 circle here. bump sound is too strong.
Normal
  1. 01:51:539 - Add 1 circle?
Hard
  1. 00:14:639 - 00:14:739 - 00:14:839 - try to normal sampleset. to no hitsound here is really awkward for play.
  2. 02:37:939 (1) - I can't catch what you followed rhythm. don't you think couldn't be better if put this to 1 circle 02:37:939 here and 1/1 slider 02:38:139 here? vocal seems to much better imao.
Insane
  1. 00:17:939 - I assure you measured this finish sound, but actually it is not
  2. 00:37:339 (6) - NC for consistency
  3. 01:38:939 (2,3) - a little bad to play and watch due to slightly overlap. it is much better if you put this x:439, y:87 degrees imo.
  4. 02:09:739 (3) - curve line will become more pro
  5. 02:42:139 (5) - slider shape is not matching well with song. what about change slider line more gentle?
  6. 02:58:739 (1,2,3,4,5,6,7,8,9,10,11) - if you want to more perfect overlap with before slider 3, try to use tool Ctrl + Shift + f or spinner
well, I think its quality is almost done. GL anyway ;)
Topic Starter
Natsu
scanter

scanter wrote:

as your request

General
  1. recommend changing the BG size 16:9 for much better play. already done in previous mod
Easy
  1. 01:47:339 - I recommend highly add 1 circle here. bump sound is too strong. I know, but I still want to start again in the kiai
Normal
  1. 01:51:539 - Add 1 circle? I kinda prefer to keep the pause, since I don't want to use too much 1/2 :p
Hard
  1. 00:14:639 - 00:14:739 - 00:14:839 - try to normal sampleset. to no hitsound here is really awkward for play. fixed
  2. 02:37:939 (1) - I can't catch what you followed rhythm. don't you think couldn't be better if put this to 1 circle 02:37:939 here and 1/1 slider 02:38:139 here? vocal seems to much better imao. omg my bad LOL, fixed
Insane
  1. 00:17:939 - I assure you measured this finish sound, but actually it is not I like how it sounds, I prefer to keep it
  2. 00:37:339 (6) - NC for consistency Fixed
  3. 01:38:939 (2,3) - a little bad to play and watch due to slightly overlap. it is much better if you put this x:439, y:87 degrees imo. fixed
  4. 02:09:739 (3) - curve line will become more pro done I hope lol
  5. 02:42:139 (5) - slider shape is not matching well with song. what about change slider line more gentle? idk I like my current one XD
  6. 02:58:739 (1,2,3,4,5,6,7,8,9,10,11) - if you want to more perfect overlap with before slider 3, try to use tool Ctrl + Shift + f or spinner actually is a blanket
well, I think its quality is almost done. GL anyway ;)

thanks :3
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