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Akiko Hashimoto, Katsuhiro Hatano - Lumberjack Forest

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Topic Starter
DaxMasterix
This beatmap was submitted using in-game submission on domingo, 11 de enero de 2015 at 3:48:36

Artist: Akiko Hashimoto, Katsuhiro Hatano
Title: Lumberjack Forest
Source: Ardy Lightfoot
Tags: ASCII Super Nintendo Entertainment System Titus Software SNES moodyrpg アルディ ライトフット Hyper Sound Gig
BPM: 125
Filesize: 2109kb
Play Time: 01:02
Difficulties Available:
  1. Hard (2,69 stars, 145 notes)
  2. Insane (4,01 stars, 237 notes)
  3. Moody's Normal (1,52 stars, 88 notes)
Download: Akiko Hashimoto, Katsuhiro Hatano - Lumberjack Forest
Information: Scores/Beatmap Listing
---------------
TRANS RIGHTS
Thanks MoodyRPG for the Normal! <3

Thanks for the mods!: Pereira , VeronicaTheFox , jtd1 , RandomEffect , Cezira , -Tochi ,miyagi , pkhg , CelsiusLK and LixRei!

Thanks to pishifat for the Timing Help!
Thanks to Pereira for the IRC mod and Bubble! self/popped to upgrade the spread in normal Diff.
Thanks to DakeDekaane for mod and Qualifi!

REDOWNLOAD! (12/18/2014) NEW METADATA!
Pereira006
hi cutie, long time no see, happy to see you are back :d
from modreqs

[Insane]

hitsound:


  1. 00:00:900 (1) - (suggestion) if you listen melody, is really high, if you put finish , they complety fit IMO
  2. 00:02:820 (1) - ^
  3. 00:04:740 (1) - ^
  4. 00:06:660 (1) - ^
  5. 00:08:580 (1) - ^
there more, but is my suggestion if you do that don't forget other diff's for consisterncy.

gameplay:

  1. 00:07:620 (4) - this slider, the shape body is different from 00:08:100 (7), could same shape body ? like you did pattern before, 00:38:340 (4,5,6,7)
  2. 00:22:020 (1,1) - I do like to see if you increassing 1.30x, I don't have problem this, but could better to read and catch there http://puu.sh/dh8q6/7ec9bb7626.jpg
  3. 00:29:700 (5,1) - if you listen the melody, that melody change in (5), could put nc there and remove in (1)
  4. 00:52:740 (1,1) - same in 00:22:020 (1,1)
  5. 01:02:340 (3) - could NC, the rhythm is same from 00:31:620 (1)
[Hard]

Song setup:

  1. CS should be 3.5 really better IMO
hitsound:

00:14:340 (1) - could add whistle and finish like you did in insane for keep consistency, also would listen good too because fit this music
00:22:020 (1) - ^ same
00:45:060 (1) - ^ same
00:52:740 (1) - ^ same

Gameplay:

00:30:900 (X) - the rhythm still continue prefer add slider 1/2 like this http://puu.sh/dh9Il/69c79d0b40.jpg
00:43:620 (3,4,5) - try blanket, like this http://puu.sh/dh9XB/129b3ae742.jpg
01:01:620 at 01:02:340 (x) - try add rhythm something, also the end could consistency other diff's

[Moody's Normal]

Hi moody

song setup:

  1. the difficulty look is same in hard, not sure is fine, maybe -1 all ? is normal
hitsound:

  1. 00:20:100 (1) - missing add whistle in end
  2. 00:27:780 (1) - ^ same
  3. 00:51:300 (1) - ^
  4. 00:58:500 (1) - ^
  • Gameplay:
  1. 00:09:780 (2) - do CTRL+h and Ctrl+G and move place to x:264 y:184, this could be really good flow with 00:08:580 (1) and 00:10:500 (3)
very well
[]
very consistency and the play is good.
Any question ask me if you don't understand so i can explain better
I wish good luck, dax-kun
Topic Starter
DaxMasterix

Pereira006 wrote:

hi cutie, long time no see, happy to see you are back :d Hi!!! I was worried if you remember me or not ;_;)/
from modreqs yee :D

[Insane]

hitsound:


  1. 00:00:900 (1) - (suggestion) if you listen melody, is really high, if you put finish , they complety fit IMO
  2. 00:02:820 (1) - ^
  3. 00:04:740 (1) - ^
  4. 00:06:660 (1) - ^
  5. 00:08:580 (1) - ^
    Not for me, Is abuse about the detail on the bits. I added some finish to the end of the Kiai.
there more, but is my suggestion if you do that don't forget other diff's for consisterncy.

gameplay:

  1. 00:07:620 (4) - this slider, the shape body is different from 00:08:100 (7), could same shape body ? like you did pattern before, 00:38:340 (4,5,6,7) Fixed.
  2. 00:22:020 (1,1) - I do like to see if you increassing 1.30x, I don't have problem this, but could better to read and catch there http://puu.sh/dh8q6/7ec9bb7626.jpg Moved. (To other space but moved .w.)
  3. 00:29:700 (5,1) - if you listen the melody, that melody change in (5), could put nc there and remove in (1) Fixed.
  4. 00:52:740 (1,1) - same in 00:22:020 (1,1) Fixed.
  5. 01:02:340 (3) - could NC, the rhythm is same from 00:31:620 (1) Xifed. .w.
[Hard]

Song setup:

  1. CS should be 3.5 really better IMO If you says that.. I need to see the CHANGED.
hitsound:

00:14:340 (1) - could add whistle and finish like you did in insane for keep consistency, also would listen good too because fit this music
00:22:020 (1) - ^ same
00:45:060 (1) - ^ same
00:52:740 (1) - ^ same
All added .w.
Gameplay:

00:30:900 (X) - the rhythm still continue prefer add slider 1/2 like this http://puu.sh/dh9Il/69c79d0b40.jpg Added.
00:43:620 (3,4,5) - try blanket, like this http://puu.sh/dh9XB/129b3ae742.jpg Changed.
01:01:620 at 01:02:340 (x) - try add rhythm something, also the end could consistency other diff's Yep :o Fixed/Added.

very well
[]
very consistency and the play is good.
Any question ask me if you don't understand so i can explain better
I wish good luck, dax-kun sakjdbsaidbsapdis abfjewfhneif bse
SO FnCKING LOON TIME :'c I'm really worry about my oldfriends here, Sorry if I make something bad u.u But really, thanks for give me the comeback and mod my map :) <3
Hope You're fine! Really thanks so much nwn)/ <3
pereirabakka
-Waiting Moody post-
MoodyRPG

Pereira006 wrote:

hi cutie, long time no see, happy to see you are back :d
from modreqs

[Insane]

hitsound:


  1. 00:00:900 (1) - (suggestion) if you listen melody, is really high, if you put finish , they complety fit IMO
  2. 00:02:820 (1) - ^
  3. 00:04:740 (1) - ^
  4. 00:06:660 (1) - ^
  5. 00:08:580 (1) - ^
there more, but is my suggestion if you do that don't forget other diff's for consisterncy.

gameplay:

  1. 00:07:620 (4) - this slider, the shape body is different from 00:08:100 (7), could same shape body ? like you did pattern before, 00:38:340 (4,5,6,7)
  2. 00:22:020 (1,1) - I do like to see if you increassing 1.30x, I don't have problem this, but could better to read and catch there http://puu.sh/dh8q6/7ec9bb7626.jpg
  3. 00:29:700 (5,1) - if you listen the melody, that melody change in (5), could put nc there and remove in (1)
  4. 00:52:740 (1,1) - same in 00:22:020 (1,1)
  5. 01:02:340 (3) - could NC, the rhythm is same from 00:31:620 (1)
[Hard]

Song setup:

  1. CS should be 3.5 really better IMO
hitsound:

00:14:340 (1) - could add whistle and finish like you did in insane for keep consistency, also would listen good too because fit this music
00:22:020 (1) - ^ same
00:45:060 (1) - ^ same
00:52:740 (1) - ^ same

Gameplay:

00:30:900 (X) - the rhythm still continue prefer add slider 1/2 like this http://puu.sh/dh9Il/69c79d0b40.jpg
00:43:620 (3,4,5) - try blanket, like this http://puu.sh/dh9XB/129b3ae742.jpg
01:01:620 at 01:02:340 (x) - try add rhythm something, also the end could consistency other diff's

[Moody's Normal]

Hi moody

song setup:

  1. the difficulty look is same in hard, not sure is fine, maybe -1 all ? is normal
hitsound:

  1. 00:20:100 (1) - missing add whistle in end
  2. 00:27:780 (1) - ^ same I'd keep for now because If you can hear the melody, the whistles sounds loud
  3. 00:51:300 (1) - ^ ^
  4. 00:58:500 (1) - ^ ^


  • Gameplay:
  1. 00:09:780 (2) - do CTRL+h and Ctrl+G and move place to x:264 y:184, this could be really good flow with 00:08:580 (1) and 00:10:500 (3)
very well
[]
very consistency and the play is good.
Any question ask me if you don't understand so i can explain better
I wish good luck, dax-kun
Other stuff is fixed, thanks Pereira :)
[ Eon Fox ]
Normal:

00:39:764 (3) - Not straight.

General:

This isn't a song that really needs kiai time. It's just distracting in this song. Also, on each difficulty, you consistently ignored the flute notes in the beginning.
MoodyRPG

VeronicaTheFox wrote:

Normal:

00:39:764 (3) - Not straight.

General:

This isn't a song that really needs kiai time. It's just distracting in this song. Also, on each difficulty, you consistently ignored the flute notes in the beginning.
Sorry, no change for now, thanks for mod :)
Topic Starter
DaxMasterix
Sorry, no changes! :? :|
Removed the kiais.
jtd1
Hello, saw this on #modreqs and thought I'd give it a mod. If you think the mod's bad, I'm sorry in advance :(

General

I think the artist should be "Akiko Hashimoto and Katsuhiro Hatano" (sp?!). Just looks nicer that way imo.

VeronicaTheFox wrote:

This isn't a song that really needs kiai time.
I agree with this, because the song is quite relaxing, and doesn't have a chorus / intense bit to put Kiai time on to.

Moody's Normal

I'm not sure about the use of stacking in this difficulty. You've done them very well, but I'm not sure whether scrubs newbies will be able to cope with the stacks. Consider changing them into sliders or moving them so they don't stack.

A notable example is 00:15:294 (4,1,2) - Because the green colour blends with the BG very well, I don't think Newbies will see this very easily.

00:04:738 (1) - I don't think a slider fits here, without creating any extended sliders / things that aren't really for Normals. Change into a circle?
00:12:415 (1) - I think this slider, although it fits well, is quite short and difficult to see, especially for newbies. Consider changing the SV for this slider, or changing to a 1/2 slider?
00:35:446 (1) - Same as 00:04:738 (1)
00:43:123 (1) - Same as 00:12:415 (1)

Hard

Pretty nice to me, except the hitsound volume. Why not try 30% on the non-Kiai time parts of the song, and 40% on the Kiai time.

Insane

Same comment as Hard regarding hitsounds.

00:05:098 (4) - I don't think you need this note - but this is quite tricky to judge imo...
00:09:296 (1,2,3,4) - I don't really like the overlap here - move (4) away from (1) ?
00:11:215 (1,2,3,4) - ^
00:12:775 (4) - I don't think you need this note - to me it doesn't follow the main instruments very well. Remove it?
00:32:327 (1,2,3,4) - Same as 00:09:296
00:34:246 (1,2,3,4) - ^
00:43:482 (4) - Same as 00:12:775
00:52:719 (1,1) - Consider turning this into a spinner, like you have done in Hard?

Well this is a very nice map. Good luck with it, hopefully it'll get ranked :D
Topic Starter
DaxMasterix

jtd1 wrote:

Hello, saw this on #modreqs and thought I'd give it a mod. If you think the mod's bad, I'm sorry in advance :( All mods are welcome n.n

General

I think the artist should be "Akiko Hashimoto and Katsuhiro Hatano" (sp?!). Just looks nicer that way imo. Sorry but no, The metadata is with the '' , '' (will investigate to put a & ) :c, Talking about it, I need the name of Akiko Kashimoto in Japanese.. u.u

VeronicaTheFox wrote:

This isn't a song that really needs kiai time.
I agree with this, because the song is quite relaxing, and doesn't have a chorus / intense bit to put Kiai time on to. Yeah, I no see that before o.o my bad , Changed from the mod of Veronica, Also, thanks n.n

Hard

Pretty nice to me, except the hitsound volume. Why not try 30% on the non-Kiai time parts of the song, and 40% on the Kiai time. Sure, Changed.

Insane

Same comment as Hard regarding hitsounds. Changed.

00:05:098 (4) - I don't think you need this note - but this is quite tricky to judge imo... I better will keep it, just for the wave
00:09:296 (1,2,3,4) - I don't really like the overlap here - move (4) away from (1) ? Now the map is more hard :0 Moved.
00:11:215 (1,2,3,4) - ^ Moved.
00:12:775 (4) - I don't think you need this note - to me it doesn't follow the main instruments very well. Remove it? Same as the first one
00:32:327 (1,2,3,4) - Same as 00:09:296 Moved.
00:34:246 (1,2,3,4) - ^ Moved.
00:43:482 (4) - Same as 00:12:775 Same
00:52:719 (1,1) - Consider turning this into a spinner, like you have done in Hard? For consistency of the last one and this isn't hard Will keep that slider. n.n

Well this is a very nice map. Good luck with it, hopefully it'll get ranked :D Thanks you so much! <3
Waiting for moody n.n)/ Thanks so much magikarp!
MoodyRPG

jtd1 wrote:

Hello, saw this on #modreqs and thought I'd give it a mod. If you think the mod's bad, I'm sorry in advance :(

General

I think the artist should be "Akiko Hashimoto and Katsuhiro Hatano" (sp?!). Just looks nicer that way imo.

VeronicaTheFox wrote:

This isn't a song that really needs kiai time.
I agree with this, because the song is quite relaxing, and doesn't have a chorus / intense bit to put Kiai time on to.

Moody's Normal

I'm not sure about the use of stacking in this difficulty. You've done them very well, but I'm not sure whether scrubs newbies will be able to cope with the stacks. Consider changing them into sliders or moving them so they don't stack.

A notable example is 00:15:294 (4,1,2) - Because the green colour blends with the BG very well, I don't think Newbies will see this very easily.Fixed with a slider

00:04:738 (1) - I don't think a slider fits here, without creating any extended sliders / things that aren't really for Normals. Change into a circle? Nah it's ok, if you follow the melody this needs a slider
00:12:415 (1) - I think this slider, although it fits well, is quite short and difficult to see, especially for newbies. Consider changing the SV for this slider, or changing to a 1/2 slider? It's not that hard if you see the distance between the notes is not difficult for newbies players
00:35:446 (1) - Same as 00:04:738 (1) ^
00:43:123 (1) - Same as 00:12:415 (1) ^

Hard

Pretty nice to me, except the hitsound volume. Why not try 30% on the non-Kiai time parts of the song, and 40% on the Kiai time.

Insane

Same comment as Hard regarding hitsounds.

00:05:098 (4) - I don't think you need this note - but this is quite tricky to judge imo...
00:09:296 (1,2,3,4) - I don't really like the overlap here - move (4) away from (1) ?
00:11:215 (1,2,3,4) - ^
00:12:775 (4) - I don't think you need this note - to me it doesn't follow the main instruments very well. Remove it?
00:32:327 (1,2,3,4) - Same as 00:09:296
00:34:246 (1,2,3,4) - ^
00:43:482 (4) - Same as 00:12:775
00:52:719 (1,1) - Consider turning this into a spinner, like you have done in Hard?

Well this is a very nice map. Good luck with it, hopefully it'll get ranked :D
RandF
From my queue~

[General]
  1. Airtist: 橋本明子、羽田野勝寛
    Romanised Airtist: Hashimoto Akiko, Hatano Katsuyoshi
  2. source: "ARDY LIGHT FOOT" or "アルディ ライトフット"
    :arrow: http://puu.sh/dyoDU/8e9302f7ea.jpg
  3. tags suggetion:
    Hyper Sound Gig
[Hard]
  1. there are many same patterns for example 00:16:253 (1,2,3,4,5,6) - and 00:23:930 (1,2,3,4,5,6) -
    About shortmap, that's so boring, imo
  2. 00:28:968 (5,7) - avoid stacking on reversearrow
  3. 00:59:676 (5,7) - ^
[Insane]
  1. too many same patterns are boring, too
  2. 01:00:636 (2,3,4,5) - too big jump. I suggest to decrease DS
[Moody's Normal]
  1. CS: 3 :arrow: I suggest to decrease CS than hard
  2. 00:04:738 (1) - 3/4 slider is hard to find rhythm. I recommned to change to 1/1 slider
  3. 00:35:446 (1) - ^
  4. 00:14:334 (3) - 1/1 slider is better
  5. 00:15:294 (4,1) - for eiasiest-diff, this stack is difficult, imo
  6. 00:46:001 (4,1,2) - ^
  7. 00:28:728 (2,3) - suggetion
  8. 00:59:436 (2,3) - ^
  9. 00:39:284 (1,2,3) - strange rhythm...
~Good Luck~
Topic Starter
DaxMasterix

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: 橋本明子、羽田野勝寛 Changed to ''羽田野勝寛, 橋本明子''
    Romanised Airtist: Hashimoto Akiko, Hatano Katsuyoshi Katsuhiro*
  2. source: "ARDY LIGHT FOOT" or "アルディ ライトフット" Choosed ARDY LIGHT FOOT and added the other to tags
    :arrow: http://puu.sh/dyoDU/8e9302f7ea.jpg
  3. tags suggetion:
    Hyper Sound Gig added.
[Hard]
  1. there are many same patterns for example 00:16:253 (1,2,3,4,5,6) - and 00:23:930 (1,2,3,4,5,6) -
    About shortmap, that's so boring, imo It's a short map. I really don't care
  2. 00:28:968 (5,7) - avoid stacking on reversearrow is complety redeable
  3. 00:59:676 (5,7) - ^ ^
[Insane]
  1. too many same patterns are boring, too imo no, the consistency in songs like this don't make a map boring. I enjoyed mapping and playing this n.n
  2. 01:00:636 (2,3,4,5) - too big jump. I suggest to decrease DS Decreased.
~Good Luck~
Thanks so much for the mod! and Very thanks to the metadata help :D
MoodyRPG

RandomEffect wrote:

From my queue~

[General]
  1. Airtist: 橋本明子、羽田野勝寛
    Romanised Airtist: Hashimoto Akiko, Hatano Katsuyoshi
  2. source: "ARDY LIGHT FOOT" or "アルディ ライトフット"
    :arrow: http://puu.sh/dyoDU/8e9302f7ea.jpg
  3. tags suggetion:
    Hyper Sound Gig
[Hard]
  1. there are many same patterns for example 00:16:253 (1,2,3,4,5,6) - and 00:23:930 (1,2,3,4,5,6) -
    About shortmap, that's so boring, imo
  2. 00:28:968 (5,7) - avoid stacking on reversearrow
  3. 00:59:676 (5,7) - ^
[Insane]
  1. too many same patterns are boring, too
  2. 01:00:636 (2,3,4,5) - too big jump. I suggest to decrease DS
[Moody's Normal]
  1. CS: 3 :arrow: I suggest to decrease CS than hard
  2. 00:04:738 (1) - 3/4 slider is hard to find rhythm. I recommned to change to 1/1 slider fixed
  3. 00:35:446 (1) - ^ fixed
  4. 00:14:334 (3) - 1/1 slider is better I'd keep for now if you can hear the melody needs a mini-slider
  5. 00:15:294 (4,1) - for eiasiest-diff, this stack is difficult, imo fixed
  6. 00:46:001 (4,1,2) - ^ nah, looks good this stack
  7. 00:28:728 (2,3) - suggetion The rhythm sounds good here so no changes
  8. 00:59:436 (2,3) - ^ ^
  9. 00:39:284 (1,2,3) - strange rhythm...Changed
~Good Luck~
RandF

DaxMasterix wrote:

RandomEffect wrote:

[General]
  1. Airtist: 橋本明子、羽田野勝寛 Changed to ''羽田野勝寛, 橋本明子''
    Romanised Airtist: Hashimoto Akiko, Hatano Katsuyoshi Katsuhiro*
:arrow:
sorry, I'm worng... "Hatano Katsuhiro" is correct about romanised aritist

just I suggest japanese style "lastname - firstname" about romanised aritist according to latest ranked maps
Topic Starter
DaxMasterix

RandomEffect wrote:

:arrow:
sorry, I'm worng... "Hatano Katsuhiro" is correct about romanised aritist

just I suggest japanese style "lastname - firstname" about romanised aritist according to latest ranked maps
Yeah, Thanks anyways :D Don't worry <3
aaand Here in ''romanised'' is preferable the ''firstname - lastname'' (you know, American way :c)
Retry, thanks so much :)
Cezira
Hey! Here are my suggestions:

[Moody's normal]
00:17:213 (2) - All the time before you put the sliders earlier and now you change the beat. I would put it earlier again, it fits the sound.
00:47:921 (3) - Again.

I would put the spinner at 01:00:876 (1) - and end it at 01:02:315 (I can't post the time of the end of a spinner? -.-)

Nice map!

[Hard]
I would make the spinner at 00:14:334 (1) - longer (untill 00:15:774), so there is no break in the flow ~(^-^)~
00:22:011 (1) - same (untill 00:23:450)

Perhaps two circles / a slider more before 00:54:638 (1) - .

I miss an (Finish-)hitsound at the end of the slider at 00:57:277 (4) - .

That's it. I found nothing more, what I don't like :o Great map!
Topic Starter
DaxMasterix

Cezira wrote:

Hey! Here are my suggestions:

[Hard]
I would make the spinner at 00:14:334 (1) - longer (untill 00:15:774), so there is no break in the flow ~(^-^)~ Extended.
00:22:011 (1) - same (untill 00:23:450) Extended.

Perhaps two circles / a slider more before 00:54:638 (1) - . Nah, overmap

I miss an (Finish-)hitsound at the end of the slider at 00:57:277 (4) - .

That's it. I found nothing more, what I don't like :o Great map! Thanks!
Okay Waiting for Moody's Changes! :) Thanks for mod!
MoodyRPG

Cezira wrote:

Hey! Here are my suggestions:

[Moody's normal]
00:17:213 (2) - All the time before you put the sliders earlier and now you change the beat. I would put it earlier again, it fits the sound. Nice point, fixed
00:47:921 (3) - Again. Fixed

I would put the spinner at 01:00:876 (1) - and end it at 01:02:315 (I can't post the time of the end of a spinner? -.-) nah, is much better like this so no changes

Nice map!

[Hard]
I would make the spinner at 00:14:334 (1) - longer (untill 00:15:774), so there is no break in the flow ~(^-^)~
00:22:011 (1) - same (untill 00:23:450)

Perhaps two circles / a slider more before 00:54:638 (1) - .

I miss an (Finish-)hitsound at the end of the slider at 00:57:277 (4) - .

That's it. I found nothing more, what I don't like :o Great map!
-Tochi

  • ♬ General ♬

  1. 00:16:253 - Kiai time to 00:31:607 -
  2. 00:46:961 - Kiai time to 01:02:315 -

Nice map dude!
Topic Starter
DaxMasterix

-Tochi wrote:


  • ♬ General ♬

  1. 00:16:253 - Kiai time to 00:31:607 -
  2. 00:46:961 - Kiai time to 01:02:315 -

Nice map dude! Thanks !
Thanks! But about the kiais, we think is better don't force a kiai on this song. Thanks anyway!

VeronicaTheFox wrote:

General:

This isn't a song that really needs kiai time. It's just distracting in this song. Also, on each difficulty, you consistently ignored the flute notes in the beginning.

jtd1 wrote:

General
I agree with this, because the song is quite relaxing, and doesn't have a chorus / intense bit to put Kiai time on to.
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