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ClariS - Memory

posted
Total Posts
127
Topic Starter
Nyukai
This beatmap was submitted using in-game submission on lunes, 8 de diciembre de 2014 at 17:38:39

Artist: ClariS
Title: Memory
Tags: クラリス Clara Alice BIRTHDAY cut Yuzu-
BPM: 106
Filesize: 3328kb
Play Time: 01:19
Difficulties Available:
  1. Hard (2,41 stars, 161 notes)
  2. Normal (1,5 stars, 97 notes)
  3. Yuzu's Keepsake (3,09 stars, 213 notes)
Download: ClariS - Memory
Information: Scores/Beatmap Listing
---------------
Mint
stealing first+ mod incoming.....
hi inyus :3

:idea: General



Certified MOE

Hitsounds


* 00:12:824 (1) - There's a strong sound here in the song which you don't really want to miss. How about adding a whistle?

Normal


* Preview time in this diff is unsnapped.
* There's no SB, so please disable 'Widescreen Support'
* 00:19:616 (3) - Nazi, but the DS is 1.05x here, which I consider as 1.1x. Move it a it close with DS turned on and you'll probably get x0.97 or something.
* 00:28:673 (2) - ^
* 01:01:220 (4,1) - ^

Hard


* There's no SB, so please disable 'Widescreen Support'
* 00:11:692 (1) - Move this a bit up for a better flow with (5)?
* 00:31:786 (1,2,3) - How about this rhythm? (2) is offbeat now and with this rhythm you can emphasize the 'ni' better.
* 00:34:333 (1,2,3,4) - Something like this is very confusing with slow tempo/AR songs like these. I'd tweak the rhythm a little.
* 00:50:465 (2,3) - This gap is a bit awkward to me, but that's mostly because (2) is offbeat. I'd move (2) 1/2 tick later and put 1/2 circle where (2) is now.

Yuzu's Keepsake


* There's no SB, so please disable 'Widescreen Support'
* 00:09:711 (2,3,4) - You sure about not having hitsounds here? There are nice sounds in the song which you should definitely use, like in Inyus' diff. Adding one or more whistles in this part would fit really well.
* 00:10:701 (1,2,3,4,5,6) - You should make this one full stream by adding a note on 00:11:126 (4) - . And actually 00:11:126 (4) - is the strongest part here, so I wonder why you left it out o_o
* 00:16:220 (3) - Shouldn't the NC be here instead? The finish is much more noticeable than 00:15:654 (1) -
* 01:15:088 (1) - I'd add a small curve to make the SV more clear.

will star this if someone gives me kds =w=b

sorry for the short mod, the song is so short and the mapping very good as well :oops:

gl
Topic Starter
Nyukai

appleeaterx wrote:

stealing first+ mod incoming.....
hi inyus :3

General



Certified MOE :333

Hitsounds


* 00:12:824 (1) - There's a strong sound here in the song which you don't really want to miss. How about adding a whistle? nah I want to have consistency with hitsounds ><

Normal


* Preview time in this diff is unsnapped. aw yeah, fixed
* There's no SB, so please disable 'Widescreen Support' fixed
* 00:19:616 (3) - Nazi, but the DS is 1.05x here, which I consider as 1.1x. Move it a it close with DS turned on and you'll probably get x0.97 or something. moved
* 00:28:673 (2) - ^ fixed
* 01:01:220 (4,1) - ^ fixed

Hard


* There's no SB, so please disable 'Widescreen Support' fixed
* 00:11:692 (1) - Move this a bit up for a better flow with (5)? a bit nazi but done xD
* 00:31:786 (1,2,3) - How about this rhythm? (2) is offbeat now and with this rhythm you can emphasize the 'ni' better. not bad but actual one is good imo
* 00:34:333 (1,2,3,4) - Something like this is very confusing with slow tempo/AR songs like these. I'd tweak the rhythm a little. maybe but I'm not sure u.u I think actual one is not a problem
* 00:50:465 (2,3) - This gap is a bit awkward to me, but that's mostly because (2) is offbeat. I'd move (2) 1/2 tick later and put 1/2 circle where (2) is now. that rhythm is for vocals, that's why
Thanks a lot~ Just waiting for Yuzu- now o3o
Maruyu

appleeaterx wrote:

stealing first+ mod incoming.....
hi inyus :3

Yuzu's Keepsake


* There's no SB, so please disable 'Widescreen Support' k
* 00:09:711 (2,3,4) - You sure about not having hitsounds here? There are nice sounds in the song which you should definitely use, like in Inyus' diff. Adding one or more whistles in this part would fit really well. baka inyus
* 00:10:701 (1,2,3,4,5,6) - You should make this one full stream by adding a note on 00:11:126 (4) - . And actually 00:11:126 (4) - is the strongest part here, so I wonder why you left it out o_o it was made this way to follow one of the instruments
* 00:16:220 (3) - Shouldn't the NC be here instead? The finish is much more noticeable than 00:15:654 (1) - oops messed up
* 01:15:088 (1) - I'd add a small curve to make the SV more clear. k
gl
thanks ww

nyaaa
osu file format v13

[General]
AudioFilename: 04.+----cut1.mp3
AudioLeadIn: 0
PreviewTime: 54003
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Memory
TitleUnicode:メモリー
Artist:ClariS
ArtistUnicode:クラリス
Creator:Inyuschan
Version:Yuzu's Keepsake
Source:
Tags:Clara Alice BIRTHDAY cut Yuzu-
BeatmapID:542332
BeatmapSetID:233709

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"iboi1kH4sXg22X.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
9428,566.037735849057,4,2,1,60,1,0
54711,-100,4,2,1,80,0,1
73956,-100,4,2,3,80,0,1
74381,-100,4,2,1,80,0,1
75088,-200,4,2,1,80,0,1
77069,-100,4,2,1,80,0,1
77353,-100,4,2,1,60,0,0
77919,-100,4,2,1,50,0,0
79051,-100,4,2,1,40,0,0


[Colours]
Combo1 : 232,221,164
Combo2 : 98,176,255
Combo3 : 255,179,255
Combo4 : 182,157,154

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204,206,73673,1,0,0:0:0:0:
202,242,73814,1,2,0:0:0:0:
202,278,73956,6,0,L|306:262,1,105,0|0,0:0|0:0,0:0:0:0:
447,299,74522,1,8,0:0:0:0:
392,85,74805,1,0,0:0:0:0:
394,121,74946,1,0,0:0:0:0:
400,157,75088,6,0,P|347:157|296:141,1,105,4|0,0:0|0:0,0:0:0:0:
118,96,75937,1,0,0:0:0:0:
118,96,76220,6,0,L|222:80,1,105,2|8,0:0|0:0,0:0:0:0:
219,184,77069,1,0,0:0:0:0:
219,184,77211,1,0,0:0:0:0:
219,184,77352,1,4,0:0:0:0:
256,192,77494,12,2,79616,0:0:0:0:
Topic Starter
Nyukai
All updated :3

Sorry for hitsounds trouble, I'm really bad with them x_x
Cosmolade
Inyus, aquí dejo tu mod(?
me4BAT(?

[General]
Kawaii(?


  1. Por lo menos, el map debería tener una diff Easy uwu
  2. Según el AiMod, hay un kia que no esta snappeado/ajustado correctamente o3o
  3. Woah, los hitsounds apenas los escucho o:
[Normal]
  1. 00:15:654 (4,1) - Mueve el slider pequeño junto con el más grande para que el movimiento del cursor imite una "z" y acá -> 00:16:220 (1) - Quítale el reverse, y en 00:17:069 ~ y 00:17:352 ~ pon notas ( 00:17:069 ~ con finish & 00:17:352 ~ con whistle)
  2. 00:26:409 (2) - Mueve el slider a 00:26:126 ~ y haz que termine en el tick blanco (y dale una forma ondulada~)
  3. 00:29:805 (1,2,3) - Haz que los dos círculos hagan un arco más bonito con el slider o3o
  4. 00:38:295 (2,3,1) - Mejora el arco~
  5. 00:44:522 (2,3,4) - ^
  6. 00:52:446 (1) - Dale forma de rayo al slider (pero no tan contundente(?).
  7. 00:53:295 (2) - Finish
  8. 01:07:163 (2,3) - Mejora el blanket
  9. 01:08:861 (1,2,3) - Arco pls
[Hard]
Nota: Uff Nunca pongas ninguna nota en los ticks azules, excepto en streams D: he visto varios patrones así en la diff ;_; como estos:

- 00:30:229 (2)
- 00:37:588 (3)
- 00:42:116 (3)
- 00:47:211 (5)
- 00:48:343 (2)
- 01:00:229 (3)
- 01:13:814 (3)

Muchos podrían arreglarse con patrones como estos por ejemplo:
En - 00:56:975
o en - 00:47:918

Sé que quieres seguir la voz, pero en sí, es unrankeable poner notas en esos ticks :c sugiero que es mejor seguir el ritmo simple en esas secciones (1/2 preferiblemente).

  1. 00:34:616 (3,4) -Recomiendo quitarle el reverse, mover (4) al tick blanco, quitarle un reverse y en el tick blanco restante colocar una nota con whistle.
  2. 00:35:748 (6) - ^ si se aplicó lo de arriba, NC
  3. 00:50:182 (1) - Elimina esta nota, y mueve el slider (2) ahí, y lo haces terminar en el tick rojo (finish in head), y en el tick blanco pones una nota~
  4. 00:50:748 (2) - ^ si aplicas lo de arriba, debe tener un clap.
  5. 01:03:484 (6,1) - Mejora el blanket.
  6. 01:09:286 (2) - Elimina este slider y coloca una nota en el tick blanco.
  7. 01:15:937 (1,2) - ^
[Yuzu's Keepsake]
meh, good diff o3o)b

  1. 00:13:956 (1) - End the slider in white tick, no reasons to make a reverse in the blue tick.
  2. 00:14:805 - Note
  3. 00:38:295 (3) -Curve the slider.
-----
Eso fue todo _(:'3 」∠)_
cof insane no es mi fuerte, mod corto D: cof
Perdón por el mod largo ;w;
Buena suerte con el mapa! o3o ~
Maruyu

Cosmolade wrote:

[Yuzu's Keepsake]
meh, good diff o3o)b

  1. 00:13:956 (1) - End the slider in white tick, no reasons to make a reverse in the blue tick.
  2. 00:14:805 - Note
  3. 00:38:295 (3) -Curve the slider.
I appreciate your hard work, but no change since it's part of my style.

Gracias por el mod >w<
Topic Starter
Nyukai

Cosmolade wrote:

Inyus, aquí dejo tu mod(?
me4BAT(?

[General]
Kawaii(?


  1. Por lo menos, el map debería tener una diff Easy uwu no lo considero necesario porque la canción es bien lenta y hay muchos maps parecidos que no tienen Easy, así que no debería ser un problema
  2. Según el AiMod, hay un kia que no esta snappeado/ajustado correctamente o3o lo he revisado y todo está en orden en ese sentido
  3. Woah, los hitsounds apenas los escucho o: no necesitan estar muy altos de volumen, y menos con esta canción
[Normal]
  1. 00:15:654 (4,1) - Mueve el slider pequeño junto con el más grande para que el movimiento del cursor imite una "z" y acá -> 00:16:220 (1) - Quítale el reverse, y en 00:17:069 ~ y 00:17:352 ~ pon notas ( 00:17:069 ~ con finish & 00:17:352 ~ con whistle) ten en cuenta que es la dificultad mínima, tampoco es que el slider siga mal el ritmo :P prefiero dejarlo así
  2. 00:26:409 (2) - Mueve el slider a 00:26:126 ~ y haz que termine en el tick blanco (y dale una forma ondulada~) algo similar a lo de antes
  3. 00:29:805 (1,2,3) - Haz que los dos círculos hagan un arco más bonito con el slider o3o nazi xD pero queda bien
  4. 00:38:295 (2,3,1) - Mejora el arco~ hice algo similar
  5. 00:44:522 (2,3,4) - ^ nah, aquí no, teniendo en cuenta que el siguiente slider no tiene ninguna curva prefiero hacer un ~camino~ recto
  6. 00:52:446 (1) - Dale forma de rayo al slider (pero no tan contundente(?). queda feo todo el patrón en conjunto imo xD está bien así
  7. 00:53:295 (2) - Finish sure
  8. 01:07:163 (2,3) - Mejora el blanket moví un poco (2), debería servir xD
  9. 01:08:861 (1,2,3) - Arco pls rompería el flow :/ lo prefiero así
[Hard]
Nota: Uff Nunca pongas ninguna nota en los ticks azules, excepto en streams D: he visto varios patrones así en la diff ;_; como estos:

- 00:30:229 (2)
- 00:37:588 (3)
- 00:42:116 (3)
- 00:47:211 (5)
- 00:48:343 (2)
- 01:00:229 (3)
- 01:13:814 (3)

Muchos podrían arreglarse con patrones como estos por ejemplo:
En - 00:56:975
o en - 00:47:918

Sé que quieres seguir la voz, pero en sí, es unrankeable poner notas en esos ticks :c sugiero que es mejor seguir el ritmo simple en esas secciones (1/2 preferiblemente). que es unrankeable? lo dudo mucho, así que lo dejaré todo tal y como está xD siendo BPM lento no supone ningún problema, el hard puede tener pequeños detalles que lo hagan más entretenido a pesar de ser un hard, por así decirlo

  1. 00:34:616 (3,4) -Recomiendo quitarle el reverse, mover (4) al tick blanco, quitarle un reverse y en el tick blanco restante colocar una nota con whistle. puede que lo que tenga ahora sea raro pero realmente las sugerencias que he tenido hasta ahora no me parecen mejores :/
  2. 00:35:748 (6) - ^ si se aplicó lo de arriba, NC aunque lo aplicara, no :P por consistencia y tal
  3. 00:50:182 (1) - Elimina esta nota, y mueve el slider (2) ahí, y lo haces terminar en el tick rojo (finish in head), y en el tick blanco pones una nota~ aunque es una buena sugerencia no me convence del todo, sí, un motivo es la simetría, pero como sigo vocales creo que el slider ahí es más adecuado
  4. 00:50:748 (2) - ^ si aplicas lo de arriba, debe tener un clap. aunque lo hiciera, sólo hay claps en el kiai xD por si no te diste cuenta
  5. 01:03:484 (6,1) - Mejora el blanket. más no puedo mejorarlo xD
  6. 01:09:286 (2) - Elimina este slider y coloca una nota en el tick blanco. no tiene nada de malo este slider
  7. 01:15:937 (1,2) - ^ lo mismo
[Yuzu's Keepsake]
meh, good diff o3o)b

  1. 00:13:956 (1) - End the slider in white tick, no reasons to make a reverse in the blue tick.
  2. 00:14:805 - Note
  3. 00:38:295 (3) -Curve the slider.
-----
Eso fue todo _(:'3 」∠)_
cof insane no es mi fuerte, mod corto D: cof
Perdón por el mod largo ;w;
Buena suerte con el mapa! o3o ~
Aunque muchas cosas no me convencieron, aprecio mucho que hayas empleado tu tiempo en esto, y aprecio el mod en sí, así que gracias :3

All updated~
Yuthuil
From M4M !

General: offset 9,420

normal:

I think you can change the DS to 1.3? i think it looks better like that, and will help with the diff

00:10:269 (2) - i think you can remove this, it's a really small sound and it sounds better without
00:28:665 (2,1) - can do with better blanket
00:33:193 to 00:34:891 try this rhytm? http://puu.sh/cW2vo/b9fdef3826.jpg
00:39:703 (2,3) - replace with 1/2 slider for variety
01:00:080 (2) - remove? i know there's vocal but i think it sounds better if you skip that
01:17:061 (4) - remove

Hard:

AR 6.5? i find it goes well with the bpm

00:12:824 (3) - ctrl + g
00:48:767 (3) - 1/1 slider?
00:50:465 (2) - for more emphasis to the change in the vocals, how about just removing this and placing a note where the tail was
00:56:975 (1) - make curved slider here? i think it's weird the way they're both straight
00:58:673 (5,6,7) - either remove this stream or add stream here 00:54:144 (5,6) - ? just a suggestion
01:04:899 (4,5) - blanket
01:15:937 (1,2) - blanket or on purpose?

overall: good map, hard to find fault with
Topic Starter
Nyukai

Yuthuil wrote:

From M4M !

General: offset 9,420 actual offset is fine imo >:

normal:

I think you can change the DS to 1.3? i think it looks better like that, and will help with the diff nah it's the easiest diff in the mapset so it's ok o3o

00:10:269 (2) - i think you can remove this, it's a really small sound and it sounds better without sure
00:28:665 (2,1) - can do with better blanket improved a bit
00:33:193 to 00:34:891 try this rhytm? http://puu.sh/cW2vo/b9fdef3826.jpg sounds better actual one imo
00:39:703 (2,3) - replace with 1/2 slider for variety looks good
01:00:080 (2) - remove? i know there's vocal but i think it sounds better if you skip that nah I prefer to keep it as it is
01:17:061 (4) - remove b-but vocals ;w;

Hard:

AR 6.5? i find it goes well with the bpm well it's slow but AR:7 is fine enough w

00:12:824 (3) - ctrl + g nah I prefer actual jump
00:48:767 (3) - 1/1 slider? well it's a good idea but I'd like to keep the symmetry, as long as it sounds good >.<
00:50:465 (2) - for more emphasis to the change in the vocals, how about just removing this and placing a note where the tail was ok gonna fix this though
00:56:975 (1) - make curved slider here? i think it's weird the way they're both straight actual flow is ok imo :>
00:58:673 (5,6,7) - either remove this stream or add stream here 00:54:144 (5,6) - ? just a suggestion thanks but there's no need to change this~
01:04:899 (4,5) - blanket fixed
01:15:937 (1,2) - blanket or on purpose? blanket, and it's ok for me

overall: good map, hard to find fault with
Thanks a lot :D Gonna mod your map as soon as possible ;)
Momochikun
Sup ~ from my queue :3
Ah.. i started mod this yesterday, sorry if some of my mods were duplicated ><

[Yuzu's Keepsake]
What does this diff name means ? i don't really understand tho. I'd just go for Insane instead to be on the safe zone o.o
00:13:956 (1) - How about CTRL J ? the flow would work better that way imo
00:25:843 (4,2) - Make them on a same shape to create neater pattern ?
00:31:786 (4) - This stack does play weird due to the high jump from (3) that they were not so high vocal here. I'd stack this at 00:31:220 (2) - instead
00:37:163 (2,3,4,5,1) - Isn't this stream is a bit overmapped ? i can't hear any slightly drum hit on the music like the other stream that you did in the rest of diff
00:42:258 (1,2,3) - Weird adjustment.. how about straight slider for (1) ?
01:01:503 (1) - Whistle on the reverse maybe..
01:16:220 (1) - Replace whistle with finish instead ?

[Hard]
Ar feels a bit too fast, how about 6,5 - 6,8 ? Also reduce your HP or OD by -1 / -0,5 to fix the spread to your Normal diff.
Somehow your style looks similiar like osuplayer111 lol xD
00:32:918 (3,4) - Stack them carefully ? it's a bit off now
00:13:956 (1) - Adjust this a bit lefside to create better flow ? try this
00:34:333 (1,2,3,4) - This rhytm play awkwardly, i'd change this for a 2 kick slider that start at 00:34:333 - and end at 00:34:758 -
00:42:824 (4) - Try Ctrl J here ~

[Normal]
00:16:220 (1) - Delete the reverse point then add 1/2 slider from 00:17:069 - to emphasize the cymbal crash ? it plays awkwardly with it being skipped.
00:52:446 (1,2) - Change this into 3/4 reverse slider ? would follow the music slightly better
01:16:220 (3) - Change to finish ?
You'd better reduce some of the 1/2s note that not really prominent at the music such as 00:19:333 (2) - 00:22:163 (2) - etc. Just to fix some spread since this Normal diff were the lowest diff on the mapset.

In the first part, i don't really agree with the whistle being used to the drum emphasize at 2 and 4 measure. It can be effectively used on other parts such as vocal at blue tick and the 1 - 3 measure. I'd recommend to add drum hitsounds at the slow part though. Up to your choice
Anyway.. slow and clean map, can't find much. Good luck !
Little
Hi

[General]
  1. To me, the offset seems too late by ~13ms.
  2. The background size ratio is non-standard. Here is a version in 4:3 ratio: http://puu.sh/cWIfX/822f2ef4f9.jpg
  3. Do not use sliderslide hitsounds like you did with sliderslide2 and sliderslide3. If you want to place hitsounds during a slider, please use sliderticks.
  4. soft-hitnormal2 and soft-hitnormal3 are not heard anywhere, so the files should be removed.
[Normal]
  1. 00:16:220 (1) - I think it will be nicer if you change the flow direction to make it feel stronger: http://puu.sh/cWIvt/5cf58c2e11.jpg
  2. 00:44:522 (2,3) - I think you should convert these into a slider to make it easier on the player since this is the easiest diff, and you already used 1/2 spaced circles at 00:42:824 (2,3) which is really close.
  3. 01:15:088 (1,2) - 3/2 beat spacing leading to a circle might be difficult for beginners to time properly. Consider the following alternatives: http://puu.sh/cWIK3/1278d194c2.jpg or http://puu.sh/cWINy/8863bbc2a7.jpg
  4. 01:16:220 (3) - I think finish would fit well on the head here too.
[Hard]
  1. Disable widescreen support.
  2. I don't really think this low spacing fits with the song, but it's up to you.
  3. 00:10:277 (3,4,5) - You can make the flow rounder, and it will feel smoother to play. Simply move (4) outward a bit: http://puu.sh/cWJcb/25e2d9b061.jpg
  4. 00:54:711 - Maybe you can use higher distance spacing in the kiai section to make it more exciting. Right now, it just feels the same as the other parts of the map, and it's a bit disappointing to play.
  5. 01:15:937 (1,2) - The blanket here could be improved by making all points on the edge of the slider equidistant from the circle. It doesn't look very good as it is: http://puu.sh/cWJqg/3870886253.jpg
  6. 01:13:814 (3) - The use of finish on slidertick is really awkward and should be avoided, as it's unexpected, and doesn't make much sense. If you really want to put a finish there, I suggest changing the rhythm to accommodate it properly.
  7. 01:16:220 (2) - I think finish would fit well on the head here too.
[Yuzu's Keepsake]
  1. 00:10:701 (1,2,3) - This is just a bit hard to catch the first time. Maybe you can use this instead for the first time, to introduce the rhythm to the player, just so they can get a feel for the rhythmic style of the map: http://puu.sh/cWK0L/03a764616e.jpg
  2. 00:13:390 (2,3,1) - In my opinion, (3,1) distance should be at least as large as (2,3) since (1) is a stronger beat. It will flow better with the music.
  3. 00:20:182 (3,4) - How about try this instead? http://puu.sh/cWK7W/69136d983e.jpg
  4. 00:21:880 (2,3) - Ctrl+G flows much better (smoother) into the next notes.
  5. 01:13:956 (1) - This can be SC:1 with a regular soft-finish.
  6. 01:16:220 (1) - I think finish would fit well on the head here too.
Maruyu
Momochikun

Momochikun wrote:

Sup ~ from my queue :3
Ah.. i started mod this yesterday, sorry if some of my mods were duplicated ><

[Yuzu's Keepsake]
What does this diff name means ? i don't really understand tho. I'd just go for Insane instead to be on the safe zone o.o Keepsake is an object that has personal value to someone. Think of it as a memory engraved in an object :p
00:13:956 (1) - How about CTRL J ? the flow would work better that way imo okay ww
00:25:843 (4,2) - Make them on a same shape to create neater pattern ? I don't see an issue with how it is atm so I'll keep it
00:31:786 (4) - This stack does play weird due to the high jump from (3) that they were not so high vocal here. I'd stack this at 00:31:220 (2) - instead Nice catch, done!~
00:37:163 (2,3,4,5,1) - Isn't this stream is a bit overmapped ? i can't hear any slightly drum hit on the music like the other stream that you did in the rest of diff It fits the background instruments and the vocals so I'll keep
00:42:258 (1,2,3) - Weird adjustment.. how about straight slider for (1) ? I personally really like how these low-curved sliders look, and I don't find it weird at all so I'll keep
01:01:503 (1) - Whistle on the reverse maybe.. Nah, I don't really think it fits personally
01:16:220 (1) - Replace whistle with finish instead ? Sounds lovely, done~

CloudSplash16

CloudSplash16 wrote:

Hi

[Yuzu's Keepsake]
  1. 00:10:701 (1,2,3) - This is just a bit hard to catch the first time. Maybe you can use this instead for the first time, to introduce the rhythm to the player, just so they can get a feel for the rhythmic style of the map: http://puu.sh/cWK0L/03a764616e.jpg Hmm. Well, since 00:10:277 (3,4) - end on a blue tick, and there's a 1/2 spacing to this triple it plays like a regular triple because it changes the thingy (?) to the blue tick, so I don't see an issue with this. However, I do think it might be a bit too heavy right at start so I'll change if someone else points it out
  2. 00:13:390 (2,3,1) - In my opinion, (3,1) distance should be at least as large as (2,3) since (1) is a stronger beat. It will flow better with the music. Changed it on a previous mod :p
  3. 00:20:182 (3,4) - How about try this instead? http://puu.sh/cWK7W/69136d983e.jpg Did similar, yes ww
  4. 00:21:880 (2,3) - Ctrl+G flows much better (smoother) into the next notes. Nah, I want this exactly as is for the pattern I intend to play perfectly was to have 2/3, then repeat the same pattern but CTRL + H'd with 00:22:446 (4,5).
  5. 01:13:956 (1) - This can be SC:1 with a regular soft-finish. Done!~
  6. 01:16:220 (1) - I think finish would fit well on the head here too. Fixed with previous mod as well :3

Thank you guys immensely for your input!~

@Inyuschan :3
osu file format v13

[General]
AudioFilename: 04.+----cut1.mp3
AudioLeadIn: 0
PreviewTime: 54003
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Memory
TitleUnicode:メモリー
Artist:ClariS
ArtistUnicode:クラリス
Creator:Inyuschan
Version:Yuzu's Keepsake
Source:
Tags:Clara Alice BIRTHDAY cut Yuzu-
BeatmapID:542332
BeatmapSetID:233709

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"iboi1kH4sXg22X.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,0,0,0

[TimingPoints]
9428,566.037735849057,4,2,1,60,1,0
54711,-100,4,2,1,80,0,1
73956,-100,4,2,1,80,0,1
74381,-100,4,2,1,80,0,1
75088,-200,4,2,1,80,0,1
77069,-100,4,2,1,80,0,1
77353,-100,4,2,1,60,0,0
77919,-100,4,2,1,50,0,0
79051,-100,4,2,1,40,0,0


[Colours]
Combo1 : 232,221,164
Combo2 : 98,176,255
Combo3 : 255,179,255
Combo4 : 182,157,154

[HitObjects]
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250,147,19899,1,0,0:0:0:0:
344,273,20182,1,2,0:0:0:0:
364,95,20465,1,0,0:0:0:0:
246,229,20748,6,0,P|187:277|109:285,2,157.5,0|2|0,0:0|0:0|0:0,0:0:0:0:
287,87,21880,1,0,0:0:0:0:
386,54,22163,1,0,0:0:0:0:
462,179,22446,1,2,0:0:0:0:
363,146,22729,1,0,0:0:0:0:
382,249,23012,5,0,0:0:0:0:
236,145,23295,1,0,0:0:0:0:
238,181,23437,1,0,0:0:0:0:
241,217,23578,1,2,0:0:0:0:
118,298,23861,2,0,L|96:356,1,52.5,0|0,0:0|0:0,0:0:0:0:
39,281,24144,6,0,P|32:227|40:178,1,105,0|0,0:0|0:0,0:0:0:0:
161,46,24711,2,0,P|169:97|162:149,1,105,2|0,0:0|0:0,0:0:0:0:
44,59,25277,5,0,0:0:0:0:
137,235,25560,1,0,0:0:0:0:
173,229,25701,1,0,0:0:0:0:
209,224,25843,2,0,P|259:234|314:232,1,105,2|0,0:0|0:0,0:0:0:0:
439,158,26409,5,0,0:0:0:0:
383,293,26692,2,0,P|336:321|284:320,2,105,0|2|0,0:0|0:0|0:0,0:0:0:0:
256,218,27541,6,0,L|152:207,1,105,0|0,0:0|0:0,0:0:0:0:
115,214,27965,1,0,0:0:0:0:
79,222,28107,1,2,0:0:0:0:
202,92,28390,2,0,L|216:36,1,52.5,0|0,0:0|0:0,0:0:0:0:
292,85,28673,6,0,P|300:140|314:191,1,105,0|0,0:0|0:0,0:0:0:0:
339,213,29097,1,0,0:0:0:0:
360,242,29239,2,0,P|352:293|339:344,1,105,2|0,0:0|0:0,0:0:0:0:
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150,203,30229,2,0,L|254:208,1,105,2|0,0:0|0:0,0:0:0:0:
291,217,30654,1,0,0:0:0:0:
67,275,30937,5,0,0:0:0:0:
286,349,31220,1,0,0:0:0:0:
286,349,31503,1,0,0:0:0:0:
150,203,31786,1,2,0:0:0:0:
366,286,32069,6,0,P|389:240|387:187,1,105,0|0,0:0|0:0,0:0:0:0:
390,166,32494,1,0,0:0:0:0:
394,145,32635,1,2,0:0:0:0:
236,60,32918,1,0,0:0:0:0:
244,95,33060,1,0,0:0:0:0:
253,130,33201,6,0,L|249:241,1,105,0|0,0:0|0:0,0:0:0:0:
375,159,33767,2,0,P|428:155|477:140,1,105,2|0,0:0|0:0,0:0:0:0:
343,257,34333,6,0,P|317:306|275:328,1,105,0|0,0:0|0:0,0:0:0:0:
256,338,34758,1,0,0:0:0:0:
237,348,34899,1,2,0:0:0:0:
110,274,35182,1,0,0:0:0:0:
255,108,35465,5,0,0:0:0:0:
343,257,35748,1,0,0:0:0:0:
413,48,36031,1,2,0:0:0:0:
315,281,36314,1,0,0:0:0:0:
284,302,36456,1,0,0:0:0:0:
252,320,36597,6,0,P|196:321|142:334,1,105,4|0,0:0|0:0,0:0:0:0:
51,184,37163,1,2,0:0:0:0:
49,220,37305,1,0,0:0:0:0:
47,256,37446,1,0,0:0:0:0:
45,292,37588,1,0,0:0:0:0:
43,328,37729,5,0,0:0:0:0:
158,140,38012,1,0,0:0:0:0:
256,248,38295,2,0,L|364:225,1,105,2|0,0:0|0:0,0:0:0:0:
256,31,38861,6,0,P|223:74|204:134,1,105,0|0,0:0|0:0,0:0:0:0:
191,136,39286,1,0,0:0:0:0:
174,148,39428,1,2,0:0:0:0:
128,320,39711,1,0,0:0:0:0:
256,248,39994,6,0,L|364:225,1,105,0|0,0:0|0:0,0:0:0:0:
159,132,40560,1,2,0:0:0:0:
172,310,40843,1,0,0:0:0:0:
259,154,41126,6,0,P|259:102|232:56,1,105,0|0,0:0|0:0,0:0:0:0:
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174,311,42682,1,0,0:0:0:0:
194,305,42824,1,2,0:0:0:0:
331,191,43107,1,0,0:0:0:0:
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251,87,45088,1,2,0:0:0:0:
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92,84,46078,1,0,0:0:0:0:
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265,334,47352,1,2,0:0:0:0:
421,247,47635,1,0,0:0:0:0:
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254,218,50607,1,0,0:0:0:0:
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452,81,51597,1,0,0:0:0:0:
505,273,51880,1,2,0:0:0:0:
389,138,52163,1,0,0:0:0:0:
381,316,52446,6,0,L|276:320,1,105,4|0,0:0|0:0,0:0:0:0:
180,238,52871,2,0,P|228:224|256:179,1,105,4|0,0:0|0:0,0:0:0:0:
237,55,53295,5,0,0:0:0:0:
237,55,53578,1,2,0:0:0:0:
98,314,54144,5,2,0:0:0:0:
133,323,54286,1,0,0:0:0:0:
169,330,54428,1,0,0:0:0:0:
204,338,54569,1,0,0:0:0:0:
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448,227,55277,1,8,0:0:0:0:
306,188,55560,1,0,0:0:0:0:
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297,146,55843,5,2,0:0:0:0:
361,13,56126,1,0,0:0:0:0:
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382,327,57399,2,0,B|330:343|330:309|278:327,1,105,2|0,0:0|0:0,0:0:0:0:
248,346,57824,1,0,0:0:0:0:
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253,40,58673,1,8,0:0:0:0:
246,76,58814,1,0,0:0:0:0:
241,112,58956,1,0,0:0:0:0:
236,148,59097,1,0,0:0:0:0:
233,184,59239,6,0,P|284:176|338:183,1,105,2|0,0:0|0:0,0:0:0:0:
437,329,59805,2,0,P|385:335|333:327,1,105,8|0,0:0|0:0,0:0:0:0:
299,313,60229,1,0,0:0:0:0:
263,304,60371,5,2,0:0:0:0:
226,298,60512,1,0,0:0:0:0:
189,304,60654,1,0,0:0:0:0:
153,313,60795,1,0,0:0:0:0:
111,345,60937,2,0,L|114:235,1,105,8|0,0:0|0:0,0:0:0:0:
104,221,61361,1,0,0:0:0:0:
92,203,61503,6,0,P|92:123|22:98,2,157.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
212,287,62635,2,0,L|209:339,1,52.5,2|0,0:0|0:0,0:0:0:0:
306,258,62918,2,0,L|309:206,1,52.5,0|0,0:0|0:0,0:0:0:0:
387,304,63201,2,0,L|421:342,1,52.5,8|0,0:0|0:0,0:0:0:0:
485,216,63484,2,0,L|481:268,1,52.5,0|0,0:0|0:0,0:0:0:0:
400,193,63767,6,0,B|371:129|397:59|397:59|362:71|326:59,1,210,4|8,0:0|0:0,0:0:0:0:
161,128,64616,1,0,0:0:0:0:
187,154,64758,1,0,0:0:0:0:
213,180,64899,6,0,L|222:233,1,52.5,2|0,0:0|0:0,0:0:0:0:
135,324,65182,2,0,L|143:272,1,52.5,0|0,0:0|0:0,0:0:0:0:
278,320,65465,2,0,L|226:311,1,52.5,8|0,0:0|0:0,0:0:0:0:
69,200,65748,2,0,L|121:192,1,52.5,0|0,0:0|0:0,0:0:0:0:
261,218,66031,6,0,L|252:108,1,105,2|0,0:0|0:0,0:0:0:0:
436,35,66597,2,0,L|428:140,1,105,8|0,0:0|0:0,0:0:0:0:
437,158,67022,1,0,0:0:0:0:
445,177,67163,5,2,0:0:0:0:
327,311,67446,1,0,0:0:0:0:
315,132,67729,1,8,0:0:0:0:
444,348,68012,1,0,0:0:0:0:
246,192,68295,6,0,L|127:210,1,105,4|0,0:0|0:0,0:0:0:0:
309,268,68861,2,0,P|356:249|409:253,1,105,8|0,0:0|0:0,0:0:0:0:
426,241,69286,1,0,0:0:0:0:
442,227,69428,5,2,0:0:0:0:
374,357,69711,1,0,0:0:0:0:
198,324,69994,2,0,P|169:276|162:224,1,105,8|0,0:0|0:0,0:0:0:0:
148,211,70418,1,0,0:0:0:0:
133,195,70560,5,4,0:0:0:0:
67,326,70843,1,0,0:0:0:0:
271,238,71126,2,0,L|382:224,1,105,8|0,0:0|0:0,0:0:0:0:
462,106,71692,5,2,0:0:0:0:
425,110,71833,1,0,0:0:0:0:
389,105,71975,1,0,0:0:0:0:
356,90,72116,1,0,0:0:0:0:
328,66,72258,6,0,L|306:156,1,52.5,8|0,0:0|0:0,0:0:0:0:
204,206,72541,2,0,L|207:152,1,52.5,0|0,0:0|0:0,0:0:0:0:
67,129,72824,6,0,L|77:236,2,105,4|0|8,0:0|0:0|0:0,0:0:0:0:
204,206,73673,1,0,0:0:0:0:
202,242,73814,1,2,0:0:0:0:
202,278,73956,6,0,L|306:262,1,105,4|0,0:0|0:0,0:0:0:0:
447,299,74522,1,8,0:0:0:0:
392,85,74805,1,0,0:0:0:0:
394,121,74946,1,0,0:0:0:0:
400,157,75088,6,0,P|347:157|296:141,1,105,4|0,0:0|0:0,0:0:0:0:
118,96,75937,1,0,0:0:0:0:
118,96,76220,6,0,L|222:80,1,105,4|8,0:0|0:0,0:0:0:0:
219,184,77069,1,0,0:0:0:0:
219,184,77211,1,0,0:0:0:0:
219,184,77352,1,4,0:0:0:0:
256,192,77494,12,2,79616,0:0:0:0:
Topic Starter
Nyukai

Momochikun wrote:

[Hard]
Ar feels a bit too fast, how about 6,5 - 6,8 ? Also reduce your HP or OD by -1 / -0,5 to fix the spread to your Normal diff. Reduced HP~
Somehow your style looks similiar like osuplayer111 lol xD Yeah I know, we have similar style o3o
00:32:918 (3,4) - Stack them carefully ? it's a bit off now Nice catch, fixed only (3) though, since my intention was only stack that x)
00:13:956 (1) - Adjust this a bit lefside to create better flow ? try this Actual flow is better imo.
00:34:333 (1,2,3,4) - This rhytm play awkwardly, i'd change this for a 2 kick slider that start at 00:34:333 - and end at 00:34:758 - Did something different.
00:42:824 (4) - Try Ctrl J here ~ I'm not completely sure but looks good, thanks!

[Normal]
00:16:220 (1) - Delete the reverse point then add 1/2 slider from 00:17:069 - to emphasize the cymbal crash ? it plays awkwardly with it being skipped. I prefer actual rhythm, I want to leave this diff as the easiest of the mapset x_x
00:52:446 (1,2) - Change this into 3/4 reverse slider ? would follow the music slightly better I don't think so, it follows the music better with actual pattern.
01:16:220 (3) - Change to finish ? Sure, I'm going to apply this in Hard too.
You'd better reduce some of the 1/2s note that not really prominent at the music such as 00:19:333 (2) - 00:22:163 (2) - etc. Just to fix some spread since this Normal diff were the lowest diff on the mapset. Great, I wasn't totally sure about this, thanks a lot!

In the first part, i don't really agree with the whistle being used to the drum emphasize at 2 and 4 measure. It can be effectively used on other parts such as vocal at blue tick and the 1 - 3 measure. I'd recommend to add drum hitsounds at the slow part though. Up to your choice Actual hitsounds fit well for me, but we'll see. :)
Anyway.. slow and clean map, can't find much. Good luck !

CloudSplash16 wrote:

Hi

[General]
  1. To me, the offset seems too late by ~13ms. Fixing this stuff~
  2. The background size ratio is non-standard. Here is a version in 4:3 ratio: http://puu.sh/cWIfX/822f2ef4f9.jpg Okay, thank you so much o3o
  3. Do not use sliderslide hitsounds like you did with sliderslide2 and sliderslide3. If you want to place hitsounds during a slider, please use sliderticks. Not sure about this, there aren't sliderticks where I did it, that's why, and sounds good if you ask me... Anyway, I'll think about it.
  4. soft-hitnormal2 and soft-hitnormal3 are not heard anywhere, so the files should be removed. I'm using sliderslide2 and 3. If I don't add soft-hitnormal 2 and 3, it would sound like a default hitsound. That's why.
[Normal]
  1. 00:16:220 (1) - I think it will be nicer if you change the flow direction to make it feel stronger: http://puu.sh/cWIvt/5cf58c2e11.jpg Did something different :3
  2. 00:44:522 (2,3) - I think you should convert these into a slider to make it easier on the player since this is the easiest diff, and you already used 1/2 spaced circles at 00:42:824 (2,3) which is really close. Sure, you are right.
  3. 01:15:088 (1,2) - 3/2 beat spacing leading to a circle might be difficult for beginners to time properly. Consider the following alternatives: http://puu.sh/cWIK3/1278d194c2.jpg or http://puu.sh/cWINy/8863bbc2a7.jpg Your ideas are good, I'll think of them, since I guess actual pattern shouldn't be too difficult, but that's just for me. So, I'll consider it x)
  4. 01:16:220 (3) - I think finish would fit well on the head here too. Sure, I already did it.
[Hard]
  1. Disable widescreen support. Lol thanks.
  2. I don't really think this low spacing fits with the song, but it's up to you. That's because the slow BPM I guess. There are more spacing in Yuzu's diff, so this is ok :3
  3. 00:10:277 (3,4,5) - You can make the flow rounder, and it will feel smoother to play. Simply move (4) outward a bit: http://puu.sh/cWJcb/25e2d9b061.jpg Fixed.
  4. 00:54:711 - Maybe you can use higher distance spacing in the kiai section to make it more exciting. Right now, it just feels the same as the other parts of the map, and it's a bit disappointing to play. That would be nice if this was the hardest diff, but I don't really agree now. ><
  5. 01:15:937 (1,2) - The blanket here could be improved by making all points on the edge of the slider equidistant from the circle. It doesn't look very good as it is: http://puu.sh/cWJqg/3870886253.jpg Sure.
  6. 01:13:814 (3) - The use of finish on slidertick is really awkward and should be avoided, as it's unexpected, and doesn't make much sense. If you really want to put a finish there, I suggest changing the rhythm to accommodate it properly. I don't see any problem here because I was following vocals but also finish sound fits well because the music.
  7. 01:16:220 (2) - I think finish would fit well on the head here too. Same, I already did it.
Big thanks to both of you for those nice mods, I really appreciated it! Updated everything.
Artavia
support
Topic Starter
Nyukai
Thanks a lot :3

Changed some stuff in Normal because it had an E icon for a moment x_x And seriously, I don't want to add more difficulties here.
Yuthuil
damn it i forgot yuzu's keepsake, sorry inyus, no kds this post

keepsake:

00:50:748 (3) - move to x260 y180
00:56:975 (1) - forgot hitsounds?
01:04:899 (1,2,3,4) - sorta overmapped feel

already good, hard to find fault
Topic Starter
Nyukai
He will check it asap :3

Meanwhile, more mods please ><
Kaguya Hourain
Hi there! Yuzu asked me to mod this so here I am!


[ General]

  • Actual offset is 358. You don't have to do any resnapping, just move the red point there.

[ Normal]

  1. 00:18:471 (1) - Would be better if you moved this up a little for better transition.
  2. 00:26:396 (2) - Bend this a little more so that sliderpath matches your cursorpath slightly more.
  3. 00:52:433 (1) - Move this a little to the left, flows better. Actually, maybe you'd like to make this a 3/4 reverse slider, you're skipping a really big beat on that blue tick.
  4. 01:03:754 (1) - Move this a bit to the up and right for better transition.
  5. 01:05:452 (3,1) - Likewise, this pattern a little more to the right and bottom.
  6. 01:17:339 (1) - Would place a circle where spinner starts and start the actual spinner 1/2 afterwards or something.

[ Hard]

  1. 00:31:773 (1,2,3) - This feels and plays pretty bad. Try this rhythm instead:
  2. 00:34:320 (1,2) - Start the second slider on the white tick instead.
  3. 00:35:735 (3,4) - The order of these objects could be reversed in the timeline so that you get a better feel for the music.
  4. 01:17:056 (3) - Sliderend doesn't give much emphasis. Try 1/4 slider > circle.

[ Yuzu's Keepsake]

  1. 00:34:320 (1,2,3) - Why not move with the cursor :(((
  2. How2modthis.


Yay fastest mod ever
Good luck!
Topic Starter
Nyukai

Kaguya Hourain wrote:

Hi there! Yuzu asked me to mod this so here I am!


[ General]

  • Actual offset is 358. You don't have to do any resnapping, just move the red point there. It's not a problem since we started mapping later, your offset is correct, yeah, but also mine.

[ Normal]

  1. 00:18:471 (1) - Would be better if you moved this up a little for better transition. Nah I prefer actual flow >:
  2. 00:26:396 (2) - Bend this a little more so that sliderpath matches your cursorpath slightly more. Actually fits good with previous slider. Tested and there is no problem with cursorpath.
  3. 00:52:433 (1) - Move this a little to the left, flows better. Actually, maybe you'd like to make this a 3/4 reverse slider, you're skipping a really big beat on that blue tick. It's the easiest diff, I prefer to keep that rhythm ;w; Anyway, improved the flow :3
  4. 01:03:754 (1) - Move this a bit to the up and right for better transition. Same as before.
  5. 01:05:452 (3,1) - Likewise, this pattern a little more to the right and bottom. Same, I want to keep actual flow and pattern ;w;
  6. 01:17:339 (1) - Would place a circle where spinner starts and start the actual spinner 1/2 afterwards or something. It's a good idea but I prefer my rhythm because as I said before this is the easiest diff ><

[ Hard]

  1. 00:31:773 (1,2,3) - This feels and plays pretty bad. Try this rhythm instead: I don't really agree, fits well with vocals imo owo
  2. 00:34:320 (1,2) - Start the second slider on the white tick instead. Well, I'm not sure, but let's see if people prefer that pattern...
  3. 00:35:735 (3,4) - The order of these objects could be reversed in the timeline so that you get a better feel for the music. Nice idea, but I think actual rhythm is good, and I want to keep it ;A;
  4. 01:17:056 (3) - Sliderend doesn't give much emphasis. Try 1/4 slider > circle. Maybe you're right, I'll think about it.

[ Yuzu's Keepsake]

  1. 00:34:320 (1,2,3) - Why not move with the cursor :(((
  2. How2modthis.


Yay fastest mod ever
Good luck!
Thanks for your mod, I really appreciate it :3

Let's wait for Yuzu- orz
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