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Hanatan - Savior of Cross

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Topic Starter
kakifly
This beatmap was submitted using in-game submission on 2014年12月3日,星期三 at 18:16:20

Artist: Hanatan
Title: Savior of Cross
Source: Touhou
Tags: Reichi no Taiyou Shinkou ~ Nuclear Fusion digital wing Solar Sect Mystic Wisdom 玄騎士 saviour 霊知の太陽信仰 ena デジウィ dream yurica subterranean animism 東方 Utsuho Reiuji 霊烏路 空 okuu おくう cut version
BPM: 176
Filesize: 5531kb
Play Time: 02:49
Difficulties Available:
  1. Easy (1.45 stars, 163 notes)
  2. Hard (3.16 stars, 399 notes)
  3. Lunatic (4.6 stars, 477 notes)
  4. Normal (2.02 stars, 223 notes)
Download: Hanatan - Savior of Cross
Information: Scores/Beatmap Listing
---------------
2nd ranked map o/


Big thanks to all the modders who helped with the mapset!
and jonathanlfj for & captin1 for !

BG illustrated by ke-ta (pixiv) original image here
[ Setsuna ]
l-l-l-lewd
Shrik
timing mode is deactivated ( ͡º ͜ʖ ͡º)

Ok, since I made WAY too many changes to the bpm, I'll just leave the visuals and you can copy them off k m14
http://puu.sh/cxxsF.png
http://puu.sh/cxxtg.png

Copy both, and thats it :D
I needed lots of dank to get through this so pay me cash pls.

if u r unsure of sumthang just ask
Ambient
loving the map so far! keep up the good work. :)
Topic Starter
kakifly

Blushu-Chan wrote:

loving the map so far! keep up the good work. :)
thanks for the support owo
OnosakiHito
Didn't checked all diffs, but hard seems to be nice. Yet, I wonder how it comes you are mapping on such odd BPM. lol
Normaly it should be a constant one of 176 starting at a offset of approximately 400.

Another thing I would like to mention is the slowdown parts which are made with new timing sections for example at 00:30:379. Instead of halfing the BPM, you could just use an inherited point(green line) and put an SV mutiplier of x0.50 on it.

  1. On Lunatic I was wondering about patterns like 00:40:951 (2,3,4,5,1) - The jump from (5) to (1) doesn't fit really well to the actual snapping way since from (2) to (5) it has a dense snapping. If you ask me, best would be to move the slider to (5). After all, all notes are 1/4. Same at 01:57:294 (1,2,3,4,1) -
  2. 00:52:031 (2,3,1) - Here you did it in a nice way(though, maybe make all notes stand in one line?)
Normal seems to be a bit hard with all these continuous patterns. But I guess that's how osu people map? lol

Nice song. Enjoyed hard.
Topic Starter
kakifly
thanks for the mod OnosakiHito, the timing really helped, i fixed most of your suggestions and ill take into consideration making normal easier. The only thing i do not agree on is the bpm on 00:30:400 - (87.5) which would be half of 175 (normal bpm is 176)
scanter
Go Go ! <3 good luck for rank on !
Topic Starter
kakifly

scanter wrote:

Go Go ! <3 good luck for rank on !
thanks scanter :)
[ Setsuna ]
y u d0 d1s 2 me
after this 1v1 me m8
nvm 1v1 me on club penguin
General
most of the inherited points are not snapped (cept for lunatic)
I'll just leave this here, this is the insane diff btw

Easy
00:28:355 (3) - delete reverse and on the downbeat where it ended previously, put a slider going for the downbeat to the red line.
01:05:156 (1) - put a slider here from the white line to the white line
01:14:019 (1) - weird slider
01:23:565 (2) - put "finish" on head
01:39:929 (2) - ^
02:39:929 (2) - ^
Normal
00:11:288 (1) - not snapped
00:28:525 (2,3) - combine these too make one slider
01:37:201 (4) - replace this with three circles
02:39:929 (2) - make head have finish hitsound
Hard
AR 8
make 00:19:491 (1) the same slider as 00:19:150 (3)
00:29:207 (2) - make this a jump from 00:29:037 (1)
01:22:201 (1) - finish hitsound on head
02:19:815 (2) - ctrl+g
Lunatic
make 00:27:332 (4) start on the same place as 00:25:969 (4).
make 01:16:406 (5,6,7) - a stream, like put a beat in between 5 and 6
put 02:07:713 (4) were 02:06:349 (2) was
IMO should be "extra"
Topic Starter
kakifly
Setsuna

[ Setsuna ] wrote:

y u d0 d1s 2 me
after this 1v1 me m8
nvm 1v1 me on club penguin i was a black belt on club penguin u have no hope of beating m
Genera
lmost of the inherited points are not snapped (cept for lunatic)
I'll just leave this here, this is the insane diff btw
my aimod said nothing about that? i think urs is broken LOL

Easy
00:28:355 (3) - delete reverse and on the downbeat where it ended previously, put a slider going for the downbeat to the red line. no i dont want a 1/2 slider in easy but did the first thing u said
01:05:156 (1) - put a slider here from the white line to the white line no because i rather follow inst than vocal and btw ur words kill me literally "white line to white line" LOL
01:14:019 (1) - weird slider k
01:23:565 (2) - put "finish" on head doesnt need one, dont hear anything in the music
01:39:929 (2) - ^ ^
02:39:929 (2) - ^^

Normal
00:11:288 (1) - not snapped OOPS
00:28:525 (2,3) - combine these too make one slider but i wanna emphasize the downbeat at 00:29:037 (4) -
01:37:201 (4) - replace this with three circles omg doNT EVEN i hate that rhythm in normals
02:39:929 (2) - make head have finish hitsound no, same answer as easy


Hard
AR 8 ok
make 00:19:491 (1) the same slider as 00:19:150 (3) no..i like it better this way
00:29:207 (2) - make this a jump from 00:29:037 (1) theres one in lunatic already
01:22:201 (1) - finish hitsound on head yes yes
02:19:815 (2) - ctrl+g i think it flows worse like that

Lunatic
make 00:27:332 (4) start on the same place as 00:25:969 (4). i did this on purpose
make 01:16:406 (5,6,7) - a stream, like put a beat in between 5 and 6 there isnt even a sound there though..
put 02:07:713 (4) were 02:06:349 (2) was 1. i did this on purpose 2. ur words kill me pls; setsuna PLSSSS
IMO should be "extra" IMO nah

well uh you helped me point out an unsnapped note i think thats good enough
thx4mod
Iceskulls
Hi

Sorry , I have to change BG while modding this, it's a bit NSFW for me

[General]
Uncheck wide screen support you don't use SB

[Lunatic]
  • HP=7 the notes density for each combos aren't that a lots
  1. 00:15:400 (1,2) - I think the dropoff flow here is a bit bad , try decrease spacing a bit or you can try this
  2. 00:20:514 (5,6,1) - Make DS=1.9x here for consistent in pattern and flow
  3. 00:30:379 (1,2,3,4,1,2,3,4) - Clap on 2nd and 4th white tick sound good to me here
  4. 00:35:521 (4) - Prefer to stack at (3)'s tail since the piano sound stop for a time being from here 00:34:493 - so I would try not to flow anything here just to make it consistent with the music
  5. 00:35:864 (1,2,3) - Finish at head I feel like this part is very emphasized
  6. 00:40:951 (2,3,4,5) - The stream play a bit weird here for me , I think the current rhythm is a bit too forced since it really slow before but you put a stream suddenly to speed thing up that will make the players get 100s easily on this stream imo , I recommend delete this 00:41:036 (3) - to make the rhythm sound a bit reasonable
  7. 00:41:633 (2,3) - Blanket is a bit off here
  8. 00:49:304 (6) - DS=1.6x imo if you want to do geometric pattern jumps make sure the spacing is consistent on all notes or else it will play weird
  9. 00:51:349 (4) - I would place this at x=220 y=56 it make the jumps here more reasonable
  10. 00:51:349 (4) - Whistle
  11. 00:51:519 (1) - Finish at head
  12. 01:00:383 (1,2,3,4,5,6,7,8) - imo It so hard to tell what pattern you are using here because this 01:00:724 (3,4,5) - is the only cute triangle pattern here also the jumps here give me a weird feeling when playing, I reccommend you try to make the jumps looks more nice here or you can try place like this
  13. 01:03:963 (6,7,8) - Better triangle pattern
  14. 01:16:406 (5,6,7,1) - Flow here is a bit too sudden, I see you want the stack at (5) but sometimes if it make the flow bad you probably need to not stack it ,I think placing (5) at x=276 y=132 can make this jumps feel much better
  15. 01:22:201 (1,2) - Better blanket
  16. 01:35:838 (1,2) - imo awkward flow try using 1/1 slider here
  17. 01:48:110 (1) - Maybe curve this a bit
  18. 01:51:519 (4,5) - Whistle at head
  19. 01:54:929 (1,2) - Bad flow imo try placing it like this
  20. 01:56:292 (1,2,1,1,2,3,4,1) - Nice flow here btw
  21. 02:01:747 (1,2) - Prefer not to stack it make the flow to the next note a bit weird imo
  22. 02:02:769 (7) - Whistle at head
  23. 02:12:826 (2,3) - imo bad dropoff flow , try Ctrl+G this
    Overall some flow can be improved here and the rhythm is also can be improved a little bit because some vocal are a bit emphasized more than the instrument
[Hard]
  1. 00:14:719 (3) - You can use 1/2 reverse slider here
  2. 00:21:878 (4) - Maybe rotate anti-clockwise 25 degree for better flow
  3. 00:31:750 (2,3) - Blanket is a bit off
  4. 00:47:429 - Add note here it feel a bit empty
  5. 01:03:963 (4,6) - Line up
  6. same HS suggestions as Insane
    Good Hard
[Normal]
  1. 00:12:332 (3,4) - Sorry , but imo stacking notes like this can be a bit too confuse for Normal
  2. 00:20:344 (3,4) - Small inconsistent in spacing
  3. 00:28:525 (2,3,4) - Well , I recommend you to using only one 1/1 slider here ,imo you using too much 1/2 notes here and the 1/2 beats in the music aren't sound that emphasized too
  4. 00:39:929 (1) - The note is not on white tick
  5. 01:33:110 (1,2) - Small inconsistent in spacing
  6. 01:42:656 (1,2) - ^
  7. 01:43:167 (2,3) - Line up
  8. 01:54:588 (4,1) - Small inconsistent in spacing
  9. 02:32:940 (6,1) - Blanket better
    Rhythm can be improved here , you can make the rhythm a bit more consistent because sometimes you change to from 1/1 to 1/2 rhythm a bit too sudden and some 1/2 notes can be deleted since some beats aren't sound that emphasized and try to make the spacing same on all notes. the stacking in this diff is really bugging me here, I think it a bit too confuse for Normal players so you might want to consider about this
[Easy]
  1. 00:11:309 (1,2,3,4) - Just want to say that some beginners can get confused by repeat reverse sliders like this too much,you can keep it
  2. 00:53:224 (2,3) - Blanket
  3. 00:58:679 (4,5) - ^
  4. 01:01:747 (1) - You can make this one a bit natural by construct anchor point like this
  5. 01:07:201 (2) - Curve a bit so it will flow with 01:08:565 (1) - nice
  6. 01:27:656 (1,2) - Small inconsistent in spacing
  7. 01:30:383 (1,2) - ^
  8. 01:49:474 (1,2,3) - I think the flow here is a bit too confuse for beginner
    Rhythm and flow can be improved here, you can make them a bit more basic and you might want to consider the amount of reverse sliders you use here sometimes using too much can be a bit bad imo
Most of my mods are just suggestion , hope it help
Good luck :)
Topic Starter
kakifly
CelsiusLK

CelsiusLK wrote:

Hi

Sorry , I have to change BG while modding this, it's a bit NSFW for me ah sorry, i actually edited the original drawing with a drawing program to make it less NSFW.. xD if i get more opinions on this ill edit it even more

[General]
Uncheck wide screen support you don't use SB alright

[Lunatic]
  • HP=7 the notes density for each combos aren't that a lots hmm.. ill consider this but because a lot of the jumps i have are really big, and i dont want people to lose too much hp from missing a few notes
  1. 00:15:400 (1,2) - I think the dropoff flow here is a bit bad , try decrease spacing a bit or you can try this ok
  2. 00:20:514 (5,6,1) - Make DS=1.9x here for consistent in pattern and flow ok
  3. 00:30:379 (1,2,3,4,1,2,3,4) - Clap on 2nd and 4th white tick sound good to me here i dont think it fits :o
  4. 00:35:521 (4) - Prefer to stack at (3)'s tail since the piano sound stop for a time being from here 00:34:493 - so I would try not to flow anything here just to make it consistent with the music i think with the high AR its more likely to see, and for an insane i feel the cursor should move a bit, rather than just sitting there waiting for the next note thats not to significant?
  5. 00:35:864 (1,2,3) - Finish at head I feel like this part is very emphasized i disagree :<
  6. 00:40:951 (2,3,4,5) - The stream play a bit weird here for me , I think the current rhythm is a bit too forced since it really slow before but you put a stream suddenly to speed thing up that will make the players get 100s easily on this stream imo , I recommend delete this 00:41:036 (3) - to make the rhythm sound a bit reasonable i dont think its unexpected, i mean the music obviously gets louder and the 1/2 jump before it can create momentum
  7. 00:41:633 (2,3) - Blanket is a bit off here ok
  8. 00:49:304 (6) - DS=1.6x imo if you want to do geometric pattern jumps make sure the spacing is consistent on all notes or else it will play weird never tried for geometric pattern lol
  9. 00:51:349 (4) - I would place this at x=220 y=56 it make the jumps here more reasonable did something similar
  10. 00:51:349 (4) - Whistle i dont think it needs one
  11. 00:51:519 (1) - Finish at head ^
  12. 01:00:383 (1,2,3,4,5,6,7,8) - imo It so hard to tell what pattern you are using here because this 01:00:724 (3,4,5) - is the only cute triangle pattern here also the jumps here give me a weird feeling when playing, I reccommend you try to make the jumps looks more nice here or you can try place like this i just did circular jumps, i think its fine so no changes
  13. 01:03:963 (6,7,8) - Better triangle pattern ^
  14. 01:16:406 (5,6,7,1) - Flow here is a bit too sudden, I see you want the stack at (5) but sometimes if it make the flow bad you probably need to not stack it ,I think placing (5) at x=276 y=132 can make this jumps feel much better i see what you mean, fixed but put note somewhere else
  15. 01:22:201 (1,2) - Better blanket ok
  16. 01:35:838 (1,2) - imo awkward flow try using 1/1 slider here i think it flows fine
  17. 01:48:110 (1) - Maybe curve this a bit hmmm.. ill consider it but i think it looks better this way
  18. 01:51:519 (4,5) - Whistle at head i dont think it fits + i dont really like whistle xD
  19. 01:54:929 (1,2) - Bad flow imo try placing it like this i made the sharp flow on purpose Dx
  20. 01:56:292 (1,2,1,1,2,3,4,1) - Nice flow here btw thanks xD
  21. 02:01:747 (1,2) - Prefer not to stack it make the flow to the next note a bit weird imo unstacked
  22. 02:02:769 (7) - Whistle at head prefer not ><
  23. 02:12:826 (2,3) - imo bad dropoff flow , try Ctrl+G this did something else
    Overall some flow can be improved here and the rhythm is also can be improved a little bit because some vocal are a bit emphasized more than the instrument personally i dont like to follow vocal too much, but i will work on the flow~ thanks
[Hard]
  1. 00:14:719 (3) - You can use 1/2 reverse slider here i dont really see how it matches music D:
  2. 00:21:878 (4) - Maybe rotate anti-clockwise 25 degree for better flow ok
  3. 00:31:750 (2,3) - Blanket is a bit off fixed
  4. 00:47:429 - Add note here it feel a bit empty added
  5. 01:03:963 (4,6) - Line up ok
  6. same HS suggestions as Insane i prefer not to add too many whistles imo they sound annoying Dx
    Good Hard thank you !
[Normal]
  1. 00:12:332 (3,4) - Sorry , but imo stacking notes like this can be a bit too confuse for Normal i talked with a BAT before and we both agreed that 1/1 stacks are fine, and i think ill keep it like this, i will consider your suggestions at times though
  2. 00:20:344 (3,4) - Small inconsistent in spacing fixed
  3. 00:28:525 (2,3,4) - Well , I recommend you to using only one 1/1 slider here ,imo you using too much 1/2 notes here and the 1/2 beats in the music aren't sound that emphasized too alright
  4. 00:39:929 (1) - The note is not on white tick oops Dx fixed; my mistake
  5. 01:33:110 (1,2) - Small inconsistent in spacing fixed
  6. 01:42:656 (1,2) - ^ did this on purpose, the spacing is just 1 grid off because i didnt want to overlap shhh
  7. 01:43:167 (2,3) - Line up personally i dont like to line up circle + straight slider it looks weird to me
  8. 01:54:588 (4,1) - Small inconsistent in spacing fixed
  9. 02:32:940 (6,1) - Blanket better ok so nazi
    Rhythm can be improved here , you can make the rhythm a bit more consistent because sometimes you change to from 1/1 to 1/2 rhythm a bit too sudden and some 1/2 notes can be deleted since some beats aren't sound that emphasized and try to make the spacing same on all notes. the stacking in this diff is really bugging me here, I think it a bit too confuse for Normal players so you might want to consider about thisill try to make more consistent rhythm though i feel that the song all evens out, i mean i cant possibly make the map fully consistent
[Easy]
  1. 00:11:309 (1,2,3,4) - Just want to say that some beginners can get confused by repeat reverse sliders like this too much,you can keep it eh ill consider it but honestly to follow the music, this was the most simple rhythm i could think of
  2. 00:53:224 (2,3) - Blanket made this shape on purpose
  3. 00:58:679 (4,5) - ^^
  4. 01:01:747 (1) - You can make this one a bit natural by construct anchor point like this ok
  5. 01:07:201 (2) - Curve a bit so it will flow with 01:08:565 (1) - nice i kind of like it how it is
  6. 01:27:656 (1,2) - Small inconsistent in spacing fixed
  7. 01:30:383 (1,2) - ^^
  8. 01:49:474 (1,2,3) - I think the flow here is a bit too confuse for beginner fixed
    Rhythm and flow can be improved here, you can make them a bit more basic and you might want to consider the amount of reverse sliders you use here sometimes using too much can be a bit bad imo ok
Most of my mods are just suggestion , hope it help
Good luck :)

thanks for the mod!
Atsuro
Hey, M4M from your poor queue

[Easy]
  1. 01:16:747 (1) - Shorten this slider by 1/2 to follow the vocals
  2. 01:34:474 (2,3) - Extend the slider "2" by 1/2, delete the slider "3" and add a circle here 01:35:497 -
  3. 02:23:565 (2) - Same as the first one
[Normal]
  1. 00:29:719 (5,1) - Unstack this, all previous stacks are separated by 1 beat, to avoid confusion. 00:39:293 (3,1) - This one is fine.
  2. 01:16:747 (1) - Add finish at the beginning
[Hard]
  1. 01:17:940 (4) - Consider deleting this note, you don't put anything in similar parts of the song so for consistency.
  2. 02:00:724 (2,3) - Try replacing this with a circle and a 1/1 slider.

    Nice diff :D
[Lunatic]
  1. 01:18:110 (1,2) - Blanket and center this sliderbow better
    I'm having trouble finding errors here, i'm bad at the jumps you use here :p so i can't comment there.
    But i can say that some of those jumps can be improved, it feels unpolished idk how to explain.
    The rest is good :)
I think this would be all, short mod :o i hope this helps
Feel free to skip a diff on my map
GL
Topic Starter
kakifly
Atsuro

Atsuro wrote:

Hey, M4M from your poor queue

[Easy]
  1. 01:16:747 (1) - Shorten this slider by 1/2 to follow the vocals [/color]
  2. 01:34:474 (2,3) - Extend the slider "2" by 1/2, delete the slider "3" and add a circle here 01:35:497 - tried to switch up the rhythm a bit here so not everything is the same repeat slider, also same reason i dislike 1/2 in easy
  3. 02:23:565 (2) - Same as the first one same response
[Normal]
  1. 00:29:719 (5,1) - Unstack this, all previous stacks are separated by 1 beat, to avoid confusion. 00:39:293 (3,1) - This one is fine. i dont think its too confusing...
  2. 01:16:747 (1) - Add finish at the beginningnice find xD
[Hard]
  1. 01:17:940 (4) - Consider deleting this note, you don't put anything in similar parts of the song so for consistency. this is consistent, its just the specific part of the song that has this triplet, it follows the music fine so i dont see why i should delete it also it also happens in the other kiai so i put one there as well
  2. 02:00:724 (2,3) - Try replacing this with a circle and a 1/1 slider.
    i think the slider on the red tick plays awkwardly..

    Nice diff :D thanks!
[Lunatic]
  1. 01:18:110 (1,2) - Blanket and center this sliderbow better ok
    I'm having trouble finding errors here, i'm bad at the jumps you use here :p so i can't comment there.
    But i can say that some of those jumps can be improved, it feels unpolished idk how to explain. sorry this is just my mapping style, im really obsessive over flow so i keep some notes unstacked n stuff for flow reasons
    The rest is good :)lol thanks
I think this would be all, short mod :o i hope this helps
Feel free to skip a diff on my map
GL
thanks for modding
pishifat

kakifly wrote:

pishifat mod incoming (i feel so sorry for setzMYSELF)
round 3 baby

if possible, could you like mod my map in about a week cuz difficulties incomplete as of now yeathankz. at least it doesn't have stupid timing

you almost believed me right no ok

CelsiusLK wrote:

Sorry , I have to change BG while modding this, it's a bit NSFW for me
i just don't like it :/

general

  1. what onosaki said about timing was right. the 87.5bpm section was just timed incorrectly. use green lines for sv for that section. i'd disagree with his offset tho -- should be somewhere around 11295. change timing stuff after going through the rest of the mod cuz timestamps use original timing
  2. your bg is super bad quality. post your map here and he'll make it less bad. he'll keep the boob edit too if you mention it in the post
  3. should probably get an mp3 that fades properly. this one just cuts randomly at the end. (ringating can do this for you too if you ask)

insane

  1. 00:20:344 (4,5,6,1,2,3,4) - the rhythm you've currently got here really misrepresents the bells played in the song. would be better to differentiate between the 1/2 rhythm at 00:21:025 (2,3,4) - and the not-1/2 stuff before it by replacing 00:20:685 (6,1) - with a slider. same sort of not-so-great rhythm happens at 01:36:690 (4,5,6,1,2,3,4) - so if changed in first one change there too
  2. 00:29:037 (1,2) - jump here is kind of uncomfortably large after that whole jump spam thing going on. moving it somewhere around here provides the same effect with less death and reduces teh star rating by 0.04 wow ok
  3. 00:36:893 - you need an object here since you mapped one on 00:31:407 (2) - during the same musicy thing. gap = rhythm inconsistency = killyourself, you could also remove the object on 00:31:407 (2) - but thats kinda wierd
  4. 00:51:519 (1) - using exactly half the slider velocity makes it look like this could just be another 1/2 slider, despite having the nc on it. if you were to just make it 0.6x sv it would keep the slow down effect yet be a lot more readable. 02:07:883 (1) - as well
  5. 00:57:997 (2) - dunno why but it seems like this would be better if angled upwards like a reflection sort of thing of 00:58:338 (3) - . you do the same thing at 01:53:565 (1,2) - and a bunch of other places and it looks gud so whynot here
  6. 01:01:065 (5,6) - as it is right now, the jumps at 01:00:383 (1,2,3,4,5,6,7,8) - are pretty much the exact same as 01:03:110 (1,2,3,4,5,6,7,8) - yet they are representing completely different things in the song. to make the second instance of jumps stand out more, it would be a lot better to include a slider in the middle of the first group of jumps at 01:01:065 (5,6) - . same deal at 02:17:429 (5,6) -
  7. 01:01:747 (1) - the rhythm at 02:18:110 (1,2,3) - really just works way better than this. i can't explain it any other way, but that one empahsizes the rihgt stuff while this one empahsizes the not right stuff. i know how to spell emphasize it's just easier to type as empah i dont know why. if you really wanted to keep the slow-down slider thing, you could do something like this. if you should do that, remember to do it in the other pre-kiai thing too for consistencyyyyy
  8. 01:09:588 (4,1) - just because of aesthetic things, it would make sense if the line of 1 were to flow into the curve of 4 like this. it just looks better trust me i have a phd in mapping
  9. 01:09:929 (1,2) - another stupid thing but these should be angled the same amount. right now 2 is aiming higher than 1 and it hurts
  10. 01:22:713 - needs an object becuase you map this red tick on literally every single instance ever in the song yet not here this red tick is feeling neglected and has slit its throat. that's why it's a red tick. it's bleeding to death because you ignored it
  11. 01:24:076 (2,3) - this blanket is just obnoxiously close move 3 further away
  12. 01:43:508 (3,4) - should ctrl+g these objects so that their timeline positions switch. currently things are emphasized in the wrong places cuz 3's slider tail is super strong. 00:27:162 (3,4) - does it properly so i dunno what happened here fix it
  13. 01:53:906 (2,4) - super not-mattering-thing but these objects should probs be further away from each other cuz they too close
  14. 01:58:679 (5) - may make sense to ctrl+g this object so that the movement into 01:59:019 (1) - isn't as puke-inducing as it currently is. this vs this
  15. 02:30:894 - needs an object for the same reason as 01:22:713 - . skipping it makes no sense
  16. 02:41:804 - ^#consistencypls
didn't mention some flow things since they happen a lot and seem to be your preference. also get a blanket mod from someone or look at them yourself cuz they bad. some parallel things too which who cares

hard

you really don't want jumps over 2x DS on a hard diff. like they are just too big. you do these a few times, some of which are acceptable and some are not. for example, 00:12:332 (4,1) - is fine becuase of slider leniency, whereas 00:50:838 (1,2) - is definitely too large. use your judgement: whenever there's a circle -> object jump over 2x it's probably gona need to shrink, so look at map stuff and see what is too large for yourself.
  1. 00:11:821 (2,3) - um why is there such a huge jump when 00:14:548 (2,3) - 00:17:275 (2,3) - 00:22:730 (2,3) - 00:24:094 (2,3) - 00:26:821 (2,3) - 00:28:185 (2,3) - are all the same thing in the music without jumps? that's right there shouldn't be a jump get rid of it need the consistent for the map zz
  2. 00:19:832 (2,3,4) - movement for these really awkward, which seems to mostly be because of the momentum break with 2,3 then having to move a large distance over to 4. an easy solution would be to just not stack the objects.
  3. 00:20:344 (4,1,2,3,4) - similar to insane, the current rhythm really doesn't express what's going on in the bells at all. something like this, however, would. 01:36:690 (4,1,2,3,4) - same rhythm poop
  4. 00:29:037 (1,2) - the auto stack here makes for some really gross overlap stuff. there's a whole bunch of ways you could fix it, such as unstacking, moving the other objects lower, or even what is done at 01:45:383 (1,1) - if previous 1/2 slider spam is changed. do whatever you think works
  5. 00:33:121 (4) - um you kinda need a new combo here for hp drain reasons
  6. 00:38:607 (4) - ^
  7. 00:40:610 (3) - ^except for not hp drain reasons. currently lack of nc here is inconsistent with 00:29:719 (1) - and 01:56:974 (1) - so do something maybe yea
  8. 00:49:985 - ignoring the red tick here seems like a bad idea for reasons i said in the insane. if you ctrl+g 00:49:815 (3,4) - so their timeline positions switch rhythm would be guud cuz red tick is mapped
  9. 00:50:838 (1,2) - already said it above but i will say it again -- this jump is 2big
  10. 00:51:519 (5) - suddenly .8x SV might wanna inform the player of that avec une new comboe
  11. 00:52:201 (1,2) - work better if 2 followed the path of the curve of 1 as such
  12. 00:55:951 (4) - what is snapping
  13. 01:11:122 - the gap here kind of makes no sense. it's mapped out in the second kiai with a slider end which works k. if you just make 01:10:781 (3) - a reverse slider it would work but THE FLOW IS GARBGAEr cuz of those blankets just saying
  14. 01:11:804 - needs object for reasons i dont want to explain over and over again.
  15. 01:17:769 (3,4,1) - 1/2 triple stack right after a 1/4 triple stack what nooooooooooooooooooo dont do that. so easily misreadable. anyone using hidden hates you
  16. 01:22:713 - what the red tick feels about an object
  17. 01:25:440 - ^I NEED IT
  18. 01:36:179 (2,3,4) - this kind of stacking with different time in betwene things is also super hard to read. do whatever you did at 00:19:832 (2,3,4) - assuming it's good.
  19. 01:47:769 (4,1) - please dont have flow that does not flow it is not flowy kthx.
  20. 01:48:110 (1,2,3) - also super awkward. if 2 were to follow the curve of 1 more closely would be less awk
  21. 01:58:849 - not understanding the gap here. should have an object here for consistency with 00:42:485 (4) - . or delete that one i dunno but #consistency. similar deal with 02:01:576 - and 02:04:304 -
  22. 01:59:019 (1,2,3,4) - everything's so close togehter please just space it out by like 5 more pixels and world peace achieved
  23. 02:10:610 (3,4,5) - would make sense to have the same sort of gaps as 00:54:247 (3,4) - . or other way around whoooooooo cares but cunsistenci
  24. 02:13:679 (3) - wow um curve less please not sure why i am even mentioning it but it bugs me
  25. 02:19:474 (1,2) - this thing would make a whole lot more sense if it were symmetrical with 02:19:133 (3) - cuz it looks like it should be but it's not :/
  26. 02:34:985 - imagine the two sides of the sponge are the two ends of your slider and the red liquid is the red tick in the middle. that's how it must feel to be that red tick
a lot more flow things that i want to point out. seems like they all have to do with slider body stuff. like 00:41:974 (3,4) - really pisses me off but i dunno if you can even tell why. just seems better like this cuz of the more-so circular movement from 3's slider body to 4. same sort of thing happens all the time so i cant exactly say it all sucks but eh. also blankets still suck everywhere

normal

spacing is really over the top. you will never see a normal with constant 1.7x spacing cuz it just doesnt happen... unless there's an example youd want to point out that i dont know of. anyway because of this, there'd have to be a lot of remapping done for placements of objects, so modding will consist mostly of things not relating to spacing.
  1. 00:37:921 (2,3) - should probably ctrl+g these objects so their timeline positions switch. currently the rhythm you've got puts no emphasis on the downbeat, while in the easy diff you've got the right rhythm even which is weird.
  2. 00:57:485 (5) - seems like this is an unnecessary object. it's also inconsistent with lack of object on 02:13:849 - so um
  3. 01:41:292 (3) - your combo pattern got screwed up right here. this should have a new combou
  4. 01:42:656 (1) - ...and this shouldn't
  5. 01:44:019 (4) - ...and this should
  6. 01:45:383 (1) - and 01:56:292 (3) - new combos for these should be consistent. would work either way cuz of extreme music change, so just do whatever you think is better
  7. 02:27:485 (5) - object here is kind of unnecessary due to inconsistency with the lack of an object on 01:11:122 -
  8. 02:38:394 (5) - ^ 01:22:031 - adsfasdfdsfdasfsdfas | side note: 001:16:576 (4) - and 2:32:940 (6) - are acceptable cuz they show the half-way point between kiais which is often emphasisy. they're also consistent which is nice
  9. 02:41:292 (3) - new combew
i didn't mention this anywhere in the actual mod, but you really need to be consistent with the red ticks you map during kiai/sections with similar emphasis. mapping only some of those strong red ticks makes it really uncomfortable in the places they're not mapped. for example, 00:44:531 - should have an object becuase you map the rest of the section with that sound covered. rhythm inconsistency in a rhythm game really ugh. it happens too much and it is a big deal

easy

why do your combos break pattern so much. just obey wherever it says new combo/remove new combo cuz they're just referring to you breaking #consistency i dont need proper reasoning at htis point
  1. 00:11:309 (1,2) - movement from 1 to 2 is so awkward i dont even know how to describe it. wait no i do know how it's like maneuvering a knife through my rib cage. thats how it feels
  2. 00:14:037 (3) - nc
  3. 00:18:128 (3,2) - could stack these pretty darn easily dunno why tehy're not
  4. 00:24:946 (3) - nc
  5. 00:26:309 (1) - un-nc
  6. 00:55:269 (4,1) - shoudl swap ncs
  7. 00:57:656 (3) - nc
  8. 01:00:724 (6,1) - swap ncs
  9. 01:25:951 (2,3) - uh spacing got bad nope
  10. 01:46:065 (1) - remove nc consistent 00:29:719 (5) - or other way around
  11. 02:30:383 (1,2,3,4,1) - this square thing is just a really awkward looking pattern. can't really say much else but you can do better. the square isn't even a real square.
  12. 02:41:292 (3) - nc
so that thing i said in normal about emphasized red ticks being mapped applies here too. mapping like half of them is just not right. song is cool for higher difficulties, since it's easily practical to map red ticks, but in easy/normal it doesn't work so well. can't do much about that since it's just teh song, but that's no excuse to ignore it
i should go outside sometimes
Topic Starter
kakifly

kakifly wrote:

pishifat mod incoming (i feel so sorry for MYSELF)
Ringating

pishifat wrote:

  1. your bg is super bad quality. post your map here and he'll make it less bad. he'll keep the boob edit too if you mention it in the post
  2. should probably get an mp3 that fades properly. this one just cuts randomly at the end. (ringating can do this for you too if you ask)
I imitated your "boob edit," cropped to 16:9, and saved w/o all those pesky compression artifacts. Here is the image:Also redid your mp3 by extracting the raw aac from the nico nico video that your youtube video linked to (as to avoid as many instances of re-compression as possible). I made the fade out a bit longer and added a bit of echo to it. Here is the new mp3 (offset very likely could be broken).

no kudosu
Topic Starter
kakifly
pishifat

kakifly wrote:

round 3 baby

if possible, could you like mod my map in about a week cuz difficulties incomplete as of now yeathankz. at least it doesn't have stupid timing ok forum pm me when u want me to mod


general

  1. what onosaki said about timing was right. the 87.5bpm section was just timed incorrectly. use green lines for sv for that section. i'd disagree with his offset tho -- should be somewhere around 11295. change timing stuff after going through the rest of the mod cuz timestamps use original timing mmm ok
  2. your bg is super bad quality. post your map here and he'll make it less bad. he'll keep the boob edit too if you mention it in the post done
  3. should probably get an mp3 that fades properly. this one just cuts randomly at the end. (ringating can do this for you too if you ask)
done

insane

  1. 00:20:344 (4,5,6,1,2,3,4) - the rhythm you've currently got here really misrepresents the bells played in the song. would be better to differentiate between the 1/2 rhythm at 00:21:025 (2,3,4) - and the not-1/2 stuff before it by replacing 00:20:685 (6,1) - with a slider. same sort of not-so-great rhythm happens at 01:36:690 (4,5,6,1,2,3,4) - so if changed in first one change there too i will consider this change, although the note on the downbeat is to emphasize it, ill add a differnt hitsound to it if that helps
  2. 00:29:037 (1,2) - jump here is kind of uncomfortably large after that whole jump spam thing going on. moving it somewhere around here provides the same effect with less death and reduces teh star rating by 0.04 wow ok lol ok
  3. 00:36:893 - you need an object here since you mapped one on 00:31:407 (2) - during the same musicy thing. gap = rhythm inconsistency = killyourself, you could also remove the object on 00:31:407 (2) - but thats kinda wierd ok
  4. 00:51:519 (1) - using exactly half the slider velocity makes it look like this could just be another 1/2 slider, despite having the nc on it. if you were to just make it 0.6x sv it would keep the slow down effect yet be a lot more readable. 02:07:883 (1) - as well ok dontseewhatswith0.6tho
  5. 00:57:997 (2) - dunno why but it seems like this would be better if angled upwards like a reflection sort of thing of 00:58:338 (3) - . you do the same thing at 01:53:565 (1,2) - and a bunch of other places and it looks gud so whynot here ok
  6. 01:01:065 (5,6) - as it is right now, the jumps at 01:00:383 (1,2,3,4,5,6,7,8) - are pretty much the exact same as 01:03:110 (1,2,3,4,5,6,7,8) - yet they are representing completely different things in the song. to make the second instance of jumps stand out more, it would be a lot better to include a slider in the middle of the first group of jumps at 01:01:065 (5,6) - . same deal at 02:17:429 (5,6) - hmm ok
  7. 01:01:747 (1) - the rhythm at 02:18:110 (1,2,3) - really just works way better than this. i can't explain it any other way, but that one empahsizes the rihgt stuff while this one empahsizes the not right stuff. i know how to spell emphasize it's just easier to type as empah i dont know why. if you really wanted to keep the slow-down slider thing, you could do something like this. if you should do that, remember to do it in the other pre-kiai thing too for consistencyyyyy i see what u mean, did something similar tho
  8. 01:09:588 (4,1) - just because of aesthetic things, it would make sense if the line of 1 were to flow into the curve of 4 like this. it just looks better trust me i have a phd in mapping we have a pro here guys
  9. 01:09:929 (1,2) - another stupid thing but these should be angled the same amount. right now 2 is aiming higher than 1 and it hurts so nazi...
  10. 01:22:713 - needs an object becuase you map this red tick on literally every single instance ever in the song yet not here this red tick is feeling neglected and has slit its throat. that's why it's a red tick. it's bleeding to death because you ignored it i love ur mods
  11. 01:24:076 (2,3) - this blanket is just obnoxiously close move 3 further away k
  12. 01:43:508 (3,4) - should ctrl+g these objects so that their timeline positions switch. currently things are emphasized in the wrong places cuz 3's slider tail is super strong. 00:27:162 (3,4) - does it properly so i dunno what happened here fix it ok
  13. 01:53:906 (2,4) - super not-mattering-thing but these objects should probs be further away from each other cuz they too close i see
  14. 01:58:679 (5) - may make sense to ctrl+g this object so that the movement into 01:59:019 (1) - isn't as puke-inducing as it currently is. this vs this hmm i did something else
  15. 02:30:894 - needs an object for the same reason as 01:22:713 - . skipping it makes no sense im suprized u went 32 seconds without finding anything worth mentioning
  16. 02:41:804 - ^#consistencypls k
didn't mention some flow things since they happen a lot and seem to be your preference. also get a blanket mod from someone or look at them yourself cuz they bad. some parallel things too which who cares ill look over blankets maybe another day..

hard

you really don't want jumps over 2x DS on a hard diff. like they are just too big. you do these a few times, some of which are acceptable and some are not. for example, 00:12:332 (4,1) - is fine becuase of slider leniency, whereas 00:50:838 (1,2) - is definitely too large. use your judgement: whenever there's a circle -> object jump over 2x it's probably gona need to shrink, so look at map stuff and see what is too large for yourself.
  1. 00:11:821 (2,3) - um why is there such a huge jump when 00:14:548 (2,3) - 00:17:275 (2,3) - 00:22:730 (2,3) - 00:24:094 (2,3) - 00:26:821 (2,3) - 00:28:185 (2,3) - are all the same thing in the music without jumps? that's right there shouldn't be a jump get rid of it need the consistent for the map zz i think i did it at first becuz idk where to put 3 but now i see it was rly dumb
  2. 00:19:832 (2,3,4) - movement for these really awkward, which seems to mostly be because of the momentum break with 2,3 then having to move a large distance over to 4. an easy solution would be to just not stack the objects. did something dimilar
  3. 00:20:344 (4,1,2,3,4) - similar to insane, the current rhythm really doesn't express what's going on in the bells at all. something like this, however, would. 01:36:690 (4,1,2,3,4) - same rhythm poop same as insane
  4. 00:29:037 (1,2) - the auto stack here makes for some really gross overlap stuff. there's a whole bunch of ways you could fix it, such as unstacking, moving the other objects lower, or even what is done at 01:45:383 (1,1) - if previous 1/2 slider spam is changed. do whatever you think works hmm i think it works as it is now imo since like it kinda shows how the rhythm is different from like 1/2 stacks to a 2/1circle does that even make sense
  5. 00:33:121 (4) - um you kinda need a new combo here for hp drain reasons ok
  6. 00:38:607 (4) - ^k
  7. 00:40:610 (3) - ^except for not hp drain reasons. currently lack of nc here is inconsistent with 00:29:719 (1) - and 01:56:974 (1) - so do something maybe yea ok tooobsessedwithconsistencyok
  8. 00:49:985 - ignoring the red tick here seems like a bad idea for reasons i said in the insane. if you ctrl+g 00:49:815 (3,4) - so their timeline positions switch rhythm would be guud cuz red tick is mapped did something else
  9. 00:50:838 (1,2) - already said it above but i will say it again -- this jump is 2big already fixed
  10. 00:51:519 (5) - suddenly .8x SV might wanna inform the player of that avec une new comboe already have? nice francais
  11. 00:52:201 (1,2) - work better if 2 followed the path of the curve of 1 as such ok
  12. 00:55:951 (4) - what is snapping
  13. 01:11:122 - the gap here kind of makes no sense. it's mapped out in the second kiai with a slider end which works k. if you just make 01:10:781 (3) - a reverse slider it would work but THE FLOW IS GARBGAEr cuz of those blankets just saying but i like how it looks LOL, added reverse tho
  14. 01:11:804 - needs object for reasons i dont want to explain over and over again. ok...
  15. 01:17:769 (3,4,1) - 1/2 triple stack right after a 1/4 triple stack what nooooooooooooooooooo dont do that. so easily misreadable. anyone using hidden hates you lol i use HD all the time so i kinda get used to the notes and can easily tell their time but ill do it for the ppl 8-)
  16. 01:22:713 - what the red tick feels about an object okok but now i feel like all my rhythms are the same notthattheywereevermuchdifferent
  17. 01:25:440 - ^I NEED IT I WANT TO KEEP AT LEAST ONE OF MY REPEAT SLIDERS ICRY
  18. 01:36:179 (2,3,4) - this kind of stacking with different time in betwene things is also super hard to read. do whatever you did at 00:19:832 (2,3,4) - assuming it's good. im gonna disagree with it being hard to read Dx
  19. 01:47:769 (4,1) - please dont have flow that does not flow it is not flowy then is it even flow anymorekthx.
  20. 01:48:110 (1,2,3) - also super awkward. if 2 were to follow the curve of 1 more closely would be less awk
  21. ok
  22. 01:58:849 - not understanding the gap here. should have an object here for consistency with 00:42:485 (4) - . or delete that one i dunno but #consistency. similar deal with 02:01:576 - and 02:04:304 - ok fixed it
  23. 01:59:019 (1,2,3,4) - everything's so close togehter please just space it out by like 5 more pixels and world peace achieved ok
  24. 02:10:610 (3,4,5) - would make sense to have the same sort of gaps as 00:54:247 (3,4) - . or other way around whoooooooo cares but cunsistenci meh
  25. 02:13:679 (3) - wow um curve less please not sure why i am even mentioning it but it bugs me lol i thought the same but for the sake of blankets...
  26. 02:19:474 (1,2) - this thing would make a whole lot more sense if it were symmetrical with 02:19:133 (3) - cuz it looks like it should be but it's not :/ eh im hesitant on this becuz distance werent u the one that was telling me keep everything under x2
  27. 02:34:985 - imagine the two sides of the sponge are the two ends of your slider and the red liquid is the red tick in the middle. that's how it must feel to be that red tick
hav merci on me
a lot more flow things that i want to point out. seems like they all have to do with slider body stuff. like 00:41:974 (3,4) - really pisses me off but i dunno if you can even tell why. just seems better like this cuz of the more-so circular movement from 3's slider body to 4. same sort of thing happens all the time so i cant exactly say it all sucks but eh. also blankets still suck everywhere yeah

normal

spacing is really over the top. you will never see a normal with constant 1.7x spacing cuz it just doesnt happen... unless there's an example youd want to point out that i dont know of. anyway because of this, there'd have to be a lot of remapping done for placements of objects, so modding will consist mostly of things not relating to spacing.
  • ok ok.. well i didnt want the circles to overlap becuzugly but i guess its pretty hard, remapped in 1.3
  1. 00:37:921 (2,3) - should probably ctrl+g these objects so their timeline positions switch. currently the rhythm you've got puts no emphasis on the downbeat, while in the easy diff you've got the right rhythm even which is weird.
  2. 00:57:485 (5) - seems like this is an unnecessary object. it's also inconsistent with lack of object on 02:13:849 - so um k removed
  3. 01:41:292 (3) - your combo pattern got screwed up right here. this should have a new combou oops
  4. 01:42:656 (1) - ...and this shouldn't
  5. 01:44:019 (4) - ...and this should
    fixed all lol reminder next time if u ever mod my maps no need to point them all out ill fix them by myself
  6. 01:45:383 (1) - and 01:56:292 (3) - new combos for these should be consistent. would work either way cuz of extreme music change, so just do whatever you think is better maybe not , i only did it in the prev part because sv change
  7. 02:27:485 (5) - object here is kind of unnecessary due to inconsistency with the lack of an object on 01:11:122 - removed
  8. 02:38:394 (5) - ^ 01:22:031 - adsfasdfdsfdasfsdfas | side note: 001:16:576 (4) - and 2:32:940 (6) - are acceptable cuz they show the half-way point between kiais which is often emphasisy. they're also consistent which is nice ok removed
  9. 02:41:292 (3) - new combew
meh ok.. i just thought maybe a combo of 1 would be ugly/color]i didn't mention this anywhere in the actual mod, but you really need to be consistent with the red ticks you map during kiai/sections with similar emphasis. mapping only some of those strong red ticks makes it really uncomfortable in the places they're not mapped. for example, 00:44:531 - should have an object becuase you map the rest of the section with that sound covered. rhythm inconsistency in a rhythm game really ugh. it happens too much and it is a big deal

easy

why do your combos break pattern so much. just obey wherever it says new combo/remove new combo cuz they're just referring to you breaking #consistency i dont need proper reasoning at htis point
  • OTL IM SORRY
  1. 00:11:309 (1,2) - movement from 1 to 2 is so awkward i dont even know how to describe it. wait no i do know how it's like maneuvering a knife through my rib cage. thats how it feels mmmm
    u can literally tell me check ur entire map for combos if ur lazy and i would look over it, fixed all combo things u mentioned
  2. 00:14:037 (3) - nc
  3. 00:18:128 (3,2) - could stack these pretty darn easily dunno why tehy're not fixed
  4. 00:24:946 (3) - nc
  5. 00:26:309 (1) - un-nc
  6. 00:55:269 (4,1) - shoudl swap ncs
  7. 00:57:656 (3) - nc
  8. 01:00:724 (6,1) - swap ncs
  9. 01:25:951 (2,3) - uh spacing got bad nope wow didnt even notice; happens cuz of sv change but its annoying
  10. 01:46:065 (1) - remove nc consistent 00:29:719 (5) - or other way around
  11. 02:30:383 (1,2,3,4,1) - this square thing is just a really awkward looking pattern. can't really say much else but you can do better. the square isn't even a real square. never meant to be a square?
  12. 02:41:292 (3) - nc
so that thing i said in normal about emphasized red ticks being mapped applies here too. mapping like half of them is just not right. song is cool for higher difficulties, since it's easily practical to map red ticks, but in easy/normal it doesn't work so well. can't do much about that since it's just teh song, but that's no excuse to ignore it
ok, ill try...
i should go outside sometimes
same[/quote]

thanks for modding
-Tochi
[General]
c:
[Lunatic]
00:12:673 (1) - Better blanket like 00:14:548 (2) -
00:23:241 (3,2) - Avoid overlap, or remake this slider to a blanket 00:23:241 (3) - like:
00:25:969 (4,4) - Stack proably.
00:39:264 (2,1) - Stack.
00:40:116 (2,1) - ^^
00:48:469 (2,4) - ^^
00:55:969 (6,3) - ^^
01:09:264 (3,2) - ^^
01:09:264 (3,2) - ^^


Sorry that my mod is so short ;w;
I hope it's helpful, and u still accept my M4M request~
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