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Camellia - Chirality

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Total Posts
47
Topic Starter
RLC
This beatmap was submitted using in-game submission on Sunday, May 03, 2015 at 1:06:46 AM

Artist: Camellia
Title: Chirality
Source: REFLEC BEAT groovin'!!
BPM: 201
Filesize: 2968kb
Play Time: 01:32
Difficulties Available:
  1. Advanced (2.64 stars, 178 notes)
  2. Hard (3.31 stars, 239 notes)
  3. Insane (4.57 stars, 363 notes)
  4. Isomer (5.28 stars, 431 notes)
  5. Normal (1.97 stars, 105 notes)
Download: Camellia - Chirality
Information: Scores/Beatmap Listing
---------------

VINXIS wrote:

nothing to see here cuz u cant see isomers with the naked eye xddddddddddddddddd

technically [enantiomer]
ursa
I'm so excited to see this one
Topic Starter
RLC
me too wow
ErunamoJAZZ
a


SPOILER
[general]

This colors are very similar. Btw, bc this, by instance, 00:48:098 (1,1,2,3,4) - in normal lvl, or 01:28:844 (4,1,2) - in hard, or 00:48:098 (1,2) - in isomer, was a bit hard to read. Pls, consider change a bit the colors, or change the order.

[normal]
  1. 00:50:486 (4) - well... look cool, but is the part more confused here for noobs, imo.
  2. 01:24:516 (1) - may be?
  3. 01:27:202 (1) - i think end in 01:27:202 (1) - feels better.
[Hard]
  1. Pls, be careful with spread. this diff is a bit away from normal.
  2. 00:10:933 (2) - this feels too overmapped... to be the beginning of the map, I think it can be more smoother. pls, consider this (Ctrl+G to 1)
[insane]
*¬*
  1. 00:27:426 (2,3,4,5) - overmapp?
  2. maaaany blankets will be improved.
[isomer]
very funny.
  1. 01:23:919 (3) - NC maybe?

8-)
fanzhen0019
oh you made this
Topic Starter
RLC

ErunamoJAZZ wrote:

a


[general]

This colors are very similar. Btw, bc this, by instance, 00:48:098 (1,1,2,3,4) - in normal lvl, or 01:28:844 (4,1,2) - in hard, or 00:48:098 (1,2) - in isomer, was a bit hard to read. Pls, consider change a bit the colors, or change the order. hmm i'll change it if more people bring it up

[normal]
  1. 00:50:486 (4) - well... look cool, but is the part more confused here for noobs, imo. I think it's okay, because I've used sliders to teach the rhythm already
  2. 01:24:516 (1) - may be? nice touch
  3. 01:27:202 (1) - i think end in 01:27:202 (1) - feels better. extended
[Hard]
  1. Pls, be careful with spread. this diff is a bit away from normal.
  2. 00:10:933 (2) - this feels too overmapped... to be the beginning of the map, I think it can be more smoother. pls, consider this (Ctrl+G to 1)
ehh think it's ok ;;

[insane]
*¬*
  1. 00:27:426 (2,3,4,5) - overmapp? intentional; same in isomer (and it's not actually overmapped :p)
  2. maaaany blankets will be improved.
[isomer]
very funny.
  1. 01:23:919 (3) - NC maybe? kk
8-)
thanks!
Secretpipe
Please make it happen !
Depths
general


with those colors being similar it makes somethings hard to read properly


Isomer

00:19:068 (1) - vocal is on white you stated on blue, we talked about this already :^)

00:49:441 (5) - I feel like you could make this 2 circles instead, I don' really hear anything that would call for a repeat here, 2 circles sounds nicer and will flow better imo

01:06:829 (2) - you could start this to the white tic to follow the vocal here if you wanted to
Topic Starter
RLC
aaaa REVIVE

all fixed except 00:49:441 (5) - because I like how it plays /runs
thanks!

hmm i should probably change the mp3 bitrate / offset at some point..
Infeh
So much fun!
Make this happen RLC!
Avena
I'm bubbling this ya'll BNs better stay away.
Nwolf
cute woofeh
Topic Starter
RLC
oh there are posts here
jomnhnk
cool :3
Secretpipe
Alright , revive this and bug me!
ac8129464363
[Normal]
01:24:516 (1) - Might be a little too extreme of an SV change for the lowest diff in the set, iirc you're supposed to do it minimally if at all
You seem to switch between 0.8x and 1.0x at different points. I'm pretty sure the lowest diff needs to be consistently spaced or something, so you might wanna fix that.

[Hard]
nothing to see here

[Insane]
00:21:829 (4) - I think two 1/2 sliders works better to cover the wub sound. Plus repeat sliders are lame
00:26:605 (4) - ^
00:31:381 (4) - ^
00:39:142 (1) - It doesn't sound too good with two kicks in the middle of the slider then on the last repeat there's no kick. You can map this sound better by making this a circle then mapping a 1/2 slider after it, in my opinion.
01:16:456 (2) - imo this is a really appropriate sound to map a real triple to, as they're three identical and stressed sounds in the music. should be fine in this insane because its not that far away + slider leniency


[Isomer]
00:10:486 (1) - 00:12:874 (1) - not a fan of leaving such a strong beat to the last end of a repeat slider. imo it works way better where you did it at 00:58:247 (1,2,3,4) - and in Insane.
01:23:919 (1,2) - especially at 200 bpm, its easy to mistake it as this: https://osu.ppy.sh/ss/3043766 additionally it doesn't really sound like doubles to me, rather this rhythm: https://osu.ppy.sh/ss/3043775

very sexy

Well I think the gap between Normal and Hard is pretty huge and prolly not acceptable looking at how things have been recently. Hard is really dense and doesn't leave much of the 1/2 out while Normal has no 1/2 in it at all. imo you could map a diff between them to introduce 1/2.

good luck though, I really hope this gets ranked
VINXIS
nothing to see here cuz u cant see isomers with the naked eye xddddddddddddddddd
captin1
passing by
[Isomer]
  1. 00:37:351 (1,2,3) - seems iffy because of how early 2 comes in after the end of 1, maybe just me
Topic Starter
RLC
replies
deetz nuts:
N:
01:24:516 (1) - I think it's fine; the risk of someone misreading that is virtually nonexistent

I:
00:21:829 (4) - idk i think it feels cool D: it's like a flicka da wrist u kno
00:39:142 (1) - yee, changed
01:16:456 (2) - good point; changed!

X:
00:10:486 (1) - made it meaner :^)
01:23:919 (1,2) - changed

added an advanced diff

captin:
X:
00:37:351 (1,2,3) - I think this is okay, never had issues with sliderends there (i mainly didn't want 00:37:351 (1) - to be 1/3 to make it distinct from 00:37:550 (2,3) - )

thx bois
Nathan
lewd
18:18 RLC: deetz' ezpert
18:18 sukiNathan: i
18:18 sukiNathan: wil
18:18 sukiNathan: mod
18:18 sukiNathan: ur
18:18 sukiNathan: thing
18:18 sukiNathan: l8r
18:18 sukiNathan: ye
18:18 RLC: w
18:18 RLC: chih
18:18 RLC: wthign
18:19 sukiNathan: reflect
18:19 sukiNathan: beat
18:19 sukiNathan: ha
18:19 RLC: h
18:19 RLC: hhhhh
18:19 RLC: hhh
18:19 RLC: h
18:20 RLC: h
18:20 RLC: entai
18:22 sukiNathan: l
18:22 sukiNathan: lewd
18:22 RLC: ?????????
18:22 RLC: ??????????????????????///
18:22 RLC: lewd
18:22 RLC: where
18:22 RLC: i want
18:23 sukiNathan: my
18:23 sukiNathan: body
18:23 sukiNathan: jk
18:23 RLC: o
18:31 *sukiNathan is editing [http://osu.ppy.sh/b/530250 Camellia - Chirality [Isomer]]
18:32 sukiNathan: unsnapped
18:32 sukiNathan: kiais
18:32 sukiNathan: and kpbs over 192
18:32 sukiNathan: wot
18:34 RLC: wat
18:34 RLC: is it actually
18:34 sukiNathan: y
18:34 sukiNathan: e
18:34 sukiNathan: a
18:34 sukiNathan: h
18:34 RLC: o
18:34 RLC: LOL
18:34 RLC: i remember now
18:34 RLC: i always start mapping with 320kbps
18:34 RLC: and i didn't actually expect
18:34 RLC: to try and rank this
18:34 RLC: n i c e
18:35 RLC: ok u can put that
18:35 RLC: in ur post
18:35 RLC: fre e k d
18:35 sukiNathan: 00:10:187 (1,2,1) - shouldnt these have
18:35 sukiNathan: more spacing
18:35 sukiNathan: like
18:35 sukiNathan: that's a pretty strong downbeat
18:35 sukiNathan: hm
18:35 RLC: yeah but like
18:35 RLC: the player doesn't kno yet
18:35 RLC: u kno
18:35 sukiNathan: wow
18:35 sukiNathan: ok
18:36 RLC: so i decided i'd keep the spacing regular
18:36 RLC: but just emphasize it
18:36 RLC: through low sv
18:36 sukiNathan: kk
18:37 RLC: also if i take a while to respond, it's because i'm eating ass at the same time
18:37 RLC: i mean dinner
18:37 RLC: i mean
18:37 RLC: yea
18:37 sukiNathan: same
18:38 sukiNathan: 00:14:963 (1,2) -
18:38 sukiNathan: make these vertical maybe
18:38 sukiNathan: since the triplets are spaced upwards
18:41 sukiNathan: 00:31:680 (3) - I would ctrl h this
18:41 sukiNathan: and rotate it selection centre like 25
18:41 sukiNathan: 00:31:978 (1) - is pretty emphasized
18:41 sukiNathan: and the flow doesn't give as much impact as I expected
18:42 sukiNathan: from the previous slider I mean
18:42 sukiNathan: since the tail and head are so close
18:43 RLC: hmm looks a little weird, but i get what you mean
18:43 RLC: i'll just change that slider shap
18:43 RLC: e
18:44 RLC: https://osu.ppy.sh/ss/3067536
18:44 RLC: something like this should work
18:44 sukiNathan: yeeye
18:45 sukiNathan: 00:27:351 (2,3,4,5,6,7) - I think more of a momentum change would play out nicer
18:45 sukiNathan: the spacing of the stream is so low
18:46 sukiNathan: then the player has to speed up again to hit 7
18:46 sukiNathan: it's hard to change momentum moving in the same direction
18:46 sukiNathan: er
18:46 sukiNathan: change speed moving in the same direction
18:48 RLC: oh
18:48 RLC: the reason i did that stream like that
18:48 RLC: was to shift from the aim to the clicking just for a brief moment
18:48 RLC: before going back
18:49 RLC: it feels pretty nice imo
18:50 sukiNathan: 00:36:307 (2,3) - isn't this spacing kinda small
18:50 sukiNathan: compared to this 00:36:157 (1,2) -
18:50 sukiNathan: also
18:50 sukiNathan: it kinda flows too easily
18:51 sukiNathan: 00:36:754 (1) - into this imo
18:51 sukiNathan: with the emphasized sound
18:51 RLC: 00:36:307 (2,3) - is okay because what matters there is the sliderheads anyway, so judging from those it seems fine
18:52 RLC: actually
18:52 RLC: hm
18:52 sukiNathan: the wub sound
18:52 sukiNathan: in 3 is stronger than in 2
18:52 sukiNathan: maybe
18:53 sukiNathan: https://osu.ppy.sh/ss/3067554
18:53 sukiNathan: try this?
18:53 RLC: https://osu.ppy.sh/ss/3067555
18:53 sukiNathan: oh dam
18:53 sukiNathan: ok that's a lot better
18:55 sukiNathan: 00:38:545 (5) - having this strong beat in stack screwed my sense of rhythm a bit
18:55 sukiNathan: maybe turn 3 and 4 in to a 1/4 slider
18:55 sukiNathan: then keep 5 as a circle since it's emphasized?
18:55 RLC: i think it works currently, because the way it ends up playing is that
18:55 RLC: the emphasis gets placed on 00:38:545 (5,6) -
18:56 RLC: which is where we want it
18:56 RLC: with a 1/4 slider, the whole sequence just becomes a string of 1/2 hits
18:56 sukiNathan: oh ye
18:57 sukiNathan: 00:43:620 (1,2,3,4) - ctrl h?
18:57 sukiNathan: emphasizes 00:43:919 (1) - a bit more
18:57 RLC: hmm
18:57 RLC: i'm not sure on that; mostly because i'm shit at streams so i can't tell what would be easier to hit LOL
18:58 sukiNathan: hm
18:59 sukiNathan: https://osu.ppy.sh/ss/3067564
18:59 sukiNathan: idk with the streams you have right now
18:59 sukiNathan: like that small jump you have to do in between them
19:00 sukiNathan: 00:43:545 (4,1) - jump left
19:00 sukiNathan: then go right and down into the tiny curve
19:00 sukiNathan: feels weird for me :<
19:04 RLC: hmm
19:04 RLC: i'll do some testing with it
19:04 RLC: also that ss you linked is probably way too hard LOL
19:04 sukiNathan: fuk
19:04 sukiNathan: yeah probably
19:06 sukiNathan: 01:32:351 (1) -
19:06 sukiNathan: auto cant get 1000 on dis
19:07 RLC: o
19:07 RLC: fuk
19:07 sukiNathan: LOL
19:07 RLC: f u k
19:07 sukiNathan: well
19:07 sukiNathan: ya so use a slider or circle
19:08 RLC: wait
19:08 RLC: uhh
19:08 RLC: https://osu.ppy.sh/ss/3067576
19:08 sukiNathan: wtf
19:08 sukiNathan: ai
19:08 sukiNathan: mod
19:13 RLC: LOL
19:13 RLC: p gud
19:14 sukiNathan: gosh
19:14 sukiNathan: dang it
19:14 sukiNathan: like
19:14 sukiNathan: 3 of ur hitsounds
19:15 sukiNathan: sort of have a delay
19:15 sukiNathan: ill do that later
19:16 sukiNathan: ok I got nothing else for this difficulty
19:16 sukiNathan: I'll continue the mod later
19:16 sukiNathan: ill post tho

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