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ZUN - Yanagi no Shita no Dullahan

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Topic Starter
Moeruattack
This beatmap was submitted using in-game submission on Sunday, November 5, 2023 at 12:31:02 PM

Artist: ZUN
Title: Yanagi no Shita no Dullahan
Source: 東方輝針城 ~ Double Dealing Character
Tags: Sekibanki Touhou Kishinjou Double Dealing Character Comiket84 Eastern Castle of Shining Needles murutattack 赤蛮奇, stage 2 th14 DDC Instrumental video game
BPM: 172
Filesize: 3735kb
Play Time: 01:46
Difficulties Available:
  1. Easy (1.46 stars, 92 notes)
  2. Hard (3.33 stars, 279 notes)
  3. Lunatic (4.44 stars, 364 notes)
  4. Normal (2.32 stars, 202 notes)
Download: ZUN - Yanagi no Shita no Dullahan
Information: Scores/Beatmap Listing
---------------
Metadata Fix by Arsalan

Revived, maybe need modder to revive this "old" map but idk :p
Topic Starter
Moeruattack
For some reason,after converting to 192kbps,my audio become desync,i fix in a minute :)
Edit - Done :)
[ Mephisto ]
delete all tag but not for 'sekibanki'

no kudosu
Topic Starter
Moeruattack

[ Mephisto ] wrote:

delete all tag but not for 'sekibanki'
no kudosu
ah tq
I reedited right away :)
Pereira006
hi m4m

[General]

  1. Disable widescreen support for all diff's because you don't have SB (storyboards)
  2. Disable Enable countdown for all diff's
  3. That color green, I don't think fit with this music and background, remove color 3 (green)
[Easy]

Song Setup:

  1. Slider velocity: this diff is 0.70 but normal is 1.20 is very bad spread, for this diff, need change to 1.00 because spread, when you do that, you must remap all object
  2. Difficulty: Never use 0 for HP, AR and OD, NEVER USE 0 this diff, use this http://puu.sh/cUI1Y/c36f29c4a4.png
  3. this bpm is 173, never use increassing speed up that thing 1.50 in green line, never use, use normal speed, you could know this is "easy"
Gameplay:

  1. 00:06:323 (2,3) - that border is very close is hard to read for this diff, if you do that like this http://puu.sh/cUIw0/487c38094c.jpg is very better, use grid 3 level
  2. 00:09:114 (2,3) - very closer border, use original DS and try clean border what I did explain before
  3. 00:12:602 (1,2,3,4) - is boring play if they stack soo much, try un-stack and use DC like this http://puu.sh/cUIHh/5b7336232e.jpg, is better, try change you own
  4. 00:17:486 (1,2,3) - ^ same
  5. 00:21:672 (4,5,6,7) - stack with end 00:20:276 (3) is hard to read on this diff
  6. 00:48:183 (3) - 5 repeat, is long, remove this, add notes or slider 1/1
  7. 00:50:974 (1,2,3) - very closer, use DS, never inconsistency spacing
  8. 00:56:555 (1,2) - overlap like this, is hard, clean overlap
  9. 01:01:439 (6,7,8) - again, clean border and use DS
  10. 01:07:718 (1) - that end, hidden behind body, is unrank, try that end out behind body shape
  11. 01:10:509 (2) - ^ same

    this need more work.
[Normal]

Song Setup:

  1. need -2 the Od and -1 CS http://puu.sh/cUJnd/e993b06320.png
  2. about speed up, same thing in Easy, use normal
Gameplay:

  1. 00:03:532 (1,2,3,4,1) - Never make jump in this Normal, use DS like you did in 00:00:742 (1,2,3,4,1,2,3,4)
  2. 00:04:928 (1,2,1) - don't use so much overlap, pls clean overlap, they are hard to read and play.
  3. 00:06:323 (1,2,1,2,1,2) - don't use lot NC (New combo), use this tip http://puu.sh/c15RU/0872e985af.jpg
  4. 00:10:509 (1,2) - don't make jump
  5. 00:11:904 (1,2,3,4,5,6,7) - too much stack, un-stack would be funny to play
  6. 00:16:090 (7,8) - don't overlap
  7. 00:28:648 at 00:39:462 - this is lot jump and stack, is very hard play this diff, this is "normal" the newbies players should be pass this the first time
  8. 00:39:811 (1,2,3,4,5) - almost full ryhthm, is hard play, need less ryhthm, like this http://puu.sh/cUK8i/f4756b90fb.jpg you don't have try full follow ryhthm, try less ryhthm and try make more easy
  9. 00:45:393 (1,2,3,1,2,3,4) - too much ryhthm, so hard...

try make more easy and less ryhthm, also Easy and Normal never make jump and increassing speed up I feel this diff is hard. this need more work

[Hard]

Gameplay:

  1. 00:04:928 (1,2,3,4) - don't user DS over 2.50x for this diff, try same spacing with 2.0x
  2. 00:22:544 (3,4) - don't use this thing overlap... pls clean overlap
  3. 00:28:648 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - lot NC, try use tip what I did explain on Normal http://puu.sh/c15RU/0872e985af.jpg
  4. 00:43:997 (1,4) - clean overlap
  5. 00:46:439 (4,5,1) - very closer border, use original DS
  6. 00:48:183 (1,2,3,4,5,6) - too hard read
  7. 01:13:300 (1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3) - don't use lot NC
  8. 01:27:253 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is very hard...
  9. 01:43:997 (1,1) - in end, there same in time... remove note
[]
Easy and Normal never make jump, use DS always use always same spacing and try less ryhthm, you don't have to try full, if you do that is more way hard, you need feel with you play and newbies players, also don't use increassing speed up
Hard, you can make jump but not lot also don use over 2.50x spacing, is hard not Insane
also use this tip http://puu.sh/c15RU/0872e985af.jpg for all diff's is very better and read, and clean lot overlap and "closer border"
Any question, ask me in game, I will explain everthing and somes tips if you wanna
I wish good luck and not bad as first mapper, some pattern and follow music I like it
Topic Starter
Moeruattack

Pereira006 wrote:

hi m4m

[General]

  1. Disable widescreen support for all diff's because you don't have SB (storyboards)
  2. Disable Enable countdown for all diff's
  3. That color green, I don't think fit with this music and background, remove color 3 (green)
[Easy]

Song Setup:

  1. Slider velocity: this diff is 0.70 but normal is 1.20 is very bad spread, for this diff, need change to 1.00 because spread, when you do that, you must remap all object
  2. Difficulty: Never use 0 for HP, AR and OD, NEVER USE 0 this diff, use this http://puu.sh/cUI1Y/c36f29c4a4.png
  3. this bpm is 173, never use increassing speed up that thing 1.50 in green line, never use, use normal speed, you could know this is "easy"
Gameplay:

  1. 00:06:323 (2,3) - that border is very close is hard to read for this diff, if you do that like this http://puu.sh/cUIw0/487c38094c.jpg is very better, use grid 3 level
  2. 00:09:114 (2,3) - very closer border, use original DS and try clean border what I did explain before
  3. 00:12:602 (1,2,3,4) - is boring play if they stack soo much, try un-stack and use DC like this http://puu.sh/cUIHh/5b7336232e.jpg, is better, try change you own
  4. 00:17:486 (1,2,3) - ^ same
  5. 00:21:672 (4,5,6,7) - stack with end 00:20:276 (3) is hard to read on this diff
  6. 00:48:183 (3) - 5 repeat, is long, remove this, add notes or slider 1/1
  7. 00:50:974 (1,2,3) - very closer, use DS, never inconsistency spacing
  8. 00:56:555 (1,2) - overlap like this, is hard, clean overlap
  9. 01:01:439 (6,7,8) - again, clean border and use DS
  10. 01:07:718 (1) - that end, hidden behind body, is unrank, try that end out behind body shape
  11. 01:10:509 (2) - ^ same

    this need more work.
[Normal]

Song Setup:

  1. need -2 the Od and -1 CS http://puu.sh/cUJnd/e993b06320.png
  2. about speed up, same thing in Easy, use normal
Gameplay:

  1. 00:03:532 (1,2,3,4,1) - Never make jump in this Normal, use DS like you did in 00:00:742 (1,2,3,4,1,2,3,4)
  2. 00:04:928 (1,2,1) - don't use so much overlap, pls clean overlap, they are hard to read and play.
  3. 00:06:323 (1,2,1,2,1,2) - don't use lot NC (New combo), use this tip http://puu.sh/c15RU/0872e985af.jpg
  4. 00:10:509 (1,2) - don't make jump
  5. 00:11:904 (1,2,3,4,5,6,7) - too much stack, un-stack would be funny to play
  6. 00:16:090 (7,8) - don't overlap
  7. 00:28:648 at 00:39:462 - this is lot jump and stack, is very hard play this diff, this is "normal" the newbies players should be pass this the first time
  8. 00:39:811 (1,2,3,4,5) - almost full ryhthm, is hard play, need less ryhthm, like this http://puu.sh/cUK8i/f4756b90fb.jpg you don't have try full follow ryhthm, try less ryhthm and try make more easy
  9. 00:45:393 (1,2,3,1,2,3,4) - too much ryhthm, so hard...

try make more easy and less ryhthm, also Easy and Normal never make jump and increassing speed up I feel this diff is hard. this need more work

[Hard]

Gameplay:

  1. 00:04:928 (1,2,3,4) - don't user DS over 2.50x for this diff, try same spacing with 2.0x
  2. 00:22:544 (3,4) - don't use this thing overlap... pls clean overlap
  3. 00:28:648 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,3) - lot NC, try use tip what I did explain on Normal http://puu.sh/c15RU/0872e985af.jpg
  4. 00:43:997 (1,4) - clean overlap
  5. 00:46:439 (4,5,1) - very closer border, use original DS
  6. 00:48:183 (1,2,3,4,5,6) - too hard read
  7. 01:13:300 (1,2,1,2,1,2,1,2,3,1,2,1,2,1,2,1,2,3) - don't use lot NC
  8. 01:27:253 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is very hard...
  9. 01:43:997 (1,1) - in end, there same in time... remove note
[]
Easy and Normal never make jump, use DS always use always same spacing and try less ryhthm, you don't have to try full, if you do that is more way hard, you need feel with you play and newbies players, also don't use increassing speed up
Hard, you can make jump but not lot also don use over 2.50x spacing, is hard not Insane
also use this tip http://puu.sh/c15RU/0872e985af.jpg for all diff's is very better and read, and clean lot overlap and "closer border"
Any question, ask me in game, I will explain everthing and somes tips if you wanna
I wish good luck and not bad as first mapper, some pattern and follow music I like it
Thanks Mod :)
Topic Starter
Moeruattack
Easy have been re-modded,seems even cleaner than previous.
Normal and Hard not yet,sadly :p

Platter and Rain Diff need to nerf a while,maybe cleaner and easy to memorize beatmap.
Topic Starter
Moeruattack
All Osu Diff re-modded :)
Badis
hi o/ hum...the problem (to me) with your map is the AR
a rain can't be that slow , please it should be ar 9 or above , looks like a platter there
I can't mod your map because I don't feel the pattern as the same way if its ar 8.3 or ar 9 so...
tell me if you want to change to something close to 9 or you want to let 8.3 , But I can't mod ar 8.3 sorry x)
Topic Starter
Moeruattack

Badis wrote:

hi o/ hum...the problem (to me) with your map is the AR
a rain can't be that slow , please it should be ar 9 or above , looks like a platter there
I can't mod your map because I don't feel the pattern as the same way if its ar 8.3 or ar 9 so...
tell me if you want to change to something close to 9 or you want to let 8.3 , But I can't mod ar 8.3 sorry x)
Ah forgot to set to AR9,changing :)
Badis
Ok gonna mod your map now o/
first of all , your map looks like a standard map , too much static moments , some patterns aren't enough clean , gotta tell you where its wrong
00:00:742 (1,2) - lel never vertical sliders there is no point on ctb to wait that long
00:16:962 (5) - should be a hyper , the whole pattern will be less a pain (so I suggest 00:16:788 (4) - X=288 and 00:16:962 (5) - X=64)
00:18:183 (4) - too close from 3 , it must be more dynamique between them
00:21:323 (5) - X=192
00:24:462 (1) - control H + 00:24:986 (2) - more in left
00:28:038 (4,5,6,7,8,9) - NO !!!! this pattern is too random , and useless because we just have to stay at the middle to catch it
00:28:648 (1,2,3,4,5,6,7,8,9) - everything is at middle , too static
00:31:439 (1,2) - too close between them
00:32:486 (5,6) - same thing
00:33:532 (9) - no it should be a oblique slider
00:34:230 (1) - X=96
00:37:369 (2,3,4,5,6,7) - same thing over and over , need more creativity
00:44:695 (13,14,1) - the stream part is unreadable , please change it
00:45:393 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - TOO CLOSE BETWEEN THEM , I don't run enough on your map it should be way more dynamique
00:53:939 (1,2,3,4,5,6,7) - too static too
00:56:904 (2) - X=0
00:57:166 (3,4,5,6,7) - too close between them
00:58:474 - add a note there
01:01:090 (1,2,3) - must be harder , increase the distance between them
01:07:718 (1,2,3,4,5,6,7) - too easy and repetitive
01:15:393 (9) - X=224
01:18:881 (1,2,3,4) - must be oblique sliders
01:23:939 (14) - X=96
01:24:637 (2) - X=352 (for the flow thats very important)
01:26:032 (6,8) - not vertical slider when its that long
01:29:346 (9) - same X as 7
01:29:869 (13,14,1) - distance between 13/14 and 14/1 isn't the same , it create a weird stream at the end
01:30:218 (2,3,4,5,6,7,8) - control H please (1 will be a hyper it will add more intensity)
01:31:265 (8,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - you see this part , it should be like that for the whole map , the catcher have to alaways run or else its boring
01:35:102 (4,5,6) - the stream should be a straight line
01:39:462 (6) - NEW COMBO
01:41:207 (15,16,17,18,19,20,21,22,23,24,25) - doesn't respect the music rythm , try to hear it again and make some changes o/
01:46:090 (4,5,6,7,8,9,10,11,12) - not enough clean , even if its a perfect circle on editing (standard and ctb are different on this point)

The last thing I can suggest you is to look at ranked rain map and how it work in general , because your map look like more a standard map than something else , good luck mate o/
Topic Starter
Moeruattack

Badis wrote:

Ok gonna mod your map now o/
first of all , your map looks like a standard map , too much static moments , some patterns aren't enough clean , gotta tell you where its wrong
00:00:742 (1,2) - lel never vertical sliders there is no point on ctb to wait that long
00:16:962 (5) - should be a hyper , the whole pattern will be less a pain (so I suggest 00:16:788 (4) - X=288 and 00:16:962 (5) - X=64)
00:18:183 (4) - too close from 3 , it must be more dynamique between them
00:21:323 (5) - X=192
00:24:462 (1) - control H + 00:24:986 (2) - more in left
00:28:038 (4,5,6,7,8,9) - NO !!!! this pattern is too random , and useless because we just have to stay at the middle to catch it
00:28:648 (1,2,3,4,5,6,7,8,9) - everything is at middle , too static
00:31:439 (1,2) - too close between them
00:32:486 (5,6) - same thing
00:33:532 (9) - no it should be a oblique slider
00:34:230 (1) - X=96
00:37:369 (2,3,4,5,6,7) - same thing over and over , need more creativity
00:44:695 (13,14,1) - the stream part is unreadable , please change it
00:45:393 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10,11,12) - TOO CLOSE BETWEEN THEM , I don't run enough on your map it should be way more dynamique
00:53:939 (1,2,3,4,5,6,7) - too static too
00:56:904 (2) - X=0
00:57:166 (3,4,5,6,7) - too close between them
00:58:474 - add a note there
01:01:090 (1,2,3) - must be harder , increase the distance between them
01:07:718 (1,2,3,4,5,6,7) - too easy and repetitive
01:15:393 (9) - X=224
01:18:881 (1,2,3,4) - must be oblique sliders
01:23:939 (14) - X=96
01:24:637 (2) - X=352 (for the flow thats very important)
01:26:032 (6,8) - not vertical slider when its that long
01:29:346 (9) - same X as 7
01:29:869 (13,14,1) - distance between 13/14 and 14/1 isn't the same , it create a weird stream at the end
01:30:218 (2,3,4,5,6,7,8) - control H please (1 will be a hyper it will add more intensity)
01:31:265 (8,1,2,3,4,1,2,3,4,1,2,3,4,5,6) - you see this part , it should be like that for the whole map , the catcher have to alaways run or else its boring
01:35:102 (4,5,6) - the stream should be a straight line
01:39:462 (6) - NEW COMBO
01:41:207 (15,16,17,18,19,20,21,22,23,24,25) - doesn't respect the music rythm , try to hear it again and make some changes o/
01:46:090 (4,5,6,7,8,9,10,11,12) - not enough clean , even if its a perfect circle on editing (standard and ctb are different on this point)

The last thing I can suggest you is to look at ranked rain map and how it work in general , because your map look like more a standard map than something else , good luck mate o/
Ah yeah,rain was pretty much converted from Insane diff Std to here,I try changing out,,thanks :)
Edit - Wow 7 star o.o
Topic Starter
Moeruattack
Fixing current upload, showing Normal 2 times ._.
PurpleHawk
I may be wrong, but I think the current timing(742) is 1/16 before the first beat of the synth (or whatever I'm supposed to call it), but is actually 2/16 before the actual downbeat, if you listen really closely in 25% speed I think the downbeat is at 785, 1/16 after the synth. (the *thump*)

I'll do a full mod when it's been fixed(if it's not the case then I don't know what's up with my sense of rhythm :S )
Topic Starter
Moeruattack

PurpleHawk wrote:

I may be wrong, but I think the current timing(742) is 1/16 before the first beat of the synth (or whatever I'm supposed to call it), but is actually 2/16 before the actual downbeat, if you listen really closely in 25% speed I think the downbeat is at 785, 1/16 after the synth. (the *thump*)

I'll do a full mod when it's been fixed(if it's not the case then I don't know what's up with my sense of rhythm :S )
About this, i switch to 785 but the notes sound feels de-sync and out of place, even after snapped im not sure whether your Offset is more/less than 0ms.
So i keep the actual timing (742).
PurpleHawk
[General]

  1. WIP
[Easy]

  1. 00:11:555 - Sketchy slider? Consider moving it 1 beat earlier or later, at the moment it's on the upbeat, not the downbeat. Usually there's 2 beats between each note/slider but this time there's 3 beats. Also the fact that this slider is the only slider that doesn't last at least 1 beat, it could throw a beginner off.
  2. 00:13:997 (2) - off-screen
  3. 00:20:276 (5) - off-screen
  4. 00:27:253(7,8) - Consider moving (8) to the same posistion as (6) and moving (7) slightly to the left to compensate :)
  5. 00:55:509(4,5,6,1) - Consider increasing distance spacing to 0.5x, makes it look less cluttered
  6. 01:00:742 - I would move the sliders a bit around and add a single note
  7. 01:07:718 (1) - off-screen (both ends of the slider are off-screen)
  8. 01:15:393(1,2) - bad flow, consider moving the slider over to the right
  9. 01:38:939(4) - Suddenly changing to red ticks in an Easy song is probably not a good idea.
  10. 01:41:207(7) - new combo?
[Normal]
  1. 00:03:183 (4) - off-screen
  2. 00:18:358 (2) - I would recommend to not have anything else then single notes on red ticks like this. You kind of need a slider like this to be on a white tick for it to feel right to play
  3. 00:19:753 (4) - ^
  4. 00:21:148 (6) - ^
  5. 00:22:544 (8) - ^
  6. 00:23:939 (2) - ^
  7. 00:25:335 (4) - ^
  8. 00:26:730 (6) - ^
  9. 01:26:032 (1) - Starts on red tick
[Hard]
  1. WIP
  2. 00:00:00 (1) -

[Lunatic]
  1. WIP
  2. 00:00:00 (1) -
All in all; nice map :) Hope this mod helps you, and good luck :)
Topic Starter
Moeruattack

PurpleHawk wrote:

[General]

  1. WIP (Not complete?)
[Easy]

  1. 00:11:555 - Sketchy slider? Consider moving it 1 beat earlier or later, at the moment it's on the upbeat, not the downbeat. Usually there's 2 beats between each note/slider but this time there's 3 beats. Also the fact that this slider is the only slider that doesn't last at least 1 beat, it could throw a beginner off. Lol, I didn`t notice this one, fixed :)
  2. 00:13:997 (2) - off-screen Fixed
  3. 00:20:276 (5) - off-screen Fixed
  4. 00:27:253(7,8) - Consider moving (8) to the same posistion as (6) and moving (7) slightly to the left to compensate :) Fixed
  5. 00:55:509(4,5,6,1) - Consider increasing distance spacing to 0.5x, makes it look less cluttered Yeah, I messed up that part, fixed :)
  6. 01:00:742 - I would move the sliders a bit around and add a single note Fixed!
  7. 01:07:718 (1) - off-screen (both ends of the slider are off-screen) I wanted to make a wave slider but since its too low AR, might come out of the play area, fixed :)
  8. 01:15:393(1,2) - bad flow, consider moving the slider over to the right Fixed!
  9. 01:38:939(4) - Suddenly changing to red ticks in an Easy song is probably not a good idea. I moved to the White part area, respecting the slider flow, fixed!
  10. 01:41:207(7) - new combo? Fixed!
[Normal]
  1. 00:03:183 (4) - off-screen
  2. 00:18:358 (2) - I would recommend to not have anything else then single notes on red ticks like this. You kind of need a slider like this to be on a white tick for it to feel right to play
  3. 00:19:753 (4) - ^
  4. 00:21:148 (6) - ^
  5. 00:22:544 (8) - ^
  6. 00:23:939 (2) - ^
  7. 00:25:335 (4) - ^
  8. 00:26:730 (6) - ^
  9. 01:26:032 (1) - Starts on red tick
[Hard]
  1. WIP (Not complete?)
  2. 00:00:00 (1) -

[Lunatic]
  1. WIP (Not complete?)
  2. 00:00:00 (1) -
All in all; nice map :) Hope this mod helps you, and good luck :)
Good idea, I will try fix when i`m finish doing rl exam this night :)
Kinda busy now so i have no time to work with the map for a while.
Nozhomi
Hi~ answer of M4M

- General :
  1. A mapset cannot have just one Taiko or osu!mania difficulty (from RC) so you need to do one more.
  2. Disable Widescreen Support for all diffs since you don't use any SB.

- Easy :
  1. On Easy and Normal diff, spacing need to be constant ! You have a lot of bad spacing so go fix them.
    AR is too high for an Easy. Go for 2 or 3.
  2. 00:04:230 (2,3) - Is this intended or a bad blanket ?
  3. 00:10:509 (3,4,1) - Bad blanket.
  4. 00:17:486 (1,2,3) - ^
  5. 00:45:393 (1) - Unrankable slider I guess. From RC : Every slider must have a clear and visible path to follow from start to end, and that's not the case here. Change it.
  6. 00:50:974 (1,2) - This kind of overlap are bad because newbies can have trouble to read it correctly.
  7. 01:07:718 (1,3) - Uhhhhhhh no same as above.
  8. 01:10:509 (3,1) - ^
  9. 01:18:881 (1,2,3) - Bad blanket.
  10. 01:26:207 (3,4) - Overlap again. This could be easy avoid, right now it just make your diff messy.
  11. 01:32:835 (7) - Avoid long reverse slider, this kind of stuff can disturb newbies.

- Normal :
  1. On Easy and Normal diff, spacing need to be constant ! You have a lot of bad spacing so go fix them.
  2. 00:06:323 (1,3) - Messy overlap, you can easiely avoid it.
  3. 00:11:555 (8,2) - Bad stack.
  4. 00:16:090 (7) - Slider out of grind.
  5. 00:17:486 (1,3) - Same as Easy, this kind of overlap makes map harder to read for newbies, you need to avoid them.
  6. 00:33:532 (5,2) - ^
  7. 00:51:672 (2,4) - ^
  8. 00:59:346 (6,1) - ^
  9. I notice a lot of bad overlap after break go fix them.
  10. 01:34:230 (6) - Same as Easy, you use always a simple reverse and suddenly a long one, this could surprise newbies. Change it for few simples reverses sliders.
  11. 01:42:602 (1,2) - Change it on a reverse slider who finish at 01:43:125 - .

- Hard :
  1. CS4.5 for a Hard diff ? Pls but not go for 4. Better for this and improve diffspread with Lunatic.
  2. I don't think a 1.5x SV are justified here. This is too high and misued. I can understand you want to raise SV on kiai but before there is no real reason to use it especially on a hard.
  3. I won't point all stuff here. There is a lot of problem on this diff. Start with spacing, I know you can use some jumps on a hard diff, but they should stay not to big and not everytimes. Also other part should keep a constant spacing, this just look gross atm. Also patterns looks random imo, not all ofc but (01:15:218 (2,3) - looks cool) but overall too much patterns looks bad for me. I recommand a partial remap of the diff sadly :c

- Lunatic :
  1. 00:21:334 (6) - and 01:17:484 (6,7) - are unsnaped.
    00:06:323 (1,2) - Blanket ?
  2. 00:17:050 (6) - Move it to 154:326 to be aligned perfectly.
  3. 00:57:079 - and 00:57:079 - Add circle here. I don't get it why you suddenly let an empty space here when you can clearly hear a strong beat.
  4. 01:11:904 (5,1) - Stack them ?
  5. 01:26:032 (1,2,3,4) - Use consistent spacing for this pattern because you follow guitar here and you can hear a constant rhythm on it so you should respect it with same spacing, in that way you can avoid this overlap too.
  6. 01:31:439 (1) - This slider is maybe unrankable careful. I recommand to change it.

I like this song, but you need to work hard on all of your diff to improve flow and general aesthetic.
Mukyu~
Topic Starter
Moeruattack

Nozhomi wrote:

Hi~ answer of M4M

- General :
  1. A mapset cannot have just one Taiko or osu!mania difficulty (from RC) so you need to do one more. (Um, I don`t think so, Single Taiko Map also okay for Oni Difficulty, unless make the lower difficulty, like Muzukashi Diff, but currently no plan to make more Taiko Diff :) Editted -30/3- Added )
  2. Disable Widescreen Support for all diffs since you don't use any SB. Fixed (y)

- Easy :
  1. On Easy and Normal diff, spacing need to be constant ! You have a lot of bad spacing so go fix them. Probably, checking out.
    AR is too high for an Easy. Go for 2 or 3. Fixed (y)
  2. 00:04:230 (2,3) - Is this intended or a bad blanket ? Bad Blanket I guess? Fixed :idea:
  3. 00:10:509 (3,4,1) - Bad blanket. Fixed :idea:
  4. 00:17:486 (1,2,3) - ^ Fixed :idea:
  5. 00:45:393 (1) - Unrankable slider I guess. From RC : Every slider must have a clear and visible path to follow from start to end, and that's not the case here. Change it. Fixed :idea: yea, didn`t know this one is unrankable.
  6. 00:50:974 (1,2) - This kind of overlap are bad because newbies can have trouble to read it correctly. Fixed :idea:
  7. 01:07:718 (1,3) - Uhhhhhhh no same as above. Fixed :idea:
  8. 01:10:509 (3,1) - ^ Fixed :idea:
  9. 01:18:881 (1,2,3) - Bad blanket. Fixed :idea:
  10. 01:26:207 (3,4) - Overlap again. This could be easy avoid, right now it just make your diff messy. Fixed :idea:
  11. 01:32:835 (7) - Avoid long reverse slider, this kind of stuff can disturb newbies. Fixed :idea:

- Normal :
  1. On Easy and Normal diff, spacing need to be constant ! You have a lot of bad spacing so go fix them. Fixed :idea:
  2. 00:06:323 (1,3) - Messy overlap, you can easiely avoid it. Fixed :idea:
  3. 00:11:555 (8,2) - Bad stack. Fixed :idea:
  4. 00:16:090 (7) - Slider out of grind. Fixed :idea:
  5. 00:17:486 (1,3) - Same as Easy, this kind of overlap makes map harder to read for newbies, you need to avoid them. Fixed :idea:
  6. 00:33:532 (5,2) - ^ Fixed :idea:
  7. 00:51:672 (2,4) - ^ Fixed :idea:
  8. 00:59:346 (6,1) - ^ Fixed :idea:
  9. I notice a lot of bad overlap after break go fix them.
  10. 01:34:230 (6) - Same as Easy, you use always a simple reverse and suddenly a long one, this could surprise newbies. Change it for few simples reverses sliders. Fixed :idea:
  11. 01:42:602 (1,2) - Change it on a reverse slider who finish at 01:43:125 - . Fixed :idea:

- Hard :
  1. CS4.5 for a Hard diff ? Pls but not go for 4. Better for this and improve diffspread with Lunatic.
  2. I don't think a 1.5x SV are justified here. This is too high and misued. I can understand you want to raise SV on kiai but before there is no real reason to use it especially on a hard.
  3. I won't point all stuff here. There is a lot of problem on this diff. Start with spacing, I know you can use some jumps on a hard diff, but they should stay not to big and not everytimes. Also other part should keep a constant spacing, this just look gross atm. Also patterns looks random imo, not all ofc but (01:15:218 (2,3) - looks cool) but overall too much patterns looks bad for me. I recommand a partial remap of the diff sadly :c

I like to point out that I love to rebuild back Hard Diff, since this one is more like something that I don`t know about editing beatmap that year, so yes, should remake it to more clear one, noted :)

- Lunatic :
  1. 00:21:334 (6) - and 01:17:484 (6,7) - are unsnaped.
    00:06:323 (1,2) - Blanket ?
  2. 00:17:050 (6) - Move it to 154:326 to be aligned perfectly.
  3. 00:57:079 - and 00:57:079 - Add circle here. I don't get it why you suddenly let an empty space here when you can clearly hear a strong beat.
  4. 01:11:904 (5,1) - Stack them ?
  5. 01:26:032 (1,2,3,4) - Use consistent spacing for this pattern because you follow guitar here and you can hear a constant rhythm on it so you should respect it with same spacing, in that way you can avoid this overlap too.
  6. 01:31:439 (1) - This slider is maybe unrankable careful. I recommand to change it.

I like this song, but you need to work hard on all of your diff to improve flow and general aesthetic.
Mukyu~
Its the true one, past year, this map was a bit abandoned due to lack of how to map a song, but I try to remake the Easy, Normal, Hard Map because I like to see how it goes while learning to map.

Hopefully will be turn out to be great, thanks for Modding :)
ac585318
I'm really enjoying this beatmap anyway and hope it becomes a ranked map xD
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