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Tomatsu Haruka - courage

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Total Posts
111
Topic Starter
xxdeathx
This beatmap was submitted using in-game submission on Saturday, November 15, 2014 at 2:24:26 AM

Artist: Tomatsu Haruka
Title: courage
Source: SWORD ART ONLINE II
Tags: ソードアート・オンラインⅡ sao 2nd season opening tv size calibur phantom bullet saoii sao2 yuuki asuna kirigaya kazuto kirito sinon shinon skystar amamiya yuko onijam iamkwan kibbleru Mother Rosario
BPM: 196
Filesize: 22055kb
Play Time: 01:30
Difficulties Available:
  1. Insane (4.09 stars, 283 notes)
  2. Kibbleru's Insane (4.63 stars, 294 notes)
  3. KwaN's Easy (1.65 stars, 109 notes)
  4. Normal (2.16 stars, 167 notes)
  5. OniJAM's Hard (3.23 stars, 236 notes)
  6. Yuko's extrA!! (5.43 stars, 336 notes)
Download: Tomatsu Haruka - courage
Download: Tomatsu Haruka - courage (no video)
Information: Scores/Beatmap Listing
---------------
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Sword Art Online 2 anime second opening.



Difficulties
  1. Easy - IamKwaN
  2. Normal - me
  3. Hard - OniJAM
  4. Insane - me
  5. Kibbleru's Insane - Kibbleru
  6. Yuko's extrA!! - Amamiya Yuko (Skystar)
BAT
  1. Xinely
  2. Natsu
Check out the No More Time Machine ending song by Kinshara
Check out the Shirushi ending song by Umi

These are the same difficulties taken from https://osu.ppy.sh/s/224097 after it was unranked and the mapper went afk. All guest diff mappers gave permission for me to host the set and get it reranked.
RIP in peace Chloe's set 2014-2014.

yf_bmp
[Skystar]
00:46:037 - 看上去这里适合加一个节奏 因为这里处于spam阶段
00:59:201 (1,2,3,1,2) - 感觉这里不应该做的跟前后一样幅度的跳 因为这里是鼓点减弱的地方
01:10:068 (1,2,1,2,3,1,2,3,1,2,3) - 不加些whistle? 现在音效太空
01:14:966 (1,1) - 红线结束感觉很无解啊 对不上节奏也感觉违和 这种安静伴奏的地方应该是1拍1拍的打节奏 所以推荐提前1/2结束. 或者还有一种方法 滑条结尾静音
01:28:435 (1,2,3,4,5) - 建议改个梗...和前面的style反差略大

[Kibbleru]
01:29:507 - I suggest mapping to here

[OniJAM]
玩距离玩的不舒服..
00:26:752 (3,1) - 有点近
00:35:629 - 有个明显节奏
00:52:925 (1,2,3,4) - 太拥挤

[Normal]
I think the SV is a little high

00:59:966 (4,5) - maybe using slider to replace the cirle is better for new players. The bpm is high and it is a bit hard for normal.
01:19:558 (2,3) - ^

[Kwan]
ur killing me
Irreversible
Where's the sense of uploading something if you only mapped a normal..? Oh well. (I know you probably uploaded it because Chloe abandoned his mapset, but yeah..)
Kibbleru
@yf i prefer not to sry

death did u get loctav and chloe's permission to do this o-o?
Gaia
ill agree with irre, it feels really lame when the mapset creater only made a normal

u shud make a new insane or something
Kibbleru
nothing wrong with that...

this set is just uploaded by death because chloe abandoned it. and we don't need any more insanes i don't think.

in any case, nobody else wanted to host the set (i think) so he went and took one for the team.
Topic Starter
xxdeathx

Kibbleru wrote:

nothing wrong with that...

this set is just uploaded by death because chloe abandoned it. and we don't need any more insanes i don't think.

in any case, nobody else wanted to host the set (i think) so he went and took one for the team.
pretty much.

but now that no_gu's gotten his set qualified, i guess we can take things a little slower so i might map a 4 star insane if i have time..
shARPII
GL for having the mapset ranked again!
About xxdeathx uploading this mapset, it's ok and confirmed by Loctav, there is no problem about this referring to rules :

wiki wrote:

  1. No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
( best contribution doesn't mean the most difficult)

edit: I'll try to mod it, i'm not the best modder but well, if I can help you somewhere ^^'

edit2: and here's my mod :3

my pattern
It's ok but could be fixed
I really think it should be fixed
have to be fixed / unrankable stuff

[KwaN's Easy]

  1. 00:14:660 (3,4) - dunno if it feels confusing or not for a new player to see a circle over a slider
  2. 00:48:027 (1) - I think you can already use C2 on slider's start because it's becoming "loud" at this moment so it doesn't make sense for me to have a light beat here and having a loud one on the end. Remove your inherited point here and create/move the next one here (if you want to have the same level or not)
  3. 00:57:823 (1,2) - I don't really get the rythm for this part. The voice isn't really followed because of the big reverse slider. I think something like that could be more appropriate http://puu.sh/csAXo/a5ddd4dbe4.jpg
  4. 01:05:170 (1) - I'm not sure doing this kind of shape is good here. Mby having a better fit with 01:04:558 (4) - would be better
Nice diff even if I don't really like some slider's shape sometimes but it's my preferences ^^

[Normal]

  1. 00:27:976 (5) - one grid down
Well, I haven't a lot of things to say here except this nazi mod, it makes sense for me ^^'
I just feel hitsounds could be a little bit more "louder" on kiai with big drums like KwaN did but it's your style so I don't think it should be changed if you don't want to ^^

[OniJAM's Hard]
  1. 00:12:364 (3,4) - 0.59x is too short, please add more space between these 2 sliders (something like 0.8 is okayish)
  2. 00:30:272 (3) - I feel this reverse slider isn't needed. You can continue with a 1/4 reverse slider, it will gave you the same effect. it feels too much.
  3. 00:39:915 (6) - remove NC (see below)
  4. 00:40:374 (1) - add NC. The last slider is going faster and the singer starts to sing again. You're waiting for something with the same speed than the other one if you don't put a NC here. Putting one here helps for better readability.
  5. 00:43:741 (1) - Well I don't see the point on this shape
  6. 00:50:476 (2) - Meh I don't really like this hidden circle.. Just putting the slider's end here with a finish does the same thing and it would be a lot more readable.
  7. 01:17:874 (2) - Please don't x) You can do something so much better than this shape. Here is an example, follow it or not but change it, really ^^ http://puu.sh/csE8J/78fa73178f.jpg (on this example, shorten your slider and add an other one @ 01:18:945 - like on the picture, it could be interesting) The rythm is funnier like that (imo)
Interesting diff, some good stuff on it but you can work on it a little bit more. I tried to gave you some clues, feel free to poke me if you have a question and good luck o/

[Kibbleru's Insane]

  1. 00:06:088 (3) - The slider's end should be @ 00:06:241 - and doesn't make sense here. You even silenced it which definitely means that it's not his place at all. Fix it please
  2. 01:18:027 (3,4) - I feel (3)'s end should be closer to (4)'s start
  3. 01:29:354 (3) - You're not following the voice at all and this end is really disturbing. Please, move this circle to 01:29:507 - http://puu.sh/csFil/681d617a78.jpg. Here's an example, put the circle wherever you want if you don't like this place.
Funny diff to play, some weird stuff sometimes but really enjoyable overall. Good job!

[Yuko's extrA!!]

no kiais ? ;w;

  1. 00:26:445 (1,2,3) - I don't get why a triplet here. If you really want something like that here, put a reverse slider instead or find something else http://puu.sh/csFQ3/56e89e8ed3.jpg
  2. 00:30:884 (1,2,3) - Please keep the same spacing between these 3, it doesn't make sense after with 00:32:109 (1,2,3,4) - and you want to go faster than you should do. I think it's better if you stack 00:31:496 (2,3) - and put the appropriate spacing puu.sh/csGgL/89ec801f58.jpg
  3. 00:35:782 (1) - This slider is weird because it's hidden by 00:35:323 (2) -, you don't really know his shape and when it's over. Try to rework this one or move the other one.
  4. 00:58:588 (1,2,3,4,1,2,3,1,2,3,4) - dayum this jump x) but well I can pass it properly and it's your style so why not ^^
  5. 01:19:864 (1) - hidden circle, please change it, remove it or at least don't put it under the slider, that's not readable. The solution which follows the rythm would be to delete this circle and put slider's end here instead.
  6. 01:25:986 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - why? there is no drum at all, I don't see the point of putting a long stream here (or just for annoying me? :D) I'm 100% sure you can find something better than that.
  7. 01:28:894 (3,4,5) - weird rythm, not finishing on the good tick. Try this instead http://puu.sh/csHbA/21b14bae43.jpg. If you're not following it, the only thing you have to follow is the last circle (5) on the red tick.
Some cool stuff but overmapped sometimes, if you fix some things, it could become a really nice diff which is a good compromise between diffculty and readability/enjoyment


That's all for me, if you need me for something, feel free to poke me IG.
GL
Mint
Should drop a star here as well then >_>
Topic Starter
xxdeathx
@yf The circles help emphasize the vocals and are intuitive so I'd like to keep them, maybe change if more people suggest it.

@shARPII it's to stack with previous slider

Ah thanks for the mods and everybody who gave stars!!
Kibbleru

shARPII wrote:

GL for having the mapset ranked again!
About xxdeathx uploading this mapset, it's ok and confirmed by Loctav, there is no problem about this referring to rules :

wiki wrote:

  1. No guest mapper should have more difficulties in the mapset than the creator, all modes together. For collaboration mapsets, the uploader should take part in all collab difficulties. The person who should upload the map is the one who contributed most to it. Maps with an ambiguous set of difficulties such as collabs will be evaluated on a case-by-case basis to ensure that the submitting mapper is properly accounted for.
( best contribution doesn't mean the most difficult) yeah, imo most contribution comes to finding the mods and bats, mapping is easy lol.

edit: I'll try to mod it, i'm not the best modder but well, if I can help you somewhere ^^'

edit2: and here's my mod :3

my pattern
It's ok but could be fixed
I really think it should be fixed
have to be fixed / unrankable stuff

[Kibbleru's Insane]

  1. 00:06:088 (3) - The slider's end should be @ 00:06:241 - and doesn't make sense here. You even silenced it which definitely means that it's not his place at all. Fix it please i feel like the guitar or w/e sound it is kinda extending in can be better emphasized using an extended slider :/
  2. 01:18:027 (3,4) - I feel (3)'s end should be closer to (4)'s start i sorta agree but i don't like it when the slider head gets overlapped lol
  3. 01:29:354 (3) - You're not following the voice at all and this end is really disturbing. Please, move this circle to 01:29:507 - http://puu.sh/csFil/681d617a78.jpg. Here's an example, put the circle wherever you want if you don't like this place. eh the drums are a more solid beat to end on. the vocals arent even accurately snapped to a tick (it sorta starts like 01:29:468 - )
Funny diff to play, some weird stuff sometimes but really enjoyable overall. Good job!


GL
@yf check my explination to sharpii

ty for feedback
Kayano
Thanks for mods! Also fixed issues from chloe's forum
SPOILER
osu file format v13

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 50592
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:courage
TitleUnicode:courage
Artist:Tomatsu Haruka
ArtistUnicode:戸松遥
Creator:xxdeathx
Version:OniJAM's Hard
Source:Sword Art Online II
Tags:ソードアート・オンラインⅡ sao 2nd season opening phantom bullet saoii sao2 yuuki asuna kirigaya kazuto kirito sinon shinon skystar amamiya yuko onijam iamkwan kibbleru Mother Rosario
BeatmapID:527711
BeatmapSetID:226289

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6.5
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
Video,948,"OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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12250,-111.111111111111,4,2,1,55,0,0
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80822,-100,4,2,1,80,0,1
90465,-100,4,2,1,50,0,0


[Colours]
Combo1 : 111,29,122
Combo2 : 63,85,163
Combo3 : 22,230,235
Combo4 : 231,66,48

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IamKwaN
shARPII
[KwaN's Easy]
  1. 00:14:660 (3,4) - dunno if it feels confusing or not for a new player to see a circle over a slider no, i always use this technique when mapping Easy
  2. 00:48:027 (1) - I think you can already use C2 on slider's start because it's becoming "loud" at this moment so it doesn't make sense for me to have a light beat here and having a loud one on the end. Remove your inherited point here and create/move the next one here fixed in another way
  3. 00:57:823 (1,2) - I don't really get the rythm for this part. The voice isn't really followed because of the big reverse slider. I think something like that could be more appropriate i dont follow vocals when mapping :3
  4. 01:05:170 (1) - I'm not sure doing this kind of shape is good here. Mby having a better fit with 01:04:558 (4) - would be better it's intentional and fine as it is
Thanks for mod~
SPOILER
osu file format v13

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AudioLeadIn: 0
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[Editor]
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[Metadata]
Title:courage
TitleUnicode:courage
Artist:Tomatsu Haruka
ArtistUnicode:戸松遥
Creator:xxdeathx
Version:KwaN's Easy
Source:Sword Art Online II
Tags:ソードアート・オンラインⅡ sao 2nd season opening phantom bullet saoii sao2 yuuki asuna kirigaya kazuto kirito sinon shinon skystar amamiya yuko onijam iamkwan kibbleru Mother Rosario
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PS Hard: 00:39:189 (1,2) - worst spacing 2014
Low
requested mod on skystar's diff

00:30:924 (2,3,4,5) - delete this. there's nothing in the music here. by doing this, you give a better emphasis to the sound starting at 00:31:230
00:35:975 (1) - reverse this. flows more naturally to me
00:36:281 (2) - ^
00:54:189 (2) - space this out a little farther. the close spacing almost made me think it was 1/4 on the first play
01:20:210 (1) - reverse for better flow
01:30:159 (5) - make the end of this soft to match the vocal
01:30:388 - add a circle here to match the vocal

this diff uses quite a lot of overmap which is okay to me. however, it does get quite excessive in one spot - 01:26:332 (1,2,3,1,2,3,4,5,6,7,8,1,2,3,4,5,6). i think you should consider using less 1/4 and sticking more to 1/2 in this section, perhaps combining it with bursts of 1/4 at certain emphasis points.
Skystar
things i didn't fix
@yf_bmp
00:46:995 - 這裡感覺要放空所以就放空了
00:59:546 (1,2,3,1,2) - 懶動
@shARPII
00:27:403 (1,2,3) - it has to emphasize the song where the vocal just "disappears" and the instrument goes on, and a repeat slider doesn't really play like a triplet since it just requires a "hold"
00:31:842 (1,2,3) - don't really get what you said but 2,3 are supposed to be symmetrical with 00:33:067 (1,2,3,4) - and it works very well with the rhythm/music imo
00:36:740 (1) - i don't see how it is hidden... it couldn't be more visible
01:20:822 (1) - stacking circle on slider's head/tail couldn't be more normal and usual, could it? at the least, there's approach circle telling you there's a note there
@Low
00:30:924 (2,3,4,5) - there isn't lol, if you listen to it by 25%
http://puu.sh/cuSAJ/5069dba2b7.osu
-Tochi
[General]
Nice GD, i had fun playing it :p There's just some part i don't really like/is weird to play.

[*]Where is the Kiai time? :o

[Yuko's extrA!!]
First of all, i'll find the kiai time for you; The start of it is here: 00:51:434 - and the end is right here: 01:09:801 -
I hope u agree with me, but now it's time to the objects!
This now is so hard to read 01:20:822 (1) - You could maybe move it to the start of this slider: 01:20:210 (1) -
I'm not trying to make it easy, but i think u could make this more smooth 01:28:016 (1,2,3) - like this: 01:05:975 (5,6,1) -
sheela
Hey, xxdeathx. M4M from your queue.

KwaN's Easy

  1. 00:15:618 (3) - I was thinking of removing this note, and move the next object to where the note was, and extend that object to where the tail was on at the beginning (00:16:536 - ). Because the slider was in the 1/4 of the long note, it would be better if it starts on a beat, and not in the middle of a long note.
  2. 00:23:271 (3,4) - Try switching places (you basically move (4) to the downbeat, and (3) to the little downbeat). This rhythm will follow better the vocals, and it'll be the same rhythm as 00:25:720 (3,4) -, so it would make a consistency.
  3. 00:25:720 (3) - Try replacing the whistle in the tail by a clap. I feel that the clap fits better, because of the last hitsound rhythm (00:22:046 (1,2,3,4) - ). And, in my opinion, because there's already a whistle on 00:26:485 (4) -, the whistle on (3) sounds weird. Well, that's just my guess.
  4. 00:36:740 (1) - The flow between this and the previous object doesn't, in my opinion, work well, since (3) is shooting to the right, but the next object is on the upper side for (3). Which is why I suggest to this pattern:
    SPOILER

    You move (1) to x:275 y:195, and a blanket pattern with (3)'s approach circle. And you move (2) to why it should be.

Normal

  1. 00:04:903 (1) - Flip it horizontally? It'll shoot more to the right, because the next object is on the right side. So, in my opinion, it would improve a little the flow.
  2. 00:12:250 (1) - This might be just me, because I don't play easy difficulties, but the tail overlapping the body of the next object made confusion to me, because there's already consecutive sliders like 00:12:863 (2,3) that have the head is overlapped by the tail. I could rotate the slider by 67° with selection centre enabled, and it might fix (my) problem.
  3. 00:19:138 (3) - I think the note could be longer. I feel that (2) ends roughly, like there's a gap going on there. It makes me stop a little, and it sounds weird. What you can do is remove this note, and add a repeat to (2). This would sound much better, in my opinion.

OniJAM's Hard

  1. 00:03:220 (3,3) - It's not a suggestion though, but it made me confused when I first testplayed this. I see these pattern in insane difficulties, and because of this, it made me clicked the slider earlier. I just want pointed out this.
  2. 00:07:046 (4) - Add a node on x:120 y:346? It looks nice to have a mirror pattern.
  3. 00:11:026 (1) - I think the finish hitsound isn't right for the beat on the end of the spinner. In my opinion, I don't think that the beat isn't strong for a finish, but a whistle may fit. Apparently, the whistle is added on the other difficulties.
  4. 00:13:934 (4) - The distance between this and the previous object will make confusion because the distance is too small. Try with a distance on 1.0x, like you made to 00:15:771 (4,5) .

Kibbleru's Insane

  1. 00:27:863 (5) - Remove the finish hitsound on the head? It doesn't make sense to the music. It goes the same thing to 00:29:087 (5) -, 00:33:985 (4) .
  2. 00:16:077 (2,3,4) - Try this rhythm?
    SPOILER

    I think it'll follow more the vocals.

Insane

  1. 00:26:485 (4) - Nazi. Move it to x:159 y:244, to get a perfect equilateral triangle pattern.
  2. 01:05:516 (3) - Still nazi. Move this to x:380 y:281 so it could be in the middle of the two sliders on the sides.
  3. 01:08:271 (4) - Curve a little more so it could make a "blanket" pattern? It looks nice.
  4. 01:10:261 (1,2) - Try moving them where the distance between the slider and the next slider will make a jump. Because it's still in the kiai part, it's filled with jumps. So, I thought it would fit.

Yuko's extrA!!

  1. No kiai times?
  2. 00:33:067 (1,2,3,4) - I think it should be best if they switched position. The two first notes was quite awkward to accomplish. I think cause would be because of the short distance that have between. But, this will be the same pattern as 00:37:965 (1,2,3,4) . So, try to do the same thing for them.
  3. 01:20:822 (1) - This note was hiding under (1)'s tail, and I couldn't see it coming. Try moving it to x:376 y:286, where it could be on the (2)'s tail.
So, that's it! Short mod, because everything was okay. So, here's a star for the mapset! Good Luck on ranking this mapset! Any question can be asked via PM or in-game.
Topic Starter
xxdeathx

sheela901 wrote:

Hey, xxdeathx. M4M from your queue.

Normal

  1. 00:04:903 (1) - Flip it horizontally? It'll shoot more to the right, because the next object is on the right side. So, in my opinion, it would improve a little the flow. Because of slider leniency, it's easy to double back once the player has gotten to the hook, and that means it should flow well into the next object
  2. 00:12:250 (1) - This might be just me, because I don't play easy difficulties, but the tail overlapping the body of the next object made confusion to me, because there's already consecutive sliders like 00:12:863 (2,3) that have the head is overlapped by the tail. I could rotate the slider by 67° with selection centre enabled, and it might fix (my) problem. done
  3. 00:19:138 (3) - I think the note could be longer. I feel that (2) ends roughly, like there's a gap going on there. It makes me stop a little, and it sounds weird. What you can do is remove this note, and add a repeat to (2). This would sound much better, in my opinion. I get what you mean but I'm just following vocals and it really hurts to ignore something.

Insane

  1. 00:26:485 (4) - Nazi. Move it to x:159 y:244, to get a perfect equilateral triangle pattern. might as well
  2. 01:05:516 (3) - Still nazi. Move this to x:380 y:281 so it could be in the middle of the two sliders on the sides. I'm trying to make it so that the player has to move their cursor the same distance between each note while taking slider leniency into account. (4) appears further because it's not pointing in the same direction as the ones before it, but its slider head is still about the same distance.
  3. 01:08:271 (4) - Curve a little more so it could make a "blanket" pattern? It looks nice. not going for blanket
  4. 01:10:261 (1,2) - Try moving them where the distance between the slider and the next slider will make a jump. Because it's still in the kiai part, it's filled with jumps. So, I thought it would fit. Good point, but the kiai ends temporarily there and it's hard to make a jump for 1 beat.

So, that's it! Short mod, because everything was okay. So, here's a star for the mapset! Good Luck on ranking this mapset! Any question can be asked via PM or in-game.
Thanks for mod and star!
IamKwaN
sheela901
00:15:618 (3) - I was thinking of removing this note, and move the next object to where the note was, and extend that object to where the tail was on at the beginning (00:16:536 - ). Because the slider was in the 1/4 of the long note, it would be better if it starts on a beat, and not in the middle of a long note. the rhythm you suggested is quite weird in my point of view as i can hear a weak guitar on 00:15:924
00:23:271 (3,4) - Try switching places (you basically move (4) to the downbeat, and (3) to the little downbeat). This rhythm will follow better the vocals, and it'll be the same rhythm as 00:25:720 (3,4) -, so it would make a consistency. nice
00:25:720 (3) - Try replacing the whistle in the tail by a clap. I feel that the clap fits better, because of the last hitsound rhythm (00:22:046 (1,2,3,4) - ). And, in my opinion, because there's already a whistle on 00:26:485 (4) -, the whistle on (3) sounds weird. Well, that's just my guess. ok
00:36:740 (1) - The flow between this and the previous object doesn't, in my opinion, work well, since (3) is shooting to the right, but the next object is on the upper side for (3). it's fine imo
SPOILER
osu file format v13

[General]
AudioFilename: OP.mp3
AudioLeadIn: 0
PreviewTime: 50592
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:courage
TitleUnicode:courage
Artist:Tomatsu Haruka
ArtistUnicode:戸松遥
Creator:xxdeathx
Version:KwaN's Easy
Source:Sword Art Online II
Tags:ソードアート・オンラインⅡ sao 2nd season opening phantom bullet saoii sao2 yuuki asuna kirigaya kazuto kirito sinon shinon skystar amamiya yuko onijam iamkwan kibbleru Mother Rosario
BeatmapID:527709
BeatmapSetID:226289

[Difficulty]
HPDrainRate:2.5
CircleSize:3
OverallDifficulty:2
ApproachRate:3.5
SliderMultiplier:0.999999999999999
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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[Colours]
Combo1 : 111,29,122
Combo2 : 63,85,163
Combo3 : 22,230,235
Combo4 : 231,66,48

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256,192,88169,12,0,90465,0:0:0:0:
RandF
From my queue~

[Normal]
  1. 01:20:516 (2,3,1) - u~m, I prefer to stack
[Insane]
  1. 00:30:924- stream start at this time?
  2. 01:00:924 (6) - I prefer not to stack. hard to find rhythm...
[KwaN's Easy]

  • good!
[OniJAM's Hard]
  1. 00:12:557 (1,2) - increase spacing. confuse with 1/2 rhythm
  2. 00:13:322 (3,4) - ^
  3. 00:39:801- finish
  4. 00:48:985 (1,2,1,2,1,2) - hard to see. I suggest to make combonumber visible
[Kibbleru's Insane]
  1. 00:28:628 (3,4) - blanket correctly
  2. 00:33:067 (1,4) - make symmetric
  3. 01:00:771 (2,3) - change their positions
  4. 01:07:965 (1,2,3,4) - I prefer to make symmetric like 01:07:352 (1,2,3,4) -
  5. 01:19:291- lower hitsound volume a little
[Yuko's extrA!!]
  1. why not set kiai time?
  2. 01:21:740- soft-hitsound is strange, imo
almost good!
star~☆
~Good Luck~
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