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LiSA - No More Time Machine -TV ver.-

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Total Posts
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Topic Starter
Kinshara
This beatmap was submitted using in-game submission on Sunday, November 9, 2014 at 2:43:36 AM

Artist: LiSA
Title: No More Time Machine -TV ver.-
Source: ソードアート・オンラインⅡ
Tags: Sword Art Online 2 ending shirushi Kibbleru Frostings
BPM: 137
Filesize: 16389kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.32 stars, 82 notes)
  2. Frostings' Insane (3.43 stars, 257 notes)
  3. Hard (2.88 stars, 233 notes)
  4. Kibbleru's Insane (3.45 stars, 281 notes)
  5. Normal (1.67 stars, 141 notes)
  6. Toki (3.48 stars, 298 notes)
Download: LiSA - No More Time Machine -TV ver.-
Download: LiSA - No More Time Machine -TV ver.- (no video)
Information: Scores/Beatmap Listing
---------------
#2 LiSA - No More Time Machine -TV ver.-

Awesomeness

  1. All modders who modded this map! You guys really rock!!
  2. Kibbleru and Frostings for making awesome gds ahhh!
  3. Near ~ thanks for hitsounding!! It sounds amazing!<3 (even though Frostings hitsounded his own diff lol)
  4. Lust ~ Thanks for the video~~~ :3
  5. Aka for doing quick check & being cute owo
  6. Sakura OMG long af modding session! Thanks so much for everything! You are an amazing (and moe) person! (:
  7. Tari meanie :< but i still love you heh
  8. jonathanlfj senpai >///< thanks for the mp3! Also, you are so cool ;w;
  9. alacat Thanks for finding the stupid mistakes I made. Also you are so cute ahh.
  10. Natsu Wow thanks for irc modding at the last minute & helping me out...3moe5me

Osu! needs more LiSA!

LiSA official website: http://www.lxixsxa.com/

xxdeathx's SAO II OP 2 mapset here!

Check out Oyatsu's mapset here!
Frostings
first :)
edit kudos pls
Topic Starter
Kinshara

Frostings wrote:

first :)
edit kudos pls
take everything
Kuron-kun
first after the first

no kds pls

love you <3
Topic Starter
Kinshara

Near wrote:

first after the first

no kds pls

love you <3
yaay thanks so much!

<3
Lust
http://puu.sh/cqJWy/08ddd18333.avi

Here's your requested video!
Good luck~
Topic Starter
Kinshara

Lust wrote:

http://puu.sh/cqJWy/08ddd18333.avi

Here's your requested video!
Good luck~
thanks a bunch! heh
Ringating
from my queue:

your image had some fairly noticeable compression artifacting and it was also 1365x768. I cleaned up this image slightly, then downscaled it to 1366x768. here is the new image:no kudosu
Topic Starter
Kinshara

Ringating wrote:

from my queue:

your image had some fairly noticeable compression artifacting and it was also 1365x768. I cleaned up this image slightly, then downscaled it to 1366x768. here is the new image:no kudosu
Ahh looks 10 times better thanks so much!!
[Vincent]
IRC mod.

My nazi mod
17:08 Kinshara: goooo
17:08 [Vincent]: 00:00:292 (1) -
17:08 [Vincent]: WHERE
17:08 [Vincent]: THE
17:08 [Vincent]: FUCK
17:08 [Vincent]: IS THE BASS
17:08 Kinshara: LOL
17:08 [Vincent]: LOL
17:09 [Vincent]: finish= ur bass hitsound right?
17:09 Kinshara: the finish you mean? lol
17:09 Kinshara: well the custom hitsound yuh lol
17:09 [Vincent]: i see so yeah
17:09 [Vincent]: add finish
17:09 [Vincent]: roite?
17:10 Kinshara: roite m8
17:10 [Vincent]: okay
17:10 Kinshara: actually
17:10 Kinshara: you know what
17:10 [Vincent]: hmm?
17:10 Kinshara: hmm
17:10 Kinshara: well i didn't do the hitsounds
17:10 [Vincent]: o.o
17:10 Kinshara: so i am wondering if i should let the person who did it
17:10 [Vincent]: well just add afinish there anyway
17:10 Kinshara: fix this stuff .o.
17:10 [Vincent]: trust me on dis
17:10 Kinshara: lol ok
17:11 Kinshara: yea you da hitsound god
17:11 [Vincent]: im curious
17:11 [Vincent]: as to what he followed with whistles
17:11 [Vincent]: well w/e
17:11 Kinshara: lol
17:11 [Vincent]: potential -actual- finish hitsound ehre 00:07:299 (1) -
17:12 Kinshara: done
17:12 [Vincent]: hmm
17:12 [Vincent]: u cant just add -finish- though
17:12 [Vincent]: since it's the bass
17:12 [Vincent]: but yea
17:13 [Vincent]: this could
17:13 [Vincent]: be confuisng for some
17:13 [Vincent]: 00:18:467 (4,5) -
17:13 [Vincent]: it'd be easier if it was just a slider
17:13 [Vincent]: but that'd ruin the desing
17:13 [Vincent]: agiaoghasoighasgasg
17:13 Kinshara: LOLOL
17:13 Kinshara: well uh
17:14 Kinshara: hmm
17:14 [Vincent]: what do u reckon\
17:14 [Vincent]: ;3
17:14 [Vincent]: since players wouldn't know
17:14 [Vincent]: whether to follow piano
17:14 Kinshara: i actually
17:14 [Vincent]: or drums
17:14 [Vincent]: lol
17:14 Kinshara: might
17:14 Kinshara: change that
17:14 [Vincent]: up to u
17:14 [Vincent]: it's not game breaking
17:14 [Vincent]: playability wise, it's perfect
17:14 [Vincent]: just that it might be confusing while actually listening to it
17:15 [Vincent]: cuz obviously
17:15 [Vincent]: 00:19:781 (2) -
17:15 [Vincent]: that proves you're following vocals
17:15 Kinshara: i am following both
17:15 Kinshara: but i changed it for another reason lol
17:15 [Vincent]: as in
17:15 [Vincent]: u prioritise it over
17:16 [Vincent]: maybe cuz
17:16 Kinshara: cuz
17:16 [Vincent]: it was the transition
17:16 Kinshara: the anti jump + stack
17:16 [Vincent]: into the new phrase
17:16 [Vincent]: ;3
17:16 Kinshara: was most likely confusing
17:16 [Vincent]: oh
17:16 Kinshara: hmm i guess you're right hah
17:16 [Vincent]: yeah rtue
17:16 [Vincent]: true
17:16 [Vincent]: double stacks op
17:16 [Vincent]: im a fan of stacks doe ;3
17:17 Kinshara: haha
17:17 [Vincent]: missing hitsounds (my opinion) 00:42:116 (4) -
17:18 [Vincent]: should all have some form of drum hitsounding from here 00:41:240 (2,3,4) -
17:18 [Vincent]: following the snare
17:18 [Vincent]: but it's up to u
17:18 [Vincent]: it' sactually
17:18 [Vincent]: the same
17:18 [Vincent]: for the other parts too
17:18 [Vincent]: but i guess
17:18 [Vincent]: we'll leave that for now
17:18 Kinshara: like ctrl+R?
17:18 [Vincent]: yeah but dw about it
17:19 [Vincent]: i just love mah hitsounding
17:19 [Vincent]: since it's fun to listen to
17:19 [Vincent]: ;3
17:19 Kinshara: yea i actually don't wanna mess with hitsounding
17:19 Kinshara: besides the major ones ._.
17:19 Kinshara: and lol
17:19 [Vincent]: shows that you got a good grasp of the music you're mapping imo
17:19 [Vincent]: but yeah
17:19 Kinshara: i hate hitsounding >.<
17:19 [Vincent]: haha
17:20 [Vincent]: hmm
17:20 [Vincent]: 00:46:496 (3,4,5,6) -
17:20 [Vincent]: i reckon u could change this part
17:20 [Vincent]: this note
17:20 [Vincent]: 00:46:277 (2) -
17:20 Kinshara: as in?
17:20 [Vincent]: makes me feel
17:20 [Vincent]: that you're following vocals
17:20 [Vincent]: or you wouildve
17:20 [Vincent]: left it as a whole slider
17:20 [Vincent]: so
17:20 [Vincent]: that leads to me saying
17:20 [Vincent]: the rhythm of
17:20 [Vincent]: 00:46:496 (3,4,5,6) -
17:20 Kinshara: o.o
17:20 [Vincent]: should or could be
17:20 Kinshara: damn you're thinking too much
17:21 Kinshara: i just did that for fun
17:21 Kinshara: lmao
17:21 [Vincent]: http://puu.sh/csoLA/b8d652c417.jpg
17:21 [Vincent]: LOL
17:21 [Vincent]: i dunno
17:21 [Vincent]: it's what i tend to do
17:21 Kinshara: i like my 1/4 and 3/4
17:21 Kinshara: so wherever they fit nicely
17:21 [Vincent]: the triples could be isolated
17:21 Kinshara: i like to slip them in ^^
17:21 [Vincent]: or they could be a repeater
17:21 [Vincent]: i can see that
17:21 [Vincent]: ;P
17:21 [Vincent]: wellthat image
17:21 [Vincent]: 6 would follow the vocals nicely
17:21 [Vincent]: but it's up to u
17:21 Kinshara: holy shit
17:21 Kinshara: that's a good idea
17:21 [Vincent]: lmao
17:22 [Vincent]: do test it urself
17:22 [Vincent]: as in play it
17:22 [Vincent]: and see how it feels
17:22 [Vincent]: if it doesnt feel right
17:22 [Vincent]: then scratch it
17:22 Kinshara: give me a sec tho
17:22 [Vincent]: alright
17:22 [Vincent]: i'll just looks out for more random stuff like that
17:22 [Vincent]: ;3
17:23 [Vincent]: questionable spacing for 00:50:219 (2,3,1) - but it does very nicely emphasise on the new section
17:24 Kinshara: oh
17:24 Kinshara: yea
17:24 Kinshara: i did so
17:24 Kinshara: i could overlap nicely o3o
17:24 [Vincent]: haha
17:26 [Vincent]: missing triple orz 01:17:591 (2,3) -
17:26 [Vincent]: well
17:26 [Vincent]: i think i can hear it
17:26 Kinshara: you mean between the 3 &4?
17:26 [Vincent]: actually theres another one here too01:18:248 (3,4) -
17:26 [Vincent]: yeah
17:26 [Vincent]: i think
17:27 [Vincent]: it's a stream
17:27 [Vincent]: i've got a good pair of speakers so i can somewhat manage to hear
17:27 [Vincent]: those
17:27 [Vincent]: fairly well
17:28 [Vincent]: hmm awkward pause dont you think? 01:21:970 (5) -
17:28 [Vincent]: throughout ur whole kiai time there wasnt a 1/1 break before the new measure
17:28 Kinshara: one sec
17:28 Kinshara: trying to fix the triplet thing atm
17:29 [Vincent]: well technically the player would be playing a 3/2 break since it's a slider
17:29 [Vincent]: alright
17:29 Kinshara: ok so after that slider
17:29 Kinshara: yea i see what you're saying...
17:29 [Vincent]: yeah
17:29 [Vincent]: seems like u stopped for the guitar
17:30 [Vincent]: ii dunno
17:30 Kinshara: i could do
17:30 Kinshara: separate the triplet?
17:30 [Vincent]: i would do that
17:30 [Vincent]: or start
17:30 [Vincent]: 2 as a slider
17:30 [Vincent]: and have a double 1/4 after it
17:30 [Vincent]: then u have a 1/2 after that
17:30 [Vincent]: that could be a anti jump
17:30 [Vincent]: lemme
17:30 [Vincent]: puush it
17:31 [Vincent]: http://puu.sh/cspcb/3d605dc500.jpg
17:31 [Vincent]: dont forget if ur deleting note, you could possibly need to re-add the hitsounds
17:31 Kinshara: yea
17:31 Kinshara: i am
17:32 Kinshara: thankfully i didn't forget xD
17:32 [Vincent]: haha
17:32 [Vincent]: and last
17:32 [Vincent]: would be
17:32 [Vincent]: 01:24:598 (2,3,4,5) -
17:32 [Vincent]: i find
17:32 [Vincent]: personaly
17:32 Kinshara: ok so i stuck with separating the triplets
17:32 [Vincent]: them hard to play
17:32 [Vincent]: haha
17:32 Kinshara: LOL
17:32 Kinshara: i knew it
17:32 [Vincent]: anything to do with notes
17:32 Kinshara: you know what no pain no game
17:32 Kinshara: jk
17:32 Kinshara: i'll fix it
17:32 [Vincent]: that are 1/4 after sliders
17:32 Kinshara: uhm
17:32 [Vincent]: if they're even
17:32 [Vincent]: oh god.
17:32 [Vincent]: odd*
17:33 Kinshara: lol
17:33 Kinshara: hmm
17:33 [Vincent]: because thing is
17:33 [Vincent]: ur main finger
17:33 [Vincent]: is holding down
17:33 [Vincent]: the slider
17:33 [Vincent]: then ur gonna be using the non-main finger to start the stream
17:33 [Vincent]: and end up on that finger
17:33 [Vincent]: with the current rhythm u have
17:33 [Vincent]: unless ur a quick ninja
17:33 [Vincent]: and pull off quickly
17:33 Kinshara: LOL
17:33 [Vincent]: but that's usually how it's meant to be played
17:33 Kinshara: i'll uh
17:33 Kinshara: change to another slider?
17:34 [Vincent]: main finger on slider---- then 2/4/6/8 notes of 1/4 after that
17:34 Kinshara: repeating 1/4 slider
17:34 [Vincent]: hmmm
17:34 [Vincent]: hmmmmmm
17:35 [Vincent]: a 1/4 repeat 4 and 1/4 repeat 3?
17:35 [Vincent]: seems weird for some reason
17:35 *[Vincent] shrugs
17:36 Kinshara: `no
17:36 Kinshara: it does
17:36 [Vincent]: TIME FOR KICK SLIDERS
17:36 [Vincent]: OH YEEEEE
17:36 [Vincent]: nah jk
17:36 Kinshara: let's just leave that for now then
17:36 Kinshara: LOL
17:36 [Vincent]: i actually dont know
17:36 [Vincent]: yeah
17:36 [Vincent]: 7 note streams
17:36 [Vincent]: are bleh
17:36 [Vincent]: 9 notes wouldve been bertter
17:36 [Vincent]: double 1/4 repeat 4's
17:36 [Vincent]: and 1 end
17:36 [Vincent]: but this
17:36 [Vincent]: is ew
17:36 Kinshara: yea
17:36 Kinshara: i know what you mean
17:36 Kinshara: qqq
17:36 [Vincent]: ALRIGHT
17:37 [Vincent]: that's it for hard
17:37 [Vincent]: for now
17:37 [Vincent]: i felt like
17:37 [Vincent]: i went from
17:37 [Vincent]: hitsounding at the start
17:37 [Vincent]: midway i went with structure
17:37 [Vincent]: and then rhyhtm at the end
17:37 [Vincent]: or some shit
17:37 [Vincent]: lol
17:37 Kinshara: yaa LOL
17:37 [Vincent]: completely ignored hitsounding at the end
17:37 [Vincent]: QQ
17:37 Kinshara: vincent4BAT o3o
17:37 [Vincent]: hell no
17:37 Kinshara: it's coo
17:37 [Vincent]: i just like clean maps ;3
17:37 [Vincent]: ALRIGHT
17:37 [Vincent]: TO THE NORMALLLL
17:38 [Vincent]: heh
17:38 Kinshara: yaaaaaaaaaaaaaaaaaaaa
17:38 [Vincent]: 00:00:292 (1) -
17:38 [Vincent]: sSAME PROBLEM
17:38 [Vincent]: WHERES THE BASS
17:38 [Vincent]: i cant
17:38 [Vincent]: tell if it's
17:38 [Vincent]: intentional anymore
17:38 [Vincent]: ;_;
17:38 Kinshara: added!!!
17:38 Kinshara: lol
17:38 Kinshara: no
17:38 Kinshara: the hitsounds have been copied
17:38 [Vincent]: it' sthe same
17:38 Kinshara: using hitsound copier
17:38 [Vincent]: for all diffs
17:38 [Vincent]: ah i see
17:38 Kinshara: yuh
17:38 [Vincent]: was it kibbleru's that was copied originally?
17:39 [Vincent]: from*
17:39 Kinshara: no
17:39 Kinshara: hard
17:39 Kinshara: was the base for everything
17:39 [Vincent]: o.o
17:39 [Vincent]: BASE BASS
17:39 [Vincent]: yeahhhhhhh
17:39 Kinshara: LOL i'll add it
17:39 [Vincent]: alright
17:39 [Vincent]: the consistent lack of first note bass is making me doubt myself
17:39 [Vincent]: haha
17:40 Kinshara: lol you''re probably right
17:41 [Vincent]: possible awkwardness
17:41 [Vincent]: 00:19:781 (4,1) -
17:41 [Vincent]: but
17:41 [Vincent]: the spacing makes up for it
17:42 Kinshara: lol
17:42 Kinshara: kind of a suspense
17:42 [Vincent]: yeah
17:42 Kinshara: for the next section
17:42 Kinshara: *o*
17:42 [Vincent]: all good
17:43 [Vincent]: 00:23:065 (4,5) -
17:43 [Vincent]: did a really quick through your
17:43 [Vincent]: overlaps
17:43 [Vincent]: this one touches the tail
17:43 [Vincent]: lol
17:43 [Vincent]: nazi
17:43 Kinshara: ayyy
17:43 Kinshara: ok
17:43 [Vincent]: yeah
17:43 [Vincent]: that's ur only overlap that touches the tail
17:43 Kinshara: wow
17:43 [Vincent]: haha
17:43 Kinshara: i feel accomplished
17:44 Kinshara: ^^
17:44 Kinshara: god i love making normals
17:44 [Vincent]: ;3
17:45 [Vincent]: hmm
17:45 [Vincent]: 00:59:197 (3,4) -
17:45 [Vincent]: shouldnt that be the same as 00:57:445 (6) -
17:46 [Vincent]: or vice versa
17:46 [Vincent]: for consistency?
17:46 [Vincent]: or did u want to vary it up
17:46 [Vincent]: ;3
17:46 Kinshara: you mean slider shape?
17:46 Kinshara: like the curve?
17:46 [Vincent]: rhythm
17:46 Kinshara: ohhh
17:46 Kinshara: yea i like to change things up
17:46 [Vincent]: alright all good then
17:47 [Vincent]: thought it was unintentional
17:47 [Vincent]: ;)
17:47 Kinshara: haha
17:47 Kinshara: it's coo brah
17:47 [Vincent]: really think
17:47 [Vincent]: there should be a note here 01:24:160 (4) -
17:48 [Vincent]: since it stands out so much
17:48 [Vincent]: more than 01:25:036 (5) -
17:48 [Vincent]: and 01:23:284 (2) -
17:48 [Vincent]: it's like a kick beat to signify the ending
17:48 [Vincent]: ;3
17:48 Kinshara: hmmmm
17:48 Kinshara: it's fine as it is :<
17:48 [Vincent]: wait
17:48 [Vincent]: it's a 1/4 note
17:48 [Vincent]: nvm
17:49 [Vincent]: screw it
17:49 Kinshara: i was following the guitar
17:49 Kinshara: that's why it's a slider o.o
17:49 [Vincent]: orz
17:50 Kinshara: to easy then? o:
17:50 [Vincent]: 9yep
17:50 [Vincent]: ah the wonders of easy
17:50 [Vincent]: lets see how much i can nazi
17:50 Kinshara: LOL
17:50 [Vincent]: OMG 1.17 DISTANCE NOT GOOD ENUFF 00:03:795 (1,2) -
17:50 [Vincent]: jk
17:50 [Vincent]: same hitsounds in the start as usual
17:50 Kinshara: shetttt
17:50 Kinshara: i have failed
17:51 Kinshara: done
17:51 Kinshara: where was the second one again?
17:51 [Vincent]: 000:08:613 (4) - sampleset = normal
17:51 [Vincent]: hmm?
17:51 [Vincent]: dw bout the 2nd one
17:51 [Vincent]: it's really low
17:51 [Vincent]: i can see why u would miss it
17:51 Kinshara: oh k
17:51 [Vincent]: but if u reaslly wanna know
17:51 [Vincent]: it's
17:51 [Vincent]: 00:05:547 (3) -
17:51 [Vincent]: tail
17:51 [Vincent]: actual finish hitsounds
17:51 [Vincent]: ye
17:52 Kinshara: done
17:52 [Vincent]: jus trealised
17:52 [Vincent]: that normal sampleset
17:52 [Vincent]: was missedf
17:52 Kinshara: yuh
17:52 [Vincent]: for ur other diffs too
17:52 Kinshara: ok i'll add it
17:52 [Vincent]: 00:08:613 (4) -
17:53 [Vincent]: ye
17:53 [Vincent]: i have a concern
17:53 [Vincent]: regarding ur nc
17:53 Kinshara: yes
17:53 [Vincent]: starts from here
17:53 [Vincent]: 00:05:547 (3) -
17:53 [Vincent]: u chose to nc in wrong spot
17:53 [Vincent]: imo
17:54 [Vincent]: from this tail on it should be a nc 00:05:547 (3) -
17:54 [Vincent]: and it would seem
17:54 Kinshara: i was NCing every 2 measures?
17:54 [Vincent]: that the nc pattern was every 2 measures
17:54 [Vincent]: yea
17:54 [Vincent]: but u see
17:54 [Vincent]: 00:16:058 (1) -
17:54 [Vincent]: 3 measures
17:54 [Vincent]: since u started at the wrong spot
17:54 [Vincent]: 00:21:313 (1) - this is correct.
17:54 [Vincent]: but yeah
17:54 [Vincent]: problem starts with here 00:05:547 (3) -
17:55 Kinshara: oh crap
17:55 [Vincent]: 4 should be nc
17:55 [Vincent]: and
17:55 [Vincent]: 00:10:802 (3) - nc 00:14:306 (3) - 00:17:810 (3) - nc
17:55 [Vincent]: while removing the ones between
17:55 Kinshara: oh
17:55 [Vincent]: yeah
17:55 Kinshara: ok i'll look into that later
17:55 Kinshara: thanks for pointing it out c;
17:55 [Vincent]: that'd be more musically corerect
17:55 [Vincent]: hehe
17:56 Kinshara: but generally
17:56 Kinshara: though
17:56 Kinshara: if the number of objects is around 4
17:56 Kinshara: shouldn't be too big a deal o.o
17:56 [Vincent]: yeah true
17:57 [Vincent]: but my way of ncing is to do with measures
17:57 [Vincent]: ;3
17:57 [Vincent]: and sv changes too and all that
17:57 [Vincent]: rather than object count
17:57 Kinshara: ah okay
17:57 Kinshara: i gotcha
17:58 [Vincent]: okay
17:58 [Vincent]: honestly i cant find shit
17:58 [Vincent]: everything's pretty much fine
17:59 Kinshara: LOL
17:59 Kinshara: ok
17:59 Kinshara: thanks <3
17:59 [Vincent]: maybe actually
17:59 [Vincent]: 01:02:700 (2,3) -
17:59 [Vincent]: heh
17:59 [Vincent]: STACKS
17:59 [Vincent]: ARE TOO HARD FOR NEWBIES
17:59 [Vincent]: jk
17:59 [Vincent]: but people usually complain about that on mods
17:59 Kinshara: lol pls
17:59 Kinshara: no pain no gain
17:59 Kinshara: my motto
17:59 [Vincent]: true
17:59 [Vincent]: i'll let u have it
17:59 [Vincent]: ;P
17:59 [Vincent]: alrighjt
17:59 [Vincent]: NOW
17:59 Kinshara: thanks c:
17:59 [Vincent]: GIVE ME MY FREE KDS
Oyatsu
Good luck!
If you took mp3, you should give me a talk >w<
Topic Starter
Kinshara

Oyatsu wrote:

Good luck!
If you took mp3, you should give me a talk >w<
Ah, thank you! I am so sorry about thathat. I should have asked! :(
Sognux
Hello! From my modding queue! :D

Normal
01:26:131 (1) - Why is there a NC here? o3o

Hard
01:05:109 (1,2) - Maybe you can change the position of this slider so it dosent go through the hit circle?
01:26:131 (1) - Why a NC? o.o

Insane
01:26:131 (1) - NC pliz

I suck at modding btw ^^

Good luck getting this ranked! :)
Topic Starter
Kinshara

Sognux wrote:

Hello! From my modding queue! :D

Normal
01:26:131 (1) - Why is there a NC here? o3o Start of a new measure

Hard
01:05:109 (1,2) - Maybe you can change the position of this slider so it dosent go through the hit circle? Intentional overlap
01:26:131 (1) - Why a NC? o.o Start of a new measure

I suck at modding btw ^^ You'll get better~

Good luck getting this ranked! :)
No changes. Arigatou!
Sakura
Hi Kinshara-chan ^w^/ here's my mod from my Modding queue:
[All diffs]
01:26:131 (1) - Remove new combo.

[Kibbleru's Insane]
00:01:824 (6) - Move this to where (2) was and this: 00:01:605 (5) A couple of grids town to make a better pattern. Like this?
00:34:890 (4,5,6) - Put these in the center of 00:34:233 (1,2,3) ? Would look better.
00:45:620 (6) - Place below (3) instead?.
01:14:525 (3) - Move a bit down and to the right for a better pattern. Like this?
01:26:131 (1) - Remove new combo, the extra combo feels pointless since it's kind of the end of the map. Aditionally might want to move it either in line with 01:25:255 (1,2,3,4) or further away because it's current position is really awkward. (Line Example, Jump Example) You can also try a curve (Curve Example) All these feel better for the end.

[Hard]
00:28:321 (1) - I'd suggest flipping this slider around so it isn't touching (5) Like this, flows better into 2 as well.
00:37:080 (1) - ^ Same. Like this.

[Normal]
No issues here

[Easy]
00:25:693 (2) - Please don't use short repeat sliders on the easiest diff, it trips new players.
00:39:708 (2) - ^
00:43:211 (2) - ^

Nice Map! Good Luck ^_^
Topic Starter
Kinshara

Sakura wrote:

Hi Kinshara-chan ^w^/ here's my mod from my Modding queue:
[All diffs]
01:26:131 (1) - Remove new combo. Combo is for new measure :<

[Hard]
00:28:321 (1) - I'd suggest flipping this slider around so it isn't touching (5) Like this, flows better into 2 as well.
00:37:080 (1) - ^ Same. Like this.

Both of these flow fine for me, and I did those for overlaps lol.

[Normal]
No issues here

[Easy]
00:25:693 (2) - Please don't use short repeat sliders on the easiest diff, it trips new players.
00:39:708 (2) - ^
00:43:211 (2) - ^

They are actually not too bad. There are many ranked maps with 1/2 sliders. At least they aren't 1/4 haha.

Nice Map! Good Luck ^_^
Thank you!! (No changes)
Giralda
Haven't modded in three months. Let's see how this one goes!

[General]
The following difficulties have Widescreen Support enabled and should be Disabled as there is no Storyboard present in this mapset:
EasyNormalToki
[Easy]
  1. 00:05:609 (3) - Is the S:C1 soft-hitfinish on the slider end intentional? Personally I feel that the default soft-hitfinish would fit a lot better.
  2. 00:09:989 (2) - Remove the soft whistle on the slider tail? It doesn't sound too well with the whistle on the head of 00:10:864 (3), which is the more important beat to emphasize.
  3. 00:14:368 (3) - The kicker on this slider isn't exactly hitting anything and feels somewhat awkward to play. Either extend the slider to 00:15:244, or reduce it to a 1/1 slider ending on 00:14:806 with the slider kick and both solutions would require a circle to be placed on 00:15:682.
  4. 00:59:259 (2,3) - I think this is a little bit complex for what the music offers. A broader rhythm can be used here that can interpret this much better. Give this a try? http://puu.sh/cvQoS/62ba0d70e2.jpg
  5. 00:32:762 (2,3) - In my opinion I think missing out on the vocals at 00:32:981 would confuse new players a bit. I would suggest adding a repeat at 00:31:667 (1) and then have 2 sliders following that respectively: http://puu.sh/cvQVY/2e632ea63e.jpg
  6. 00:38:018 (1) - A whistle on the slider kick would sound nice to fit the vocals.
  7. 00:42:397 (1) - The default soft-hitfinish would work really nicely on the slider head.
  8. 00:52:251 (2) - This slider sound kinda empty and bland without any hitsounds. Try a whistle on both head and end and ignore the slider kick. If you do this, do it for the following as well to maintain hitsound consistency:
    1. 00:56:193 (3)
    2. 01:06:266 (2)
    3. 01:10:208 (3)
[Normal]
  1. 00:03:857 (1) - The section before this slider has the same type of rhythm, but you have a red anchored slider for this one when there isn't any change musically as it repeats itself. Since they are the same, you should change this slider into a curved one instead for consistency.
  2. 00:45:025 (2,3) - This is a little tricky for new players. Coming off a repeat and then a stacked note and slider is something that isn't usually noob-friendly. Try this maybe? http://puu.sh/cvSUM/84db3f7693.jpg
  3. 00:26:631 (1) - I think you might have made a small NC mistake starting from here since you randomly NC'd after just one measure. Please do the following for a fix:
    1. 00:26:631 (1) - Remove NC
    2. 00:28:383 (4) - NC
    3. 00:30:135 (1) - Remove NC
    4. 00:31:667 (6) - NC
    5. 00:33:419 (1) - Remove NC
    6. 00:35:390 (1) - NC
    7. 00:36:923 (1) - Remove NC
    8. 00:38:894 (6) - NC
    9. 00:40:645 (1) - Remove NC
    10. 00:42:397 (7) - NC
    11. 00:44:149 (1) - Remove NC
    12. 00:45:901 (7) - NC
  4. 00:52:689 (4) - I think a whistle on the head fits nicely with the rhythm you're using. if you do this, add a whistle to the head of 01:06:704 (4) as well for consistency.
[Hard]
  1. 00:50:281 (2,3) - Reduce the repeats on these by 1 each and then spread them out a bit? It's a little difficult for your spread since you have three Insane difficulties already.
  2. 01:01:229 (5,6,1,2) - The positioning for this is a little confusing to read while playing. Moving some of the objects around could help with readability. Maybe try this: http://puu.sh/cvVik/9608f19c04.jpg
  3. 01:16:120 (2) - A bit confusing consistency wise, since you had similar type of placements but for regular 1/2 rhythms only, such as 00:37:799 (2) and 01:05:828 (2), which can easily mislead people into thinking that the slider would be part of a 1/2 rhythm.
  4. 01:24:660 (2,3,4,5) - Personally I don't think this type of rhythm should be used for Hard. It pretty difficult to read this kind of rhythm even in an Insane, so I strongly suggest to stick with 1/4 sliders with a repeat instead.
[Frostings' Insane]
Really curious about your reasoning for 0.5 Stack Leniency.
  1. 00:00:073 (1,2) - These two circles are unsnapped. Please fix accordingly.
  2. 00:26:631 (1) - Personally I think that flipping the slider the other way makes more sense with the current flow that you're aiming for. http://puu.sh/cvY1k/be1171ebfd.jpg
  3. 00:34:952 (4,5,6,1) - The triple stack with the slider here is rather difficult to read with the lower stack leniency. I would strongly suggest to not stack them and move 00:35:390 (1) elsewhere.
  4. 00:54:660 (1) - Bring this a little lower and it'll flow a lot better, in my opinion. Try this spot:
    Code
    164,129,54660,6,0,P|76:105|1:157,1,187.000005706787,6|0,0:0|1:0,0:0:0:0:
  5. 00:55:755 (3) - Just a suggestion, you could have move this circle more to the left so that 00:54:660 (1) can blanket it. This way you have some sort of linear back-and-forth flow going on with 00:55:974 (4) and 00:56:193 (1).
  6. 01:26:302 (1) - Please end the spinner at 01:29:478 to maintain consistency with all the other difficulties in the mapset.
Good luck <3
Frostings

Giralda wrote:

[Frostings' Insane]
Really curious about your reasoning for 0.5 Stack Leniency. I don't like having 1/2 objects stack automatically
  1. 00:00:073 (1,2) - These two circles are unsnapped. Please fix accordingly. w0t
  2. 00:26:631 (1) - Personally I think that flipping the slider the other way makes more sense with the current flow that you're aiming for. http://puu.sh/cvY1k/be1171ebfd.jpg nah
  3. 00:34:952 (4,5,6,1) - The triple stack with the slider here is rather difficult to read with the lower stack leniency. I would strongly suggest to not stack them and move 00:35:390 (1) elsewhere. stacking fits here imo. Reading is fine
  4. 00:54:660 (1) - Bring this a little lower and it'll flow a lot better, in my opinion. Try this spot: o.o what does this do
    Code
    164,129,54660,6,0,P|76:105|1:157,1,187.000005706787,6|0,0:0|1:0,0:0:0:0:
  5. 00:55:755 (3) - Just a suggestion, you could have move this circle more to the left so that 00:54:660 (1) can blanket it. This way you have some sort of linear back-and-forth flow going on with 00:55:974 (4) and 00:56:193 (1). nah :3
  6. 01:26:302 (1) - Please end the spinner at 01:29:478 to maintain consistency with all the other difficulties in the mapset. tell everyone else to end the spinner where I do
GIRALDAAAAA
I changed volume a little bit as well
osu file format v13

[General]
AudioFilename: LiSA!!~.mp3
AudioLeadIn: 1646
PreviewTime: 49624
Countdown: 0
SampleSet: Soft
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:No More Time Machine -TV ver.-
TitleUnicode:No More Time Machine -TV ver.-
Artist:LiSA
ArtistUnicode:LiSA
Creator:Kinshara
Version:Frostings' Insane
Source:ソードアート・オンラインⅡ
Tags:Sword Art Online 2 ending shirushi Kibbleru Frostings
BeatmapID:530304
BeatmapSetID:226092

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"sao 2.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
354,437.956204379562,4,2,0,70,1,0
7361,-111.111111111111,4,2,0,50,0,0
9113,-111.111111111111,4,2,0,30,0,0
21375,-100,4,2,0,40,0,0
47653,-142.857142857143,4,2,0,70,0,0
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79186,-90.9090909090909,4,2,0,70,0,0
86302,-90.9090909090909,4,2,0,20,0,0


[Colours]
Combo1 : 87,187,204
Combo2 : 255,128,255
Combo3 : 162,99,218

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493,285,47653,6,0,P|426:209|325:208,1,208.249993644715,4|0,0:0|0:0,0:0:0:0:
288,268,48529,2,0,P|186:266|120:190,1,208.249993644715,4|0,1:0|0:0,0:0:0:0:
120,120,49405,5,2,1:0:0:0:
388,216,49624,1,8,3:0:0:0:
388,216,50281,2,0,L|396:156,3,46.7500014266968,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
288,160,50718,2,0,L|285:99,3,46.7500014266968,0|0|0|0,3:0|3:0|3:0|3:0,0:0:0:0:
208,240,51156,6,0,P|102:217|58:132,1,187.000005706787,4|0,0:0|1:0,0:0:0:0:
188,140,51813,1,2,3:0:0:0:
304,256,52032,1,0,3:0:0:0:
416,216,52251,2,0,P|432:168|432:108,1,93.5000028533936,2|0,0:0|1:0,0:0:0:0:
208,84,52689,6,0,P|202:130|210:176,1,93.5000028533936,2|0,0:0|3:0,0:0:0:0:
328,104,53127,2,0,P|331:57|322:11,1,93.5000028533936,0|0,0:0|1:0,0:0:0:0:
84,100,53565,2,0,P|86:146|102:190,1,93.5000028533936,2|0,3:0|1:0,0:0:0:0:
236,216,54003,1,2,0:0:0:0:
180,16,54222,1,0,1:0:0:0:
336,164,54441,1,0,0:0:0:0:
164,104,54660,6,0,P|76:80|1:132,1,187.000005706787,6|0,0:0|1:0,0:0:0:0:
240,184,55317,2,0,P|268:132|268:60,1,93.5000028533936,0|0,0:0|3:0,0:0:0:0:
132,208,55755,1,2,3:0:0:0:
56,88,55974,1,0,1:0:0:0:
116,316,56193,6,0,P|203:339|278:287,1,187.000005706787,0|2,0:0|0:0,0:0:0:0:
212,220,56850,2,0,L|188:116,1,93.5000028533936,0|2,1:0|3:0,0:0:0:0:
384,312,57288,2,0,L|414:207,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
104,292,57726,2,0,L|64:190,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
212,344,58164,6,0,P|257:333|293:305,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
216,132,58602,2,0,P|261:142|297:170,1,93.5000028533936,0|2,1:0|0:0,0:0:0:0:
128,236,59040,1,0,3:0:0:0:
24,148,59259,1,0,0:0:0:0:
112,44,59478,1,0,1:0:0:0:
216,132,59697,1,0,0:0:0:0:
106,159,59916,6,0,P|93:114|96:68,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
216,132,60353,1,0,1:0:0:0:
320,276,60572,2,0,P|333:231|330:185,1,93.5000028533936,2|0,3:0|1:0,0:0:0:0:
216,324,61010,2,0,L|124:356,2,93.5000028533936,0|0|0,0:0|1:0|0:0,0:0:0:0:
224,216,61667,5,2,0:0:0:0:
108,176,61886,2,0,L|8:148,2,93.5000028533936,0|0|0,0:0|1:0|0:0,0:0:0:0:
136,292,62543,1,0,3:0:0:0:
312,260,62762,2,0,P|332:196|324:140,1,93.5000028533936,0|2,0:0|3:0,0:0:0:0:
204,104,63200,1,2,3:0:0:0:
204,104,63310,1,0,3:0:0:0:
204,104,63419,5,4,3:0:0:0:
216,280,63638,1,2,3:0:0:0:
120,188,63857,1,0,3:0:0:0:
300,192,64076,1,2,3:0:0:0:
300,192,64186,1,2,3:0:0:0:
300,192,64295,1,2,3:0:0:0:
128,280,64514,1,8,3:0:0:0:
56,128,64733,1,0,1:0:0:0:
56,128,64843,1,0,1:0:0:0:
56,128,64952,1,0,1:0:0:0:
208,196,65171,6,0,P|300:192|360:92,1,187.000005706787,4|0,0:0|1:0,0:0:0:0:
216,104,65828,1,0,0:0:0:0:
132,148,66047,2,0,P|102:210|101:250,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
380,236,66485,2,0,P|409:173|410:133,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
236,140,66923,5,0,3:0:0:0:
276,244,67142,1,0,0:0:0:0:
308,172,67361,1,0,1:0:0:0:
204,212,67580,1,2,3:0:0:0:
364,240,67799,2,0,L|464:276,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
148,144,68237,2,0,L|48:108,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
308,172,68675,6,0,P|352:100|334:9,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
350,46,69113,1,0,1:0:0:0:
168,216,69332,2,0,P|156:268|156:348,1,93.5000028533936,2|0,3:0|3:0,0:0:0:0:
236,120,69770,1,0,0:0:0:0:
292,264,69989,1,0,1:0:0:0:
392,164,70208,1,0,0:0:0:0:
140,128,70426,6,0,P|72:120|20:144,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
92,316,70864,2,0,P|137:304|173:276,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
244,156,71302,1,0,3:0:0:0:
432,284,71521,1,2,3:0:0:0:
328,240,71740,1,0,1:0:0:0:
240,312,71959,1,0,0:0:0:0:
344,352,72178,6,0,P|364:272|344:175,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
358,215,72616,2,0,L|260:192,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
112,308,73054,2,0,L|210:285,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
44,184,73492,1,0,1:0:0:0:
168,200,73711,1,0,0:0:0:0:
116,104,73930,6,0,P|106:64|108:8,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
312,128,74368,2,0,L|216:116,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
168,200,74806,1,0,3:0:0:0:
384,204,75025,2,0,P|408:156|408:84,2,93.5000028533936,0|0|0,0:0|1:0|0:0,0:0:0:0:
244,136,75682,6,0,P|184:100|115:103,1,140.25000428009,4|0,0:0|0:0,0:0:0:0:
52,132,76120,2,0,P|24:68|24:20,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
160,208,76558,1,0,3:0:0:0:
160,208,76777,1,2,0:0:0:0:
328,180,76996,1,0,1:0:0:0:
268,340,77215,1,0,3:0:0:0:
268,340,77324,1,2,3:0:0:0:
268,340,77434,5,4,3:0:0:0:
72,284,77653,1,2,3:0:0:0:
252,248,77872,1,0,3:0:0:0:
164,64,78091,1,0,3:0:0:0:
160,208,78310,1,0,1:0:0:0:
160,208,78419,2,0,L|163:122,1,46.7500014266968,0|0,1:0|0:0,0:0:0:0:
156,308,78748,1,0,1:0:0:0:
340,312,78967,1,0,1:0:0:0:
340,312,79076,1,0,1:0:0:0:
340,312,79186,6,0,P|416:256|424:156,1,187.000005706787,4|0,0:0|1:0,0:0:0:0:
260,248,79843,1,0,0:0:0:0:
160,272,80062,2,0,L|56:268,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
308,164,80499,2,0,L|318:71,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
372,264,80937,5,0,3:0:0:0:
372,264,81156,1,0,0:0:0:0:
204,128,81375,2,0,P|152:108|84:112,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
131,301,81813,2,0,P|176:289|215:264,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
48,216,82251,1,0,1:0:0:0:
48,216,82470,1,0,0:0:0:0:
316,184,82689,6,0,P|332:116|328:68,1,93.5000028533936,0|0,3:0|0:0,0:0:0:0:
204,176,83127,1,0,1:0:0:0:
112,228,83346,2,0,P|32:192|4:92,1,187.000005706787,2|2,0:0|3:0,0:0:0:0:
56,384,84003,2,0,P|112:336|172:324,1,93.5000028533936,0|0,1:0|0:0,0:0:0:0:
200,336,84332,1,2,3:0:0:0:
200,336,84441,1,0,1:0:0:0:
260,212,84660,1,8,3:0:0:0:
392,272,84879,1,0,1:0:0:0:
408,276,84989,1,0,1:0:0:0:
424,280,85098,1,0,1:0:0:0:
440,284,85208,1,0,1:0:0:0:
456,288,85317,5,0,1:0:0:0:
400,148,85536,1,8,3:0:0:0:
124,156,85755,2,0,L|28:132,1,93.5000028533936,4|2,3:0|3:0,0:0:0:0:
256,192,86193,1,4,0:0:0:0:
256,192,86302,12,0,89259,0:0:0:0:





,
Topic Starter
Kinshara

Giralda wrote:

Haven't modded in three months. Let's see how this one goes!

[General]
The following difficulties have Widescreen Support enabled and should be Disabled as there is no Storyboard present in this mapset:
EasyNormalToki
[Easy]
  1. 00:05:609 (3) - Is the S:C1 soft-hitfinish on the slider end intentional? Personally I feel that the default soft-hitfinish would fit a lot better. Changed to drum addition instead
  2. 00:09:989 (2) - Remove the soft whistle on the slider tail? It doesn't sound too well with the whistle on the head of 00:10:864 (3), which is the more important beat to emphasize.
  3. 00:14:368 (3) - The kicker on this slider isn't exactly hitting anything and feels somewhat awkward to play. Either extend the slider to 00:15:244, or reduce it to a 1/1 slider ending on 00:14:806 with the slider kick and both solutions would require a circle to be placed on 00:15:682.
  4. 00:59:259 (2,3) - I think this is a little bit complex for what the music offers. A broader rhythm can be used here that can interpret this much better. Give this a try? http://puu.sh/cvQoS/62ba0d70e2.jpg Didn't change only because I'd have to change a lot of rhythming. But I do understand what you're saying and it makes sense to me. If it does come to the point where it becomes truly an egregious issue, I will be sure to fix it.
  5. 00:32:762 (2,3) - In my opinion I think missing out on the vocals at 00:32:981 would confuse new players a bit. I would suggest adding a repeat at 00:31:667 (1) and then have 2 sliders following that respectively: http://puu.sh/cvQVY/2e632ea63e.jpg Tried it out and concluded that it deviates a lot from my current rhythming which focuses on placing notes on stronger beats.
  6. 00:38:018 (1) - A whistle on the slider kick would sound nice to fit the vocals.
  7. 00:42:397 (1) - The default soft-hitfinish would work really nicely on the slider head. Changed to drum addition instead
  8. 00:52:251 (2) - This slider sound kinda empty and bland without any hitsounds. Try a whistle on both head and end and ignore the slider kick. If you do this, do it for the following as well to maintain hitsound consistency:
    1. 00:56:193 (3)
    2. 01:06:266 (2)
    3. 01:10:208 (3)
[Normal]
  1. 00:03:857 (1) - The section before this slider has the same type of rhythm, but you have a red anchored slider for this one when there isn't any change musically as it repeats itself. Since they are the same, you should change this slider into a curved one instead for consistency. More of a design thing
  2. 00:45:025 (2,3) - This is a little tricky for new players. Coming off a repeat and then a stacked note and slider is something that isn't usually noob-friendly. Try this maybe? http://puu.sh/cvSUM/84db3f7693.jpg I think it's fine. No pain no gain, right? This is just my style for normal~.
  3. 00:26:631 (1) - I think you might have made a small NC mistake starting from here since you randomly NC'd after just one measure. Please do the following for a fix:
    1. 00:26:631 (1) - Remove NC
    2. 00:28:383 (4) - NC
    3. 00:30:135 (1) - Remove NC
    4. 00:31:667 (6) - NC
    5. 00:33:419 (1) - Remove NC
    6. 00:35:390 (1) - NC
    7. 00:36:923 (1) - Remove NC
    8. 00:38:894 (6) - NC
    9. 00:40:645 (1) - Remove NC
    10. 00:42:397 (7) - NC
    11. 00:44:149 (1) - Remove NC
    12. 00:45:901 (7) - NC
  4. 00:52:689 (4) - I think a whistle on the head fits nicely with the rhythm you're using. if you do this, add a whistle to the head of 01:06:704 (4) as well for consistency.
[Hard]
  1. 00:50:281 (2,3) - Reduce the repeats on these by 1 each and then spread them out a bit? It's a little difficult for your spread since you have three Insane difficulties already.
  2. 01:01:229 (5,6,1,2) - The positioning for this is a little confusing to read while playing. Moving some of the objects around could help with readability. Maybe try this: http://puu.sh/cvVik/9608f19c04.jpg I think it's not too hard. By the time players get to hard, they should be able to detect stacked notes. I should say the Hard diff teach them to, in a way.
  3. 01:16:120 (2) - A bit confusing consistency wise, since you had similar type of placements but for regular 1/2 rhythms only, such as 00:37:799 (2) and 01:05:828 (2), which can easily mislead people into thinking that the slider would be part of a 1/2 rhythm.
  4. 01:24:660 (2,3,4,5) - Personally I don't think this type of rhythm should be used for Hard. It pretty difficult to read this kind of rhythm even in an Insane, so I strongly suggest to stick with 1/4 sliders with a repeat instead.
Good luck <3
Thanks so much Gira!<3 Wonderful mod!! No reply = fixed :)

@Frostings
updated your diff as well!
Also redownload the mapset, you don't have the video in your code.
Aka
so, we had an irc a day or two ago, it was a quick check of easy, normal and half of hard. i forgot to save the log so there is only one piece which left after today's one :c
SPOILER
03:33 Aka: 01:18:310 (3,4,5,6,7,8,1) - 
03:34 Kinshara: yea
03:34 Aka: wat yea
03:35 Aka: http://puu.sh/cyktx/f657485b4f.jpg thought about making this thingy more like curved http://puu.sh/cyktx/f657485b4f.jpg
03:35 Aka: or just keep it straight
03:35 Aka: nazi suggestion
03:35 Aka: O:
03:35 Aka: or not nazi
03:35 Aka: but perfectionbnlablab
03:35 Kinshara: haha
03:35 Kinshara: let me see
03:36 Kinshara: ok i think i did it c:
03:39 Aka: http://bidla.net/uploads/posts/2012-04/1335334176_a23fb23b5687199f07753b1e3295a492.jpg WOAAH
03:39 Aka: nvm
03:39 Kinshara: LOL
03:39 Kinshara: what is that thing
03:39 Kinshara: ahhhh
03:39 Kinshara: i am gonna get nightmares now qq
03:39 Aka: its a lady
03:39 Kinshara: meanie >.<
03:40 Kinshara: o
03:40 Kinshara: it looks like she's drowning D:
03:40 Aka: 01:24:660 (2,3) - this pattern is like hard to read, i mean to expect 1 reverse slider after you had 2 is like you have to be vanga or smth
03:40 Aka: up to yo uthough
03:40 Aka: up to you though
03:41 Kinshara: yea
03:41 Aka: i'd cut it like that http://puu.sh/cykOg/45d7c24805.jpg
03:41 Kinshara: i know what you mean
03:41 Kinshara: but the song only has that many 1/4 >.<
03:41 Kinshara: OHHH
03:41 Kinshara: OMG
03:41 Kinshara: that's genius!
03:41 Kinshara: sdklfjsklfdjsd
03:41 Kinshara: thanks!!
03:41 Aka: ha!
03:43 Aka: 01:26:193 (1) - and dunno, i thought would feel better if the last note would literally ~go~ there, like you know
03:43 Aka: like you could move it up up up
03:43 Aka: or https://osu.ppy.sh/ss/2191897
03:43 Aka: smth like that
03:44 Kinshara: like break ds?
03:44 Aka: decreasing the spacing by 0.1 with each
03:44 Kinshara: o
03:44 Aka: 01:25:098 (3,4) - you have 1.65
03:44 Kinshara: i don't like that :c
03:44 Aka: o, okay :D
03:44 Kinshara: sowee x_x
03:44 Aka: ~
03:47 Kinshara: the insane is my fav this in this mapset lel
03:47 Kinshara: especially frostings' insane <3
03:48 *Aka is editing [http://osu.ppy.sh/b/528237 LiSA - No More Time Machine -TV ver.- [Kibbleru's Insane]]
03:48 Aka: 00:57:288 (4,5) -
03:48 Aka: eh
03:49 Aka: i know its a gd
03:49 Aka: jut
03:49 Aka: just
03:49 Aka: to mention this stack doesnt do anything D:
03:49 Kinshara: LOL
03:49 Kinshara: you hae to talk to kibb >.<
03:49 Kinshara: he most likely won't change a lot
03:49 Kinshara: he's pretty stubborn qq
03:50 Aka: okay
03:50 Aka: i'll post


kibbleru's

・00:57:288 (4,5) - this manual stack makes no sense if you wanted to make it like go from one side.. o.o comparing with that ideal stack in editor you can see that kinda nothing has changed lol. it doesnt influence anything but im just wondering why did you do that xD
SPOILER

your ↑
・00:58:821 (3,4) - it plays really awkward tbh, i dont really like the idea of this 1/4 thing overall since i believe there is no sound on blue tick but ohwell, since you went consistent with such thing all over the diff, i'll just suggest to change the objects there to these maybe:
having such rhythm with the slider end does really fell kinda weird to play, much better to start it with clicking rather than ..unhold?release? lol


frostings'

・01:12:178 (1,2) - i dont think that 1/4 thing is appropriate here, you went 1/2 in every part except this one and yeah, i dont hear anything on a blue tick so would really like you to use 1/2 rhythm there


insanes are really nice though the HP of them.. hard diff has 6 and frostings' is 5, other two has 6. i'd suggest to rise the hp up to 7 or.. um like 6,5


good luck owo/
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