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STEREO 2.0 - Minden Mas

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Total Posts
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Topic Starter
Alarido
This beatmap was submitted using in-game submission on quarta-feira, 7 de setembro de 2016 at 22:51:54

Artist: STEREO 2.0
Title: Minden Mas
Tags: alexabm kazuya Kazuya-sama collab collaboration project_railgun hungarian magyar
BPM: 126
Filesize: 4784kb
Play Time: 03:09
Difficulties Available:
  1. BM's Normal (2,13 stars, 281 notes)
  2. Hard (2,84 stars, 358 notes)
  3. Railgun's Easy (1,42 stars, 178 notes)
  4. Szeretet (3,54 stars, 463 notes)
Download: STEREO 2.0 - Minden Mas
Information: Scores/Beatmap Listing
---------------
=R e a d y=
* [Railgun's Easy] by Project Railgun
* [Normal] by AlexaBM (with hitsounds by me).
* [Hard] by me.
* [Szeretet] by Kazuya + Project Railgun + me.

For BM/QAT: I'm sure this mapset is on the rules, since I own the whole [Hard] + about ½ [Insane] diff + timing + metadata (:

Updated 2016-08-12 with kazuya's parts at Szeretet (amazing :o )
Modded 2016-08-08 by Gero.
Revived 2015-12-04
Revised 2015-05-04 on Krfawy
Revised 2015-04-06 on Snaggletooth
Revived 2015-01-24.
Revised 2015-02-21: a small fix/update on a mine part on Collab.
Revised 2015-03-07: adjusted CS from 4.2 to 4.5.
Revised 2015-03-11: added Preview time + applied mods on Hard diff (from HabiHolic). Waiting for updates from GD owners.
Deleted unused file .wav.
Done
Kazuya
Hello. It's only suggestion!

Background:

bg
Original logo

and collab name example:


The pack (included font & name PSD)
Topic Starter
Alarido
Updated :)

KÖSZI ^.^ THANKS !
Topic Starter
Alarido
Added Railgun's Easy (;

Thanks ^^
Eni

Alarido wrote:

For BAT/QAT: I'm sure this mapset is on the rules, since I own the whole [Hard] + about ½ [Insane] diff + timing + metadata (:
Yes, I'd imagine so. There are maps with 6+ Guest Difficulties and one difficulty from the original mapper getting speed ranked and passing Qualified in the current Ranking System.
Eni
DT'able~

Topic Starter
Alarido
Finished [Hard]
Added hitsounds on [BM's Normal] (under her request)

Now PENDING and Waiting for Mods ^^
HabiHolic
[General]

  1. Fixed "Railgun's Easy" diff Tag
  2. No prevew time?
[Railgun's Easy]

  1. 00:18:138 (1) - short spiner this. i think this spiner delete best
  2. 00:34:804 (1,2) - swap NC? New vocal start 00:35:281 - this so (2) Note NC batter
  3. 00:42:424 (1,2) - same (^)
  4. 00:53:138 (1,2) - same (^)
  5. 01:05:757 - add Finish. But no drum sound please. soft sound batter imo
  6. 01:19:090 (1) - same 00:18:138 (1) -this
  7. 01:26:471 (2,3) - missing blanket
  8. 01:35:757 (1,2) - swap NC
  9. 01:43:376 (1,2) - same (^)
  10. 01:54:090 (1,2) - same (^)
  11. 02:01:709 (1,2) - same (^)
  12. 02:24:566 (1,2) - swap NC
  13. 02:32:185 (1,2) - same (^)
  14. 02:39:804 (1,2) - same (^)
  15. 02:47:424 (1,2) - same (^)
[BM's Normal]

  1. 00:32:424 (3,4) - this rhythm fine?
[Hard]

  1. 00:16:709 (2,3) - patten sugusst
[Szeretet]

  1. Nice >w<
your Sp 15 call me back~
Topic Starter
Alarido
@HabiHolic > Contated GD owners for they apply and bring the updates. Added Preview time on all diffs and suggests on Hard. Thanks (:

HabiHolic wrote:

[General]

  1. Fixed "Railgun's Easy" diff Tag
  2. No prevew time?
[Railgun's Easy]

  1. 00:18:138 (1) - short spiner this. i think this spiner delete best
  2. 00:34:804 (1,2) - swap NC? New vocal start 00:35:281 - this so (2) Note NC batter
  3. 00:42:424 (1,2) - same (^)
  4. 00:53:138 (1,2) - same (^)
  5. 01:05:757 - add Finish. But no drum sound please. soft sound batter imo
  6. 01:19:090 (1) - same 00:18:138 (1) -this
  7. 01:26:471 (2,3) - missing blanket
  8. 01:35:757 (1,2) - swap NC
  9. 01:43:376 (1,2) - same (^)
  10. 01:54:090 (1,2) - same (^)
  11. 02:01:709 (1,2) - same (^)
  12. 02:24:566 (1,2) - swap NC
  13. 02:32:185 (1,2) - same (^)
  14. 02:39:804 (1,2) - same (^)
  15. 02:47:424 (1,2) - same (^)
[BM's Normal]

  1. 00:32:424 (3,4) - this rhythm fine?
[Hard]

  1. 00:16:709 (2,3) - patten sugusst ► Feels good. Done.
[Szeretet]

  1. Nice >w<
your Sp 15 call me back~
Euny
take my stars. @habi, now his map get 15 stars. lol
Topic Starter
Alarido
@Euni @Habi
But need Project Railgun and AlexaBM apply the mod in their diffs and present their updates... I got Railgun yesterday, we said Hi to each other, but nothing more... I'd notified him about the mod. No response came. I'm faithful on receiving some response by these days. Let's wait.

@Railgun take your time. or let me fix the diff for you (:
Topic Starter
Alarido
sorry for the double post. Gmt please delete this post.
(posted from cellphone)
AlexaBM

HabiHolic wrote:

[BM's Normal]

  1. 00:32:424 (3,4) - this rhythm fine? well, it's not the best variant to say "it's bad", try to give some explanations or find a way how to fix this. If you say "this sounds weird", it means nothing for me.
thanks for checking! no changes.
Snaggletooth
M4M~ Expect some Nazi'sm

Sorry for the delay. Wasn't home over the weekend. c:

[Railgun's Easy]


  • 2,2 HP Drain? Is there math behind this?

    Anyways. I would suggest you just round the numbers of HP and OD to both 2. You have quite a lot of
    1/2 beats which I would normally find appropriate for a normal and not an easy. This would balance it a bit
  1. Nazi:
    1. 00:16:233 (1,3) - the circle isn't 100% symmetric to the slider end
    2. 00:33:852 (4,1) - Fix the overlap
    3. 01:34:804 (4,1) - ^
    4. 01:26:471 (2,3) - Align properly
    5. 01:52:185 (2,3) - ^
    6. 02:13:376 (5,1) - ^
    7. 02:18:138 (1,2) - ^
  2. Spinner too short
    1. 00:18:138 (1,1) - The slider after the spinner appears before the spinner is finished. This can distract new
      players and force them to stop spinning and go for the slider, the second they see it. This can cause an
      unnecessary fail since the spinner it self is rather short.

      Personally, I would remove the spinner. To compensate for the gap you can add a cirlce on 00:18:138. This will
      highlight the end of the instrumental part. Equally you should add either a 1/1 slider on 00:20:043 or another hitcircle
      to highlight that the vocal part has started.
    2. 01:19:090 (1) - Similar thing. I would remove the spinner and add a circle on 01:20:995 to highlight the beginning of
      the next part. The spinner right now might fit the sound in the background, but it's once again really short and the next slider ist showing afterwards.

[BM's Normal]
  1. Vocal not correctly mapped
    1. 00:26:709 (4) - The reverse arrow is off. That's why it seems weird and forced to play. The problem is, that there is no definitiv
      beat or vocal change. If you listen closely, the vocal changed on the red Tick 00:26:947 and not on blue. theres a beat on white which
      makes it seem like you just simply missed the beat. I highly suggest you do this:

    2. 01:27:662 (4) - Similar as above. You have mappable beats/tunes on red and white, blue is not a good option.
    3. 01:33:376 (3) - ^
    4. 02:12:424 (1) - This one should be changed as above. I let the others before that one pass because there was actual vocals that
      would be mappable. Here tho you are reversing in the void once more. Shorten or extend the slider to hit the beat.
  2. Unrankable
    1. 00:32:424 (3,4) - As far as I know, doubles aren't allowed on normal. I could be wrong tho. I'm horrible at this. Why are you asking me. Go away.

[Hard]
  1. Pattern Issues.
    1. 00:12:900 (3,4,5) - Coming from a zig-zag and going into a straight line with no change in beat/tune, feels very awkward and forced.
      I would highly suggest to continue with the zig-zag pattern if you are going to keep it. You can fix this by simple starting the zig-zag from the top,
      instead of the bottom. That way, your last hit will be the slider (5).
    2. 00:43:614 (2,3,4,5,6) - Here we have another zig-zag that turns uncomfortable because it gets forcefully straightend. I stated above
      as to why I would change it. Here's an example of how I arranged it, to fit the current pattern.

    3. 00:14:804 (3,4,5) - ^
  2. Unnecessary Jump
    1. 00:17:185 (3) - It seems random that you would place a jump here. The beat hasn't changed in some signifficant way, you haven't jumped
      before that. I personally have this 'rule', that I only jump on Hard if it really fits well and there is a signifficant change in order to make the jump
      easy to read. This is not the case here. If you hit ctrl+g on (3) the jump would be fixed and the flow would be saved. Perhaps even set (4)
      to x:204 y:228
    2. 00:35:281 (1,2,3) - There is no signifficant change in beat/tune to make this jump fit. And since we are talking about Hard, not Insane,
      I would suggest you to reduce this jump. I would even argue for changing the rhythm entirely. I would go with the vocals,
      since they seem to be the most relevant here.

    3. 00:39:090 (1,2,3,4,5,6) - This is fine tho because the vocals are a bit 'choppy' and jumpy. (Thats how I describe it, at least. It's fine, okay?)
  3. New Combo Issue
    1. Swap 00:23:852 (8,1) Combos. You already combo'd on the Big White Downbeat (00:27:662). Also I personally prefere
      to keep the combos as small as possible, to keep it readable and to keep the HP coming in.
    2. 01:03:852 (7) - NC to keep the combo short
    3. 02:56:233 (9,15) - ^
  4. Rhythmical Issue
    1. 00:54:328 (1,2) - This one is not so much an issue but something that would be a bit nice, if it was changed.
      I would suggest a 1/1 slider and follow the vocals on this one.

[Szeretet]
  1. New Combo
    1. 00:37:185 (7) - Keeping Combos short is nice + it would highlight your pattern a bit more.
  2. Rhythmical Issue
    1. 01:52:662 (4,5,6,7,8) - This stream was very confusing. I played it multiple times, knowing it would be there and still missed it.
      I looked and listend closely and came to the conclusion, that you should really concider removing it. There is no beat/tune that would
      warrant this stream. As far as I can tell, a triplet at 01:52:900 can be made perfectly, everything else, esspecially 01:53:733 (8) is just there
      for the sake of it. You are missing a quite important downbeat as well with this. I have a nice solution for the timeline here which
      ofc will require remapping this pattern in a signifficant way.

    2. 02:23:138 (3,4,5,6,7) - ^
    3. 02:30:757 (4,5,6,7,8) - ^
    4. 02:00:281 (4,5,6,7,8) - This is very similar altho I would use a diffrent beat as the one I suggested above.

    5. 02:15:995 (7,1) - Following the vocals would be nicer than to produce fake beats with a stream. I removed both and extended
      02:15:638 (6).


I hope this was somewhat helpful. c:
Topic Starter
Alarido

Snaggletooth wrote:

M4M~ Expect some Nazi'sm

Sorry for the delay. Wasn't home over the weekend. c:


[Hard]
  1. Pattern Issues.
    1. 00:12:900 (3,4,5) - Coming from a zig-zag and going into a straight line with no change in beat/tune, feels very awkward and forced.
      I would highly suggest to continue with the zig-zag pattern if you are going to keep it. You can fix this by simple starting the zig-zag from the top,
      instead of the bottom. That way, your last hit will be the slider (5).
      ► Feels nice ♥
    2. 00:43:614 (2,3,4,5,6) - Here we have another zig-zag that turns uncomfortable because it gets forcefully straightend. I stated above
      as to why I would change it. Here's an example of how I arranged it, to fit the current pattern.
      ► Feels nice ♥
    3. 00:14:804 (3,4,5) - ^
    ► Feels nice ♥
  2. Unnecessary Jump
    1. 00:17:185 (3) - It seems random that you would place a jump here. The beat hasn't changed in some signifficant way, you haven't jumped
      before that. I personally have this 'rule', that I only jump on Hard if it really fits well and there is a signifficant change in order to make the jump
      easy to read. This is not the case here. If you hit ctrl+g on (3) the jump would be fixed and the flow would be saved. Perhaps even set (4)
      to x:204 y:228
      ► Feels nice ♥
    2. 00:35:281 (1,2,3) - There is no signifficant change in beat/tune to make this jump fit. And since we are talking about Hard, not Insane,
      I would suggest you to reduce this jump. I would even argue for changing the rhythm entirely. I would go with the vocals,
      since they seem to be the most relevant here.
      ► Feels nice ♥

    3. 00:39:090 (1,2,3,4,5,6) - This is fine tho because the vocals are a bit 'choppy' and jumpy. (Thats how I describe it, at least. It's fine, okay?)
  3. New Combo Issue
    1. Swap 00:23:852 (8,1) Combos. You already combo'd on the Big White Downbeat (00:27:662). Also I personally prefere
      to keep the combos as small as possible, to keep it readable and to keep the HP coming in.
      ► Done
    2. 01:03:852 (7) - NC to keep the combo short
      ► Done
    3. 02:56:233 (9,15) - ^
    ► Done
  4. Rhythmical Issue
    1. 00:54:328 (1,2) - This one is not so much an issue but something that would be a bit nice, if it was changed.
      I would suggest a 1/1 slider and follow the vocals on this one.
      ► Done

[Szeretet]
  1. New Combo
    1. 00:37:185 (7) - Keeping Combos short is nice + it would highlight your pattern a bit more.
    ► Done
  2. Rhythmical Issue
    1. 01:52:662 (4,5,6,7,8) - This stream was very confusing. I played it multiple times, knowing it would be there and still missed it.
      I looked and listend closely and came to the conclusion, that you should really concider removing it. There is no beat/tune that would
      warrant this stream. As far as I can tell, a triplet at 01:52:900 can be made perfectly, everything else, esspecially 01:53:733 (8) is just there
      for the sake of it. You are missing a quite important downbeat as well with this. I have a nice solution for the timeline here which
      ofc will require remapping this pattern in a signifficant way.
      ► Done
    2. 02:23:138 (3,4,5,6,7) - ^
      ► Done in similar way
    3. 02:30:757 (4,5,6,7,8) - ^
      ► Done in slightly similar way
    4. 02:00:281 (4,5,6,7,8) - This is very similar altho I would use a diffrent beat as the one I suggested above.
      ► Done in a bit different way
    5. 02:15:995 (7,1) - Following the vocals would be nicer than to produce fake beats with a stream. I removed both and extended
      02:15:638 (6).
      ► No changed because this belongs to Railgun


I hope this was somewhat helpful. c:

Fully (:

Thx (:
AlexaBM
~~~~~~~~~~~
osu file format v14

[General]
AudioFilename: Stereo20mindenmahs.mp3
AudioLeadIn: 0
PreviewTime: 48614
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 4804,20043,35281,50519,65757,80995,96233,111471,126709,141947,157066,157185,172424,187662
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Minden Mas
TitleUnicode:Minden Más
Artist:STEREO 2.0
ArtistUnicode:STEREO 2.0
Creator:Alarido
Version:BM's Normal
Source:
Tags:alexabm collab project_railgun kazuya
BeatmapID:538196
BeatmapSetID:223454

[Difficulty]
HPDrainRate:5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.3
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
2,65957,77890
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
4805,476.190476190476,4,3,1,55,1,0
50519,-90.9090909090909,4,3,1,75,0,1
65757,-100,4,3,1,55,0,0
111471,-100,4,3,1,75,0,1
126709,-100,4,3,1,55,0,0
141947,-100,4,3,1,75,0,1
157066,-100,4,3,1,55,0,0
157185,-100,4,3,1,75,0,1
172424,-100,4,3,1,50,0,0


[Colours]
Combo1 : 191,177,128
Combo2 : 0,83,0
Combo3 : 82,154,128
Combo4 : 74,101,149

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492,381,182900,2,0,P|503:314|484:232,1,130,0|8,0:0|0:0,0:0:0:0:
435,191,183614,1,0,0:0:0:0:
367,140,183852,6,0,B|323:123|323:123|238:139,1,130,0|0,0:0|0:0,0:0:0:0:
149,280,184804,2,0,B|193:297|193:297|278:281,1,130,0|8,0:0|0:0,0:0:0:0:
256,192,185757,12,0,189924,0:0:0:0:
thanks for the mod! accepted everything except the 3rd and the last suggestion
Topic Starter
Alarido
Updated AlexaBM diff
Eni

HabiHolic wrote:

[General]

  1. Fixed "Railgun's Easy" diff Tag
  2. No prevew time?
[Railgun's Easy]

  1. 00:18:138 (1) - short spiner this. i think this spiner delete best
  2. 00:34:804 (1,2) - swap NC? New vocal start 00:35:281 - this so (2) Note NC batter
  3. 00:42:424 (1,2) - same (^)
  4. 00:53:138 (1,2) - same (^)
  5. 01:05:757 - add Finish. But no drum sound please. soft sound batter imo
  6. 01:19:090 (1) - same 00:18:138 (1) -this
  7. 01:26:471 (2,3) - missing blanket
  8. 01:35:757 (1,2) - swap NC
  9. 01:43:376 (1,2) - same (^)
  10. 01:54:090 (1,2) - same (^)
  11. 02:01:709 (1,2) - same (^)
  12. 02:24:566 (1,2) - swap NC
  13. 02:32:185 (1,2) - same (^)
  14. 02:39:804 (1,2) - same (^)
  15. 02:47:424 (1,2) - same (^)
[BM's Normal]

  1. 00:32:424 (3,4) - this rhythm fine?
[Hard]

  1. 00:16:709 (2,3) - patten sugusst
[Szeretet]

  1. Nice >w<
your Sp 15 call me back~
Fix all except NC and blanket

Thanks for helpful mod!

-----------

Snaggletooth wrote:

M4M~ Expect some Nazi'sm

Sorry for the delay. Wasn't home over the weekend. c:

[Railgun's Easy]


  • 2,2 HP Drain? Is there math behind this?

    Anyways. I would suggest you just round the numbers of HP and OD to both 2. You have quite a lot of
    1/2 beats which I would normally find appropriate for a normal and not an easy. This would balance it a bit +
    I really thing it dosn't make a diffrence if you have 2,2 HP or 2.
  1. Nazi:
    1. 00:16:233 (1,3) - the circle isn't 100% symmetric to the slider end As a "perfectionist" myself I don't see how moving this one unit can improve gameplay D: The bezier curve will probably change by then.
    2. 00:33:852 (4,1) - Fix the overlap All of these are done intentionally
    3. 01:34:804 (4,1) - ^
    4. 01:26:471 (2,3) - Align properly
    5. 01:52:185 (2,3) - ^
    6. 02:13:376 (5,1) - ^
    7. 02:18:138 (1,2) - ^
  2. Spinner too short
    1. 00:18:138 (1,1) - The slider after the spinner appears before the spinner is finished. This can distract new
      players and force them to stop spinning and go for the slider, the second they see it. This can cause an
      unnecessary fail since the spinner it self is rather short. Fixed in previous mod

      Personally, I would remove the spinner. To compensate for the gap you can add a cirlce on 00:18:138. This will
      highlight the end of the instrumental part. Equally you should add either a 1/1 slider on 00:20:043 or another hitcircle
      to highlight that the vocal part has started.
    2. 01:19:090 (1) - Similar thing. I would remove the spinner and add a circle on 01:20:995 to highlight the beginning of
      the next part. The spinner right now might fit the sound in the background, but it's once again really short and the next slider ist showing afterwards.
Thanks for mod! Although I'll have to deny most of it since it's done intentionally. :D

Easy: http://0paste.tk/7426
Szeretet: https://0paste.tk/7425
Topic Starter
Alarido
Updated Railgun and Collab.
HabiHolic
bubbled

edit : self-pop please. modding is short...
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