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Drop - Granat

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Total Posts
84
Topic Starter
Kaguya Hourain
This beatmap was submitted using in-game submission on Κυριακή, 16 Νοεμβρίου 2014 at 21:47:46

Artist: Drop
Title: Granat
Tags: Yuzu- Kyshiro Irreversible seifuu meigetsu ryuu to honoo no monogatari dragon and flame 竜と炎の物語清風明月
BPM: 180,96
Filesize: 2489kb
Play Time: 00:42
Difficulties Available:
  1. Easy (1,52 stars, 40 notes)
  2. Hard (3,48 stars, 134 notes)
  3. Irre's Extra (4,42 stars, 108 notes)
  4. Kyshiro's Insane (3,98 stars, 157 notes)
  5. Natural Gem (4,99 stars, 180 notes)
  6. Normal (2,15 stars, 80 notes)
  7. Yuzu's Insane (4,23 stars, 151 notes)
Download: Drop - Granat
Information: Scores/Beatmap Listing
---------------




I decided to make this my first ranked map to prove a certain point. What that point is, you have to figure out yourself :3

Thanks to Yuzu-, Kyshiro and Irreversible for the diffs ♥

Thanks to all the modders, and the people that were involved in the ranking process! Love you all ♥
Maruyu
yuzu's insane is a piece of crap

kthxbai
Topic Starter
Kaguya Hourain
Bad mod no kds
riffy
Yo, as requested.

[General]
  1. Try to get a 1366x768 background, as it is the recommended size for the backgrounds.
  2. Please, disable the letterboxes (you have no breaks), countdown (it does not appear, anyway) and Widescreen Support (as it is SB-only feature).
  3. Consider fading the bright-green combo colour, this is too bright and does not really match with the BG. Besides, the colour is too agressive for players' eyes.
  4. Your tags are inconsistent. This is an unrankable issue.
  5. The hitsounds seem to be too loud. Please, tune them down a bit, sometimes it is hard to hear the actual music because the hitsounds are too agressive.
[Easy]
  1. The song itself is quite relaxing and having 3 different slider velocities is too much. Beginners will be confsed + it feels sorta exaggerated for a simple diff like this.
  2. I highly suggest you to drop OD by 1 tick as there're polarity changes (3/2s) + your OD is too high for the easiest diff. As well as this, don't forget to reduce your HP to keep the spread more balanced.
  3. 00:13:543 (3) - Consider removing this circle to stress the instruments and make your rhythm a bit easier.
  4. 00:32:111 (1,2,1,2,1,2,1,2) - the 3/2s here sound quite off the music and break polarity. Moreover, they are too hard to play with OD3. I hardly recommend you to keep using 1/1 (2/1) rhythm at this part, just like you did it before.

    I do not agree with your 3/2s and the diff settings are too high. ]
[Normal]
  1. 00:03:596 (4,5) - try to avoid such spacing changes, they can be misrread as 1/4s.
    Note: 00:27:469 (4,5) - 00:31:448 (4,5) - the same.
  2. 00:14:869 - i see your intention, but I feel like the beat here really should be mapped because leaving it empty sounds unnatural. Try an 1/2 slider with a repeat? Example
  3. 00:30:784 (2,1) - minor - the blanket here can be improved. Not a big deal, but you might want to fix it. :) Same happens to 00:34:100 (1,3), by the way.

    The diff is fine.
[Hard]
  1. 00:03:596 (2,3,4) - I highly suggest you to replace these 1/3s with a slider as this sudden rhhythm switch feels really confusing to play and it is too hard to read. Same applies for the rest of 1/3s in the diff.
  2. 00:04:922 (4) - having tail of the slider on the downbeat is not a good idea as the downbeat remain unstressed in this case. Example.
    Note: 00:10:062 (3) - same thing happens here. Try to pay more attention to this kind of rhythm, they sound really unnatural to me.
  3. 00:32:608 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1) - try to use new combos less. This is abuse of new combos, as they give some extra HP, it makes this part unbalanced and boring. <oreover, it does not look good, if you ask me.

    The combos feel abused and your rhythm feels weird in some parts, otherwise it is okay.
[Kyshiro's Insane]
  1. 00:01:938 (3) - there is a beat on the red tick, so, finishing the slider there would make much more sense. Same happens with 00:06:249 (1) - if you really want to keep them, you can just use STR 2 and mute the tails, but I still recommend to finish the sliders on the red ticks.
  2. 00:39:737 (5,1) - just saying, that the jump here feels exaggerated. Music goes really slow here, so, I'd rather have an antijump.

    Good stuff, I like it.
[Yuzuzuzu's Zuzune]

  • Suggestedd a few changes via IRC:
  1. A couple of NCs
  2. Suggested changing a pattern in one part, where it was a bit tricky

    That is a nice diff.
[Natural Gem]
  1. 00:04:922 (4,1) - just like in the Hard diff, the same thing about the unstressed downbeats.
  2. 00:17:025 (4,1) - minor - the transition could get slightly better here. Here is an example of what I have on my mind.

    I feel unsure about the last part as it is a true killer for players with poor aim, but I liked it and it seems really well-fitting, guess, we can let it go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Kaguya Hourain
Awesome
Maruyu
bakari will post logs afterwards I guess
osu file format v13

[General]
AudioFilename: Drop - Granat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Kaguya Hourain
Version:Yuzu's Insane
Source:
Tags:Yuzu-
BeatmapID:514518
BeatmapSetID:219763

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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281,-125,3,2,1,100,0,0
612,-100,3,2,1,100,0,0
1275,-125,3,2,1,100,0,0
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21501,-100,3,2,1,100,0,0
26143,-125,3,2,1,100,0,0
26640,-100,3,2,1,100,0,0
30121,-125,3,2,1,100,0,0


[Colours]
Combo1 : 0,234,0
Combo2 : 128,128,255
Combo3 : 0,128,192
Combo4 : 0,255,128

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Topic Starter
Kaguya Hourain
Okay
Topic Starter
Kaguya Hourain

-Bakari- wrote:

Yo, as requested. Hello :D

[General]
  1. Try to get a 1366x768 background, as it is the recommended size for the backgrounds. :arrow: Will try doing something about it.
  2. Please, disable the letterboxes (you have no breaks), countdown (it does not appear, anyway) and Widescreen Support (as it is SB-only feature). :arrow: All fixed.
  3. Consider fading the bright-green combo colour, this is too bright and does not really match with the BG. Besides, the colour is too agressive for players' eyes. :arrow: Ok
  4. Your tags are inconsistent. This is an unrankable issue. :arrow: Didn't notice lol :D
  5. The hitsounds seem to be too loud. Please, tune them down a bit, sometimes it is hard to hear the actual music because the hitsounds are too agressive. :arrow: Lowering everything by 20%
[Easy]
  1. The song itself is quite relaxing and having 3 different slider velocities is too much. Beginners will be confsed + it feels sorta exaggerated for a simple diff like this. :arrow: To be honest I totally forgot about the SV changes, fixed :P
  2. I highly suggest you to drop OD by 1 tick as there're polarity changes (3/2s) + your OD is too high for the easiest diff. As well as this, don't forget to reduce your HP to keep the spread more balanced. :arrow: Fixed.
  3. 00:13:543 (3) - Consider removing this circle to stress the instruments and make your rhythm a bit easier. :arrow: This circle is part of a very long sequence or patterns. I don't think I'll remove it.
  4. 00:32:111 (1,2,1,2,1,2,1,2) - the 3/2s here sound quite off the music and break polarity. Moreover, they are too hard to play with OD3. I hardly recommend you to keep using 1/1 (2/1) rhythm at this part, just like you did it before. :arrow: Agreed. Removed completely.

    I do not agree with your 3/2s and the diff settings are too high. ]
[Normal]
  1. 00:03:596 (4,5) - try to avoid such spacing changes, they can be misrread as 1/4s. :arrow: Not sure what to do there then.
    Note: 00:27:469 (4,5) - 00:31:448 (4,5) - the same. :arrow: Also not sure.
  2. 00:14:869 - i see your intention, but I feel like the beat here really should be mapped because leaving it empty sounds unnatural. Try an 1/2 slider with a repeat? Example :arrow: All the beats are of the same importance in that sequence. Either I skip all of them or I do 4 reverse 1/2 sliders, which would make the map a little bit too hard.
  3. 00:30:784 (2,1) - minor - the blanket here can be improved. Not a big deal, but you might want to fix it. :) Same happens to 00:34:100 (1,3), by the way. :arrow: IMPERFECT BLANKET ON MY MAP! *shoots self* The second one is not allowed to be blanketed perfectly by DS, fixed somehow though.

    The diff is fine.
[Hard]
  1. 00:03:596 (2,3,4) - I highly suggest you to replace these 1/3s with a slider as this sudden rhhythm switch feels really confusing to play and it is too hard to read. Same applies for the rest of 1/3s in the diff. :arrow: Okay.
  2. 00:04:922 (4) - having tail of the slider on the downbeat is not a good idea as the downbeat remain unstressed in this case. Example. :arrow: Thing is, the beat at the end of the slider is of lower importance than the one in the beginning of the slider, it's also less significant than the same beat in the previous section/pattern. That's why the slider is there. Same as in Natural Gem.
    Note: 00:10:062 (3) - same thing happens here. Try to pay more attention to this kind of rhythm, they sound really unnatural to me. :arrow: Red ticks sound more than the whites here.
  3. 00:32:608 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1) - try to use new combos less. This is abuse of new combos, as they give some extra HP, it makes this part unbalanced and boring. <oreover, it does not look good, if you ask me. :arrow: More NC = more total HP drain. It's fine.

    The combos feel abused and your rhythm feels weird in some parts, otherwise it is okay.
[Natural Gem]
  1. 00:04:922 (4,1) - just like in the Hard diff, the same thing about the unstressed downbeats. :arrow: Read on same part of Hard.
  2. 00:17:025 (4,1) - minor - the transition could get slightly better here. Here is an example of what I have on my mind. :arrow: Uhhh, that is a star pattern :D

    I feel unsure about the last part as it is a true killer for players with poor aim, but I liked it and it seems really well-fitting, guess, we can let it go.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck! :arrow: Thanks :D
Cool mod, thank you :D
Nozhomi
Heyo Kaguya. Request in game (on Skype). I guess some of this is already fix by Bakari I guess, but well...

- General :
  1. Tags conflict (AiMod).
  2. I ask Desperate-kun about BG. It's ok but can be improve -> http://puu.sh/c06kq/8936612178.jpg chose if you want to take this one or keep your.
- Natural Gem :
  1. 00:10:725 (2,1) - Bad blanket.
- Kyshiro's Insane :
  1. 00:07:575 (2,5) - You down volume too much imo, feel strange in play. Would go for 60% / 85% instead of 40% / 70%.
  2. 00:35:095 (1,2,3) - Maybe use same DS than similar rhythmic part of your diff (1.30x) ?
- Yuzu's (baka) Insane :
  1. 00:03:265 (6) - Finish it on red tic. If you finish on the blue tic slider is off rhythm and link with 1/3 stream is unnatural.
- Hard :
  1. OD6 maybe ? It fit better for a Hard.
  2. 00:08:735 (2,3) - these circle are off beat imo. I would just go for something like this. It's maybe a little easy but fit better for me.
  3. 00:20:672 (2,3) - ^
- Normal :
  1. For every part like 00:03:596 (4,5,1) - You use a different DS from the rest of the diff. Imo it's harder to read with this DS than with 1.50x or 1.20x, so pls consider it.
  2. 00:32:111 (1,3) - try to blanket them maybe ?
  3. 00:34:100 (1,3) - ^
- Easy :
  1. Nothing :)

Poor mod...but pro mapset. No big mistake imo.
Good luck go rank, this Granat is more fun than other rank mapset :D
Mukyu~
Topic Starter
Kaguya Hourain

Nozhomi wrote:

Heyo Kaguya. Request in game (on Skype). I guess some of this is already fix by Bakari I guess, but well...

- General :
  1. Tags conflict (AiMod). :arrow: Fixed
  2. I ask Desperate-kun about BG. It's ok but can be improve -> http://puu.sh/c06kq/8936612178.jpg chose if you want to take this one or keep your. :arrow: Oh god thanks!
- Natural Gem :
  1. 00:10:725 (2,1) - Bad blanket. :arrow: Holy shit that was so bad, fixed.
- Hard :
  1. OD6 maybe ? It fit better for a Hard. :arrow: AR = OD so no
  2. 00:08:735 (2,3) - these circle are off beat imo. I would just go for something like this. It's maybe a little easy but fit better for me. :arrow: Music includes these beats. Keeping those unless it bugs more people.
  3. 00:20:672 (2,3) - ^ :arrow: Same
- Normal :
  1. For every part like 00:03:596 (4,5,1) - You use a different DS from the rest of the diff. Imo it's harder to read with this DS than with 1.50x or 1.20x, so pls consider it. :arrow: I'll see if other mods suggest the same thing
  2. 00:32:111 (1,3) - try to blanket them maybe ? :arrow: Yep, fixed
  3. 00:34:100 (1,3) - ^ :arrow: Fixed
- Easy :
  1. Nothing :)

Poor mod...but pro mapset. No big mistake imo.
Good luck go rank, this Granat is more fun than other rank mapset :D
Mukyu~
Thanks for the praises, also for the background and for the mod. ♥
Maruyu

Nozhomi wrote:

Heyo Kaguya. Request in game (on Skype). I guess some of this is already fix by Bakari I guess, but well...

- Yuzu's (baka) Insane :
  1. 00:03:265 (6) - Finish it on red tic. If you finish on the blue tic slider is off rhythm and link with 1/3 stream is unnatural. It's actually following a beat on the blue tick, and it fits to me, so no change~

Poor mod...but pro mapset. No big mistake imo.
Good luck go rank, this Granat is more fun than other rank mapset :D
Mukyu~
Did some changes thanks to pkk, code away~

co-ed
osu file format v13

[General]
AudioFilename: Drop - Granat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Kaguya Hourain
Version:Yuzu's Insane
Source:
Tags:Yuzu-
BeatmapID:514518
BeatmapSetID:219763

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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Bonzi
Behold my great incredible mod of the gods! Nah, just a poor mod cuz i can't do it properly ._.
few suggestions

[General]
  1. Nothing found
[Easy]
  1. Nothing found
[Normal]
  1. very minor: 00:00:281 (1,2,3,4) - uhg, i find the pattern's aesthetic bad, i know you can do something better
  2. 00:03:596 (4,5) - 00:27:469 (4,5) - 00:31:448 (4,5) - Aren't these too difficult for a Normal?
[Hard]
  1. 00:00:281 (1,2,3,4,1,2,3,4) - How about changing or repositioning them? they are not that intuitive.
  2. 00:21:003 (3,1) - blanketing would make this look better, imo.
  3. 00:08:735 (2,3,1) - it feels a bit offbeat, dunno why
  4. 00:27:469 (2,3,4,5) - 00:31:448 (2,3,4,5) - i'm not sure about these, you did a different thing on 00:03:596 (2,3) - , so i guess it's better to have consistency?
[Kyshiro's Insane]
  1. Great Diff.
[Yuzu's Insane]
  1. 00:22:164 (1) - How about adding a clap at the slider's end? You did it on 00:22:661 (1,2,1,2) - , so why not there?
[Natural Gem]
  1. 00:11:056 (3,4,1) - WUT
Good Luck \:D/
Maruyu

ThEBonzi wrote:

Behold my great incredible mod of the gods! Nah, just a poor mod cuz i can't do it properly ._.
few suggestions

[Yuzu's Insane]
  1. 00:22:164 (1) - How about adding a clap at the slider's end? You did it on 00:22:661 (1,2,1,2) - , so why not there?
Good Luck \:D/
Fixed.
Topic Starter
Kaguya Hourain

ThEBonzi wrote:

Behold my great incredible mod of the gods! Nah, just a poor mod cuz i can't do it properly ._.
few suggestions

[General]
  1. Nothing found
[Easy]
  1. Nothing found
[Normal]
  1. very minor: 00:00:281 (1,2,3,4) - uhg, i find the pattern's aesthetic bad, i know you can do something better :arrow: Idk what to do there, I also find it a bit bad tbh :/
  2. 00:03:596 (4,5) - 00:27:469 (4,5) - 00:31:448 (4,5) - Aren't these too difficult for a Normal? :arrow: Not sure, really.
[Hard]
  1. 00:00:281 (1,2,3,4,1,2,3,4) - How about changing or repositioning them? they are not that intuitive. :arrow: B-but, triangles and stacks and steady forward positioning :/
  2. 00:21:003 (3,1) - blanketing would make this look better, imo. :arrow: Would be too steep of a curve if I blanketed, resulting in a lot of sliderbreaks.
  3. 00:08:735 (2,3,1) - it feels a bit offbeat, dunno why :arrow: It's in the music duuuuuuuuuude :>
  4. 00:27:469 (2,3,4,5) - 00:31:448 (2,3,4,5) - i'm not sure about these, you did a different thing on 00:03:596 (2,3) - , so i guess it's better to have consistency? :arrow: Oh yeah, forgot to change those, brb fix.
[Kyshiro's Insane]
  1. Great Diff.
[Yuzu's Insane]
  1. 00:22:164 (1) - How about adding a clap at the slider's end? You did it on 00:22:661 (1,2,1,2) - , so why not there? :arrow: Fixed.
[Natural Gem]
  1. 00:11:056 (3,4,1) - WUT
Good Luck \:D/
Thanks so much dude. :D
Kyshiro
Fixed everything,

@Bakari, i silenced the ends and went for STR2, I have a thing with extensions, might be bad but i like them lol

Thanks guys

Diff: http://puu.sh/c0rjB/abf44894dd.txt
Topic Starter
Kaguya Hourain
Aight thanks guys!

EDIT: WHOOOP 2 PAGES IN ONE DAY ALREADY SO AWESOME!
AlexaBM
Hi~ as requested bu YuzuPirate
[Easy]
  1. 00:02:270 (1) - Maybe delete the middle point? This slider breaks the flow, IMO.
  2. 00:21:169 (3) - Maybe something like this?
[Normal]
  1. 00:03:596 (4,5) - I think this is a bit hard for the Normal diff. Maybe make this way?
  2. 00:15:698 (4,1) - You can make this blanket better.
  3. 00:27:469 (4,5) - Like above.
  4. 00:31:448 (4,5) - ^
[Hard]
  1. 00:07:243 (1) - I don't see any reasons to add a NC here. Remove it, please.
  2. 00:14:704 (1) and 00:15:698 (1) - ^
  3. I fully agree with -Bakari- :
    00:32:608 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1) - try to use new combos less. This is abuse of new combos, as they give some extra HP, it makes this part unbalanced and boring. <oreover, it does not look good, if you ask me.
    This moment isn't even hard to give an extra HP! It looks weird and not interesting to play. Leave NCs only at the downbeats for example, but not at every object, orz
[Kyshiro's Insane]
  1. 00:42:058 (4) - Add a NC here?
pro map, pro mod, LOL

[YuzuPirate's Insane]
  1. 00:11:885 (6,1) - I don't really like that flow here, maybe something like this?
  2. 00:12:880 (3) - Flow thing again. Maybe delete the middle point? or idk
  3. 00:17:853 (7) - ctrl+g this plsplspls
  4. 00:42:058 (6) - NC?
That's all I found. Good luck~
Maruyu

AlexaBM wrote:

Hi~ as requested bu YuzuPirate

[YuzuPirate's Insane]
  1. 00:11:885 (6,1) - I don't really like that flow here, maybe something like this?
  2. 00:12:880 (3) - Flow thing again. Maybe delete the middle point? or idk This and the above are intended, it should play well and gives that "swinging motion" I'm looking for here, and I personally think it fits the song.
  3. 00:17:853 (7) - ctrl+g this plsplspls YarrHarrHarr
  4. 00:42:058 (6) - NC? YarrHarrHarr qez wai not
That's all I found. Good luck~ Thank yeh, matey I'm a terrible pirate, please don't hit me. ;~;
Heads up, KaguHou
osu file format v13

[General]
AudioFilename: Drop - Granat.mp3
AudioLeadIn: 0
PreviewTime: 281
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Granat
TitleUnicode:Granat
Artist:Drop
ArtistUnicode:Drop
Creator:Kaguya Hourain
Version:Yuzu's Insane
Source:
Tags:Yuzu- Kyshiro
BeatmapID:514518
BeatmapSetID:219763

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
281,331.5649867374,3,2,1,100,1,0
281,-125,3,2,1,100,0,0
612,-100,3,2,1,100,0,0
1275,-125,3,2,1,100,0,0
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11554,-100,3,2,1,100,0,0
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14206,-125,3,2,1,100,0,0
14538,-100,3,2,1,100,0,0
15201,-125,3,2,1,100,0,0
15532,-100,3,2,1,100,0,0
16196,-125,3,2,1,100,0,0
16527,-100,3,2,1,100,0,0
19180,-125,3,2,1,100,0,0
19677,-100,3,2,1,100,0,0
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20506,-100,3,2,1,100,0,0
21169,-125,3,2,1,100,0,0
21501,-100,3,2,1,100,0,0
26143,-125,3,2,1,100,0,0
26640,-100,3,2,1,100,0,0
30121,-125,3,2,1,100,0,0


[Colours]
Combo1 : 0,234,0
Combo2 : 128,128,255
Combo3 : 0,128,192
Combo4 : 0,213,106

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Topic Starter
Kaguya Hourain

AlexaBM wrote:

Hi~ as requested bu YuzuPirate
[Easy]
  1. 00:02:270 (1) - Maybe delete the middle point? This slider breaks the flow, IMO. :arrow: Na it's fine
  2. 00:21:169 (3) - Maybe something like this? :arrow: Interesting idea. Guess I'll go like that.
[Normal]
  1. 00:03:596 (4,5) - I think this is a bit hard for the Normal diff. Maybe make this way? :arrow: Ahhh yes. That part. Everyone keeps complaining about it. Guess it's time to change. Your idea seems to be the best fit for these parts. Done with a twist.
  2. 00:15:698 (4,1) - You can make this blanket better. :arrow: Fixed
  3. 00:27:469 (4,5) - Like above. :arrow: Done
  4. 00:31:448 (4,5) - ^ :arrow: Done
[Hard]
  1. 00:07:243 (1) - I don't see any reasons to add a NC here. Remove it, please. :arrow: New music phrase.
  2. 00:14:704 (1) and 00:15:698 (1) - ^ :arrow: Was trying to keep consistency with the NCs of Natural Gem but I guess these can go away.
  3. I fully agree with -Bakari- :
    00:32:608 (1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1) - try to use new combos less. This is abuse of new combos, as they give some extra HP, it makes this part unbalanced and boring. <oreover, it does not look good, if you ask me.
    This moment isn't even hard to give an extra HP! It looks weird and not interesting to play. Leave NCs only at the downbeats for example, but not at every object, orz :arrow: Oh well. I will say it again. More NC = Higher drain anyway. But I suppose it does look ugly. Did NC every 2 sliders.
[Kyshiro's Insane]
  1. 00:42:058 (4) - Add a NC here? :arrow: Fixed it for him
pro map, pro mod, LOL

That's all I found. Good luck~
Thank you~ :D

Waiting for one more diff apparently, so I will request that no further mods be done until the diff is here.

MODDING STAGE CONTINUES!
Tician
OK I try my luck, don't laugh about me pls D:

General
Yuzu's Diff using a countdown - remove the countdown
Same with the letterbox - just... AiMod^^
Timing - OK

Easy
00:00:281 (1,2) - ctrl+h is not exactly the same (hope it's not only me cause I don't know why I can't use the normal skin in editor =(
00:08:238 (1) - move the middle point of the slider 2 (tiny) grids to the bottom for better blanket
00:14:206 (1,2) - Let them both end on a white tick, you don't need to use the red once in the easy diff especially with that high BPM
00:22:164 (1) - End of this is not fitting to any sound, end on one of the white ticks

Normal
Check AiMod cause of DS problems
00:08:238 (1,2,3,4,1,2) - Nice work but I would say the circles over each othe rin the middle are too confusing for beginners
00:14:206 (1,2,3,4) - when paying this it felts off, I know it isn't :x
00:23:324 just my opinion but it's not neccessary to use any hitobject here would use just circles 00:23:158 and 00:23:490 to get the 3 sounds of the instrument playing this
00:24:153 (1,2,3,4) - this sounds better for me https://osu.ppy.sh/ss/2154989
00:28:132 (1,2) - same

Hard
00:00:281 (1,2) - I would not pair them, just keep them as 1 and 3
00:01:275 (1,2) - same... and like all the others D:
00:25:645 (2) - delete, maybe make the slider longer instead
00:27:137 (1,2,3) - this is damn hard (u used that several times), don't do it pls
00:22:164 (1,2) - would only make a long slider
00:32:111 (1,2,1,2,1,2,1,2,1,2,1,2) - too much... use the same rhythm but other objects after the half of them
00:40:068 (1,2,3,4,5,6) - Use the "create polygon circle" Button... this is just ugly :x

Kyshiros Insane
What happened? Why are there so many unsnapped Beats??
00:01:109 (5) - not neccessary if you want to keep it why not make a tripple up to 00:01:275 (1) - instead?
00:03:707 (2) - <-- unsnapped - make a 1/4 slider with a repeating arrow to get the sound in the middle (and SNAP IT to the 1/4 BSD)
00:31:448 (2) - but I don't get the problem of this is fits =/

Yuzus Insane
00:02:933 (5) - The flow goes to the top not to the left - hope so :D
00:03:265 (6) - make it shorter to the red line - fits more to the music
00:05:254 (4) - something that's not looking like... well let's not say it.... would be better :P

Irres Extra
00:03:707 (2) - not snapped - let it begin 00:03:762 and snap it to the 1/4 BSD - should fit
00:08:570 (2) - strg g?
00:20:257 (1) - due to the music and the sound I would say let it end 00:21:998
00:27:469 (1) - snap - same here there is a sound on the red line https://osu.ppy.sh/ss/2155081
00:31:558 (1) - same
00:34:432 (2) - strg g?
00:40:151 (1) - end when the song ends^^

Natural Gem
00:00:281 (1,2) - same as in any other diff, I would not pair these, go 1 and 3
00:22:164 (1,2) - change the position in the timing line and change the circle so it sits between the 2 slider
00:23:324 (2) - would delete it
00:24:153 (1,2) - not exactly - copy the first slider, paste it and rotate it by 45° and use it as 2nd slider
00:25:645 (2) - a bit strange a circle with no sound in the music

GL with the map!
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