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Mutsumi Nomiyama - Hanashirube [CatchTheBeat]

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Topic Starter
Samui_old_1
This beatmap was submitted using in-game submission on 2015年1月27日 at 18:51:00

Artist: Mutsumi Nomiyama
Title: Hanashirube
Source: Atelier Ayesha: The Alchemist of Dusk
Tags: アーシャ アトリエ Opening -Kurisu- Julie
BPM: 90
Filesize: 4323kb
Play Time: 01:43
Difficulties Available:
  1. Droplet (0.58 stars, 118 notes)
  2. Julie's Cup (1.09 stars, 118 notes)
  3. Kuri's Platter (2.84 stars, 240 notes)
  4. Rain (2.89 stars, 240 notes)
  5. Salad (2.08 stars, 212 notes)
Download: Mutsumi Nomiyama - Hanashirube
Information: Scores/Beatmap Listing
---------------
1st Map | BAT / Mod Pending
Please re-download if downloaded prior 12/8/2014.
Droplet - 100%
Julie's Loli Cup - 100%
Salad - 100%
Kuri's Platter - 100%
Rain - 100%
Thank you very much for the mod and Guest Difficulty!
Julie + Mod
-Kurisu-
DragonSlayer96
rew0825
Ninja Bunny
DragonSlayer96
endless modding queue

[General info]
It does seem like the timing is slightly off in places. I tried to fix it but couldn't get it perfect and none of my timing buddies are on :/
Without a salad and a platter made, this is unrankable because there is too much of a difficulty gap between a cup and rain

[Droplet]
Stats should be CS = 3 AR = 6 OD = 6 HP = 3 because that is what is typically found for a lot of cups
Honestly, I tried listening, watching and playing this difficulty a few times but I don't know what you are trying to follow so it seems random how it is mapped to me :/

[Rain]
Stats should be CS = 4 AR = 9 OD = 9 HP = 7 because that is what is typically found for rains
01:02:302 (3) - should be on x432 (hyper is unfitting in my opinion)

If timing is off, please contact me after it is updated (and hopefully a salad and platter added too) and I will do a full mod on it. Good luck on the mapset. it is a good start
Topic Starter
Samui_old_1

DragonSlayer96 wrote:

endless modding queue

[General info]
It does seem like the timing is slightly off in places. I tried to fix it but couldn't get it perfect and none of my timing buddies are on :/
Edit: Offset changed from 2,302 to 2,335.
Without a salad and a platter made, this is unrankable because there is too much of a difficulty gap between a cup and rain Done!

[Droplet]
Stats should be CS = 3 AR = 6 OD = 6 HP = 3 because that is what is typically found for a lot of cups AR and OD changed to 1.1
Honestly, I tried listening, watching and playing this difficulty a few times but I don't know what you are trying to follow so it seems random how it is mapped to me :/ Remapped!

[Rain]
Stats should be CS = 4 AR = 9 OD = 9 HP = 7 because that is what is typically found for rains HP changed to 7.7 6.6
01:02:302 (3) - should be on x432 (hyper is unfitting in my opinion) Fixed!

If timing is off, please contact me after it is updated (and hopefully a salad and platter added too) and I will do a full mod on it. Good luck on the mapset. it is a good start
Alrighty DS96 san, and thank you very much! ^^
Moved beatmap to Work in Progress for now. All Done, moved to pending now!
rew0825
:) Hi from my mod requeue :)

[Gereral]
Where BG @_@

can use this BG :) http://puu.sh/cHyQe/01d7872003.jpg

[ Droplet]
Read :)

I'm think change CS to 2 , AR/OD to 3.5 , HP to 2

[ Nepi's Cup]
change CS to 2.5 , AR/OD to 5 , HP to 3

  1. 00:04:031 (6) - x:64
  2. 00:04:365 (7) - x:208
  3. 00:05:031 (1) - x:64
  4. 00:09:031 (5) - x:304
  5. 00:10:365 (7) - x:304
  6. 00:13:031 (1) - x:128
  7. 00:14:365 (5) - x:192
  8. 00:14:698 (6) - x:128
  9. 00:15:031 (7) - x:192
  10. 00:19:698 (5) - x:288
  11. 00:24:365 (3) - x:352
  12. 00:24:698 (4) - x:256
  13. 00:25:031 (5) - x:160
  14. 00:26:031 (8) - x:304
  15. 00:26:365 (1) - x:208
  16. 00:26:698 (2) - x:352
  17. 00:27:698 (5) - x:160
  18. 00:37:698 (5) - x:144
  19. 00:38:365 (6) - x:368
  20. 00:39:031 (7) - x:128
  21. 00:39:698 (8) - x:384
  22. 00:45:031 (6) - x:320
  23. 00:45:365 (7) - x:336
  24. 01:02:698 (3,4,5) - x:128
  25. 01:05:031 (8) - x:256
  26. 01:22:365 (1) - x:288
  27. 01:28:365 (2) - x:176
  28. 01:33:698 (6) - x:320

[ Salad]
Change CS to 3 , AR/OD to 6.5 , HP to 4

  1. 00:08:031 (2) - x:320
  2. 00:08:365 (3) - x:128
  3. 00:08:698 (4) - x:288
  4. 00:11:865 (3,4) - (3) - x:256 (4) - x:320
  5. 00:35:365 (2,3) - x:256
  6. 00:36:031 (4) - x:368
  7. 00:36:365 (5) - x:304
  8. 00:36:698 (6) - x:240
  9. 00:41:031 (4) - x:48 or x:176
  10. 00:42:698 (2,4) - x:320
  11. 00:43:698 (5) - x:176
  12. 00:44:031 (6) - x:336
  13. 00:44:365 (7) - x:256
  14. 01:03:031 (1) - x:176
  15. 01:03:365 (2) - x:336
  16. 01:04:031 (3,4,5) - x:256
  17. 01:06:031 (9) - x:240
  18. 01:13:698 (1) - x:352 , 01:14:031 (2) - x:160
  19. 01:20:531 (3) - x:160
  20. 01:20:865 (4) - x:256
  21. 01:21:698 (8) - x:256
  22. 01:25:865 (7,8) - ctrl+g and 01:25:865 (7) - x:144
  23. 01:31:198 (7,8) - ctrl+g
  24. 01:36:531 (7,8) - ctrl+g

[ Kuri's Platter]
Change CS to 3.5 , AR/OD to 8

  1. 00:25:865 (2,3) - x:320
  2. 00:28:365 (7,1,2) - x:96
  3. 00:35:031 (5) - x:256
  4. 01:02:698 (6,7,1) - x:280
  5. 01:04:698 (4) - x:256
  6. 01:20:031 (4) - x:256
  7. 01:20:531 (6) - x:336

[ Rain]
Change CS to 4 , AR/OD to 9 , HP to 6

Good luck :)
Topic Starter
Samui_old_1

rew0825 wrote:

:) Hi from my mod requeue :) hello hello o/

[Gereral]
Where BG @_@ Fixed!

can use this BG :) http://puu.sh/cHyQe/01d7872003.jpg

[ Droplet]
Read :) Intended to be Easier than Easy difficulty

I'm think change CS to 2 , AR/OD to 3.5 , HP to 2 Unchanged

[ Nepi's Cup]
Sufficient permission to edit
change CS to 2.5 , AR/OD to 5 , HP to 3 Unchanged

  1. 00:04:031 (6) - x:64 Fixed
  2. 00:04:365 (7) - x:208 Moved to x272
  3. 00:05:031 (1) - x:64 Moved to x32
  4. 00:09:031 (5) - x:304 Fixed
  5. 00:10:365 (7) - x:304 Fixed
  6. 00:13:031 (1) - x:128 Fixed
  7. 00:14:365 (5) - x:192 Fixed
  8. 00:14:698 (6) - x:128 Fixed
  9. 00:15:031 (7) - x:192 Moved to x336 + 00:15:365 (8) - x224 + 00:15:698 (9) - x112
  10. 00:19:698 (5) - x:288 Moved to x176 Add 00:20:031 (6) - x96
  11. 00:24:365 (3) - x:352 Fixed
  12. 00:24:698 (4) - x:256 Fixed
  13. 00:25:031 (5) - x:160 Fixed
  14. 00:26:031 (8) - x:304 Fixed
  15. 00:26:365 (1) - x:208 Fixed
  16. 00:26:698 (2) - x:352 Fixed
  17. 00:27:698 (5) - x:160 Fixed
  18. 00:37:698 (5) - x:144 Fixed
  19. 00:38:365 (6) - x:368 Fixed
  20. 00:39:031 (7) - x:128 Moved to x112
  21. 00:39:698 (8) - x:384 Moved to x400
  22. 00:45:031 (6) - x:320 Fixed
  23. 00:45:365 (7) - x:336 Moved to x400
  24. 01:02:698 (3,4,5) - x:128 Fixed (3,5 ) + Moved (4) to x224
  25. 01:05:031 (8) - x:256 Moved (8) to x368 + 01:04:698 (7) - x224 + 01:05:698 (1) - x432 + 01:06:365 (1) - x224 + 01:06:698 (2) - x304 + 01:07:365 (3) - x384 + 01:08:365 (5) - x368 + 01:08:698 (6) - x224 + 01:09:365 (7) - x160 + 01:10:031 (1) - x80 + 01:10:365 (2,3) - x160 + 01:11:698 (4) - x16 + 01:12:031 (5) - x112 + 01:12:698 (6) - x208 + 01:13:365 (7) - x176 + 01:13:698 (8) - x368 + 01:14:031 (9) - x272
  26. 01:22:365 (1) - x:288 Fixed
  27. 01:28:365 (2) - x:176 Fixed
  28. 01:33:698 (6) - x:320 Moved to x304 + 01:32:365 (4) - x96 + 01:33:031 (5) - x416

[ Salad]
Change CS to 3 , AR/OD to 6.5 , HP to 4 Unchanged

  1. 00:08:031 (2) - x:320 Fixed
  2. 00:08:365 (3) - x:128 Unchanged
  3. 00:08:698 (4) - x:288 Fixed
  4. 00:11:865 (3,4) - (3) - x:256 (4) - x:320 Moved (3) to x368, (4) to x228
  5. 00:35:365 (2,3) - x:256 Unchanged (3), Moved (2) to x368
  6. 00:36:031 (4) - x:368 Unchanged
  7. 00:36:365 (5) - x:304 Unchanged
  8. 00:36:698 (6) - x:240 Fixed
  9. 00:41:031 (4) - x:48 or x:176 Moved to x320
  10. 00:42:698 (2,4) - x:320 Unchanged
  11. 00:43:698 (5) - x:176 Unchanged
  12. 00:44:031 (6) - x:336 Moved to x416
  13. 00:44:365 (7) - x:256 Moved to x272
  14. 01:03:031 (1) - x:176 Fixed
  15. 01:03:365 (2) - x:336 Moved to x400
  16. 01:04:031 (3,4,5) - x:256 Unchanged + 01:05:031 (6) - x288 + 01:05:365 (7) - x144 + 01:05:698 (8) - x80
  17. 01:06:031 (9) - x:240 Unchanged
  18. 01:13:698 (1) - x:352 , 01:14:031 (2) - x:160 Moved (1) to x368, (2) to 144
  19. 01:20:531 (3) - x:160 Moved to x240
  20. 01:20:865 (4) - x:256 Unchanged
  21. 01:21:698 (8) - x:256 Moved to x160
  22. 01:25:865 (7,8) - ctrl+g and 01:25:865 (7) - x:144 Unchanged, Moved (7) to x240 + 01:26:198 (8) - x160 + 01:26:365 (9) - x336
  23. 01:31:198 (7,8) - ctrl+g Unchanged, Moved (7) to x240 + 01:26:198 (8) - x160 + 01:26:365 (9) - x336
  24. 01:36:531 (7,8) - ctrl+g Unchanged, Moved (7) to x272 + 01:26:198 (8) - x368 + 01:26:365 (9) - x192

[ Kuri's Platter]
Response recieved
Change CS to 3.5 , AR/OD to 8 Unchanged

  1. 00:25:865 (2,3) - x:320 Moved (2) to x256, (3) to x128
  2. 00:28:365 (7,1,2) - x:96 Fixed (7), Moved (1) to x192, (2) to x288
  3. 00:35:031 (5) - x:256 Fixed
  4. 01:02:698 (6,7,1) - x:280 Unchanged
  5. 01:04:698 (4) - x:256 Moved to x152
  6. 01:20:031 (4) - x:256 Moved to x312
  7. 01:20:531 (6) - x:336 Moved to x256

[ Rain]
Change CS to 4 , AR/OD to 9 , HP to 6 Unchanged

Good luck :)
Thank you very much! ^^
Julie
[General]
Put hitsound like kurisu map, really more enjoying to play when a map have hitsound >,<!
Disable Letterbox for all difficulty

[Droplet] Not sure if that mean beginner for ctb, if it is is ok, but if is not you'll have to talk with a BAT if this is rankable or not xD
Lots of part that feel pretty much empty while it could be map even if is the easiest level. Might want to recheck NC
I don't think HP : 0 is rankable
00:29:698 - what about this "La" XD
00:45:031 (1) - remove NC
01:34:365 (1,2,3) - hmm map it the same rythmn as you did before?

[Nepi's Cup]
I honnestly suggest mapping the voice, because mapping the cute "bloop" sound only you can feel some empty part sometimes... >,<
You might want to redo you NC, it look pretty random xD
Like you NC here 00:05:031 (1) so why is this 00:10:365 (7) no NC?
00:16:365 (1,1,1) - why all NC and not this part 00:21:698 (1,2,3), I suggest keeping the 3 notes for the same combo
00:04:031 (6) - delete no sound and you didn't add anything at 00:09:365 because no sound, so that part shouldn't be having a note
00:47:031 (1) - random NC here, 00:47:698 (3) - NC here
01:13:365 (7,8,9) - matching guitar and not matching anymore here 01:15:031 (2,3) ?
01:37:365 (2,3,4) - this part look pretty crowded compare to the rest of your map

[Salad]
You might want to add a bit more jump, I just need to use my dash twice in the 1st half of the song.
01:23:031 (4) - stop the slider at 01:23:698 , because like this part 01:28:698 (4,5) , you put it at white stick the (5) instead of blue stick to match the voice xD.
01:33:698 (5) - stop at 01:34:365 , same reason as above
01:43:448 (4) - move to 01:43:365 , since your matching the voice

[Kuri's Platter]
00:12:281 (6,7) - use normal custom 2 hitsound here as well, I find it really cute LOL
00:18:698 (4) - why end this here 00:19:198 , there no sound, while this sound 00:19:031 could be fun to catch :3
00:20:365 (6) - end of slider add whistle because you added whistle here 00:19:365 (4)
00:21:698 (2,3,4) - remove clap on head of slider >,<
00:23:031 (4,5) - give these 2 some spacing, at least a jump here :3
00:33:865 - remove this whistle since you didn't add any here 00:34:031
00:37:615 (4) and 00:38:281 (6) - delete, no new sound
00:58:948 (2) and 00:59:615 (4) - ^

[Rain]
00:08:365 (3,4,5) - distance these :3, honnestly these could be good jump as well as 00:03:031 (3,4,5)
00:19:365 (3,4,5) - ^
00:25:031 (4,5,6) - ^
I think you might need some timing check like this one 00:35:573 (3) you try matching the voice so snap it with 1/16 while this 00:40:865 (2) isn't snap to voice
01:12:698 (8,9) - jump here :D
01:13:698 (1,2) - this should be higher jump then 01:14:031 (2,3)
01:15:365 - add a note here and try doing a jump like 01:13:698 (1,2), because same sound :D. I honnestly suggest HDash 2 times with this 01:15:698 (5) .
01:23:365 (6,7) and 01:28:698 (8,9) - same spacing, one you do HDash the other you don't, while it should be the same spacing
01:39:365 (4) - guess your trying to match voice here, move it 01:39:448 :3
01:43:448 (4) - move it to 01:43:365


BIG GL WITH THE MAP SAMUI :D
Topic Starter
Samui_old_1

Julie wrote:

[General]
Put hitsound like kurisu map, really more enjoying to play when a map have hitsound >,<! Partially added
Disable Letterbox for all difficulty Fixed

[Droplet] Not sure if that mean beginner for ctb, if it is is ok, but if is not you'll have to talk with a BAT if this is rankable or not xD
Done, it depends

Lots of part that feel pretty much empty while it could be map even if is the easiest level.
Added 00:21:698 (1) + 00:23:031 (3) + 00:31:031 (2) + 00:35:031 (1) + 00:36:365 (2) + 00:52:365 (1) + 01:05:698 (6) + 01:08:031 (1) + 01:23:031 (1) + 01:28:365 (9) + 01:33:698 (8)

Might want to recheck NC

  1. Add NC on 00:22:365 (1) + 00:27:031 (1) + 00:21:698 (1) + 00:27:031 (1) + 00:35:698 (1) + 00:42:365 (1) + 00:52:365 (1) + 01:08:031 (1) + 01:23:031 (1)
  2. Remove NC on 00:22:365 (2) + 00:23:698 (4) + 00:37:031 (3) + 00:54:031 (2) + 01:08:698 (1) + 01:23:698 (1)
I don't think HP : 0 is rankable
00:29:698 - what about this "La" XD Fixed
00:45:031 (1) - remove NC Removed NC for 00:45:698 (2)
01:34:365 (1,2,3) - hmm map it the same rythmn as you did before? The rhythm seems too weak for placing a note in there, unchanged.

Rearranged some of the notes for flow purposes.

[Nepi's Cup]
Removed GD and added new GD due to mapper being inactive.
I honnestly suggest mapping the voice, because mapping the cute "bloop" sound only you can feel some empty part sometimes... >,<
You might want to redo you NC, it look pretty random xD
Like you NC here 00:05:031 (1) so why is this 00:10:365 (7) no NC?
00:16:365 (1,1,1) - why all NC and not this part 00:21:698 (1,2,3), I suggest keeping the 3 notes for the same combo
00:04:031 (6) - delete no sound and you didn't add anything at 00:09:365 because no sound, so that part shouldn't be having a note
00:47:031 (1) - random NC here, 00:47:698 (3) - NC here
01:13:365 (7,8,9) - matching guitar and not matching anymore here 01:15:031 (2,3) ?
01:37:365 (2,3,4) - this part look pretty crowded compare to the rest of your map


[Salad]
You might want to add a bit more jump, I just need to use my dash twice in the 1st half of the song. Seems acceptable for salad.
01:23:031 (4) - stop the slider at 01:23:698 , because like this part 01:28:698 (4,5) , you put it at white stick the (5) instead of blue stick to match the voice xD. That part is more focused into the lyrics, unchanged.
01:33:698 (5) - stop at 01:34:365 , same reason as above Focuses on the lyrics, moved to 01:34:240
01:43:448 (4) - move to 01:43:365 , since your matching the voice Timing seems fine for me, unchanged.

[Kuri's Platter]
Response Received
00:12:281 (6,7) - use normal custom 2 hitsound here as well, I find it really cute LOL Fixed
00:18:698 (4) - why end this here 00:19:198 , there no sound, while this sound 00:19:031 could be fun to catch :3 Unchanged
00:20:365 (6) - end of slider add whistle because you added whistle here 00:19:365 (4) Fixed
00:21:698 (2,3,4) - remove clap on head of slider >,< Fixed
00:23:031 (4,5) - give these 2 some spacing, at least a jump here :3 Fixed
00:33:865 - remove this whistle since you didn't add any here 00:34:031 Fixed
00:37:615 (4) and 00:38:281 (6) - delete, no new sound Unchanged
00:58:948 (2) and 00:59:615 (4) - ^ Unchanged

[Rain]
00:08:365 (3,4,5) - distance these :3, honnestly these could be good jump as well as 00:03:031 (3,4,5) Moved (3) to x192. rest unchanged
00:19:365 (3,4,5) - ^ Moved (5) to x160, rest unchanged + Inverted 00:18:698 (1,2) + 00:18:698 (1) - x192
00:25:031 (4,5,6) - ^ Moved (3) to x128, (4) to x336, (5) to x228 + 00:25:698 (6) - x384
I think you might need some timing check like this one 00:35:573 (3) you try matching the voice so snap it with 1/16 while this 00:40:865 (2) isn't snap to voice Moved 00:40:865 (2) to 00:40:906 + rest unchanged
01:12:698 (8,9) - jump here :D Moved (8) to x128
01:13:698 (1,2) - this should be higher jump then 01:14:031 (2,3) Unchanged
01:15:365 - add a note here and try doing a jump like 01:13:698 (1,2), because same sound :D. I honnestly suggest HDash 2 times with this 01:15:698 (5) . Added on x64
01:23:365 (6,7) and 01:28:698 (8,9) - same spacing, one you do HDash the other you don't, while it should be the same spacing Moved (6) to x288, (7) to x144, moved (9) to x208, (8) unchanged
01:39:365 (4) - guess your trying to match voice here, move it 01:39:448 :3 Moved (4) to 01:39:448 + (2) to 01:38:740
01:43:448 (4) - move it to 01:43:365 Unchanged


BIG GL WITH THE MAP SAMUI :D
Thank you very much, Julie san! ^^

Note - 11/22/2014 | Offset Changed to 2,355. ALL notes resnapped.
Further reorganizing on Rain to make it more interesting.
Added Kiai Time to Julie's Loli Cup.
Updated Julie's Loli Cup GD (+2 Notes).

Note - 11/23/2014 | Further hitsounding improvements on Droplet, Salad and Rain.
Remove duplicate inherited timing point on Rain.

Note - 11/24/2014 | Removed "JRPG" from Tags.
Remove redundant beatmap description.

Note - 11/28/2014 | Reduced hitsound volume for Julie's Loli Cup.
Kingkevin30

Julie wrote:

I don't think HP : 0 is rankable
if thats true than i should probabbly talk with the people who created that rule *cracks knuckles*
i mean if was allowed before, and why shouldn't it now?
i never got HP Drain in the first place, it only seperates people who are able to rank on a map and those who can't.
DragonSlayer96
This is just me doing a look-over and seeing things that can be improved. Take what you want.

[General Info]
*you have Atelier Ayesha in both the tags and source. Please remove it from tags because it is redundant to have it in two places.
*you should have combo colors throughout your mapset. For simplicity, you could always use the colors off of the Cup difficulty which is here
Colours
[Colours]
Combo1 : 255,150,0
Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5
Combo5 : 255,0,255
*Platter and Rain have the same amount of notes. If you can, please up the notecount on Rain (also Platter gives 900,000 more points over Rain so that should be changed)
*I know it is in progress, but I feel that - after it is hitsounded with the custom hitsounds - the mapset will be better because I know that the hitsounds alone would get me to play this map once it gets ranked. In my opinion, it helps make your mapset stick out from the rest and makes it unique

[Cup]
01:15:688 (3) - hitsound is very very loud here when compared to the rest of the hitsounds and the song itself. I suggest you tone it down a little bit or use a different hitsound.
Topic Starter
Samui_old_1

DragonSlayer96 wrote:

This is just me doing a look-over and seeing things that can be improved. Take what you want.

[General Info]
*you have Atelier Ayesha in both the tags and source. Please remove it from tags because it is redundant to have it in two places.
Will use japanese names for the tags instead.
*you should have combo colors throughout your mapset. For simplicity, you could always use the colors off of the Cup difficulty which is here
Colours
[Colours]
Combo1 : 255,150,0
Combo2 : 5,240,5
Combo3 : 5,5,240
Combo4 : 240,5,5
Combo5 : 255,0,255
Noted.
*Platter and Rain have the same amount of notes. If you can, please up the notecount on Rain (also Platter gives 900,000 more points over Rain so that should be changed)
Unless if it becomes a ranking issue, no change.
*I know it is in progress, but I feel that - after it is hitsounded with the custom hitsounds - the mapset will be better because I know that the hitsounds alone would get me to play this map once it gets ranked. In my opinion, it helps make your mapset stick out from the rest and makes it unique
Specific examples would be nice.

[Cup]
01:15:688 (3) - hitsound is very very loud here when compared to the rest of the hitsounds and the song itself. I suggest you tone it down a little bit or use a different hitsound.No change
I will apply changes after Kurokami's mod, and thank you for the mod!
DragonSlayer96

Samui wrote:

DragonSlayer96 wrote:

*I know it is in progress, but I feel that - after it is hitsounded with the custom hitsounds - the mapset will be better because I know that the hitsounds alone would get me to play this map once it gets ranked. In my opinion, it helps make your mapset stick out from the rest and makes it unique
Specific examples would be nice.
what I am referring to is how the two guest difficulties are hitsounded. If a song is different, odds are I will like it (like how M2U - BlythE (Osuka) is mapped, Just the different style makes this map amazing) and having custom hitsounds do make your mapset different. If you look at mapsets, most don't have custom hitsounds so having them offers a pleasing break when you are playing.
Topic Starter
Samui_old_1

DragonSlayer96 wrote:

what I am referring to is how the two guest difficulties are hitsounded. If a song is different, odds are I will like it (like how M2U - BlythE (Osuka) is mapped, Just the different style makes this map amazing) and having custom hitsounds do make your mapset different. If you look at mapsets, most don't have custom hitsounds so having them offers a pleasing break when you are playing.
Using custom hitsounds sure can make the beatmap itself unique, but it is up to the mapper to show their mapping style on a beatmap.
I would only use custom hitsounds if it fits to the rhythm and the rhythm sound, sorry ;;
aigoh
CTB

Yo! From my queue. You'll find that I use the word "jump" a lot because I mod standards more often. FYI, "jump" equals dash lol

[General]
  1. The preview point seems odd. Set them to 01:16:021 - ?
  2. Hitsounds: I think this mapset would sound a lot better (and give more feedback to the player) if you utilized the hitsounds like claps and finish. For example, in Salad diff, 00:02:355 (1,3,5,6,7) - you could emphasize the xylophone with whistle. Or vice versa, you could choose to emphasize the bubbly sounds like 00:02:688 (2,4) -. Also you could add claps at places like 00:07:021 (3) - 00:12:355 (5) - . Make sure to make a pattern on hitsounds for every stanza of the music, like you are doing with the whistles during kiai time!
  3. The BG size does not follow the ranking criteria. Be sure to bookmark the URLs and familiarize these: https://osu.ppy.sh/wiki/Ranking_Criteria
    https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria
    Paint.net is an excellent program to re-size the BG. It's free too.
    In terms of being SS-able, Salad diff is, and so is Julie's cup.


[salad]
I found some of the jumps too angular, or some that is under-emphasized.
  1. 00:02:355 (1,2,3,4,5) - cool idea, but it would feel nicer to keep the distance consistent. http://puu.sh/dkq35.jpg
  2. 00:04:355 (6,7) - increase and organize the jump? Move (6) to 400, copy (6) to 00:05:021 -, then do ctrl + H. http://puu.sh/dkqzC.jpg
  3. 00:12:021 (4,5) - flow is weird and jump is too angular imo. ctrl+g?
  4. 01:06:688 (10) - move to x = 64? current jump feels too small
  5. 00:22:355 (10,1) - not a very fun part. Stack (1) with 00:21:688 (9) - and
  6. increase CS to 3.5? 3.3 seems kinda random. There's not much size difference between 3.3 and 3.5
  7. 00:40:855 (4) - move to x = 304 to reduce the jump?
  8. 00:56:355 (3,4,5,6,7,8,9) - try highlighting this whole thing and ctrl + H.
  9. 00:53:355 (3,4) - ctrl + G for better flow

    01:17:021 - from here is kiai time, so I think it's okay to increase the jumps (especially pixi jumps). Currently the fruits feel cramped.
  10. 01:09:688 (4) - ctrl + J
  11. 01:17:021 (1,2,3,4,5) - pixi jumps will feel nice here. Move (1,3,5)- to x = 160, and (2,4) to 256.
  12. 01:23:021 (4) - ctrl + H?
  13. 01:25:355 (1,2,3,4) - this part felt cramped
  14. 01:34:688 (1,2,3,4,5) - ctrl+H?
  15. 01:43:438 (4) - move to 01:43:355 - ?
  16. 00:23:688 - 00:28:355 (6,1) -00:33:688 (2,3) - 00:39:021 - 00:39:688 (1) - 00:44:355 (7,1) - 00:44:355 (7,1) - 00:55:021 (2,1) - 01:01:021 - 01:11:021 - 01:11:688 (5) - 01:16:355 - 01:17:021 (1) - 01:22:355 (2) - 01:27:021 (8,1) - 01:32:355 (1,3) - hitfinish?


Sorry, I have some remapping to do, so I'll stop here for now. When I'm almost finished, maybe I'll mod Julie's cup and platter. Maybe. If you need mod for these ASAP, please feel free to PM me.
Topic Starter
Samui_old_1

Ninja Bunny wrote:

CTB Catch the Beat \o\

Yo! From my queue. You'll find that I use the word "jump" a lot because I mod standards more often. FYI, "jump" equals dash lol
Hello hello o/ And alrighty~!

[General]
  1. The preview point seems odd. Set them to 01:16:021 - ? Fixed!
  2. Hitsounds: I think this mapset would sound a lot better (and give more feedback to the player) if you utilized the hitsounds like claps and finish. For example, in Salad diff, 00:02:355 (1,3,5,6,7) - you could emphasize the xylophone with whistle. Or vice versa, you could choose to emphasize the bubbly sounds like 00:02:688 (2,4) -. Also you could add claps at places like 00:07:021 (3) - 00:12:355 (5) - . Make sure to make a pattern on hitsounds for every stanza of the music, like you are doing with the whistles during kiai time! Did not use claps nor finish, but fixed hitsounds on the following notes:

    Hitsound Changes
    [Droplet]
    00:03:021 (2,4) - Changed to Whistle
    00:08:355 (2,3,5) - Changed to Whistle
    00:13:688 (2,4) - Changed to Whistle
    00:19:021 (1,2,4) - Changed to Whistle
    00:24:355 (1,3) - Changed to Whistle
    00:30:355 (1,3) - Changed to Whistle

    [Salad]
    00:02:355 (3,5,6) - Changed to Whistle
    00:07:688 (4,5,7) - Changed to Whistle
    00:13:021 (3,5,7) - Changed to Whistle
    00:19:021 (2,3,4,6,7,8) - Changed to Whistle
    00:23:688 (4,6,8) - Changed to Whistle
    00:29:021 (5,7,8) - Changed to Whistle
    00:31:688 (1) - Changed to Whistle on starting slider only
    01:23:021 (4) - Changed to Whistle on starting slider only

    [Rain]
    00:03:021 (3,5,6) - Changed to Whistle
    00:08:355 (4,5,7) - Changed to Whistle
    00:13:688 (3,5,7) - Changed to Whistle
    00:19:021 (2,3,4,6,7,8) - Changed to Whistle
    00:24:355 (2,4,6) - Changed to Whistle
    00:30:355 (4,6) - Changed to Whistle
    00:31:355 (1) - Changed to Whistle
    00:31:688 (2) - Changed to Whistle for starting slider only


  3. The BG size does not follow the ranking criteria. Be sure to bookmark the URLs and familiarize these: https://osu.ppy.sh/wiki/Ranking_Criteria
    https://osu.ppy.sh/wiki/Catch_the_Beat_Ranking_Criteria Fixed, used BG from rew0825's mod
    Paint.net is an excellent program to re-size the BG. It's free too.
    In terms of being SS-able, Salad diff is, and so is Julie's cup.
    Nice o/


[salad]
I found some of the jumps too angular, or some that is under-emphasized.
  1. 00:02:355 (1,2,3,4,5) - cool idea, but it would feel nicer to keep the distance consistent. http://puu.sh/dkq35.jpg
    Moved (3) to x416, (4) to x336 and (5) to x256
  2. 00:04:355 (6,7) - increase and organize the jump? Move (6) to 400, copy (6) to 00:05:021 -, then do ctrl + H. http://puu.sh/dkqzC.jpg
    Moved (6) to x416 and (7) to x96
  3. 00:12:021 (4,5) - flow is weird and jump is too angular imo. ctrl+g?
    Seems fine to me, moved (3) to x368, (4) to x304, (5) to x448
  4. 01:06:688 (10) - move to x = 64? current jump feels too small
    Fixed!
  5. 00:22:355 (10,1) - not a very fun part. Stack (1) with 00:21:688 (9) - and
    Moved 00:22:355 (10) to x400, 00:23:021 (1) to x304 and 00:23:688 (2) to x368
  6. increase CS to 3.5? 3.3 seems kinda random. There's not much size difference between 3.3 and 3.5
    Seems fine to me, no change
  7. 00:40:855 (4) - move to x = 304 to reduce the jump?
    Fixed!
  8. 00:56:355 (3,4,5,6,7,8,9) - try highlighting this whole thing and ctrl + H.
    Moved 00:56:688 (4) to x320, 00:56:855 (5) to x192, 00:57:355 (6) to x224, 00:57:688 (7) to x96, 00:58:021 (8) to x288, 00:58:355 (9) to x432
  9. 00:53:355 (3,4) - ctrl + G for better flow
    Seems fine to me, moved 00:52:688 (2) to x304 and 00:53:688 (4) to x368
  10. 01:17:021 - from here is kiai time, so I think it's okay to increase the jumps (especially pixi jumps). Currently the fruits feel cramped.
  11. 01:09:688 (4) - ctrl + J
    Seems fine to me, no change
  12. 01:17:021 (1,2,3,4,5) - pixi jumps will feel nice here. Move (1,3,5)- to x = 160, and (2,4) to 256.
    I don't think Salad and pixel jumps mix together, instead moved 01:17:021 (1,3) left by 6 grids and 01:19:688 (5) to x208.
  13. 01:23:021 (4) - ctrl + H?
    Changed 01:23:021 (4) SV to x2.00 and moved to x320
  14. 01:25:355 (1,2,3,4) - this part felt cramped
    Moved 01:25:355 (1) to x272, 01:25:521 (2) to x384, 01:25:688 (3) to x224 and 01:25:855 (4) to x336
  15. 01:34:688 (1,2,3,4,5) - ctrl+H?
    Seems fine to me, no change
  16. 01:43:438 (4) - move to 01:43:355 - ?
    Sounds correct to me, no change
  17. 00:23:688 - 00:28:355 (6,1) -00:33:688 (2,3) - 00:39:021 - 00:39:688 (1) - 00:44:355 (7,1) - 00:44:355 (7,1) - 00:55:021 (2,1) - 01:01:021 - 01:11:021 - 01:11:688 (5) - 01:16:355 - 01:17:021 (1) - 01:22:355 (2) - 01:27:021 (8,1) - 01:32:355 (1,3) - hitfinish?
    Sounds unfitting to add finish hitsounds, no change
Other note:
  1. Reorganized 00:20:021 (5,6,7,8)
  2. Moved 00:29:021 (1) to x128
  3. Moved 00:36:355 (5) to x80 and 00:36:688 (6) to x256
  4. Increased horizontal spacing on 00:44:355 (7,8) by 2 grids each
  5. Moved 00:46:188 (5) to x144
  6. Moved 00:47:021 (7) to x48
  7. Moved 00:52:688 (2) to x336
  8. Moved 01:04:021 (3) to x304 and 01:04:355 (4) to x384
  9. Moved 01:05:688 (8) to x64
  10. Moved 01:08:355 (2) to x448 and 01:08:688 (3) to x256
  11. Moved 01:11:688 (5) to x416, 01:12:688 (6) to x208 and 01:13:021 (7) to x128
  12. Reorganized 01:20:021 (1,2,3,4)
  13. Moved 01:21:521 (8,9) to 3 grids to the left
  14. Reorganized 01:29:355 (1,2,3,4)
  15. Moved 01:30:355 (4), 01:31:521 (9) to x144
  16. Moved 01:30:855 (6), 01:31:188 (8) to x304 and 01:31:021 (7) to x192
  17. Reorganized 01:36:021 (5,6,7,8)
  18. 01:36:855 (9,10) Ctrl + G


Sorry, I have some remapping to do, so I'll stop here for now. When I'm almost finished, maybe I'll mod Julie's cup and platter. Maybe. If you need mod for these ASAP, please feel free to PM me. It is alright, and okies o/
Thank you very much for the mod and the star, Ninja Bunny san! ^^
I will look forward for the next part! o/

/silently updates the beatmap (I hope Kurokami san is okay with this)
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