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EGOIST - The Everlasting Guilty Crown

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Total Posts
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Topic Starter
captin1
This beatmap was submitted using in-game submission on Wednesday, October 15, 2014 at 10:14:15 PM

Artist: EGOIST
Title: The Everlasting Guilty Crown
Source: ギルティクラウン
Tags: chelly ryo supercell opening full
BPM: 172
Filesize: 9134kb
Play Time: 05:17
Difficulties Available:
  1. Heart (4.39 stars, 991 notes)
Download: EGOIST - The Everlasting Guilty Crown
Information: Scores/Beatmap Listing
---------------
Giralda
FIRST
Hinsvar
...Pretty sure the title should be "The Everlasting Guilty Crown".

Kawaii.
Topic Starter
captin1
shh you didn't see anything
Skystar
hi
xxdeathx
wow
Gamu
yay 8-)
pishifat
from message of ask the mod

can't find anything and i'm only the first modder please

difficulty

  1. 00:49:498 (1) - already told you that i wasn't a fan of this thing so just saying it again here. pretty much anything to map the violin build up would be better than a static reverse slider i'd say, since some people might not be used to mutli-reverse sliders like that orsomething and a static object doesnt really build up very well. i tried out this and it plays cool but if you do end up changing it you can probably find something better
  2. 01:06:242 (1) - seems uncomfortable to play this because of how strong the music is on the tail of the slider compared to the head. 01:06:416 - has the same violin sound that you mapped appropriately for 01:04:847 (1,3,4) - and that super loud piano introduction noise. ctrl+g-ing 01:06:067 (5,1) - so that timeline positions switch or just using 3 hitcircles would be gud. applies to 02:57:870 (1) - too i guess
  3. 01:46:184 (5,6) - dunno if it was intentional to have these spaced slightly more than 01:46:009 (4,5) - and 01:46:358 (6,7,1) - but if not, do same-ings. if they're supposed to be different, arranging them so there's a noticeable jump while playing would probably make more sense
  4. 02:19:672 (5) - umm pretty sure this is unrankable since the reverse is completely hidden by the stack.
  5. 04:02:056 (5) - should probably add a NC here to be consistent with the other times you've had objects on downbeats right before spinners. so like 00:27:172 (1) - and 03:27:172 (1) - have a NC, therefore this one should too
  6. 04:03:800 (1) - this plays kind of awkwardly due to how close it is to the center of the spinner. if you were to just move it anywhere else really it wouldn't be nearly as meh
  7. 04:26:387 (5,1) - not really worth mentioning but it makes the mod look longer. spacing between these is different from 04:26:126 (2,3,4,5) - cuz of the 1.1x SV thing on 04:26:474 (1) - . that being, spacing should be 1.0x instead of 1.1x between these two. tiny difference hurts
  8. 04:50:370 (4) - seems really weird to keep this as an offbeat slider when the emphasized point is on its end. 04:50:021 (3) - is perfect as an offbeat slider cuz of the violin sound you're representing with the whistle hitsound, but it really should switch back to being an onbeat slider for the same violin/whistle thing on 04:50:544 - . praise my photoshop skills
  9. 04:52:812 - honestly don't see any reason why there's a gap here. like the music doesn't indicate anything different from 04:51:416 (2) - 04:52:114 (4) - 04:53:509 (3) - 04:54:207 (2) - etc, yet this is the only gap in the entire kiai (before possibly applying the next point at least) so um it's really weird. i get that it's probably impossible to place a circle that plays well because of the symmetry you've got going on, but if that symmetry is gonna hurt what you're mapping then that's probably not good
  10. 04:53:684 (1) - 04:55:079 (1) - maybe it's just me, but since these are representing a sharper/shorter note in the music that only comes in at these two places, it might make sense to emphasize that with a gap instead of a slider. right now there's nothing that really differentiates these from 1 beat sliders like 04:50:893 (1) - or 04:56:474 (1) - yet the music is something completely different
  11. 05:12:321 (1) - this sounds a lot more accurate if placed on 1/6 snapping instead of 1/8. also 05:12:674 (2,3) - sound kinda late even at 100% playback which i dunno you can judge if it's a problem better than me
  12. 00:25:428 (5,1) - don't really know why, but these look weird as parallel objects. bending 5 at a slightly different angle seems less odd and i really don't know why. i put this at the bottom for how subjective it is
Topic Starter
captin1
"pishifat"
from message of ask the mod

can't find anything and i'm only the first modder please

difficulty

  1. 00:49:498 (1) - already told you that i wasn't a fan of this thing so just saying it again here. pretty much anything to map the violin build up would be better than a static reverse slider i'd say, since some people might not be used to mutli-reverse sliders like that orsomething and a static object doesnt really build up very well. i tried out this and it plays cool but if you do end up changing it you can probably find something better played around with this idea
  2. 01:06:242 (1) - seems uncomfortable to play this because of how strong the music is on the tail of the slider compared to the head. 01:06:416 - has the same violin sound that you mapped appropriately for 01:04:847 (1,3,4) - and that super loud piano introduction noise. ctrl+g-ing 01:06:067 (5,1) - so that timeline positions switch or just using 3 hitcircles would be gud. applies to 02:57:870 (1) - too i guess eh i think it's fine as is
  3. 01:46:184 (5,6) - dunno if it was intentional to have these spaced slightly more than 01:46:009 (4,5) - and 01:46:358 (6,7,1) - but if not, do same-ings. if they're supposed to be different, arranging them so there's a noticeable jump while playing would probably make more sense wow random error lol
  4. 02:19:672 (5) - umm pretty sure this is unrankable since the reverse is completely hidden by the stack. wasn't necessarily the stack, just the fact that it's such a small slider. went to 1/8, hopefully better
  5. 04:02:056 (5) - should probably add a NC here to be consistent with the other times you've had objects on downbeats right before spinners. so like 00:27:172 (1) - and 03:27:172 (1) - have a NC, therefore this one should too mmk
  6. 04:03:800 (1) - this plays kind of awkwardly due to how close it is to the center of the spinner. if you were to just move it anywhere else really it wouldn't be nearly as meh lol sure
  7. 04:26:387 (5,1) - not really worth mentioning but it makes the mod look longer. spacing between these is different from 04:26:126 (2,3,4,5) - cuz of the 1.1x SV thing on 04:26:474 (1) - . that being, spacing should be 1.0x instead of 1.1x between these two. tiny difference hurts wow i'm usually good about this, oops
  8. 04:50:370 (4) - seems really weird to keep this as an offbeat slider when the emphasized point is on its end. 04:50:021 (3) - is perfect as an offbeat slider cuz of the violin sound you're representing with the whistle hitsound, but it really should switch back to being an onbeat slider for the same violin/whistle thing on 04:50:544 - . praise my photoshop skills i'll keep for now cause i like this pattern :X
  9. 04:52:812 - honestly don't see any reason why there's a gap here. like the music doesn't indicate anything different from 04:51:416 (2) - 04:52:114 (4) - 04:53:509 (3) - 04:54:207 (2) - etc, yet this is the only gap in the entire kiai (before possibly applying the next point at least) so um it's really weird. i get that it's probably impossible to place a circle that plays well because of the symmetry you've got going on, but if that symmetry is gonna hurt what you're mapping then that's probably not good never underestimate the power of more symmetry
  10. 04:53:684 (1) - 04:55:079 (1) - maybe it's just me, but since these are representing a sharper/shorter note in the music that only comes in at these two places, it might make sense to emphasize that with a gap instead of a slider. right now there's nothing that really differentiates these from 1 beat sliders like 04:50:893 (1) - or 04:56:474 (1) - yet the music is something completely different thought about this before, will try it out for now
  11. 05:12:321 (1) - this sounds a lot more accurate if placed on 1/6 snapping instead of 1/8. also 05:12:674 (2,3) - sound kinda late even at 100% playback which i dunno you can judge if it's a problem better than me yeah adjusted timing a bit
  12. 00:25:428 (5,1) - don't really know why, but these look weird as parallel objects. bending 5 at a slightly different angle seems less odd and i really don't know why. i put this at the bottom for how subjective it is lol sure

solidddd

thanks!
Gamu
hello~ Request from alacat's modding team

thank you for request!

Red : Must fix.
Blue : Highly suggested.
Black : Just suggestion.

[ General]
  1. Disable the "countdown". This is unnecessary because it doesn't work.
  2. I don't like the function of "Letterbox during breaks". Therefore i want to disable it. How about you?


[ Heart]
  1. 00:08:684. 00:11:474. 00:14:265. 00:17:056. 00:19:847. 00:22:637. 00:25:428 - Adding the whistle to these is better. You are adding in this part (01:35:544~01:46:707). Therefore you should also be added to these.
  2. 00:33:451 (3,4,5) - I think these flow and looks isn't a little good. So, try such an placement!
    image & code

    158,45,33451,1,10,0:0:0:0:
    98,154,33626,1,0,0:0:0:0:
    32,48,33800,1,8,0:0:0:0:
  3. 00:37:637 (4) - Would you like to add a new combo here in order to keep the consistency? If you look at the pattern of 00:33:974 (1,2,3,1,2,3,1,2,3,1,2,3), it would be necessary.
  4. 00:39:033 (2) - ^
  5. 00:44:614 (3,4,5,6) - Placement suggestion! I prefer these flow and looks, but how about you?
    image & code

    267,280,44614,1,10,0:0:0:0:
    157,169,44788,1,0,0:0:0:0:
    178,256,44963,1,8,0:0:0:0:
    325,204,45137,1,0,0:0:0:0:
  6. 01:19:498 (3) - Move to x:232 y:295 for perfect stack? I prefer this.
  7. 01:35:544 (1) - Would you like to add a finish because here is emphasize?
  8. 01:46:009 (4,6) - These objects are necessary a whistle. Because you are adding a whistle to [01:37:637 and 01:37:986. 01:40:428 and 01:40:777. 01:43:219 and 01:43:567.].
  9. 01:57:172 (2) - Would you like to add a new combo here in order to distinguish the 1/4 stream and 1/8 repeat slider?
  10. 02:00:312. 02:03:102. 02:08:684 - The same as first suggestion.
  11. 05:14:594 (1) - The start point hasn't been snapped!
  12. 02:29:265 (4) - The same as 00:37:637 (4).
  13. 02:30:661 (2) - ^
  14. 03:27:172 (1) - The same as 01:35:544 (1).
  15. 03:27:259 (1) - Would you like to add a whistle in order to match the piano?
  16. 04:52:201 (4,2) - Place in the middle of the sliders. I think it is good.

good map <3

btw I made the map of this song in the past lol osu.ppy.sh/s/51794
Topic Starter
captin1

Gamu wrote:

hello~ Request from alacat's modding team

thank you for request!

Red : Must fix.
Blue : Highly suggested.
Black : Just suggestion.

[ General]
  1. Disable the "countdown". This is unnecessary because it doesn't work. done
  2. I don't like the function of "Letterbox during breaks". Therefore i want to disable it. How about you? no thanks


[ Heart]
  1. 00:08:684. 00:11:474. 00:14:265. 00:17:056. 00:19:847. 00:22:637. 00:25:428 - Adding the whistle to these is better. You are adding in this part (01:35:544~01:46:707). Therefore you should also be added to these. done intentionally from differences in feeling
  2. 00:33:451 (3,4,5) - I think these flow and looks isn't a little good. So, try such an placement! while i agree mine could be improved, i don't like yours either, so will consider other things if they are suggested
    image & code

    158,45,33451,1,10,0:0:0:0:
    98,154,33626,1,0,0:0:0:0:
    32,48,33800,1,8,0:0:0:0:
  3. 00:37:637 (4) - Would you like to add a new combo here in order to keep the consistency? If you look at the pattern of 00:33:974 (1,2,3,1,2,3,1,2,3,1,2,3), it would be necessary. sure
  4. 00:39:033 (2) - ^
  5. 00:44:614 (3,4,5,6) - Placement suggestion! I prefer these flow and looks, but how about you? breaks my current pattern
    image & code

    267,280,44614,1,10,0:0:0:0:
    157,169,44788,1,0,0:0:0:0:
    178,256,44963,1,8,0:0:0:0:
    325,204,45137,1,0,0:0:0:0:
  6. 01:19:498 (3) - Move to x:232 y:295 for perfect stack? I prefer this. breaks my current pattern
  7. 01:35:544 (1) - Would you like to add a finish because here is emphasize? no cymbal in the music
  8. 01:46:009 (4,6) - These objects are necessary a whistle. Because you are adding a whistle to [01:37:637 and 01:37:986. 01:40:428 and 01:40:777. 01:43:219 and 01:43:567.]. done
  9. 01:57:172 (2) - Would you like to add a new combo here in order to distinguish the 1/4 stream and 1/8 repeat slider? yeah
  10. 02:00:312. 02:03:102. 02:08:684 - The same as first suggestion. same answer
  11. 05:14:594 (1) - The start point hasn't been snapped! oop, timing changes op
  12. 02:29:265 (4) - The same as 00:37:637 (4).
  13. 02:30:661 (2) - ^
  14. 03:27:172 (1) - The same as 01:35:544 (1). same answer
  15. 03:27:259 (1) - Would you like to add a whistle in order to match the piano? no thanks
  16. 04:52:201 (4,2) - Place in the middle of the sliders. I think it is good. nice

good map <3

btw I made the map of this song in the past lol osu.ppy.sh/s/51794 :P
thanks!
Satellite
EGOIST <3
Natsu

Satellite wrote:

EGOIST <3
Momochikun
EGOIST <3

[Heart]
  1. 00:06:591 (2) - This one is actually a cymbal,, i'd replace the whistle with finish but with a bit reduced volume o.o
  2. 00:24:381 (1) - Stack this on 00:22:812 (6) - for better flow maybe ? current transition seems didn't really comfortable to play imo
  3. 00:28:567 (1) - Change additions to normal instead ? Soft-finish didn't fit enough to emphasize the one that played on the bgm.
    From 00:28:567 - until 00:49:323 - personally i feel the clap is a bit too loud considering that the bgm just provided a drum that has low volume.. i'd reduce all the greenline on this section into 50% instead for softer gameplay, just imo tho
  4. 00:38:335 (1) - Feels a bit spammed, how about removing the NC here since it's looks like on the same pattern with 00:37:637 (1) - ?
  5. 00:45:835 (3) - The whistle here were more appropriate if you replace it to (2) instead imo.
  6. 00:49:498 (1,3,4) - Add some whistles here maybe ? like on the start of the sliders to emphasize the violin
  7. 00:59:788 (2) - Rotate 5~10 degree would create better flow here, try it :3
  8. 01:02:230 (2,3) - A bit nazi.. but you could improve this blanket to create neater circular flow.
  9. 01:40:254 - This stop plays awkwardly.. i'd add note here to emphasize the piano instead,
  10. 02:10:254 (1) - Separate this into 1/2 slider with note maybe so you wouldn't skip the piano on the downbeat ?
  11. 02:29:265 (1,1) - Same as before
  12. 03:23:509 (4) - Shouldn't this be placed on 390,39 or similiar ? orz
  13. 03:27:259 (1) - Whistle for spinner ?
  14. 04:26:126 (2,3,4,5) - Are you sure this is 1/4 ? it's more like 1/6 or similiar imo.. be sure to recheck this
  15. 04:36:940 (1) - Finish maybe
Good luck ~ :3
Fycho
[General]
  1. Removed the unused osb file in folder. (I can’t find the place where you use soft-clap2 and softslide2, check it by yourself)


[Heart]
  1. 00:31:881 (3) –I feel uncomfortable when playing this, maybe it’s caused by the “sudden shift” between soundtracks. seems you don’t follow the vocals at 00:29:788 (4,1) –00:32:579 (5,1,2,3,4) – using white tick sliders all the way, so that vocal slider feels bad( Also I personally don’t like tickhitsound cuz it brings a bad feeling when playing) 00:43:044 (3) -00:45:835 (3) -same
  2. 00:44:963 (5,6) –Ctrl+G on them? Seems a jump fits here
  3. 00:48:102 (1,2) –They are too close somehow, how about moveing 00:48:451 (2) –to (425,178)?
  4. 00:51:416 (2,3,4) –try this? http://puu.sh/c6CYg/e16b9e8692.jpg, it fits vocal better imo
  5. 01:05:893 (4,5,1) – this angle is not that good to hit imo, try moving 01:06:067 (5) –to(201,192)
  6. 01:10:777 -01:11:474 –need a clap to follow the main drums in music.
  7. 02:07:288 (4) –move to (113,324) for better looking? They are too close(I don’t mean the ds, I mean the distance of objects.), try to make it more tidy.
  8. 02:21:591 (1,2) –just a suggestion: move (1) to(121,215), move (2) to (50,333) flow will be better. http://puu.sh/c6DkE/877afba0fb.jpg
  9. 02:23:509 (3,4,1) –uncomfortable too, maybe one reason is the “vocal-slider” like the first stuff, and 02:23:509 (3,4) –the spacing is too large. You follow vocal but use large spacing at drums, it’s not a good way imo. Try moving 02:24:033 (4) - to(151,188)?
  10. 03:27:259 (1) –whistle on the spinner?
  11. 04:03:800 (1) –I highly recommend you follow piano here, making it more consistent with04:05:370 (3) - 04:06:765 (3) –and others. Sudden shift between soundtrack is not recommended. Like http://puu.sh/c6DMk/15f5109256.jpg
  12. 05:03:451 (1) –bend it in the other direction? Flow will be better. Like http://puu.sh/c6DRr/7635021335.jpg
gl~
Rakuen
0.0 /

~(=^・ω・^)/。・:*:・゚★,。・:*:・゚☆
Topic Starter
captin1
"Momochikun"
EGOIST <3

[Heart]
  1. 00:06:591 (2) - This one is actually a cymbal,, i'd replace the whistle with finish but with a bit reduced volume o.o
  2. 00:24:381 (1) - Stack this on 00:22:812 (6) - for better flow maybe ? current transition seems didn't really comfortable to play imo i think its fine
  3. 00:28:567 (1) - Change additions to normal instead ? Soft-finish didn't fit enough to emphasize the one that played on the bgm.
    From 00:28:567 - until 00:49:323 - personally i feel the clap is a bit too loud considering that the bgm just provided a drum that has low volume.. i'd reduce all the greenline on this section into 50% instead for softer gameplay, just imo tho
  4. 00:38:335 (1) - Feels a bit spammed, how about removing the NC here since it's looks like on the same pattern with 00:37:637 (1) - ? no thanks, will keep
  5. 00:45:835 (3) - The whistle here were more appropriate if you replace it to (2) instead imo.
  6. 00:49:498 (1,3,4) - Add some whistles here maybe ? like on the start of the sliders to emphasize the violin
  7. 00:59:788 (2) - Rotate 5~10 degree would create better flow here, try it :3
  8. 01:02:230 (2,3) - A bit nazi.. but you could improve this blanket to create neater circular flow. nah, it's fine
  9. 01:40:254 - This stop plays awkwardly.. i'd add note here to emphasize the piano instead,
  10. 02:10:254 (1) - Separate this into 1/2 slider with note maybe so you wouldn't skip the piano on the downbeat ? following vocal
  11. 02:29:265 (1,1) - Same as before
  12. 03:23:509 (4) - Shouldn't this be placed on 390,39 or similiar ? orz that's not the flow i'm going for but adjusted a bit
  13. 03:27:259 (1) - Whistle for spinner ? no thanks
  14. 04:26:126 (2,3,4,5) - Are you sure this is 1/4 ? it's more like 1/6 or similiar imo.. be sure to recheck this not hearing a clear rhythm here, i think it's fine
  15. 04:36:940 (1) - Finish maybe no thanks
Good luck ~ :3
"Fycho"
[General]
  1. Removed the unused osb file in folder. (I can’t find the place where you use soft-clap2 and softslide2, check it by yourself) clap2 and slide2 are used at 03:49:498 -


[Heart]
  1. 00:31:881 (3) –I feel uncomfortable when playing this, maybe it’s caused by the “sudden shift” between soundtracks. seems you don’t follow the vocals at 00:29:788 (4,1) –00:32:579 (5,1,2,3,4) – using white tick sliders all the way, so that vocal slider feels bad( Also I personally don’t like tickhitsound cuz it brings a bad feeling when playing) 00:43:044 (3) -00:45:835 (3) -same i don't find them too bad personally, just a style choice
  2. 00:44:963 (5,6) –Ctrl+G on them? Seems a jump fits here would like to keep for the flow style i use in the map
  3. 00:48:102 (1,2) –They are too close somehow, how about moveing 00:48:451 (2) –to (425,178)? i think it's fine
  4. 00:51:416 (2,3,4) –try this? http://puu.sh/c6CYg/e16b9e8692.jpg, it fits vocal better imo will consider, but for now i like the current flow
  5. 01:05:893 (4,5,1) – this angle is not that good to hit imo, try moving 01:06:067 (5) –to(201,192) again just the style choice, i think it plays fine
  6. 01:10:777 -01:11:474 –need a clap to follow the main drums in music.
  7. 02:07:288 (4) –move to (113,324) for better looking? They are too close(I don’t mean the ds, I mean the distance of objects.), try to make it more tidy.
  8. 02:21:591 (1,2) –just a suggestion: move (1) to(121,215), move (2) to (50,333) flow will be better. http://puu.sh/c6DkE/877afba0fb.jpg
  9. 02:23:509 (3,4,1) –uncomfortable too, maybe one reason is the “vocal-slider” like the first stuff, and 02:23:509 (3,4) –the spacing is too large. You follow vocal but use large spacing at drums, it’s not a good way imo. Try moving 02:24:033 (4) - to(151,188)?
  10. 03:27:259 (1) –whistle on the spinner? no thanks
  11. 04:03:800 (1) –I highly recommend you follow piano here, making it more consistent with04:05:370 (3) - 04:06:765 (3) –and others. Sudden shift between soundtrack is not recommended. Like http://puu.sh/c6DMk/15f5109256.jpg it's done this way to emphasize the map being slow here
  12. 05:03:451 (1) –bend it in the other direction? Flow will be better. Like http://puu.sh/c6DRr/7635021335.jpg
gl~

thanks!
Natsu
Hello baka

Heart attack

  1. 00:11:474 why no whistle? this one is pretty similar to 00:11:126 (3) - , there are other similars, but dunno if is actually on purpose or not (00:17:056 (5) - 00:22:637 (5) - 00:19:847 (4) - )
  2. 01:02:056 (1,2) - following the drums and vocals better, I think 1 should be a slider and 2 a circle, like this
  3. 01:05:370 (3) - kinda nazy, but maybe move the last point of this slider a bit to the left? so visually talking 01:05:893 (4,5) - are spaced similiar respect to (3) asdfasjf like this
  4. 01:11:823 (1) - lol kawaii slider, btw add whistle in the head? just to have a better feedback, also I know your secret wwwww
  5. 01:34:149 (1,2,1,2) - no hitsounds? probably some whistles can work nicely atleast in 01:34:149 (1,1) - (head)
  6. 01:35:544 (1) - add clap atleast? just hitnormal is kinda meh, if you apply this do the same here 03:27:172
  7. 03:03:451 I know your secret, btw add whistle in the head since 30% volume don't bring much feedback >: or adjust the volume a bit
  8. 03:29:963 . why no whistle? there is a clearly piano sound :(
  9. 04:26:126 (2,3,4,5) - wew actually I'm not sure if this is really 1/4... extended slider pls!!! just to be safe lol
  10. 04:58:829 should be a triplet here >:
worst mod 2014
Topic Starter
captin1

Natsu wrote:

Hello baka

Heart attack

  1. 00:11:474 why no whistle? this one is pretty similar to 00:11:126 (3) - , there are other similars, but dunno if is actually on purpose or not (00:17:056 (5) - 00:22:637 (5) - 00:19:847 (4) - ) okkk
  2. 01:02:056 (1,2) - following the drums and vocals better, I think 1 should be a slider and 2 a circle, like this i'm following the piano
  3. 01:05:370 (3) - kinda nazy, but maybe move the last point of this slider a bit to the left? so visually talking 01:05:893 (4,5) - are spaced similiar respect to (3) asdfasjf like this lol k
  4. 01:11:823 (1) - lol kawaii slider, btw add whistle in the head? just to have a better feedback, also I know your secret wwwww wwwwww
  5. 01:34:149 (1,2,1,2) - no hitsounds? probably some whistles can work nicely atleast in 01:34:149 (1,1) - (head) yea
  6. 01:35:544 (1) - add clap atleast? just hitnormal is kinda meh, if you apply this do the same here 03:27:172 hm no thanks
  7. 03:03:451 I know your secret, btw add whistle in the head since 30% volume don't bring much feedback >: or adjust the volume a bit www
  8. 03:29:963 . why no whistle? there is a clearly piano sound :( it's just i don't think the end of the spinner before a break fits well with it, kinda would seem out of place to me
  9. 04:26:126 (2,3,4,5) - wew actually I'm not sure if this is really 1/4... extended slider pls!!! just to be safe lol sliders everywhere
  10. 04:58:829 should be a triplet here >: nah i like this pattern
worst mod 2014
:>
xxdeathx
captin...what are you doing...it's like 2 AM..
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