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senya - Tsuki ni Murakumo Hana ni Kaze (PV ver.)

posted
Total Posts
170
Topic Starter
kakifly
This beatmap was submitted using in-game submission on 2014年12月14日,星期日 at 19:12:14

Artist: senya
Title: Tsuki ni Murakumo Hana ni Kaze (PV ver.)
Source: Touhou
Tags: senka ryouran iceon kamasetora yuuhei satellite [_Setsuna_] setz206 iamkwan wmtokok last remote Fantasy Kaleidoscope bullet hell opening memories of phantasm komeji koishi kochiya sanae
BPM: 160
Filesize: 5700kb
Play Time: 01:38
Difficulties Available:
  1. Hard (3.02 stars, 228 notes)
  2. KwaN's Easy (1.38 stars, 88 notes)
  3. Normal (1.9 stars, 138 notes)
  4. Setz206's Lunatic (4.28 stars, 342 notes)
  5. wmtokok's Insane (3.79 stars, 307 notes)
Download: senya - Tsuki ni Murakumo Hana ni Kaze (PV ver.)
Information: Scores/Beatmap Listing
---------------
( ;w;) 3rd ranked map ~
Easy - IamKwaN
Normal - me
Hard - me
Insane - wmtokok
Lunatic - Setz206 Setz


Storyboard by Setsuna

Satellite
short QAQ
Topic Starter
kakifly

Satellite wrote:

short QAQ
too lazy to map full ver OTL
TtmnZk
from Paper modding team
[General]
offect not really well,i think 1655 much better
[Hard]
00:02:469-why skip vocal

00:26:405 (2,3,4,5) - DS try this

00:41:405 (3,4,5,6) - make parallelogram better and more clear


no kds ,wip so quick mod ,sorry :o
Topic Starter
kakifly

TT Mouse wrote:

from Paper modding team
[General]
offect not really well,i think 1655 much better
[Hard]
00:02:469-why skip vocal mapping music not vocals; sorry

00:26:405 (2,3,4,5) - DS try this made this jump on purpose

00:41:405 (3,4,5,6) - make parallelogram better and more clear hmm ok adjusted a bit

no kds ,wip so quick mod ,sorry :o
thanks for the quick mod~
IamKwaN
Topic Starter
kakifly

IamKwaN wrote:

Done: http://puu.sh/c5eNF.rar
thanks for doing the GD kwan ~ added :3
h1b1k11
This is my second time modding so I don't know if I should edit KwaN's Easy and wmtokok's Insane. ;-; If yes, I will. :D

Hard
00:45:219 - For the hitsound, maybe add a Whistle with the Finish?

Everything seems good for the Normal difficulty.
Topic Starter
kakifly
thanks for modding~ but didn't change anything sorry >o<
Xiaolin
senyaa ~ <33
wmtokok

Lapis Aoki wrote:

senyaa ~ <33
:3
Topic Starter
kakifly

wmtokok wrote:

Lapis Aoki wrote:

senyaa ~ <33
:3
<3
Irreversible
[KwaN's Easy]

00:01:719 (1) - Make that curve better, so it blankets the head of slider 3.
00:09:219 (2) - Wouldn't that flow better? http://puu.sh/c7qUa.png
01:36:219 (1) - I'd place that one to 128 / 192, because the flow would improve too.

Really neat!

[Normal]

00:14:469 - Something bothers me about this rhythm. You should try this, to follow the instrument even better: http://puu.sh/c7s68.png (starting at 00:14:469 - )
00:33:781 (4) - Move that one some grids down for a smoother transition.
01:08:844 (5,1) - Just an idea that makes it look better for me at least: http://puu.sh/c7s0e.png
01:14:281 (5,6,7,1) - I guess this pattern is really hectic for a normal. You should really try to rearrange that one, with less hidden surprisings!

Not bad, but some more overall polishment wouldn't hurt. Can't really help that with mods, tho.

[Hard]

i'll continue tomorrow
Topic Starter
kakifly

Irreversible wrote:

[Normal]

00:14:469 - Something bothers me about this rhythm. You should try this, to follow the instrument even better: http://puu.sh/c7s68.png (starting at 00:14:469 - ) did something similar
00:33:781 (4) - Move that one some grids down for a smoother transition. fixed
01:08:844 (5,1) - Just an idea that makes it look better for me at least: http://puu.sh/c7s0e.png fixed
01:14:281 (5,6,7,1) - I guess this pattern is really hectic for a normal. You should really try to rearrange that one, with less hidden surprisings! hmm alright; simplified a bit

Not bad, but some more overall polishment wouldn't hurt. Can't really help that with mods, tho. ill work on it but not really sure what you mean by polishments Dx

[Hard]

i'll continue tomorrow
MirinH
for m4m

  • [General]
    the hit sound is not good
    kwan's hit sound is bettrer maybe you can use his


  • [Kwan's Easy]
    我m4m碰见kwan
    00:36:219 (2) - 这里可以用 00:33:969 (3) - 这个
    kwan is elite ez mapper!


  • [Normal]
    np


  • [Hard]
    00:04:344 (4) - ctrl g?
    00:04:719 (1) - ^
    01:04:344 (4) - ^
    sry can't find many problems


  • [Insane]
    why ar 8.8? ar 8 matches the best
    00:27:219 (1) - copy and ctrl h on 00:26:469 (2) -
    00:27:781 (2,3) - do 32 flows better
    01:22:344 (3,4) - 43^
    01:36:219 (1) - do this on sv 0.5?
sry cant find problems
gl
pkk
From your m4m queue~

General
  1. nice background 420/420

KwaN's Easy
  1. 00:06:219 (3) - sounds better as a longer repeat slider + delete circle

    You will have to rearrange objects after, but not a lot since there is a spinner. I feel that the longer repeat slider matches the drawn out vocal very well, but it's up to you
  2. 01:03:219 (1,3) - not sure if this okay or not since the combo burst/slider tail might block the head of (3). Might be confusing/difficult to read for beginners, I would ask someone about this. Same with 01:18:219 (1,3) -
  3. 01:36:219 (1) - maybe move to x 288 y 188. Slider at 01:34:719 (2) - is moving upwards so it's nice to have 01:36:219 (1) - somewhere above the head of 01:34:719 (2) - (also at x 288 y 188 the circle will be right in the middle between 01:33:219 (1,2) - hooray)

    Cute easy diff
Normal
  1. 00:07:156 (5) - it feels much better to have a circle at 00:07:344 - instead. The vocal is much more noticeable than the piano playing in the background, so I think you should stick to the vocal for this part instead of the faint piano. (strong vocal at 00:07:344 - shouldn't be ignored)
  2. 00:14:469 (2,3,4,5,1) - all the 1/2 rhythms here feel like they drag on for a bit too long, try shortening 00:15:219 (4) - to just 1 beat long, that way you can also get that clap hitsound in.
  3. 00:17:469 (2,3) - rhythm could be better here, right now the space between 00:17:469 (2,3) - feels sort of weird, considering how you miss the downbeat at 00:18:219 - . Try adding a 1/1 slider at the downbeat 00:18:219 - then deleting 00:18:594 (3) - .
  4. 00:46:719 - strong finish sound here in the music, it doesn't feel right to just ignore it. Consider placing a circle here and have spinner come afterwards.
  5. 01:00:219 (1) - how do you feel about ending spinner on the downbeat 01:01:719 - then adding a 1/1 slider at 01:02:469 - ?
  6. 01:06:781 (2) - , 01:16:719 (4) - fix spacing here
  7. 01:24:219 (1) - finish hitsound is a bit loud considering there isn't any strong beat in the music at the spinner end, consider removing the finish.
Hard
  1. 00:07:719 (1,2) - did you intend to have a blanket here? Move the red point down a bit and adjust the other two points accordingly:
  2. 00:10:719 (1,1) - due to the new spinner rule (distance between spinner and next object) this distance is unrankable t/241019
    Even though the rule isn't official yet, there have already been maps unranked due to this. To be safe, try ending spinner at 00:12:969 - or 00:13:344 - . Consider the same thing with 01:24:219 (1,1) -
  3. 01:07:719 (1,3) - hm putting more space between objects might help it look better, move 01:08:469 (3) - to the left by a few pixels.
  4. 01:18:969 (3,4) - oh my god the sexy slider pattern strikes again

    good job
wmtokok's Insane
  1. 00:14:469 (3,4,5,1) - I think flow can be better here, try stacking 00:14:656 (4,3) - (on slider tail) then move 00:14:844 (5) - to ~x 40 y 236.
  2. 00:23:656 (4,5,1) - looks a bit messy, try something like this:
  3. 00:36:031 (3) - move this down to the right a bit so it flows better into 00:36:219 (1) -
  4. 00:37:344 (4) - try replacing this with a triplet since you already have a repeat slider at 00:36:969 (3) - , triplets are more fun to play than repeat sliders o/
  5. 01:19:719 (1,2,3,4,5,6,1) - spacing makes it tricky to read, not sure if this will be a real problem or not
  6. 01:23:656 (3,4,5,1) - eh idk about this spacing, I would just stack them

ayy have fun mapping
Topic Starter
kakifly
thanks for modding @Alex Li but didnt fix anything in my hard sorry ><
stole kwan's hitsounds huhuhu OTL

edit: woah so many mods incoming .. wasn't expecting this many since theres still 1 GD thats WIP (sorry setz)

pkk

pkk wrote:

From your m4m queue~

General
  1. nice background 420/420
yeahhhh

Normal
  1. 00:07:156 (5) - it feels much better to have a circle at 00:07:344 - instead. The vocal is much more noticeable than the piano playing in the background, so I think you should stick to the vocal for this part instead of the faint piano. (strong vocal at 00:07:344 - shouldn't be ignored) fixed
  2. 00:14:469 (2,3,4,5,1) - all the 1/2 rhythms here feel like they drag on for a bit too long, try shortening 00:15:219 (4) - to just 1 beat long, that way you can also get that clap hitsound in. think i changed this part in a previous mod :o
  3. 00:17:469 (2,3) - rhythm could be better here, right now the space between 00:17:469 (2,3) - feels sort of weird, considering how you miss the downbeat at 00:18:219 - . Try adding a 1/1 slider at the downbeat 00:18:219 - then deleting 00:18:594 (3) - . ok
  4. 00:46:719 - strong finish sound here in the music, it doesn't feel right to just ignore it. Consider placing a circle here and have spinner come afterwards. fixed
  5. 01:00:219 (1) - how do you feel about ending spinner on the downbeat 01:01:719 - then adding a 1/1 slider at 01:02:469 - ? hmm i think ill keep it how it currently is for now >_>
  6. 01:06:781 (2) - , 01:16:719 (4) - fix spacing here done
  7. 01:24:219 (1) - finish hitsound is a bit loud considering there isn't any strong beat in the music at the spinner end, consider removing the finish.
    following a pattern here.. and it think its ok :00
Hard
  1. 00:07:719 (1,2) - did you intend to have a blanket here? Move the red point down a bit and adjust the other two points accordingly:
    wasn't blanketing there qwq
  2. 00:10:719 (1,1) - due to the new spinner rule (distance between spinner and next object) this distance is unrankable t/241019
    Even though the rule isn't official yet, there have already been maps unranked due to this. To be safe, try ending spinner at 00:12:969 - or 00:13:344 - . Consider the same thing with 01:24:219 (1,1) - fixed both; theres now 1/1 beat between spinner and note; thanks for informing me of this
  3. 01:07:719 (1,3) - hm putting more space between objects might help it look better, move 01:08:469 (3) - to the left by a few pixels. i dont really see the point in this?
  4. 01:18:969 (3,4) - oh my god the sexy slider pattern strikes again ;)

    good job
thank you QAQ


ayy have fun mapping
Shiranai
Hello M4M :)

[Easy]
  • Looks ok
[Normal]
  1. 00:02:281 (2) - I think It sound better if you extend that slider to 00:02:844 - then delete this circle 00:02:844 (3) -
  2. 00:06:219 (4,5) - That two doesn't fit the song imo, why don't you reduce (4)'s tail to here 00:06:594 - then add circle here 00:06:781 - after that delete (5) then replace It with circle on 00:07:344 - http://puu.sh/c7qZG/14b76e7acb.jpg
  3. 00:13:719 - On that part I think It's hard to follow the guitar sound, for example this 00:15:219 (4,5) - As for me It's doesn't fit the song, so you can extand (4)'s tail to 00:15:969 -
  4. 00:18:969 (4) - Reduce the slider to 00:19:344 -
  5. 01:00:219 (1) - Reduce spinner to 01:01:719 - then add circle here 01:02:469 - and here 01:02:844 -
  6. 01:29:656 (4) - I think you can delete that
  7. 01:30:969 (2) - Doesn't fit the song, maybe you can replace with 01:31:719 (3) -
  8. 01:36:219 (1) - How about to replace with spinner there end up on 01:39:219 - well since the song It self is fade away
[Hard]
  1. Like I said, 00:13:719 - On that part I think It's hard to follow the guitar sound and 00:16:344 (3) - I think that one a bit over mapped, why don't you change that into 1/1 slider
  2. 00:45:219 (1) - There's a bit overlap, how about you move that note to x:377 y:256 http://puu.sh/c7tGF/c5c1cd18f6.jpg
  3. 00:55:719 (1,2,3) - I'm sure you should change the rhythm like this 00:49:719 (1,2,3) - and this 00:52:719 (1,2,3,4) - to fit more with the song
  4. Eventhough I hear a fade piano sound here 00:58:719 (1) - but It sound a bit overmapped for me how about change to 1/2 slider with repeat
  5. 01:17:281 (2,3) - Move that to x:404 y:52? for better blanket
  6. 01:36:219 (1) - Same as normal
[Insane]
  1. 00:04:719 (1,2) - As for me that not fit the song imo, maybe you should ended (1)'s tail on 00:05:094 - instead
  2. 00:05:094 (2) - Add whistle on tail
  3. 00:06:219 (1) - Add whistle on tail
  4. 00:08:844 (3,3) - Add whistle and maybe you should add circle here 00:09:781 - I hear piano sound there
  5. 00:09:969 (1) - Whistle on head
  6. 00:10:812 (1) - I know you follow the singer for that spinner, but why don't you stop here 00:12:969 - when the chime sound stop too, because I think that spinner too long
  7. 01:02:469 (2,3) - Add finish, I hear cymbal sound there
  8. 01:13:719 (1,2,3,4,5,6) - I think you should full stream that part, like this one 00:46:719 (1,2,3,4,5,6,7,8,9,10) -
  9. 01:14:469 (6) - Add finish
  10. 01:20:469 (4) - Delete that? It's sound odd
  11. 01:36:219 - Same as normal
[]
That's all good luck~
IamKwaN
If not mentioned, it's fixed.

Irreversible wrote:

Really neat! All fixed, thanks!

Alex Li wrote:

00:36:219 (2) - 这里可以用 00:33:969 (3) - 这个 hao
kwan is elite ez mapper! ;w;

pkk wrote:

01:03:219 (1,3) - not sure if this okay or not since the combo burst/slider tail might block the head of (3). Might be confusing/difficult to read for beginners, I would ask someone about this. Same with 01:18:219 (1,3) - they are fine as it's usual practice of making an Easy.
01:36:219 (1) - maybe move to x 288 y 188. Slider at 01:34:719 (2) - is moving upwards so it's nice to have 01:36:219 (1) - somewhere above the head of 01:34:719 (2) - (also at x 288 y 188 the circle will be right in the middle between 01:33:219 (1,2) - hooray) ah, in fact, it's a symmetric pattern for 01:31:719 (3,1,2,1), anyways I have adjusted the position according to Irre's mod. Thank you for your suggestion c:
Cute easy diff Thanks!

Mako Sakata wrote:

Looks ok ok :D
Thanks guys!
SPOILER
osu file format v13

[General]
AudioFilename: senya-Clouds over the Moon Wind over the Flowers (Touhou Fantasy Kaleidoscope OP2-3) (www.myfreemp3.cc).mp3
AudioLeadIn: 0
PreviewTime: 62469
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tsuki ni Murakumo Hana ni Kaze (Short ver.)
TitleUnicode:月に叢雲華に風 (Short ver.)
Artist:senya
ArtistUnicode:senya
Creator:kakifly
Version:KwaN's Easy
Source:Touhou
Tags:iamkwan wmtokok clouds over the moon wind flowers PV Fantasy Kaleidoscope EP2 bullet hell OP opening memories of phantasm
BeatmapID:517587
BeatmapSetID:218633

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bgmoon.jpg",0,0
//Break Periods
2,13919,24279
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
1719,375,4,2,88,50,1,0
10719,-100,4,2,88,60,0,0
11469,-100,4,2,88,70,0,0
12219,-100,4,2,88,80,0,0
12969,-100,4,2,88,90,0,0
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25719,-100,4,2,88,60,0,0
25906,-100,4,2,88,40,0,0
37719,-100,4,2,88,60,0,0
38469,-100,4,2,88,70,0,0
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49719,-100,4,2,88,70,0,0
63219,-100,4,2,88,80,0,1
74844,-100,4,2,88,70,0,0
75219,-100,4,2,88,80,0,1
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90969,-100,4,2,88,40,0,0
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96219,-100,4,2,88,20,0,0
97719,-100,4,2,88,10,0,0
99219,-100,4,2,88,5,0,0


[Colours]
Combo1 : 243,126,156
Combo2 : 185,247,205
Combo3 : 249,168,217
Combo4 : 79,53,168
Combo5 : 160,158,241

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398,66,58719,6,0,B|424:119|376:167|376:167|419:169|443:217,1,200,2|0,0:1|0:0,0:0:0:0:
361,255,59844,1,2,0:0:0:0:
277,284,60219,2,0,P|350:346|436:302,2,200,2|8|8,0:1|0:1|0:1,0:0:0:0:
256,196,62094,1,2,0:0:0:0:
169,219,62469,2,0,L|68:233,1,100,2|8,0:3|0:0,0:0:0:0:
24,155,63219,6,0,P|105:133|125:29,1,200,4|2,0:0|0:3,0:0:0:0:
44,70,64344,1,8,0:0:0:0:
125,30,64719,2,0,B|222:25|222:25|272:47,2,150,2|8|8,0:3|0:1|0:0,0:0:0:0:
44,70,66219,6,0,L|66:269,1,200,4|2,0:0|0:3,0:0:0:0:
142,316,67344,1,8,0:0:0:0:
211,257,67719,2,0,B|189:193|189:193|218:157|209:114,2,150,2|8|8,0:3|0:1|0:0,0:0:0:0:
301,257,69219,6,0,B|323:193|323:193|294:157|303:114,2,150,4|8|8,0:0|0:1|0:0,0:0:0:0:
368,316,70719,1,2,0:3:0:0:
438,263,71094,2,0,P|466:175|384:133,1,200,8|8,0:0|0:0,0:0:0:0:
314,76,72219,6,0,B|220:111|220:111|121:88,1,200,4|0,0:0|0:0,0:0:0:0:
51,33,73344,1,8,0:0:0:0:
35,121,73719,2,0,P|41:167|22:216,1,100,2|8,0:0|0:0,0:0:0:0:
54,299,74469,2,0,L|152:282,1,100,2|8,0:0|0:0,0:0:0:0:
236,250,75219,6,0,P|315:192|297:102,1,200,4|2,0:0|0:3,0:0:0:0:
229,161,76344,1,8,0:0:0:0:
209,73,76719,2,0,L|59:76,2,150,2|8|8,0:3|0:1|0:0,0:0:0:0:
297,102,78219,6,0,P|357:176|450:160,1,200,4|2,0:0|0:3,0:0:0:0:
391,91,79344,1,8,0:0:0:0:
451,160,79719,2,0,L|457:309,2,150,2|8|8,0:3|0:1|0:0,0:0:0:0:
391,91,81219,6,0,P|325:60|257:87,2,150,4|8|8,0:0|0:1|0:0,0:0:0:0:
324,151,82719,1,2,0:3:0:0:
239,182,83094,2,0,B|143:231|143:162|46:182,1,200,8|8,0:0|0:0,0:0:0:0:
8,264,84219,6,0,P|30:353|124:354,1,200,4|2,0:0|0:3,0:0:0:0:
169,276,85344,1,8,0:0:0:0:
244,324,85719,2,0,L|344:336,1,100,2|8,0:0|0:0,0:0:0:0:
424,296,86469,2,0,P|447:254|441:204,1,100,2|8,0:0|0:0,0:0:0:0:
401,122,87219,6,0,L|198:101,1,200,2|0,0:1|0:0,0:0:0:0:
152,176,88344,1,2,0:0:0:0:
170,264,88719,2,0,B|105:264|105:264|79:256|79:256|21:254,2,150,0|2|0,0:0|0:0|0:0,0:0:0:0:
254,295,90219,6,0,P|302:297|342:262,1,100,2|0,0:0|0:0,0:0:0:0:
339,174,90969,2,0,L|417:165,2,75,0|2|0,0:0|0:0|0:0,0:0:0:0:
301,148,91719,2,0,B|285:102|309:70|309:70|378:61,2,150,2|0|0,0:0|0:0|0:0,0:0:0:0:
211,148,93219,6,0,B|227:102|203:70|203:70|134:61,2,150,0|2|0,0:0|0:0|0:0,0:0:0:0:
211,236,94719,2,0,B|227:282|203:314|203:314|134:323,2,150,0|0|0,0:0|0:0|0:0,0:0:0:0:
132,192,96219,5,2,0:0:0:0:
256,192,96406,12,0,99219,0:0:0:0:
Irreversible
continuing my mod here, no kd!

It's hard to describe polishing a map, it's just to put the placement in a neater way, complimenting sliders better with a good usage of straight / curved sliders, blankets etc.

[Hard]

00:37:719 (1) - I guess this jump plays rather odd, because you have to go to the right again, which isn't intuitive in that case. I'd put a slider with goes to the bottom, try something like http://puu.sh/c84q1.png ?
00:40:531 (5) - 120 304 to follow the flow better.
00:41:469 (3,4,5,6) - Try to get an even zig zag pattern! This looks quite random atm.
00:49:719 (1) - That's pretty personal now, but let me show you how I would empahsise this part: http://puu.sh/c84vW.png The only thing that needs explanation is the stack probably; it gives a nice feeling to the strong vocal, because you have to stay on the spot. I think, at least.. up to you! Pretty much the same like you've used it!
01:03:219 (1,2,3,4) - Use the rotation command to get an even 90° pattern to improve it's cleanliness.
01:13:156 (3) - A straight slider downwards would improve the flow again i think. http://puu.sh/c84D4.png

The kiai was a bit disappointing to be honest. First, it was clean, and then it was really weird. It has a lot of not used blanket-potential, many weird looking overlaps, and a weird looking in general. Would really appreciate if you could tidy it up a bit. 01:07:719 (1) - overlap 01:08:469 (3) - blanket (or anything) 01:09:969 (3) - blanket 01:10:344 (4) - really close to one slider, too far to the other one, should be the same etc.

[Insane]

00:04:719 (1) - Please don't extend it, there is no reason to do that at all.
00:09:594 (3) - Pretty tight angled flow, how about 432 144 to relax it ?
00:17:750 (2) - Would increase the DS on that one to indicate the jump better.
00:22:344 (4) - blanket can be improved.
00:23:281 (3) - Wouldn't a jump emphasize your pattern better?
00:25:719 (1) - DS isn't correct (stream has bigger DS)
00:36:031 (3) - 20 224 would really improve the flow again, because it's going with the flow of the next slider.
01:08:469 (4) - The sudden DS decrease plays odd, please increase it a bit! Maybe 312 300?
01:15:969 (4) - What about some straight sliders for once? I've seen quite less so far! Would bring some great variety.
01:36:219 (1) - crtl + j would improve the flow too.

Overall interesting to play, but I can't really understand the way you've put your objects.
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