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SawanoHiroyuki[nZk]:mizuki - A/Z (TV size)

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Topic Starter
Umi
This beatmap was submitted using in-game submission on mercredi 3 décembre 2014 at 01:22:48

Artist: SawanoHiroyuki[nZk]:mizuki
Title: A/Z (TV size)
Source: アルドノア・ゼロ
Tags: aldnoah.zero aldnoah zero ending mizuki cherry blossom Sawano Hiroyuki
BPM: 110
Filesize: 17044kb
Play Time: 01:27
Difficulties Available:
  1. Cherry Blossom's Hard (2,5 stars, 181 notes)
  2. Easy (1,33 stars, 79 notes)
  3. Insane (2,94 stars, 197 notes)
  4. Normal (1,51 stars, 128 notes)
Download: SawanoHiroyuki[nZk]:mizuki - A/Z (TV size)
Download: SawanoHiroyuki[nZk]:mizuki - A/Z (TV size) (no video)
Information: Scores/Beatmap Listing
---------------
#22 aldnoah. zero First ending.

Hard - Cherry Blossom

- 2nd ending by xxdeathx > Here
- Opening by lust > Here
Andrea
Good luck with this honey <3
Cherry Blossom
My shietdiff enjoy it :3

SPOILER
osu file format v13

[General]
AudioFilename: AZ.mp3
AudioLeadIn: 0
PreviewTime: 50284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 79610
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:A/Z (TV size)
TitleUnicode:A/Z (TV size)
Artist:SawanoHiroyuki[nZk]:mizuki
ArtistUnicode:SawanoHiroyuki[nZk]:mizuki
Creator:Umi
Version:COUCOU UMI
Source:アルドノア・ゼロ
Tags:aldnoah.zero aldnoah zero ending mizuki
BeatmapID:0
BeatmapSetID:218200

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,0
Video,0,"Aldnoah zero ED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
374,545.454545454546,4,2,1,30,1,0
374,-117.647058823529,4,2,0,30,0,0
17828,-100,4,2,1,60,0,0
35283,-117.647058823529,4,2,3,30,0,0
35419,-117.647058823529,4,2,0,30,0,0
52737,-86.9565217391304,4,2,1,80,0,1
70055,-100,4,2,1,80,0,0
70192,-86.9565217391304,4,2,1,80,0,1
87101,-100,4,2,1,60,0,0
87374,-100,4,2,1,25,0,0
87646,-100,4,2,1,5,0,0


[Colours]
Combo1 : 228,197,250
Combo2 : 188,233,250
Combo3 : 249,163,138
Combo4 : 241,223,150

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Topic Starter
Umi
Thx CB, updated and moved to pending ;3
Vertify
Love it! Good luck!
#cantmodwhenmapsoflawless
#emperorpenguinDoable =P
Pho
As promised~
Still wouldn't expect too much from me =w=

[Easy]
  1. 00:03:646 (4,5) - Stacks in easy, I'd generally avoid, because it' not optimally readable. Unstack them should be better: http://puu.sh/cdtLe/e4337528f8.jpg (lowered AR for this)
    Same with 00:56:010 (4,5) -
  2. 00:11:283 (3,4,1) - Space consistently with your 1.1x DS here, it's a bit off at this point.
  3. 00:50:283 (1,2,3) - I'd prefer it if you'd add a whistle on circle 2 as this is kind of hitsound empty. Same goes for the other diffs.
  4. Preference: 01:15:646 (2) - Slidertick ;~; Are you sure you want this here? You could just replace it with two 1/1 sliders which would work fine as well: http://puu.sh/cduHT/1151b09dd1.jpg
  5. 01:27:374 - 5% volume here, 25% in the other maps. You should increase volume by 20 here, also because it's actually inaudible due to the strong vocal.
[Normal]
  1. 00:14:283 (2,3) - Small spacing issue here, also at 00:55:737 (2,3) - 00:58:192 (3,4) -
  2. 00:26:555 (1) - Missed a Finish HS here. Same at 01:14:555 (1) - 01:18:919 (1) - 01:23:283 (1) -
[Hard]
  1. 00:35:283 - Such a beautiful HS here, but it seems you don't want to use it furthermore... At least for 00:44:010 (1) - , you should add it as well.
  2. 00:47:010 (2) - Replace with a 1/2 beat slider, supports the vocal much better than a single circle.
[Insane]
  1. 00:06:374 (3,1) - Preference: Add a curve to slider 3 and rotate a bit for a dropoff flow, it fits in better than the flow break. http://puu.sh/cdwVy/02ef40c9f0.jpg
  2. 00:51:101 (3) - Better switch this off with a 1/2 beat slider + circle, as it supports the vocal much better than the long slider.
  3. 01:09:101 (5) - There should be 1/4 beats here as well, so delete this slider and fix this the rhythm here. Here's a suggestion: https://osu.ppy.sh/ss/2137119
  4. 01:25:737 - This should be a Clap HS rather than a Finish HS, fits much better.
Are you sure you need the ' aldnoah zero ' tags a second time? I haven't watched the anime yet, so not sure if these names have a further meaning...
Anyway, the maps look pretty clean to me already, not much that could be modded, really.
Good luck for the ranks! /o/
Topic Starter
Umi

Pho wrote:

As promised~
Still wouldn't expect too much from me =w=

[Easy]
  1. 00:03:646 (4,5) - Stacks in easy, I'd generally avoid, because it' not optimally readable. Unstack them should be better: http://puu.sh/cdtLe/e4337528f8.jpg (lowered AR for this) yup true fixed
    Same with 00:56:010 (4,5) -
  2. 00:11:283 (3,4,1) - Space consistently with your 1.1x DS here, it's a bit off at this point. fixed
  3. 00:50:283 (1,2,3) - I'd prefer it if you'd add a whistle on circle 2 as this is kind of hitsound empty. Same goes for the other diffs. yup nice idea dded
  4. Preference: 01:15:646 (2) - Slidertick ;~; Are you sure you want this here? You could just replace it with two 1/1 sliders which would work fine as well: http://puu.sh/cduHT/1151b09dd1.jpg [color=#40BF00yeah i was hesitating here, fixed[/color]
  5. 01:27:374 - 5% volume here, 25% in the other maps. You should increase volume by 20 here, also because it's actually inaudible due to the strong vocal. done
[Normal]
  1. 00:14:283 (2,3) - Small spacing issue here, also at 00:55:737 (2,3) - 00:58:192 (3,4) - fixed DS
  2. 00:26:555 (1) - Missed a Finish HS here. Same at 01:14:555 (1) - 01:18:919 (1) - 01:23:283 (1) - added
[Insane]
  1. 00:06:374 (3,1) - Preference: Add a curve to slider 3 and rotate a bit for a dropoff flow, it fits in better than the flow break. http://puu.sh/cdwVy/02ef40c9f0.jpg it works good imo
  2. 00:51:101 (3) - Better switch this off with a 1/2 beat slider + circle, as it supports the vocal much better than the long slider. prefer the long slider match better the strong voice
  3. 01:09:101 (5) - There should be 1/4 beats here as well, so delete this slider and fix this the rhythm here. Here's a suggestion: https://osu.ppy.sh/ss/2137119 yup i know it should be a 1/4 rythm but i prefer use 1/2 to follow the voice also it give a little break
  4. 01:25:737 - This should be a Clap HS rather than a Finish HS, fits much better. yep switched
Are you sure you need the ' aldnoah zero ' tags a second time? I haven't watched the anime yet, so not sure if these names have a further meaning...
Anyway, the maps look pretty clean to me already, not much that could be modded, really.
Good luck for the ranks! /o/
Thx for the mod it's was quite helpfull ;3
Andrea
~General~
  1. Add "Cherry Blossom" in your tags on every difficulty of the mapset.
~Easy~
  1. 00:16:464 (3,4) - Small spacing mistake here, make sure to fix it properly with distance snap enabled.
  2. 01:07:464 (1) - Remove this new combo from here, it's not needed.
  3. 01:25:464 (3) - Adding a clap on this slider repeat would be nice.
~Normal~
  1. AR5 would fit better on this difficulty imo.
  1. 00:33:919 (2,3) - Looks kinda weird, would be better if you just place (3) straight where (2) is and not with that small curve.
  2. 01:03:101 (3,4,1) - This is the only place on this difficulty where you stacked 3 objects in a row, I would avoid to do that many stacks in a row and be consistent with the other stacks present on this difficulty.
  3. 01:07:464 (6,7,1) - Same as above.
  4. 01:18:374 (3,4,1) - ^ And so on, maybe adding a slider instead of two circles would fit better.
~Cherry Blossom's Hard~
  1. 01:14:555 (1) - This slider is almost off-screen, try to move it up a bit if possible.
  2. 01:27:646 - This slider end doesn't follow anything, please remove it and add a circle at 01:27:374 instead.
~Insane~
  1. I would reduce HP Drain by 1 tick, this is a calm song and I think it doesn't fit right now.
  2. AR8 feels too fast, I'd use 7,5 instead.
  1. 00:41:828 (1,2,3) - We fixed this on IRC time ago already.
  2. 01:27:646 - Same as mentioned on Hard difficulty.
Nice map and song, good luck with this honey! :3
xxdeathx
Hi, modding as you requested.

[General]
  1. How about adding Sawano Hiroyuki to tags with a space in between?
[Easy]
looks fine

[Normal]
  1. 00:21:101 (3) - Move it lower so it is positioned relative to 00:20:555 (2) - the same way 00:20:010 (1,2) - is positioned.
  2. 00:41:828 (1,2) - Should stay consistent and use 3/4 repeating slider like 00:39:646 (1) - , it sounds better anyways.
  3. 00:43:192 (3) - Why the 3/4 slider here?
[Hard]
  1. 00:29:555 - It sounds a little awkward to ignore this tick since the music has a somewhat prominent note here.
  2. 00:30:374 (3,4) - Kind of nazi but move them right and up a grid so they are blanketed better.
  3. 00:55:737 (2,3) - I'd try to correct you on this blanket too but you're probably trying to maintain DS and blanket for 00:54:919 (1,3) -
  4. 00:57:101 (1,2) - How about 1/2 slider here since 2 circles seems a little too strong for this part with weak instrument on (1) and very weak vocal on (2)?
  5. 01:10:055 - Insert a circle here to emphasize this part, where the vocal comes first followed by a massive drum crash a 1/2 beat later. Like in the Insane, a triple would be good here.
  6. 01:10:737 (2,3,4,5) - It would look neater if you had both sliders the same distance from the circles.
  7. 01:22:192 (4,5,1,2) - Why don't you continue the same rhythm as 01:18:919 (1,2,3,4,5,6,1,2,3) - to stay consistent?
  8. 01:27:374 (1) - The voice doesn't end at any specific snapped point on the timeline, so it's best to leave the slider out and just have a circle.
[Insane]
  1. 01:08:283 - vocal tick ignored?
  2. 01:08:419 (2,3) - It feels better to have circle+1/2 slider twice in a row like 01:08:964 (4,5) -
  3. 01:24:101 (4,5) - Check your blanket here. It's better if you move 01:24:101 (4) - to 312, 232
  4. 01:27:374 (6) - The voice doesn't end at any specific snapped point on the timeline, so it's best to leave the slider out and just have a circle.
Good luck and f**k Slaine :D
Topic Starter
Umi

Andrea wrote:

~General~
  1. Add "Cherry Blossom" in your tags on every difficulty of the mapset. added
~Easy~
  1. 00:16:464 (3,4) - Small spacing mistake here, make sure to fix it properly with distance snap enabled. fixed
  2. 01:07:464 (1) - Remove this new combo from here, it's not needed. deleted
  3. 01:25:464 (3) - Adding a clap on this slider repeat would be nice. added
~Normal~
  1. AR5 would fit better on this difficulty imo.yup increased to 5
  1. 00:33:919 (2,3) - Looks kinda weird, would be better if you just place (3) straight where (2) is and not with that small curve. look good to me
  2. 01:03:101 (3,4,1) - This is the only place on this difficulty where you stacked 3 objects in a row, I would avoid to do that many stacks in a row and be consistent with the other stacks present on this difficulty. it's not the only place as u can see after, it's okay for me
  3. 01:07:464 (6,7,1) - Same as above. ^
  4. 01:18:374 (3,4,1) - ^ And so on, maybe adding a slider instead of two circles would fit better. ^

~Insane~
  1. I would reduce HP Drain by 1 tick, this is a calm song and I think it doesn't fit right now. reduced the Hp
  2. AR8 feels too fast, I'd use 7,5 instead. kept the AR
  1. 00:41:828 (1,2,3) - We fixed this on IRC time ago already.
  2. 01:27:646 - Same as mentioned on Hard difficulty fixed.
Nice map and song, good luck with this honey! :3

xxdeathx wrote:

Hi, modding as you requested.

[General]
  1. How about adding Sawano Hiroyuki to tags with a space in between? yeah why not, added
[Easy]
looks fine

[Normal]
  1. 00:21:101 (3) - Move it lower so it is positioned relative to 00:20:555 (2) - the same way 00:20:010 (1,2) - is positioned. prefer the current way
  2. 00:41:828 (1,2) - Should stay consistent and use 3/4 repeating slider like 00:39:646 (1) - , it sounds better anyways.i prefer the divsersify of rythm's pattern
  3. 00:43:192 (3) - Why the 3/4 slider here? to follow the strong piano sound
[Insane]
  1. 01:08:283 - vocal tick ignored? yep cuz following the drum here
  2. 01:08:419 (2,3) - It feels better to have circle+1/2 slider twice in a row like 01:08:964 (4,5) - i migh consider if i get others relexions on ot
  3. 01:24:101 (4,5) - Check your blanket here. It's better if you move 01:24:101 (4) - to 312, 232 done
  4. 01:27:374 (6) - The voice doesn't end at any specific snapped point on the timeline, so it's best to leave the slider out and just have a circle. fixed with andrea's mod
Good luck and f**k Slaine :D > yeah ....
thx for mod guys ;3
litoluna
hi Umi chan~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[Easy]
  1. 00:17:283 (4) - I felt fiting whistle
  2. 00:43:192 (3) - end at 00:43:737 - ?
    vocal end at 00:43:737 - So I think this better.
  3. 01:27:101 (4) - add whistle at head
    same as normal diff
[Normal]
  1. 00:17:283 - I felt fiting whistle
  2. 00:43:192 (3) - end at 00:43:737 -
  3. 00:48:374 (1) - I felt don't need NC
  4. 01:13:737 (3) - I would blanket 01:13:192 (2) -
[Hard]
  1. 00:17:283 (4) - I felt fiting whistle
  2. 00:35:283 - ~ 00:48:101 - I felt this part is Silent part.
    so I would use SilentSlide.wav ;)
[Insane]
  1. 01:09:919 (8) - add whistle
    I hear a sound of tam
pro mapset o.o

good luck
Cherry Blossom
Hello everyone o.o

Pho wrote:

[Hard]
  1. 00:35:283 - Such a beautiful HS here, but it seems you don't want to use it furthermore... At least for 00:44:010 (1) - , you should add it as well. it does not sound well imo, this is not the same sound in the background
  2. 00:47:010 (2) - Replace with a 1/2 beat slider, supports the vocal much better than a single circle. done.

Andrea wrote:

~Cherry Blossom's Hard~
  1. 01:14:555 (1) - This slider is almost off-screen, try to move it up a bit if possible. almost done.
  2. 01:27:646 - This slider end doesn't follow anything, please remove it and add a circle at 01:27:374 instead. done.

xxdeathx wrote:

[Hard]
  1. 00:29:555 - It sounds a little awkward to ignore this tick since the music has a somewhat prominent note here. i consider that vocals are more important so they are more intuitive to follow, so it can be fine, didn't change.
  2. 00:30:374 (3,4) - Kind of nazi but move them right and up a grid so they are blanketed better. sure.
  3. 00:55:737 (2,3) - I'd try to correct you on this blanket too but you're probably trying to maintain DS and blanket for 00:54:919 (1,3) - hmm cheated a bit with DS, done.
  4. 00:57:101 (1,2) - How about 1/2 slider here since 2 circles seems a little too strong for this part with weak instrument on (1) and very weak vocal on (2)? i just want to vary patterns, circles can be used for everything, so, the current pattern is fine.
  5. 01:10:055 - Insert a circle here to emphasize this part, where the vocal comes first followed by a massive drum crash a 1/2 beat later. Like in the Insane, a triple would be good here. No, this will be too extreme, this stream is already difficult to handle, call this "peak".
  6. 01:10:737 (2,3,4,5) - It would look neater if you had both sliders the same distance from the circles. adjusted.
  7. 01:22:192 (4,5,1,2) - Why don't you continue the same rhythm as 01:18:919 (1,2,3,4,5,6,1,2,3) - to stay consistent? i agree, but it was intuitive to ignore consistency here, i don't want to be reptitive, and only using circles may be extreme so i decided to use 2 1/2 sliders.
  8. 01:27:374 (1) - The voice doesn't end at any specific snapped point on the timeline, so it's best to leave the slider out and just have a circle. already fixed.

litoluna wrote:

[Hard]
  1. 00:17:283 (4) - I felt fiting whistle added.
  2. 00:35:283 - ~ 00:48:101 - I felt this part is Silent part. i will see with Umi.
    so I would use SilentSlide.wav ;)

Thanks for modding o/


Update, Umi sale chasseur de mod D:

SPOILER
osu file format v13

[General]
AudioFilename: AZ.mp3
AudioLeadIn: 0
PreviewTime: 50284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 79610
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:A/Z (TV size)
TitleUnicode:A/Z (TV size)
Artist:SawanoHiroyuki[nZk]:mizuki
ArtistUnicode:SawanoHiroyuki[nZk]:mizuki
Creator:Umi
Version:Cherry Blossom's Hard
Source:アルドノア・ゼロ
Tags:aldnoah.zero aldnoah zero ending mizuki cherry blossom Sawano Hiroyuki
BeatmapID:519549
BeatmapSetID:218200

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,0
Video,0,"Aldnoah zero ED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
374,545.454545454546,4,2,1,30,1,0
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17828,-100,4,2,1,60,0,0
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Topic Starter
Umi

litoluna wrote:

hi Umi chan~ hi lito~~
Red : Unrankable issue / must fix.
Bold : Should be fixed / highly suggested.
Black : Just suggestion.
[Easy]
  1. 00:17:283 (4) - I felt fiting whistle added
  2. 00:43:192 (3) - end at 00:43:737 - ? following the piano here
    vocal end at 00:43:737 - So I think this better.
  3. 01:27:101 (4) - add whistle at head added
    same as normal diff
[Normal]
  1. 00:17:283 - I felt fiting whistle added
  2. 00:43:192 (3) - end at 00:43:737 - same as easy diff
  3. 00:48:374 (1) - I felt don't need NC deleted
  4. 01:13:737 (3) - I would blanket 01:13:192 (2) - already blanket
[Insane]
  1. 01:09:919 (8) - add whistle added
    I hear a sound of tam
pro mapset o.o

good luck
ty for mod and star ;3
Meg
Hi~ Umi and Cherry Blossom !
late sorry ;_;

from PM

General

  • good.
Easy

  • Looks Good. nice.
Normal
  1. 01:00:919 (3) - add clap on tail.
  2. 01:26:555 (2) - remove clap on head.
Cherry Blossom's Hard
  1. 01:27:101 (7) - add whistle? there is whistle on Umi's diff. and I think it's better
Insane
  1. 00:39:646 (1) - umm i think it doesn't fit on BGM... try this?
  2. 01:13:737 (3,4,5) - suggestion. try this pattern. better flow.
  3. 01:17:555 - add note or 01:17:283 (2) - change to slider?
  4. 01:18:919 (1,2,3,1,2,3,1,2,3) - cool \:D/
nice mapset and so good song!
Good Luck~ 8-)
Topic Starter
Umi

iMage-- wrote:

Hi~ Umi and Cherry Blossom !
late sorry ;_;

from PM

General

  • good.
Easy

  • Looks Good. nice.
Normal
  1. 01:00:919 (3) - add clap on tail. added
  2. 01:26:555 (2) - remove clap on head. there is a clap here
Cherry Blossom's Hard
  1. 01:27:101 (7) - add whistle? there is whistle on Umi's diff. and I think it's better
Insane
  1. 00:39:646 (1) - umm i think it doesn't fit on BGM... try this? prefer my rythm actually
  2. 01:13:737 (3,4,5) - suggestion. try this pattern. better flow. doesn't flow good toward (1) to me
  3. 01:17:555 - add note or 01:17:283 (2) - change to slider? change into sliders
  4. 01:18:919 (1,2,3,1,2,3,1,2,3) - cool \:D/ :3
nice mapset and so good song!
Good Luck~ 8-)
thx for mod image :)
Little
Hi Umi, modding as you requested.

[Easy]
  1. 01:13:192 (5,1) - Spacing here is really big and should be reduced to 1.10x.
  2. 01:16:737 (3) - Clap on end.
  3. 01:25:464 (3) -Whistle on head.
[Normal]
  1. 00:55:737 (2,3) - Minor spacing error.
  2. 01:05:828 (4) - Start new combo to match length of other combos.
[Hard]
  1. 00:27:646 (4) - Whistle on head.
  2. 00:44:555 (2) - In my opinion, the placement of (2) makes the flow a bit awkward between (1,2,3) because the overall movement leading into it is round, but the angle that (2) makes feels not smooth. I suggest slightly moving (2) like this: http://puu.sh/cwhAw/ddb9eaf82a.jpg (You may need to adjust the position of notes after it to keep spacing)
  3. 01:27:646 - Remove the last inheriting section, because it doesn't affect anything now.
[Insane]
  1. 00:23:010 (2,3) - These are too close imo. I think it would play much better if you put more space between them: http://puu.sh/cwijS/2de15a54e4.jpg
  2. 00:51:101 (3) - Easy and Normal have the whistle at 00:51:646 which is different from Insane. Make it the same in all your diffs?
Nice map. Good luck!
Cherry Blossom
@CloudSplash16, iMage--
All done, thanks.

Update :

SPOILER
osu file format v13

[General]
AudioFilename: AZ.mp3
AudioLeadIn: 0
PreviewTime: 50284
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 79610
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:A/Z (TV size)
TitleUnicode:A/Z (TV size)
Artist:SawanoHiroyuki[nZk]:mizuki
ArtistUnicode:SawanoHiroyuki[nZk]:mizuki
Creator:Umi
Version:Cherry Blossom's Hard
Source:アルドノア・ゼロ
Tags:aldnoah.zero aldnoah zero ending mizuki cherry blossom Sawano Hiroyuki
BeatmapID:519549
BeatmapSetID:218200

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BG2.jpg",0,0
Video,0,"Aldnoah zero ED.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
374,545.454545454546,4,2,1,30,1,0
374,-117.647058823529,4,2,0,30,0,0
17828,-100,4,2,1,60,0,0
35283,-117.647058823529,4,2,3,30,0,0
35419,-117.647058823529,4,2,0,30,0,0
52737,-86.9565217391304,4,2,1,80,0,1
70055,-100,4,2,1,80,0,0
70192,-86.9565217391304,4,2,1,80,0,1
87101,-100,4,2,1,60,0,0
87374,-100,4,2,1,25,0,0


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Combo2 : 188,233,250
Combo3 : 249,163,138
Combo4 : 241,223,150

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204,300,60374,1,2,0:0:0:0:
304,284,60646,1,0,0:0:0:0:
404,264,60919,1,8,0:0:0:0:
372,360,61192,1,8,0:0:0:0:
372,360,61328,1,8,0:0:0:0:
372,360,61464,5,6,0:0:0:0:
436,168,62010,2,0,P|389:177|345:165,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
256,124,62555,2,0,P|160:104|88:148,1,184.000003509522,2|8,0:0|0:0,0:0:0:0:
88,248,63374,1,0,0:0:0:0:
180,292,63646,6,0,P|192:248|180:200,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
88,248,64192,2,0,P|76:292|88:340,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
256,364,64737,2,0,L|352:360,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
436,308,65283,1,8,0:0:0:0:
348,256,65555,1,0,0:0:0:0:
396,168,65828,6,0,L|504:160,2,92.0000017547608,6|0|8,0:0|0:0|0:0,0:0:0:0:
308,120,66646,1,0,0:0:0:0:
216,76,66919,2,0,L|116:72,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
24,64,67464,1,8,0:0:0:0:
16,164,67737,1,8,0:0:0:0:
116,172,68010,5,2,0:0:0:0:
116,172,68146,1,8,0:0:0:0:
116,172,68283,2,0,L|184:168,2,46.0000008773804,0|8|2,0:0|0:0|0:0,0:0:0:0:
60,256,68828,1,8,0:0:0:0:
108,344,69101,1,2,0:0:0:0:
208,348,69374,1,0,0:0:0:0:
272,268,69646,1,2,0:0:0:0:
224,172,69919,1,2,0:0:0:0:
164,256,70192,5,6,0:0:0:0:
384,288,70737,1,8,0:0:0:0:
384,288,71010,1,0,0:0:0:0:
476,244,71283,2,0,P|488:288|476:332,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
292,332,71828,2,0,P|280:288|292:244,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
388,128,72374,6,0,L|200:120,1,184.000003509522,2|8,0:0|0:0,0:0:0:0:
116,68,73192,1,0,0:0:0:0:
64,152,73464,2,0,P|52:192|64:240,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
156,284,74010,2,0,P|168:244|156:196,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
72,340,74555,6,0,P|152:380|236:344,1,184.000003509522,6|8,0:0|0:0,0:0:0:0:
288,264,75374,1,0,0:0:0:0:
368,320,75646,2,0,L|464:316,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
508,228,76192,2,0,L|412:224,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
328,176,76737,6,0,P|316:132|324:88,2,92.0000017547608,2|0|8,0:0|0:0|0:0,0:0:0:0:
420,132,77555,1,0,0:0:0:0:
488,208,77828,1,2,0:0:0:0:
488,208,77964,1,8,0:0:0:0:
488,208,78101,2,0,P|500:252|492:296,1,92.0000017547608,0|8,0:0|0:0,0:0:0:0:
396,368,78646,1,0,0:0:0:0:
312,280,78919,6,0,L|200:276,1,92.0000017547608,6|0,0:0|0:0,0:0:0:0:
120,272,79464,1,8,0:0:0:0:
120,272,79737,1,0,0:0:0:0:
72,164,80010,2,0,L|184:160,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
264,156,80555,1,8,0:0:0:0:
264,156,80828,1,0,0:0:0:0:
304,44,81101,6,0,L|192:40,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
112,36,81646,1,8,0:0:0:0:
112,36,81919,1,0,0:0:0:0:
36,104,82192,2,0,P|24:152|36:196,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
104,268,82737,2,0,L|212:260,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
303,362,83283,6,0,P|256:371|211:362,2,92.0000017547608,6|0|8,0:0|0:0|0:0,0:0:0:0:
316,260,84101,1,0,0:0:0:0:
400,320,84374,2,0,L|508:312,1,92.0000017547608,2|0,0:0|0:0,0:0:0:0:
316,260,84919,2,0,L|208:252,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
76,244,85464,5,2,0:0:0:0:
152,176,85737,1,8,0:0:0:0:
56,140,86010,1,2,0:0:0:0:
136,76,86283,1,8,0:0:0:0:
136,76,86419,1,2,0:0:0:0:
136,76,86555,2,0,L|200:68,2,46.0000008773804,2|8|0,0:0|0:0|0:0,0:0:0:0:
32,40,87101,1,2,0:0:0:0:
152,176,87374,5,0,0:0:0:0:
Topic Starter
Umi

CloudSplash16 wrote:

Hi Umi, modding as you requested.

[Easy]
  1. 01:13:192 (5,1) - Spacing here is really big and should be reduced to 1.10x.
  2. 01:16:737 (3) - Clap on end.
  3. 01:25:464 (3) -Whistle on head.
[Normal]
  1. 00:55:737 (2,3) - Minor spacing error.
  2. 01:05:828 (4) - Start new combo to match length of other combos.
[Insane]
  1. 00:23:010 (2,3) - These are too close imo. I think it would play much better if you put more space between them: http://puu.sh/cwijS/2de15a54e4.jpg
  2. 00:51:101 (3) - Easy and Normal have the whistle at 00:51:646 which is different from Insane. Make it the same in all your diffs?
All fixed =w=b

Nice map. Good luck!
thx for mod and star cloud ;)
Cherry Blossom
I was bored.

Easy

  1. 00:09:101 (1,2,3,4) - je pense qu'il y a quelque chose de confus dans le pattern, je veux dire, tu suis le piano et la vocal ici 00:12:101 mais tu ne le suis pas ici 00:09:919 Je pense que tu pourrais faire un truc comme ça à la place, mais faut voir si ça va pas rendre + dure la map ou pas.
  2. 00:54:919 (3,4,5,1) - je pense que pour des raisons d'esthétisme et de flow (un petit peu) tu devrais améliorer le polygone que forme ces objets , soit un trapèze parfait ou un square parfait, à toi de voir. Moi je mettrais un trapèze pour donner une meilleur impression de mouvement circulaire.

    Solid diff, pas de problème dessus et bien mappé, y'a un peu de mélange dans tes patterns je veux dire tu suis la vocal et autre part tu suis l'instrumental, mais dans l'ensemble ça reste intuitif à jouer.


Normal

  1. 00:15:374 (4,1) - personnellement je les aurais stack pour rester cohérent avec ce que tu as fait avant, mais je comprends peut être pourquoi tu n'as pas voulu stack pour ne pas être confus avec 00:16:464 (2) - , mais personnellement, je trouve pas confus de stack ici.
  2. 00:26:283 (3,1) - même histoire ici ^
  3. 00:57:646 (2,3) - ici je ne trouve pas vraiment la transition bonne par rapport à celle que tu emploies avant, je l'aurais vu curved comme ça

    Pas mal, comme la Easy, pas de problèmes avec.

Insane

  1. 00:03:374 (2,3,4,5,6) - pourquoi pas faire un star pattern traditionnel, je trouve + approprié de faire ça pour ce genre de pattern, de + en changeant l'emplacement des notes pour un star pattern traditionnel il y aura une meilleure transition pour 00:04:737 (1) -
    Donc ctrl+g 00:03:919 (4,5) -
  2. 00:23:010 (2) - Avec certains skin (comme les anciens avec le gros 300) le reverse n'est pas visible ou très difficilement. Je te recommande de l'unstack de 00:21:919 (7) -
  3. 00:27:101 (2) - je pense que ce tick 00:27:374 devrait être followed car on entend largement la guitare qui donne un effet sur la musique, et je trouve ça un peu louche de le skip.
  4. 00:42:374 - j'aurais add un cercle ici car on entend largement quelque chose sur ce tick, mais libre à toi de le faire ou non.
  5. 01:27:101 (5,6) - pour donner un effet sadique de fin de map de chinois j'aurais ctrl+g ces 2 cercles. Le but c'est que ça laisse un grand jump pour dire "ehh c'est pas fini" /me runs, nan plus sérieusement, je trouve que ça joue mieux comme ça, libre à toi de changer.

    La map est cool ça va, en la regardant elle parait bizarre, mais en la jouant ces doutes disparaissent.

Voilà o/
Allez, go la rank :D
Topic Starter
Umi

Cherry Blossom wrote:

I was bored.

Easy

  1. 00:09:101 (1,2,3,4) - je pense qu'il y a quelque chose de confus dans le pattern, je veux dire, tu suis le piano et la vocal ici 00:12:101 mais tu ne le suis pas ici 00:09:919 Je pense que tu pourrais faire un truc comme ça à la place, mais faut voir si ça va pas rendre + dure la map ou pas. yup j'ai utilisé ce rythm
  2. 00:54:919 (3,4,5,1) - je pense que pour des raisons d'esthétisme et de flow (un petit peu) tu devrais améliorer le polygone que forme ces objets , soit un trapèze parfait ou un square parfait, à toi de voir. Moi je mettrais un trapèze pour donner une meilleur impression de mouvement circulaire. je pense que c'est plus ou moins fixed

    Solid diff, pas de problème dessus et bien mappé, y'a un peu de mélange dans tes patterns je veux dire tu suis la vocal et autre part tu suis l'instrumental, mais dans l'ensemble ça reste intuitif à jouer.


Normal

  1. 00:15:374 (4,1) - personnellement je les aurais stack pour rester cohérent avec ce que tu as fait avant, mais je comprends peut être pourquoi tu n'as pas voulu stack pour ne pas être confus avec 00:16:464 (2) - , mais personnellement, je trouve pas confus de stack ici. ok stacked
  2. 00:26:283 (3,1) - même histoire ici ^ ^
  3. 00:57:646 (2,3) - ici je ne trouve pas vraiment la transition bonne par rapport à celle que tu emploies avant, je l'aurais vu curved comme ça ah ouais mieux

    Pas mal, comme la Easy, pas de problèmes avec.

Insane

  1. 00:03:374 (2,3,4,5,6) - pourquoi pas faire un star pattern traditionnel, je trouve + approprié de faire ça pour ce genre de pattern, de + en changeant l'emplacement des notes pour un star pattern traditionnel il y aura une meilleure transition pour 00:04:737 (1) -
    Donc ctrl+g 00:03:919 (4,5) - yup j'ai fait un star pattern mais differement
  2. 00:23:010 (2) - Avec certains skin (comme les anciens avec le gros 300) le reverse n'est pas visible ou très difficilement. Je te recommande de l'unstack de 00:21:919 (7) - nop je prefere le garder c'est ok pour moi
  3. 00:27:101 (2) - je pense que ce tick 00:27:374 devrait être followed car on entend largement la guitare qui donne un effet sur la musique, et je trouve ça un peu louche de le skip.k j'ai modifié un peu le rythm ici
  4. 00:42:374 - j'aurais add un cercle ici car on entend largement quelque chose sur ce tick, mais libre à toi de le faire ou non. non je prefere pas, ça fait bizarre imo
  5. 01:27:101 (5,6) - pour donner un effet sadique de fin de map de chinois j'aurais ctrl+g ces 2 cercles. Le but c'est que ça laisse un grand jump pour dire "ehh c'est pas fini" /me runs, nan plus sérieusement, je trouve que ça joue mieux comme ça, libre à toi de changer.fixed

    La map est cool ça va, en la regardant elle parait bizarre, mais en la jouant ces doutes disparaissent.

Voilà o/
Allez, go la rank :D
thx CB ;) bientot le rank :3
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