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Kon Natsumi - Niji no Kakera

posted
Total Posts
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Topic Starter
Tari
This beatmap was submitted using in-game submission on Wednesday, May 27, 2015 at 2:59:33 PM

Artist: Kon Natsumi
Title: Niji no Kakera
Source: Isshuukan Friends.
Tags: opening one time week 一週間フレンズ。 cdfa
BPM: 132
Filesize: 7324kb
Play Time: 04:11
Difficulties Available:
  1. Acquaint (3.5 stars, 719 notes)
  2. Hard (2.58 stars, 452 notes)
  3. Normal (1.72 stars, 285 notes)
Download: Kon Natsumi - Niji no Kakera
Information: Scores/Beatmap Listing
---------------


Mapset
Normal - Me
Hard - Me+CDFA
Acquaint (Insane) - Me
Kyx
Modding because you asked me to xD
Remember, I don't usually mod and I'm pretty bad at it, so SORRY if this is not useful :( I tried.


Normal
___________________
01:44:473 (1) - How about copying the slider at - 01:42:655 (2) - and replacing it like so:
02:02:428 (1,2,3) - Spacing feels weird between these, try re-snapping to Distance Snap. I think I see 1.2x distance from these.
02:41:291 (2) - I don't like the look of this note. How about making it a straight line leading up to the third combo note
03:18:110 (2,1) - Spacing feels weird. (Is this type of spacing allowed in a normal difficulty? o.o)
04:02:428 (4) - I feel this note should begin at - 04:02:200 -


Hard
___________________
00:25:382 - How about moving this note to [x: 116,y: 256] for a better look (In my opinion).
00:34:928 - Maybe make this a straight line. I feel it went with the notes at - 00:34:019
00:38:791(1,2) - these notes look ugly to me Trying this suggestion if you want
00:43:110 (2) - This note as-well (Suggestion)
01:18:337 - Add a note? Feels awkward not tapping this part.
02:23:791 - ^
01:38:791 (1) - Move the X axis of the first note to [x:384] to better match the straight line going down from - 01:38:337 (4,5,6,7) -
03:55:837 (2) - Try extending this note here since most of the map only has 1/2 note pauses.

Acquaint
___________________
01:43:791 (5) - Try copying this note - 01:42:428 (1) - and removing the reverse arrow.
01:44:473 (2,3) - Maybe?
02:18:337 (4,5,1) - Spacing feels weird
02:40:155 (5,6,1) - ^
02:57:428 (5) - How about making this one a little lower like you did on - 02:58:337 (5) -
03:41:291 (4) - I personally don't like this note. I would rather the full single note stream itself being played.

___________________

Sorry if this wasn't useful.
Some1
irc mod idk what I'm doing
box
2015-05-14 16:27 Some1: ACTION is editing [http://osu.ppy.sh/b/509489 Natsumi Kon - Niji no Kakera [Acquaint]]
2015-05-14 16:27 Some1: :o
2015-05-14 16:27 Tari: :C
2015-05-14 16:28 Some1: 01:11:519 (1,2) - looks farther apart then the others
2015-05-14 16:28 Tari: i need to fix metadata
2015-05-14 16:28 Tari: but kk
2015-05-14 16:29 Some1: 01:11:519 (1,2) - same thing
2015-05-14 16:30 Tari: make it post ?
2015-05-14 16:30 Tari: :C
2015-05-14 16:30 Tari: or you don't want kudosu?
2015-05-14 16:30 Some1: irc mod
2015-05-14 16:30 Some1: >>
2015-05-14 16:30 Some1: do those still exist
2015-05-14 16:31 Tari: yeah
2015-05-14 16:31 Some1: good
2015-05-14 16:32 Some1: 01:11:519 (1,2) - the forth slider starts inward insted of outwards which makes this look and play weird-ish
2015-05-14 16:34 Tari: what diff is this
2015-05-14 16:34 Tari: acquaint?
2015-05-14 16:34 Some1: yea
2015-05-14 16:34 Some1: 03:41:064 (2,3,4,5,6,7,8,1,2) -
2015-05-14 16:34 Tari: 01:11:519 (1,2) - fine imo, its going down and tighting up after the click (transisiton)
2015-05-14 16:34 Some1: the slider in the beginning might be hard to play
2015-05-14 16:35 Tari: 03:41:064 (2,3,4,5,6,7,8) - keeping cause of difficulty spread reasons
2015-05-14 16:36 Some1: idk how to mod >>
2015-05-14 16:36 Tari: and its just like 03:59:473 (2,3,4,5,6,7,8,9) -
2015-05-14 16:36 Tari: shouldn't be bad at all
2015-05-14 16:36 Tari: its okay
2015-05-14 16:36 Tari: if i don't changed things
2015-05-14 16:36 Tari: good learning experience
2015-05-14 16:36 Some1: but the slider is inside the stream
2015-05-14 16:37 Tari: yeah
2015-05-14 16:37 Tari: same as 03:59:473 (2,3,4,5,6,7,8,9) -
2015-05-14 16:37 Some1: but they are not in the stream
2015-05-14 16:37 Tari: ugh
2015-05-14 16:37 Some1: http://puu.sh/hNzBE.jpg
2015-05-14 16:37 Some1: d
2015-05-14 16:37 Some1: d
2015-05-14 16:37 Tari: going stack them then
2015-05-14 16:37 Tari: i will stack the notes
2015-05-14 16:38 Some1: ok
2015-05-14 16:38 Some1: 02:40:155 (5,6,1) - spacing looks weird
2015-05-14 16:39 Tari: k fixed
2015-05-14 16:41 Some1: 00:10:837 (4) - should snap on the end of new slider
2015-05-14 16:41 Tari: nah
2015-05-14 16:41 Some1: why not
2015-05-14 16:41 Tari: that needs to be clicked
2015-05-14 16:41 Tari: there vocals there
2015-05-14 16:41 Tari: ....
2015-05-14 16:41 Some1: ok
2015-05-14 16:41 Tari: you hear "ko"
2015-05-14 16:42 Tari: i mean
2015-05-14 16:42 Tari: you hear "wo"
2015-05-14 16:42 Some1: no like
2015-05-14 16:42 Tari: extend slider 3
2015-05-14 16:42 Tari: ?
2015-05-14 16:42 Tari: i know what you mean
2015-05-14 16:42 Tari: lol
2015-05-14 16:42 Some1: http://puu.sh/hNzTd.jpg
2015-05-14 16:42 Some1: stacking*
2015-05-14 16:42 Tari: yeah
2015-05-14 16:42 Tari: you want to extend it
2015-05-14 16:43 Some1: no i dont
2015-05-14 16:43 Tari: OOOH
2015-05-14 16:43 Tari: okay
2015-05-14 16:43 Tari: yeah fixed
2015-05-14 16:43 Some1: it's only minor
2015-05-14 16:43 Tari: no
2015-05-14 16:43 Tari: your doing great
2015-05-14 16:43 Some1: 00:41:064 (2) - same thing
2015-05-14 16:45 Some1: 01:13:110 (6,1) - i think this might play better if you did like a horizontal flip
2015-05-14 16:45 Some1: thing
2015-05-14 16:45 Some1: isht
2015-05-14 16:46 Some1: like this http://puu.sh/hNA7b.jpg
2015-05-14 16:50 Tari: AISHIHQIWHQWQw
2015-05-14 16:50 Tari: did you find anything else
2015-05-14 16:50 Tari: my internet is being dumb
2015-05-14 16:50 Some1: 01:13:110 (6,1) - did you get this
2015-05-14 16:50 Some1: 00:41:064 (2) - and this
2015-05-14 16:51 Tari: whats wrong with the top one
2015-05-14 16:51 Some1: 01:13:110 (6,1) - maybe me it look something this http://puu.sh/hNA7b.jpg
2015-05-14 16:51 Some1: plays weird imo
2015-05-14 16:51 Tari: oh my
2015-05-14 16:51 Tari: that jump looks really weird
2015-05-14 16:52 Some1: you can change it if you want
2015-05-14 16:52 Tari: the f
2015-05-14 16:52 Tari: how can i play
2015-05-14 16:52 Tari: 01:14:019 (2) -
2015-05-14 16:52 Tari: ?
2015-05-14 16:53 Some1: idk play it normally
2015-05-14 16:53 Tari: its left right left
2015-05-14 16:53 Tari: flows better imo
2015-05-14 16:53 Some1: alright
2015-05-14 16:54 Tari: idk about that one
2015-05-14 16:54 Tari: it feels like its a matter of preferance
2015-05-14 16:56 Some1: 02:01:291 (2) - the whistle sounds weird
2015-05-14 16:56 Tari: kk
2015-05-14 16:56 Some1: nvm im fried
2015-05-14 16:56 Tari: removed it
2015-05-14 16:57 Some1: alright then
2015-05-14 16:57 Some1: idk what else there is to check
2015-05-14 16:57 Tari: gogo
2015-05-14 16:57 Tari: make a post
samplefish
tari you melt my heart

as you requested

[Normal]
00:31:519 (1) - i think this is awkward to play. yes there is a big sound to break flow there but i think this will be better https://osu.ppy.sh/ss/3129215
00:58:791 (1) - this rhythm better? hit the vocal on 00:59:928 https://osu.ppy.sh/ss/3129221
01:12:428 (3) - idk if reverse lands on anything
01:13:337 (1) - same as above?
01:34:473 (2) - might as well do something like this to hit the drum since you did this earlier anyways 00:41:519 (3,4) -
01:46:973 (3,4) - no space but 00:41:519 (3,4) - yes space?
02:26:064 (1,2) - wao super sharp stuff
02:27:882 (1) - id just make it 2 sliders since they have different sounds
02:46:064 (3) - might as well blanket
02:55:155 (1) - same

[Hard]
the kiai aaa

00:31:746 (1,2,3,4,5,6,7) - so intense. why kiai all low distance snap and this has streams and jumps
00:47:882 (1) - more space?
00:53:337 (1,2,3) - make same space?
02:15:155 (1) - blonkit
03:25:382 - i think this really needs a note

[Acquaint]
you make me wet

nice work, awesome stuff ;3
Topic Starter
Tari
Ah thanks for modding

Will check soon~


Mod Replies

Kyx wrote:

Modding because you asked me to xD
Remember, I don't usually mod and I'm pretty bad at it, so SORRY if this is not useful :( I tried.


Normal
___________________
01:44:473 (1) - How about copying the slider at - 01:42:655 (2) - and replacing it like so:
02:02:428 (1,2,3) - Spacing feels weird between these, try re-snapping to Distance Snap. I think I see 1.2x distance from these.
02:41:291 (2) - I don't like the look of this note. How about making it a straight line leading up to the third combo note
03:18:110 (2,1) - Spacing feels weird. (Is this type of spacing allowed in a normal difficulty? o.o)
04:02:428 (4) - I feel this note should begin at - 04:02:200 -
fixed bunch of spacing mistakes, thanks.


Hard
___________________
00:25:382 - How about moving this note to [x: 116,y: 256] for a better look (In my opinion). k
00:34:928 - Maybe make this a straight line. I feel it went with the notes at - 00:34:019 I feel current is better, the slight transition can be explained with the nc
00:38:791(1,2) - these notes look ugly to me Trying this suggestion if you want
00:43:110 (2) - This note as-well (Suggestion) kept, i feel the curves are fine.
01:18:337 - Add a note? Feels awkward not tapping this part.
02:23:791 - ^
01:38:791 (1) - Move the X axis of the first note to [x:384] to better match the straight line going down from - 01:38:337 (4,5,6,7) -
03:55:837 (2) - Try extending this note here since most of the map only has 1/2 note pauses. following vocals. and pause


Acquaint
___________________
01:43:791 (5) - Try copying this note - 01:42:428 (1) - and removing the reverse arrow. They were never meant to be the same.

01:44:473 (2,3) - Maybe? Polarity issues.

02:18:337 (4,5,1) - Spacing feels weird
02:40:155 (5,6,1) - ^
02:57:428 (5) - How about making this one a little lower like you did on - 02:58:337 (5) -
03:41:291 (4) - I personally don't like this note. I would rather the full single note stream itself being played. I'll get more thoughts.

___________________

[box=sample]
Sorry if this wasn't useful.

samplefish wrote:

tari you melt my heart

as you requested

[Normal]
00:31:519 (1) - i think this is awkward to play. yes there is a big sound to break flow there but i think this will be better https://osu.ppy.sh/ss/3129215
00:58:791 (1) - this rhythm better? hit the vocal on 00:59:928 https://osu.ppy.sh/ss/3129221 nah, this fits well. the vocals are really distorted here.
01:12:428 (3) - idk if reverse lands on anything wanted variety
01:13:337 (1) - same as above? vocals there.
01:34:473 (2) - might as well do something like this to hit the drum since you did this earlier anyways 00:41:519 (3,4) - :C, i like how pattern is here and I don't want to make rhythm so hard
01:46:973 (3,4) - no space but 00:41:519 (3,4) - yes space?
02:26:064 (1,2) - wao super sharp stuff
02:27:882 (1) - id just make it 2 sliders since they have different sounds MO, the transition is easier to read this way.
02:46:064 (3) - might as well blanket
02:55:155 (1) - same no, its suppose to be same as previous.

[Hard]
the kiai aaa

00:31:746 (1,2,3,4,5,6,7) - so intense. why kiai all low distance snap and this has streams and jumps
00:47:882 (1) - more space?
00:53:337 (1,2,3) - make same space?
02:15:155 (1) - blonkit
03:25:382 - i think this really needs a note no, recovery after long clicking pl0x

[Acquaint]
you make me wet

nice work, awesome stuff ;3
Narcissu
  • my English bad …… why i use English u.u

    [general]

    01:20:610 - 02:26:064 - 03:56:973 - normally refrain = 8/16/32 bar . although music fade out , kiai should end here …… you need unify all diff . maybe you wish follow music not from , kiai should end 01:18:791 - 02:24:246 - 03:55:155 - . in a word , all diff set need unify

    [Normal]
  1. 00:01:291 (1) - i think the NC is unnecessary =.=
  2. 00:26:519 - maybe it's soft-hitwhistle7 …… add new slider-slidertick or try ctrl + shift + I ?
  3. 02:03:110 (2) - DS 1.3 too far
  4. 02:15:610 (2,4) - stack interval is too short i think …… try ↓↓↓

  5. 02:27:882 (1) - paino very obvious , 4 * note better than revers slider in my opinion , and i dislike revers slider revers over once …… e …… ↓↓↓

  6. 03:49:700 (1) - why DS 1.0 * N in kiai (>﹏<)
  7. 04:09:700 (3,1) - mm . too closed because slow BPM & AR , spinner appear in 04:09:473 - , i suggest delete 04:09:700 (3) - and move spinner to 04:09:700 - , end → 04:11:291 -

    [Hard]
  8. although it's hard diff , i suggest slider rate use 1
  9. 00:02:882 (7) - maybe you should resnap the slider , follow music plz .-.

    [Acquaint]
  10. 02:03:678 (4) - why not use same DS - -
  11. 01:35:041 (4,1) - you always stack in slider tail LOL or like ↑↑↑ , try some different ? ↓↓↓

  12. 01:56:064 (3,4) - it's too closed according to your other part such as 01:05:382 (8,9) - 02:10:837 (8,9) - e …… i suggest ↓↓↓

  13. 02:23:564 (1,2) - i suggest NC → 02:23:791 (2) - , or delete 02:23:564 (1) - NC , jump here → 02:23:791 (2) - …… e , same as 01:16:973 (1,2,3,1,2,3,4,5) -
  14. 03:06:064 (1,2,3,4,5,6,7,8) - it's wonderful , but …… maybe you can try upslope to follow music↓↓↓

  15. 04:11:291 - spinner end - -
good luck (>﹏<)
Shurelia
Forum PM Req! /o/ (i don't how you ended up on my userpage .w.)



~ From Lovely Modding Quest! ~


[General]
- Add "Week" to the tags because the english name of this anime is "One Week Friends"
- Isn't the source is suppossed to be "一週間フレンズ。" ? . It's the original name of this anime/

[Normal]
  1. 00:01:291 (1) - I think NC at here didn't fit with the song.
  2. 00:51:291 - Just an opinion, I think adding a circle at here would fit with the song.
  3. 00:56:064 (3) - A bit messy distance. Move to 400,147 so it'll have a perfect distance. *nazi*
  4. 02:02:428 (1) - Have 1.30 Distance with the next object. Should be fixed.
  5. 02:46:746 (4) - Same problem with the previous mod. 27,64 to fix this. *nazi*
  6. 03:49:246 (4,1) - There's no SV changes at here but The distance changed. This should be fixed.
  7. 03:51:519 (3,4,5) - Kinda bad Overlap for me.

[Hard]
  1. 00:51:291 (1) - Same like Normal diff one.
  2. 02:03:337 (7) - How about this one? http://puu.sh/hPwxn.jpg , It plays better for me. (Applied to the similiar pattern on the same song's part)

[Insane]
  1. 00:16:973 (2,3) - I don't think this kind of rhythm fit with the song. I would prefer the slider become 1/1.
  2. 00:19:473 (4,5) - ^^^ .
  3. 00:10:382 (3,4) - ^^^ (and most of the blue tick objects.)
  4. 01:44:246 (1) - move to 114,319.? Looks prettier for me.

That's all for me, Hope this help. And good luck!
Winnie
Here I'm guessing because I was requested to


[General Overview]
Overall the mapset is really nice. What insane needed to me was the progression of how it goes. The same lyrical or same areas of the song has change factors in the way it's spaced out. Having them progressively adjust to get harder as the song goes forward would be better than having mixmatch in the note placement. A little check with making notes comparable and distances to be at a set distance from one another the flow of the map will improve quite a bit and feel ready for the ladders. I hope I can help, I mean I am just me :)

[Acquaint]
  1. 00:00:610 (1,2,3,4) - Keep all the same distance for consistency
  2. 00:22:428 (1,2) - Slider tail can be blanketed slight better
  3. 00:44:928 (1) - The jump distance here is surprisingly quite far, feels like an anti jump during here, and considering how the song is progressing in stacatoed notes or possibly showing signs of difficulty progression during this point. I feel having that far jump at the end would suit better, but as of now just keep the space shorter but keep the rest as it is since it's fine(Many different jumps changes throughout the song during parts like this)
  4. 01:06:746 (3,4,5) - The transitioning of flow can be a little better here, something on the lines of this http://puu.sh/hP5DQ/796f22b098.jpg since the flow is dependent on how note (5) flows
  5. 02:09:473 (1) - Ctrl+G feels better here as it transitions cleaner
    It's good

[Hard]
  1. 00:29:019 (4,5,6,1) - How about rearranging the notes to something like this http://puu.sh/hPMgV/215fcb5bb6.jpg note (4) seems a bit far when it doesn't need to be, as these parts should be balanced with the instruments being played but add emphasis on the new NC by making it further than the rest, to me it just sounds like this
  2. 00:36:519 (5) - I believe you should map out the vocals here, like you did in insane because I believe the NC should start on the downbeat and it being a reverse slider sorta like this http://puu.sh/hPMxG/386ae980be.jpg
  3. 00:56:064 (3,4,5,6) - I believe all these can be a 1.2 Distance snap, can't find a distinctive reason to why it should be spaced different between (3) and (4) as the vocal is quite consistent as well
  4. 01:37:200 (1) - I believe you can stack this under the the tail of (3) since these notes are what is emphasized in the music 01:37:428 (2,3) -
    the jump distance was a bit overwhelming because of how much movement is required to hit the notes, I believe with stacking them it creates a (hidden) challenge in comparable to the flow of how the jump went so it fits as well too http://puu.sh/hPMYR/8cb5a395bc.jpg
  5. 01:41:064 (1,2,3,4) - DS for consistency
  6. 02:43:564 (3) - Slightly a bit too close to the last note
  7. 03:38:791 (1,2,3,4) - Could possibly add some flare with the music by gradually rotating these notes http://puu.sh/hPNiE/821479808a.jpg
    Not much more

[Normal]
  1. 00:00:610 (1) - I don't know if changing NC would make a difference here but as of now, I believe it to be fine, the reason why it threw me off was because of the sound changes from each note 00:01:291 (1,2,3) - (on head) since if that was the reasoning behind the first change than all of them should be for consistent reasons
    It's fine as it is
Topic Starter
Tari
Narcissu

Narcissu wrote:

  • my English bad …… why i use English u.u

    [general]

    01:20:610 - 02:26:064 - 03:56:973 - normally refrain = 8/16/32 bar . although music fade out , kiai should end here …… you need unify all diff . maybe you wish follow music not from , kiai should end 01:18:791 - 02:24:246 - 03:55:155 - . in a word , all diff set need unify

    [Normal]
  1. 00:01:291 (1) - i think the NC is unnecessary =.=
  2. 00:26:519 - maybe it's soft-hitwhistle7 …… add new slider-slidertick or try ctrl + shift + I ? i prefer keep, the hitsound is fine
  3. 02:03:110 (2) - DS 1.3 too far
  4. 02:15:610 (2,4) - stack interval is too short i think …… try ↓↓↓

  5. 02:27:882 (1) - paino very obvious , 4 * note better than revers slider in my opinion , and i dislike revers slider revers over once …… e …… ↓↓↓

  6. 03:49:700 (1) - why DS 1.0 * N in kiai (>﹏<)
  7. 04:09:700 (3,1) - mm . too closed because slow BPM & AR , spinner appear in 04:09:473 - , i suggest delete 04:09:700 (3) - and move spinner to 04:09:700 - , end → 04:11:291 - , I think its okay.

    [Hard]
  8. although it's hard diff , i suggest slider rate use 1
  9. 00:02:882 (7) - maybe you should resnap the slider , follow music plz .-.

    [Acquaint]
  10. 02:03:678 (4) - why not use same DS - -
  11. 01:35:041 (4,1) - you always stack in slider tail LOL or like ↑↑↑ , try some different ? ↓↓↓ I want emphasize the downbeat.

  12. 01:56:064 (3,4) - it's too closed according to your other part such as 01:05:382 (8,9) - 02:10:837 (8,9) - e …… i suggest ↓↓↓ I like mines more.

  13. 02:23:564 (1,2) - i suggest NC → 02:23:791 (2) - , or delete 02:23:564 (1) - NC , jump here → 02:23:791 (2) - …… e , same as 01:16:973 (1,2,3,1,2,3,4,5) -
  14. 03:06:064 (1,2,3,4,5,6,7,8) - it's wonderful , but …… maybe you can try upslope to follow music↓↓↓ Its based on preference imo

  15. 04:11:291 - spinner end - -
good luck (>﹏<)

Shurelia

Shurelia wrote:

Forum PM Req! /o/ (i don't how you ended up on my userpage .w.)



~ From Lovely Modding Quest! ~


[General]
- Add "Week" to the tags because the english name of this anime is "One Week Friends"
- Isn't the source is suppossed to be "一週間フレンズ。" ? . It's the original name of this anime/

[Normal]
  1. 00:01:291 (1) - I think NC at here didn't fit with the song.
  2. 00:51:291 - Just an opinion, I think adding a circle at here would fit with the song. I feel current is fine. notes don't emphasize well.
  3. 00:56:064 (3) - A bit messy distance. Move to 400,147 so it'll have a perfect distance. *nazi*
  4. 02:02:428 (1) - Have 1.30 Distance with the next object. Should be fixed.
  5. 02:46:746 (4) - Same problem with the previous mod. 27,64 to fix this. *nazi*
  6. 03:49:246 (4,1) - There's no SV changes at here but The distance changed. This should be fixed.
  7. 03:51:519 (3,4,5) - Kinda bad Overlap for me.

[Hard]
  1. 00:51:291 (1) - Same like Normal diff one.
  2. 02:03:337 (7) - How about this one? http://puu.sh/hPwxn.jpg , It plays better for me. (Applied to the similiar pattern on the same song's part) Prefer to keep mines, the vocals are being mapped here.

[Insane]
  1. 00:16:973 (2,3) - I don't think this kind of rhythm fit with the song. I would prefer the slider become 1/1. It's make better spread, the 3/4 fit well in this song.
  2. 00:19:473 (4,5) - ^^^ .
  3. 00:10:382 (3,4) - ^^^ (and most of the blue tick objects.)
  4. 01:44:246 (1) - move to 114,319.? Looks prettier for me.

That's all for me, Hope this help. And good luck!

Kocari

Kocari wrote:

Here I'm guessing because I was requested to


[General Overview]
Overall the mapset is really nice. What insane needed to me was the progression of how it goes. The same lyrical or same areas of the song has change factors in the way it's spaced out. Having them progressively adjust to get harder as the song goes forward would be better than having mixmatch in the note placement. A little check with making notes comparable and distances to be at a set distance from one another the flow of the map will improve quite a bit and feel ready for the ladders. I hope I can help, I mean I am just me :)

[Acquaint]
  1. 00:00:610 (1,2,3,4) - Keep all the same distance for consistency
  2. 00:22:428 (1,2) - Slider tail can be blanketed slight better
  3. 00:44:928 (1) - The jump distance here is surprisingly quite far, feels like an anti jump during here, and considering how the song is progressing in stacatoed notes or possibly showing signs of difficulty progression during this point. I feel having that far jump at the end would suit better, but as of now just keep the space shorter but keep the rest as it is since it's fine(Many different jumps changes throughout the song during parts like this) the pattern is quite easy to read, I just switched the direction of this by making it go left instead of right
  4. 01:06:746 (3,4,5) - The transitioning of flow can be a little better here, something on the lines of this http://puu.sh/hP5DQ/796f22b098.jpg since the flow is dependent on how note (5) flows
  5. 02:09:473 (1) - Ctrl+G feels better here as it transitions cleaner I feel no, that curve makes the flow better if you slider start was at its current place
    It's good

[Hard]
  1. 00:29:019 (4,5,6,1) - How about rearranging the notes to something like this http://puu.sh/hPMgV/215fcb5bb6.jpg note (4) seems a bit far when it doesn't need to be, as these parts should be balanced with the instruments being played but add emphasis on the new NC by making it further than the rest, to me it just sounds like this fixed in other ways.
  2. 00:36:519 (5) - I believe you should map out the vocals here, like you did in insane because I believe the NC should start on the downbeat and it being a reverse slider sorta like this http://puu.sh/hPMxG/386ae980be.jpg
  3. 00:56:064 (3,4,5,6) - I believe all these can be a 1.2 Distance snap, can't find a distinctive reason to why it should be spaced different between (3) and (4) as the vocal is quite consistent as well
  4. 01:37:200 (1) - I believe you can stack this under the the tail of (3) since these notes are what is emphasized in the music 01:37:428 (2,3) -
    the jump distance was a bit overwhelming because of how much movement is required to hit the notes, I believe with stacking them it creates a (hidden) challenge in comparable to the flow of how the jump went so it fits as well too http://puu.sh/hPMYR/8cb5a395bc.jpg nah, i want to remain consistent with previous part. 00:31:746 (1,2,3) -
  5. 01:41:064 (1,2,3,4) - DS for consistency its fine
  6. 02:43:564 (3) - Slightly a bit too close to the last note
  7. 03:38:791 (1,2,3,4) - Could possibly add some flare with the music by gradually rotating these notes http://puu.sh/hPNiE/821479808a.jpg wooah, i'd prefer keep current, it looks more neat and clean.
    Not much more

[Normal]
  1. 00:00:610 (1) - I don't know if changing NC would make a difference here but as of now, I believe it to be fine, the reason why it threw me off was because of the sound changes from each note 00:01:291 (1,2,3) - (on head) since if that was the reasoning behind the first change than all of them should be for consistent reasons
    It's fine as it is
Lanturn
Tari <3

I remember you showing me this map ages ago, I'm glad you're reviving it.

I'll mod this later, call me when you get enough mods ;)
Secretpipe
Feel free to call me if you need some support on this c:
tutuhara
Hello ! ;) ;) ;)

[Normal]

00:42:200 - maybe ? http://prntscr.com/78tt36
00:47:882 (1) - white point centre http://prntscr.com/78tt8a
01:15:837 (3) - maybe ? http://prntscr.com/78ttla or http://prntscr.com/78ttpt
01:53:337 (1,2,3) - White point centre
02:16:973 (5) - ^
02:23:791 (2) - http://prntscr.com/78turr
02:24:928 (2) - http://prntscr.com/78tv3w x212 y368 2 point x300 y 368
02:35:155 (2,3) - maybe http://prntscr.com/78tw3g
02:36:973 (1) - White point centre http://prntscr.com/78twbb
02:56:973 (2) - ^
03:55:155 (1) - maybe add slider ??? http://prntscr.com/78txck
04:00:610 (1) - White point centre

[Hard]
00:04:928 (2) - http://prntscr.com/78ty2n
00:44:700 (2) - add note http://prntscr.com/78tz5l There need to put a circle. Because there is an increase of song lyrics .
00:55:041 (6) - add note http://prntscr.com/78tzwu They heard three sounds .
00:58:678 (9) - add note http://prntscr.com/78u0fl
01:06:064 (1) - delete red point finish slider
02:56:973 (1,2,3,4) - maybe slider ? http://prntscr.com/78u24n It fits here better than cyclical slider. I think this is the best choice .
03:05:155 (2) - red point delete/

[Acquaint]
00:36:973 (8) - maybe two slider ?>?? http://prntscr.com/78u5a8
01:18:564 (5,1) - Jump ??? mybe delete jump ? http://prntscr.com/78u61j
01:43:791 (5) - put the slider as a continuation of the triangle. http://prntscr.com/78u6rv

Good beatmap. Please listen to my advice . What would make it even better :) :) :)
Lanturn
[General]
Blank sliderslide? Especially at the beginning, the rumbly noise is a bit much.

Tags:
一週間フレンズ。(or put it in the source)
week -> http://oneweekfriends.com/img/top/logo.png
What's 'time' for in the tags?

Preview Point: 01:56:632 - to catch the lead-in vocals?

You don't have a SB/Video, so you should probably turn letterboxing on for the break sections.

Aquaint has different combo colors. I also wanted to mention that the colors seem a little plain. Maybe use colors that suit the BG?
The kiai times on all diffs are different as well. Check AiBat.

I have an .osb file in the folder that could be deleted. It might be leftover from when you first showed me this map though.



[Normal]
  1. 00:18:791 (1) - This is a normal so why not? Try ending this at 00:19:473 - to catch the vocals. It matches up with the previous and next notes.
  2. 00:21:291 - completely optional add note here. I feel like it's pretty powerful though, so at least consider it.
  3. 00:44:246 (1,2,3,4) - These all move up about y40 per. However the last one only moves up about 24. Consider moving the (4) up 4 grids to y16.
  4. 00:56:973 (1,2,3) - What bugs me about this one is that it doesn't
  5. 00:58:791 (1) - Tail: 296 40 for better blanket.
  6. 02:54:246 (4) - I feel like you should move this back to 02:54:019 - to capture the powerful finish/vocals. 02:51:519 (1,2,3) - are already following it. If you do this, consider reducing 02:53:110 (3) - by 1/2 as well.
  7. 02:55:155 (1,2) - DS. (1.07) instead of (1.20)
  8. 04:09:700 (3) - I have to disagree with this note. it feels like the held sound kind of sources from 04:09:473 - I would personally start the spinner here instead.
[Hard]
Just a random question.. why so many spinners? I mean, nothing really wrong with them, I just find it a bit odd XD
Also I'm worried it might be a little too dense compared to the normal, as it's almost all 1/2. Maybe find a few places to remove a few notes for some long 1/2 sections? like 00:25:382 (6) - for example could be removed without any consequence to your difficulty. I'm sure you should be able to judge it though. Just wanted to drop my opinion incase you didn't think about the spread density-wise. It probably isn't an issue, but I'd rather bring it up than worry about it in the back of my mind. If you want opinions on which notes you could remove, then call me back for it.
The last thing is that it feels like you ignored DS for the majority of this map. It's not a huge issue, but it does feel a bit untidy because of it.
  1. 00:03:110 - I honestly don't think you should skip this note.
  2. 00:05:610 (3) - This reverse doesn't really hit anything. a simple 1/2 slider or two circles would be better.
  3. 00:14:700 (7) - Reduce this by 1/2 and add a circle to seperate the vocals and the finish?
  4. 00:29:019 (4) - A bit of an odd gap. A triangle with (2,3) could work better.
  5. 00:36:973 - This whole section seems like it has random DS on all the notes. I recommend you go through this and tidy it up if possible by making them a little bit more even.
  6. 01:05:610 (5) - really no reason to curve this. It'd play better as a straight slider, and look a little more tidy as well.
  7. 01:08:791 (7) - Blanket with the upcoming (1) by moving this (7)
  8. 01:16:519 (1) - Consider having the tail end it's own circle for the powerful downbeat? You could either change them to circles, or reduce (1) by 1/2? Be careful of density though.
  9. 01:31:519 (1) - seems like an unintentional whistle on the body (You don't have it in the other diffs)
  10. 01:41:291 (2) - just an example of another note you could probably remove. Only do so if you agree to the density issue I was talking about above.
  11. 02:11:064 (5) - Not as bad as the first one, but you could straighten this one too.
  12. 02:35:155 (1) - Nudge down a hair for a better blanket. Also, the reverse doesn't really hit anything. Maybe consider a different rhythm? Either a 1/1 slider or maybe 3/4 to capture the vocals?
  13. 02:51:064 (3) - 1/2 slider makes a ton more sense here because of the vocals. Also that 02:50:382 (2,3) - could be a little bit further apart from each other (It's only 1.04)
  14. 02:53:791 (2) - Another awkward spacing I don't really understand. x362 y176 would work better imo.
  15. 02:58:337 (4) - I like the idea of increased spacing, maybe only use 1.5 for this though? so it increases by about .2 each time.
  16. 03:27:882 (4) - (all diffs I guess) Consider lowering the volume of this, and maybe moving the drum to additions.
  17. 03:27:882 (4) - NC also while you're at it.. you NC in Aquaint for this.
  18. 04:09:587 (1) - your insane starts this 1/4 later, you should definitely make them the same.
  19. The ending of the map almost feels like you mapped it at a later time than the rest. It has a consistent use of DS. It'd be great if you could make the rest of the map somewhat like how you have this ending. I really do suggest going through this diff once and making the small adjustments as you see fit.
[Aquaint]
A bit heavy with the 3/4 sliders, but it isn't the end of the world. They are almost all used properly.
  1. 01:04:019 (1) - I really don't think you should be skipping this dominant vocal at 01:02:655 - . Two circles would probably be the best in this situation instead of a slider. If you feel the slider is mandatory, then at least reduce it by 1/4
  2. 01:04:473 (2,3,4,5,6,7,8,9) - so about this stream. It feels like it should be done differently. 01:05:155 - for example is where the 1/4 circles would probably start the best at, and everything before it could work better as 1/4 sliders. This is just listening to the drums. I definitely suggest analyzing this again.
  3. 01:18:337 (4) - Just because you NC 01:17:655 (1) - maybe drop an NC here (vocal/jump NC)
  4. 02:07:200 (4) - Move a little closer to the (3)? I feel like I should be dropping a couple pointless nazi mods in here somewhere XD
  5. 02:09:473 (1) - Pretty much the same as 1 minute about the 3/4 slider. the actual stream part seems fine.
  6. 02:24:928 (2) - whistle? (apply this to normal as well) It definitely feels empty without an extra hitsound here.
  7. 02:35:155 (1) - same as hard with the reverse thing.
  8. 03:03:791 (3) - I'm actually somewhat surprised you didn't extend this to 03:04:246 - to match the held music here.
  9. 03:06:064 (1,2,3,4,5,6,7,8) - You can definitely tell these aren't even. The easiest way to do it is to copy / paste the 03:06:064 (1,2) - and move the pasted notes set coords. It'll make it a bit cleaner at least. (maybe somewhere around x120 y-80 for pair of notes?)
  10. 03:20:837 (2,2) - Even spacing for both of these?
  11. 03:24:928 (3,4) - Are you sure you want these on the offbeat? I was thinking more of a rhythm like this: http://puu.sh/hYZEW.jpg
  12. 04:02:882 (2) - Even spacing? x512 y94 isn't bad.
  13. 04:08:564 (4,1) - x144 y328?
So overall, I definitely feel like you should go through Hard once more and readjust what you feel is off (DS mainly)
Otherwise, besides the Normal->Hard density gap I'm sort of worried about, the map is really nice.

Call me back whenever, maybe find one or two more mods for Hard if you do lots of changes to it.
For now. Have my old friend, since this map is pretty close to being ready.
Topic Starter
Tari
lanturn

Lanturn wrote:

[General]
Blank sliderslide? Especially at the beginning, the rumbly noise is a bit much.

Tags:
一週間フレンズ。(or put it in the source)
week -> http://oneweekfriends.com/img/top/logo.png
What's 'time' for in the tags?

Preview Point: 01:56:632 - to catch the lead-in vocals?

You don't have a SB/Video, so you should probably turn letterboxing on for the break sections.

Aquaint has different combo colors. I also wanted to mention that the colors seem a little plain. Maybe use colors that suit the BG?
The kiai times on all diffs are different as well. Check AiBat.

I have an .osb file in the folder that could be deleted. It might be leftover from when you first showed me this map though.



[Normal]
  1. 00:18:791 (1) - This is a normal so why not? Try ending this at 00:19:473 - to catch the vocals. It matches up with the previous and next notes. keeeeping it, i like to stay with easy rhythm here
  2. 00:21:291 - completely optional add note here. I feel like it's pretty powerful though, so at least consider it.
  3. 00:44:246 (1,2,3,4) - These all move up about y40 per. However the last one only moves up about 24. Consider moving the (4) up 4 grids to y16.
  4. 00:56:973 (1,2,3) - What bugs me about this one is that it doesn't
  5. 00:58:791 (1) - Tail: 296 40 for better blanket.
  6. 02:54:246 (4) - I feel like you should move this back to 02:54:019 - to capture the powerful finish/vocals. 02:51:519 (1,2,3) - are already following it. If you do this, consider reducing 02:53:110 (3) - by 1/2 as well.
  7. 02:55:155 (1,2) - DS. (1.07) instead of (1.20)
  8. 04:09:700 (3) - I have to disagree with this note. it feels like the held sound kind of sources from 04:09:473 - I would personally start the spinner here instead.
[Hard]
Just a random question.. why so many spinners? I mean, nothing really wrong with them, I just find it a bit odd XD
Also I'm worried it might be a little too dense compared to the normal, as it's almost all 1/2. Maybe find a few places to remove a few notes for some long 1/2 sections? like 00:25:382 (6) - for example could be removed without any consequence to your difficulty. I'm sure you should be able to judge it though. Just wanted to drop my opinion incase you didn't think about the spread density-wise. It probably isn't an issue, but I'd rather bring it up than worry about it in the back of my mind. If you want opinions on which notes you could remove, then call me back for it.
The last thing is that it feels like you ignored DS for the majority of this map. It's not a huge issue, but it does feel a bit untidy because of it.
  1. 00:03:110 - I honestly don't think you should skip this note.
  2. 00:05:610 (3) - This reverse doesn't really hit anything. a simple 1/2 slider or two circles would be better.
  3. 00:14:700 (7) - Reduce this by 1/2 and add a circle to seperate the vocals and the finish?
  4. 00:29:019 (4) - A bit of an odd gap. A triangle with (2,3) could work better.
  5. 00:36:973 - This whole section seems like it has random DS on all the notes. I recommend you go through this and tidy it up if possible by making them a little bit more even.
  6. 01:05:610 (5) - really no reason to curve this. It'd play better as a straight slider, and look a little more tidy as well. keeping, the curve is to follow the overall shape of the circles in this combo.
  7. 01:08:791 (7) - Blanket with the upcoming (1) by moving this (7)
  8. 01:16:519 (1) - Consider having the tail end it's own circle for the powerful downbeat? You could either change them to circles, or reduce (1) by 1/2? Be careful of density though.
  9. 01:31:519 (1) - seems like an unintentional whistle on the body (You don't have it in the other diffs)
  10. 01:41:291 (2) - just an example of another note you could probably remove. Only do so if you agree to the density issue I was talking about above.
  11. 02:11:064 (5) - Not as bad as the first one, but you could straighten this one too.
  12. 02:35:155 (1) - Nudge down a hair for a better blanket. Also, the reverse doesn't really hit anything. Maybe consider a different rhythm? Either a 1/1 slider or maybe 3/4 to capture the vocals? I'd like to keep. idk what else to do, but i need to emphasize the start of the next slider.
  13. 02:51:064 (3) - 1/2 slider makes a ton more sense here because of the vocals. Also that 02:50:382 (2,3) - could be a little bit further apart from each other (It's only 1.04) I current rhythm is fine, you get same feel. and I want the transition to the next to be more smooth.
  14. 02:53:791 (2) - Another awkward spacing I don't really understand. x362 y176 would work better imo.
  15. 02:58:337 (4) - I like the idea of increased spacing, maybe only use 1.5 for this though? so it increases by about .2 each time.
  16. 03:27:882 (4) - (all diffs I guess) Consider lowering the volume of this, and maybe moving the drum to additions. I like the way the drum sounds :C
  17. 03:27:882 (4) - NC also while you're at it.. you NC in Aquaint for this.
  18. 04:09:587 (1) - your insane starts this 1/4 later, you should definitely make them the same.
  19. The ending of the map almost feels like you mapped it at a later time than the rest. It has a consistent use of DS. It'd be great if you could make the rest of the map somewhat like how you have this ending. I really do suggest going through this diff once and making the small adjustments as you see fit.
[Aquaint]
A bit heavy with the 3/4 sliders, but it isn't the end of the world. They are almost all used properly.
  1. 01:04:019 (1) - I really don't think you should be skipping this dominant vocal at 01:02:655 - . Two circles would probably be the best in this situation instead of a slider. If you feel the slider is mandatory, then at least reduce it by 1/4 , That'll be really weird, sorry. But the finish fits better, slider stresses out finish sound.
  2. 01:04:473 (2,3,4,5,6,7,8,9) - so about this stream. It feels like it should be done differently. 01:05:155 - for example is where the 1/4 circles would probably start the best at, and everything before it could work better as 1/4 sliders. This is just listening to the drums. I definitely suggest analyzing this again.
  3. 01:18:337 (4) - Just because you NC 01:17:655 (1) - maybe drop an NC here (vocal/jump NC) keeping it, short combo's are bad
  4. 02:07:200 (4) - Move a little closer to the (3)? I feel like I should be dropping a couple pointless nazi mods in here somewhere XD
  5. 02:09:473 (1) - Pretty much the same as 1 minute about the 3/4 slider. the actual stream part seems fine.
  6. 02:24:928 (2) - whistle? (apply this to normal as well) It definitely feels empty without an extra hitsound here.
  7. 02:35:155 (1) - same as hard with the reverse thing.
  8. 03:03:791 (3) - I'm actually somewhat surprised you didn't extend this to 03:04:246 - to match the held music here.
  9. 03:06:064 (1,2,3,4,5,6,7,8) - You can definitely tell these aren't even. The easiest way to do it is to copy / paste the 03:06:064 (1,2) - and move the pasted notes set coords. It'll make it a bit cleaner at least. (maybe somewhere around x120 y-80 for pair of notes?)
  10. 03:20:837 (2,2) - Even spacing for both of these?
  11. 03:24:928 (3,4) - Are you sure you want these on the offbeat? I was thinking more of a rhythm like this: http://puu.sh/hYZEW.jpg
  12. 04:02:882 (2) - Even spacing? x512 y94 isn't bad.
  13. 04:08:564 (4,1) - x144 y328?
So overall, I definitely feel like you should go through Hard once more and readjust what you feel is off (DS mainly)
Otherwise, besides the Normal->Hard density gap I'm sort of worried about, the map is really nice.

Call me back whenever, maybe find one or two more mods for Hard if you do lots of changes to it.
For now. Have my old friend, since this map is pretty close to being ready.


unreality

_Unreality_ wrote:

Hello ! ;) ;) ;)

[Normal]

00:42:200 - maybe ? http://prntscr.com/78tt36 no. I'm concerned about rhythm placement.
00:47:882 (1) - white point centre http://prntscr.com/78tt8a sorry, but doesn't matter to me. I like how it currently looks
01:15:837 (3) - maybe ? http://prntscr.com/78ttla or http://prntscr.com/78ttpt nah, but fixed next slider.
01:53:337 (1,2,3) - White point centre same as above
02:16:973 (5) - ^
02:23:791 (2) - http://prntscr.com/78turr ? don't see the difference.
02:24:928 (2) - http://prntscr.com/78tv3w x212 y368 2 point x300 y 368
02:35:155 (2,3) - maybe http://prntscr.com/78tw3g
02:36:973 (1) - White point centre http://prntscr.com/78twbb
02:56:973 (2) - ^
03:55:155 (1) - maybe add slider ??? http://prntscr.com/78txck
04:00:610 (1) - White point centre Didn't change anything else here, i don't want to make rhythms any harder for diff spread.

[Hard]
00:04:928 (2) - http://prntscr.com/78ty2n
00:44:700 (2) - add note http://prntscr.com/78tz5l There need to put a circle. Because there is an increase of song lyrics .
00:55:041 (6) - add note http://prntscr.com/78tzwu They heard three sounds .
00:58:678 (9) - add note http://prntscr.com/78u0fl
01:06:064 (1) - delete red point finish slider
02:56:973 (1,2,3,4) - maybe slider ? http://prntscr.com/78u24n It fits here better than cyclical slider. I think this is the best choice .
03:05:155 (2) - red point delete/ Adding more notes would make it more difficult, but after consideration, I'd added them to certain parts. Thank you anyways!

[Acquaint]
00:36:973 (8) - maybe two slider ?>?? http://prntscr.com/78u5a8 I prefer current rhythm, it flows better hehe.
01:18:564 (5,1) - Jump ??? mybe delete jump ? http://prntscr.com/78u61j Nah, this jump fits really well with the vocals.
01:43:791 (5) - put the slider as a continuation of the triangle. http://prntscr.com/78u6rv have to think about it

Good beatmap. Please listen to my advice . What would make it even better :) :) :)
Lanturn
Did some talk in-game and fixed a few things. Basically things from my mod

Looks good enough to pass it on to the next BN. Good luck


Bubbled
smallboat
Hold,I will offer some suggesrion in few hrs later (will post here)

Point out some short suggstion.

Pop bubbled due to found the unused data.

[General]
Cool set,but unfortunately it has a unused hitsound here (Seems you missed type the 1):

So,the name should be changed 'soft-sliderslide' ,remove the '1' number make it can appied at this set.

[Normal]
00:49:473 (3,1) - Maybe make it keep consistent DS (1.2x) here,because I check a lot lower diff which they almost keep the same distance,consider it?

01:20:610 (3) - This piano voice also it can add whistle too (Another diff too)
02:27:882 (1) - Nazi DS
03:41:519 (2) - Same above
03:54:700 (2) - Why this have space rhythm here (Add a note)? (Look 01:17:882 (2) - this)
03:55:155 (1) - Same as 02:27:882

[Hard]
00:38:791 (4) - Forgot NC? (Compare with Easy diff)

[Acquaint]

00:07:200 (5,6,7) - Maybe can make 5 and 6 's distance enlarge a bit here,seems have a bit hard to read just imo.

03:42:314 (11,1) - This 1/4 distance also keep the same distance will play more better I think
Lanturn
call me back after.
Topic Starter
Tari
@smallboat : all fixed.
smallboat
Confirm my suggestion are all fixed.

Rebubbled

Lanturn gogo :3
Setz
well damn, i had actually been meaning to mod this, as my avatar demanded it, but it looks like it won't be needed.

gogogo hype!

EDIT : nm, did IRC mod with tari

SPOILER
2015-05-26 23:21 Tari: Setz
2015-05-26 23:21 Tari: you can still mod it
2015-05-26 23:22 Setz: isnt it about to get ranked
2015-05-26 23:24 Tari: gogogo
2015-05-26 23:25 Setz: one thing i will mention so far, ffor normal, you should lower the volume of the slider tick claps just a little bit, i've seen this being asked by alot of BNs. not sure if its DQ worthy or whatever, but the reason is that since there's no interaction from the player for it, it can be distracting/confusing
2015-05-26 23:26 Setz: like -10 or 15% would be enough
2015-05-26 23:27 Tari: they are not that loud.
2015-05-26 23:27 Tari: I don't understand.
2015-05-26 23:28 Setz: well as far as i know, they don't want them to be the same volume as the regular claps, let me see if i can find a post to give you an exmaple
2015-05-26 23:28 Setz: and then you decide
2015-05-26 23:30 Setz: https://osu.ppy.sh/forum/p/4171175#p4171175 wwell this is from a few days ago, so it is probably already changed on this map, but what pishi said about the hard
2015-05-26 23:30 Setz: again, its your choice
2015-05-26 23:30 Setz: i dont think its against the RC, so meh
2015-05-26 23:31 Tari: oh
2015-05-26 23:31 Tari: i don't mind lowering the volume
2015-05-26 23:32 Tari: just need to know WHY
2015-05-26 23:32 Setz: 00:41:519 (3) - maybe remove this, and extend 00:40:837 (2) - so that it matches 00:37:200 (2,2) -
2015-05-26 23:32 Setz: as i said, the reason is that since the player doesn't actually interact with those hitsounded objects, it can be distracting
2015-05-26 23:38 Tari: nah
2015-05-26 23:39 Setz: 02:35:155 (2) - maybe this into what you did at 02:29:700 (1,2,3,4) - since it is pretty much the same rhythm
2015-05-26 23:39 Tari: there instrument sound there.
2015-05-26 23:39 Setz: right now you ignore the strong guitar beat and vocal at 02:35:837 - sounds really weird
2015-05-26 23:39 Tari: its different
2015-05-26 23:40 Tari: 02:33:337 (1,2,3) -
2015-05-26 23:40 Tari: has only 1 vocal
2015-05-26 23:40 Tari: 02:29:700 (1,2,3,4,5) - repeated vocals.
2015-05-26 23:40 Tari: the drum is on blue tick
2015-05-26 23:40 Tari: i can't map blue tick
2015-05-26 23:40 Tari: going make rhythm more confusing
2015-05-26 23:40 Setz: but see, 02:33:337 (1) - covers the red tick
2015-05-26 23:40 Setz: with the reverse
2015-05-26 23:41 Setz: so it doesnt sound weird
2015-05-26 23:41 Tari: i can't
2015-05-26 23:41 Tari: I have to redo
2015-05-26 23:41 Tari: 02:31:519 (3,4,5) -
2015-05-26 23:42 Tari: and the rhythm would be way too easy
2015-05-26 23:42 Tari: LOL
2015-05-26 23:42 Setz: see you did it here 02:50:155 (3,4) -
2015-05-26 23:42 Setz: lmao
2015-05-26 23:42 Setz: its the same situationb
2015-05-26 23:42 Setz: situation*
2015-05-26 23:43 Tari: thats cause
2015-05-26 23:43 Tari: there different rhythms
2015-05-26 23:43 Tari: o.o?
2015-05-26 23:43 Tari: 02:50:382 (4) -
2015-05-26 23:43 Tari: has clear strong finish'
2015-05-26 23:43 Tari: 02:35:155 (2,3) - none here.
2015-05-26 23:43 Tari: so its better to keep.
2015-05-26 23:44 Setz: but there is strong guitar strum and vocal on red tick, but, i understand, lets move on
2015-05-26 23:47 Setz: 04:02:200 (3) - sounds better if you remove this and move 04:02:428 (3) - back to that spot, idk, could be my personal preference
2015-05-26 23:47 Setz: err
2015-05-26 23:47 Setz: move the slider back
2015-05-26 23:47 Setz: after the object i said to remove
2015-05-26 23:48 Tari: ugh
2015-05-26 23:48 Tari: crazy vocals
2015-05-26 23:48 Tari: idk what to follow there
2015-05-26 23:48 Tari: you hear a-eeem.
2015-05-26 23:48 Tari: Two vocals
2015-05-26 23:48 Tari: but finish on the a not eeem.
2015-05-26 23:48 Tari: ....
2015-05-26 23:49 Setz: the dominant beat is definitetly on the red tick
2015-05-26 23:49 Setz: at 04:02:200 (3) -
2015-05-26 23:49 Setz: i think my suggestion covers all your grounds, you would ahve to extend the slider to compensate moving it abck ofcourse
2015-05-26 23:50 Tari: oh perfect
2015-05-26 23:50 Tari: i can end it on the red tick now
2015-05-26 23:50 Tari: kk fixed.
2015-05-26 23:50 Setz: thats all for normal
2015-05-26 23:51 Tari: kk
2015-05-26 23:54 Setz: 02:23:791 (7) - ahhh why is the strongest note in this whole sequence on a slider tail
2015-05-26 23:54 Setz: it kills me inside :(
2015-05-26 23:55 Setz: 02:35:155 (1) - having the reverse on the blue tick fits much better
2015-05-26 23:55 Tari: fk
2015-05-26 23:55 Tari: i am going redo that whole part
2015-05-26 23:56 Setz: i see that if you do that you miss the drum clap, so i guess its your choice
2015-05-26 23:56 Setz: i just really like blue tick vocals :p
2015-05-26 23:56 Tari: fixed.
2015-05-26 23:57 Tari: oh no
2015-05-26 23:57 Tari: i am keeping that
2015-05-26 23:57 Tari: but 02:23:791 is fixed
2015-05-26 23:57 Setz: ok
2015-05-26 23:59 Setz: hmmm maybe stack 03:55:155 (1) - under 03:54:473 (4,5,6) - ? looks pretty sloppy as is
2015-05-26 23:59 Tari: idk if thats wrong tho
2015-05-26 23:59 Tari: let me get confirmation on the snapping for dat
2015-05-27 00:00 Setz: actaully yeah you are right
2015-05-27 00:00 Setz: it sounds weird
2015-05-27 00:01 Tari: looks sloppy
2015-05-27 00:01 Tari: flows good.
2015-05-27 00:01 Tari: i want to keep it.
2015-05-27 00:01 Setz: 04:02:882 (2) - you are mapping nothing here pretty much
2015-05-27 00:01 Setz: vocal is on the blue tick
2015-05-27 00:01 Setz: 04:02:769 -
2015-05-27 00:01 Tari: lol
2015-05-27 00:02 Setz: nothing else for hard that isnt super nitpicky
2015-05-27 00:06 Setz: insane looks good enough to me, good job :D
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