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![]() osu! Alumni 922 posts ![]() |
A lot of mappers (including myself) use copy/paste frequently in order to map faster. I'm curious about what people think about it in general from both the mapper's and player's perspective.
For mappers: -Do you use copy/paste in your maps? How often? Do you leave it as it is or change it around? (flip horizontal/vertical, move sliders/notes, etc.) For players: -When you run into a copy/paste from before, what are you thinking at that point? Are you glad because the map's more predictable, or are you shaming the mapper for being lazy? -What's your general opinion of copy-pasting? Is flipping horizontal/vertical enough to "change-up" a pattern from before and keep it interesting? Let me know what you guys think. Viva la Cobra!
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![]() Rhythm Incarnate 1,131 posts |
As both a mapper and a player, I found it good as long as it's not in excess, and the music merits the use of the same pattern again. Generally I try to avoid doing it more than once for one pattern though (so one pattern shows up only twice), because any more and it feels boring. I usually do a hofizontal flip or a 180 degree rotation.
In short: I don't think it should be done for the sole purpose of speeding up the mapping process, but it can be a good thing if used effectively. Quote: 20:16 <Blue_Dragon> : ...I AM stupid. Modding Policies: Just want me to look over your map and comment? PM me. Want a bubble? Click here. Empower creativity. I write very long mods, because I like to explain why I suggest something. Doesn't mean you have to follow my suggestions, so long as you read it and understand why I suggested it. |
![]() Rhythm Incarnate 1,303 posts |
I think a nice piece of copy paste is awesome, even in the hardest map of a song. To play, they are a treat. I love them, so I probably tend to do it too much when I map.
I sometimes change it for the very last verse. bah I suppose I ought to do this Formspring thingy as well http://www.formspring.me/DiamondCrash
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![]() Beatmap Appreciation Team 2,996 posts ![]() |
For me both as a mapper and a player, I feel that copy and pasting is a very boring technique unless it is used for a reflection for a jump. (Jumps look a lot nicer and are easier to read if they are notes reflected across axis)
Seeing the same or similar patterns annoy me. If used, the map usually becomes predictable and repetitious. When making my own maps, I try to make sure each repeat of similar note patterns is drastically changed from the last occurrence (sadly, this does not always happen). For those who want someone to review their modding, feel free to pm in-game about the topic, and I'll try my best to give you my opinion and help you out.
Mangaupdates | MAL | Anime/VN blog On break from modding for a while. |
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Copy-pasting minor art sliders (e.g. a wave slider)? Sure.
For everything else, it depends. In most cases, the music has to sound almost exactly the same for it to be justified. Most of the time, copy-pasted parts need to be close together on the timeline and in position without modification, or they need to be rotated much or flipped. Not sure if I made that clear, but hey... Three pastes (and one of the source, making four repeated patterns) is my general limit. One paste is good for a section close on the timeline. One good use of copy-pasta IMO was in Date of Rebirth. There were six identical sections in the song, grouped in two's. I mapped three different patterns for the first three, and copy-pasted them into the last three. Each pairing was unique, and the repeated patterns were flipped and adjusted so they flowed better with the other pattern in the pair. Another perspective of copy-pasta: copy-pasting patterns, but changing spacing and the type of notes. The absolute best example one could ask for is Unity at 00:35:482 (1,2,3,4,1,2,3,4,1,2,3,1,2,3). foul's use of this pseudo-copy-pasta makes a somewhat confusing timing pattern so intuitive because you learn as you play. Bleh. I have no grudge against mappers who use copy-pasta except in the case where either (1) it makes the map sound weird (ahem) or (2) it just plays poorly. I'm too tired to come up with examples of good and bad "real" copy-pasta at the moment. |
![]() osu! Alumni 843 posts |
As a mapper, I never c/p except when lining stuff up in a particular way (this is usually jumps). I never c/p otherwise.
As for others using c/p, I have no problem as long as it's only bits and pieces of the map. Otherwise, it becomes boring in a hurry. My Ranked Maps
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