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Chiyoko - Alice's Mad Tea Party [Osu|OsuMania]

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Total Posts
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Topic Starter
neonat
This beatmap was submitted using in-game submission on Sunday, 11 January 2015 at 2:22:16 PM

Artist: Chiyoko
Title: Alice's Mad Tea Party
Source: Touhou
Tags: IOSYS Scary Halloween Show 96 Void lZenxl Estellia- Alice Margatroid Z3nx
BPM: 147
Filesize: 14039kb
Play Time: 03:02
Difficulties Available:
  1. Estellia-'s Normal (1.57 stars, 210 notes)
  2. Hard (2.62 stars, 332 notes)
  3. Insane (3.73 stars, 451 notes)
  4. Lunatic (4.24 stars, 585 notes)
  5. lZenxl's HD - 7Key (2.45 stars, 1088 notes)
  6. lZenxl's MX - 7Key (3 stars, 1521 notes)
  7. lZenxl's NM - 7Key (1.66 stars, 805 notes)
Download: Chiyoko - Alice's Mad Tea Party
Information: Scores/Beatmap Listing
---------------
21st Submission.
For Halloween!!
lel. ;_;


Alice's Mad Tea Party
Album: Scary Halloween Show (IOSYS)
Arrangement: void
Lyrics: 96
Guitars: void
Mix: void
Original Titles: ブクレシュティの人形師 & 人形裁判 ~ 人の形弄びし少女
Re-download after 17 December 2014
Thanks to LordRaika for helping me get missing hitsounds

If you think it's too simple, this was how I wanted to have the song presented.

Z3nx's first Ranked mania difficulties yay.

Gaia
F-first

c:
Clyine
By the order of neonat, 2012 Hrs, 24 September 2014


burn
20:56 neonat: fear my halloween map
21:03 Clyine: 01:01:711 (7,8) -
21:03 neonat: i made my stream very unique k
21:03 neonat: lol
21:03 Clyine: u see the end of slider got big sound
21:04 Clyine: i went to click that just now lol
21:04 neonat: lmao
21:04 neonat: because of the sound i made a jump tho
21:05 Clyine: for me
21:05 Clyine: because the 1/3 in the music already very soft here le
21:05 neonat: u played on dt though
21:05 Clyine: ya
21:05 neonat: it becomes diff
21:05 neonat: lol
21:05 Clyine: maybe normal diff
21:05 neonat: it was meant for no mod
21:05 neonat: single tapping
21:06 Clyine: 221 bpm single tap
21:06 Clyine: T_T
21:06 Clyine: 01:17:085 (6,1) - then this spacing diff from prev
21:06 Clyine: very hard to dt alsot
21:06 Clyine: then thats all liao
21:07 neonat: how u find the hitsounds x)
21:07 neonat: it was amusing adding them in lol
21:08 Clyine: i have to play again for that
21:08 Clyine: LOL
21:08 neonat: lol
21:10 neonat: button mashing srsly lols
21:10 Clyine: the stream 2hard4me
21:10 Clyine: LOL
21:10 neonat: 1/3 so catchy right
21:11 Clyine: the part where the music gets filter
21:11 Clyine: 01:27:017 -
21:11 Clyine: 01:27:017 - this section
21:11 Clyine: find a custom hs
21:12 neonat: for what music exactly
21:13 neonat: that kind of knocking sound where can find sia
21:13 Clyine: i think lks got a library on his userpage
21:13 Clyine: but u have to find one by one
21:13 neonat: i let him testplay just now
21:13 neonat: lol
21:13 Clyine: LOl
21:13 Clyine: then
21:14 neonat: he said maybe AR9 better lma
21:14 neonat: lmao
21:14 Clyine: maybe
21:15 Clyine: its essentially 221 bpm single tap
21:15 Clyine: but then cannot dt anymroe
21:15 Clyine: hais
21:15 Clyine: 01:40:078 (1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5,6,7,8) -
21:15 Clyine: the streams
21:15 Clyine: hs too soft
21:15 Clyine: music hard to follow
21:15 neonat: are your hitsounds at 100%
21:16 neonat: are you talking about this http://tieba.baidu.com/p/926097108
21:16 Clyine: yea
21:16 Clyine: all 100%
21:16 neonat: i can hear it though
21:16 Clyine: when u play that time cannot leh
21:17 Clyine: maybe DT's fault
21:17 Clyine: that one is natsumerin hs tutorial
21:17 neonat: oh
21:18 neonat: dont see it then lol
21:19 Clyine: i find for u
21:22 Clyine: https://osu.ppy.sh/u/lks
21:22 Clyine: its in his userpage
21:23 Clyine: and for the stream maybe try 65%
21:23 Clyine: or 60
21:23 neonat: i changed to 50%
21:23 neonat: and lol i was looking at the wrong person
21:24 Clyine: LOL
21:25 Clyine: and consider making this
21:25 Clyine: 01:42:936 (10) -
21:25 Clyine: have a 1/4 jump like the prev stuff
21:26 neonat: aaa
21:26 neonat: i want to avoid a jump from a stream directly to a slider
21:27 Clyine: then i guess its fine
21:27 Clyine: lor
21:27 Clyine: it doesnt affect playing
21:35 Clyine: Why the map so diff after i update lol
21:38 Clyine: nvm its just me
21:44 neonat: ugh
21:45 neonat: the hitsound isn't loud enough man lol
21:45 neonat: the soft hit is louder than it
21:45 Clyine: use the
21:45 Clyine: audacity
21:45 Clyine: increase
Support
Hi it's Support from modding queue

[Lunatic]

00:24:840 (1) - take off nc

00:59:262 (1) - take off nc

01:00:351 (1) - nc

01:00:895 (14) - take off nc

03:00:078 (1) - take off nc

03:00:759 (2) - nc

00:45:385 (3,4,5,6,7,8) - the spacing here made it a little hard to play i would suggest making it like this http://puu.sh/bMZjn/3e16b1f65e.jpg or http://puu.sh/bMZoR/a367a105e7.jpg

00:59:126 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - the long 1/3 streams made it hard to play whether you single tap or alternate i would suggest adding some sliders in between the row of notes.

01:44:024 (6,7,8,9,10,11,12,1,2,3,4,5,6,7) - ^

02:40:078 (6,7,8) - moving these a little to the left might make the map look better "more even" like http://puu.sh/bMZIt/2c126c5f02.jpg
00:19:262 (3,4,5,6,7,8) - same as above

02:59:534 (5) - move to x:56 y:64 so the pattern will look symmetrical, same with 02:59:942 (8) - move to x:76 y:276

02:33:140 (4,5,6,7,8,9,1) - the spacing should be even from singles to the slider something like http://puu.sh/bN0hT/d17844fae6.jpg


The map flows pretty nicely :) the song has a nice little "bounce" to it, really like it! sry I can't do the other 2 diff cause workload is up Dx
Rtyzen
haidere
Ignoring estellia's normal cuz he's not gonna take any of my advice anyway fgt
[Hard]
  1. 00:24:568 (3,1) - Large gap may confuse players on timing
  2. 00:41:303 (1) - Why not a slider to 00:41:575
  3. 00:53:956 (4) - Not really important but, any reason this isn't in line with 3 or at least in line towards the next note. I don't think the overlap with the 7 will be noticeable
  4. 01:04:568 (2,4) - There really is no reason to overlap this is there you can put it at 488 y:193
  5. 01:09:874 (3,4) - Gap MIGHT be too big IMO
  6. 01:19:670 (3,4) - Not in line again OwO

[Insane]
  1. 00:13:956 (2,3,4,1) - you should fix the spacing for this (applies the other similar parts in this section). It's hard to read when the spacing is the same but the timing is different. Make the second note much closer to the slider than the previous note.
  2. 00:39:670 (1) - Ctrl - G?

[Lunatic]
  1. Other than the streams, quite similar to insane actually :P
  2. 00:24:024 (3,4,5,6,7,8) - Maybe you could make this a proper circle?
  3. 00:25:793 (2) - Kinda weird to blanket 8 like that, maybe just blanket 1?
  4. 00:37:630 (4,5) - Should make this one long slider, I know it might make that part boring but IMO it fits better
  5. 01:41:711 (1,2,3,4,5,6,7,8,9) - This part felt reaaaallly weird when I played it

Quite short mod but fundamentally these maps are really nice and fun~ Quite rusty from not modding for a while also I forsee this many people not being able to do this first try cuz of the 1/3 timing and some inconsistent spacing in the harder diffs though

Good Luck~ :)

Ah screw it take it ^^ (ノ・ω・)ノ
Evening
lol idk about EZ will need alot of opinions for this

http://puu.sh/bOz06/612b6b59e0.osu
emilia
#IgnoreEstelliasDiff

Gonna mod it (but I'm not trying to gun you down neonat trust me :c )

Also actually gonna do some good formatting finally

[Hard]
  1. 00:17:493 (2,3) - Kinda weird how these 2 sliders match
  2. 00:23:344 (1) - The end of this slider kinda looks squashed up
  3. 00:47:834 (1,2,3) - These 3 sliders look too tight together
  4. 01:00:895 (5) - Beginning looks kinda squashed
  5. 01:23:616 (1) - The end looks squashed
  6. 01:31:507 (4) - The beginning can be curved more, the end looks squashed
  7. 01:35:997 (3) - Slider shape looks forced (may not allow for enough time for a stylized slider)
  8. 01:37:085 (2,3) - These sliders look weird kinda
  9. 01:39:262 (6) - Doesn't flow well, maybe angle it more?
  10. 01:41:711 (5) - Sorry if I'm so persistent on changing your slider shapes >.>
  11. 01:52:732 (7) - Is this outside the grid O.o
  12. 01:55:997 (4,1) - Consider a blanket?
  13. 01:57:902 (1,2) - ^
  14. 02:05:385 (3,4) - Maybe shift 4 down to form a S-like flow and make 02:06:201 (1) - blanket 4? Or shift 1 closer to 4?
  15. 02:29:058 (1) - I really like this slider, but it'd be better if it was more spaced out
  16. 02:31:915 (4) - Looks kinda squashed
  17. 02:35:181 (4) - ^

    Generally a really good map, just need some fixing on sliders.
[Insane]
  1. 00:26:201 (3,1) - Suggest changing Beginning of 3 to hitcircle and the end of 3 and beginning of 1 a slider since there isn't much music at slider 3
  2. 00:31:915 (2) - Suggest 2 to blanket the beginning of 3 so circular flow from 1 to 2 to 3 is more obvious
  3. 00:34:364 (5) - May be forced
  4. 00:40:487 (4,1) - Make 1 copy 4?
  5. 00:43:752 (4,5) - Shift 3, 4, and 5 such that they still form a triangle but make sure 4 leads directly into 5 (4 looks kinda weird since it doesn't directly hit 5)
  6. 00:49:058 (5) - Can afford to make front part of slider longer
  7. 00:52:732 (1) - Back looks squashed
  8. 00:58:446 (3,4,1) - May be confusing (?)
  9. 01:02:936 (3) - Front part looks squashed
  10. Holy shit the beat placement, flow and patterning around the chorus here is so cooooooool :D I LOVE IT
  11. 01:07:425 (1) - ^
  12. 01:31:915 (1) - ^
  13. 01:31:915 (1,3) - Make them curves the same way?
  14. 01:36:813 (1,2,3,4) - Suggest increasing SV here for strong cymbal? Or custom hitsounding?
  15. 01:47:834 (6,7) - Suggest make 6 blanket beginning of 7 so 6 leads in better
  16. 02:04:432 (1,2) - Circle flow?
  17. 02:19:126 (1) - Maybe make the ~ part more obvious? Before: http://puu.sh/bOznh/2715a8c3d0.jpg and After: http://puu.sh/bOznJ/6f5706995d.jpg
  18. 02:24:024 (1) - Beginning looks squashed
  19. 02:43:616 (1) - Distance between the 2 red dots looks too little
  20. 02:44:160 (2,3) - Beginning looks squashed
  21. 02:58:446 (8) - LOL NC?

    That's it. Nice map, really. Just some sliders that bug me quite a bit :P
[Lunatic]
  1. 00:16:677 (6,1) - Is 6 blanketted properly? (I can't tell because my eyes are telling me no but my brain is telling me yes I have problems)
  2. 00:38:038 (1,2) - Honestly this isn't optimal flow
  3. 00:43:616 (3,4,5,6,7,8,9) - This stream kinda bends weird, and it also can be spaced apart since the others are already spaced apart
  4. 00:58:038 (2) - Front looks squashed
  5. 01:05:385 (8) - ^
  6. 01:09:058 (1) - ^
  7. Honestly I don't think streams fit here. But since they are there, might as well keep them. (Change is a hassle, I know :P)
  8. 01:14:772 (5) - Maybe angle the straight part higher?
  9. 01:19:670 (3,4,5,6,7,8) - This isn't optimal flow
  10. 01:24:160 (2) - Front is squashed
  11. 01:25:385 (1) - ^
  12. 01:25:385 (1,2) - Why not make them the same?
  13. 01:27:425 (3,4) - 4 blanket 3?
  14. 01:33:548 (1) - Front is squashed
  15. 01:37:630 (3) - ^
  16. 01:38:310 (1) - Front joint looks awkward
  17. 01:39:534 (5,1) - Will this be confusing?
  18. 01:41:711 (1,2,3,4,5,6,7,8,9) - Dunno why its broken up while the rest are linked
  19. 01:51:371 (3) - Front is squashed
  20. 01:52:323 (7) - Why isn't this in 1/3 timing?
  21. 01:57:221 (3) - Back looks too straight
  22. 01:58:038 (1,2,3,4) - No symmetry all the way?
  23. 02:06:201 (1,2) - Front is squashed
  24. 02:07:698 (5) - Shift this one beat after?
  25. 02:30:555 (1) - 2nd to 3rd red point looks weird and out of place
  26. 02:33:140 (4,5,6,7,8,9) - Did you use Ctrl+Shift+D?
  27. 02:43:616 (1,2,3,4,1,2,3) - Flow feels off
  28. 02:47:834 (4) - Curved part is irking my OCPD how its different from others :c
  29. 02:48:514 (6,1) - 1 to blanket 6?
  30. 02:52:323 (2,1) - Front part is squashed
  31. 02:57:630 (4,5,6,7,8,9) - Why not spaced?
  32. 02:59:262 (3,4,5,6,7,8) - Ctrl+Shift+D?
  33. 03:01:711 (1,2,3) - Irks me how this isn't a centralized triangle, but its still ok

    Yet another nice map. Again with the slider things. :c
I LIEK

[Estellia's Normal]

  1. 00:10:283 (1,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,1,
    2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,1,1,2,3,4,1,2,3,4,1,2,3,4,1,
    2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,2,3) -
    HOLY SHIT THIS PART IS PERFECT WWWWWWWWWWWWW
jk
Topic Starter
neonat

Support wrote:

Hi it's Support from modding queue

[Lunatic]

00:24:840 (1) - take off nc

00:59:262 (1) - take off nc

01:00:351 (1) - nc

01:00:895 (14) - take off nc

03:00:078 (1) - take off nc

03:00:759 (2) - nc The NC suggestions, I don't really think they suit the phrasing though

00:45:385 (3,4,5,6,7,8) - the spacing here made it a little hard to play i would suggest making it like this http://puu.sh/bMZjn/3e16b1f65e.jpg or http://puu.sh/bMZoR/a367a105e7.jpg It was initially the latter pattern, but someone told me to emphasize the different sections

00:59:126 (1,1,2,3,4,5,6,7,8,9,10,11,12,1,2,3,4,5) - the long 1/3 streams made it hard to play whether you single tap or alternate i would suggest adding some sliders in between the row of notes.

01:44:024 (6,7,8,9,10,11,12,1,2,3,4,5,6,7) - ^ haha, I have to consider only for now...

02:40:078 (6,7,8) - moving these a little to the left might make the map look better "more even" like http://puu.sh/bMZIt/2c126c5f02.jpg shifted left, but leaving curve the same, don't want it to be too curved
00:19:262 (3,4,5,6,7,8) - same as above

02:59:534 (5) - move to x:56 y:64 so the pattern will look symmetrical, same with 02:59:942 (8) - move to x:76 y:276 keeping the gap

02:33:140 (4,5,6,7,8,9,1) - the spacing should be even from singles to the slider something like http://puu.sh/bN0hT/d17844fae6.jpg ok


The map flows pretty nicely :) the song has a nice little "bounce" to it, really like it! sry I can't do the other 2 diff cause workload is up Dx

Thanks :)

Rtyzen wrote:

haidere
Ignoring estellia's normal cuz he's not gonna take any of my advice anyway fgt
[Hard]
  1. 00:24:568 (3,1) - Large gap may confuse players on timing shortened distance
  2. 00:41:303 (1) - Why not a slider to 00:41:575 just somehow got this rhythm instead
  3. 00:53:956 (4) - Not really important but, any reason this isn't in line with 3 or at least in line towards the next note. I don't think the overlap with the 7 will be noticeablesince you want alignment, I aligned it beside the slider, but won't put it below
  4. 01:04:568 (2,4) - There really is no reason to overlap this is there you can put it at 488 y:193 stacked instead then lol
  5. 01:09:874 (3,4) - Gap MIGHT be too big IMO no change as of now
  6. 01:19:670 (3,4) - Not in line again OwO no change here too

[Insane]
  1. 00:13:956 (2,3,4,1) - you should fix the spacing for this (applies the other similar parts in this section). It's hard to read when the spacing is the same but the timing is different. Make the second note much closer to the slider than the previous note. changed some patterns
  2. 00:39:670 (1) - Ctrl - G? keeping for now, it still goes smoothly

[Lunatic]
  1. Other than the streams, quite similar to insane actually :P
  2. 00:24:024 (3,4,5,6,7,8) - Maybe you could make this a proper circle? I think this still plays well
  3. 00:25:793 (2) - Kinda weird to blanket 8 like that, maybe just blanket 1? Have to get more feedback on this one
  4. 00:37:630 (4,5) - Should make this one long slider, I know it might make that part boring but IMO it fits better keeping this one, I think it fully shows the rhythm of the song here
  5. 01:41:711 (1,2,3,4,5,6,7,8,9) - This part felt reaaaallly weird when I played it my current solution is to remove the second jump. Just to inform here that I tried changing some to sliders but it felt even weirder

Quite short mod but fundamentally these maps are really nice and fun~ Quite rusty from not modding for a while also I forsee this many people not being able to do this first try cuz of the 1/3 timing and some inconsistent spacing in the harder diffs though

Good Luck~ :)

Ah screw it take it ^^ (ノ・ω・)ノ
Heh Thanks for all of it :)

Estellia- wrote:

#IgnoreEstelliasDiff

Gonna mod it (but I'm not trying to gun you down neonat trust me :c )

Also actually gonna do some good formatting finally

[Hard]
  1. 00:17:493 (2,3) - Kinda weird how these 2 sliders match I made 00:18:038 (3) more curved, I hope it looks better now
  2. 00:23:344 (1) - The end of this slider kinda looks squashed up
  3. 00:47:834 (1,2,3) - These 3 sliders look too tight together spaced then
  4. 01:00:895 (5) - Beginning looks kinda squashed
  5. 01:23:616 (1) - The end looks squashed
  6. 01:31:507 (4) - The beginning can be curved more, the end looks squashed made start more curved
  7. 01:35:997 (3) - Slider shape looks forced (may not allow for enough time for a stylized slider)
  8. 01:37:085 (2,3) - These sliders look weird kinda
  9. 01:39:262 (6) - Doesn't flow well, maybe angle it more? shifted position instead
  10. 01:41:711 (5) - Sorry if I'm so persistent on changing your slider shapes >.>
  11. 01:52:732 (7) - Is this outside the grid O.o not when I tested it
  12. 01:55:997 (4,1) - Consider a blanket?
  13. 01:57:902 (1,2) - ^ I went for flow > blanket
  14. 02:05:385 (3,4) - Maybe shift 4 down to form a S-like flow and make 02:06:201 (1) - blanket 4? Or shift 1 closer to 4? wanted to space 1 away from 4 more
  15. 02:29:058 (1) - I really like this slider, but it'd be better if it was more spaced out
  16. 02:31:915 (4) - Looks kinda squashed
  17. 02:35:181 (4) - ^

    Generally a really good map, just need some fixing on sliders.
[Insane]
  1. 00:26:201 (3,1) - Suggest changing Beginning of 3 to hitcircle and the end of 3 and beginning of 1 a slider since there isn't much music at slider 3 just wanted to highlight the breathing sound
  2. 00:31:915 (2) - Suggest 2 to blanket the beginning of 3 so circular flow from 1 to 2 to 3 is more obvious made 2 more curved
  3. 00:34:364 (5) - May be forced
  4. 00:40:487 (4,1) - Make 1 copy 4? don't think I want that
  5. 00:43:752 (4,5) - Shift 3, 4, and 5 such that they still form a triangle but make sure 4 leads directly into 5 (4 looks kinda weird since it doesn't directly hit 5) shifted
  6. 00:49:058 (5) - Can afford to make front part of slider longer
  7. 00:52:732 (1) - Back looks squashed
  8. 00:58:446 (3,4,1) - May be confusing (?) split 00:58:446 (3) away from the other 2
  9. 01:02:936 (3) - Front part looks squashed
  10. Holy shit the beat placement, flow and patterning around the chorus here is so cooooooool :D I LOVE IT
  11. 01:07:425 (1) - ^
  12. 01:31:915 (1) - ^
  13. 01:31:915 (1,3) - Make them curves the same way? made 01:32:732 (3) curve less toward the right direction
  14. 01:36:813 (1,2,3,4) - Suggest increasing SV here for strong cymbal? Or custom hitsounding? makes things too complicated
  15. 01:47:834 (6,7) - Suggest make 6 blanket beginning of 7 so 6 leads in better
  16. 02:04:432 (1,2) - Circle flow?
  17. 02:19:126 (1) - Maybe make the ~ part more obvious? Before: http://puu.sh/bOznh/2715a8c3d0.jpg and After: http://puu.sh/bOznJ/6f5706995d.jpg changed ever so slightly
  18. 02:24:024 (1) - Beginning looks squashed
  19. 02:43:616 (1) - Distance between the 2 red dots looks too little
  20. 02:44:160 (2,3) - Beginning looks squashed
  21. 02:58:446 (8) - LOL NC? ok

    That's it. Nice map, really. Just some sliders that bug me quite a bit :P
[Lunatic]
  1. 00:16:677 (6,1) - Is 6 blanketted properly? (I can't tell because my eyes are telling me no but my brain is telling me yes I have problems) weren't meant to
  2. 00:38:038 (1,2) - Honestly this isn't optimal flow shifted slightly
  3. 00:43:616 (3,4,5,6,7,8,9) - This stream kinda bends weird, and it also can be spaced apart since the others are already spaced apart wanted it to be a step kind of form
  4. 00:58:038 (2) - Front looks squashed
  5. 01:05:385 (8) - ^
  6. 01:09:058 (1) - ^
  7. Honestly I don't think streams fit here. But since they are there, might as well keep them. (Change is a hassle, I know :P)
  8. 01:14:772 (5) - Maybe angle the straight part higher? ok
  9. 01:19:670 (3,4,5,6,7,8) - This isn't optimal flow
  10. 01:24:160 (2) - Front is squashed
  11. 01:25:385 (1) - ^
  12. 01:25:385 (1,2) - Why not make them the same?
  13. 01:27:425 (3,4) - 4 blanket 3?
  14. 01:33:548 (1) - Front is squashed
  15. 01:37:630 (3) - ^
  16. 01:38:310 (1) - Front joint looks awkward
  17. 01:39:534 (5,1) - Will this be confusing?
  18. 01:41:711 (1,2,3,4,5,6,7,8,9) - Dunno why its broken up while the rest are linked
  19. 01:51:371 (3) - Front is squashed
  20. 01:52:323 (7) - Why isn't this in 1/3 timing? the music is in 1/6
  21. 01:57:221 (3) - Back looks too straight curved more
  22. 01:58:038 (1,2,3,4) - No symmetry all the way? I chose to make even overlaps instead
  23. 02:06:201 (1,2) - Front is squashed
  24. 02:07:698 (5) - Shift this one beat after? following to the point, the music/drum here
  25. 02:30:555 (1) - 2nd to 3rd red point looks weird and out of place
  26. 02:33:140 (4,5,6,7,8,9) - Did you use Ctrl+Shift+D?
  27. 02:43:616 (1,2,3,4,1,2,3) - Flow feels off
  28. 02:47:834 (4) - Curved part is irking my OCPD how its different from others :c
  29. 02:48:514 (6,1) - 1 to blanket 6?
  30. 02:52:323 (2,1) - Front part is squashed
  31. 02:57:630 (4,5,6,7,8,9) - Why not spaced? The progressing thing again
  32. 02:59:262 (3,4,5,6,7,8) - Ctrl+Shift+D?
  33. 03:01:711 (1,2,3) - Irks me how this isn't a centralized triangle, but its still ok Yeah I don't do centralized stuff

    Yet another nice map. Again with the slider things. :c
I LIEK

[Estellia's Normal]

  1. 00:10:283 (1,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,3,4,1,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,1,1,
    2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,5,1,1,1,2,3,4,1,2,3,4,1,2,3,4,1,
    2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,1,2,3,4,1,1,2,3) -
    HOLY SHIT THIS PART IS PERFECT WWWWWWWWWWWWW
jk so bad, remap pls. lol kidding.
Thanks ^^
Yauxo


Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Dis song :3

pishi is fat

[Normal]
■ I'd suggest OD 3,5 since this is the easiest diff in the mapset, while having time-changing parts (is that how you say it? offbeat hits, idk something like that)
I'll point that out as a general thing. If you care about aesthetics, you should adjust many many sliders to have them actually result in a blanket. I see alot of sliders that try to be one, but they usually end up in a "close enough" kind of situation. Copy pasta at the end of the mod.

■ 00:20:078 (1) - For teh aestethics, 247/229
■ 00:24:840 (1) - I'd suggest a NC here for readability. The player might be confused why this one is so close to (2) and in addition to that, newer players may only know 1/4 beats. 1/3 may be very confusing to them.
■ 00:27:425 (2) - 267/332?
■ 00:51:915 (2) - I'd suggest that you move this one just a tiny bit to the right side. The player might confuse the two approach circle thing for something theyve never seen before and combobreak at that point. Showing them that there's a slider under the circle
■ 00:52:732 (1) - How about this? http://puu.sh/bOVIs/fe75cf784c.jpg
■ 00:56:677 (2) - according to 00:51:779 (1) - 's logic, there should be a cicle here
■ 01:37:493 (2) - ^
■ 01:00:487 (2) - If you feel like throwing stuff around for a bit, move this to 185/147 and adjust the combo after it. Would improve the flow a bit
■ 01:20:078 (5) - Even though ot's a buildup noise, I think a clap would fit here. Lowering the volume on the hitsounds world work
■ 01:41:303 (2) - Missing clap?
■ 01:46:201 (4) - Aesthetics; Make it look like (1) has the same distance as it has to (3) or the other way around
■ 02:20:078 (1) - Imo, 2 circles would fit even more to build up hype for the kiai (wooh \o/)
■ 02:32:732 (4,6) - claps because it feels empty? Same as the buildup claps before.

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

[Hard]
00:14:228 (3) - I know that these kinds of combos will happen in the diff later on as well, so I'll give a generel information with this one.

I see one huge problem with this one. It's mapping the vocals (I suppose) which is 1/3 infront of a very noticable beat. This >will< lead to confusion, since the part before that maps on the beat as well.
Easiest solution to this is to just add a circle at the vocal and the slider on the beat.

00:15:861 (3,4) - This, as an example, is a nice and good way to map this. I guess it's up to you how you map this, but I'd be careful with it

After modding edit: They didnt appear as often as I thought.

■ 00:25:793 (2) - Add some wiggle or snake effect into this one. You use curved sliders all along, this 90° straight slider seems off
■ 00:38:718 (2) - circle here?
■ 00:44:568 (1) - I dont know why this bugs me, but I think it'd be better if the gap before (1) wouldnt exist. Fill it with something, there is a streamy sound to be heard :v Even if it's just a circle on 00:44:432 -
■ 01:52:732 (7) - Move a little down and further inside
■ 02:25:793 (1) - I'd reduce the spacing a little bit. (4) and (1) have the same timing as the rest of the combo, but are further apart as the rest. Might result in some reading issues and thinking, that (1) has to be clicked later. Not too much of an issue though, since it's a NC and well .. a Hard. Can happen, I guess
■ 02:38:038 (3,4) - Have these being curved just as all the other sliders are :v

Short notice here; I just went over the diffs (Insane Lunatic) to look for general errors or unrankeable stuff. The diffs are pretty unique due to the 1/3 timing and the placement itself and I dont want to kill it with the weird stuff I have in my head. I like it! This was nice for: I didnt have too much time, but I really actually like the map. Sorreh D:

[Insane]
■ 01:36:813 (1,2,3) - I dont really thing taht this combo should be mapped like this. The beat gives a nice opportunity to have some stop/halt circle combos (and whatever relates to them). Plus, the second slider is placed on a silent tone.
■ 02:27:017 (4) - Tilt this one slightly to fit in with 02:26:609 (3) - ?

[Lunatic]
■ 01:38:038 (4) - Mercy-respace. Theyre touching :v
■ 01:42:527 (7,8,9) - Add a little jump to these like you did with 01:42:119 (4) - ?
■ 02:00:895 (6) - Same jump related thing like I suggested yesterday to fit in with combos like 01:20:078 (6) -

Hue
pishifat
first time modding a song entirely mapped in 1/3 so expect nothing

general

  1. background is 960x768, which looks like crap in all resolutions. would be best to use a 1366x768 version, so there's no unnecessary zoom (which is bad) at any resolutions.
  2. kiai in standard diffs is all snapped 1ms late lol. actually, most inherited points are 1ms late. dunno how that happened but should probably do something about it. mania diffs are fine
yauxo is a meanie

lunatic

  1. 00:13:140 (2,1) - right now you've got some pretty smooth flow between these two, which seems kind of out of place for the introduction of the new section at 00:13:548 (1) - . might just be my personal taste for emphasizing something, but doing a flow break or something would be more appropriate imo. you do the same idea at 01:13:140 (5,6,1) - really well.
  2. 00:24:568 (7,8,1) - perhaps space these evenly cuz triple fanstaicalness. 00:24:568 (7,8) - are slightly further to the right
  3. 00:33:548 (2,4) - dat stack
  4. 00:45:385 (3,4,5,6,7,8) - the way how these are in an exact curve is really awkward to play, mostly because of the jump between 5,6. in every other case you use these, there's some directional change between the 3 object groupings, so the jump between them makes sense, but this case nope. doing something like this with 6,7,8 would be less meh to play
  5. 01:20:078 (6,7,8) - same thing as 00:24:568 (7,8,1) -
  6. 01:41:983 (3,4) - spacing between these doesn't really seem as justified as the same kinda thing at 01:46:881 (3,4) - . the second one works nicely because the vocals repeat the same thing, so having a reflective parllalllel whatever pattern is cool, but the 01:41:711 (1,2,3,4,5,6) - not so much because that repeated vocal thing isn't there. if you insist that this deserves a jump, 01:42:391 (6,7) - should as well since it's like the same osund
  7. 01:51:371 (3) - would make a lot of sense to extend this to the following 1/3 tick since the vocal/instrumental on that is currently unmapped. there's nothing significant on the tick that it currently ends on so uh that's it
  8. 02:07:834 - seems kind of awkward to end the section without an object on the downbeat. i know that it's part of the next section or whatever, but it adds a much nicer ending than just stopping right before that point. the way you did it in insane is nice cuz you added the break extender thingy to the start of the downbeat, but what you're essentially doing in lunatic is moving insane's break extender thing to the 1/3 tick right before the downbeat (which is bad)
  9. 02:20:078 (4) - comboing inconsistent with 00:12:732 (1,2) - . might make more sense to just get rid of the NC on 00:12:732 (1) - instead of adding it on 02:20:078 (4) - . also that first point about flow break would apply here too if you did that cuz same thing yeayteat
i dont know how to play this game

insane

  1. 00:25:793 (2,3) - rhythm wise, these feel really awkward. in the music, there's something going on through the gap between 2,3, yet at 3 (where you've got a slider that represents holding out things), it's completely silent. it's also like the most passive slider ever beacuse of the slider end on the next sections downbeat. if you were to ctrl+G them (so timeline positions switch) then adjust NCs accordingly things would be much more fitting. this would also get rid fo the somewhat tiny/uncomfortable spacing between 2,3 that should be larger
  2. 01:37:221 (2) - the way you've got a slider here makes me think there should be something worth extending in the music, but there's a complete gap of silence (in the instruments at least). if you're following the vocals or whatever, that's fine, but the instrumental stuff there is waaaay more prominent than teh vocal stuff that's been repeating the same rhythm over and over again. anyway using 2 circles would make a lot more snese than a slider in this case because of the gap thing
  3. 01:54:364 (4) - feels like this moves too smoothly into 01:54:772 (1) - . doing something like 01:13:548 (5,1) - with flow suddenly moving the opposite direction would be cool. having 4 higher than 3 would also express the guitar pitch fancily
  4. 02:33:548 (6) - 02:40:078 (4) - seems like this is the place where you would place one of those 1/3 reverse sliders like you had done at 01:20:078 (4) - and 02:00:895 (4) - in both previous kiais and 02:27:017 (4) - in the current kiai. there's nothing making these any different from those previously mentioned things, so they should have the same objects emphasized (so 1/3 circles or that reverse slider thing or slider + circle. just has to cover those objects)
uh that's it o.o

hard

  1. 00:13:956 (2,3) - 00:15:589 (2,3) - these are both highly ambiguous because of their spacing. the song is 1/3 which makes things confusing as it is, so having jumps to indicate the first 2/3 jumps is reallly confusing. just using 1.0x spacing like you did after the last kiai 02:47:017 (1,2) - is way more playable.
  2. 00:38:718 - seems like there really should be an object here since this is the only place you ignored the vocal stuff. theeeee onlyyyyy
  3. 00:51:507 (5) - should have a NC to follow your 1 measure comboing pattern
  4. 00:57:493 (4) - ^
  5. 01:00:895 (5,1) - for the same reason as ^, these should swap NCs and 01:02:527 (2) - should have its own NC. combos would then be consistent with 01:07:425 (1,2) - which is the exact same rhythm
  6. 01:10:555 (4) - yea NC same thing safdsf. especially here tho because giant gap kills hp
  7. 01:38:310 (4) - NC for reasons yeaaaaaaa
  8. 01:39:942 (7,1) - i'm fine with your 1/3 sliderjumps since sliderjumps are way easier to read, but a circle -> object 1/3 jump not so much. using the regular distnace snap spacing here would be more readable happy fun
  9. 01:41:711 (5) - for reasons eyea
  10. 01:51:371 (5) - your inconsistent combos are consistent so that's a plus i guess. still should have the NC tho for the same "especially here tho because giant gap kills hp" too
  11. 02:32:323 (1,2) - maybe it's just me, but it would make sense to have the same spacing here as you have it with 02:32:732 (2,3,4,5) - since it's part fo the same curved pattern words wprasfdf
combos r cool

estellia

  1. what yauxo says about blankets
  2. 00:24:568 (2,3,4) - this is uh.. polarity here is super weird since 1/3 is super weird. use NCs to make stuff more obviously weird (aka readable). similar to 00:55:997 (1,1) - which uses NCs for readabiliteilty
  3. 00:51:779 (1) - you'd probably be best off ignoring the vocal here. a 221bpm tap is a bit much for a normal
  4. 00:55:997 (1) - 00:58:446 (3,4) - these rhythms are really contradicting, since it's the same thing in the music yet you've mapped them with on completely different ticks. they're only 3 seconds apart so they're gonna be really confusing. either do the thing with 00:55:997 (1) - and polarity break, or butcher the song and use 00:58:446 (3,4) - 's rhythm. (the first one is way better btw but as the easiest difficulty it may be necessary to do the second. your choice i guess).
  5. 01:11:507 (1) - not
  6. 01:37:630 (2) - should have a NC to be consistent with the previous time this rhythm happened
  7. 01:36:813 (1) - 01:39:262 (4,5) - same thing as other time this occurs. whatever you did there should be done here.
  8. 02:24:024 - should really have an object here, since it's the exact same as 01:17:085 (1) - and 01:57:902 (1) - . reverse slider gonna have to go rip
  9. 02:25:793 (3,4,1) - perfect triangle pleeese
  10. 02:32:323 (3,4,5,6) - perfect square s'il vous plait
  11. 02:51:915 (3,4) - may want to convert these into a slider to better emphasize the "stream" (it's not a stream but ya know) at 02:52:732 (5,6) - that you mapped with 2 circles. having 4 cirlces in a row doesn't make 5,6 stand out at all, when it should because it's something different in the musiccccc
flow isn't really my taste so i won't say anything about that specifically. just know that i don't like it lol

7K EZ

  1. 02:16:813 (136813|2) - column 0
ok no i've never even played mania

rank by halloween or grave til next year please
Evening

pishifat wrote:

first time modding a song entirely mapped in 1/3 so expect nothing

general

  1. background is 960x768, which looks like crap in all resolutions. would be best to use a 1366x768 version, so there's no unnecessary zoom (which is bad) at any resolutions.
  2. kiai in standard diffs is all snapped 1ms late lol. actually, most inherited points are 1ms late. dunno how that happened but should probably do something about it. mania diffs are fine
yauxo is a meanie

7K EZ

  1. 02:16:813 (136813|2) - column 0
ok no i've never even played mania Ermmm, no, why?

rank by halloween or grave til next year please
Fixed some stuff anyways
http://puu.sh/bPsTn/58d920944d.osu
pishifat
oh uh that was just a joke. i legitimately haven't ever played mania before, which i wrote there lol.
Topic Starter
neonat

Yauxo wrote:



Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ Dis song :3

pishi is fat

[Hard]
00:14:228 (3) - I know that these kinds of combos will happen in the diff later on as well, so I'll give a generel information with this one.

I see one huge problem with this one. It's mapping the vocals (I suppose) which is 1/3 infront of a very noticable beat. This >will< lead to confusion, since the part before that maps on the beat as well.
Easiest solution to this is to just add a circle at the vocal and the slider on the beat. I changed the rhythm of this one

00:15:861 (3,4) - This, as an example, is a nice and good way to map this. I guess it's up to you how you map this, but I'd be careful with it

After modding edit: They didnt appear as often as I thought.

■ 00:25:793 (2) - Add some wiggle or snake effect into this one. You use curved sliders all along, this 90° straight slider seems off Really? I thought by having this straight it would show like the tone just flatlines and remainsa t that level
■ 00:38:718 (2) - circle here? hold with the vocals
■ 00:44:568 (1) - I dont know why this bugs me, but I think it'd be better if the gap before (1) wouldnt exist. Fill it with something, there is a streamy sound to be heard :v Even if it's just a circle on 00:44:432 - I changed how I could
■ 01:52:732 (7) - Move a little down and further inside moving it down won't help the movement. I moved slightly in but that's about it
■ 02:25:793 (1) - I'd reduce the spacing a little bit. (4) and (1) have the same timing as the rest of the combo, but are further apart as the rest. Might result in some reading issues and thinking, that (1) has to be clicked later. Not too much of an issue though, since it's a NC and well .. a Hard. Can happen, I guess I made 02:25:385 (4,1,2) look more even
■ 02:38:038 (3,4) - Have these being curved just as all the other sliders are :v changed shape

Short notice here; I just went over the diffs (Insane Lunatic) to look for general errors or unrankeable stuff. The diffs are pretty unique due to the 1/3 timing and the placement itself and I dont want to kill it with the weird stuff I have in my head. I like it! This was nice for: I didnt have too much time, but I really actually like the map. Sorreh D:

[Insane]
■ 01:36:813 (1,2,3) - I dont really thing taht this combo should be mapped like this. The beat gives a nice opportunity to have some stop/halt circle combos (and whatever relates to them). Plus, the second slider is placed on a silent tone. changed the first 2 sliders to some circles
■ 02:27:017 (4) - Tilt this one slightly to fit in with 02:26:609 (3) - ? lol k

[Lunatic]
■ 01:38:038 (4) - Mercy-respace. Theyre touching :v not really, but spaced anyway
■ 01:42:527 (7,8,9) - Add a little jump to these like you did with 01:42:119 (4) - ? waw, I actually removed the jump initially due to another mod, I think I have to reconsider stuff
■ 02:00:895 (6) - Same jump related thing like I suggested yesterday to fit in with combos like 01:20:078 (6) - made a slight shift so that 02:00:895 (6,1) also blanket, hopefully it's noticeable

Hue
Heh, Thanks

pishifat wrote:

first time modding a song entirely mapped in 1/3 so expect nothing

general

  1. background is 960x768, which looks like crap in all resolutions. would be best to use a 1366x768 version, so there's no unnecessary zoom (which is bad) at any resolutions. ok
  2. kiai in standard diffs is all snapped 1ms late lol. actually, most inherited points are 1ms late. dunno how that happened but should probably do something about it. mania diffs are fine I will check on that
yauxo is a meanie

lunatic

  1. 00:13:140 (2,1) - right now you've got some pretty smooth flow between these two, which seems kind of out of place for the introduction of the new section at 00:13:548 (1) - . might just be my personal taste for emphasizing something, but doing a flow break or something would be more appropriate imo. you do the same idea at 01:13:140 (5,6,1) - really well. I will try it for now I guess
  2. 00:24:568 (7,8,1) - perhaps space these evenly cuz triple fanstaicalness. 00:24:568 (7,8) - are slightly further to the right didn't notice
  3. 00:33:548 (2,4) - dat stack fixed
  4. 00:45:385 (3,4,5,6,7,8) - the way how these are in an exact curve is really awkward to play, mostly because of the jump between 5,6. in every other case you use these, there's some directional change between the 3 object groupings, so the jump between them makes sense, but this case nope. doing something like this with 6,7,8 would be less meh to play I did what I could
  5. 01:20:078 (6,7,8) - same thing as 00:24:568 (7,8,1) - same
  6. 01:41:983 (3,4) - spacing between these doesn't really seem as justified as the same kinda thing at 01:46:881 (3,4) - . the second one works nicely because the vocals repeat the same thing, so having a reflective parllalllel whatever pattern is cool, but the 01:41:711 (1,2,3,4,5,6) - not so much because that repeated vocal thing isn't there. if you insist that this deserves a jump, 01:42:391 (6,7) - should as well since it's like the same sound yeh previous mod
  7. 01:51:371 (3) - would make a lot of sense to extend this to the following 1/3 tick since the vocal/instrumental on that is currently unmapped. there's nothing significant on the tick that it currently ends on so uh that's it right
  8. 02:07:834 - seems kind of awkward to end the section without an object on the downbeat. i know that it's part of the next section or whatever, but it adds a much nicer ending than just stopping right before that point. the way you did it in insane is nice cuz you added the break extender thingy to the start of the downbeat, but what you're essentially doing in lunatic is moving insane's break extender thing to the 1/3 tick right before the downbeat (which is bad) I will think about this, because I just don't want to add another note just for that right now
  9. 02:20:078 (4) - comboing inconsistent with 00:12:732 (1,2) - . might make more sense to just get rid of the NC on 00:12:732 (1) - instead of adding it on 02:20:078 (4) - . also that first point about flow break would apply here too if you did that cuz same thing yeayteat
i dont know how to play this game for now I won't change the direction for the second part. I changed the NC at the start

insane

  1. 00:25:793 (2,3) - rhythm wise, these feel really awkward. in the music, there's something going on through the gap between 2,3, yet at 3 (where you've got a slider that represents holding out things), it's completely silent. it's also like the most passive slider ever beacuse of the slider end on the next sections downbeat. if you were to ctrl+G them (so timeline positions switch) then adjust NCs accordingly things would be much more fitting. this would also get rid fo the somewhat tiny/uncomfortable spacing between 2,3 that should be larger I changed my pattern here
  2. 01:37:221 (2) - the way you've got a slider here makes me think there should be something worth extending in the music, but there's a complete gap of silence (in the instruments at least). if you're following the vocals or whatever, that's fine, but the instrumental stuff there is waaaay more prominent than teh vocal stuff that's been repeating the same rhythm over and over again. anyway using 2 circles would make a lot more snese than a slider in this case because of the gap thing previous mod
  3. 01:54:364 (4) - feels like this moves too smoothly into 01:54:772 (1) - . doing something like 01:13:548 (5,1) - with flow suddenly moving the opposite direction would be cool. having 4 higher than 3 would also express the guitar pitch fancily I currently am still satisfied with what I got though
  4. 02:33:548 (6) - 02:40:078 (4) - seems like this is the place where you would place one of those 1/3 reverse sliders like you had done at 01:20:078 (4) - and 02:00:895 (4) - in both previous kiais and 02:27:017 (4) - in the current kiai. there's nothing making these any different from those previously mentioned things, so they should have the same objects emphasized (so 1/3 circles or that reverse slider thing or slider + circle. just has to cover those objects) I was aware of that, I just wanted a varying rhythm
uh that's it o.o

hard

  1. 00:13:956 (2,3) - 00:15:589 (2,3) - these are both highly ambiguous because of their spacing. the song is 1/3 which makes things confusing as it is, so having jumps to indicate the first 2/3 jumps is reallly confusing. just using 1.0x spacing like you did after the last kiai 02:47:017 (1,2) - is way more playable. shortened the gap for the second one
  2. 00:38:718 - seems like there really should be an object here since this is the only place you ignored the vocal stuff. theeeee onlyyyyy but I like the way it is, and I think it doesn't really ruin anything
  3. 00:51:507 (5) - should have a NC to follow your 1 measure comboing pattern
  4. 00:57:493 (4) - ^ kk
  5. 01:00:895 (5,1) - for the same reason as ^, these should swap NCs and 01:02:527 (2) - should have its own NC. combos would then be consistent with 01:07:425 (1,2) - which is the exact same rhythm placed NC on the second object instead and that only, to be consistent with the future parts
  6. 01:10:555 (4) - yea NC same thing safdsf. especially here tho because giant gap kills hp
  7. 01:38:310 (4) - NC for reasons yeaaaaaaa I think having 2 combos split this is more unpleasant to viewing
  8. 01:39:942 (7,1) - i'm fine with your 1/3 sliderjumps since sliderjumps are way easier to read, but a circle -> object 1/3 jump not so much. using the regular distnace snap spacing here would be more readable happy fun I made the 1/3 and 2/3 be limited to certain distances for jump for the whole song, so I kept all of them within their limits, so it should be fine
  9. 01:41:711 (5) - for reasons eyea to be consistent and special to their own part
  10. 01:51:371 (5) - your inconsistent combos are consistent so that's a plus i guess. still should have the NC tho for the same "especially here tho because giant gap kills hp" too same reason with the viewing, unless the HP really dies too much
  11. 02:32:323 (1,2) - maybe it's just me, but it would make sense to have the same spacing here as you have it with 02:32:732 (2,3,4,5) - since it's part fo the same curved pattern words wprasfdf k
combos r cool

7K EZ

  1. 02:16:813 (136813|2) - column 0
ok no i've never even played mania

lZenxl isn't scary don't worry

rank by halloween or grave til next year please :< I will try
Thanks ;D
emilia

Yauxo wrote:



[Normal]
■ I'd suggest OD 3,5 since this is the easiest diff in the mapset, while having time-changing parts (is that how you say it? offbeat hits, idk something like that)
I'll point that out as a general thing. If you care about aesthetics, you should adjust many many sliders to have them actually result in a blanket. I see alot of sliders that try to be one, but they usually end up in a "close enough" kind of situation. Copy pasta at the end of the mod.

I think the OD is ok. Also attaining perfect blankets may be affected sometimes due to Distance Snapping for Normal players, so I'll check it out as I go.



■ 00:20:078 (1) - For teh aestethics, 247/229 I fix le blanket
■ 00:24:840 (1) - I'd suggest a NC here for readability. The player might be confused why this one is so close to (2) and in addition to that, newer players may only know 1/4 beats. 1/3 may be very confusing to them. IMO hitsounds are enough
■ 00:27:425 (2) - 267/332? Its honestly fine as it is since its a minor problem
■ 00:51:915 (2) - I'd suggest that you move this one just a tiny bit to the right side. The player might confuse the two approach circle thing for something theyve never seen before and combobreak at that point. Showing them that there's a slider under the circle I think this is fine though, especially since the time difference between them isn't a lot
■ 00:52:732 (1) - How about this? http://puu.sh/bOVIs/fe75cf784c.jpg Nice, never thought of that :D
■ 00:56:677 (2) - according to 00:51:779 (1) - 's logic, there should be a cicle here I want to accentuate the drum beats instead here
■ 01:37:493 (2) - ^ ^
■ 01:00:487 (2) - If you feel like throwing stuff around for a bit, move this to 185/147 and adjust the combo after it. Would improve the flow a bit Honestly this doesn't look like a big problem, since having a persistently boring flow to a Normal map may be something undesirable.
■ 01:20:078 (5) - Even though it's a buildup noise, I think a clap would fit here. Lowering the volume on the hitsounds world work woop woop I didn't do hitsounding NEONAT.
■ 01:41:303 (2) - Missing clap? ^
■ 01:46:201 (4) - Aesthetics; Make it look like (1) has the same distance as it has to (3) or the other way around Looks like its fine
■ 02:20:078 (1) - Imo, 2 circles would fit even more to build up hype for the kiai (wooh \o/) Sliders are way easier to hit for Normal players I think, and there is already an NC, so it should be ok
■ 02:32:732 (4,6) - claps because it feels empty? Same as the buildup claps before. NEONEONEO

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

I know how blanket works ok :c you make me sad :c

pishifat wrote:

estellia

  1. what yauxo says about blankets What I said to yauxo :c meanies :c
  2. 00:24:568 (2,3,4) - this is uh.. polarity here is super weird since 1/3 is super weird. use NCs to make stuff more obviously weird (aka readable). similar to 00:55:997 (1,1) - which uses NCs for readabiliteilty Not fixing, mentioned on Yauxo's mod
  3. 00:51:779 (1) - you'd probably be best off ignoring the vocal here. a 221bpm tap is a bit much for a normal But but but that's the only one :c IMO its ok
  4. 00:55:997 (1) - 00:58:446 (3,4) - these rhythms are really contradicting, since it's the same thing in the music yet you've mapped them with on completely different ticks. they're only 3 seconds apart so they're gonna be really confusing. either do the thing with 00:55:997 (1) - and polarity break, or butcher the song and use 00:58:446 (3,4) - 's rhythm. (the first one is way better btw but as the easiest difficulty it may be necessary to do the second. your choice i guess). You should be able to hear the accentuated drums, kinda mentioned on Yauso's mod
  5. 01:11:507 (1) - not I do not understand :C
  6. 01:37:630 (2) - should have a NC to be consistent with the previous time this rhythm happened Ohyeh I fix
  7. 01:36:813 (1) - 01:39:262 (4,5) - same thing as other time this occurs. whatever you did there should be done here. Explained why I didn't fix up there^
  8. 02:24:024 - should really have an object here, since it's the exact same as 01:17:085 (1) - and 01:57:902 (1) - . reverse slider gonna have to go rip Ok done
  9. 02:25:793 (3,4,1) - perfect triangle pleeese done
  10. 02:32:323 (3,4,5,6) - perfect square s'il vous plait Exc-USE ME. I used Ctrl+shift+D très bien :C
  11. 02:51:915 (3,4) - may want to convert these into a slider to better emphasize the "stream" (it's not a stream but ya know) at 02:52:732 (5,6) - that you mapped with 2 circles. having 4 cirlces in a row doesn't make 5,6 stand out at all, when it should because it's something different in the musiccccc
flow isn't really my taste so i won't say anything about that specifically. just know that i don't like it lol Eh its fine.
Estellia-'s Normal
http://puu.sh/bPI2X/105fae16de.osu
Topic Starter
neonat
Updated, I blame them missing hitsounds to him changing the beats :<
Starfall9908
From Nacchan's modding Queue

[Normal]
  1. Turn Off the Widescreen Supoort since you're not making a storyboard
  2. 00:38:038 (3) - Change the slider Shape a little bit so it can be a blanket to 00:39:262 (4)
  3. 00:39:670 (1) - Blanket
  4. 01:02:527 (1) - ^
  5. 01:38:310 (2) - ^
  6. 01:44:976 (3) - Same as 00:38:038 (3)
  7. 02:40:487 (1) - ^
[Hard]
  1. 00:47:017 (3) - Blanket
  2. 01:24:160 (2) - ^
  3. 02:01:303 (1) - ^

Good Luck ;)
Topic Starter
neonat

nadapan wrote:

From Nacchan's modding Queue



[Hard]
  1. 01:24:160 (2) - ^
  2. 02:01:303 (1) - ^
Good Luck ;)
Adjusted these 2, and removed the widescreen support on Normal, Thanks.
emilia

nadapan wrote:

[notice][Normal]
  1. Turn Off the Widescreen Supoort since you're not making a storyboard Neo's le fix
  2. 00:38:038 (3) - Change the slider Shape a little bit so it can be a blanket to 00:39:262 (4) Any more altering and Distance Snapping will be affected
  3. 00:39:670 (1) - Blanket Noticed that it seemed off, thanks
  4. 01:02:527 (1) - ^ My god are you an eagle
  5. 01:38:310 (2) - ^ Ok eagle confirmed
  6. 01:44:976 (3) - Same as 00:38:038 (3) Same^
  7. 02:40:487 (1) - ^ OMG NEO I THOUGHT YOU FIXD.
Good Luck ;)
That was one nice blanket mod, thanks :D

Estellia-'s Normal
http://puu.sh/bPMtu/bf3a88234d.osu
Gaia
as requested
wow i thought i was supposed to be the 1st one to mod this?

[Estella-'s Normal]
2 things in AIMod u gotta fix
00:14:364 (2,3) - whats this flow ;w;
00:22:936 (4,1) - blanket's off
00:33:140 (1) - would look better if it was more vertical
00:38:038 (3,4,1) - blanket's off too
00:51:779 (1,2) - easiest difficulty, you shouldn't stack
01:17:221 (1,2,3,4) - why not http://puu.sh/bQxpQ/825e64373e.jpg
01:27:834 (2,3) - shift both of these down a bit for better flow
01:46:201 (4) - do u see the difference http://puu.sh/bQxAd/cdf806cc03.jpg
02:30:555 (1,2) - why do u do this ;w;
02:38:854 (3) - better flowwww http://puu.sh/bQxHS/274c19fb12.jpg
02:49:466 (4,5) - this isnt really \: try this instead http://puu.sh/bQxMC/adec81b19d.jpg
02:58:038 (2,3) - flows a loot better http://puu.sh/bQxSe/5e11ca815e.jpg

[Herd]
00:25:793 (2) - can we less straight
00:28:242 (1) - 00:29:058 (3) - use the same shape for better looking pattern o-o
00:38:718 - add circle for a double?
00:44:160 (3) - looks better to me, http://puu.sh/bQy4t/144a3250e0.jpg
01:05:793 (1) - reverse to match vocals?
01:43:752 (2) - curve other way for variation?
02:02:119 (3) - sth like this looks better imo http://puu.sh/bQAHm/1130e59cea.jpg
02:21:711 (3) - overlap it more and make it more horizontal would be better http://puu.sh/bQDhC/e7d2ecdaad.jpg
02:32:732 (2,3,4,5) - 1 miss hue
02:48:242 (3) - i think overlaps look best when there's a lot and not only a lil http://puu.sh/bQDtu/6af44c0e84.jpg

[Insanerino]
00:18:038 (5) - cuver other way looks quite nice.
00:21:983 (2,3,6) - blanket ?
00:41:983 (3) - further away?
00:49:058 (5) - (360, 136) avoid overlapping
02:05:793 (4) - random whistle on slider body?
02:19:126 (1) - think u should emphasize the 2nd anchor there .. bad example here http://puu.sh/bQE6T/0fc35d8d50.jpg
02:32:732 (2,3,4,5) - u have this in insane yet your hard is spaced out like that wau
02:38:446 (4) - down more to not overlap

[Lunatique]
00:14:772 (5) - shift it up just a little bit :]
00:19:670 (6) - aaaaaaaaaaaa
00:24:024 (3,4,5,6,7,8) - ^ these are the same speed as ur streams man
00:45:793 (6) - small gap looks bad so just same ds all the way pls
01:19:670 (3,4,5,6,7,8) - (and other similars) please nerf
01:24:160 (2,3) - looks kinda bad together
01:30:691 (2,3) - double blanket?
01:39:126 (3,4) - move so 4 stacks
01:41:983 (3,4) - 01:42:391 (6,7) - ;w;
01:58:038 (1,2,3,4) - arent really properly centred?
02:40:078 (6) - ur doing this on purpose? owo

spacing just boosts ur diff straight up lol

good luck have funnn
Iceskulls
As requested

[Lunatic]
  1. 00:11:779 (1,2,3) - Same spacing here maybe?
  2. 00:13:140 (5,5) - Stack
  3. 00:19:262 (3,4,5,6,7,8) - I prefer consistent spacing here it feel a bit forced at (5)>(6)
  4. 00:24:432 (6,7) - a bit too forced
  5. 00:48:650 (3) - Move slider tail up a little bit so it flow with (4) better
  6. 00:57:493 (1) - Try this http://puu.sh/bQQ0a/291731ef87.png
  7. 01:25:793 (2) - Make this looks like 01:25:385 (1) -
  8. 01:38:038 (4,4) - Stack
  9. 01:38:310 (1) - Make it looks like this maybe http://puu.sh/bQLWN/b7723ecfef.png
  10. 02:38:854 (1,6) - Stack
    Pretty fun diff
[Insane]
  1. 00:55:589 (4) - Line up with (1) like this http://puu.sh/bQN1N/1fc6721ace.png
  2. 01:11:507 (3) - I would make this looks like this http://puu.sh/bQPDb/f541d44c30.png
  3. 01:22:936 (3,4) - Line up maybe
  4. 02:19:126 (1) - Should be like this http://puu.sh/bQPK5/81934aa646.png
  5. 02:43:616 (1) - Should be like this http://puu.sh/bQPRJ/ac0bf71532.png
    This diff pretty fine for me
[Hard]
  1. 01:10:555 (4) - NC
  2. 01:51:371 (5) - NC
  3. 02:01:711 (2,3) - Maybe place like this http://puu.sh/bQNJy/30c5dca2b6.png
  4. 02:05:793 (4) - Ctrl+G for symmetry pattern
  5. 02:20:078 (2) - If you have time you can make this curve more nice like this http://puu.sh/bQOpl/6fbae14d0f.png or better than mine xD
  6. 02:29:058 (1) - This feel unnatural try this http://puu.sh/bQOv3/63f248c4bf.png
  7. 02:35:589 (1) - Should be like this http://puu.sh/bQO8U/265cdcee68.png
    Fine Hard
[Estrllia's Normal]
  1. 01:00:487 (2,3) - inconsistent spacing
  2. 01:07:425 (3) - Not very nice curve for me try this if you have time http://puu.sh/bQOKF/c0f2e9aa00.png
  3. 01:33:548 (1) - Should be like this http://puu.sh/bQPcl/725c82c9cb.png You can make it better than mine since mine feel a bit too rushed
  4. 02:48:650 (3,4,5) - (4) should place at x=204 y=106 so this will flow nice for Normal
    Fine Normal
Good luck :)
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