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Wake Up, Girls! - WUG ZOOZOO

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Topic Starter
wcx19911123
This beatmap was submitted using in-game submission on 2014年10月12日 at 14:38:43

Artist: Wake Up, Girls!
Title: WUG ZOOZOO
Source: Wake Up, Girls! ZOO!
Tags: TV Size Fycho
BPM: 217
Filesize: 16862kb
Play Time: 00:56
Difficulties Available:
  1. Easy (1.64 stars, 75 notes)
  2. Fycho's Hard (3.39 stars, 173 notes)
  3. Insane (4.93 stars, 258 notes)
  4. Normal (2.23 stars, 111 notes)
Download: Wake Up, Girls! - WUG ZOOZOO
Download: Wake Up, Girls! - WUG ZOOZOO (no video)
Information: Scores/Beatmap Listing
---------------
anime「Wake Up, Girls! ZOO!」OP
Irie Miyuki
15秒 4.35 男神又欺负player啦
Fycho
这歌好听啊
Moeri_old_1
MP3的話你可以先下載一集高清的然後用Audacity錄下來,或者其他會錄高品質的程序。
用Audacity錄的話把電腦聲音開到60%左右就行了。
TtmnZk
Starfall9908
From Nacchan's modding queue

[General]
  1. Kiai mode starts at 00:35:336 and ends around 00:52:202
  2. Please add a Hard.
[Easy]
  1. 00:52:755 - Add a note here
[Normal]
  1. 00:00:773 (2,3) - Fix the blanket
  2. 00:31:188 (1,2) - ^
I didn't find so much to mod.

Good Luck ;)
Chaoslitz
NM from my queue~

[General]
  1. 會有Hard Diff?

[Easy]
  1. 00:03:538 (1,2,3) - 移到x:228 y:40
    http://puu.sh/bHQku/5dfd7a49ab.jpg
  2. 00:03:815 (2,3) - 可以的話把這兩個換換位置,再調一下角度,因為00:05:197 (3,1)的距離太短了;-;
    例子~: http://puu.sh/bHQyu/9a7b807041.jpg (00:03:815 (2) 還能跟00:01:326 (2) blanket xD)

[Normal]
  1. 00:00:221 (1) - 順時針轉20度然後放在x:224 y:128? 像這樣 http://puu.sh/bHQHy/a9acce3e6a.jpg

[Insane]
  1. 00:02:571 (2,4) - 碰到了:3
  2. 00:08:101 (2) - 移到x:312 y:168
  3. 00:32:294 (1,2) - 用同一個?
  4. 00:56:488 (5) - 放近點00:56:211 (4)

希望這mod有用啦._.
ColdTooth
Hi, from my queue

[Easy]

00:18:997 (2) - Hmm.. maybe stack on 00:16:785 (2) - ?

00:43:329 (3) - Blanket 00:44:435 (1) - 's slider begin


[Normal]

00:00:748 (2) - Blanket 00:00:748 (2,3) - 's slider begin


[Insane]

00:21:624 (3) - Blanket 00:21:209 (1) - 's slider begin a little better

00:56:463 (5) - Maybe NC?

No kds if the mod wasn't helpful, just pointed out a couple things, really

Who's doing the Hard difficulty btw? :o
xxdeathx
Hi wcx, requested from modding team~

[General]
  1. Kiai suggested from 00:35:587 to 00:55:495
  2. No hitsounds yet? Should be pretty simple, most places clap every 2nd and 4th white tick.
[Easy]
  1. 00:20:103 (1,2) - Delete (2) and make (1) a repeat slider to maintain 1/1 polarity.
  2. 00:21:209 (3,4) - ^
  3. 00:23:560 - Start a slider here and end at 00:23:974 (3) - to follow music better and for polarity.
  4. 00:38:905 (3,1) - blanket to look neater?
  5. 00:43:329 (3,1) - ^
  6. 00:45:541 (3,4) - 00:47:753 (3,4) - I don't know how important polarity is to you; I like to keep multiples of 1/1 or 2/1 gaps between notes in easy/normal.
  7. 00:52:730 - The music on this tick is pretty important, maybe better not to ignore
  8. 00:55:495 (1,2) - It's better to follow the tick at 00:55:772, try one of the following:

[Normal]
  1. 00:21:209 (3) - move to 88, 336 for better blanket
  2. 00:30:057 (3) - I think extending slider to 00:30:610 fits the music better.
  3. 00:31:163 (1) - Move slider end point up 2 grids for blanket
  4. 00:42:776 (2,3) - I would shorten these by 1/2 beat so you will be able to clap the slider end's ticks, and then add a circle at 00:43:882 for polarity.
  5. 00:45:541 (3,3) - Something similar to ^ for these sliders too so you don't ignore claps.
[Insane]
The important thing I noticed about this diff is that the 217 BPM is very high, almost as high as Brynhildr in the Darkness (218 BPM), so it is very hard to hit a lot of 1/2 circles that change direction each time or are jumps.

You should arrange more circles in a straight or curved line (like you did in Brynhildr in the DARKNESS or Insane) because this kind of pattern 00:11:255 (1,2,3,4) - 00:17:477 (4,5,6,1,2) - that requires the player to change direction at every circle or this kind of pattern 00:22:039 (4,5,1,2,3) - 00:32:822 (3,4,5,6,1) - that is spaced very big—is hard to hit at 217 BPM. I would try to use these patterns less often, maybe only 1-2 times in the map.
  1. 00:02:960 (4) - I don't like ignoring the vocal at 00:03:099 so how about shorten the slider to 1/2 and put a circle where the end used to be?
  2. 00:07:246 (4,5) - No need for jump here in the music
  3. 00:14:435 (1) - ctrl-G and ctrl-J flows a little better
  4. 00:16:924 (2) - curve down like 00:15:818 (2) - to stay consistent
  5. 00:18:583 (4,5) - move (5) closer for more consistent DS, don't need jump here either
  6. 00:33:375 (1,2,1,2) - It's hard to see the circles, I suggest don't overlap
  7. 00:34:066 (2) - Maybe change to slider because the music appears to be holding this note.
  8. 00:43:191 (7,1) - Flow is kind of awkward here because the player has to reverse direction after reaching the slider, which breaks flow. Maybe ctrl-G the slider? Then flow between 00:43:191 (7,1,2) - will all be good.
  9. 00:56:186 (4,5) - Overlap a little so players don't mistake for 1/2 note.
Nice song, I look forward to getting ranked

and V&V too please~
CSLM
Hi!
From Venezuela's Modding & GD Queue

General

  1. 00:35:587 - 00:55:495 - why this don't have kiai time?

Easy

fine to me :D

Normal

  1. 00:19:550 (5) - make it paralel with 00:18:306 (2) -
  2. 00:36:693 (4) - change the curvature for a better style
  3. 00:38:905 (3) - this slider must over in 00:39:182 - if that slider over there, for me sounds strange
  4. 00:43:329 (3) - ^

Insane

  1. 00:43:329 (3) - change to 1/2 note, isn't unnecesary the triplet
  2. 00:20:518 (3) - bad blanket with 00:20:103 (1) -
  3. 00:21:624 (3) - ^ 00:21:209 (1) -
  4. 00:33:375 (1,2) - change to 1/1 note
  5. 00:34:481 (3) - NC
i'm noob modder, don't jugde me lol...
PD: BG soooo kawaii *0*
Kuuhaku
K,mod here
这种完成度(除了还没铺的音效)真的需要摸么OTL
感觉我不是来摸图的,而是来学习的QUQ


Easy
00:55:495 (1,2) - 2对于新手而言有些太难了感觉这样比较好


Normal
Good map!
00:05:587 (4) - 试试这么拉?wug126
00:56:048 (2) - 这样的节奏如何

Insane
00:11:255 (1,2) - ctrl+g

00:15:679 (1,2,3) - 配合vocal似乎这种note+滑条的组合能更好些

00:22:315 (1,2,3,1,2) - 我觉得这样更能突出段落感

00:44:988 (6,7,8,1,2) - 这里是我觉得全图中唯一一个比较JB的地方……
00:54:389 (1,2) - 看了你00:53:283 (1,2,3,4,5,6) - 的处理,觉得这里的间距应改成1.75左右,
同理00:54:942 (4,5,6) - 间距改成2.0

All over~
Topic Starter
wcx19911123
added Hard diff and updated, fixed a few little things like making blanket better/adding notes
thanks for modding
sim176
Ok NM for my queue


Easy

Nothing to say here

Normal

00:05:311 (3) - and 00:23:007 (3) - unstack (because is 1/8 not the usual 1/4)
00:30:057 (3) - extend slider
00:38:905 (3) - shorten slider and add 00:39:320 -
00:52:454 (4,5,6,1) - I would have designed them like that:


Hard

00:00:610 (2,4,2,4) - stack the beats on the end of the sliders for consistency
00:04:066 (3) - curve the slider a bit
00:12:776 (2) - stack at the end of 00:12:361 (1) -
00:18:168 (3,4) - unstack to follow the voice and keep things fast
00:20:103 (1) - bigger spacing to 00:19:827 (5) - , like the other downbeats
00:30:472 (2) - remove slider and catch the synthesizer on 00:30:610 - and 00:30:748 -
00:35:034 (2) - single notes instead of slider, as there are only the bells
00:39:735 (3,1) - maybe shorten the first slider, add a beat at 00:40:013 - and stack the second slider at the beat
Screenshot
Btw: how do I crop my screenshot?
00:45:956 (3) - remove the edge
00:54:389 (1,2) - bigger spacing, if possible by the shape

Insane

00:23:629 - add beat, sounds better
00:56:186 (4,5) - use only a slider (or do you want the players to fail at the last beat :lol: )

Just my bits as a newbie modder:
AppLoad
Hello, wcx19911123! NM from my modding queue~

Easy

00:03:790 (2,3) - Maybe make these sliders so?
00:22:315 (1) - Maybe remove New Сombo here and add here - 00:22:039 (4)
00:35:587 (1) - Maybe remove New Сombo here and add here - 00:35:311 (3)
Normal

00:05:172 (2,3) - I think that slider here better, than circles, because it's normal diff.
00:22:868 (2,3) - ^
00:39:596 (4,5) - ^
00:46:232 (4,5) - ^
00:16:785 (3,4,5) - Maybe make these sliders and circle so?
00:35:587 (1) -Maybe remove New Сombo here and add here - 00:35:311 (5)
Fycho's Hard

00:23:007 (3) - Maybe replace this circle from under the slider? It's looks better, for example.
Insane

00:31:716 (5,6,7,8) - Maybe place the circles so?
So small mod for Insane and Fycho's Hard, because these diffs well done. Good Luck~
Gamu
hello~ Request from alacat's modding team

thank you for request!

Red : Must fix.
Blue : Highly suggested.
Black : Just suggestion.

[ General]
  1. About Tags: Would you like to add a うぇいくあっぷがーるZOO! ? It is written like this in Japanese, and official site isn't in English.
    official site:http://wug-zoo.jp/
    In addition, you can add a members of Wake Up, Girls! Members are Mayu Airi Minami Yoshino Miyu Nanami Kaya.
    Members list:http://wug-zoo.jp/profile/index.php
  2. AudioLeadIn: please change to 2000... Start of the song is too fast x_x

[ Easy]
  1. 00:06:831 (1,2,1,2) - There is no hitsound the start point of these, it's strange. Would you like to add a normal-hitwhistle in order to match the bass drum sound?
  2. 00:18:997 (2) - Move to x:232 y:128 for perfectly stack. Looks will be better~
  3. 00:38:905 (3) - I hope the slider like this, but how about you?
  4. I don't know why don't you reduce the volume 10% when you are using the tick sound. Clearly, the volume is too large. Would you like to reduce the volume 10%? I'd like to suggest that. of course, other diffs is also the same.

[ Normal]
  1. 00:00:196 (1) - hmm...i think looks is a little bad. try this placement in order to better the looks?
  2. 00:06:831 (1,2,1) - The same as Easy diff.
  3. 00:14:020 (2) - Would you like to add a normal-hitwhistle in order to match the bass drum sound?
  4. 00:48:859 (1,2,3,4) - I think looks and flow of these sliders are bad. try the flow as shown in the figure below.

[ Fycho's Hard]
  1. 00:05:656 (1) - Would you like to add a drum-finish? I think it will make a really good sound.
  2. 00:20:933 (3) - Move to x:303 y:180 for perfectly stack. i prefer this <3
  3. 00:23:698 (2) - Would you like to add a drum-finish at the end point? Here is the sound of something in music.
  4. 00:33:375 (1) - Move to x:264 y:120 for perfectly stack.
  5. 00:45:541 (1) - CTRL+G. Flow will be better~
  6. 00:47:200 (2) - ^ because it looks a little bad flow.
  7. 00:52:454 (2) - I want to add a whistle at the start point.
  8. 00:56:186 (3) - ^

[ Insane]
  1. 00:05:311 (5) - Move to x:336 y:200 for perfectly stack. Because spacing is too far, and mistake of rhythm is likely to occur.
  2. 00:06:831 (1,1,1) - The same as Easy diff.
  3. 00:14:435 (1) - Would you like to add a normal-whistle at the start point. It had been added to the other diffs.
  4. 00:24:251 (8) - Would you like to add a drum-finish or normal-whistle? There is a sound like a bass drum sound in music.
  5. 00:34:481 (3) - I think new combo is need here!
  6. 00:52:454 (2) - I want to add a whistle here.

good mapset~ :3
F D Flourite
Hi, From my queue~

[General]
  1. Fine~
[Easy]
  1. 00:06:831 - to 00:10:979 - 虽然音量缩小了,但是hitnormal和hitclap之间音量差太大了,听起来clap比较刺耳。建议用音频编辑器把这clap音量缩小点,单独作为一个新的sampleset。或者……加normal-hitwhistle on the head
  2. 00:11:255 (1,2) - nazi - blanket is bad
  3. 00:23:560 (3) - opinion - 把头换成whistle? 跟鼓点和跟背景乐声都无可厚非,不过前面都是连着的鼓点,这里试着换换音效也不错。
[Normal]
  1. 00:14:020 - add normal-hitwhistle,这里有重鼓点声
  2. 00:20:518 (2,3) - nazi - blanket is bad
  3. 00:44:988 (2,3) - ^
[飞球]
  1. 00:05:172 (3,4) - ctrl+G for a better flow?
  2. 00:07:937 (1,2,3) - 正三角形?
  3. 00:10:149 (1,2,3) - opinion - testplay的时候感觉这里不舒服。首先是vocal在3是1/2,然后12又是单点,导致我以为3是1/2节奏。 尽管听鼓点的确是1/1节奏。但是我觉得把3拆成两个1/2打起来效果会更好。
  4. 00:14:712 (1,1) - opinion - 需要这么大的jump么?更何况前面slider的tail本身没压到音,感觉不好。
  5. 00:23:698 (2,1,1,1,1) - For blanket?
  6. 00:46:371 (4,1) - ^
[Insane]
  1. 00:02:269 (4) - 这个note怎么看起来是乱放的?不和前面一样复制粘贴吗?
  2. 00:05:172 (4) - add a whistle at head?
  3. 00:17:477 (4,5,6) - 这里为何要故意anti-jump? 把56 ctrl+G一下?
  4. 00:48:168 (3) - add a whistle at tail?
  5. 感觉是量产图……
唱戏的map还需要摸? Good luck~ 【摸insane懒了
这难度评定真吃电视,200BPM+ 单指什么的最烦了 orz
Natsu
As requested

General:

  1. Add some AudioLeadIn to have 2 secs before the first object pls, is really annoying to retry the map cause of this
Insane:

  1. 00:05:172 (4) - a single circle work better here with the song rhythm, at the same time the 1/4 jump is really ahrd to notice at first time cuz the spacing is the same (or pretty similar) at the one you used for 1/2
  2. 00:34:481 (3,4,5,6,1) - similar as above the spacing is the same in different time gaps, try to reduce the 1/4 jumps to make this readable
  3. 00:56:048 (3,4,5) - same as above
  4. 00:26:186 (3,4) - rhythm here can be better IMO, try to follow the vocals instead? somethink like:
Hard:

  1. nothing important to mention here
Normal:

  1. 00:04:619 (1) - a 1/2 repeat slider will fit really nice the song at this point
  2. 00:34:066 (4,5) - probably this spacing is too short, cosidering the gap in the timeline
  3. 00:38:352 (2) - a 1/1 slider and a circle fit the music better, same for this one 00:38:905 (3) - (there are others I think)
Easy:

  1. look fine
the only thing that make me a bit worry is the gap between hard and Insane diff >:
Topic Starter
wcx19911123
Natsu

Natsu wrote:

As requested

General:

  1. Add some AudioLeadIn to have 2 secs before the first object pls, is really annoying to retry the map cause of this
    added
Insane:

  1. 00:05:172 (4) - a single circle work better here with the song rhythm, at the same time the 1/4 jump is really ahrd to notice at first time cuz the spacing is the same (or pretty similar) at the one you used for 1/2
    I think the 1/4 sldier is fine, it's not hard to read/play
  2. 00:34:481 (3,4,5,6,1) - similar as above the spacing is the same in different time gaps, try to reduce the 1/4 jumps to make this readable
    umm the spacing and rhythm is easy to read imo.. I use the similar spacing is for a better difficulty balance between different objects: a jump between sliders is much more easier to play than a jump between circles, using bigger spacing between sliders and smaller between circles, the balance could be better
  3. 00:56:048 (3,4,5) - same as above
    this spacing is a bit confusing indeed, but I use circles and slider head to follow the most heavy beats in the music. the feeling of the rhythm helps much more than the spacing, on reading the pattern. this can be accepted imo
  4. 00:26:186 (3,4) - rhythm here can be better IMO, try to follow the vocals instead? somethink like:
    no much difference imo..
Hard:

  1. nothing important to mention here
Normal:

  1. 00:04:619 (1) - a 1/2 repeat slider will fit really nice the song at this point
    the 2 circles fit the heavy beats better imo
  2. 00:34:066 (4,5) - probably this spacing is too short, cosidering the gap in the timeline
    umm the anti-jump is a bit hard to read, but it really fit the song imo(vocal suddenly mute from 00:34:481 - to 00:35:311 - )
  3. 00:38:352 (2) - a 1/1 slider and a circle fit the music better, same for this one 00:38:905 (3) - (there are others I think)
    I don't want to use such complex rhythm in Normal diff, too hard to play imo
Easy:

  1. look fine
the only thing that make me a bit worry is the gap between hard and Insane diff >:
the diff spread would be fine imo, the Insane would be easier to play as what you thought when you see the hyperbolic difficulty stars
thanks for modding
also fixed a few things from other mods, updated
Natsu
My problem is not about the 1/4 jumps, but is about how both gaps look the same in game:


having something like this can help (just as example):

Topic Starter
wcx19911123
well, I moved the slider up and left a bit.. but I still prefer the old one lol
show more
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