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Pendulum - Propane Nightmares (Celldweller Remix)

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Topic Starter
ProfessionalBox
This beatmap was submitted using in-game submission on 12. lokakuuta 2014 at 18:39:34

Artist: Pendulum
Title: Propane Nightmares (Celldweller Remix)
Tags: dnb drum and bass drumstep rock electronic silico
BPM: 174
Filesize: 8942kb
Play Time: 05:31
Difficulties Available:
  1. Heaven's Gate (5,26 stars, 1434 notes)
Download: Pendulum - Propane Nightmares (Celldweller Remix)
Information: Scores/Beatmap Listing
---------------
In a trail of fire I know we will be free again
In the end we will be one
In a trail of fire I'll burn before you bury me
Set your sights for the sun...


Bring it on home
- Tu -
cooooooooooooooooooooool
Magnolia
IRC Mod
20:26 *ProfessionalBox is listening to [http://osu.ppy.sh/b/501107 Pendulum - Propane Nightmares (Celldweller Remix)]
20:27 ProfessionalBox: pls
20:38 *HandHeldPillow is playing [http://osu.ppy.sh/b/501107 Pendulum - Propane Nightmares (Celldweller Remix) [Heaven's Gate]]
20:42 HandHeldPillow: LOL
20:43 ProfessionalBox: xD
20:44 ProfessionalBox: Hitsoudning is pretty much all over the place so
20:44 ProfessionalBox: dont mod hitsounds xD
20:44 HandHeldPillow: kk
20:44 HandHeldPillow: 00:13:078 (5,6,7) - is confusing to read
20:44 HandHeldPillow: it throw off sightreading soo bad
20:46 ProfessionalBox: mm i can see that
20:47 HandHeldPillow: maybe use non-white combo's as it blends to the background too much
20:48 HandHeldPillow: 01:29:285 (7,1,2,3) - throws off flow a bit and it jsut confusing for sight reading again
20:49 HandHeldPillow: 01:35:319 (5,6) - just evil, keep it tho >:
20:49 HandHeldPillow: D
20:49 ProfessionalBox: xD
20:50 HandHeldPillow: 01:42:044 (2) - move to x:364 y:48
20:51 HandHeldPillow: your sliders are so smooth
20:51 HandHeldPillow: i love it
20:51 HandHeldPillow: streams* not sliders
20:51 ProfessionalBox: so my sliders suck
20:51 ProfessionalBox: ok
20:51 ProfessionalBox: ;__;
20:51 HandHeldPillow: yes
20:51 *ProfessionalBox dies
20:52 HandHeldPillow: nah they are fine
20:52 *ProfessionalBox magically comes back to life
20:52 HandHeldPillow: http://pillow.s-ul.eu/9Zm9tuNX is this a boomarang?
20:53 HandHeldPillow: trying to win over the aussy's i see
20:53 HandHeldPillow: illuminati
20:53 ProfessionalBox: LOL
20:53 ProfessionalBox: Im sorry but
20:53 ProfessionalBox: now that you know the truth
20:53 ProfessionalBox: I cant let you live
20:54 HandHeldPillow: 02:37:044 (1,2,3,4) - more spacing inbetween these please, makes for fun jumps
20:54 HandHeldPillow: 02:41:699 (1,2,3,4,5,1,2,3,4) - the flow is dropped here D:
20:54 ProfessionalBox: btw if I dont say anything im making changes
20:55 ProfessionalBox: I think it flows fine ?
20:55 ProfessionalBox: Ill look further into that
20:55 HandHeldPillow: alright
20:56 HandHeldPillow: 02:41:699 (1,2,3,4,5,1,2,3,4) - move like http://pillow.s-ul.eu/59RdNgNd so it's closer and a bit more appealing to the eyes
20:58 HandHeldPillow: 04:17:733 (1,2,3,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
20:58 HandHeldPillow: i love this
20:59 ProfessionalBox: are you a masochist?
20:59 ProfessionalBox: Like, you failed there and you loved it
20:59 ProfessionalBox: xD
20:59 HandHeldPillow: yes
21:00 ProfessionalBox: kappa
21:00 HandHeldPillow: anyway's there's your mod
21:00 HandHeldPillow: i'm gay
Asphyxia
I loved how Pillow ended the mod "I'm gay" lmao
Topic Starter
ProfessionalBox

Asphyxia wrote:

I loved how Pillow ended the mod "I'm gay" lmao
I want to give kudosu on that post
Nyukai
osu! needs more DnB o3o
Topic Starter
ProfessionalBox

Inyuschan wrote:

osu! needs more DnB o3o
True :D
Secretpipe
Best map ever.
Topic Starter
ProfessionalBox

Secretpipe wrote:

Best map ever.
/me dies :o
Broccoly
03:04:630 (1) - hidden repeat arrow?

really nice map
hehe
m4m i love your dnb maps.

heaven's gate


difficulty name is really lame lol. don't know the reasoning for 'heaven's gate' so i won't suggest changes, just pointing it out.

00:02:475 - consider placing a note here, i can hear a sound.
00:24:630 (1,1) - a stack here would suit better, originally thought that there was a 1/4 spacing.
00:33:250 (2,3) - ugly overlap
00:34:802 (4) - don't like this reverse, i don't see much use for it and the end of it is on a pretty loud percussion. consider changing the rhythm of this general area. something like this maybe.
00:37:992 (4) - delete this,
00:38:337 - and then have a note here. i hear no reason for the 1/4 after the slider, but i definitely hear one for this timestamp.
00:39:630 (8,1) - not a fan of the pattern where a 1/4 slider leads into the next note, feels awkward to me.
01:00:837 - imo, a 3/4 slider + circle would fit better. precussion is pretty damn loud here to warrant emphasising.
01:16:699 (7,8,1) - rhythmically, this felt better to play: http://puu.sh/bPOm8/644716e894.jpg
01:47:906 (5,3) - nazi stack
01:50:492 (3,1) - not identical
02:24:802 (2) - this is really far, and didn't play well compared to your other jumps, consider reducing distance.
03:04:630 (1,2) - trolled by the spacing here as well.
04:39:026 (4) - triple here looks really ugly, in my opinion.

note placement is generally very neat and well done. sorry for the short mod but the maps looks pretty polished as far as i can tell. good luck on ranking it!
Kyouren
I Trust ProfessionalBox is Aprroved Again this map and Joing a \BAT/

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Topic Starter
ProfessionalBox

Broccoly wrote:

really nice map
Thanks ^^!

gokugohan12468 wrote:

I Trust ProfessionalBox is Aprroved Again this map and Joing a \BAT/
If I only knew how to mod xD
Topic Starter
ProfessionalBox

handsome wrote:

m4m i love your dnb maps. Thanks :p

heaven's gate



difficulty name is really lame lol. don't know the reasoning for 'heaven's gate' so i won't suggest changes, just pointing it out. It has something to do with the original song, will not go into further detail here xD I might change it

00:02:475 - consider placing a note here, i can hear a sound. I dont think it would fit here
00:24:630 (1,1) - a stack here would suit better, originally thought that there was a 1/4 spacing. Changed for now
00:33:250 (2,3) - ugly overlap Changed
00:34:802 (4) - don't like this reverse, i don't see much use for it and the end of it is on a pretty loud percussion. consider changing the rhythm of this general area. something like this maybe. Changed
00:37:992 (4) - delete this,
00:38:337 - and then have a note here. i hear no reason for the 1/4 after the slider, but i definitely hear one for this timestamp. Changed
00:39:630 (8,1) - not a fan of the pattern where a 1/4 slider leads into the next note, feels awkward to me. Fits here quite well imo
01:00:837 - imo, a 3/4 slider + circle would fit better. precussion is pretty damn loud here to warrant emphasising. Sure
01:16:699 (7,8,1) - rhythmically, this felt better to play: http://puu.sh/bPOm8/644716e894.jpg I dont see the current being any worse than that
01:47:906 (5,3) - nazi stack pls
01:50:492 (3,1) - not identical pls x2
02:24:802 (2) - this is really far, and didn't play well compared to your other jumps, consider reducing distance. Minor changes here
03:04:630 (1,2) - trolled by the spacing here as well. Remapped to a stream
04:39:026 (4) - triple here looks really ugly, in my opinion. Made it look better xD
Maruyu
Yo, dude! Mod as requested (ages ago) via in-game PM

Well, shall we?~

Insomnia

kd for diff name lulz


General stuff~

  1. I would advise that you disable both Letterbox in breaks and Widescreen Support. As far as I can tell you're not using any kind of storyboard so both of them aren't needed.

    That's pretty much it for general stuff.
Now, to the map itself~i'll be nazi hue

  1. 00:01:699 (3) - move your tail point to (40|196). Blankets are beautiful~
  2. 00:03:595 (4) - You might want to consider adding some spacing to this note, since it's obviously highlighted by the vocals. How about you tried something like this? The example below emphasizes the vocal start which is fairly strong, and it keeps the spacing on 00:03:595 (4,5) with spacing on 00:03:768 (5,1) having pretty much no change.
  3. 00:04:285 (2) - This is just a personal preference but I'd go for a 1/2 slider on this one. I feel like this is the only slider in the section that completely follows the vocals and ignores the tick on 00:04:457. 00:06:009 (3) does it too but this one looks great even though it ignores the red tick because it follows the lyrics. But since it doesn't end where the lyrics does, I'd advise to place a circle at 00:06:526 and stack because since the slider doesn't follow the lyrics perfectly this circle allows for a player to enter the song's beat as rhythm again. I hope that was clear enough c: Regarding 00:04:285 (2), maybe you'd want to add a circle at 00:04:544 and cut off the slider to 1/2. It fills the vocal that you intended to cover with the long slider and it fills up the red tick. Something like this:
    https://osu.ppy.sh/ss/2084252
    Or just stack it, your choice~
  4. 00:14:975 (1,2,3,4) - How about you try something like this? It kind of uses that small stream you have there to blanket 00:14:975 (1) and then 00:15:492 (4) is stacked with the tail of 00:14:630 (7). Looks neat to me~
  5. 00:16:009 (6,1) - I think you could improve your spacing increase usage here. I'd personally focus the spacing increase between 00:16:009 (6,1) even though they're 1/4 apart. It's playable because of the emphasis on the song, and while 00:15:664 (5,6) isn't necessarily wrong the attention gets a bit taken away here. 00:16:354 (1) being stacked is to me something you should avoid in such a strong note, try something like this:
  6. 00:19:802 (3,1) - fix this stack real fast, minor thing~
  7. 00:26:699 (4) - no wiggly ;w;
  8. 00:32:044 (3,4,5,6,7) - This set of circles is very random, I'd personally revert back to the slider pattern-like rhythm you were using, because consistency~
  9. 00:35:319 (6,7,8,9) - Okay, you've been using a couple triples before, and they sound lovely, but this stream here is a bit random imo. It has no support whatsoever on the song and it doesn't feel like one should be here in the first place. I'd advise to remove 00:35:578 (9) and make it a triple again. But if you mean to keep the feeling of stream movement, you can have the triple like this:
    It fits great because of the NC on 1 and strong beat on it, which makes it perfectly readable imo. Give it a try~
  10. 00:36:354 (3,4,5) - I'd prefer if you tried to fit 00:36:613 (4,5) in the rhythm before 00:36:354 (3), because you have a stream/triple before 00:35:664 (1) which brings more consistency into play, making it sound great~
  11. 00:47:906 (1) - In terms of rhythm, this slider is a bit wrong because 00:48:078 is such a strong beat and covering it with a slidertail (which are called passive sliders, just to make sure you know what I mean next time I mention those) doesn't help, it should be clickable. I'd advise you to use a rhythm similar to the one I'm about to show you, it's probably the one that sounds best in this section:
  12. 00:53:250 (6,1,2,3) - ^Same applies to this section~
  13. 01:14:285 (1,2) - This thing needs a ctrl + g in rhythm, passive stuff.
  14. 02:05:319 (1,2) - ^
  15. 02:13:595 (1,2) - ^, I'd just advise you to check your whole difficulty for this kind of stuff c:
  16. 02:22:561 (4) - This needs to be a bit more rotated counter-clockwise, just to make cursor movement a bit less tight~
  17. 02:29:457 (5) - In order to improve flow a bit you should ctrl+g this, as well as 02:29:975 (7) and move 02:29:802 (6) over to somewhere like (200|240)
  18. 02:33:250 (2) - In my opinion, this is a bad stack, forcing it makes 02:33:250 (2,3) a very harsh flow break. Maybe you should consider something like this:
    Stacking 02:32:906 (1) instead should do the trick~
  19. 02:47:044 (2,3) - Swapping these two with ctrl + G makes this whole section flow a bit better, so please do~

    I actually don't have anything else to point out; this looks very good. Pardon me if I missed anything in the end, though. Good job~
    If you need my help to go through any part of my mod or if you have any kind of question, please feel free to PM me about it. I hope this was helpful, go get this ranked (shouldn't take too long lol). straight to my favourites collection, for real xD
Topic Starter
ProfessionalBox
Thanks for the mod Yuzu- <3

Reply

Yuzu- wrote:

Insomnia

kd for diff name lulz xD


General stuff~


I would advise that you disable both Letterbox in breaks and Widescreen Support. As far as I can tell you're not using any kind of storyboard so both of them aren't needed. Sure why not

That's pretty much it for general stuff.

Now, to the map itself~i'll be nazi hue I eat nazis for breakfast

00:01:699 (3) - move your tail point to (40|196). Blankets are beautiful~ Yes sir
00:03:595 (4) - You might want to consider adding some spacing to this note, since it's obviously highlighted by the vocals. How about you tried something like this? The example below emphasizes the vocal start which is fairly strong, and it keeps the spacing on 00:03:595 (4,5) with spacing on 00:03:768 (5,1) having pretty much no change. Feels good
00:04:285 (2) - This is just a personal preference but I'd go for a 1/2 slider on this one. I feel like this is the only slider in the section that completely follows the vocals and ignores the tick on 00:04:457. 00:06:009 (3) does it too but this one looks great even though it ignores the red tick because it follows the lyrics. But since it doesn't end where the lyrics does, I'd advise to place a circle at 00:06:526 and stack because since the slider doesn't follow the lyrics perfectly this circle allows for a player to enter the song's beat as rhythm again. I hope that was clear enough c: Regarding 00:04:285 (2), maybe you'd want to add a circle at 00:04:544 and cut off the slider to 1/2. It fills the vocal that you intended to cover with the long slider and it fills up the red tick. Something like this:

Or just stack it, your choice~ I like it as it is now, plays well
00:14:975 (1,2,3,4) - How about you try something like this? It kind of uses that small stream you have there to blanket 00:14:975 (1) and then 00:15:492 (4) is stacked with the tail of 00:14:630 (7). Looks neat to me~ Sure
00:16:009 (6,1) - I think you could improve your spacing increase usage here. I'd personally focus the spacing increase between 00:16:009 (6,1) even though they're 1/4 apart. It's playable because of the emphasis on the song, and while 00:15:664 (5,6) isn't necessarily wrong the attention gets a bit taken away here. 00:16:354 (1) being stacked is to me something you should avoid in such a strong note, try something like this: Did changes
00:19:802 (3,1) - fix this stack real fast, minor thing~ Stupid nazis
00:26:699 (4) - no wiggly ;w; Wigglyness applied :3
00:32:044 (3,4,5,6,7) - This set of circles is very random, I'd personally revert back to the slider pattern-like rhythm you were using, because consistency~ Yup, changed
00:35:319 (6,7,8,9) - Okay, you've been using a couple triples before, and they sound lovely, but this stream here is a bit random imo. It has no support whatsoever on the song and it doesn't feel like one should be here in the first place. I'd advise to remove 00:35:578 (9) and make it a triple again. But if you mean to keep the feeling of stream movement, you can have the triple like this:

It fits great because of the NC on 1 and strong beat on it, which makes it perfectly readable imo. Give it a try~ Changed
00:36:354 (3,4,5) - I'd prefer if you tried to fit 00:36:613 (4,5) in the rhythm before 00:36:354 (3), because you have a stream/triple before 00:35:664 (1) which brings more consistency into play, making it sound great~ Did some changes here, not sure if it is anything like you meant though xD
00:47:906 (1) - In terms of rhythm, this slider is a bit wrong because 00:48:078 is such a strong beat and covering it with a slidertail (which are called passive sliders, just to make sure you know what I mean next time I mention those) doesn't help, it should be clickable. I'd advise you to use a rhythm similar to the one I'm about to show you, it's probably the one that sounds best in this section: I have these passive slider parts put in some parts because of wanting to mix up the playability of some parts, Some of them play well but this one for example I have changed
00:53:250 (6,1,2,3) - ^Same applies to this section~
01:14:285 (1,2) - This thing needs a ctrl + g in rhythm, passive stuff.
02:05:319 (1,2) - ^
02:13:595 (1,2) - ^, I'd just advise you to check your whole difficulty for this kind of stuff c: Changed some of these, mainly those which were really unfitting
02:22:561 (4) - This needs to be a bit more rotated counter-clockwise, just to make cursor movement a bit less tight~ Sure
02:29:457 (5) - In order to improve flow a bit you should ctrl+g this, as well as 02:29:975 (7) and move 02:29:802 (6) over to somewhere like (200|240) This is great, applied!
02:33:250 (2) - In my opinion, this is a bad stack, forcing it makes 02:33:250 (2,3) a very harsh flow break. Maybe you should consider something like this:
Stacking 02:32:906 (1) instead should do the trick~ Works for me
02:47:044 (2,3) - Swapping these two with ctrl + G makes this whole section flow a bit better, so please do~ This actually makes no sense imo, completely breaks the flow :s
03:06:182 (2,3) - This pattern should actually start on 03:06:009, because of the sound it has, I'd advise you to To what xD? Kept it the same for now
Nyukai
DnB <3

General:

  1. Seems clean for me.
Insomnia:

  1. Maybe is OD too high? I would change it to OD:7.
  2. 00:39:544 (7) - I've listened so many times with 25% playback rate and I'm almost sure this is overmapped. Just put a simple note on 00:39:457 - o3o
  3. 00:39:716 (8) - Same.
  4. 00:58:940 (6, 1) - You've been adding NC in this type of sliders (which start on red tick and finish on stanza). So, I'd consider adding NC here.
  5. 01:02:561 (5, 7) - What do you think about adding finish in these notes? Sounds good for me.
  6. 01:11:182 (1) - Why this NC here.
  7. 01:14:285 (1) - Just a suggestion, but I'd add finish here too. Music increases a bit, so, will fit ok imo.
  8. 01:31:871 (8) - What about curving this slider a bit? Would make a nice blanket (or, at least, a try of it. I'm not good with blankets...) with (2).
  9. 02:03:078 (1) - Unnecessary NC. You did a similar pattern in 02:00:319 (3) - and you didn't add NC there, just in 02:00:837 (1). So, same here. Btw, was just a suggestion too; I'd do it in all cases.
  10. 02:26:009 (8, 1) - Fix this stack. Move (1) to x:275 y:114.
  11. 02:29:975 (7) - Inconsistency of NCs. You should add one here and remove this one: 02:30:837 (1).
  12. 02:35:664 (8) - Same, and remove this one: 02:36:182 (1).
  13. 02:38:423 (5) - Same, and remove this one: 02:38:940 (1) - (do it in all cases, I won't repeat it anymore).
  14. 02:57:906 (1) - Is it me or there is no music here?
  15. 02:58:164 (2) - Same.
  16. 03:20:837 (1) - Remove this NC and add it on (5).
  17. 04:56:009 (1) - Remove this NC and add it on (2).
  18. 04:56:526 (1) - Remove this NC.
  19. 05:20:664 (1) - Same as 04:56:009 (1).
Really wonderful map~ Just wanted to say some suggestions. As you can see, I don't have anything to say about patterns in general, just wanted to point out some NCs which I didn't understand. Anyway, I just told some stuff which I really think can improve a bit the map, but just a bit, since this is almost ready for approval, I'm sure. I really love the song and map, so, take my star :D

Good luck~
Topic Starter
ProfessionalBox
Thanks for the mod Inyuschan ^^! And thanks for the star too <3


Reply

Inyuschan wrote:

DnB <3 <3

General:

Seems clean for me. :o

Insomnia:

Maybe is OD too high? I would change it to OD:7. The diff itself is considered as an extra so that is why I want to have a high od
00:39:544 (7) - I've listened so many times with 25% playback rate and I'm almost sure this is overmapped. Just put a simple note on 00:39:457 - o3o Done
00:39:716 (8) - Same. This im going to keep
00:58:940 (6, 1) - You've been adding NC in this type of sliders (which start on red tick and finish on stanza). So, I'd consider adding NC here. I want the stream to begin the NC since it looks better and makes more sense in this situation
01:02:561 (5, 7) - What do you think about adding finish in these notes? Sounds good for me. Awesome
01:11:182 (1) - Why this NC here. Removed
01:14:285 (1) - Just a suggestion, but I'd add finish here too. Music increases a bit, so, will fit ok imo. Moved the finish from spinner to here
01:31:871 (8) - What about curving this slider a bit? Would make a nice blanket (or, at least, a try of it. I'm not good with blankets...) with (2). Tried something
02:03:078 (1) - Unnecessary NC. You did a similar pattern in 02:00:319 (3) - and you didn't add NC there, just in 02:00:837 (1). So, same here. Btw, was just a suggestion too; I'd do it in all cases. Fixed
02:26:009 (8, 1) - Fix this stack. Move (1) to x:275 y:114. Fixed
02:29:975 (7) - Inconsistency of NCs. You should add one here and remove this one: 02:30:837 (1). Fixed
02:35:664 (8) - Same, and remove this one: 02:36:182 (1). Fixed
02:38:423 (5) - Same, and remove this one: 02:38:940 (1) - (do it in all cases, I won't repeat it anymore). Did it in all cases I believe
02:57:906 (1) - Is it me or there is no music here? I dont want this part to slow down since it is supposed to be fast and fun
02:58:164 (2) - Same. Same here
03:20:837 (1) - Remove this NC and add it on (5). Fixed
04:56:009 (1) - Remove this NC and add it on (2). Fixed
04:56:526 (1) - Remove this NC. Fixed
05:20:664 (1) - Same as 04:56:009 (1). This I will keep since I want the patterns to be seperated by NC to make it clearer
Midge
DUDE HUUUUGE AIRSHOT LATER DOG

[Insomnia]

00:09:716 (2,3) - have this continue downwards http://puu.sh/bUGzU/84b0a7df6a.jpg
02:17:388 (6,1) - this'd be cool, since it's like what you had for the other ones like this http://puu.sh/bUKAD/8aa48207be.jpg
02:38:423 (1,3) - i wouldn't like these stacked, move 3 over a little?
02:45:578 (2,3) - same as 00:09:716 (2,3)
03:04:630 (1) - change this to a kick slider and remove 2, fits the song more http://puu.sh/bUKPG/c8782b7c7c.jpg (if that's not readable, you could space the kick slider out more http://puu.sh/bUKT3/3d468b2fb0.jpg something like that)
03:14:544 (2,3) - don't stack?
04:28:940 (2,3,4,5,6,7,1) - confusing ;n; the fade from the 4 makes it hard to read the lip on the stream. it's cool, but off putting pretty late into the song. it's part of the difficulty though, feel free to keep or change
04:56:526 (1,2,3,4,5,6,1,2,3,4) - this probably won't fly. that spacing is THE combo breaker, and many (non-pro) players will bash their skulls trying to get this. i'd highly suggest a change :S

Very nicely done map, and it's well out of my modding capabilities. if you get my tf2 reference you get bonus points

edit: wtf you updated it mid-mod >:C
Topic Starter
ProfessionalBox
Thanks for the mod Midge^^!


Reply

Midge wrote:

DUDE HUUUUGE AIRSHOT LATER DOG whaa..?

[Insomnia]
first run and replay


00:09:716 (2,3) - have this continue downwards http://puu.sh/bUGzU/84b0a7df6a.jpg Sure
02:17:388 (6,1) - this'd be cool, since it's like what you had for the other ones like this http://puu.sh/bUKAD/8aa48207be.jpg Changed
02:38:423 (1,3) - i wouldn't like these stacked, move 3 over a little? Sure
02:45:578 (2,3) - same as 00:09:716 (2,3) This would be incredibly hard to put in here
03:04:630 (1) - change this to a kick slider and remove 2, fits the song more http://puu.sh/bUKPG/c8782b7c7c.jpg (if that's not readable, you could space the kick slider out more http://puu.sh/bUKT3/3d468b2fb0.jpg something like that) Changed this
03:14:544 (2,3) - don't stack? ok
04:28:940 (2,3,4,5,6,7,1) - confusing ;n; the fade from the 4 makes it hard to read the lip on the stream. it's cool, but off putting pretty late into the song. it's part of the difficulty though, feel free to keep or change Changed the pattern
04:56:526 (1,2,3,4,5,6,1,2,3,4) - this probably won't fly. that spacing is THE combo breaker, and many (non-pro) players will bash their skulls trying to get this. i'd highly suggest a change :S Made it a bit easier


Very nicely done map, and it's well out of my modding capabilities. if you get my tf2 reference you get bonus points Thanks! Havent played tf2 for a while so I cant say that I got the reference :s

edit: wtf you updated it mid-mod >:C xD
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