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Nanjou Yoshino - Kimi ga Emu Yuugure (TV-size)

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Topic Starter
Kihhou
This beatmap was submitted using in-game submission on Thursday, November 20, 2014 at 5:54:49 PM

Artist: Nanjou Yoshino
Title: Kimi ga Emu Yuugure (TV-size)
Source: 東京レイヴンズ
Tags: tokyo ravens ending ED nanjo The Evening That You Could Smile
BPM: 83
Filesize: 16088kb
Play Time: 01:27
Difficulties Available:
  1. Hard (2.35 stars, 178 notes)
  2. Normal (1.55 stars, 121 notes)
Download: Nanjou Yoshino - Kimi ga Emu Yuugure (TV-size)
Download: Nanjou Yoshino - Kimi ga Emu Yuugure (TV-size) (no video)
Information: Scores/Beatmap Listing
---------------
<-- its misuzu c: my misuzu~

Normal: by Kihhou
Hard: by Kihhou

Oracle ((bubbled))
Delis ((qualified))
Mao ((disqualified))
Lanturn ((rebubbled))
Sakura ((popped))
Sakura ((rebubbled))
ztrot ((ranked))
!
Starfall9908
From my Modding Queue

[General]
  1. 00:48:814 - 00:48:995 - delete Kiai mode since it's activated for less than 15 seconds
  2. 00:49:537 - 00:49:627 - Same thing here.
  3. 00:49:627 - the inheriting timing section is not snapped
  4. The offset is on negative. (I didn't know it was possible) please fix it
[Normal]
  1. 00:22:790 (3,1) - Stack (it doesn't look so beautiful like that)
  2. 01:03:272 (3) - X: 232 Y: 196
[Hard]
  1. 00:15:561 (1,2) - Stack
Good Luck ;)
Topic Starter
Kihhou

nadapan wrote:

From my Modding Queue

[General]
  1. 00:48:814 - 00:48:995 - delete Kiai mode since it's activated for less than 15 seconds
  2. 00:49:537 - 00:49:627 - Same thing here. its fine to have kiais under 15 seconds.
  3. 00:49:627 - the inheriting timing section is not snapped its snapped to the 1/8th beat o3o
  4. The offset is on negative. (I didn't know it was possible) please fix itintentional to capture the down beat before the song starts. having negative offset isnt a bad thing o-o
[Normal]
  1. 00:22:790 (3,1) - Stack (it doesn't look so beautiful like that) yes?
  2. 01:03:272 (3) - X: 232 Y: 196 not the flow i want and i want a bit of overlap o3o i like it lol
[Hard]
  1. 00:15:561 (1,2) - Stack changed up the second slider and some stuff after that
Good Luck ;)
thanks~
okdesu_old
from Endless modding queue~

suggestion
should fix
must fix

[Normal]
  1. 00:06:886 (1) - move back to blue tick, move end back to red tick, add note at white tick 00:07:609 -
  2. 00:20:983 - add note
  3. 00:21:344 (1) - move end back to blue tick
  4. 00:41:585 (1,2) - they sound strange. maybe only use red and white tick for this part
  5. 00:44:477 (1,2,1) - remove some hitsound
  6. 00:49:537 (5) - feels empty after this note. maybe change it to slider
  7. 01:19:537 (2) - remove reverse part
  8. 01:24:597 (4) - replace with circle, do what you like after
gl (`・ω・´)シャキーン
Topic Starter
Kihhou

okdesu wrote:

from Endless modding queue~

suggestion
should fix
must fix

[Normal]
  1. 00:06:886 (1) - move back to blue tick, move end back to red tick, add note at white tick 00:07:609 - following guitar and i need simple rhythms for a normal
  2. 00:20:983 - add note did somethning here~
  3. 00:21:344 (1) - move end back to blue tick guitar ends on white tick
  4. 00:41:585 (1,2) - they sound strange. maybe only use red and white tick for this part following strongest vocals. sounds weird cuz i missed 1 of the vocals. ill consider changing the rhythm as i go along tho
  5. 00:44:477 (1,2,1) - remove some hitsound for buildup for kiai
  6. 00:49:537 (5) - feels empty after this note. maybe change it to slider aaa i would be i dont want to fill it with 3/4 rhythms
  7. 01:19:537 (2) - remove reverse part to keep tempo
  8. 01:24:597 (4) - replace with circle, do what you like after dont want so many hitcircles o3o
gl (`・ω・´)シャキーン
thank you for modding~
Lurei
Came from mod queue. Hi there!

[Overview]

  1. 00:48:814 - 00:49:537 - 00:50:260 - Omg, many Kiai fountains very close from each other. They actually blinded me a little... Please, only use the fountain at 00:50:260 instead.
[Normal]

  1. Before saying my suggestions, some recomendation. In a single normal diff you should either stack notes 1/2 a beat apart or a whole beat apart, so as to not confuse players. Otherwise, they'll hit the stocked note earlier or later than what they should.
  2. 00:00:742 (1) - Maybe center this one?
  3. 00:09:055 (4) - This one should be a little more upside and to the right to make a better blanket (aproximately x:488|y:188)
  4. 00:14:838 (4) - ^^ (x:216|y:328)
  5. 00:22:790 (3,1) - The way those overlap isn't that appealing.
  6. 00:35:079 (4,1) - ^^
  7. 00:41:585 (1,2) - ^^
  8. 01:09:778 (4,1) - ^^
  9. 01:22:067 (1) - Such SV change in a large sliders will most likely make normal players lose combo by trying to complete slider at the same speed as the others. Better make the SV change a little less sudden by using a higher value (I'll leave this to your criteria).
[Hard]

  1. 00:03:814 (8) - I don't hear nothing here... what does this note follow?
  2. 00:06:705 (6) - ^^
  3. 00:09:687 (7) - ^^
  4. 00:15:561 (1,2) - Hm... can't you arrange those in a way they won't overlap like they're doing now?
  5. 00:24:055 (4) - Another note off-place.
  6. 00:29:838 (5) - ^^
  7. 00:35:621 (6) - ^^
  8. 01:05:802 (4,5) - I don't like that much the overlaps (I'm just like that).
  9. 01:22:067 (1,1,2) - ^^
I refrained from pointing out weird sliders (you said in the past you like them).
Well, this is a nice mapset, generally talking.
Good luck!
xxdeathx
IRC mod woo

SPOILER
15:38 *xxdeathx is editing [http://osu.ppy.sh/b/498560 Nanjou Yoshino - Kimi ga Emu Yuugure [Hard]]
15:40 Kihhou: ~
15:40 xxdeathx: negative offset :O
15:40 Kihhou: hold on did you just start modding? :o
15:40 xxdeathx: well since you're already editing your map i'll just tell you stuff on irc
15:41 Kihhou: kk~
15:41 Kihhou: (stole arnefm's timing shhhh)
15:41 xxdeathx: well there are some QAT out there against having negative offsets
15:41 xxdeathx: and i think they're avoidable too
15:42 xxdeathx: 00:01:103 offset works too
15:42 Kihhou: then i gotta have 2 red timing points ;-;
15:42 xxdeathx: it's fine to have objects before offset
15:42 xxdeathx: naw you don't
15:42 xxdeathx: look at rail wars op
15:42 xxdeathx: i had a 1/8 slider before offset
15:43 Kihhou: doesnt that make that slider have 100% volume?
15:43 Kihhou: or does it inherit the red timing point?
15:43 xxdeathx: idk actually o.o
15:43 Kihhou: D:
15:43 Kihhou: eh ill change for now then
15:43 Kihhou: see what bats say
15:44 xxdeathx: yeah you could ask someone else for confirmation
15:44 xxdeathx: i'm fairly sure it inherits the red timing point
15:44 xxdeathx: ok the big things i noticed
15:44 xxdeathx: sliders are way slower relative to the distance spacing
15:45 xxdeathx: if you look at the 1/4 notes they're using 2.0x spacing
15:45 xxdeathx: which is like big jumps
15:45 Kihhou: i guess but imo its fitting ><
15:45 Kihhou: like i tried fast sv and uh
15:46 Kihhou: it matched the music horribly loool
15:46 Kihhou: and unless i want overlaps, i gotta do high distance snaps
15:46 xxdeathx: this is a little too slow though ._.
15:47 xxdeathx: i mean i've seen easies with faster sliders than this
15:47 Kihhou: higher bpm tho
15:47 xxdeathx: longer sliders i mean*
15:47 xxdeathx: also since this is a hard you might as well maintain distance snap
15:48 xxdeathx: with the 1/2 notes
15:48 Kihhou: i think i have 1.8x constant o-o
15:48 Kihhou: oh jk
15:48 Kihhou: 1.8x for kiai
15:48 Kihhou: 2.0 for non kiai
15:48 xxdeathx: actually it's all over the place
15:49 Kihhou: ?
15:49 Kihhou: example? o3o
15:49 xxdeathx: 00:07:971 (3) - 1.5x here
15:49 Kihhou: ohhh 1/2s i thought you meant 1/4th
15:49 Kihhou: s
15:49 Kihhou: hmmm not sure why that is
15:49 xxdeathx: referring to time in low bpm is confusing ;w;
15:50 Kihhou: ill look over distances
15:50 xxdeathx: 00:11:224 (3,4,5) -
15:50 xxdeathx: a little weird because 00:11:495 (4) - isn't spaced evenly between the objects
15:51 xxdeathx: usually people would stack 00:11:495 (4,5) -
15:51 Kihhou: had that stacked before but the autostacking made it look weird so i changed the direction
15:52 Kihhou: sorta manually lol
15:52 Kihhou: maybe i should restack
15:52 xxdeathx: id
15:52 xxdeathx: idk
15:52 xxdeathx: depends on how it looks in game
15:52 xxdeathx: i'd go for even spacing or the stack i mentioned earlier
15:53 xxdeathx: 00:15:199 (6,1) - blanket is a little off
15:53 xxdeathx: you know how to fix them right?
15:53 Kihhou: http://puu.sh/bADJF/b73a6baccb.jpg
15:53 Kihhou: this is manual stack
15:53 Kihhou: i mean
15:53 Kihhou: autostack o-o
15:54 Kihhou: has a bit of curve from one to the next so it looks weird to me ><
15:54 Kihhou: yes gotchu
15:54 xxdeathx: o.o that skin
15:54 xxdeathx: ok i see the autostack moves things
15:55 Kihhou: shhh secret skin ~ lol
15:57 xxdeathx: 01:13:392 (1,2,3) - this kind of pattern is always unintuitive to me
15:57 xxdeathx: like the 1/1 note is stacked but then a 1/2 not stacked follows
15:59 xxdeathx: but i suppose it usually makes sense in the music
16:01 Kihhou: hmmm
16:03 xxdeathx: one last thing
16:03 Kihhou: yeah i think ill keep as is actually >< i tried it as you said and its more engaging but doesnt follow the music as well as it does atm
16:03 xxdeathx: okay
16:04 xxdeathx: 01:23:513 (1) - remove nc here and add nc 01:24:958 (6) - to stay consistent with nc every measure
16:05 Kihhou: ill remove nc but keep the last note as is
16:06 Kihhou: cuz i dont wanna mess up the triangle lol
16:06 Kihhou: that last notes gonna look like a weirdo in that pattern
16:06 xxdeathx: okay
16:06 *xxdeathx is editing [http://osu.ppy.sh/b/498604 Nanjou Yoshino - Kimi ga Emu Yuugure [Normal]]
16:07 Kihhou: and i think i fixed all ds
16:07 xxdeathx: great
16:12 xxdeathx: normal looks good o.o
16:12 xxdeathx: 01:25:320 (1) - this starts later than hard though
16:12 Kihhou: wooo~
16:12 Kihhou: ye cuz of the stupid new rule :c
16:13 Kihhou: spinner has to start 1/2 beat after last note i dont even know why
16:13 xxdeathx: i thought this was about notes after spinner not before
16:13 Kihhou: like there isnt even anything at the start of the spinner why make that rule ><
16:13 Kihhou: thats 2/1 after spinner
16:13 Kihhou: its also 1/2 before
16:13 Kihhou: sad life
16:13 xxdeathx: since when did they have a rule about spinners coming after notes?
16:14 Kihhou: idk but everytime i make an easy they tell me to do it lol
16:14 Kihhou: think it happened in yanagi
16:14 xxdeathx: o.o i forgot this is low bpm
16:14 xxdeathx: so a 1/2 beat is longer
16:16 Kihhou: oh i tell a lie it didnt happen for yanaginagi
16:16 Kihhou: was for something else
16:16 Kihhou: that i dont remember o3o
16:16 xxdeathx: o.o i was looking through recently dqed maps
16:16 xxdeathx: and it was all "this note is too soon after a spinner"
16:16 Kihhou: ye that too
16:16 Kihhou: lol
16:17 Kihhou: i had to take out a note because of that on mukai
16:17 xxdeathx: ;w;
16:17 xxdeathx: okay that's it from me
16:17 Kihhou: thanks luv~
16:17 xxdeathx: /savelog
16:17 xxdeathx: ?
16:18 Kihhou: ?
16:18 xxdeathx: can i post log
16:18 Kihhou: ye
Topic Starter
Kihhou

LixRei wrote:

Came from mod queue. Hi there!

[Overview]

  1. 00:48:814 - 00:49:537 - 00:50:260 - Omg, many Kiai fountains very close from each other. They actually blinded me a little... Please, only use the fountain at 00:50:260 instead.CHOCOLATE FOUNTAINS FOR EVERYONE
[Normal]

  1. Before saying my suggestions, some recomendation. In a single normal diff you should either stack notes 1/2 a beat apart or a whole beat apart, so as to not confuse players. Otherwise, they'll hit the stocked note earlier or later than what they should. AAAA i had this in mind but accidentally placed one that was 1/2 beat anyways. fixed~
  2. 00:00:742 (1) - Maybe center this one? ok
  3. 00:09:055 (4) - This one should be a little more upside and to the right to make a better blanket (aproximately x:488|y:188)
  4. 00:14:838 (4) - ^^ (x:216|y:328)
  5. 00:22:790 (3,1) - The way those overlap isn't that appealing. the overlaps here and below, i love like my children ><
  6. 00:35:079 (4,1) - ^^
  7. 00:41:585 (1,2) - ^^
  8. 01:09:778 (4,1) - ^^
  9. 01:22:067 (1) - Such SV change in a large sliders will most likely make normal players lose combo by trying to complete slider at the same speed as the others. Better make the SV change a little less sudden by using a higher value (I'll leave this to your criteria). fixxed
[Hard]

  1. 00:03:814 (8) - I don't hear nothing here... what does this note follow? these triplets here are to maintain a sense of rhythm. if i were to only place a note on the 1/8th before the white tick and the white tick, it would be extremely confusing. i also feel only 1 note on the white tick doesnt represent the guitar well at all. so for the sake of the players' sanity i made it a triplet. same goes for all the others below~
  2. 00:06:705 (6) - ^^
  3. 00:09:687 (7) - ^^
  4. 00:15:561 (1,2) - Hm... can't you arrange those in a way they won't overlap like they're doing now? ye they are ugly huh. changed
  5. 00:24:055 (4) - Another note off-place.
  6. 00:29:838 (5) - ^^
  7. 00:35:621 (6) - ^^
  8. 01:05:802 (4,5) - I don't like that much the overlaps (I'm just like that). this one is also my child :O
  9. 01:22:067 (1,1,2) - ^^
I refrained from pointing out weird sliders (you said in the past you like them). ~
Well, this is a nice mapset, generally talking.
Good luck!
thanks c: no response = fixed orrrr if i mentioned it before, it is what it is lol

xxdeathx wrote:

IRC mod woo

SPOILER
15:38 *xxdeathx is editing [http://osu.ppy.sh/b/498560 Nanjou Yoshino - Kimi ga Emu Yuugure [Hard]]
15:40 Kihhou: ~
15:40 xxdeathx: negative offset :O
15:40 Kihhou: hold on did you just start modding? :o
15:40 xxdeathx: well since you're already editing your map i'll just tell you stuff on irc
15:41 Kihhou: kk~
15:41 Kihhou: (stole arnefm's timing shhhh)
15:41 xxdeathx: well there are some QAT out there against having negative offsets
15:41 xxdeathx: and i think they're avoidable too
15:42 xxdeathx: 00:01:103 offset works too
15:42 Kihhou: then i gotta have 2 red timing points ;-;
15:42 xxdeathx: it's fine to have objects before offset
15:42 xxdeathx: naw you don't
15:42 xxdeathx: look at rail wars op
15:42 xxdeathx: i had a 1/8 slider before offset
15:43 Kihhou: doesnt that make that slider have 100% volume?
15:43 Kihhou: or does it inherit the red timing point?
15:43 xxdeathx: idk actually o.o
15:43 Kihhou: D:
15:43 Kihhou: eh ill change for now then
15:43 Kihhou: see what bats say
15:44 xxdeathx: yeah you could ask someone else for confirmation
15:44 xxdeathx: i'm fairly sure it inherits the red timing point
15:44 xxdeathx: ok the big things i noticed
15:44 xxdeathx: sliders are way slower relative to the distance spacing
15:45 xxdeathx: if you look at the 1/4 notes they're using 2.0x spacing
15:45 xxdeathx: which is like big jumps
15:45 Kihhou: i guess but imo its fitting ><
15:45 Kihhou: like i tried fast sv and uh
15:46 Kihhou: it matched the music horribly loool
15:46 Kihhou: and unless i want overlaps, i gotta do high distance snaps
15:46 xxdeathx: this is a little too slow though ._.
15:47 xxdeathx: i mean i've seen easies with faster sliders than this
15:47 Kihhou: higher bpm tho
15:47 xxdeathx: longer sliders i mean*
15:47 xxdeathx: also since this is a hard you might as well maintain distance snap
15:48 xxdeathx: with the 1/2 notes
15:48 Kihhou: i think i have 1.8x constant o-o
15:48 Kihhou: oh jk
15:48 Kihhou: 1.8x for kiai
15:48 Kihhou: 2.0 for non kiai
15:48 xxdeathx: actually it's all over the place
15:49 Kihhou: ?
15:49 Kihhou: example? o3o
15:49 xxdeathx: 00:07:971 (3) - 1.5x here
15:49 Kihhou: ohhh 1/2s i thought you meant 1/4th
15:49 Kihhou: s
15:49 Kihhou: hmmm not sure why that is
15:49 xxdeathx: referring to time in low bpm is confusing ;w;
15:50 Kihhou: ill look over distances
15:50 xxdeathx: 00:11:224 (3,4,5) -
15:50 xxdeathx: a little weird because 00:11:495 (4) - isn't spaced evenly between the objects
15:51 xxdeathx: usually people would stack 00:11:495 (4,5) -
15:51 Kihhou: had that stacked before but the autostacking made it look weird so i changed the direction
15:52 Kihhou: sorta manually lol
15:52 Kihhou: maybe i should restack
15:52 xxdeathx: id
15:52 xxdeathx: idk
15:52 xxdeathx: depends on how it looks in game
15:52 xxdeathx: i'd go for even spacing or the stack i mentioned earlier
15:53 xxdeathx: 00:15:199 (6,1) - blanket is a little off
15:53 xxdeathx: you know how to fix them right?
15:53 Kihhou: http://puu.sh/bADJF/b73a6baccb.jpg
15:53 Kihhou: this is manual stack
15:53 Kihhou: i mean
15:53 Kihhou: autostack o-o
15:54 Kihhou: has a bit of curve from one to the next so it looks weird to me ><
15:54 Kihhou: yes gotchu
15:54 xxdeathx: o.o that skin
15:54 xxdeathx: ok i see the autostack moves things
15:55 Kihhou: shhh secret skin ~ lol
15:57 xxdeathx: 01:13:392 (1,2,3) - this kind of pattern is always unintuitive to me
15:57 xxdeathx: like the 1/1 note is stacked but then a 1/2 not stacked follows
15:59 xxdeathx: but i suppose it usually makes sense in the music
16:01 Kihhou: hmmm
16:03 xxdeathx: one last thing
16:03 Kihhou: yeah i think ill keep as is actually >< i tried it as you said and its more engaging but doesnt follow the music as well as it does atm
16:03 xxdeathx: okay
16:04 xxdeathx: 01:23:513 (1) - remove nc here and add nc 01:24:958 (6) - to stay consistent with nc every measure
16:05 Kihhou: ill remove nc but keep the last note as is
16:06 Kihhou: cuz i dont wanna mess up the triangle lol
16:06 Kihhou: that last notes gonna look like a weirdo in that pattern
16:06 xxdeathx: okay
16:06 *xxdeathx is editing [http://osu.ppy.sh/b/498604 Nanjou Yoshino - Kimi ga Emu Yuugure [Normal]]
16:07 Kihhou: and i think i fixed all ds
16:07 xxdeathx: great
16:12 xxdeathx: normal looks good o.o
16:12 xxdeathx: 01:25:320 (1) - this starts later than hard though
16:12 Kihhou: wooo~
16:12 Kihhou: ye cuz of the stupid new rule :c
16:13 Kihhou: spinner has to start 1/2 beat after last note i dont even know why
16:13 xxdeathx: i thought this was about notes after spinner not before
16:13 Kihhou: like there isnt even anything at the start of the spinner why make that rule ><
16:13 Kihhou: thats 2/1 after spinner
16:13 Kihhou: its also 1/2 before
16:13 Kihhou: sad life
16:13 xxdeathx: since when did they have a rule about spinners coming after notes?
16:14 Kihhou: idk but everytime i make an easy they tell me to do it lol
16:14 Kihhou: think it happened in yanagi
16:14 xxdeathx: o.o i forgot this is low bpm
16:14 xxdeathx: so a 1/2 beat is longer
16:16 Kihhou: oh i tell a lie it didnt happen for yanaginagi
16:16 Kihhou: was for something else
16:16 Kihhou: that i dont remember o3o
16:16 xxdeathx: o.o i was looking through recently dqed maps
16:16 xxdeathx: and it was all "this note is too soon after a spinner"
16:16 Kihhou: ye that too
16:16 Kihhou: lol
16:17 Kihhou: i had to take out a note because of that on mukai
16:17 xxdeathx: ;w;
16:17 xxdeathx: okay that's it from me
16:17 Kihhou: thanks luv~
16:17 xxdeathx: /savelog
16:17 xxdeathx: ?
16:18 Kihhou: ?
16:18 xxdeathx: can i post log
16:18 Kihhou: ye
arigatou gozaimasu richard senpai
Knotts
From my queue~

Hard
  1. 00:29:296 (4) - Ctrl + H would make this look nicer imo
  2. 00:44:477 (1) - It get's noticeably louder here so I'd up the volume.
  3. 00:57:127 (3,4) - Meh, stack error
  4. 01:11:585 (4) - Whistle on the middle and tail

Normal
  1. 00:29:296 (4,3) - I'm sure you can find a way to stack these.
  2. 00:24:235 - Unused green line
  3. 00:49:627 - ^
  4. 01:01:465 (3,1,3) - These are some ugly overlaps :o
Cool song, I really like it. Good luck
Topic Starter
Kihhou

Knotts wrote:

From my queue~

Hard
  1. 00:29:296 (4) - Ctrl + H would make this look nicer imo
  2. 00:44:477 (1) - It get's noticeably louder here so I'd up the volume.
  3. 00:57:127 (3,4) - Meh, stack error
  4. 01:11:585 (4) - Whistle on the middle and tail

Normal
  1. 00:29:296 (4,3) - I'm sure you can find a way to stack these.
  2. 00:24:235 - Unused green line
  3. 00:49:627 - ^
  4. 01:01:465 (3,1,3) - These are some ugly overlaps :o adjusted blanket to adjust overlap~
Cool song, I really like it. Good luck
all applied thank you ~ C:
Kamio Misuzu
[Hard]

00:11:224 (3,4,5) - try this arrange:delete 4, then ctrl+g

00:12:307 - this break seems a little unnatural, try to add a note here?

00:24:055 (4,5) - delete

00:25:681 (5,6) - change into a 1/2 slider

00:26:946 - 00:27:036 - add notes?

[Normal]

00:19:898 (4,5,6) - let 4 end at 00:20:621 - and add a note at 00:20:982 - , then delete 6

00:41:585 (1) - change this into slider+note, slider end at 00:42:307 -

00:48:995 (4,5) - try this arrange
01:21:886 (6) - delete


nothing else

EDIT: there are some issues in aimod, but i dont know why...

ganbare~!
Topic Starter
Kihhou

Kamio Misuzu wrote:

ganbare~!

I'll mod this map tomorrow
what is this love for you, misuzu senpai ~
Topic Starter
Kihhou

Kamio Misuzu wrote:

[Hard]

00:11:224 (3,4,5) - try this arrange:delete 4, then ctrl+g oooo thats so much better lol thankyou

00:12:307 - this break seems a little unnatural, try to add a note here? fits imo o3o

00:24:055 (4,5) - delete

00:25:681 (5,6) - change into a 1/2 slider rather follow the guitar thingyy

00:26:946 - 00:27:036 - add notes?

[Normal]

00:19:898 (4,5,6) - let 4 end at 00:20:621 - and add a note at 00:20:982 - , then delete 6 wanted held notes here

00:41:585 (1) - change this into slider+note, slider end at 00:42:307 - vocals too strong to ignore here imo

00:48:995 (4,5) - try this arrange need hitsound at 00:49:356 - D:

01:21:886 (6) - delete ooooyes thats a lot better


nothing else

EDIT: there are some issues in aimod, but i dont know why... kiai fountain spam huahua

ganbare~!
no reply = fixed
thanks luv c:
Manuxz
Hi o/ sorry for delay >.<

Mod from: Manuxz's CTB & Standard Modding Queue OuO

Normal

00:00:742 (1) - I recommend to delete this note
00:02:368 (3) - This slider should start in 00:02:187 (2) - so removed is note
00:11:224 (3) - This slider should finish in 00:11:584 -
00:13:754 (2) - I do not advise using this type of slider in this difficulty (Notmal)
as well as
  1. 00:18:091 (1) -
  2. 00:24:958 (2) -
  3. 00:47:007 (1) -
  4. 00:48:814 (3,4,5) - Here I recommend doing a long slider
  5. 01:12:669 (3,4) - This also
  6. 01:14:477 (2) -
  7. 01:19:537 (2) -
  8. 01:23:513 (1,2) - This also
00:19:898 (4) - This slider should finish in 00:20:259 -
00:21:163 (6) - Remove this note
00:22:428 (2,3) - Ctrol+G Later accommodates notes and hitsounds
00:34:356 (3) - This slider should finish in 00:34:717 -
00:42:850 (2) - This slider should start in 00:43:030 -
00:56:043 (1) - This slider should finish in 00:56:404 -
01:07:609 (1) - This slider should finish in 01:07:970 -
01:09:778 (4) - This slider should finish in 01:10:139 -
01:17:549 (3) - This slider should start in 01:17:729 -
01:22:067 (1) - This slider should finish in 01:23:151 -

Hard

This difficulty is feeling well only that ... you should delete the notes that are in 1/8 (Ticks yellow) this is overmap and not allowed in a hard

That's all ... good luck with the map ^^
Topic Starter
Kihhou
aaa theres a lot of repeating things and ill explain each general thing.

i see this as 125 DT bpm but since the claps are 84 bpm, i set it as 84 bpm. vocals arent that slow o-o so the short sliders would be 1/2 sliders. because thats how they feel like during gameplay. but even if it were, 1/4 sliders with a reverse would be fine in normal. so simplifying all of these rhythms seem pointless and waaaaaaaaay too undermapped if done since it skips over a bunch of instruments and vocals.

some parts you said to shorten so that they follow white tick red tick pattern sliders but that wouldnt follow the music well since all of them actually end on the blue tick when theres nothing at the red/whitetick tail of whichever slider was mentioned

for the hard 1/8 ticks, these are played as if they were DT so they would be 1/4th notes that fit. there are accoustic guitar sounds in those "1/8th" notes too. if there were no sounds at the 1/8ths, i wouldnt do it but there are. so i dont see this as "overmapped" but rather that the bpm is misleading.

sorry. most suggestions not applied o-o thank you for taking your time to mod it though !
pishifat
i like slow maps. that is a lie but i'm here anyway

spinnerbonus.wav u so fancy. audioleadin 700 u so fancy. 1/4 in normal u so fancy.
this map is fancy.

general

  1. your kiai spam is inconsistent :/
  2. your combo colors are inconsistent :/

hard

  1. 00:18:272 (5,6,1) - not really a fan of how these are supposed to line up with the slider body of 1, yet they don't cuz of the angle 1 has. doing something similar to 00:26:946 (8,9,1) - looks a lot better imo. i could also argue uber flow things but i won't even though i am
  2. 00:22:428 (2) - lack of whistle here is inconsistent with the whistle on 00:10:862 (2) - . you're putting them on all the strong guitar noises but not this one wat
  3. 00:42:308 (3) - not really sure why there's a whistle on the head here. you've only been putting whistles to emphasize the guitar stuff, which is not on either position here. there's a piano sound on teh head, which you ignored every measure prior to this so uh off with your head im hilarious:/
  4. 00:44:476 - green line here might be better at 35% so the difference between here and kiai is more boooooom and less not boom
  5. 00:44:476 (1,2,4,5) - the way you're spamming whistles throughout this measure harms my cochlea. like the tail of 1 has the same sound as every other measure, which you ignored, then the head of 2 is cool, but your hitsounds empahsize the reverse and tail just as much as that, then you've got 4 and 5, which are pick up notes that should definitely not be emphasized as much as 00:47:368 (1) - . maybe i just don't understand it but just having the whistle on 2's head only there would be best.
  6. 00:47:368 (1) - i think this should be a finish instead of a whistle like all your other downbeats right
  7. 00:48:452 (2) - should probably have a whistle because super illogically loud high pitch piano. only time in the song so kinda good to bring it out aye
  8. 01:25:139 (1) - could do that high-tech fade out thing that people do since the song itself does a fade out any gotta follllllllow the musics sss
  9. 01:23:513 (2) - not a fan of the most passive slider hitsounding on all of osu here. 01:23:693 - seems like it is in dire need of a keyboard click and my keyboard is left unstroked. please let me stroke my keyboard by doing something like this. you even managed to make this an active hitsound in the normal diff so you kinda have no excuse as to why it is passive here :I if you do apply i'll mourn the loss of the overlap cry with me
  10. 01:24:958 (8) - missed opportunity for a triple makes me sad :c nobody else likes the triples on this diff probably but triples are the only thing that makes the map good. anyway tho this isn't really important just thought was worth mentioning

normal

  1. hitsound stuff would apply here too i guess cuz copy paste hitsounds are things
  2. 00:03:633 (5,1) - https://osu.ppy.sh/wiki/Spacing
  3. 00:21:344 (1,2,3) - Triangles can be classified according to the relative lengths of their sides: In an equilateral triangle all sides have the same length. An equilateral triangle is also a regular polygon with all angles measuring 60°.[1]
  4. 00:56:766 (2,3) - plays rather unnaturally becuase of the song's gap here. if you were to have a flow break like you did at 01:07:609 (1,2,3) - i think it would be a lot more appropriate. swing set yo
  5. 01:23:513 (1) - uh what's with the NC here. hard has the same super long slider yet no NC on the object after it. if you really wanna keep it for whatever reason, do the new combo in hard too consistency hurray
minimodcomplete
Topic Starter
Kihhou

pishifat wrote:

i like slow maps. that is a lie but i'm here anyway <3

spinnerbonus.wav u so fancy. audioleadin 700 u so fancy. 1/4 in normal u so fancy. pinky out
this map is fancy.

general

  1. your kiai spam is inconsistent :/ what
  2. your combo colors are inconsistent :/ the crap

hard

  1. 00:18:272 (5,6,1) - not really a fan of how these are supposed to line up with the slider body of 1, yet they don't cuz of the angle 1 has. doing something similar to 00:26:946 (8,9,1) - looks a lot better imo. i could also argue uber flow things but i won't even though i am
  2. 00:22:428 (2) - lack of whistle here is inconsistent with the whistle on 00:10:862 (2) - . you're putting them on all the strong guitar noises but not this one wat iforgot why i did that lol
  3. 00:42:308 (3) - not really sure why there's a whistle on the head here. you've only been putting whistles to emphasize the guitar stuff, which is not on either position here. there's a piano sound on teh head, which you ignored every measure prior to this so uh off with your head im hilarious:/
  4. 00:44:476 - green line here might be better at 35% so the difference between here and kiai is more boooooom and less not boom
  5. 00:44:476 (1,2,4,5) - the way you're spamming whistles throughout this measure harms my cochlea. like the tail of 1 has the same sound as every other measure, which you ignored, then the head of 2 is cool, but your hitsounds empahsize the reverse and tail just as much as that, then you've got 4 and 5, which are pick up notes that should definitely not be emphasized as much as 00:47:368 (1) - . maybe i just don't understand it but just having the whistle on 2's head only there would be best. oh yeh huh.. goodnight cochlea. i did, somethings here. uh. too much to mention lol weird stuff
  6. 00:47:368 (1) - i think this should be a finish instead of a whistle like all your other downbeats right
  7. 00:48:452 (2) - should probably have a whistle because super illogically loud high pitch piano. only time in the song so kinda good to bring it out aye didnt even notice that was there lol
  8. 01:25:139 (1) - could do that high-tech fade out thing that people do since the song itself does a fade out any gotta follllllllow the musics sss
  9. 01:23:513 (2) - not a fan of the most passive slider hitsounding on all of osu here. 01:23:693 - seems like it is in dire need of a keyboard click and my keyboard is left unstroked. please let me stroke my keyboard by doing something like this. you even managed to make this an active hitsound in the normal diff so you kinda have no excuse as to why it is passive here :I if you do apply i'll mourn the loss of the overlap cry with me THATS WHY IT FELT SO TERRIBLE PLAYING IT. waw u are good. did some stuff
  10. 01:24:958 (8) - missed opportunity for a triple makes me sad :c nobody else likes the triples on this diff probably but triples are the only thing that makes the map good. anyway tho this isn't really important just thought was worth mentioning wheredidthistripletcomefromwat

normal

  1. hitsound stuff would apply here too i guess cuz copy paste hitsounds are things
  2. 00:03:633 (5,1) - https://osu.ppy.sh/wiki/Spacing
  3. 00:21:344 (1,2,3) - Triangles can be classified according to the relative lengths of their sides: In an equilateral triangle all sides have the same length. An equilateral triangle is also a regular polygon with all angles measuring 60°.[1] uhh. ye-yes?
  4. 00:56:766 (2,3) - plays rather unnaturally becuase of the song's gap here. if you were to have a flow break like you did at 01:07:609 (1,2,3) - i think it would be a lot more appropriate. swing set yo oop didnt recheck that
  5. 01:23:513 (1) - uh what's with the NC here. hard has the same super long slider yet no NC on the object after it. if you really wanna keep it for whatever reason, do the new combo in hard too consistency hurray took out nc
minimodcomplete
noreply=fixed
soooo everythingfixed! pishi baby thank youuuu~
- TiRaFiouS -
I'm sorry that I still can't mod your map as quick as possible coz the network were not cooprerating QAQ

I will try my best to post my mod before October
- TiRaFiouS -

Piyoko_9796 wrote:

I'm sorry that I still can't mod your map as quick as possible coz the network were not cooprerating QAQ

I will try my best to post my mod before October
Finally, I finished my mod

Here you are.
I have a long time didn't mod for anyone and I know that I'm not a gd modder ;w;
forgive me for my poor english and bad mod_(:3JL)_

[General]
cb1 and cb3 color are too similar

[Hard]

00:01:826 (2,3,4,5) - it seems that the flow angel is too narrow,maybe 00:02:187 (3,4,5) - Ctrl J
00:07:971 (3,4) - Ctrl G for rhythm
00:09:597 (6) - del
00:11:223 (3,4) - maybe it will be better that change it to
00:20:621 (6,7,1) - i think it will be more pretty if they have the same ds
00:22:428 (2) - x:128 y:152
00:32:187 (5) - better move a little far away from00:32:910 (1) - ,coz it block the reverse arrow
00:34:356 (3,4,5) - change it to 00:36:886 (2,3,4) - 00:41:224 (5,6,1,2,3,4,5) - 00:45:560 (2,3,4) -
(*)Add some little jumps in the kiai to show the rhythm in a more lively way
it seem to be bored to keep a same ds in the main part

00:52:248 (5) - Ctrl G *
00:53:151 (1,2,3,4,5,6,7,8) - 00:56:766 (2) - 00:57:850 (4) - place these note at the next note head to give prominence to the rhythm*00:59:477 (2,3) - x:60 y:284
01:02:187 (1,2,3,4,5,6,1) - 01:06:525 (6,7) - *
01:10:501 (1,2,3,4,5,6,7) - 01:25:319 (1) - end at 01:27:849 -


[Normal]

00:19:898 (4,5) - Ctrl G for rhythm
00:38:693 (1) - the flow looks stuck...00:47:006 (1,2) - 01:22:067 (1) - 2 kinds of SV speed change is the enough for Normal
01:24:597 (1,1) - del01:24:597 (1) - for new babies have enough time to prepare for the spinner,and 01:25:319 (1) - strat at 01:24:958 - ,end at 01:27:849 -
Topic Starter
Kihhou

Piyoko_9796 wrote:

Piyoko_9796 wrote:

I'm sorry that I still can't mod your map as quick as possible coz the network were not cooprerating QAQ

I will try my best to post my mod before October
Finally, I finished my mod

Here you are.
I have a long time didn't mod for anyone and I know that I'm not a gd modder ;w;
forgive me for my poor english and bad mod_(:3JL)_

[General]
cb1 and cb3 color are too similar hmmmfixed

[Hard]

00:01:826 (2,3,4,5) - it seems that the flow angel is too narrow,maybe 00:02:187 (3,4,5) - Ctrl J was trying for that flow o3o
00:07:971 (3,4) - Ctrl G for rhythm im not sure what this means o-o
00:09:597 (6) - del i dont wanna add 2 note streams to a hard diff
00:11:223 (3,4) - maybe it will be better that change it to changed this rhythm . kept the pause tho since theres nothing on the red tick tail of the slider you showed
00:20:621 (6,7,1) - i think it will be more pretty if they have the same ds adjusted spacing but kept ds the same for consistency
00:22:428 (2) - x:128 y:152 the pause is where theres no instrumentals atm o3o that would misplace the "antijump" ish part
00:32:187 (5) - better move a little far away from00:32:910 (1) - ,coz it block the reverse arrow not fully blocked. should be fine
00:34:356 (3,4,5) - change it to imo my rhythms better
00:36:886 (2,3,4) - following guitar
00:41:224 (5,6,1,2,3,4,5) - guitar again o3o
00:45:560 (2,3,4) - why? o-o

(*)Add some little jumps in the kiai to show the rhythm in a more lively way
it seem to be bored to keep a same ds in the main part well it is a hard diff, not insane lol and i dont wanna make it too hard since this is only a normal-hard spread at 84 bpm

00:52:248 (5) - Ctrl G * not going for rotation here
00:53:151 (1,2,3,4,5,6,7,8) - too many huge jumps lol
00:56:766 (2) - 00:57:850 (4) - place these note at the next note head to give prominence to the rhythm*^dont want jumps
00:59:477 (2,3) - x:60 y:284 ^
01:02:187 (1,2,3,4,5,6,1) - ^
01:06:525 (6,7) - * ??? lol
01:10:501 (1,2,3,4,5,6,7) - ^
01:25:319 (1) - end at 01:27:849 - following guitar


[Normal]

00:19:898 (4,5) - Ctrl G for rhythm00:20:621 - note plays on that tho o-o
00:38:693 (1) - the flow looks stuck... ? o-o the bow and arrow sliders?
00:47:006 (1,2) - why o-o
01:22:067 (1) - 2 kinds of SV speed change is the enough for Normal there isnt much of a rule on this and it fits well and its not hard to read since the sliders so long
01:24:597 (1,1) - del01:24:597 (1) - for new babies have enough time to prepare for the spinner,and 01:25:319 (1) - strat at 01:24:958 - ,end at 01:27:849 - 1/2 spacing is enough o-o and spinner following guitar
you seem pretty focused on rotational flow o3o flow breaks are good for emphasis ~ :lol:
thanks for modding ~!
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