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Haruna Luna - Startear

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Topic Starter
Melophobia
This beatmap was submitted using in-game submission on 2014年9月12日 at 5:40:34

Artist: Haruna Luna
Title: Startear
Source: ソードアート・オンラインⅡ
Tags: Sword Art Online II SAO 2 Ending 2nd season shinon kirito phantom bullet gun gale ggo
BPM: 134
Filesize: 8055kb
Play Time: 04:55
Difficulties Available:
  1. Hard (2.71 stars, 543 notes)
  2. Insane (3.65 stars, 799 notes)
  3. Normal (1.6 stars, 288 notes)
Download: Haruna Luna - Startear
Information: Scores/Beatmap Listing
---------------
Sinon is my wife ok?
UnitedWeSin
1st :D


Awesome map.
litoluna
Me~losan

[Normal]
  1. 01:10:127 (3) - 始端部分にバスドラの音がないと思うのでfinish外したほうがスネアのclap音が映えるかも
  2. 02:01:843 (5) - 低めのタム音が鳴っていると思うのでAdditions DrumのFinish合いそう。
  3. 02:22:664 (2) - 01:10:127 (3) - ここの部分と同じです。
  4. 02:30:724 (3) - ^
  5. 03:17:515 (2) - 終端部分にスネア音が鳴ってるのでclapのほうが合いそうです
  6. 03:19:306 (1,2,3,4) - 03:19:306 (1,2) - でvocalをfollowしてると思うのですが、03:20:649 - のバスドラ音をとってあげたほうが03:20:873 (3) - のbeatが変わる部分に入りやすいかなと感じました。
    idea
BG案o.o
ンンン...コレ!っていうBG見つからなかった

ED初めて聴いたけどイイッスネコレ。
頑張って~ ;)
Asphyxia
[Insane]
  1. 00:07:221 (4,1) - The movement wasn't really the best here, don't get me wrong here, it was great but the straight slider breaks the awesome flow. Could you consider re-arranging accordingly to this picture? I feel like it'd improve it a lot;
  2. 00:27:254 (2,1) - These stacks are really, really off in-game, after testing it few times it does look somewhat bad, mind fixing that? (Would apply to all similar cases)
  3. 00:36:097 (1,2) - I'd prefer to see these notes stacked in top of 00:36:321 (3) - , due to the fact that these have quite a lot of spacing now and it doesn't reflect well to the song and your earlier spacing usage. And besides, it'd feel a bit more consistent with 00:37:888 (1,2,3) - , which is always a plus side if you ask me.
  4. 00:39:455 (1) - I dislike this slider because it ignores the vocals and it ends on the stanza which never feels right to ignore, however this case was different. It played rather well but I still would like to see a 1/2 slider with a note there, probably just me though. :P Or even better, you could mix up some rhythm there, here is some examples
  5. 00:57:814 (1) - Every kiai has a surprisingly low spacing compared to what you've mapped earlier. It plays well but I was expecting a bit more spacing in the choruses, it'd be awfully lot of work so I wont rant about anything spacing-related in kiai's, your choice whether to buff them or not
  6. 01:26:470 (1) - Eh, ending the kiai here feels a bit weird, this part still seems to be as intense as your kiai so moving it to 01:31:843 (1) - here wouldn't be bad at all, again, might be just me :P
  7. 03:40:799 (1,1,1,1) - If you can, try to provide bigger spacing for these, it was kind of dull to play due to the fact that these are almost side-by-side
  8. Absolutely stunning, this Insane flows really, really, really well and you managed to keep it great looking, I'm amazed. This is seriously the best Insane I've seen for a while, you kept it really interesting for players too!
[Hard]
  1. +1 OD +1 HP, then you'd have a lot better, logical difficulty settings throughout the mapset.
  2. Stunning piece of work, only thing that bothered me was you didn't introduce any triplets for Hard players which feels weird. Insane has (almost) 12 long note streams while Hard doesn't have a SINGLE triplet, you might go around your Hard difficulty and search for 1/4 repeat sliders, remove some of them and add some triplets to balance the gap.
[Normal]
  1. Didn't find anything that would've been worth mentioning, sorry. ;w;
Best set I've seen in a LONG time, really, it's really beautiful, every difficulty flows nicely, everything looks polished already. You're free to call me back once this set is 7~14 days old, get more mods o/ Good luck for now~
phaZ
[General]

  • are you really sure that you need both timingpoints? i mean, the difference is just only -4 ms
    add "SAO II" to the tags, aswell as "2", because not everyone searches for "II"
[Normal]
  • 04:02:963 (3) - although the spacing is correct, while playing (also with DT) i both time almost hit too early. im sure that normal-players will definitively break combo here. it just looks so damn close to the previous object imo. consider using some slider(s)/reverse-slider(s) or stack it on 04:03:411 (4).
[Insane]
  • 02:25:351 (7) - it may seems fine the way it is, but when i just played (also with DT) without paying much attention i totally ignored this circle. it fits so much better with the music, when its stacked on 02:25:575 (1).
    02:39:903 (1,2,3,1,2,3,4,5,6,7) - http://puu.sh/bgOjH/07b3f4cbce.jpg played better this way for me (ctrl+g 02:40:575 (2) and 02:41:470 (1) as well as 02:41:246 (3,2). move 02:42:142 (2) under the stream so its a blanket. ctrl+g 02:42:366 (3,4,5,6,7).
    thats what i basically did)
    02:43:933 (4,5) - flows really bad for me (i am left-handed tablet player! never ask me for flow xD.-> i also mirrored it for testing). i know this is an odd suggestion then but it seems fine for me, when its stacked on the slider-head of 02:43:485 (3)
    02:44:605 (6,7) - ctrl+g them maybe? i might have a very weird opinion about flow, i know^^
very good mapset, everything looks like its in final stage^^
Topic Starter
Melophobia

litoluna wrote:

Me~losan

[Normal]
  1. 01:10:127 (3) - 始端部分にバスドラの音がないと思うのでfinish外したほうがスネアのclap音が映えるかも 聞き比べた感じ今の方が”””強調”””されてる感じが出てイイ感じだと思うので今のままで行こうと思います。
  2. 02:01:843 (5) - 低めのタム音が鳴っていると思うのでAdditions DrumのFinish合いそう。DrumのSamplesetが好きじゃないのであんまり使わないようにしてます。
  3. 02:22:664 (2) - 01:10:127 (3) - ここの部分と同じです。同じです
  4. 02:30:724 (3) - ^ ^
  5. 03:17:515 (2) - 終端部分にスネア音が鳴ってるのでclapのほうが合いそうです Ok.
  6. 03:19:306 (1,2,3,4) - 03:19:306 (1,2) - でvocalをfollowしてると思うのですが、03:20:649 - のバスドラ音をとってあげたほうが03:20:873 (3) - のbeatが変わる部分に入りやすいかなと感じました。確かにVocal無視した方が合いますねありがとうございます
    idea
BG案o.o
ンンン...コレ!っていうBG見つからなかった

ED初めて聴いたけどイイッスネコレ。
頑張って~ ;)
BGについてはあと1カ月くらいかけて探そうと思います・・・。 Modありです!

Asphyxia wrote:

[Insane]
  1. 00:07:221 (4,1) - The movement wasn't really the best here, don't get me wrong here, it was great but the straight slider breaks the awesome flow. Could you consider re-arranging accordingly to this picture? I feel like it'd improve it a lot; Fixed.
  2. 00:27:254 (2,1) - These stacks are really, really off in-game, after testing it few times it does look somewhat bad, mind fixing that? (Would apply to all similar cases) Alrighty.
  3. 00:36:097 (1,2) - I'd prefer to see these notes stacked in top of 00:36:321 (3) - , due to the fact that these have quite a lot of spacing now and it doesn't reflect well to the song and your earlier spacing usage. And besides, it'd feel a bit more consistent with 00:37:888 (1,2,3) - , which is always a plus side if you ask me. Ok.
  4. 00:39:455 (1) - I dislike this slider because it ignores the vocals and it ends on the stanza which never feels right to ignore, however this case was different. It played rather well but I still would like to see a 1/2 slider with a note there, probably just me though. :P Or even better, you could mix up some rhythm there, here is some examples I couldn't come up with something I can be satisfied with. I'll keep thinkin of it but the current pattern is somehow nice in my eyes and represents pefectly how i feel the melody.
  5. 00:57:814 (1) - Every kiai has a surprisingly low spacing compared to what you've mapped earlier. It plays well but I was expecting a bit more spacing in the choruses, it'd be awfully lot of work so I wont rant about anything spacing-related in kiai's, your choice whether to buff them or not It's kinda part of my style, I don't want kiai sections to be extremely hard while the rest is relaxing. I will consider your suggestion next time but this time I will keep it as it is.
  6. 01:26:470 (1) - Eh, ending the kiai here feels a bit weird, this part still seems to be as intense as your kiai so moving it to 01:31:843 (1) - here wouldn't be bad at all, again, might be just me :P The part after the kiai sections doesn't feel like kiai, it's maybe just me but I like the way it is now.
  7. 03:40:799 (1,1,1,1) - If you can, try to provide bigger spacing for these, it was kind of dull to play due to the fact that these are almost side-by-side I intentionally made it amazingly so damn freakin boring in order to differentiate it from the next part. :>
  8. Absolutely stunning, this Insane flows really, really, really well and you managed to keep it great looking, I'm amazed. This is seriously the best Insane I've seen for a while, you kept it really interesting for players too! Thx!
[Hard]
  1. +1 OD +1 HP, then you'd have a lot better, logical difficulty settings throughout the mapset.
  2. Stunning piece of work, only thing that bothered me was you didn't introduce any triplets for Hard players which feels weird. Insane has (almost) 12 long note streams while Hard doesn't have a SINGLE triplet, you might go around your Hard difficulty and search for 1/4 repeat sliders, remove some of them and add some triplets to balance the gap. The only thing which made me want to let this difficulty be that easy is the difficulty spread. I've only mapped I-H-N and the Insane isn't hard in comparison to general insane level, thus i think this difficulty should be easier than general as well
[Normal]
  1. Didn't find anything that would've been worth mentioning, sorry. ;w;
Best set I've seen in a LONG time, really, it's really beautiful, every difficulty flows nicely, everything looks polished already. You're free to call me back once this set is 7~14 days old, get more mods o/ Good luck for now~
Thanks a bunch!


phaZ wrote:

[General]

  • are you really sure that you need both timingpoints? i mean, the difference is just only -4 ms No idea, still looking for suggestions/opinions.
    add "SAO II" to the tags, aswell as "2", because not everyone searches for "II" Added.
[Normal]
  • 04:02:963 (3) - although the spacing is correct, while playing (also with DT) i both time almost hit too early. im sure that normal-players will definitively break combo here. it just looks so damn close to the previous object imo. consider using some slider(s)/reverse-slider(s) or stack it on 04:03:411 (4). Oh yeah, you got a point. Rearranged the pattern and it should be ok now.
[Insane]
  • 02:25:351 (7) - it may seems fine the way it is, but when i just played (also with DT) without paying much attention i totally ignored this circle. it fits so much better with the music, when its stacked on 02:25:575 (1). Sorry but I really like the way it flows and looks. :<
    02:39:903 (1,2,3,1,2,3,4,5,6,7) - http://puu.sh/bgOjH/07b3f4cbce.jpg played better this way for me (ctrl+g 02:40:575 (2) and 02:41:470 (1) as well as 02:41:246 (3,2). move 02:42:142 (2) under the stream so its a blanket. ctrl+g 02:42:366 (3,4,5,6,7).
    thats what i basically did) Hmm although your suggested pattern flows nicely and fun to play, I'm actually loving the current catchy flow. I believe it's fine the way it is now.
    02:43:933 (4,5) - flows really bad for me (i am left-handed tablet player! never ask me for flow xD.-> i also mirrored it for testing). i know this is an odd suggestion then but it seems fine for me, when its stacked on the slider-head of 02:43:485 (3) I believe the stack can emphasize the next heavy beat. Probably the current one flows though, I will keep it as it is until I can come up with something cool. ><
    02:44:605 (6,7) - ctrl+g them maybe? i might have a very weird opinion about flow, i know^^ I think yours also flows nicely but I like the current one better. xD
very good mapset, everything looks like its in final stage^^
Thank you for modding!
Suimya
Moe Melo o3o/

General:
  1. How about adding "Full Size" "Ending" to the tags o.o
Hard:
  1. 00:16:620 (1,2) - I highly suggest you removing the whistles on the slider's repeat, since it don't really fit with music
  2. 00:23:784 (1,2) - ^
  3. 00:50:649 (1) - how about using ctrl+g on this slider it'll follow much better, and it'll make nice small jump with your patterns o.o
  4. 04:11:694 (2) - ^
  5. 04:48:858 (1) - ^

Didn't really find much, since this map is already good and ready for ranking...Melo so pro orz =3=/ or i'm just being lazy as always lol
Topic Starter
Melophobia

Sekai-nyan wrote:

Moe Melo o3o/

General:
  1. How about adding "Full Size" "Ending" to the tags o.o Added "Ending", but I'm not sure about "Full Size". lol
Hard:
  1. 00:16:620 (1,2) - I highly suggest you removing the whistles on the slider's repeat, since it don't really fit with music Alright
  2. 00:23:784 (1,2) - ^ ^
  3. 00:50:649 (1) - how about using ctrl+g on this slider it'll follow much better, and it'll make nice small jump with your patterns o.o Hmm honestly it doesn't flow nicely imo.
  4. 04:11:694 (2) - ^ Fixed this one.
  5. 04:48:858 (1) - ^ A jump here doesn't give me a good feeling. xD

Didn't really find much, since this map is already good and ready for ranking...Melo so pro orz =3=/ or i'm just being lazy as always lol
Thank you ~ <3
Gamu
こんにちは~✧ヾ(❀╹◡╹)ノ゙

[ General]
  1. 2nd season をTagsに入れてみてはどうでしょうか。GuyさんのOP譜面にはありますし、結構入れてる人もいます。

[ Insane]
  1. 00:47:515 (3,4) - (3)が(2)の方によってたり、(4)が(1)と少し重なっているのはどうも見た目がちょっと悪いと思います。それに、綺麗な譜面を作っていますし、もったいないと思います。特に、私には何の形を作ろうとしているのかわからないので、配置の提案をします。(3)をx:236 y:188, (4)を140:348に移動させてみてはどうでしょうか。これのほうが今よりも、見た目も良いですし、流れも良いと思います。
  2. 00:55:799 (1) - 00:56:470 (2)と音が同じにきこえるので、終点にfinishを加えてもいいかも。
  3. 01:02:515 (3) - 終点にclapの音がないのはなんか変に感じます。曲にしっかりとスネア音が鳴ってますし、入れないのはもったいない気がします。 入れ忘れだと思います。
  4. 01:16:843 (3) - ^
  5. 01:18:858 (5) - ここは始点と中点にclapかな。
  6. 01:26:470 (1) - 始点にclapも入れるために、normal-hitclapにsoft-hitclapと同じ音を入れるのはどうでしょうか。2番の最後のサビでも同じく。
  7. 01:28:261 (1) - ^
  8. 01:30:052 (1) - ^
  9. 02:15:948 (4) - 1番[00:55:351 (4)]ではclapを入れてるのに、ここではfinishが主な音になってます。両方とも同じ音が鳴ってるように聞こえますのでどっちかに合わせたほうが良いと思います。私だったら1番の方に合わせます。
  10. 02:21:993 (1) - 終点にもclapを入れてみてはどうですか。次の(2)でclapを強調させたい(?)のはわかりますが、ここにもclapを入れても問題はないと思います。(2)のclapだけ音量を+10%させるのもありだと思います。もしくは、前にも書きましたが、soft-hitclapと同じ音をnormal-hitclapに入れれば、この部分をFinishとclap(Additions:Normal)だけにすればかなり強調されると思います。
  11. 02:30:500 (5) - 上と似たような感じで、ここにもclapを。
  12. 02:43:933 (4,7) - この二つにclapを入れても問題はないと思います。
  13. 02:46:620 (7,8) - 1番[01:26:023 (6,7,8)]と同じにしたほうがいいかも? 全く違う音ではないと思いますので。
  14. 02:52:217 (1,2,3,4,5,6,7,8,1) - この部分すごい好き。
  15. 03:13:261 (3) - 終点にfinish入れてもいいと思います。03:13:709 (1,2)と同じ音があります。
  16. 03:15:388 (7) - ここだけ抜けているのは変に感じたので、finishを入れてみてください。
  17. 03:17:067 (3) - ここにもfinish. 次の音と同じ音が鳴っているように聞こえたので。
  18. 03:18:858 (5) - ^
  19. 03:53:784 (2) - スネア音があるのに、clap入れないのはなんか変に感じます。入れてみてはどうしょうか。
  20. 03:56:470 (8) - ^
  21. 04:44:493 (4) - ^
  22. 04:51:769 (1) - 終点を音量40%にするといい感じのfinish音が鳴って、気持ちよく終わることができると思います。

Normal,Hardは飛ばしても構わないということなので、Insaneだけ見ました。

本当にいい譜面です~:D
Topic Starter
Melophobia

Gamu wrote:

こんにちは~✧ヾ(❀╹◡╹)ノ゙

[ General]
  1. 2nd season をTagsに入れてみてはどうでしょうか。GuyさんのOP譜面にはありますし、結構入れてる人もいます。

[ Insane]
  1. 00:47:515 (3,4) - (3)が(2)の方によってたり、(4)が(1)と少し重なっているのはどうも見た目がちょっと悪いと思います。それに、綺麗な譜面を作っていますし、もったいないと思います。特に、私には何の形を作ろうとしているのかわからないので、配置の提案をします。(3)をx:236 y:188, (4)を140:348に移動させてみてはどうでしょうか。これのほうが今よりも、見た目も良いですし、流れも良いと思います。
  2. 00:55:799 (1) - 00:56:470 (2)と音が同じにきこえるので、終点にfinishを加えてもいいかも。
  3. 01:02:515 (3) - 終点にclapの音がないのはなんか変に感じます。曲にしっかりとスネア音が鳴ってますし、入れないのはもったいない気がします。 入れ忘れだと思います。
  4. 01:16:843 (3) - ^
  5. 01:18:858 (5) - ここは始点と中点にclapかな。
  6. 01:26:470 (1) - 始点にclapも入れるために、normal-hitclapにsoft-hitclapと同じ音を入れるのはどうでしょうか。2番の最後のサビでも同じく。
  7. 01:28:261 (1) - ^
  8. 01:30:052 (1) - ^
  9. 02:15:948 (4) - 1番[00:55:351 (4)]ではclapを入れてるのに、ここではfinishが主な音になってます。両方とも同じ音が鳴ってるように聞こえますのでどっちかに合わせたほうが良いと思います。私だったら1番の方に合わせます。
  10. 02:21:993 (1) - 終点にもclapを入れてみてはどうですか。次の(2)でclapを強調させたい(?)のはわかりますが、ここにもclapを入れても問題はないと思います。(2)のclapだけ音量を+10%させるのもありだと思います。もしくは、前にも書きましたが、soft-hitclapと同じ音をnormal-hitclapに入れれば、この部分をFinishとclap(Additions:Normal)だけにすればかなり強調されると思います。
  11. 02:30:500 (5) - 上と似たような感じで、ここにもclapを。
  12. 02:43:933 (4,7) - この二つにclapを入れても問題はないと思います。
  13. 02:46:620 (7,8) - 1番[01:26:023 (6,7,8)]と同じにしたほうがいいかも? 全く違う音ではないと思いますので。
  14. 02:52:217 (1,2,3,4,5,6,7,8,1) - この部分すごい好き。
  15. 03:13:261 (3) - 終点にfinish入れてもいいと思います。03:13:709 (1,2)と同じ音があります。
  16. 03:15:388 (7) - ここだけ抜けているのは変に感じたので、finishを入れてみてください。
  17. 03:17:067 (3) - ここにもfinish. 次の音と同じ音が鳴っているように聞こえたので。
  18. 03:18:858 (5) - ^
  19. 03:53:784 (2) - スネア音があるのに、clap入れないのはなんか変に感じます。入れてみてはどうしょうか。
  20. 03:56:470 (8) - ^
  21. 04:44:493 (4) - ^
  22. 04:51:769 (1) - 終点を音量40%にするといい感じのfinish音が鳴って、気持ちよく終わることができると思います。

Normal,Hardは飛ばしても構わないということなので、Insaneだけ見ました。

本当にいい譜面です~:D
配置の提案と、音付けの指摘はかなり直しました!(どこ直して、どこ直してないのか覚えてませんすみません!)
ミスも指摘してもらって凄い助かりました、かなり穴がありそうなのでもう1度自分でも見直してみようと思います。Modありです!
Satellite


[General]
  1. とりあえずInsaneだけみました...Normal Hard modが必要ならまた呼んでください・・・
[Insane]
  1. 00:32:291 (5) - Clapが抜けているので追加してください
  2. 00:54:567 - 02:15:164 - この2箇所add noteしませんか?00:54:567 - のほうは少し配置を弄らないとnote置くことは少し難しいかもしれませんが、合うと思います
  3. 01:07:776 (3,4) - 4番のwhistleをremove. 3,4はおそらくClapになると思います
  4. 01:11:246 (6) - ここにClapも追加しませんか?歌詞にあわせて 01:10:799 (2,6,10) - この3箇所にClapがあるとリズム良く叩きやすくなると思います
  5. 01:17:291 (4,1) - 歌詞に合わせるならCtrl+Gした音取りのほうが合います、そのままでも大丈夫です(似た様な箇所 02:37:888 (4,1) - 04:19:978 (4,1) -
  6. 02:07:440 (8) - X:356 Y:32に移動しませんか?02:06:993 (6,7,8,1,3) - ここで5角形作っても綺麗なんですがかなり配置が壊れてしまうので 02:07:440 (8) - だけをX:356 Y:32に移動すると 02:07:217 (7,8,1,2) - ここで綺麗な台形が作れるしDSも1.2で統一されるのでより良くなると思います
  7. 02:12:814 (1) - おそらくClapが抜けていると思います
  8. 02:26:694 (3) - 頭のほうにAdd whistle? それらしい音もありますし、1番サビでは似たような音で追加されていました(参考 01:06:097 (3) -
  9. 02:28:933 (9) - 1番ではFinishではなくてWhistleが入っていました、どちらかに統一したほうがいいかもしれません、音もおそらく同じなので
  10. 02:31:843 (6) - 01:11:246 (6) - こちらと同じ提案です
  11. 02:42:142 (2) - X:192 Y332に移動 02:41:246 (3,1) - ここの流れがDS1.2なので 02:42:142 (2,3) - こちらも1.2に、また3角形の形も整えられると思います
  12. 02:42:814 (7) - これだけ下に下がりすぎで少しゆがんで見えました、よければ使ってください( 02:42:366 (3,4,5,6,7) - この部分
    284,288,162367,5,2,0:0:0:0:
    313,271,162478,1,0,0:0:0:0:
    346,264,162590,1,4,0:0:0:0:
    380,267,162702,1,0,0:0:0:0:
    411,281,162814,1,2,0:0:0:0:
  13. 02:42:814 (7,8) - 同じ箇所の指摘ですが、ここはWhistleよりFinishの音のほうが合うと思います
  14. 02:43:933 (4) - Clap 02:44:605 (6) - Finish 02:44:829 (7) - Clap おそらくこの3箇所は全てつけ忘れだと思いました
  15. 02:45:052 (1) - スライダーの後ろにバックメロディに沿ってWhistleも追加しませんか?
  16. 02:52:217 (1) - 手前と同じ音が鳴っているのでここもWhistleが入るはずです
  17. 03:11:918 (4) - ここのWhistleは恐らくミス?それらしい音も入ってませんし、付いてないほうがフィットしているように思えました
  18. 03:13:261 (3) - スライダーの後ろにFinishの入れ忘れでしょうか?
  19. 03:16:396 (2,3,4) - 始点全てにFinishの入れ忘れ?どっちでもいいかも・・・
  20. 03:20:649 (5) - WhistleよりFinishのほうが音に合ってると思います
  21. 03:24:455 (1) - 後ろの音に沿ってWhistleを追加?
  22. 03:38:560 (5) - Finishの入れ忘れ?
  23. 03:41:470 (1,1,1) - Volumeが一定より音に合わせて 80% 60% 50%等変えてあげるとより良くなると思います
  24. 03:47:963 (1,2,3,1,2,3,1,2,3,1,2,3) - 03:48:635 (1,2,3,1,2,3) - ここの2箇所だけ流れが逆のほうがいいと思いました、主観なのでどちらでも
  25. 04:11:246 (1) - Naziだけど2grid下げたら 04:10:799 (4,5,1) - ここのDSが統一されると思います
  26. 04:34:194 (9) - ストリームの中でここだけRemove noteしたほうがメロディに沿ってて叩きやすいと思いました、Clapが入るような音も恐らくないですが、このままでも大丈夫です
  27. 04:44:381 (3) - Finishの入れ忘れ?
配置に関しては何も言うことないです!! Nice map :)
Natsu
As requested

General:

  1. I'm also unsure about your timing, since the ¨Tv Size¨ use 2 lines, but the change is really noticeable, which is not the case here... but probably the second line is necessary. So better ask to a timing expert
  2. Well since you are looking for a new BG, I found one, that I feel fit the song better than your current one:
Insane:

  1. 00:08:788 (5) - nothing wrong about this, just suggesting to use 3 circles instead? following the vocals like you was doing before in 00:07:893 (2,3,4) - I feel circles represent better the song, maybe just me
  2. 00:24:232 (2) - stack this with 00:23:336 (7) - your diff will look cleanner, pluse the distance between 00:23:784 (1,2,3) - will be the same
  3. 00:41:694 (1,2,3,1,2,3,1,2,1,2,3,4) - this part plays awesome
  4. 00:57:366 just wondering why you didn't map the stream here? In my opinion it fit with the instruments coming back after the a capella part
  5. 01:13:485 (5) - I don't like how this slider play here, talking about the rhythm, I prefer if you map this one like the second kiai in 02:34:082 (5,1,2,3) - , something like this:
  6. 01:33:187 (4) - nothing wrong about your rhythm, but personally I don't like to map important beats like the one in 01:33:635 - as slider tails, since that important beat require a click able action IMO, why not adding a 3/4 slider and then a circle? I can listen music in 01:33:523 -, something like this:
  7. 02:53:784 (1) - similar as above, also I like this slowdown it fit the music perfectly, why you didn't the same in 01:33:187 (3) - ?
  8. 03:40:799 (1,1,1,1) - nice idea, what about to gradually increase the sv of each slider? will make a better emphasis with the music, also will be fun to play IMO
  9. 03:44:381 (1,1,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - personally not a fan of the combo spam, but this one fit the music pretty nice though o:
Hard:

  1. 00:07:445 (1,3) - make them symmetrical? (talking about the position of the sliders in ¨y¨) just for a better design
  2. 00:25:799 in the insane diff you have whistle + finish here and in hard just whistle, maybe missing finish?
  3. 00:57:366 same suggestion as the Insane diff
  4. 01:12:030 unnecessary green line, not important, but doesn't hurt to delete the unnecessary ones
  5. 02:53:784 (1) - I like this slowdown it fit the music perfectly, why you didn't the same in 01:33:187 (3) - ?
  6. 03:40:799 (1,2,1,2,1,2,1,2,1,2) - really nice, GJ
  7. 04:43:933 (2,3) - sorry nazi, stack them properly, unless is on purpose
Normal:

  1. 00:20:202 (1,2,3) - adjust the pattern to be symmetric? something like this:
  2. I notice some combo inconsistencys in the kiai, dunno if them are on purpose or not, but I prefer if you keep your every two stanzas combo patttern, anyways I'll post them c:
    SPOILER
    00:59:605 Remove NC
    01:03:187 ^
    01:17:515 ^
    01:28:261 (1) - ^
    01:31:843 (1) - ^ note: I know is for the sv change, but also I'm not sure to have ¨sv changes¨ in the easy diff of the set, consider this too.
    02:48:858 remove NC
    02:52:440 (1) - ^ also same as 01:31:843
    04:09:455 (1) - remove NC
    04:30:948 ^
    04:34:530 (1) - ^ also same as 01:31:843
  3. 01:26:470 (1,2,3,4) - I prefer if you avoid this kind of patterns for this diff, they can be really confused to play for new players (since you don't have an easy diff)
  4. 02:47:067 (1,2,3,4) - same as above
  5. 04:07:664 (1,2,3,4) - ^
    04:29:157 (1,2,3,4) - ^
awesome work, also full version ☺/*
Frostmourne
FULL VER <3

no star but take all of my wishes
ShiraKai
リクエストありがとうございます!

BGを探しているということで案を何個か出しておきます ;)

[Normal]
  1. 02:07:664 (3) - 終点にclap?
  2. 03:11:694 (3) - clapの付け忘れていませんか?
  3. 04:01:620 (2) - 終点にclap?
  4. 04:02:963 (3) - finishとかどうでしょう? 後ろで音が鳴っているので何もないのには違和感がありました。
  5. 04:06:545 (3) - ここの始点、Drum-clapとか合うと思います。
  6. 04:23:112 (2) - 細かいことですが、x:184,y:296まで下げた方が自然なブランケットを作れます。
  7. 04:34:530 (1) - 1番と同じようにブランケットを作ってみては?
  8. 04:40:351 (2) - clap抜けかも?
[Hard]
  1. 00:23:784 (1) - ここの終点はまだスネアの音が鳴っているのでclap付けた方が曲とマッチします。
    04:48:858 (1) - ^
  2. 02:30:500 (4) - x:348,y:344へ移動して多少ジャンプさせるのはどうでしょう? 02:30:724 - がより強調されると思います :)
[Insane]
  1. 00:47:067 (1,2) - ctrl + Gした方が個人的にやり易かったです ;)
  2. 01:02:515 (3) - 終点のclapがないのは付け忘れでしょうか?
  3. 01:07:776 (3) - clapとかどうですか?
  4. 01:16:843 (3) - ここの終点も付け忘れ?
  5. 01:54:903 (8) - 少ししつこく聞こえたのでwhistleいらない気がします。
  6. 02:45:612 - 後ろのピアノの音に沿って連打を置いているならここにもnoteが欲しいです。
  7. 03:12:814 (2) - ctrl + Gするとより流れが良くると思います。
  8. 03:38:112 (3,4) - 後ろの音に合わせて(3)の終点と4にclap入れませんか?
遅くなって申し訳ないです :?
綺麗な曲で素敵な譜面でした 8-)
Kibbleru

Frostmourne wrote:

FULL VER <3

no star but take all of my wishes
^
ill shoot another star in place for frosty :D

insane was so smooth to play go rank pls!
Topic Starter
Melophobia
Reworked on hitsounds, now they're much better and more consistent hopefully.

@Frosty You can mod this map instead. 8-)

@Kibbleru Thank you!

Satellite

Satellite wrote:

[General]
  1. とりあえずInsaneだけみました...Normal Hard modが必要ならまた呼んでください・・・ Insaneだけで十分です!ありがとう!
[Insane]
  1. 00:54:567 - 02:15:164 - この2箇所add noteしませんか?00:54:567 - のほうは少し配置を弄らないとnote置くことは少し難しいかもしれませんが、合うと思います 次の2つの3連打の部分と聞き比べると音がちょっと弱い気がするのでここは単発にしておいた次第です
  2. 01:17:291 (4,1) - 歌詞に合わせるならCtrl+Gした音取りのほうが合います、そのままでも大丈夫です(似た様な箇所 02:37:888 (4,1) - 04:19:978 (4,1) - あんまり歌詞は気にしない人なのでこのままでいきたいです
  3. 02:07:440 (8) - X:356 Y:32に移動しませんか?02:06:993 (6,7,8,1,3) - ここで5角形作っても綺麗なんですがかなり配置が壊れてしまうので 02:07:440 (8) - だけをX:356 Y:32に移動すると 02:07:217 (7,8,1,2) - ここで綺麗な台形が作れるしDSも1.2で統一されるのでより良くなると思います 直しました、ただちょっと流れが気になります
  4. 02:42:142 (2) - X:192 Y332に移動 02:41:246 (3,1) - ここの流れがDS1.2なので 02:42:142 (2,3) - こちらも1.2に、また3角形の形も整えられると思います Fixed
  5. 02:42:814 (7) - これだけ下に下がりすぎで少しゆがんで見えました、よければ使ってください( 02:42:366 (3,4,5,6,7) - この部分 Fixed
    284,288,162367,5,2,0:0:0:0:
    313,271,162478,1,0,0:0:0:0:
    346,264,162590,1,4,0:0:0:0:
    380,267,162702,1,0,0:0:0:0:
    411,281,162814,1,2,0:0:0:0:
  6. 03:41:470 (1,1,1) - Volumeが一定より音に合わせて 80% 60% 50%等変えてあげるとより良くなると思います んん・・あんまり音量に違いを感じないので今のままでもOKだと思います
  7. 03:47:963 (1,2,3,1,2,3,1,2,3,1,2,3) - 03:48:635 (1,2,3,1,2,3) - ここの2箇所だけ流れが逆のほうがいいと思いました、主観なのでどちらでも んー今の変な流れの方が好きです
  8. 04:11:246 (1) - Naziだけど2grid下げたら 04:10:799 (4,5,1) - ここのDSが統一されると思います Fixed
  9. 04:34:194 (9) - ストリームの中でここだけRemove noteしたほうがメロディに沿ってて叩きやすいと思いました、Clapが入るような音も恐らくないですが、このままでも大丈夫です なんとなくStreamつなげちゃった方が叩いてて気持ちいいような感じがしたのでこんな感じになってます
配置に関しては何も言うことないです!! Nice map :)
音付けに関しては思ったより指摘が多かったので自分で見直しながらかなり修正しました 提案も多く反映させた結果になってると思います
細かい部分もかなり指摘してもらって助かりました!Modありです!

Natsu

Natsu wrote:

As requested

General:

  1. I'm also unsure about your timing, since the ¨Tv Size¨ use 2 lines, but the change is really noticeable, which is not the case here... but probably the second line is necessary. So better ask to a timing expert Surely.
  2. Well since you are looking for a new BG, I found one, that I feel fit the song better than your current one: Well I will use shirakai's one anyways since I liked it the most.
Insane:

  1. 00:08:788 (5) - nothing wrong about this, just suggesting to use 3 circles instead? following the vocals like you was doing before in 00:07:893 (2,3,4) - I feel circles represent better the song, maybe just me The current one represents better how i feel the song.
  2. 00:24:232 (2) - stack this with 00:23:336 (7) - your diff will look cleanner, pluse the distance between 00:23:784 (1,2,3) - will be the same Good point, fixed.
  3. 00:41:694 (1,2,3,1,2,3,1,2,1,2,3,4) - this part plays awesome Thanks!
  4. 00:57:366 just wondering why you didn't map the stream here? In my opinion it fit with the instruments coming back after the a capella part By not adding any notes here i think i can emphasize the next kiai beginning, but it's maybe just me. :<
  5. 01:13:485 (5) - I don't like how this slider play here, talking about the rhythm, I prefer if you map this one like the second kiai in 02:34:082 (5,1,2,3) - , something like this: I'll think about this later, for now I cannot come up with something cool. Though I'm totally fine with the current one.
  6. 01:33:187 (4) - nothing wrong about your rhythm, but personally I don't like to map important beats like the one in 01:33:635 - as slider tails, since that important beat require a click able action IMO, why not adding a 3/4 slider and then a circle? I can listen music in 01:33:523 -, something like this: Honestly I don't like using 3/4 that way. It always feels like overmapped.
  7. 02:53:784 (1) - similar as above, also I like this slowdown it fit the music perfectly, why you didn't the same in 01:33:187 (3) - ? It's already 0.75x, I don't see any reason to make it even slower.
  8. 03:40:799 (1,1,1,1) - nice idea, what about to gradually increase the sv of each slider? will make a better emphasis with the music, also will be fun to play IMO It'll look terrible imo lol.
  9. 03:44:381 (1,1,1,1,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - personally not a fan of the combo spam, but this one fit the music pretty nice though o: Even though I'm also not a fan of newcombo spamming but this one somehow looks awesome in my eyes.
Hard:

  1. 00:07:445 (1,3) - make them symmetrical? (talking about the position of the sliders in ¨y¨) just for a better design Yeah, looks much better now.
  2. 00:25:799 in the insane diff you have whistle + finish here and in hard just whistle, maybe missing finish? Fixed.
  3. 00:57:366 same suggestion as the Insane diff Same as Insane, and considering it's just a Hard I shouldn't map the stream here.
  4. 01:12:030 unnecessary green line, not important, but doesn't hurt to delete the unnecessary ones This is necessary for the re-kiai effect.
  5. 02:53:784 (1) - I like this slowdown it fit the music perfectly, why you didn't the same in 01:33:187 (3) - ? It's already 0.75x, I think it's fine as is now.
  6. 03:40:799 (1,2,1,2,1,2,1,2,1,2) - really nice, GJ Thanks!
  7. 04:43:933 (2,3) - sorry nazi, stack them properly, unless is on purpose Oh yeah, fixed.
Normal:

  1. 00:20:202 (1,2,3) - adjust the pattern to be symmetric? something like this: The current one somehow looks cooler to me.
  2. I notice some combo inconsistencys in the kiai, dunno if them are on purpose or not, but I prefer if you keep your every two stanzas combo patttern, anyways I'll post them c: [/color]
    SPOILER
    00:59:605 Remove NC
    01:03:187 ^
    01:17:515 ^
    01:28:261 (1) - ^
    01:31:843 (1) - ^ note: I know is for the sv change, but also I'm not sure to have ¨sv changes¨ in the easy diff of the set, consider this too.
    02:48:858 remove NC
    02:52:440 (1) - ^ also same as 01:31:843
    04:09:455 (1) - remove NC
    04:30:948 ^
    04:34:530 (1) - ^ also same as 01:31:843
    As for the slowdown I think it's okay. This is indeed the easiest difficulty of this mapset but still Normal. And 0.75x doesn't make much difference in playing imo.
  3. 01:26:470 (1,2,3,4) - I prefer if you avoid this kind of patterns for this diff, they can be really confused to play for new players (since you don't have an easy diff) Honestly I don't think these stacks are confusing even for beginners, they're the easiest way to emphasize that 1/1 snare-drum i think.
  4. 02:47:067 (1,2,3,4) - same as above
  5. 04:07:664 (1,2,3,4) - ^
    04:29:157 (1,2,3,4) - ^
awesome work, also full version ☺/*
Nice mod, thank you so much. :D

ShiraKai

ShiraKai wrote:

リクエストありがとうございます!

BGを探しているということで案を何個か出しておきます ;) 1個目のやつにしました神ですありがとう!

[Normal]
  1. 02:07:664 (3) - 終点にclap?
  2. 03:11:694 (3) - clapの付け忘れていませんか?
  3. 04:01:620 (2) - 終点にclap?
  4. 04:02:963 (3) - finishとかどうでしょう? 後ろで音が鳴っているので何もないのには違和感がありました。
  5. 04:06:545 (3) - ここの始点、Drum-clapとか合うと思います。 ↑Hitsound全て修正しました
  6. 04:23:112 (2) - 細かいことですが、x:184,y:296まで下げた方が自然なブランケットを作れます。Ok~
  7. 04:34:530 (1) - 1番と同じようにブランケットを作ってみては?今のやつの方がちょっと好きです
  8. 04:40:351 (2) - clap抜けかも?はい・・・
[Hard]
  1. 00:23:784 (1) - ここの終点はまだスネアの音が鳴っているのでclap付けた方が曲とマッチします。付け忘れてました(死
    04:48:858 (1) - ^ ^
  2. 02:30:500 (4) - x:348,y:344へ移動して多少ジャンプさせるのはどうでしょう? 02:30:724 - がより強調されると思います :) お、いいですね 採用しました
[Insane]
  1. 00:47:067 (1,2) - ctrl + Gした方が個人的にやり易かったです ;) 今のやつが微妙な気がしたんでとりあえず入れ替えてみました 何か思いついたらまた修正しちゃうかもしれません
  2. 01:02:515 (3) - 終点のclapがないのは付け忘れでしょうか?
  3. 01:07:776 (3) - clapとかどうですか?
  4. 01:16:843 (3) - ここの終点も付け忘れ?
  5. 01:54:903 (8) - 少ししつこく聞こえたのでwhistleいらない気がします。 ↑全て修正
  6. 02:45:612 - 後ろのピアノの音に沿って連打を置いているならここにもnoteが欲しいです。なんとなくここは開けといた方がピー ピロピロみたいなリズムが作れて良い気がしたのでこんな感じになってます
  7. 03:12:814 (2) - ctrl + Gするとより流れが良くると思います。そうですね直しました
  8. 03:38:112 (3,4) - 後ろの音に合わせて(3)の終点と4にclap入れませんか?付けてみました
遅くなって申し訳ないです :?
綺麗な曲で素敵な譜面でした 8-)
神Modでした ありがとうございます!

Again thanks all guys for the support!
Sellenite
season II both have awesome arrangement and maps,excellent

Frostmourne wrote:

hype hype hype :)
hype hype hype :)
hype hype hype :)
hype hype hype :)
ah just one thing in hard and insane,i feel a little quick between 00:02:295 and 00:13:038 not very fit the peaceful bgm.how about 0.75 sv?
Fycho
as your request, sorry a little delay.
[General]
  1. kick/snare drums (Finish/Clap)of your hitsounds are really too light comparing with cymal and whistle imo, how about changing to a strong drum or increase the volume of hitsounds file?
  2. I personally think timing point at 00:13:038 – is a bit delay, try13033(13038-5)

[Insane]
  1. I would rather add whistle at00:47:515 (3) –than 00:46:396 (3) –, pitch at 00:47:515 –is high enough and keep a consistency with 00:42:814 (3) -
  2. 01:07:440 (2,3,4) –equal (2,3)’s spacing with (3,4)?
  3. 01:11:694 (10) –I’d like to add normal-clap which fits music better
  4. 01:31:396 (4) –whistle is needed here to emphasize the music.
  5. 02:17:739 (3,4,5,6,7,8) –stacked streams play not that good and don’t flow well, I’d rather not stack them or change 02:17:963 (5,6,7,8) –into two 1/4 sliders
  6. 03:51:993 (2) –There is a cymbal in music, so how about setting addition to normal? Also normal-clap fits better too.
  7. 04:14:829 (1) –beat at 04:15:276 – is quite strong, I’d like to emphasize it, how about trying this rhythm? http://puu.sh/bqE8J/cdcbb28899.jpg

[Hard]
  1. 02:00:276 (4) –why not add a whistle?
very clean diff.

[Normal]
  1. 01:26:470 (1,2,3,4) -1/1 stack for the lowest diff maybe a bit hard to play imo.
I can only find these….quite a few stuffs. Really nice mapset.
Topic Starter
Melophobia
@Sellenite
I think the section isn't as calm as 00:27:361 - so it's okay to me (Maybe it's just me though!) Thanks for the suggestion!

Fycho

Fycho wrote:

as your request, sorry a little delay.
[General]
  1. kick/snare drums (Finish/Clap)of your hitsounds are really too light comparing with cymal and whistle imo, how about changing to a strong drum or increase the volume of hitsounds file? Increased the volume of the clap, but didn't change the finish, I don't want it to be that loud.
  2. I personally think timing point at 00:13:038 – is a bit delay, try13033(13038-5) Okie.

[Insane]
  1. I would rather add whistle at00:47:515 (3) –than 00:46:396 (3) –, pitch at 00:47:515 –is high enough and keep a consistency with 00:42:814 (3) -
  2. 01:07:440 (2,3,4) –equal (2,3)’s spacing with (3,4)? Fixed
  3. 01:11:694 (10) –I’d like to add normal-clap which fits music better I like the way it is now.
  4. 01:31:396 (4) –whistle is needed here to emphasize the music. It will be too noisy imo, added a finish instead.
  5. 02:17:739 (3,4,5,6,7,8) –stacked streams play not that good and don’t flow well, I’d rather not stack them or change 02:17:963 (5,6,7,8) –into two 1/4 sliders Simpified this section because of the next kiai beginning. That way I can emphasize it in a better way.
  6. 03:51:993 (2) –There is a cymbal in music, so how about setting addition to normal? Also normal-clap fits better too. I would like to make a minimal use of finishes so I didn't add it here.
  7. 04:14:829 (1) –beat at 04:15:276 – is quite strong, I’d like to emphasize it, how about trying this rhythm? You got a point, but for me it represents better how I feel the song so I would like to keep it as it is.http://puu.sh/bqE8J/cdcbb28899.jpg

[Hard]
  1. 02:00:276 (4) –why not add a whistle? Added.
very clean diff.

[Normal]
  1. 01:26:470 (1,2,3,4) -1/1 stack for the lowest diff maybe a bit hard to play imo. Honestly I have no idea how stacking can be harder since it's essentially easier than notes spaced out. x_x And considering this is the easiest diff but is still a Normal it should be fine.
I can only find these….quite a few stuffs. Really nice mapset.

Thanks!
Frostmourne
My dream would be... get my IGNITE ranked together with this Startear..... :( (both full verrrr)
BATs help please
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