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Tanaka Shinichi - Toki o Koete

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Total Posts
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Topic Starter
smallboat
This beatmap was submitted using in-game submission on 2015年1月3日 at 下午 07:31:01

Artist: Tanaka Shinichi
Title: Toki o Koete
Source: 第2次スーパーロボット大戦OG
Tags: dainiji second super robot taisen ps3 banpresto bgm time game
BPM: 182.65
Filesize: 5176kb
Play Time: 01:39
Difficulties Available:
  1. Easy (1.49 stars, 116 notes)
  2. Final Battle (5.26 stars, 479 notes)
  3. Hard (3.51 stars, 302 notes)
  4. Insane (4.49 stars, 384 notes)
  5. Normal (2.23 stars, 201 notes)
Download: Tanaka Shinichi - Toki o Koete
Information: Scores/Beatmap Listing
---------------
I love this last battle BGM,so excited.

1.2014/12/18 Change the timing and hitsound set ,redownload plz
2.2015/1/3 Change hitsound set ,redownload plz

Mod thanks :
spring
ZZHBOY
Hollow Wings x 2 (Bubbled)
koreapenguin
Piyoko_9796
TicClick (Timing) x 3
lkx_Shore
4anke
Natsu
Gamu (Qualified)
CDFA
Avishay
Rakuen
Sakura

Metadata adjust thanks : KSHR
Spring
我是船爷脑残粉啊QAQ
机战曲好评!

easy
  1. 柑橘没什么问题,摸不出来(其实是我做EZNM很渣HHH)
normal
  1. 00:06:242 (2,3) - 感觉没包好
  2. 00:28:623 (5) - 我觉得弯的滑条好
hard
  1. 00:04:605 (1,2,3) - 感觉放在hard上略难,间距小一些?
  2. 00:27:140 (2) - 移除这个note感觉好些0.0
insane
  1. 00:24:999 (1) - 我觉得这个note和前面滑条尾距离大一些比较好0.0
  2. 00:42:146 (3,4) - 感觉改成像前面一样的1/8滑条会很不错
  3. 00:53:841 (2) - 向左一格(强迫症又max了233)
  4. 01:14:027 (3,4) - 同第二条0.0
Final Battle
  1. 00:09:846 (1,2,3,4,5,6,7,8) - 改成两两错开的连打如何
  2. 00:36:211 (1) - 拆成两个短折返如何
  3. 00:24:670 (5) - 向右一格→_→ (强迫症之眼)
  4. 01:11:343 (3,4) - 看起来和前一组不同,故意的么
完成,渣摸见谅(曾伽BG好评,我先fav)
ZZHBOY
什么时候也带我gd啊
[Easy]
00:36:211 (1) - 为什么要加nc?
00:41:487 (2) - 前半段换成个圆弧弄个blanket吧
[Normal]
瞎了 normal都变速
01:03:853 (1) - 最好保持和前两个notes的距离一样
01:10:661 (3,4) - 这种也是 感觉bpm差的不大的话不一定要让ds一样 让距离看上去一样感觉会好些
[Hard]
00:02:306 - 试试这样的节奏 https://osu.ppy.sh/ss/1996082
00:24:340 (1) - 为什么不用1/4的折返滑条啊
00:39:510 (1) - 你这里加nc了但是为什么01:05:890 (3) - 不加
01:11:343 (3) - ^
01:07:251 (4) - 我觉得高难度里面放超过一次折返的滑条好讨厌的哦
顺便提一下 这个diff里有好几个地方有antijump我觉得不好 因为这首歌是比较有激情的那样放会感觉不自然
[Insane]
00:01:812 (4) - 这个跳太大了 莫名
其他没啥
[Final Battle]
感觉大部分都是大间距的二分拍单点和二分拍滑条 唯一就是建议把cs和od调低一点不然就和I难度开了hr没啥区别了

美丽
Topic Starter
smallboat
spring

spring wrote:

我是船爷脑残粉啊QAQ
机战曲好评!YES

easy
  1. 柑橘没什么问题,摸不出来(其实是我做EZNM很渣HHH)
normal
  1. 00:06:242 (2,3) - 感觉没包好 沒要包的打算
  2. 00:28:623 (5) - 我觉得弯的滑条好 考慮
hard
  1. 00:04:605 (1,2,3) - 感觉放在hard上略难,间距小一些?
  2. 00:27:140 (2) - 移除这个note感觉好些0.0 還是有一點聲音,感覺加了會比較好點
insane
  1. 00:24:999 (1) - 我觉得这个note和前面滑条尾距离大一些比较好0.0 恩,移開了一些
  2. 00:42:146 (3,4) - 感觉改成像前面一样的1/8滑条会很不错 別太難了吧w
  3. 00:53:841 (2) - 向左一格(强迫症又max了233)
  4. 01:14:027 (3,4) - 同第二条0.0 應該不用了
Final Battle
  1. 00:09:846 (1,2,3,4,5,6,7,8) - 改成两两错开的连打如何 哈哈這也考慮一下
  2. 00:36:211 (1) - 拆成两个短折返如何 這個也考慮
  3. 00:24:670 (5) - 向右一格→_→ (强迫症之眼)
  4. 01:11:343 (3,4) - 看起来和前一组不同,故意的么 這邊跟前一組是相同耶(?
完成,渣摸见谅(曾伽BG好评,我先fav)

謝謝 spring 的mod和支持了~lol !
ZZHBOY

ZZHBOY wrote:

什么时候也带我gd啊 下次
[Easy]
00:36:211 (1) - 为什么要加nc? 改了
00:41:487 (2) - 前半段换成个圆弧弄个blanket吧 考慮
[Normal]
瞎了 normal都变速 就是dio
01:03:853 (1) - 最好保持和前两个notes的距离一样 應該不用了
01:10:661 (3,4) - 这种也是 感觉bpm差的不大的话不一定要让ds一样 让距离看上去一样感觉会好些 ok移動了一下
[Hard]
00:02:306 - 试试这样的节奏 https://osu.ppy.sh/ss/1996082
00:24:340 (1) - 为什么不用1/4的折返滑条啊 弄簡單點
00:39:510 (1) - 你这里加nc了但是为什么01:05:890 (3) - 不加 那我把前面取消好了
01:11:343 (3) - ^ 保持
01:07:251 (4) - 我觉得高难度里面放超过一次折返的滑条好讨厌的哦 改了點節奏
顺便提一下 这个diff里有好几个地方有antijump我觉得不好 因为这首歌是比较有激情的那样放会感觉不自然 等下會來看一下
[Insane]
00:01:812 (4) - 这个跳太大了 莫名 縮小了一點點
其他没啥
[Final Battle]
感觉大部分都是大间距的二分拍单点和二分拍滑条 唯一就是建议把cs和od调低一点不然就和I难度开了hr没啥区别了 考慮一下

美丽 ZZH謝了~ !
Hollow Wings

Hollow Wings wrote:

as ur req

Final Battle

  1. 排的是要整齐多了,就说点细节的东西好了
  2. 00:05:097 (4) - 建议nc OK
  3. 00:24:999 (1,2,3,4) - 这里没有什么很high的音,没必要跳那么大 看來我錯了,縮了點間距。
  4. 00:40:170 (1,2,3,1,2,3) - 这几个跳,其实感觉1和2叠在一起比较好,因为2的音并没有那么的重。两个跳的12都叠在2的位置就行 考慮看看
  5. 00:58:277 (5,6,7,8,1,2) - 其实这种地方就可以试试逆flow了,你把这几个选中然后直接旋转180°后,调整一下位置,看看是否更带感了些
    這個就不用了,感覺不太好
  6. 01:03:853 (1) - 从这一段开始其实跳都变小一点比较好,比较合曲,全程大跳并没有给人一种很难的感觉,要有小跳对比才能让那些大跳凸现出来。后面安静的部分建议跳都改小,然后从01:14:695 (1) - 开始再变大 說的也堆,那麼會再改小點間距在這
  7. 01:10:661 (1,2,3,4) - 这里为何不用对称 把 3 4 用對稱了
  8. 01:16:012 (1) - 试试反向这个 感覺不順耶
  9. 整体看还算不错,给你个星 謝謝,會慢慢把這張弄到Rank

Insane

  1. 大部分没啥,注意一下某些slider拉形状的时候也可以考虑平行啊对称啊之类的要素(虽然我自己也做的没那么好就是了orz 好,會注意一下
  2. 整体摆梗已经有一点整体意识了,接下来就要考虑一些美观度的问题啦,00:56:473 (2,3,4,5,1,2,3,4) - 这种地方其实可以排得更好看的 再想想要怎改
  3. 其他基本没啥,不过感觉和ex难度节奏太像了,嘛节奏是更加难干好的一个活啦,先慢慢来不急orz 好的orz

Hard

  1. 00:39:840 (2,1) - 这个折返箭头还是别遮了吧 好,移動了一下
  2. 某些来回跳还挺有趣的说 hh 等下我再看看哪些還能改的

Normal

  1. 00:09:516 (3,4) - 没包好(nazi 移動了一下,你們眼力還知道包不好,我都覺得還OK耶orz
  2. 01:03:853 (1) - ds突变大丈夫orz 應該玩得OK,所以不改了

Easy

  1. 00:49:394 (3,1) - 没包好(nazi
  2. 终于看见了cs2的图,感动 什麼你都沒看到CS 2 的喔hhh
继续加油吧

good luck 謝了HW ~ !
Hollow Wings
as ur req

Final Battle

  1. 排的是要整齐多了,就说点细节的东西好了
  2. 00:05:097 (4) - 建议nc
  3. 00:24:999 (1,2,3,4) - 这里没有什么很high的音,没必要跳那么大
  4. 00:40:170 (1,2,3,1,2,3) - 这几个跳,其实感觉1和2叠在一起比较好,因为2的音并没有那么的重。两个跳的12都叠在2的位置就行
  5. 00:58:277 (5,6,7,8,1,2) - 其实这种地方就可以试试逆flow了,你把这几个选中然后直接旋转180°后,调整一下位置,看看是否更带感了些
  6. 01:03:853 (1) - 从这一段开始其实跳都变小一点比较好,比较合曲,全程大跳并没有给人一种很难的感觉,要有小跳对比才能让那些大跳凸现出来。后面安静的部分建议跳都改小,然后从01:14:695 (1) - 开始再变大
  7. 01:10:661 (1,2,3,4) - 这里为何不用对称
  8. 01:16:012 (1) - 试试反向这个
  9. 整体看还算不错,给你个星

Insane

  1. 大部分没啥,注意一下某些slider拉形状的时候也可以考虑平行啊对称啊之类的要素(虽然我自己也做的没那么好就是了orz
  2. 整体摆梗已经有一点整体意识了,接下来就要考虑一些美观度的问题啦,00:56:473 (2,3,4,5,1,2,3,4) - 这种地方其实可以排得更好看的
  3. 其他基本没啥,不过感觉和ex难度节奏太像了,嘛节奏是更加难干好的一个活啦,先慢慢来不急orz

Hard

  1. 00:39:840 (2,1) - 这个折返箭头还是别遮了吧
  2. 某些来回跳还挺有趣的说

Normal

  1. 00:09:516 (3,4) - 没包好(nazi
  2. 01:03:853 (1) - ds突变大丈夫orz

Easy

  1. 00:49:394 (3,1) - 没包好(nazi
  2. 终于看见了cs2的图,感动
继续加油吧

good luck
koreapenguin
SB >~<//

[Easy, Normal]
  1. its fine to me.
[Hard]
  1. 00:05:835 - i can't hear anysound D: i guess 00:05:589 (5) - http://puu.sh/bueVs/e7395fd790.jpg is right
  2. 00:21:046 (3) - same here D: why you did it, yea it get along with rhythm but, its not over rhythm? about background song
  3. 00:31:596 (3,4) - hear to is http://puu.sh/bufgs/49d729be6c.jpg right 00:36:870 (5,6) - even here http://puu.sh/bufi0/ad2029d9cf.jpg
  4. 00:42:476 (4) - how about this rhythm http://puu.sh/buftX/440ee27d87.jpg 1/2 is better? becuz 00:42:476 - 00:42:640 - can hear it melodys there 01:14:361 (4) - yea like this
  5. 00:58:277 (5) - D: same as 00:05:835 -
  6. 01:02:541 (1,2) - i think so http://puu.sh/bufFa/b593023ca8.jpg is right, but why D: i can't understand them
  7. 01:23:919 (1,2) - well, its big problem or not idk, it's up to you :D
[Insane]
  1. 00:10:751 - so many issue this thing, confused T^T well..
  2. 01:03:361 (2) - how about ctrl+G it more exciting
  3. 01:08:842 (1,2) - its 1/3 rhythm http://puu.sh/bugp5/2056795b57.jpg
[Final Battle]
  1. 01:08:871 (1,2) - same as Insane diff

that's all :3 good map >~< \o\
- TiRaFiouS -
From QQ

[Gnenral]
wa 船爺找我拼sp數誒

開頭的BPM好像不用這麼多紅線诶

各種放法重複好多遍,我不太喜歡這種...然後我就煩了(大霧)
嘛..反正這圖來來去去也幾個節奏....就沒所謂了XDDD, >>> CCS CCS SSSS <<< 這種排列當成梗好了=3=((跑掉

[Easy]
00:11:163 (1,2) - 00:21:705 (1,2) - 感覺(1)滑條尾和(2)接駁位很怪,Ctrl G然後改一改那reverse slider節奏就好
00:16:434 (1) - 直接長滑條不要reverse比較好呢?
00:32:258 (1,2,3,4) - 00:35:222 - 00:40:499 - 這裡有音效么?.....加個finish感覺好一點?
00:45:440 (1,2,3) - 01:01:229 (1,2,3) -
OAO
01:02:541 (1) - 我改成的是spinner來的
01:17:330 (1,2,3,4) - 01:19:965 (1,2,3) - 01:22:601 (1,2) - Ctrl G
01:28:201 (2,3) - ^
01:33:143 (2,3) - 01:35:778 (1) - del 啦!太趕的啦!(可能對於新手來說)

[Normal]
00:11:492 (2,3,4) - 00:22:034 (2,3,4) - 00:53:676 (2,3,4) - Ctrl G
00:15:446 (5,6) - 00:25:658 (4,5) - ^
00:17:752 (4,5) - 00:28:293 (4,5) - ^
00:32:587 (2,3) - ^,reverse slider 不要reverse,變長滑條
00:49:394 (4,5) - 直接變一個大reverse slider(紅線reverse)
00:59:589 (3,4,5) - Ctrl G
01:14:695 (1,2) - ^
01:21:283 (4,5) - ^
01:22:601 (1,2) - ^
01:25:566 (2,3) - ^
01:27:872 (1,2) - ^
01:31:825 (4,5) - ^
01:33:143 (1,2) - ^

[insane]
00:12:151 (5) - 這裡感覺應該放一個circle((思
00:15:116 (1,2,3,4) - 這種節奏的我覺得(2,3,4)才是一組
00:19:069 (1,2,3,4,5) - 00:20:717 (2,3,4,1) - 01:07:251 (1,2,3) - 我覺得沒需要這麼跳
01:08:871 (1,2) - 我覺得放跟一點易讀很多,這樣放有點醜(?)然後後面的方法就只是只供參考((我不懂放梗啊!!!00:36:211 (1,2,1,2,3,4,1) - 這個位置的轉折位真的很含糊,我聽出的是這個
[FB((hhhh]
00:04:933 (3,1) - 有種斷手臂了的感覺
00:36:211 (1,2,1,2,3,4,1) - 00:37:283 (2,4) - del
00:42:640 (3) - 最後一個變成4連打+1滑條好像帶感一點
01:03:853 (1) - 這.....怎麼這麼像ZZH的臉
01:09:041 (2,1) - 跟ins的一樣
01:25:154 (8,1) - 沒聽懂怎麼隔這么遠,不爽诶...DS不一樣誒((霧
01:25:895 (3,4,5) - 這三個快成一直線了,

INS和FB我不知道怎樣摸好了,大概我要摸節奏我得比其他人打死
我就是聽不順耳lol,大概就是我們兩下節奏的方式不同啦((我這么渣,船爺你這么叼嘛~XD
船爺帶我飛
TicClick
Your timing has way too many offsets and random wrong BPM changes and some parts (for example, the 2nd kiai) are mistimed
this should be good enough:
659,328.497125650151,4,1,4,70,1,0
16433,329.579785773139,4,2,1,70,1,0
53345,328.497125650151,4,2,4,80,1,1
63846,339.943342776204,4,2,3,70,1,0
69295,339.943342776204,4,2,3,70,1,0
72014,337.078651685393,4,2,3,70,1,0
73362,333.333333333333,4,2,3,70,1,0
74028,328.767123287671,4,2,3,70,1,0
74685,328.767123287671,4,2,3,70,1,1
79945,330.03300330033,4,2,3,70,1,1
Topic Starter
smallboat
koreapenguin

koreapenguin wrote:

SB >~<//

[Easy, Normal]
  1. its fine to me.
[Hard]
  1. 00:05:835 - i can't hear anysound D: i guess 00:05:589 (5) - http://puu.sh/bueVs/e7395fd790.jpg is right Fixed.
  2. 00:21:046 (3) - same here D: why you did it, yea it get along with rhythm but, its not over rhythm? about background song Fixed.
  3. 00:31:596 (3,4) - hear to is http://puu.sh/bufgs/49d729be6c.jpg right 00:36:870 (5,6) - even here Fixed. http://puu.sh/bufi0/ad2029d9cf.jpg
  4. 00:42:476 (4) - how about this rhythm http://puu.sh/buftX/440ee27d87.jpg 1/2 is better? becuz 00:42:476 - 00:42:640 - can hear it melodys there 01:14:361 (4) - yea like this I'll consider it here.
  5. 00:58:277 (5) - D: same as 00:05:835 - Fixed.
  6. 01:02:541 (1,2) - i think so http://puu.sh/bufFa/b593023ca8.jpg is right, but why D: i can't understand them I'll consider it here,but still has no problem there which I think
  7. 01:23:919 (1,2) - well, its big problem or not idk, it's up to you :D ^
[Insane]
  1. 00:10:751 - so many issue this thing, confused T^T well.. Feel the playing has no problem in there ww"
  2. 01:03:361 (2) - how about ctrl+G it more exciting Fixed.
  3. 01:08:842 (1,2) - its 1/3 rhythm http://puu.sh/bugp5/2056795b57.jpg Oh~ fixed w
[Final Battle]
  1. 01:08:871 (1,2) - same as Insane diff Oh~ fixed w

that's all :3 good map >~< \o\ Thanks penguin ~ <3 !

Piyoko_9796 wrote:

From QQ

[Gnenral]
wa 船爺找我拼sp數誒 找不到modder了

開頭的BPM好像不用這麼多紅線诶 還在修改中

各種放法重複好多遍,我不太喜歡這種...然後我就煩了(大霧)
嘛..反正這圖來來去去也幾個節奏....就沒所謂了XDDD, >>> CCS CCS SSSS <<< 這種排列當成梗好了=3=((跑掉 看不懂這意思@@

[Easy]
00:11:163 (1,2) - 00:21:705 (1,2) - 感覺(1)滑條尾和(2)接駁位很怪,Ctrl G然後改一改那reverse slider節奏就好 這兩個感覺還好
00:16:434 (1) - 直接長滑條不要reverse比較好呢? 應該還OK
00:32:258 (1,2,3,4) - 是可以這樣放,但喜歡現在的節奏 w"
00:35:222 - 00:40:499 - 這裡有音效么?.....加個finish感覺好一點? 是可以加,只是懶的用slidertick了 w
00:45:440 (1,2,3) - 加了變成1.50藍標了,不採用。01:01:229 (1,2,3) - ^
OAO
01:02:541 (1) - 我改成的是spinner來的
01:17:330 (1,2,3,4) - ^01:19:965 (1,2,3) - ^01:22:601 (1,2) - Ctrl G 現在這個比較好
01:28:201 (2,3) - ^ ^
01:33:143 (2,3) - 我選擇跟鼓01:35:778 (1) - del 啦!太趕的啦!(可能對於新手來說) 應該還好

[Normal]
00:11:492 (2,3,4) - 00:22:034 (2,3,4) - 00:53:676 (2,3,4) - Ctrl G 以下都覺得還好,同樣理由,也是跟鼓。
00:15:446 (5,6) - 00:25:658 (4,5) - ^
00:17:752 (4,5) - 00:28:293 (4,5) - ^
00:32:587 (2,3) - ^,reverse slider 不要reverse,變長滑條 不了
00:49:394 (4,5) - 直接變一個大reverse slider(紅線reverse) 這個再考慮
00:59:589 (3,4,5) - Ctrl G 以下都覺得還好,同樣理由,也是跟鼓。
01:14:695 (1,2) - ^
01:21:283 (4,5) - ^
01:22:601 (1,2) - ^
01:25:566 (2,3) - ^
01:27:872 (1,2) - ^
01:31:825 (4,5) - ^
01:33:143 (1,2) - ^

[insane]
00:12:151 (5) - 這裡感覺應該放一個circle((思 再看看
00:15:116 (1,2,3,4) - 這種節奏的我覺得(2,3,4)才是一組 交換了NC
00:19:069 (1,2,3,4,5) - 不了00:20:717 (2,3,4,1) - 移動了一點01:07:251 (1,2,3) - 我覺得沒需要這麼跳 打的還蠻順阿
01:08:871 (1,2) - 我覺得放跟一點易讀很多,這樣放有點醜(?)然後後面的方法就只是只供參考((我不懂放梗啊!!! 覺得現在還好00:36:211 (1,2,1,2,3,4,1) - 這個位置的轉折位真的很含糊,我聽出的是這個 感覺沒差別
[FB((hhhh]
00:04:933 (3,1) - 有種斷手臂了的感覺 還好 lol
00:36:211 (1,2,1,2,3,4,1) - 不了00:37:283 (2,4) - del 有連打音 不刪
00:42:640 (3) - 最後一個變成4連打+1滑條好像帶感一點 不覺得
01:03:853 (1) - 這.....怎麼這麼像ZZH的臉 不太好看..
01:09:041 (2,1) - 跟ins的一樣 我看了一下ins沒這時間點阿..
01:25:154 (8,1) - 沒聽懂怎麼隔這么遠,不爽诶...DS不一樣誒((霧 好多人都噴這裡,那麼就fixed.
01:25:895 (3,4,5) - 這三個快成一直線了,覺得現在還好

INS和FB我不知道怎樣摸好了,大概我要摸節奏我得比其他人打死 233
我就是聽不順耳lol,大概就是我們兩下節奏的方式不同啦((我這么渣,船爺你這么叼嘛~XD 有dio嗎(?
船爺帶我飛 下次LOL

先謝謝港妹的mod,修了一些位置 ~ ! :)
lkx_Shore

lkx_Shore wrote:

[General]
  1. 底音太轻了,在这个整体环境里,我几乎听不到底音的声音。的確,也許會改個音效之類的,L18說hitnormal這類太輕叫我removed
  2. 需要一个空的slidertick.wav 不太適合,因為滑條跟tick不能同時靜音

[Final Battle]
音效堪忧...节奏单一...排版已经出现了过多与音乐无关的大跳,这样真的不好。 也許我還會再改一下間距和音效
平时除了2/4clap你就不会用whistle给其他音轨添添色么... 這麼說也堆
例如像(00:04:605 (1,2) - )这种地方有其他存在感比较高的音轨出现了。
那么你就可以加whistle了,最后加下来的效果就是↓
    1. 00:04:605 (1,2) - whistle
    2. 00:05:097 (1) - 头whistle
    3. 00:05:425 (2) - clap

      這個考慮一下,有點突出
    这样就可以突出音乐,另外不同的音轨用不同的音效的话效果更佳。
我試試
从现在你选择的自定义音效来看,s:2 whistle用来点缀音轨是最好的。 也許會換下
  1. 00:08:528 (1) - add Finish Added
  2. 00:09:022 (3) - 头s:2 whistle Added
  3. 00:31:596 (1) - 加clap Added
  4. 00:31:761 (2) - 尾巴加clap Added
  5. 00:36:211 (1) - 像00:36:540 - 这的重音,让玩家“点”下去会好许多。改了
  6. 00:36:870 (3,4,6) - add clap Added
  7. 00:46:099 (3,4,5) - 类似这种地方有其他音轨可跟的话,变化一下总是好的。没多少人愿意一致打1/2平塞节奏 再看看,個人是有保持一致的習慣..
  8. 00:57:293 (1,2) - add whistle Added
  9. 00:57:785 (4) - 头加whistle,尾巴加clap 只加了尾clap
  10. 01:09:808 (2) - 这种音乐变缓的地方把间距放小点,这样才像是“音乐游戏” 改了點位置
  11. 01:14:194 (3) - 这几个地方跟电吉他音轨放单点会比放连打要好。 改了
  12. 01:35:778 (1) - 这个Finish音量太小了,改成40%音量。转盘单独一根绿线,末尾用5%音量。 Fixed.

這diff我會晚一點reply

[Insane]
  1. 00:13:963 (2) - 这种第二个音变化小到几乎察觉不到的地方最好就别让玩家“点”下去了。 那麼就換1/4 slider了,fixed.
  2. 00:19:069 (1,2,3,4) - ...音乐没什么变化...为什么要放跳呢? 看來我錯了,fixed.
  3. 01:07:251 (1) - whistle Fixed
  4. 01:07:933 (1) - 头whistle 有點太突出
  5. 01:08:274 (2) - clap Fixed.
  6. 01:35:778 (1) - 同FB难度 Fixed.

[Hard]
  1. 01:35:778 (1) - 和FB难度一样
Goodluck 謝了拉克修~!
4anke

4anke wrote:

我来晚了0.0另外恭喜船爷上BAT Thanks
[hard]
这个真的是hard吗?感觉可以算insane了,相对于hard感觉跳有点多,遮挡有点多,节奏有点密。(也有可能是我技术差0.0) 是有一點難,也許我會再更動一下
HP-1AR-1 考慮
00:47:088 (3,4) -前面这个1/2跳让我以为这个00:48:076 (1,2) - 也是跳,这里不好读图 Fixed to consistent DS.
01:01:229 (1) - prev0.10x,next1.19x相差十几倍,导致01:00:901 (3,1,2,3) - 不好读图,01:00:901 (3,1) - 叠好?Good,fixed
[insane]
01:35:861 (1) - 删掉转盘,hard都没有这个转盘,感觉这个转盘也不太合适,结束在正high的位置 考慮一下
[final battle]
01:07:677 - add a note?玩的时候会停不下来的,建议填满 這邊沒有音不太想放
01:35:861 (1) - -^ ^
整体感觉做得不错,我不会摸,摸不出什么;w; 沒關係,至少改了一些,謝謝4anke ~ !
lkx_Shore
[General]
  1. 底音太轻了,在这个整体环境里,我几乎听不到底音的声音。
  2. 需要一个空的slidertick.wav

[Final Battle]
音效堪忧...节奏单一...排版已经出现了过多与音乐无关的大跳,这样真的不好。
平时除了2/4clap你就不会用whistle给其他音轨添添色么...
例如像(00:04:605 (1,2) - )这种地方有其他存在感比较高的音轨出现了。
那么你就可以加whistle了,最后加下来的效果就是↓
    1. 00:04:605 (1,2) - whistle
    2. 00:05:097 (1) - 头whistle
    3. 00:05:425 (2) - clap
    这样就可以突出音乐,另外不同的音轨用不同的音效的话效果更佳。
    从现在你选择的自定义音效来看,s:2 whistle用来点缀音轨是最好的。
  1. 00:08:528 (1) - add Finish
  2. 00:09:022 (3) - 头s:2 whistle
  3. 00:31:596 (1) - 加clap
  4. 00:31:761 (2) - 尾巴加clap
  5. 00:36:211 (1) - 像00:36:540 - 这的重音,让玩家“点”下去会好许多。
  6. 00:36:870 (3,4,6) - add clap
  7. 00:46:099 (3,4,5) - 类似这种地方有其他音轨可跟的话,变化一下总是好的。没多少人愿意一致打1/2平塞节奏
  8. 00:57:293 (1,2) - add whistle
  9. 00:57:785 (4) - 头加whistle,尾巴加clap
  10. 01:09:808 (2) - 这种音乐变缓的地方把间距放小点,这样才像是“音乐游戏”
  11. 01:14:194 (3) - 这几个地方跟电吉他音轨放单点会比放连打要好。
  12. 01:35:778 (1) - 这个Finish音量太小了,改成40%音量。转盘单独一根绿线,末尾用5%音量。

[Insane]
  1. 00:13:963 (2) - 这种第二个音变化小到几乎察觉不到的地方最好就别让玩家“点”下去了。
  2. 00:19:069 (1,2,3,4) - ...音乐没什么变化...为什么要放跳呢?
  3. 01:07:251 (1) - whistle
  4. 01:07:933 (1) - 头whistle
  5. 01:08:274 (2) - clap
  6. 01:35:778 (1) - 同FB难度

[Hard]
  1. 01:35:778 (1) - 和FB难度一样
Goodluck
4anke
我来晚了0.0另外恭喜船爷上BAT
[hard]
这个真的是hard吗?感觉可以算insane了,相对于hard感觉跳有点多,遮挡有点多,节奏有点密。(也有可能是我技术差0.0)
HP-1AR-1
00:47:088 (3,4) -前面这个1/2跳让我以为这个00:48:076 (1,2) - 也是跳,这里不好读图
01:01:229 (1) - prev0.10x,next1.19x相差十几倍,导致01:00:901 (3,1,2,3) - 不好读图,01:00:901 (3,1) - 叠好?
[insane]
01:35:861 (1) - 删掉转盘,hard都没有这个转盘,感觉这个转盘也不太合适,结束在正high的位置
[final battle]
01:07:677 - add a note?玩的时候会停不下来的,建议填满
01:35:861 (1) - -^
整体感觉做得不错,我不会摸,摸不出什么;w;
Natsu
As requested:

General:

  1. bg2.jpg have weird dimensions, is really weird for me considering your other bg have a properly dimensions, maybe you can edit this one as well
Extra:

  1. AR9 play better for me, since AR 9,2 seems unnecesary for me >:
  2. HP7 is better to , play fairly considering this is an extra diff
  3. OD 8.3 doesn't make a really big difference in gameplay, maybe you can use OD 8 or OD 8.5
  4. 00:01:972 (1) - adding whistles on stanzas where the guitar appear will be a nice idea, if you agree with me add them to other spots and apply to every diff
  5. 00:05:093 (1) - similar as above spots like this one will sound really great by having a whistle, also this NC 00:05:093 (4) - seems really not necessary and not fitting with your combo pattern, plus as you know spamming NC can mess up the overall HP drain in the whole diff
  6. 00:11:170 (1) - finish + whistle sound better, like you was doing before
  7. 00:21:047 unnecesary NC, this kind of pattern can be readed without them, same goes for 00:21:376
  8. 00:25:002 (1) - , 00:30:275 (1) - ^
  9. 00:34:889 (1,2) - not hitsounds? even with the music having a nice special moment there >:
  10. 00:36:702 (1,2,3,4,5,6,1,2,3,4) - the rhythm here doesn't fit the song nicely IMO, I guess s better if you do something like this:
  11. 00:41:810 (1,1,1) - remove the NC spam, it doesn't help to read or play this part better
  12. 00:48:731 (3,4) - if you listen careful a circle 1/2 pattern sound better with the music rhythm than 1/2 sliders
  13. 00:51:368 (1) - unnecesary NC
  14. 00:51:615 (2,3) - this play really weird. mostly cuz you are ignoring the beat at 00:51:533 - starting those doubles at blue tick is really hard, even more when the previous beat have sound
  15. 00:53:837 (1) - unnecesary NC
  16. 01:07:245 ^
  17. 01:13:362 (1,2,3,1,2,3,1,2,3,1,2,1) - to be honest parts with combos like this are not ok IMO
  18. 01:30:093 (5) - ths circle doesn't sound good here, is better if you remove it and keep the pattern like 01:29:515 (2,3) -
  19. 01:33:806 (1) - similar to other NC, this one is not folowing a changing in the music or supossed to make this part easy to play, it seems like not necesary
  20. 01:35:456 (1) - ^
Insane:

  1. OD 7.5 or OD 8 will be better, try to don't have OD lower by 2 respect to AR
  2. 00:09:856 (1) - this repeat slider are really unusual, since they have 6 repeats instead of 4 like most of maps do, this can be a little confused, I suggest you to use this rhythm instead:
  3. 00:13:798 (1) - the repeat of this slider get covered by the hitburst of 00:13:141 (3) - and is really hard to notice in a first try, try t make it more noticeable
  4. 00:15:112 (6) - here is the place where your NC should be, but not in 00:15:441 (1) - , if you check your extra diff you'll notice this
  5. 00:20:387 (1,2,3) - similar space in different gaps can be really bad when playing, try to use less spacing in 00:20:717 (2,3,4) -
  6. 00:30:275 (1) - remove this NC is not really necessary
  7. 00:31:923 (1) - ^
  8. 00:34:230 (1) - ^
  9. 00:35:548 (1) - ^
  10. 00:37:196 (1) - ^
  11. 00:51:533 similar to extra
  12. 00:52:027 (1,2,3,1,2,3) - same as 00:09:856
Hard:

  1. why this have the same OD as Insane?
  2. AR 7.5 pay much better here IMO
  3. 00:09:692 this greenline is unnecessary, consider to remove it and there are more like 00:41:316
  4. 00:31:923 (4,1) - make this beats overlaped a bit like you did with 00:37:196 (6,1) - will be easy to read
  5. 00:41:481 (1,3) - 1/2 slider fit better the music, since the music is more prominent in the upbeats than the blue ticks
  6. 01:06:565 (1,2,3,4) - this do a really ugly overlap (In game) I highly suggest you to avoid this
  7. 01:35:869 were is the spinner? >:
Normal:

  1. AR 5 play better here
  2. 00:41:316 you should remove some unnecesary greenlines in this diff
  3. 01:14:356 (6,1,2) - the spacing between this objects is not the same
Easy:

  1. 01:16:000 (3) - this is touching the HP bar and doesn't look nice.
  2. remove some unnecesary green lines
I really don't like the whistle usage in this map, since you have a 2º and 4º downbeat whistle + clap pattern, I prefer if you add whistles where the music have those special parts mostly 1º and 3º downbeat
Topic Starter
smallboat

Natsu wrote:

As requested:

General:

  1. bg2.jpg have weird dimensions, is really weird for me considering your other bg have a properly dimensions, maybe you can edit this one as well Perhaps can change another background for the last diff,I usually like take special bg for so hard diff.
Extra:

  1. AR9 play better for me, since AR 9,2 seems unnecesary for me >: Okay,adjust to AR9 LOL
  2. HP7 is better to , play fairly considering this is an extra diff Fixed
  3. OD 8.3 doesn't make a really big difference in gameplay, maybe you can use OD 8 or OD 8.5 Fixed to OD 8.2
  4. 00:01:972 (1) - adding whistles on stanzas where the guitar appear will be a nice idea, if you agree with me add them to other spots and apply to every diff Sure,added
  5. 00:05:093 (1) - similar as above spots like this one will sound really great by having a whistle, also this NC 00:05:093 (4) - seems really not necessary and not fitting with your combo pattern, plus as you know spamming NC can mess up the overall HP drain in the whole diff Okay,cancel NC for this part combo
  6. 00:11:170 (1) - finish + whistle sound better, like you was doing before Sure,added
  7. 00:21:047 unnecesary NC, this kind of pattern can be readed without them, same goes for 00:21:376 All fixed
  8. 00:25:002 (1) - , 00:30:275 (1) - ^ Remove 00:25:002 this NC,but 00:30:275 this has no new NC here?
  9. 00:34:889 (1,2) - not hitsounds? even with the music having a nice special moment there >: Seems I forgot notice to it,add a whistle +finish for all diff in there
  10. 00:36:702 (1,2,3,4,5,6,1,2,3,4) - the rhythm here doesn't fit the song nicely IMO, I guess s better if you do something like this: Feel fine,fixed
  11. 00:41:810 (1,1,1) - remove the NC spam, it doesn't help to read or play this part better Fixed
  12. 00:48:731 (3,4) - if you listen careful a circle 1/2 pattern sound better with the music rhythm than 1/2 sliders Fixed
  13. 00:51:368 (1) - unnecesary NC Has no new NC there o_o
  14. 00:51:615 (2,3) - this play really weird. mostly cuz you are ignoring the beat at 00:51:533 - starting those doubles at blue tick is really hard, even more when the previous beat have sound Then I just add a note at 00:51:533 ? :)
  15. 00:53:837 (1) - unnecesary NC Fixed
  16. 01:07:245 ^ Fixed
  17. 01:13:362 (1,2,3,1,2,3,1,2,3,1,2,1) - to be honest parts with combos like this are not ok IMO Reomve NC here
  18. 01:30:093 (5) - ths circle doesn't sound good here, is better if you remove it and keep the pattern like 01:29:515 (2,3) - Okay,remove this note
  19. 01:33:806 (1) - similar to other NC, this one is not folowing a changing in the music or supossed to make this part easy to play, it seems like not necesary Removed NC here
  20. 01:35:456 (1) - ^ Same
Insane:

  1. OD 7.5 or OD 8 will be better, try to don't have OD lower by 2 respect to AR Fixed
  2. 00:09:856 (1) - this repeat slider are really unusual, since they have 6 repeats instead of 4 like most of maps do, this can be a little confused, I suggest you to use this rhythm instead: Right,fixed
  3. 00:13:798 (1) - the repeat of this slider get covered by the hitburst of 00:13:141 (3) - and is really hard to notice in a first try, try t make it more noticeable Move a bit.
  4. 00:15:112 (6) - here is the place where your NC should be, but not in 00:15:441 (1) - , if you check your extra diff you'll notice this Okay,fixed.
  5. 00:20:387 (1,2,3) - similar space in different gaps can be really bad when playing, try to use less spacing in 00:20:717 (2,3,4) - Reduce a bit DS here.
  6. 00:30:275 (1) - remove this NC is not really necessary Fixed
  7. 00:31:923 (1) - ^ Fixed
  8. 00:34:230 (1) - ^ Fixed
  9. 00:35:548 (1) - ^ Fixed
  10. 00:37:196 (1) - ^ Fixed
  11. 00:51:533 similar to extra Fixed
  12. 00:52:027 (1,2,3,1,2,3) - same as 00:09:856 Fixed

    Hard:

    1. why this have the same OD as Insane? Sorry I didn't notice here,and ins diff adjust to 8 in there.
    2. AR 7.5 pay much better here IMO Fixed
    3. 00:09:692 this greenline is unnecessary, consider to remove it and there are more like 00:41:316 The same as easy diff reason
    4. 00:31:923 (4,1) - make this beats overlaped a bit like you did with 00:37:196 (6,1) - will be easy to read Fixed
    5. 00:41:481 (1,3) - 1/2 slider fit better the music, since the music is more prominent in the upbeats than the blue ticks Okay,fixed to 1/2 here.
    6. 01:06:565 (1,2,3,4) - this do a really ugly overlap (In game) I highly suggest you to avoid this Sure,change a bit placement here.
    7. 01:35:869 were is the spinner? >:[/col lor=#0000FF]Okay,added.
    Normal:

    1. AR 5 play better here Fixed
    2. 00:41:316 you should remove some unnecesary greenlines in this diff The same as easy diff reason
    3. 01:14:356 (6,1,2) - the spacing between this objects is not the same Fix a bit here
    Easy:

    1. 01:16:000 (3) - this is touching the HP bar and doesn't look nice. Turn a bit angle here
    2. remove some unnecesary green lines I know,but have a bit lazy,so keep it
I really don't like the whistle usage in this map, since you have a 2º and 4º downbeat whistle + clap pattern, I prefer if you add whistles where the music have those special parts mostly 1º and 3º downbeat Perhaps can change a bit here,but still sounds like okay xD
Xinchii
之前要modㄉ時候糾看到Natsu來mod

覺得好快loooool

所以先佔著沒摸

雖然不知道還有沒有需要 , 如果這張或其他map還缺一個水摸再直接戳窩ㄅw


補一個

船帝好猛
每天都摸圖 , 看到都跪了
Hollow Wings
recheck

NO KD

General

  1. tricky timing... thou it's fine to me now, still need further help imo, better to ask someones' good at it.
  2. all hitsounds' volume's too quiet, i highly recommend u larger them a bit to give more clear tapping sounds when playing.

  1. 00:50:214 (4) - arrange ds here into same ones better.
  2. 00:56:465 (3) - ^ as well, and actually u can do partly symm at 00:56:301 (2,3,4,5) - 's jump in composing as well.
  3. 01:05:205 (1,2) - too large the ds here for a sudden quiet part, highly recommend u shorter this jump. but 01:05:885 (3,4) - fit the melody well, so u may keep it.
  4. 01:10:994 (2) - ctrl+g for similar reason as above.
  5. much more better than the version i saw last time.

Insane

  1. 00:39:009 (2) - arrange ds here.
  2. 00:55:644 (4,5) - better to set a jump here rather than stack them.
  3. 01:30:506 (1) - symm the "V" shape.
  4. fine.

Hard

  1. 01:14:028 (3,4) - for u have not overlapped same 1/4 jumps here at 01:13:362 (1,2,3) - , so just spread them to keep the pattern's style.

Normal

  1. 00:09:528 (3,4) - blanket maybe, necessary here imo.
  2. 01:03:846 (1) - thou here's a ds shifting, still recommend u put it to somewhere like 504,156... thou i think the ds shifting is not that necessary... (and also dangoues lol

Easy

  1. 00:08:542 (1,2) - blanket? u can move 2's head a bit to do that.

timing plz... ask at least another one bat to check it.

poke me later when u r ready.
Gamu
hello~


[ General]
  1. soft-hitfinish have a delay of more than about 6ms, so you must fix or change it. Download this soft-hitfinish.wav

    New Rule wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.

[ Easy]
  1. 00:01:972 (3) - Unnecessary whistle. Snare sound in the song is not heard to me.
  2. 00:28:297 (1) - clap and whistle are missing at the end point.
  3. 00:42:799 (1) - Add a finish at the start point. I think it make a good sound and will fit in the song.
  4. 01:35:786 (1) - I'd like to recommend that you lower the volume and change to the default soft-hitnormal. Because the song is quietly finished.

[ Normal]
  1. 00:01:972 (4) - The same as Easy diff.
  2. 01:25:225 (1) - Move to x:256 y:220 :3
  3. 01:35:786 (1) - The same as Easy diff.

[ Hard]
  1. 00:01:972 (1) - The same as Easy diff.
  2. 01:35:869 (1) - The same as Easy diff.

[ Insane]
  1. 00:01:972 (1) - The same as Easy diff.
  2. 01:08:860 (1,2) - Since rhythm is hard to understand, it is easy to make rhythm mistakes. I'd like to recommend that you change this to slider.
  3. 01:19:452 (5) - whistle and clap are missing.
  4. 01:35:869 (1) - The same as Easy diff.

[ Final Battle]
  1. 00:01:972 (1) - The same as Easy diff.
  2. 01:08:860 (1,2) - The same as Insane diff.
  3. 01:35:869 (1) - The same as Easy diff.

I'll leave the bubble to Hollow Wings o/

About timing: I seem to have no problem. good timing~
Topic Starter
smallboat
Hollow Wings

Hollow Wings wrote:

recheck

NO KD

General

  1. tricky timing... thou it's fine to me now, still need further help imo, better to ask someones' good at it. The timing check by TicClick , so I think it is fine.
  2. all hitsounds' volume's too quiet, i highly recommend u larger them a bit to give more clear tapping sounds when playing. Maybe will enlarge a bit volume for some parts

  1. 00:50:214 (4) - arrange ds here into same ones better. Change a bit
  2. 00:56:465 (3) - ^ as well, and actually u can do partly symm at 00:56:301 (2,3,4,5) - 's jump in composing as well. Change a bit
  3. 01:05:205 (1,2) - too large the ds here for a sudden quiet part, highly recommend u shorter this jump. but 01:05:885 (3,4) - fit the melody well, so u may keep it. Okay,reduce a bit distance for (1).
  4. 01:10:994 (2) - ctrl+g for similar reason as above. Okay,already used.
  5. much more better than the version i saw last time. Thanks ~!

Insane

  1. 00:39:009 (2) - arrange ds here. Seems fine 覺得打得還好,這邊已經放不下了噗
  2. 00:55:644 (4,5) - better to set a jump here rather than stack them. Move a bit
  3. 01:30:506 (1) - symm the "V" shape. Fixed
  4. fine.

Hard

  1. 01:14:028 (3,4) - for u have not overlapped same 1/4 jumps here at 01:13:362 (1,2,3) - , so just spread them to keep the pattern's style. Move a bit

Normal

  1. 00:09:528 (3,4) - blanket maybe, necessary here imo. Fixed
  2. 01:03:846 (1) - thou here's a ds shifting, still recommend u put it to somewhere like 504,156... thou i think the ds shifting is not that necessary... (and also dangoues lol Change another way from your suggestion

Easy

  1. 00:08:542 (1,2) - blanket? u can move 2's head a bit to do that. Fixed

timing plz... ask at least another one bat to check it. Sure

poke me later when u r ready.

Gamu wrote:

hello~ Hi ~ o/


[ General]
  1. soft-hitfinish have a delay of more than about 6ms, so you must fix or change it. Download this soft-hitfinish.wav Changed

    New Rule wrote:

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose.

[ Easy]
  1. 00:01:972 (3) - Unnecessary whistle. Snare sound in the song is not heard to me. Okay,removed
  2. 00:28:297 (1) - clap and whistle are missing at the end point. Added
  3. 00:42:799 (1) - Add a finish at the start point. I think it make a good sound and will fit in the song. Forgot add it,fixed
  4. 01:35:786 (1) - I'd like to recommend that you lower the volume and change to the default soft-hitnormal. Because the song is quietly finished. Change 5% here

[ Normal]
  1. 00:01:972 (4) - The same as Easy diff. Okay,removed
  2. 01:25:225 (1) - Move to x:256 y:220 :3 Moved
  3. 01:35:786 (1) - The same as Easy diff. Change 5% here

[ Hard]
  1. 00:01:972 (1) - The same as Easy diff. Okay,removed
  2. 01:35:869 (1) - The same as Easy diff. Change 5% here

[ Insane]
  1. 00:01:972 (1) - The same as Easy diff. Okay,removed
  2. 01:08:860 (1,2) - Since rhythm is hard to understand, it is easy to make rhythm mistakes. I'd like to recommend that you change this to slider. Change a 1/1 slider
  3. 01:19:452 (5) - whistle and clap are missing. Added,and add another diff too.
  4. 01:35:869 (1) - The same as Easy diff. Change 5% here

[ Final Battle]
  1. 00:01:972 (1) - The same as Easy diff. Okay,removed
  2. 01:08:860 (1,2) - The same as Insane diff. Want to do a different spread rhythm,so keep it
  3. 01:35:869 (1) - The same as Easy diff. Change 5% here

I'll leave the bubble to Hollow Wings o/ Okay,thanks Gamu ~!

About timing: I seem to have no problem. good timing~ Yes ~!
Hollow Wings
bubbled.

to next bat: timing in this map is some kind of tricky, but it's checked by at least 3 bats now and i think it's fine enough. still recommend u check it again to avoid any possible of issues happening.
Shohei Ohtani
Let's have the BAT worst at timing rank this.

Let's go!!

Extra:
All diffs made by the same mapper must start and end at the same time. So you're going to have to remove the spinner at the end of this map

Everything else looks fine. Forum PM me when you're done.
Topic Starter
smallboat

CDFA wrote:

Let's have the BAT worst at timing rank this.

Let's go!! GO GO ~!

Extra:
All diffs made by the same mapper must start and end at the same time. So you're going to have to remove the spinner at the end of this map

Where? These diff last spinner end are the same time there,so there is nothing wrong

Everything else looks fine. Forum PM me when you're done. Done.
EDIT : I add some tags for all diff,so will have 'update' status.
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