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Combo Commander
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This beatmap was submitted using in-game submission on 14 января 2018 г. at 0:13:42

Artist: Kan R. Gao
Title: Take Me Anywhere
Source: To the Moon
Tags: games soundtrack freebird ost piano reives
BPM: 108
Filesize: 3088kb
Play Time: 00:58
Difficulties Available:
  • Easy (1,32 stars, 54 notes)
  • Hard (2,78 stars, 177 notes)
  • Normal (1,94 stars, 116 notes)

Download: Kan R. Gao - Take Me Anywhere
Information: Scores/Beatmap Listing
---------------
clap2 from this map https://osu.ppy.sh/b/64789?m=0
thanks to Neil Watts for BG
thanks to A Mystery for timing check
Last edited by ego_17 on , edited 54 times in total.
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Rhythm Incarnate
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IRC mod (timing help)
20:07 ego_17: hey want to check my new map? http://puu.sh/aqLMD/ee106a497c.osz
20:09 A Mystery: allright
20:10 A Mystery: not bad :D
20:11 ego_17: i even hd fl it)
20:11 A Mystery: xD
20:11 A Mystery: the only thing you shoudl avoid is that weird spacing here 00:04:433 (2)
20:11 ego_17: i think second timind point is wrong, or bpm is i litle not correct
20:12 ego_17: it have a lot places like this )
20:13 A Mystery: really?
20:13 A Mystery: that was the only one I found a little problematic
20:13 ego_17: i fused them well )
20:13 ego_17: 00:07:213 (1,2) -
20:14 ego_17: 00:22:781 (1,2) -
20:14 ego_17: and there is different combo colour to make them more clear..
20:15 A Mystery: yh but the distances are not exactly the same so that doesn't make it weird like the first one
20:16 A Mystery: also may I say something about the timing?
20:16 ego_17: ok i think about it? but its ok for me
20:16 ego_17: dont say 108 )
20:17 A Mystery: well
20:17 ego_17: i think about spacitg in the start//
20:17 ego_17: but i like it )
20:17 A Mystery: sure do so ^^
20:18 ego_17: that about timing?
20:18 A Mystery: but i'm very sure the bpm actually is 108
20:18 ego_17: i feel like it going offbeat - i tried it/
20:19 A Mystery: well can you try offset 2221 and tell me what you think?
20:26 ego_17: i think you are GREAT )
20:27 A Mystery: xD
20:27 ego_17: it fixes all - and no need second point
20:27 A Mystery: indeed
20:28 A Mystery: dont forget to check the "snap all objects to new timing" button
20:28 ego_17: mb 1-2 beats are wrong - its piano after all
20:28 ego_17: im not a nood )
20:28 ego_17: noob
20:28 A Mystery: xD
20:28 A Mystery: well I found out quite late myself
20:29 ego_17: so in the first place offcet was wrong ..
20:30 ego_17: ok i fix that later - and if i upload - wrote your nick in the description )
20:31 A Mystery: yey :D
20:31 ego_17: and if you save it and post i can give a star )
20:32 A Mystery: ow yh maybe that's a good idea


Good luck!
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Cymbal Sounder
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Hey there~
from my modding queue. You asked me to tell you how the Hard diff plays. I'm gonna point out some things that came to my mind

General
The map plays very smoothly and has a good overall flow but tbh it doesn't feel like a hard diff to me. The low DS (0.8x) and slow Bpm (108) rather made me think of a Normal+. Just my opinion though.
Use a more constant clap pattern throughout the whole song. There are a few parts which lack them IMO (I'll point out the exact parts below)

00:08:887 (3) - Add clap
00:13:332 (6) - ^
00:17:776 (4) - ^
00:31:109 (1) - ^
00:33:332 (4) - ^
00:36:387 (2) - Clap on slidertail
00:40:276 (9) - I'd remove clap
00:44:443 (4) - Add clap
00:45:554 (8) - ^
00:57:776 (6,1,3) - I'd add whistle on 6,3 and 1's slidertail
00:10:276 (1,2,3) - Make a symmetrical pattern with 00:11:387 (1,2,3) - Looks nicer
00:33:887 (1) - This spinner is very sudden and can't be played well. Auto mode barely gets 1000 out of it. I'd suggest using this instead: http://puu.sh/bpovh/a7bf2a1a15.jpg

These are my first impressions of your map. It definitely looks very promising to me. Maybe you want to use some of my suggestions :)
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Combo Commander
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well it have some jumps and antijumps, fast spinner and to many circles for normal

i think its not ready for modding - so i just asked for opinion)

hitsounds is weird cos i just pointed some places and claps dont fit - i will find some hitsound for it//(i know it on every big white tick, but for me there must be 2 different hitsounds)
Quote:
00:10:276 (1,2,3) - Make a symmetrical pattern with 00:11:387 (1,2,3) - Looks nicer
mb just looks, but current one is plays well
i dont want change things wisible only in editor )


for spinner - even i can get 300 (i not good at spinning)

ok thanks for playing - here a litlle stars for you)
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Rhythm Incarnate
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Hello from Railgun's Quality Appreciation Queue,


General
  • Add a background image.
  • Please finish your Easy!
  • 00:35:554 - Kiai time should be here.
  • Is your mp3 cut off or does the song end like that? Generally there is a long hold of the last note which is where the spinner is usually placed.
  • Your Easy and Normal need the custom combo colors from the Hard difficulty!


Easy
  • When you map the Easy, please remember to make it visually appealing. Stuff like 00:02:221 (1,2) - is not visually appealing. Give the sliders curve, try a blanket, go for flow, etc.


Normal
  • 00:02:221 (1,2,3) - Don't hide 1/1 circles behind each other in Normal. Space them out instead. For reference, I used the Ctrl+H keyboard shortcut to get an exact match of the circle 1 over the Y-axis. Keyboard shortcuts are key to mapping. Do the same for 00:10:554 (1,2) -, and all the other patterns throughout the mapset. I am not trying to be mean, but this is rather difficult to play, especially when one tries to play with the hidden mod.

    Image
    ~
  • 00:07:220 (1,1) - You should always avoid using a double Combo 1 pattern unless it makes COMPLETE and ABSOLUTE sense. Here it does not make sense.
  • Some parts you follow Combo number 2, others Combo number 5, etc. Please decide on 1 method and stick to it. Generally you should follow every BIG white tick as a new combo or every 2 big white ticks as the new combo. This is referred to as the downbeat.
  • 00:22:776 - When you look here, you will see that the shadow of Circle 3 overlaps that of the next Slider 3. Do not do this in Normal.
  • 00:28:332 (2,3) - Here, the slider track of slider 2 covers the next Circle 3. Do not do this ever. Same with 00:30:554 (2,1) -, only you used another slider here instead of a circle. Same with 00:42:498 -, etc.
  • 00:37:776 (1) - Sliders like this aren't very visually appealing. Please consider using a simple curve instead.


Hard
  • The pattern of 00:02:221 (1,2,3) - is ok to use in Hard, but I would not map it.
  • 00:33:887 (1) - Never use a spinner as short as this one. You want to aim for at least a 2/1 or 4/1.
  • Many of the rules I mentioned for Normal apply here as well.

Good luck.
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Beatmap Nominator
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Testplay from my queue!
Image
Quite good:3
Here give you a little mod :3


General
Add a background image xox


Hard
00:07:082 (9) - Move this upper
Image

00:17:221 (2,3,4) - Move a bit away
00:18:332 (1,2,3) - ^

Good luck ;D
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Combo Commander
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Project Railgun mod
Project Railgun wrote:
Hello from Railgun's Quality Appreciation Queue,


General
  • Add a background image. im working on it
  • Please finish your Easy! im not eaven finished normal ) i will try my best!
  • 00:35:554 - Kiai time should be here. im thinking kiai not necessary// but ok! i like how stars flash out from 00:35:554 (4)
  • Is your mp3 cut off or does the song end like that? Generally there is a long hold of the last note which is where the spinner is usually placed. http://freebirdgames.bandcamp.com/album/to-the-moon-ost here is link to official site - track 17
  • Your Easy and Normal need the custom combo colors from the Hard difficulty!
no need to remind it )


Easy
  • When you map the Easy, please remember to make it visually appealing. Stuff like 00:02:221 (1,2) - is not visually appealing. Give the sliders curve, try a blanket, go for flow, etc.
i just used diff for timing checking so i change this anyway


Normal
  • 00:02:221 (1,2,3) - Don't hide 1/1 circles behind each other in Normal. Space them out instead. okay i spread them later

    For reference, I used the Ctrl+H keyboard shortcut to get an exact match of the circle 1 over the Y-axis. Keyboard shortcuts are key to mapping. Do the same for 00:10:554 (1,2) -, and all the other patterns throughout the mapset. I am not trying to be mean, but this is rather difficult to play, especially when one tries to play with the hidden mod.
    i was thinking about it, and changed some to sliders, but for the rest - ok i spread them

    Image
    ~
  • 00:07:220 (1,1) - You should always avoid using a double Combo 1 pattern unless it makes COMPLETE and ABSOLUTE sense. Here it does not make sense.
  • Some parts you follow Combo number 2, others Combo number 5, etc. Please decide on 1 method and stick to it. Generally you should follow every BIG white tick as a new combo or every 2 big white ticks as the new combo. This is referred to as the downbeat.
    i dont like to spread combos to big ticks// but this time i didnt eaven tryed to think about combos - i just placed some notes to arrange them later
  • 00:22:776 - When you look here, you will see that the shadow of Circle 3 overlaps that of the next Slider 3. Do not do this in Normal. i know that ) this place is exact then i stopped to Distance Snap notes )
  • 00:28:332 (2,3) - Here, the slider track of slider 2 covers the next Circle 3. Do not do this ever. Same with 00:30:554 (2,1) -, only you used another slider here instead of a circle. Same with 00:42:498 -, etc. its not mapped yet so ..
  • 00:37:776 (1) - Sliders like this aren't very visually appealing. Please consider using a simple curve instead.
i think its left from hard diff that i used as basis for normal// i remap this anyway

summary : easy and normal - i just placed notes to arange them later - i change patterns and arange them later/
thanks for pointing for hided 1/1 circles - i will keep this in mind



Hard
  • The pattern of 00:02:221 (1,2,3) - is ok to use in Hard, but I would not map it. its my replacing of "1-2-3-go!"
  • 00:33:887 (1) - Never use a spinner as short as this one. You want to aim for at least a 2/1 or 4/1. but its playble.. mb not first try, but second time you will be ready ), i thinking of increasing for 1/4 as compromice
  • Many of the rules I mentioned for Normal apply here as well.
i changed 1-2 combos(exept this one 00:03:887 (1,2) ), but ctrl+h patterns// mb some of them..

Good luck.


5 days lol)
thats was realy useful thanks a lot//
and mb i a little flattering to my self, but you modded it, is it mean you liked it ?


to Chaoslitz
Chaoslitz wrote:
Testplay from my queue!

Quite good:3 thanks
Here give you a little mod :3


General
Add a background image xox ^_^


Hard
00:07:082 (9) - Move this upper
sorry but i leave it like this/

00:17:221 (2,3,4) - Move a bit away i didnt understand..but perfected tringles
00:18:332 (1,2,3) - ^

Good luck ;D


thankyou for playing and chearing me up )
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owo/

Kan R. Gao - Take Me Anywhere


- Remove To the Moon from tags (already the source)
- Add custom combo colors which fits with the background (not only on the hard diff)
- Add a background ;w;
- 00:55:554 - kiai time end


Easy
- Please finish it owo


Normal
- add hitsounds
- 00:03:887 (1) - fix distances. Try to put the slider start a bit upper and add a slider point ?
- 00:04:443 (2,1) - distances. Put it upper to make a blanket with (2) ?
- 00:05:276 (2,3,4,5) - fix flow
- 00:07:220 (1,1) - distances
- 00:09:165 (4,5) - copy the (4) and paste+return it to make the (5)
- 00:10:276 - add something here?
- 00:10:554 (6,7) - distances
- 00:12:776 (1,2) - ^
- 00:14:721 (4) - overmapping
- 00:16:109 (3) - move it to 00:16:387 - and delete 00:16:665 (1) - add also something like sliders to fill the blank
- 00:20:554 (5) - overmapping
- 00:22:221 (3,1,2,3) - this is quite unreadable for a Normal diff
- 00:23:609 (3,4) - distances ;_;
- 00:24:721 (6) - you don't need this reverse arrow
- 00:25:554 (1,2) - distances
- 00:26:943 (5) - new combo
- 00:27:221 (5) - distances
- 00:28:332 (2,3) - please change this
- 00:29:998 (1) - undermapping/overmapping, depends of what you're mapping, in all cases it don't fits imo
- 00:38:332 (2,3,1) - replace these circles by sliders or fix distances


Hard
- 00:03:887 (1,2) - add a funny flow?
- 00:14:721 (5,6) - uuh, try to change it?
- 00:29:443 (7) - overmapped
- 00:32:498 (1,2) - I don't understand what you're mapping here too D:
- 00:56:665 (2) - distances

Please remap with the distance snap or check all your distances for all your diffs.

Good luck ! :D
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Combo Commander
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Neil Watts wrote:
owo/

Kan R. Gao - Take Me Anywhere


- Remove To the Moon from tags (already the source) -done )
- Add custom combo colors which fits with the background (not only on the hard diff) - i changed them looks like memento colors...mb
- Add a background ;w; -done )
- 00:55:554 - kiai time end -done )


Easy
- Please finish it owo -done )


Normal
remaped


Hard
- 00:03:887 (1,2) - add a funny flow? -nah, i like it )
- 00:14:721 (5,6) - uuh, try to change it?
- 00:29:443 (7) - overmapped i think its not - i can hear some sound worth a circle )
- 00:32:498 (1,2) - I don't understand what you're mapping here too D: - i just placed repeating slider instead if 3 circles to keep it easier
- 00:56:665 (2) - distances -stacked

Please remap with the distance snap or check all your distances for all your diffs.

Good luck ! :D
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Rhythm Incarnate
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meow ><

General
    де сб,я его не вижу добавь хоть модельки из игры! (тот момент когда они ехали)
    добавь звук для sliderslide,а то шумок немного есть 00:02:221 (1,2) - (easy) > http://puu.sh/sfO2q/6d4fa031b4.wav

Easy

Normal

Hard
~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
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Combo Commander
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Gordon123 mod
Gordon123 wrote:
meow ><

General
    де сб,я его не вижу добавь хоть модельки из игры! (тот момент когда они ехали) -может быть, когданибудь, опять нейла трясти за картинки )
    добавь звук для sliderslide,а то шумок немного есть 00:02:221 (1,2) - (easy) > http://puu.sh/sfO2q/6d4fa031b4.wav
-да ну смысла не вижу

Easy
    00:05:554 (2,3) - загни их вот так,смотрится лучше > http://puu.sh/sfO1g/980255572b.png - ну почти так
    00:08:332 (1) - немного отогни его вот так > http://puu.sh/sfObj/764584ca65.png - да вроде и так норм
    00:17:776 (5) - немного опусти круг - так что бы он поравнялся с этим 00:17:221 (4) - хех ну ладно )
    00:23:609 (3) - слух,не в ритм же,да и стак с другим слайдером какой то левый! предлагаю его сократить и потом ещё поставить круг после него > http://puu.sh/sfOn2/ff0e757161.png
    00:48:054 (3) - так же ^ можешь не применять,но исправь стыковку! да мне в принципе нравится как я их состакал, а на счет не в ритм - там просто под мелодию
    00:53:887 (1,3) - не слишком ли близко? - отодвинь (1) от (3) немного
на полмиллиметра подвинул )

Normal

Hard
    00:33:887 (1) - нинзя-спины вроде как нельзя? хотя хз на счёт этого - но слишком мал,справь как-нибудь -авто 2000 набирает - всё норм
    00:38:609 (2,4) - довольно близко, отодвинь (2) от (4) немного дальше -отодвинул
    00:44:443 (4,5,6) - мб сделать так? > http://puu.sh/sfONB/08bae67826.png -я оставлю свой - да и там обычные стаки в этом месте идут
    00:52:221 (2,3) - эмм,как то по другому мб? -да норм )
    00:59:721 - ищё тише сделай на 10 или 5%
- вроде ниже 15 нельзя опускать, я уже не помню как оно - оставлю пока как есть
~~~~~~~~~~~~~~~~~~~~~~~~~

Good Luck ;)
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Rhythm Incarnate
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Hello! Mod from my NoRules Queue :D
Colours legend
black - normal suggest
pink - unrankable

color=#99FF99green - strong suggestion

/color

Image General
  • Nothing here :D

Image Easy

Image Normal
  • 00:11:109 (2,2) - This overlap looks bad imo. Move it a bit to down and fix DS with 00:12:776 (1)
  • 00:33:332 (1) - I think this "ninja" spinner doesn't fit good in this place. I think a 2/1 slider will be much better.
  • 00:36:387 (2) - Move end of this slider at 229/185 for makes better look
  • 00:45:276 (4) - Put here a repeat 1/4 slider for better consistency with pattern before??
  • 00:56:665 (2,3) - My suggestion is put a 1/4 slider here, cause now it's imo too hard to read
  • 00:58:887 (3) - Remove this circle and make a spinner a 1/4 beat longer :D

Image Hard
  • 00:09:721 (4,5,4,5) - I think you can put here reversed 1/4 sliders for make better rhythm at end...
  • 00:33:887 (1) - Make here slider pls, cause it's hard to 300s this spinner


Ok, that's all. It's NM, so it's fast check. Nice song, I really like it :D

GOOD LUCK!
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Combo Commander
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Chalwa mod
Chalwa wrote:
Hello! Mod from my NoRules Queue :D

Image General
  • Nothing here :D

Image Easy

Image Normal
  • 00:11:109 (2,2) - This overlap looks bad imo. Move it a bit to down and fix DS with 00:12:776 (1) visible only in redactor
  • 00:33:332 (1) - I think this "ninja" spinner doesn't fit good in this place. I think a 2/1 slider will be much better. mb its a little short, i will think about it
  • 00:36:387 (2) - Move end of this slider at 229/185 for makes better look 00:35:832 (1,2) - made them parallel
  • 00:45:276 (4) - Put here a repeat 1/4 slider for better consistency with pattern before??sounds good
  • 00:56:665 (2,3) - My suggestion is put a 1/4 slider here, cause now it's imo too hard to read i will wait for another mods
  • 00:58:887 (3) - Remove this circle and make a spinner a 1/4 beat longer :D
its a strong note, better play it )
Image Hard
  • 00:09:721 (4,5,4,5) - I think you can put here reversed 1/4 sliders for make better rhythm at end... its better play this notes 00:09:998 (5,5) - slider ends for them not a good choice
  • 00:33:887 (1) - Make here slider pls, cause it's hard to 300s this spinner
mb its a little hard on first play, but its easy on second. it fits a song and auto can achieve 1000 on it so its not against ranking criteria



Ok, that's all. It's NM, so it's fast check. Nice song, I really like it :D

GOOD LUCK!


thankyou for modding !
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Spinner Sage
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Hi from my queue
This is a really nice map and I love it. It may be too good for me to mod but I'll just put some suggestions in my mod.


Hard
00:03:887 (1) - Move this a bit downward cause idk it just looks better for me
00:06:665 (7) - Maybe new combo here since it is a big white tick also with the other big white ticks in the map
00:26:387 (5,6) - Maybe change slider's shape then stack it or try curving it in another direction then blanket it
00:29:165 (5,6,7) - These shape of triplets may have been too repititive, try forming other shapes of triplets
00:32:498 (1) - Make this slider straight?
00:48:332 (2,3) - Don't stack this and just overlap them partially cause it uses 1/4 distance and some people may see it as a 1/2 distance circle cause you used this kind of stack for a 1/2 distance circle earlier in the map same problem with 00:43:054 (2,3) and the other circles


Normal
00:04:443 (2) - Move this higher
00:11:109 (2,2) - Stack these and then move to the left


Easy
00:08:332 (1,2) - Maybe blanket?
00:20:276 (3)- I'm not sure if it is fine to put object in 1/2 ticks in an easy difficulty so maybe delete this slider and put a circle at 00:20:554
00:39:998 (2,1,2) - Avoid overlaps in easy difficulties
00:43:332 (1,2,3) - Avoid overlaps in easy difficuties
00:47:776 (2,3,4) - Avoid overlaps in easy difficulties
00:55:554 (3) - Maybe make this a straight slider instead?

Sorry if my suggestions might be useless but I wish I helped a least a little
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Combo Commander
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Hi~ From my queue.


General

  • The Background size is currently 1024 x 768, how about finding a bigger sized one?
  • I checked the source on Steam, http://store.steampowered.com/app/206440/. Please have the "To the moon" capitalized into "To the Moon" like the one you did with the title.



Hard



That's from me, I guess. I'm abit confused with the triplets concept, since the instruments are filled with triplets all the way. Good song :3 Good luck~
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