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Ryu* - Sakura Mirage

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Topic Starter
Avena
This beatmap was submitted using in-game submission on Monday, February 23, 2015 at 2:07:14 PM

Artist: Ryu*
Title: Sakura Mirage
Source: SOUND VOLTEX II -infinite infection-
Tags: REFLEC BEAT groovin'!! SDVX POLICY BREAK Sakura Series Leader Lizzy Quiz-Chan
BPM: 187
Filesize: 2856kb
Play Time: 01:41
Difficulties Available:
  1. ADVANCED (3.6 stars, 241 notes)
  2. EXHAUST (4.63 stars, 404 notes)
  3. INTERMEDIATE (2.56 stars, 176 notes)
  4. LEADER'S INFINITE (5.6 stars, 502 notes)
  5. NOVICE (1.98 stars, 137 notes)
  6. PRIZZY'S HYPER (4.13 stars, 359 notes)
  7. ULTRA (6.17 stars, 612 notes)
Download: Ryu* - Sakura Mirage
Information: Scores/Beatmap Listing
---------------
ULTRA: Done by me
INFINITE: Done by Leader
EXHAUST: Done by me
HYPER: Done by me & Lizzy
ADVANCED: Done by me
INTERMEDIATE: Done by me
NOVICE: Done by me
fanzhen0019
wow this song
Foreverends
dat song
Topic Starter
Avena
ruvivd
Arf
lol.
Kyuuten
If do you need a LIGHT please
ask me
i love this song
;3;
Topic Starter
Avena
ok so pending wot now
Danielslz9
I love this song, I love the BG (But I search this image in google xD)
Source??
Since it's already a ranked map https://osu.ppy.sh/forum/t/216650

Source: SOUND VOLTEX II -infinite infection-

no kd
Jenny
caren_sk
so fun !!
-Kanzaki
Hi , from #modreq
I am newbie btw only easy normal diff's i can mod
NOVICE
00:57:153 (1,2) - http://puu.sh/dVsrP/7aea64c8e7.jpg

End the third spin here 01:18:971 and then slider something like this my drawing is bad you can draw something better 01:19:292 (1) - 01:20:736 https://osu.ppy.sh/ss/2425517

01:31:645 (1) - you can try something like this slider for dırıırırırı sound :D https://osu.ppy.sh/ss/2425525 same goes for all this sections just try and play see how is it.

01:41:912 (1) - It can end with a spin too


ADVANCED
00:57:153 (1,2,3) - https://osu.ppy.sh/ss/2425553 maybe ha?

Leader's INFINITE
00:40:709 (2,3,4) - outside of the screen on testplay

01:19:453 (1) - maybe a slow long slider here(the slider that slower than the normal other sliders on the map i dont know how to do that so no screenshot sorry)

Thats all nice map goodluck with it
Topic Starter
Avena

-Kanzaki wrote:

Hi , from #modreq
I am newbie btw only easy normal diff's i can mod
NOVICE
00:57:153 (1,2) - http://puu.sh/dVsrP/7aea64c8e7.jpg nty, I find the undermap cool

End the third spin here 01:18:971 and then slider something like this my drawing is bad you can draw something better 01:19:292 (1) - 01:20:736 https://osu.ppy.sh/ss/2425517 Unrankable, sowy

01:31:645 (1) - you can try something like this slider for dırıırırırı sound :D https://osu.ppy.sh/ss/2425525 same goes for all this sections just try and play see how is it. Did something else, but good idea.

01:41:912 (1) - It can end with a spin too Unneeded tbh


ADVANCED
00:57:153 (1,2,3) - https://osu.ppy.sh/ss/2425553 maybe ha? Sure

Thats all nice map goodluck with it
Thanks for modding~
Axarious
General
  1. claob chezist priti
  2. sakur mirej pls
  3. im not a good modder sorry
  4. y is yer map so pretty
NOVICE
  1. 00:51:859 (3) - Add another reverse to capture 00:52:822 - this elevating sound and put (1) to the upper right of this slider?
  2. 01:17:527 (1) - End spinner on 01:19:453 - instead?
  3. 01:30:362 (3) - Move to x:17 y:284 to go against stack leniency?
  4. 01:31:645 (1) - Make the start and end of this slider parallel?
  5. 01:32:928 (3,4) - Move (3) to x:428 y:19 and (4) to x:430 y:25?
  6. 01:40:950 (4) - Curvy slider? ;3
ADVANCED
  1. 00:02:367 - Why no circle here if there are circles on this 3/4 everywhere else?
  2. 00:03:089 (5) - Autostack makes this look weird in editor, move to x:157? ;3
  3. 00:12:073 - Put a circle here like Novice does? :<
  4. 00:33:249 (4) - Move to x:314 y:62 for a better blanket? If you do this, you can also move 00:33:089 (3) - to x:240 y:101 which stacks nicely on slider (5)'s body and fixes the ds after moving (4).
  5. 00:40:308 (1) - Move to x:355 y:72 for a better blanket?
  6. 01:40:789 (6) - 1 reverse instead of 3 and then add a 1/2 slider 01:41:271 - here? The two red ticks 01:40:789 - here and 01:41:110 - here have the same pitch, but a slider 01:41:271 - here can extend that.
EXHAUST
  1. 00:16:084 (1,2,3,4,5,6,7,8) - I LOVE YOU
  2. 00:18:651 (1,2,3,4,5,6,7,8) - x3
  3. 00:32:608 (1) - Move to x:344 y:321 for a better blanket?
  4. 00:39:666 (2) - Move to y:120.
  5. 00:40:308 (1) - Move to x:310 y:203.
  6. 00:40:789 (2) - Move to x:352 y:286 if you follow these above.
  7. 01:07:420 (2,3) - Ctrl G?
  8. 01:36:297 (3,4) - Amazing.
  9. 01:38:864 (3,4) - YES.
Leader's INFINITE
  1. 00:11:752 (3,4) - (4) should start on the white tick? Feels awkward while playing.
  2. 00:17:367 (1,2,3,4) - I love it.
  3. 00:22:180 (5) - 1/4 slider to match (3)? Makes this much more awesome, matches the increase of volume. Your choice~
  4. 00:28:437 (5) - Why not a 1/2 slider to a circle like 00:29:720 (2,3,1) - this or 00:24:586 (6,7,1) - this?
  5. 00:51:859 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Whoa that's hard to hit.
  6. 00:58:918 (3) - Balance out this slider? Make the bend exactly on the blue tick?
  7. 01:05:977 (5,1) - NC on (5) which is on the downbeat white tick, not on (1).
  8. 01:06:297 (1,2) - Make the head of slider (1) parallel with slider (2)? :L
  9. 01:31:645 (1,2,3,4,1) - y-yes.
  10. 01:36:618 (5,6,1,2,3,4) - YESSSS.
  11. 01:37:661 (4) - N-NOOooo. I don't know why, but I can't hit this one.
  12. Replay
ULTRA
  1. Why is this not OD9 anymore? ;A; Would look sexier with higher OD.
  2. I've played this so many times, I'll just say what I like and what I suck at comboing through.
  3. 00:10:630 (1,1) - yAAAASs
  4. 00:10:951 (1,1) - YAS
  5. 00:21:860 (1,1) - MAGNIFICENT
  6. 00:31:965 (1,2,3,4) - Quite hard to hit.
  7. 01:18:811 (1,1,2) - That's beautiful.
  8. 01:29:078 (1,4) - It's quite hard to see (4) as slider (1) disappears, this is very hard to combo through unless you know (4) is there.
  9. 01:31:164 (4,5) - Hell yeah.
  10. 01:31:966 (5,1) - However, this is hard to combo through for some reason.
  11. 01:33:892 (1,2,3,1) - These thirds were easier to hit if they were in a line like in the previous ver ;A; (1,3) are much harder to hit this way.
  12. 01:37:581 (3,4,1,2) - I miss always here, the angle change in this stream is too much for my taste. v first play I haven't missed there, best score+combo I've gotten too.
  13. Replay
Topic Starter
Avena
Fixed absolutely everything except for the first suggestion on NOVICE since having more than one repeat in a Normal isn't a good idea.
Leader
SPOILER

-Kanzaki wrote:

Leader's INFINITE
00:40:709 (2,3,4) - outside of the screen on testplay

01:19:453 (1) - maybe a slow long slider here(the slider that slower than the normal other sliders on the map i dont know how to do that so no screenshot sorry) Better leave a break

Axarious wrote:

Leader's INFINITE
  1. 00:11:752 (3,4) - (4) should start on the white tick? Feels awkward while playing. I think the whoosh sound starts on the blue tho
  2. 00:17:367 (1,2,3,4) - I love it.
  3. 00:22:180 (5) - 1/4 slider to match (3)? Makes this much more awesome, matches the increase of volume. Your choice~ I don't think it really supports this
  4. 00:28:437 (5) - Why not a 1/2 slider to a circle like 00:29:720 (2,3,1) - this or 00:24:586 (6,7,1) - this? 3/4 is also fine
  5. 00:51:859 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Whoa that's hard to hit. :<
  6. 00:58:918 (3) - Balance out this slider? Make the bend exactly on the blue tick?
  7. 01:05:977 (5,1) - NC on (5) which is on the downbeat white tick, not on (1).
  8. 01:06:297 (1,2) - Make the head of slider (1) parallel with slider (2)? :L
  9. 01:31:645 (1,2,3,4,1) - y-yes.
  10. 01:36:618 (5,6,1,2,3,4) - YESSSS.
  11. 01:37:661 (4) - N-NOOooo. I don't know why, but I can't hit this one. But it's cool there!
  12. Replay
http://puu.sh/dYqFP/e5aca35945.osu
Tarrasky
hi, m4m from here t/276531 ^^

General

Add the name of the player that had guest diff in the Tags
Add REFLEC BEAT groovin'!! and SOUND VOLTEX II -infinite infection- in the tag
I think the NOVICE and ADVANCED name is not compatible with the stardiff, but it sounds so cool ;D, just try to convince the bats

ULTRA

Why 00:10:630 (1,1,1) - and 00:09:667 (1,2,1,2,1,2) - are not equal to the sound responds the same pattern? I think it is much better both are equal
00:45:121 (1) - remove nc, OR add nc in 00:47:367 (3) - so because fault is consistency here
00:52:501 (3) - add nc cause have nc in 00:51:859 (1) -
00:58:116 (3) - 00:59:239 (4) - maybe can stack
maybe is better you remap this part 01:00:522 (1,2,3,4,1) - "why?" because because it loses a little consistency, the same sound here and has no slider 00:57:153 (1,2,1,2,3,1,2,3,4,5) -
01:03:089 (1,2,3,4,1) - /\
01:41:912 (1) - unnecessary nc
I'm not a big fan of maps that care more about nc art than with who will play the map, but it's very well done, is a great work congrats

Leader's INFINITE

00:04:692 (5) - 00:05:014 (5) - 00:05:335 (5) - add nc, This cause have the same nc kit in 00:02:126 (1,2,3,4,1,2,3,4,1,2,3,4) -
sounds more beautiful you added nc in here 00:18:971 (3) - 00:19:292 (3) -
this triple is a bit overmap 00:26:672 (2,3,4) -, a simple 1/2 sounds better
look this pattern 00:30:362 (3,4,5,6) -, I am fairly sure you have a sound in 00:30:602 - being ignored and could be mapped, what do you think?
00:31:805 (2,3) - this spacing is extremily hard and meaningless, fix to 0,5x spacing
00:33:249 (1,1) - /\
00:36:137 (1) - this reverse arrow may end in 00:36:297 -
00:57:153 - 01:09:827 - I'm sorry but I saw an slider 2.0x abuse in this part. If I was someone who was the power to assess whether this map may or may not be ranked, I would say no. why? because abusive sliders with 2.0x speed are considered to tag maps as strangeprogram and have a highly abusive and disrespectful, can be beautiful to watch, but they are extremely difficult to play, and masking the stardiff of the map. at times can be fun and acceptable sliders 2.0x, but here is very long and forced. Is very well done, but you really want to be ranked in this way? Think about it

NOVICE

01:21:378 (2,3) - try to make a blanket here

EXHAUST

01:25:709 (3,4) - 2,09x spacing? omg
sounds better if you make this slider in same position 00:59:881 (5) - 01:00:522 (5) -
01:14:961 (1,1,1,1,1,1,1,1) - I did not think that part is creative and not combined with the mapset ;/ but is correct, think about ^^


well, I did not find any more mistakes, is a great job, very well done and worked, congratulations and good luck :) :) :)
Topic Starter
Avena

Tarrasky wrote:

hi, m4m from here t/276531 ^^

General

Add the name of the player that had guest diff in the Tags ew but he sucks
Add REFLEC BEAT groovin'!! and SOUND VOLTEX II -infinite infection- in the tag I'll need to ask about this, there's a mess with bemani games atm
I think the NOVICE and ADVANCED name is not compatible with the stardiff, but it sounds so cool ;D, just try to convince the bats yes it is lol

ULTRA

Why 00:10:630 (1,1,1) - and 00:09:667 (1,2,1,2,1,2) - are not equal to the sound responds the same pattern? I think it is much better both are equal Second one has a fadeout
00:45:121 (1) - remove nc, OR add nc in 00:47:367 (3) - so because fault is consistency here That's not even related babe, unchanged
00:52:501 (3) - add nc cause have nc in 00:51:859 (1) - Unrelated so unchanged
00:58:116 (3) - 00:59:239 (4) - maybe can stack Nah, it's fine as it is
maybe is better you remap this part 01:00:522 (1,2,3,4,1) - "why?" because because it loses a little consistency, the same sound here and has no slider 00:57:153 (1,2,1,2,3,1,2,3,4,5) - What? this doesn't make sense, it's 1/4 here, there it's purely 1/2..
01:03:089 (1,2,3,4,1) - /\
01:41:912 (1) - unnecessary nc Big sound change.. unchanged..
I'm not a big fan of maps that care more about nc art than with who will play the map, but it's very well done, is a great work congrats

NOVICE

01:21:378 (2,3) - try to make a blanket here Nah, it's intentionally like that, looks nice to me

EXHAUST

01:25:709 (3,4) - 2,09x spacing? omg It's fine lol
sounds better if you make this slider in same position 00:59:881 (5) - 01:00:522 (5) - wat?
01:14:961 (1,1,1,1,1,1,1,1) - I did not think that part is creative and not combined with the mapset ;/ but is correct, think about ^^ But it makes sense with the song.. not everything has to be special and creative..


well, I did not find any more mistakes, is a great job, very well done and worked, congratulations and good luck :) :) :)
Thanks.. I guess..
no kd for now, I'll see how Leader responds.
TicClick
Holy shit, I thought these were only hitsounds, but then. Anyway,

[NOVICE]
  1. 01:14:961 (1,1) - I recommend you to merge them, so that a player could be shocked by the second spinner less
  2. 01:31:645 (1) - you missed finish or something like that; it also feels to me that there should be a fountain on the tail of the slider, no?
Here lies the first difficulty gap: ↑ is too easy for ↓ which, in comparsion, is too hard

[ADVANCED]
  1. 00:16:084 (1) - looks and sounds cool, but I'd have no idea when to release it if I didn't scroll a bit further to find out
  2. 01:04:693 (5,6) - increase the spacing, as you did for 01:03:410 (1,2) - ?
  3. 01:25:388 (6) - I expected it to have way less repeats and broke combo
Here lies the second difficulty gap: ↑ is too easy for ↓ which, in comparsion, is too hard

[EXHAUST]

  • 00:38:704 (4) - reverse it? When reversed, it gives a nicer movement
[Leader's INFINITE]
I DON'T KNOW, WOULDN'T IT BE BETTER TO PUT Leader's NAME IN ALL CAPS JUST FOR THE SAKE OF CONSISTENCY? IT LOOKS ODD FOR ME THAT IT'S THE ONLY WORD I CAN SEE IN YOUR SET WITH LOWERCASE, AND, WHAT'S WORSE, it's mixed with caps. I MEAN, really, LOOK at that. LOOk at tHAT.
  1. 01:31:645 (1) - would be cool if you moved it "a bit" up, so that the whole pattern of notes forms a hexagon; moreover, it's more comfortable and intuitive to play that way http://puu.sh/ekNIp/9669f6819e.jpg
Hey, this is cooooooooooooooooooooooool.

[ULTRA]
  1. 00:46:725 (1,2,3,4) - should be 1/2, not 3/4
  2. 01:07:100 (1,2,3,4,5,6,7) - could you please use new combos in some wise way to make them less confusing?
  3. 01:41:592 (1,1) - I'd put fountains for each or something
Sorry, I am not really helpful, but at least you have something to do now (hint: two difficulties to balance the set)!
EDIT: spread looks a whole lot better now.
Topic Starter
Avena

TicClick wrote:

Holy shit, I thought these were only hitsounds, but then. Anyway,

[NOVICE]
  1. 01:31:645 (1) - you missed finish or something like that; it also feels to me that there should be a fountain on the tail of the slider, no? The finish will be overly loud and nah, I find it fine as it is kiai wise
[EXHAUST]

  • 00:38:704 (4) - reverse it? When reversed, it gives a nicer movement Nah, I find it nicer as it is

[ULTRA]
  1. 01:41:592 (1,1) - I'd put fountains for each or something Nah, unneeded imo]
Sorry, I am not really helpful, but at least you have something to do now (hint: two difficulties to balance the set)!
made a new diff omfg
Leader
Tarrasky

Tarrasky wrote:

Leader's INFINITE

00:04:692 (5) - 00:05:014 (5) - 00:05:335 (5) - add nc, This cause have the same nc kit in 00:02:126 (1,2,3,4,1,2,3,4,1,2,3,4) -
sounds more beautiful you added nc in here 00:18:971 (3) - 00:19:292 (3) -
this triple is a bit overmap 00:26:672 (2,3,4) -, a simple 1/2 sounds better It's not overmap, listen carefully. (Added drum sampleset though)
look this pattern 00:30:362 (3,4,5,6) -, I am fairly sure you have a sound in 00:30:602 - being ignored and could be mapped, what do you think? The current triple is far more significant than 4 notes
00:31:805 (2,3) - this spacing is extremily hard and meaningless, fix to 0,5x spacing It always played fine
00:33:249 (1,1) - /\ ?
00:36:137 (1) - this reverse arrow may end in 00:36:297 - It currently follows the music..
00:57:153 - 01:09:827 - I'm sorry but I saw an slider 2.0x abuse in this part. If I was someone who was the power to assess whether this map may or may not be ranked, I would say no. why? because abusive sliders with 2.0x speed are considered to tag maps as strangeprogram and have a highly abusive and disrespectful, can be beautiful to watch, but they are extremely difficult to play, and masking the stardiff of the map. at times can be fun and acceptable sliders 2.0x, but here is very long and forced. Is very well done, but you really want to be ranked in this way? Think about it
Nobody complained them so far, yet they found them really fun and enjoyable and I'd be glad to keep them. They are not so used in maps, but they totally follow the typical sound voltex sound. And anyway, they are far easier than tag4's sliders.

TicClick

TicClick wrote:

[Leader's INFINITE]
I DON'T KNOW, WOULDN'T IT BE BETTER TO PUT Leader's NAME IN ALL CAPS JUST FOR THE SAKE OF CONSISTENCY? IT LOOKS ODD FOR ME THAT IT'S THE ONLY WORD I CAN SEE IN YOUR SET WITH LOWERCASE, AND, WHAT'S WORSE, it's mixed with caps. I MEAN, really, LOOK at that. LOOk at tHAT. I DON'T KNOW, UP TO PRITI I GUESS
  1. 01:31:645 (1) - would be cool if you moved it "a bit" up, so that the whole pattern of notes forms a hexagon; moreover, it's more comfortable and intuitive to play that way http://puu.sh/ekNIp/9669f6819e.jpg Isn't that a bit too hard? Keeping this for now.
Hey, this is cooooooooooooooooooooooool.

Thanks! http://puu.sh/emLbT/7edaeb9377.osu
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