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Seven Lions with Myon and Shane 54 - Strangers (Feat. Tove L

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Total Posts
91
Topic Starter
Maeglwn
This beatmap was submitted using in-game submission on Friday, March 13, 2015 at 3:59:15 PM

Artist: Seven Lions with Myon and Shane 54
Title: Strangers (Feat. Tove Lo)
Tags: dubstep Garven inverness the mortal instruments city of bones BrosephStalin
BPM: 130
Filesize: 5462kb
Play Time: 03:15
Difficulties Available:
  1. Broseph's Advanced (2.2 stars, 275 notes)
  2. Garven's Easy (1.62 stars, 130 notes)
  3. Hard (3.46 stars, 355 notes)
  4. Insane (4.25 stars, 425 notes)
  5. inv's Normal (1.63 stars, 161 notes)
Download: Seven Lions with Myon and Shane 54 - Strangers (Feat. Tove Lo)
Information: Scores/Beatmap Listing
---------------
redownloaded if dled before 12/14/14

alright this map is actually going somewhere
easy - garven
easy norrmal THING IDK - inverness
advanced light hard thing idk - brosephstalin
hard/insane - me
lets see if this can get ranked at some point

this spread is some shit

MODDING STAGE GO
huntin for the bubbles
remapped insane as of 1/15/14
69653863
fucj
osu file format v13

[General]
AudioFilename: Seven_Lions___Myon___Shane_54_feat__Tove_Lo_-_Strangers.mp3
AudioLeadIn: 0
PreviewTime: 77749
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 33441,48210,62979,77749,92518,107287,122056,136826,151595,166364,181133
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.8

[Metadata]
Title:Strangers (Feat. Tove Lo)
TitleUnicode:Strangers (Feat. Tove Lo)
Artist:Seven Lions with Myon and Shane 54
ArtistUnicode:Seven Lions with Myon and Shane 54
Creator:Maeglwn
Version:inv's Normal
Source:
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5.3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"romantic-sunset-beach-wallpapers.jpg",0,0
//Break Periods
2,107487,120902
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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77749,-100,4,1,0,60,0,1
107287,-100,4,1,0,60,0,0
151595,-100,4,1,0,65,0,1
165903,-100,4,1,0,50,0,0
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Tari
Mael makes good English song maps!
Topic Starter
Maeglwn

Tari wrote:

Mael makes good English song maps!
blushu

>//<
Birdy
~ Enjoy this stupid short mod ~

[Garven's]
01:35:749 (6) - Sure, I get the idea, but it doesn't look good. Same effect could be achieved with a less clumsy design, too.
02:14:749 (5) - Not sure if it's just me or this really is unsnapped - http://puu.sh/cbyZN/657d09dca7.png
Kiai time is inconsistent to the other diffs, please fix it.

[inverness the]
00:44:518 (1) - You could make the form a little less compressed.
02:14:979 (3) - I have nothing against the design, really, but how does this suit the music in this part?
02:42:672 (6) - Form could be reversed (blanketing curve in the beginning to match (5) better, sharp turn in the end).

[Hard]
I'd prefer the outro to be mapped to vocals (here or on Insane, but on Insane the thing there fits better), but hey, I guess this is a choice, too, if you want to keep it.
And yeah that's all.

[Insane]
01:35:748 (1,2,3,1,2) - Could you like move them just a tiny bit towards the incoming (4)? Poor (3) is getting smothered.

Yeah I got nothing, really. Great nice.
Topic Starter
Maeglwn

Static Noise Bird wrote:

~ Enjoy this stupid short mod ~

[Hard]
I'd prefer the outro to be mapped to vocals (here or on Insane, but on Insane the thing there fits better), but hey, I guess this is a choice, too, if you want to keep it.
And yeah that's all. I actually like the outro being mapped this way for consistency with the insane, I really like this style for this, idk I did the vocals on the intro cause it's not really a other sound heavy part, etc

[Insane]
01:35:748 (1,2,3,1,2) - Could you like move them just a tiny bit towards the incoming (4)? Poor (3) is getting smothered. ye

Yeah I got nothing, really. Great nice.
Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice. Great nice.
Axarious
:D
[General]
  1. Yer maps, yer changes.
  2. Mostly just blanketing and eye-candy-esque-ness.
  3. Equilateral triangles.
  4. I really like the symmetry, though.
[Garven's Easy]
  1. AR3 maybe.
  2. 00:36:903 (3) - Ends of the sliders have y-values 151 and 152, make them equal.
  3. 00:40:133 (1,2) - Blanket, rotate (2) -2 degrees around selection center.
  4. 01:02:749 (2,3,4,5) - (2) and (3) are mapped to her singing, (4) is mapped to background beats (first reverse lands on her singing but the other doesn't), and (5) is mapped to singing. Might be a little confusing with the red and white tick starts.
  5. 01:08:980 (6,7,8) - I feel like these would work better on white ticks.
  6. 02:11:056 (2) - Top and bottom of slider don't have the same x-values, rotate by 1 degree around selection center for x:400.
  7. 02:38:979 (1,2) - Move (1) 4 places to the right to x:260 y:304 so the centers of sliders (1) and (2) have the same x-value.
[inv's Normal]
  1. 00:35:287 (3,4) - Blanket, rotate (4) -3 degrees around selection center.
  2. 00:42:210 (2,3) - Blanket, rotate (3) 3 degrees around selection center.
  3. 00:55:595 (1,2) - Move the two white points in slider (1) after the red bend to x:267 y:331 and x:207 y:368 respectively for a better blanket.
  4. 01:09:441 (4,1) - Blanket, rotate (4) -1 degree around selection center.
  5. 01:21:441 (1,2) - Move (1) to x:460 y:252 for a prev: 1.00x. Move (2) to x:489 y:50 to maintain the same distance snap (0.47x) as 01:17:749 (1,2) - .
  6. 01:25:133 (1,2) - Move (1) to x:144 y:331 and (2) to x:325 y:354 for Prev: 0.47x parallelism.
  7. 01:28:826 (1,2) - Move (2) to x:167 y:303 for a 0.46x previous and 1.00x next distance snap.
  8. 01:31:595 (4,1) - Move (1) to x:380 y:89 for a 0.47x previous and 1.00x next distance snap.
  9. 01:35:287 (4,5) - Move (4,5) to x:17 y:303 for a 0.47x previous and 1.00x next distance snap.
  10. 01:38:056 (4,5,1) - Rotate (5) -1 degree around selection center and move to x:460 y:53 for a 0.47x previous and 0.47x next distance snap.
  11. 01:42:672 (4,1,2) - Move (1) to x:425 y:252 for a 0.47x previous and 0.47x next distance snap.
  12. 02:03:903 (3,4) - Maybe intentional but these two sliders aren't parallel, Ctrl G (3) to make (4) and replace.
  13. 02:20:979 (1,2,3) - 0.48x -> 0.55x distance snap, (2) isn't equidistant between (1) and (3).
  14. 02:52:826 (7,8) - (8) is a freehand slider, copy (7) to make (8).
  15. 02:53:749 (1) - Ends on a blue tick, consider making it end on the nearest white tick.
  16. 02:56:518 (4,5,6) - (5) is not equidistant between (4) and (6). Consider moving to the center.
[Hard]
  1. OD7, maybe.
  2. 00:36:903 (5,6,7) - Maybe intentional but (6) isn't quite centered in a linear fashion with the tail of slider (5) and the head of slider (7).
  3. 00:52:364 (1,2,1,2) - Because 00:48:672 (1,2,1,2) - are Ctrl HJ'd, why not do the same for this set of four instead of just a Ctrl J?
  4. 00:59:287 (1,2) - Blanket, rotate (1) by -3 around selection center.
  5. 01:32:056 (8,1) - Move (8) to the end of (1) at x:335 y:276.
  6. 01:34:595 (6,7,8) - Probably intentional placement of (8) to the left of the peak of the equilateral triangle for a 1.10x distance snap but otherwise fix triangle!
  7. 01:35:748 (1,2,3,1) - Blanket, rotate slider (1) -1 degree around selection center.
  8. 01:36:672 (2) - If you follow ^, rotate 1 degree around selection center or redo the ctrl HJ on (1).
  9. 02:10:364 (4,6) - Place (6) on the head of slider (4) to lead into the next slider.
  10. 02:11:749 (8) - I recommend moving this to x:247 y:226 so that the end of the slider matches up with the head of slider (4).
  11. 02:14:056 (3,4,5,6) - Probably intentional but this isn't a square. Ignore if this was meant to be.
  12. 02:25:134 (4,6) - Place (6) on the head of slider (4) to lead into the next slider.
  13. 02:26:519 (8) - I recommend moving this to x:265 y:158 so that the end of the slider matches up with the head of slider (4).
  14. 02:28:826 (3,4,5,6) - Also not a square.
  15. 02:39:903 (3,4,5,6) - Probably intentional but this isn't an equilateral triangle.
  16. 02:54:672 (3,4,5,6) - ^ because HJ.
  17. 03:01:133 (1,2) - Probably intentional but these two sliders' center isn't on the y-axis. Their head and tail y-values are also not the same.
[Insane]
  1. AR8-9, HP7 maybe.
  2. 00:33:210 (3,4) - Blanket, rotate (3) 2 degrees around selection center, also gives a 1.52x prev/1.51x next for circle (4).
  3. 00:35:056 (7,1) - Probably intentional, if not, blanket by rotating (7) 6 degrees around selection center.
  4. 00:35:749 (1,2,3,4,5,6) - Probably intentional but these aren't equilateral triangles.
  5. 00:37:595 (7) - Move to x:170 y:234 for a better blanket.
  6. 00:39:441 (1,2,3) - Also not an equilateral triangle.
  7. 00:40:595 (6,8) - Blanket, rotate (6) 2 degrees around selection center, also gives a 1.50x prev/1.51x next.
  8. 00:43:133 (2,3,4) - Not an equilateral triangle.
  9. 00:45:210 (3,4) - Blanket, rotate (3) 1 degree around selection center, also gives 1.51x prev/1.49x next.
  10. 00:46:364 (5,6,7,8) - Not an equilateral triangle.
  11. 00:59:287 (1,2) - y-value of the center of slider (1) doesn't match up with y-value of slider (2)'s start, probably intentional, though.
  12. 01:04:826 (5,6,7,8) - (1,2,3,4) are Ctrl H's, but these aren't Ctrl J's.
  13. 01:21:441 (1,2,3,4) - Probably intentional but this pattern is off center and cannot be replicated with ctrl HJ (sliders (1) and (2) can but sliders (3) and (4) can't).
  14. 01:22:826 (4,5) - Rid of overlap/make a disappearing blanket with slider (4) on the transition to (5).
  15. 01:30:672 (5,6) - Blanket, rotate (5) -3 degrees around selection center.
  16. 01:32:056 (2,1) - From (2) to (1) is a 7.26x next distance snap. Playable and comboable but one shouldn't even find this kind of spacing in SnowNiNo_'s "Rabbit Jumping Maps" XD.
  17. 01:35:748 (1,2,3) - Not an equilateral triangle.
  18. 01:36:210 (1,2,3,4) - Same kind of pattern but off center again.
  19. 01:37:595 (4,5) - Probably blanket (5) into (4).
  20. 02:02:979 (3,4,5,6) - Not an equilateral triangle.
  21. 02:04:826 (9,10,11) - ^
  22. 02:17:749 (3,4,5,6) - ^
  23. 02:31:364 (11,2) - Move (2) on top of (11), x:154 y:85.
  24. 02:32:518 (3,4,5,6) - Not an E.T.
  25. 02:36:210 (4,5,6) - ^
  26. 02:39:903 (3,4,5,6) - ^
  27. 02:41:749 (9,10,11) - (10) isn't equidistant between slider (9)'s end and (11).
  28. 02:50:979 (4,5,6) - Ya
  29. 02:54:672 (3,4,5,6) - Great nice.
  30. 02:56:518 (9,10,11) - (10) isn't equidistant between slider (9)'s end and (11).
  31. 02:58:364 (4,5,6) - Not an E.T.
  32. 03:13:018 (8,1,2,3,4) - I think this would be more smooth if (8) was colinear with (1,2,3,4).
  33. 03:13:941 (8,9,10,11,12) - Might want to make (8) have the same x-value as (9,10,11,12).
Topic Starter
Maeglwn
oh jesus

Axarious wrote:

:D
[General]
  1. Yer maps, yer changes.
  2. Mostly just blanketing and eye-candy-esque-ness. NO KIDDING
  3. Equilateral triangles. holy balls
  4. I really like the symmetry, though. I CAN TELL
[Hard]
  1. OD7, maybe.
  2. 00:36:903 (5,6,7) - Maybe intentional but (6) isn't quite centered in a linear fashion with the tail of slider (5) and the head of slider (7). intended
  3. 00:52:364 (1,2,1,2) - Because 00:48:672 (1,2,1,2) - are Ctrl HJ'd, why not do the same for this set of four instead of just a Ctrl J? cause different patterns :P
  4. 00:59:287 (1,2) - Blanket, rotate (1) by -3 around selection center. just kinda moved the middle dot a bit
  5. 01:32:056 (8,1) - Move (8) to the end of (1) at x:335 y:276. sighs loudly okay
  6. 01:34:595 (6,7,8) - Probably intentional placement of (8) to the left of the peak of the equilateral triangle for a 1.10x distance snap but otherwise fix triangle! you and your triangles
  7. 01:35:748 (1,2,3,1) - Blanket, rotate slider (1) -1 degree around selection center. close enough
  8. 01:36:672 (2) - If you follow ^, rotate 1 degree around selection center or redo the ctrl HJ on (1). bleh
  9. 02:10:364 (4,6) - Place (6) on the head of slider (4) to lead into the next slider. circular flow is fine here
  10. 02:11:749 (8) - I recommend moving this to x:247 y:226 so that the end of the slider matches up with the head of slider (4). omfg
  11. 02:14:056 (3,4,5,6) - Probably intentional but this isn't a square. Ignore if this was meant to be. bleh
  12. 02:26:519 (8) - I recommend moving this to x:265 y:158 so that the end of the slider matches up with the head of slider (4). you're hurting me
  13. 02:28:826 (3,4,5,6) - Also not a square. bleh
  14. 02:39:903 (3,4,5,6) - Probably intentional but this isn't an equilateral triangle. omfg
  15. 02:54:672 (3,4,5,6) - ^ because HJ. god
  16. 03:01:133 (1,2) - Probably intentional but these two sliders' center isn't on the y-axis. Their head and tail y-values are also not the same. holy christ dude
[Insane]

  • just kinda gonna apply a few of the blanket ones because they're so minor. won't be commenting on
  1. AR8-9, HP7 maybe. it's a slow ass song, ar9 is not a thing
  2. 01:04:826 (5,6,7,8) - (1,2,3,4) are Ctrl H's, but these aren't Ctrl J's. patterns don't always have to be the same :P
  3. 01:32:056 (2,1) - From (2) to (1) is a 7.26x next distance snap. Playable and comboable but one shouldn't even find this kind of spacing in SnowNiNo_'s "Rabbit Jumping Maps" XD. I pulled it back one, mostly because through every playtest I've done with it so far it didn't matter so it didn't really seem like a big deal


holy christ dude please think of more actual things next time for the love of everything

like thank you for the mod and all but seeing so many little things based on how my triangles aren't fully equilateral hurt instead of help :P
Axarious
Great nice. LOLLOVEYOU<3
Kalxie
Hard:
SPOILER
02:36:210 (3,4,5,6) - If you're going to make these circles, maybe make them into a square pattern or a diamond. As they are now, you might as well make them sliders.
03:12:210 (1,2,3,4) - You could probably afford to be more creative here. Star patterns instead of a plus with sliders. The buildup is good but the climax is unsatisfying with just repeating sliders.

Insane:
SPOILER
00:48:210 - 00:58:826 - It's fine to have the start slow with a few notes but as it drags on it just feels empty. Consider adding more here. You could add stuff to match the background melody here.
01:20:979 (1,2,3) - I would go for a different spacing here that transitions better into the upcoming sliders. Lines would be better here than triangles; triangles completely break the flow here. The same applies to the various instances where these hit circles appear in the map.
01:24:845 (3) - Maybe attaching this to the slider. The 1/8th jump feels forced and awkward.

In general, it's hard to find anything to say that won't repeat since a lot of the stuff was H/J'd.
Topic Starter
Maeglwn
yoooo I didn't know you modded

Omg No Pls wrote:

Hard:
SPOILER
02:36:210 (3,4,5,6) - If you're going to make these circles, maybe make them into a square pattern or a diamond. As they are now, you might as well make them sliders. they're a parellogram as it is atm, they're fine imo
03:12:210 (1,2,3,4) - You could probably afford to be more creative here. Star patterns instead of a plus with sliders. The buildup is good but the climax is unsatisfying with just repeating sliders. you'd have t oexplain, I'm not really catching on here

Insane:
SPOILER
00:48:210 - 00:58:826 - It's fine to have the start slow with a few notes but as it drags on it just feels empty. Consider adding more here. You could add stuff to match the background melody here. will consider adding in stuff, but I had it this way to keep the calm factor of the intro. it also goes with the hard
01:20:979 (1,2,3) - I would go for a different spacing here that transitions better into the upcoming sliders. Lines would be better here than triangles; triangles completely break the flow here. The same applies to the various instances where these hit circles appear in the map. interesting idea.. idk, I like my triangles. will definitely consider
01:24:845 (3) - Maybe attaching this to the slider. The 1/8th jump feels forced and awkward. I don't mind this jump, through playtesting it looks fine

In general, it's hard to find anything to say that won't repeat since a lot of the stuff was H/J'd.
ty for the mod yo
Kalxie
I do mod, I just never got around to posting stuff because lazy.

Hard:
03:12:210 (1,2,3,4) - You could probably afford to be more creative here. Star patterns instead of a plus with sliders. The buildup is good but the climax is unsatisfying with just repeating sliders. you'd have t oexplain, I'm not really catching on here

The sliders are at 1/4 intervals and take up probably 4 or so measures. Instead of making them sliders, you could be more creative and make them into circles with different patterns. The difficulty isn't a problem if it's "hard" and sliders there are unsatisfying with how you built up to that point.
Garven

Axarious wrote:

[Garven's Easy]
  1. AR3 maybe. That'd feel unbalanced with the slider speeds
  2. 00:36:903 (3) - Ends of the sliders have y-values 151 and 152, make them equal. You sir, have surpassed my level of nazi. I am impressed.
  3. 00:40:133 (1,2) - Blanket, rotate (2) -2 degrees around selection center. k
  4. 01:02:749 (2,3,4,5) - (2) and (3) are mapped to her singing, (4) is mapped to background beats (first reverse lands on her singing but the other doesn't), and (5) is mapped to singing. Might be a little confusing with the red and white tick starts. There isn't very much going on in the music that is very strong to follow, and I want to avoid being lame and following the metronome. I feel this is fair anyway, due to the leniency that slider starts have.
  5. 01:08:980 (6,7,8) - I feel like these would work better on white ticks. Perhaps if that slider didn't end on a red tick, but the preceding rhythms really call for offbeat following here.
  6. 02:11:056 (2) - Top and bottom of slider don't have the same x-values, rotate by 1 degree around selection center for x:400. k
  7. 02:38:979 (1,2) - Move (1) 4 places to the right to x:260 y:304 so the centers of sliders (1) and (2) have the same x-value. Reshaped the 2 slider and repositioned.
Thanks!

SPOILER
osu file format v13

[General]
AudioFilename: Seven_Lions___Myon___Shane_54_feat__Tove_Lo_-_Strangers.mp3
AudioLeadIn: 0
PreviewTime: 77761
Countdown: 2
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: -20,33453,48222,62991,77761,107299,122068,151607,181145,195924
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Strangers (Feat. Tove Lo)
TitleUnicode:Strangers (Feat. Tove Lo)
Artist:Seven Lions with Myon and Shane 54
ArtistUnicode:Seven Lions with Myon and Shane 54
Creator:Maeglwn
Version:Garven's Easy
Source:
Tags:dubstep Garven inverness the mortal instruments city of bones
BeatmapID:495864
BeatmapSetID:192347

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"romantic-sunset-beach-wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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288,40,151595,6,0,P|360:64|424:40,1,143.000004364014,4|8,0:0|0:2,0:0:0:0:
472,176,152518,2,0,P|424:272|312:304,1,214.500006546021,2|4,0:0|0:2,0:0:0:0:
288,168,153672,2,0,P|200:232|192:336,2,214.500006546021,2|2|4,0:2|0:0|0:1,0:0:0:0:
440,160,155518,1,0,0:0:0:0:
336,56,155979,2,0,P|184:40|96:152,2,286.000008728028,2|2|2,0:2|0:0|0:2,0:0:0:0:
392,264,158518,1,2,0:0:0:0:
256,304,158979,6,0,P|192:332|128:304,1,143.000004364014,4|2,0:1|0:2,0:0:0:0:
108,168,159903,2,0,P|196:112|276:168,1,214.500006546021,2|4,0:0|0:2,0:0:0:0:
376,272,161056,2,0,B|432:240|432:168|432:168|432:64,1,214.500006546021,2|2,0:2|0:0,0:0:0:0:
160,48,162672,2,0,P|160:144|72:232,1,214.500006546021,4|2,0:1|0:0,0:0:0:0:
176,336,163826,1,4,0:2:0:0:
264,216,164287,2,0,P|296:288|352:320,1,143.000004364014,4|2,0:0|0:0,0:0:0:0:
472,248,165210,1,2,0:2:0:0:
464,104,165672,1,2,0:0:0:0:
256,32,166364,5,4,0:1:0:0:
180,156,166826,1,2,0:0:0:0:
332,156,167287,1,2,0:2:0:0:
424,256,167749,2,0,B|344:320|256:272|256:272|168:320|88:256,2,357.500010910034,2|0|4,0:0|0:0|0:1,0:0:0:0:
328,64,170749,1,2,0:0:0:0:
184,64,171210,1,2,0:2:0:0:
296,152,171672,2,0,P|256:256|216:152,1,286.000008728028,4|2,0:0|0:0,0:0:0:0:
256,16,173056,1,2,0:2:0:0:
424,152,173749,6,0,P|452:217|424:280,1,143.000004364014,4|2,0:1|0:0,0:0:0:0:
288,232,174672,2,0,P|176:256|81:232,1,214.500006546021,2|4,0:2|0:2,0:0:0:0:
32,96,175826,2,0,B|128:48|128:48|176:80|240:80,1,214.500006546021,2|2,0:0|0:2,0:0:0:0:
376,64,176979,2,0,L|448:32,1,71.5000021820069,0|2,0:0|0:2,0:0:0:0:
256,136,177903,2,0,L|184:104,1,71.5000021820069,0|2,0:0|0:2,0:0:0:0:
376,208,178826,2,0,L|448:176,1,71.5000021820069,0|2,0:0|0:2,0:0:0:0:
256,280,179750,2,0,L|184:248,1,71.5000021820069,0|2,0:0|0:2,0:0:0:0:
376,360,180672,1,8,0:3:0:0:
496,288,181133,1,4,0:1:0:0:
Kaguya Hourain
Here to mod stuff let's go!

[General]
Nothing found.

[Garven's Easy]
Well this is weird. Star-wise I mean.
AR -1 OD -1 (Slider speed doesn't really matter. AR is just too high for Easy.)
00:40:133 (1,2) - Imperfect blanket here
00:59:056 (3) - I would move that on the big tick. It's not like there's nothing there and it makes it easier for the player to figure out.
01:03:903 (4) - Ugh, 2 reverse arrows. Not good. Either extend it by 1/2 and delete the second reverse or don't extend it by 1/2 and delete the second reverse and add a circle. I prefer option 2 because it makes more sense.
01:21:903 (6,7) - Transition from white ticks to red tick might be a little hard. Try making these a slider. That goes to many other sections that look similar to this.
01:25:133 (1,2) - I don't get why you didn't at least place a circle like you did in the previous section. It's sounds pretty much the same. If it's about the cymbal that's there then just don't add a hitsound. OR you can make a slider here.
01:54:672 (1,1) - Judging by the criteria YOU set, I would unrank this time difference if I was QAT. Lower than 1500ms. Yep.
02:11:056 (2) - Another double reverse. I'd just make this 2 sliders.
I would definitely map the post-kiai part of the song. Feels unintuitive to just end the map there.

Pretty faulty diff actually didn't expect that.


[inv's Normal]
HI INV!
AR -1, please.
00:35:287 (3,4) - What. inverness imperfect blanket?! BLASPHEMY!
00:37:133 (1) - 1/1 spam feels unintuitive here. Try shortening the slider by 1/2 and do some magic :P
00:42:210 (2,3) - More imperfect blankets???
00:53:287 (2) - Circle > slider instead of just one reverse slider.
00:57:903 (2,3) - Circle > slider instead of slider > circle. Also imperfect blanket with 1.
01:06:672 (1,2) - Losing faith in blankets here.
01:09:441 (4,1) - Idk dude.
02:24:210 (1,2) - Woooooow.
02:38:979 (1,2) - Dude please.
03:00:672 (9,1) - I should stop.

The whole map's rhythm is unintuitive. I don't know what went wrong here but you can do much better than this inv.

Maeg diffs
00:20 Maeglwn: alright
00:20 Maeglwn: I'm alive now
00:20 Kaguya Hourain: Awesome
00:20 Kaguya Hourain: let's go over this a bit quick because I need to go to bed
00:20 Kaguya Hourain: waking up in 7 hours
00:20 Maeglwn: lol that works
00:21 Kaguya Hourain: I'm already finished with the 2 actually bad diffs
00:21 Kaguya Hourain: so I hope yours are better XD
00:21 Maeglwn: eh
00:21 Maeglwn: I thought inverness diff was pretty good
00:21 Kaguya Hourain: it was just 1/1 spam
00:21 Kaguya Hourain: nothing interesting
00:21 Kaguya Hourain: and bad blankets
00:22 Kaguya Hourain: yes inv has made bad blankets
00:22 Maeglwn: oh, yea, that's cause I fucked up al lof his sliders
00:22 Maeglwn: LOL
00:22 Kaguya Hourain: oh dear
00:22 Kaguya Hourain: why
00:22 Kaguya Hourain: Now I have to rewrite my whole mod
00:22 Kaguya Hourain: anyway
00:22 Maeglwn: huh?
00:22 *Kaguya Hourain is editing [http://osu.ppy.sh/b/457455 Seven Lions with Myon and Shane 54 - Strangers (Feat. Tove Lo) [Hard]]
00:22 Maeglwn: no you don't
00:22 Maeglwn: lol
00:22 Maeglwn: it's fine
00:22 Kaguya Hourain: diff is fine uptil here
00:23 Kaguya Hourain: 01:10:826 (2,3) - This feels a bit too close
00:23 Kaguya Hourain: looks kinda disturbing in my eyes idk
00:23 Kaguya Hourain: the rest of the sliders afterwards and before were spaced better
00:23 Maeglwn: yea, you are definitely right
00:23 Maeglwn: fixing
00:24 Kaguya Hourain: so next we have this here
00:24 Kaguya Hourain: 01:15:441 (4,1) - If you want you can either:
00:25 Kaguya Hourain: a) Extend slider by 1/4 more and shorten the spinner by the same amount
00:25 Kaguya Hourain: or
00:25 Kaguya Hourain: b) Place a circle instead of extending slider
00:26 Maeglwn: put a circle
00:26 Kaguya Hourain: 01:15:903 (1) - Would also be a nice idea to shorten the spinner by 1 measure in the end so that it ends on the drum and add a circle where the spinner used to end
00:26 Kaguya Hourain: if the spinner looks too short to you then feel free to ignore this
00:26 Maeglwn: yea, it's probably too short unfortunately
00:27 Kaguya Hourain: Thought as much
00:27 Kaguya Hourain: welp
00:27 Kaguya Hourain: next is some serious stuff
00:27 Kaguya Hourain: 01:17:749 (1,2) - SV changes too abrupt
00:27 Kaguya Hourain: Way to fix: NC
00:27 Maeglwn: ehh... idk, I honestly think it's fine
00:27 Maeglwn: there's a visible audio cue
00:28 Kaguya Hourain: Yeah but nothing indicates the SV change
00:28 Kaguya Hourain: Nothing too clear imo
00:28 Maeglwn: the bpm is practically halved for this section
00:28 Maeglwn: that should be enough of a indication :P
00:28 Kaguya Hourain: what
00:28 Kaguya Hourain: you mean red line?
00:28 Kaguya Hourain: cuz there is no red line
00:28 Maeglwn: no, I mean in the song itself
00:29 Kaguya Hourain: well
00:29 Kaguya Hourain: you could use tick rate 2
00:29 Kaguya Hourain: makes it clear enough and doesn't affect the map
00:29 Maeglwn: eh
00:29 Maeglwn: I guess
00:29 Kaguya Hourain: (much)
00:29 Maeglwn: sure, I'll try it
00:29 Maeglwn: garven would be proud
00:29 Kaguya Hourain: \o/
00:29 Kaguya Hourain: Tick rate 2 best rate
00:29 Kaguya Hourain: fits everywhere
00:29 Kaguya Hourain: :D
00:30 Maeglwn: just made all diffs tick rate 2
00:30 Maeglwn: cause garven's was already
00:30 Maeglwn: didn't even notice
00:30 Kaguya Hourain: Yeah your insane has the same issues with the SV changes
00:30 Kaguya Hourain: which gets solved with Tick Rate 2
00:30 Kaguya Hourain: 01:20:979 (1,2,3) - Idk about the readability of this
00:30 Maeglwn: why wouldn't it be readable
00:30 Kaguya Hourain: Maybe a reverse slider would be better
00:31 Kaguya Hourain: I dunno it's 1/3 and it's too abrupt and I got confused the first time :3
00:31 Maeglwn: that's the songs fault, not my maps fault. LOL
00:31 Kaguya Hourain: Yeah
00:31 Kaguya Hourain: Not arguing there
00:31 Kaguya Hourain: That doesn't mean that there is no way to fix it
00:32 Maeglwn: eh. I'll consider it. I kinda like it this way atm though
00:32 Kaguya Hourain: well it fits the most imo
00:32 Kaguya Hourain: but get some more feedback
00:32 Kaguya Hourain: also wtf
00:32 Kaguya Hourain: do I see copypaste
00:32 Kaguya Hourain: omg I do see copypaste
00:33 Maeglwn: absolutely
00:33 Maeglwn: LOL
00:33 Maeglwn: why do you think I map 40 second songs
00:33 Kaguya Hourain: IDK DUUUUUUDE
00:33 Kaguya Hourain: :D
00:33 Maeglwn: eh, besides it adds consistency, cause it's only like a 15 second portion
00:34 Kaguya Hourain: I guess
00:34 Kaguya Hourain: I just hate copypaste
00:34 Maeglwn: :P I feel you
00:34 Kaguya Hourain: There is always something you can do just slightly different
00:34 Kaguya Hourain: and I'm no talking about rotating
00:34 Kaguya Hourain: not*
00:34 Kaguya Hourain: 02:20:287 (10,1) - uhhhhhhhhhhhhhhhhhhhh
00:34 Kaguya Hourain: UUUUUUUUUUUHHHHHHHHHHHHHHHHHHHHHHHHHHH
00:35 Kaguya Hourain: idk
00:35 Maeglwn: ?
00:35 Maeglwn: wha
00:35 Kaguya Hourain: feels
00:35 Kaguya Hourain: out of place
00:35 Maeglwn: the only other thing I thought about doing is putting the slider heads on top of each other
00:35 Maeglwn: but that just feels unoriginal
00:35 Kaguya Hourain: http://puu.sh/cjYxB.jpg
00:35 Maeglwn: yea but that's dumb
00:36 Kaguya Hourain: No it's not
00:36 Maeglwn: idk, I don't like it
00:36 Kaguya Hourain: [http://puu.sh/cjYAh.jpg ?]
00:36 Maeglwn: like that even less
00:36 Kaguya Hourain: idk then
00:36 Kaguya Hourain: keep it that way I guess
00:37 Maeglwn: I try to avoid overlaps at like all costs
00:37 Maeglwn: cause they don'tl ook pretty
00:37 Kaguya Hourain: But it's gonna throw off a lot of players
00:37 Maeglwn: eh, I'll consider changing it
00:37 Kaguya Hourain: 02:41:979 (10) - Don't try variety on 1/2 spam song :P
00:38 Kaguya Hourain: just keep spamming XD
00:38 Kaguya Hourain: 02:56:748 (10) - same
00:38 Maeglwn: nah, variety is good yo
00:38 Kaguya Hourain: that is overmapping tho
00:38 Maeglwn: if it's just 1/2 spam nobody will want to play it
00:38 Kaguya Hourain: wtf are you talking about
00:38 Kaguya Hourain: people LOVE 1/2 spam!
00:38 Kaguya Hourain: why do you think TV Sizes get instaranked
00:38 Maeglwn: no it's not, because the head of the slider gives a sound
00:39 Maeglwn: the rest of the slider doesn't matter
00:39 Kaguya Hourain: might as well make it 1/16 then
00:39 Maeglwn: because people like the animes that they're from
00:39 Maeglwn: lol
00:39 Kaguya Hourain: 03:13:595 (4,1) - Same as the beginning actually
00:40 Kaguya Hourain: 03:15:903 (1) - Lower the volume steadily here
00:40 Kaguya Hourain: like 5% every white tick or something
00:41 Maeglwn: meh, kinda did it
00:41 Kaguya Hourain: oke
00:41 Kaguya Hourain: hard's done
00:43 Kaguya Hourain: so insane
00:43 *Kaguya Hourain is editing [http://osu.ppy.sh/b/457456 Seven Lions with Myon and Shane 54 - Strangers (Feat. Tove Lo) [Insane]]
00:44 Kaguya Hourain: You MIGHT want to go ar 8.5
00:44 Kaguya Hourain: spacing is a bit rough on the kiais
00:45 Maeglwn: eh, I guess it would improve the spread a bit if I did
00:45 Maeglwn: so sure
00:45 Kaguya Hourain: you'll find the 1/3 totally readable now I think
00:45 Maeglwn: the 1/3 is much more readable in this diff than in hard anyways
00:46 Maeglwn: cause it's jumps
00:46 Maeglwn: lol
00:46 Kaguya Hourain: 01:39:903 (1,2) - Do this rhythmical pattern in every single instance that's like this
00:46 Kaguya Hourain: talking about 01:36:210 (1,2) - this being wrong
00:46 Kaguya Hourain: 01:43:595 (1,2) - also this
00:47 Kaguya Hourain: 02:20:287 (12,13,1) - Make that slider you made on the Hard as well, fits way better here than just a triple
00:48 Maeglwn: it's because those times are different than the first one you mentioned
00:48 Maeglwn: and I think the triple fits a lot more
00:48 Kaguya Hourain: Then do the triple on Hard as well
00:49 Maeglwn: but then it's too hard
00:49 Kaguya Hourain: lol
00:49 Kaguya Hourain: not really
00:49 Kaguya Hourain: it's just a 1/4 stack in 130bpm
00:49 Maeglwn: there's like no motion in the hard diff at all that requires more than one finger
00:49 Kaguya Hourain: well
00:49 Kaguya Hourain: consistencyyyyyyyyyyy
00:50 Maeglwn: there's already plenty of consistency. LOL
00:50 Maeglwn: idk. maybe.
00:50 Maeglwn: another thing that I like as it is but I'll consider it
00:50 Kaguya Hourain: Well I loved the paired sliders in your diffs
00:50 Kaguya Hourain: They all play so well
00:50 Kaguya Hourain: Welp
HabiHolic
[General]

  1. Only Garven's Easy diff remove countdown please and change preview point please
  2. All diff remove Widescreen Support
  3. offset is 3925 batter. now is fast offset
  4. That means you map will not get ranked if you don't change it. Convert your mp3 so that it's at least 128 kbit/s & 192 kbit/s
[Garven's Easy]

  1. 00:44:287 (6) - NC? if your vocal flow want
  2. 00:48:441 - Useless greenlines
  3. 00:53:287 (7) - very long combo.here NC
  4. 01:06:441 (5) - ^
  5. 01:10:364 (1) - hmm.. i think spiner end 01:16:826 - here is batter
  6. 01:21:441 (5) - NC?
  7. 01:28:826 (5) - ^
  8. 01:36:672 (7) - ^
  9. 01:43:595 (5) - ^
  10. 02:02:056 (2) - ^
[inv's Normal]

  1. 00:37:133 (1) - vocal flowing please. patten Ignore please
  2. 00:47:287 (2,1) - (2) note (1) slider stack please
  3. 01:10:364 (1) - white tick increase please
  4. 02:29:749 (5) - spacing
  5. 02:33:441 (4) - (3) slider Blanket?
  6. 02:45:903 (9) - missing clap
  7. 02:52:364 - add note batter
  8. 02:53:749 (1) - white tick increase please
[Hard]

OD -2 please. now is very high

  1. 01:16:018 (1) - slider end 01:16:826 - here batter
  2. 01:24:210 (1,2,3) - how about this patten?
  3. 01:30:672 (5) - NC
  4. 01:36:672 (2) - Ctrl + g please. adding jump play batter
  5. 02:53:748 (1) - high jump. like this?
  6. 03:02:056 (2) - delete finish on the head. very awkward this
  7. 03:14:056 (5) - finish?
[Insane]
OD -1

  1. 00:35:056 (7,1) - Swap NC
  2. 01:10:364 (1,2,3,4,5,6,7,8) - here is use drum sampleset please and add finish on the head (drum finish)
  3. 01:16:941 (1) - delete this. very short spiner
  4. 01:21:903 (2) - move 340 : 264
  5. 01:22:826 (4) - missing Blanket
  6. 01:26:287 (4) - Ctrl + g
Topic Starter
Maeglwn

HabiHolic wrote:

[General]

  1. Only Garven's Easy diff remove countdown please and change preview point please fixed
  2. All diff remove Widescreen Support fixed
  3. offset is 3925 batter. now is fast offset got a new mp3 isntead
  4. That means you map will not get ranked if you don't change it. Convert your mp3 so that it's at least 128 kbit/s & 192 kbit/s fixed
[Hard]

OD -2 please. now is very high

  1. 01:16:018 (1) - slider end 01:16:826 - here batter I guess so
  2. 01:24:210 (1,2,3) - how about this patten? don't see enough of a difference
  3. 01:30:672 (5) - NC wouldn't make sense
  4. 01:36:672 (2) - Ctrl + g please. adding jump play batter too far of a jump for a hard
  5. 02:53:748 (1) - high jump. like this? same as above
  6. 03:02:056 (2) - delete finish on the head. very awkward this fixed
  7. 03:14:056 (5) - finish? sure
[Insane]
OD -1

  1. 00:35:056 (7,1) - Swap NC don't see how this would make sense
  2. 01:10:364 (1,2,3,4,5,6,7,8) - here is use drum sampleset please and add finish on the head (drum finish) drum sampleset looks nice, but not the finish
  3. 01:16:941 (1) - delete this. very short spiner it's probably fine
  4. 01:21:903 (2) - move 340 : 264 not seeing why, but I did it
  5. 01:22:826 (4) - missing Blanket fixed
  6. 01:26:287 (4) - Ctrl + g pass
Aiceo
crappy newbie mod inc

Never played easy diffs, so can't really help you with them.

Hard
02:38:107 (9,10,11,12) - i'd unstack these
02:34:415 (9) - a good slider for the vocals?
00:48:723 (1) - you could actually put some weirdly shaped vocal sliders here

Insane
01:16:992 (1) - i'd definetely replace this spinner with a slider.
02:34:646 (10,11,12) - remove triple pls
02:38:107 (9,10,11,12) - would be more fun if this was unstacked (personal opinion)
02:49:530 (10,11) - remove the 10th combo note, it shouldn't be there.
03:10:415 (13,14,15,16,17,18,19,20) - new combo?
03:12:261 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - i find this stream incredibly hard lol
That's all. Sorry if this isn't really helpful, trying my best and i'm new to this!
Garven

Kaguya Hourain wrote:

[Garven's Easy]
Well this is weird. Star-wise I mean.
AR -1 OD -1 (Slider speed doesn't really matter. AR is just too high for Easy.) Moved -.5 -1 was way too cluttered
00:40:133 (1,2) - Imperfect blanket here Good enough
00:59:056 (3) - I would move that on the big tick. It's not like there's nothing there and it makes it easier for the player to figure out. It's already pretty easy to figure out. It would also break the rhythm for the pair right afterward.
01:03:903 (4) - Ugh, 2 reverse arrows. Not good. Either extend it by 1/2 and delete the second reverse or don't extend it by 1/2 and delete the second reverse and add a circle. I prefer option 2 because it makes more sense. They're good. It's a nice long slider so the second repeat is quite apparent.
01:21:903 (6,7) - Transition from white ticks to red tick might be a little hard. Try making these a slider. That goes to many other sections that look similar to this. I didn't want to have any sliders during the beginning of this section. There's not a very strong beat to rely on that is consistent, so I opted for simplicity and add on as it repeats 3 more times.
01:25:133 (1,2) - I don't get why you didn't at least place a circle like you did in the previous section. It's sounds pretty much the same. If it's about the cymbal that's there then just don't add a hitsound. OR you can make a slider here.
01:54:672 (1,1) - Judging by the criteria YOU set, I would unrank this time difference if I was QAT. Lower than 1500ms. Yep. You should learn to read. You'd make for a dubious QAT if that's how you'll make calls for rankability.
02:11:056 (2) - Another double reverse. I'd just make this 2 sliders.
I would definitely map the post-kiai part of the song. Feels unintuitive to just end the map there. I find it feels better ending where it does. It's all cooldown from there.

Pretty faulty diff actually didn't expect that. Ok

HabiHolic wrote:

[Garven's Easy]

  1. 00:44:287 (6) - NC? if your vocal flow want It wouldn't match the previous part
  2. 00:48:441 - Useless greenlines It's a volume change...
  3. 00:53:287 (7) - very long combo.here NC Same comboing scheme as all the previous parts
  4. 01:06:441 (5) - ^
  5. 01:10:364 (1) - hmm.. i think spiner end 01:16:826 - here is batter It'd be way too late for the next note.
  6. 01:21:441 (5) - NC?
  7. 01:28:826 (5) - ^
  8. 01:36:672 (7) - ^
  9. 01:43:595 (5) - ^
  10. 02:02:056 (2) - ^ The new combos are consistent as they are.
Thanks!

SPOILER
osu file format v13

[General]
AudioFilename: Seven_Lions___Myon___Shane_54_feat__Tove_Lo_-_Strangers.mp3
AudioLeadIn: 0
PreviewTime: 77800
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: -20,33453,48222,62991,77761,107299,122068,151607,181145,195924
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.3

[Metadata]
Title:Strangers (Feat. Tove Lo)
TitleUnicode:Strangers (Feat. Tove Lo)
Artist:Seven Lions with Myon and Shane 54
ArtistUnicode:Seven Lions with Myon and Shane 54
Creator:Maeglwn
Version:Garven's Easy
Source:
Tags:dubstep Garven inverness the mortal instruments city of bones
BeatmapID:495864
BeatmapSetID:192347

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2.5
SliderMultiplier:1.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"romantic-sunset-beach-wallpapers.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3954,461.538461538462,4,2,0,60,1,0
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Garven
[Normal]
00:48:277 (1) - Give more time after the spinner please
00:57:046 (3,1) - Spacing
01:19:662 (1,2) - Spacing (might be forgiven, but it'd be better with larger spacing)
01:31:662 (3,1) - Spacing
01:34:432 (1,2) - Spacing (might be forgiven, but it'd be better with larger spacing)
01:45:509 (1) - This finish was kinda random
02:05:354 (4,1) - Give more spacing with the 1/1 gaps aaaah

This feels more like a slow Hard with large circles due to it mostly being 1/2 rhythms.
Topic Starter
Maeglwn

Garven wrote:

This feels more like a slow Hard with large circles due to it mostly being 1/2 rhythms.
should be fine, there's one easy and then there's one easy+ thing and then there's a normal+ and a hard idk where that is and then an insane that is probably closer to an extra
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