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Apocalyptica - Last Hope

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Topic Starter
pishifat
This beatmap was submitted using in-game submission on Sunday, October 12, 2014 at 5:46:06 PM

Artist: Apocalyptica
Title: Last Hope
Tags: cello thrash symphonic alternative metal worlds collide okoratu
BPM: 148.6
Filesize: 8454kb
Play Time: 02:41
Difficulties Available:
  1. Easy (1.46 stars, 125 notes)
  2. Extra (5.17 stars, 591 notes)
  3. Hard (3.24 stars, 294 notes)
  4. Normal (1.97 stars, 185 notes)
  5. oko's Insane (4.05 stars, 435 notes)
Download: Apocalyptica - Last Hope
Information: Scores/Beatmap Listing
---------------




!
Frostings
[General]

take out unnecessary audioleadin
don't ask for timing check please oh god those timing points

[Easy]

01:01:968 (2,3) - restructure this to give better shape (make it look similar to 00:46:399 (4,1) - )

01:07:617 (2,3,4,1) - same with this. Is it a line? Is it a zig-zag or a wave? Right now it looks like .. well, nothing I guess

01:43:514 (1) - I'm not sure about odd wiggles in Easy difficulty. Learning slider mechanics is hard enough for a beginner. Little wiggles are fine, but this slider in particular is a little excessive imo. Try to emphasize less


[Normal]
01:07:617 (3,4,5,6) - try to simplify your rhythm here, it's a little unecessarily complicated

01:53:395 (3,4,5) - This rhythm plays really awkwardly. 01:53:395 (3) - This slider ends in the middle of a drum fill, same with 01:54:203 (5) -
I think you should use hitcircles to accent only the starts of the fills, rather than trying to force sliders to cover them

01:54:807 (1,2,3) - equal spacing. Editor says they're all 1.10, but that's only because of changing bpm. You should make spacing visually exactly the same (for example, use ctrl+J)

02:03:293 (1,2,3) - ^

02:06:110 - kiai section, take care of your rhythm.. it's basically just 1/1, note, note | 1/1, note, note | etc.

[Insane]
Sorry, I can't mod maps that I can't pass ;w;
What really got me though was the spacing. There were some jumps that really needn't have been there, and some places where jumps might have been good but became muddled with the other jumps so they didn't "stand out"


Also, hitsounds are done? This sounds like a really good song to add some drum samples or default normal whistles in the right places to bring out the map more, rather than using a standard snare hitsound set
Topic Starter
pishifat
re

Frostings wrote:

[General]

take out unnecessary audioleadin oops. had the intro mapped at one point but now it's useless
don't ask for timing check please oh god those timing points can't tell if sarcastic or praise. batpeople i've asked said it was kay o.o

[Easy]

01:01:968 (2,3) - restructure this to give better shape (make it look similar to 00:46:399 (4,1) - ) made it less eww

01:07:617 (2,3,4,1) - same with this. Is it a line? Is it a zig-zag or a wave? Right now it looks like .. well, nothing I guess made the nothing more curvy

01:43:514 (1) - I'm not sure about odd wiggles in Easy difficulty. Learning slider mechanics is hard enough for a beginner. Little wiggles are fine, but this slider in particular is a little excessive imo. Try to emphasize less calmed down the intestine slider


[Normal]
01:07:617 (3,4,5,6) - try to simplify your rhythm here, it's a little unecessarily complicated killed 01:08:848 (5) -

01:53:395 (3,4,5) - This rhythm plays really awkwardly. 01:53:395 (3) - This slider ends in the middle of a drum fill, same with 01:54:203 (5) -
I think you should use hitcircles to accent only the starts of the fills, rather than trying to force sliders to cover them i knew this was gonna be pointed out for obvious reasons. i'm just oging to have to ignore the actual song's rhythm there since blue tick stuff is unplayable on a normal :/

01:54:807 (1,2,3) - equal spacing. Editor says they're all 1.10, but that's only because of changing bpm. You should make spacing visually exactly the same (for example, use ctrl+J) ya

02:03:293 (1,2,3) - ^ yaya

02:06:110 - kiai section, take care of your rhythm.. it's basically just 1/1, note, note | 1/1, note, note | etc. the cello is just doing 1/4 streams the whole time and the drums are keeping rhythm so :/ i'll make it more variable tho

[Insane]
Sorry, I can't mod maps that I can't pass ;w;
What really got me though was the spacing. There were some jumps that really needn't have been there, and some places where jumps might have been good but became muddled with the other jumps so they didn't "stand out" specifics here may have helped, but i'll do some stuff. the 1/4 sliders on offbeats are probably the largest spaced things so i'll trim those


Also, hitsounds are done? This sounds like a really good song to add some drum samples or default normal whistles in the right places to bring out the map more, rather than using a standard snare hitsound set default whistles make me want to kill myself i'll try getting a bass-y drum sound. haven't messed with additions much so this could be a good time. weeeeeell thanks for themodzor
Danny
Hey pishifat!

From my M4M queue :)

You may consider tagging the album in the Tags, "Worlds Collide."

Easy

00:58:435 (1,3) - 1 could blanket 3
01:03:384 (3,1) - maybe you can avoid the overlapping sliders
02:16:668 (3,1) - blanket maybe
02:21:638 (3,4) - Maybe make this one slider as its one drum roll and it may be hard for newer players to find the timing to this
02:31:136 (4,1) - could blanket, possibly make more curved sliders during this section

Normal

00:57:728 (4,1) - 1 could blanket 4
01:44:572 (2,3) - 3 could blanket 2
02:14:569 (1,2,3) - To make timing easier for newer players and exaggerate the drum roll, you could do any variation of this timing, focusing on the #4 slider http://puu.sh/b8VZl/b45af3c1d1.jpg
02:21:638 (4,5) - Maybe make this one slider as its one drum roll and it may be hard for newer players to find the timing to this

Insane

00:41:197 (4,5,5,6) - stack
00:51:546 (2,7) - could be blanketed nicer
00:57:022 (1) - maybe instead of the pause you could put a slider here
01:11:696 (3,5) - you could perfectly stack 3 onto the end of 5
In the break, maybe around 01:26:591 you could use a spinner to lead into the next part
01:29:882 (3,6) - stack
01:31:480 (6,3,6) - stack
01:59:780 (1,2) - stack
02:06:809 (1,1) - stack
02:09:998 (2,2) - could stack these
02:16:328 (2) - could try moving it a bit more to the left like x:148 y:188 or so, looked a bit too far to the right

Good luck on this mapset, and amazing job with the timing!
Topic Starter
pishifat
re

Danny wrote:

Hey pishifat!

From my M4M queue :)

You may consider tagging the album in the Tags, "Worlds Collide." diuddedawed

Easy

00:58:435 (1,3) - 1 could blanket 3 considering i've got a sort of overlap movement with the sliderbody of 1, blanketting doesn't really allow for the intended flow :/
01:03:384 (3,1) - maybe you can avoid the overlapping sliders don't really think it's necessary since it doesn't affect readability (and it plays awesome as is)
02:16:668 (3,1) - blanket maybe maybe yes. did some fancy stuff with parallel lines too
02:21:638 (3,4) - Maybe make this one slider as its one drum roll and it may be hard for newer players to find the timing to this oops didnt even think about how hard to play that would be. i guess i just wanted to finish the diff :P
02:31:136 (4,1) - could blanket, possibly make more curved sliders during this section didn't do the blanket thing, but did add curves where appropriate. i wasn't happy with this section aesthetically, but i think it is nicer now

Normal

00:57:728 (4,1) - 1 could blanket 4 don't really think a straight slider blanketting a circle is all that necessary :P should only matter with curved sliders
01:44:572 (2,3) - 3 could blanket 2
02:14:569 (1,2,3) - To make timing easier for newer players and exaggerate the drum roll, you could do any variation of this timing, focusing on the #4 slider http://puu.sh/b8VZl/b45af3c1d1.jpg that finish was necsesary
02:21:638 (4,5) - Maybe make this one slider as its one drum roll and it may be hard for newer players to find the timing to this took it off in the easy, but i think i'll keep it here. if it's too much of a problem later i'll change tho

Insane

00:41:197 (4,5,5,6) - stack asdf
00:51:546 (2,7) - could be blanketed nicer did what i could? you can't even tell the difference ingame but did it anyway
00:57:022 (1) - maybe instead of the pause you could put a slider here allowing a break before teh slow slider so you can actually read the sliderticks. otherwise it may be kind of hard to see that htis slider is slower
01:11:696 (3,5) - you could perfectly stack 3 onto the end of 5 dsfgsdfgsdfgfdgs
In the break, maybe around 01:26:591 you could use a spinner to lead into the next part don't really feel likje there should be a spinner there since there's no build-up type noise. that's hwat starts when i actually place objects at 01:29:439 (1) -
01:29:882 (3,6) - stack you said you were new to modding, so i guess i should let you know that modding stacks like these is really unnecessary. these objects are all over second and a half apart from each other, so there's no effect ingame. also when writing them in mods like this, it's hard to know which exact objects you're talking about since the 6 in this is from the next combo. osu selects these 3,6 objects and people gonna think wtf you talking about
01:31:480 (6,3,6) - stack
01:59:780 (1,2) - stack actually changed this one tho
02:06:809 (1,1) - stack
02:09:998 (2,2) - could stack these and this one... i adjusted the streams and broke stuff
02:16:328 (2) - could try moving it a bit more to the left like x:148 y:188 or so, looked a bit too far to the right this triangle was so bad. fixed more than you think for aesthetics

Good luck on this mapset, and amazing job with the timing! :3
Luvdic
Hello

[General]

Not a timing expert, but there are timing sections that are still wrong, and youll have to recheck them.


[Easy]

00:38:646 (1) - Extremely nazi, youre allowed to hate me for this, move this to X:332 Y:116
00:54:195 (2) - You should just copy paste this slider 00:52:783 (1) - and then do ctrl+h and then ctrl+g
02:30:341 (3) - Change this to 2 circles, so you can emphasize this slider 02:31:136 (4) -
02:33:562 (3) - same as above
02:36:731 (3) - same

Rhythm wise, I agree with 90% of it, good job!
Design wise, I only agree with 20%, but thats just me! I liked the map nevertheless, since rhythm is more important that how it looks and you did a good job at it, kinda of what I would have done.

[Normal]

00:45:705 (1,2,3) - The rhythm of these two should be the same as 00:40:053 (1,2) -
01:03:205 (5) - Sounds better if you move this to 01:03:028 - (also plays easier)
01:08:323 (4,5) - How about this rhythm instead? http://puu.sh/bg8P3/6457d7577d.jpg
02:11:416 (1,2) - You should fix this spacing

[Insane]

00:35:831 - Imo, this spot shouldnt be occupied by an slider end, beat too strong, have to be a circle or an slider start (Anyways, the whole beginning should have been more like this imo: http://puu.sh/bg9rP/f00c86d48a.jpg)
00:37:590 (2) - Id unstack this, plays bad imo
00:40:757 - Kinda the same as above
02:14:486 (7) - Id use same spacing for prev and next object

[Extra]

00:45:705 (1,2,3,4,5,6,1,2,3,4) - I would have preferred you to follow more the guitars (or whatever the instrument is). It should look sometyhing like this: http://puu.sh/bgagV/616c5745a0.jpg and its also more fun imo
02:08:767 (3) - Id rfather delete this slider, and add objects at 02:08:679 - and 02:08:767 -
02:14:840 (4) - Id delete this circle, it follows better the celo this way.
02:15:398 (4) - Same as above
02:15:914 (4) - Same as above

Lots of luck with this mapset! Have a star from me!

Hopefully the timing wont hinder this map so much!
Topic Starter
pishifat
re

Xanandra wrote:

Hello

[General]

Not a timing expert, but there are timing sections that are still wrong, and youll have to recheck them. i've had some "timing experts"check stuff, but i'll see again. any specific places you say need changing?


[Easy]

00:38:646 (1) - Extremely nazi, youre allowed to hate me for this, move this to X:332 Y:116 lol
00:54:195 (2) - You should just copy paste this slider 00:52:783 (1) - and then do ctrl+h and then ctrl+g had to make SV 0.96x there because timing breaks stuff. symmetry now symmetric tho
02:30:341 (3) - Change this to 2 circles, so you can emphasize this slider 02:31:136 (4) - did so for all of these. makes too much sense
02:33:562 (3) - same as above
02:36:731 (3) - same

Rhythm wise, I agree with 90% of it, good job!
Design wise, I only agree with 20%, but thats just me! I liked the map nevertheless, since rhythm is more important that how it looks and you did a good job at it, kinda of what I would have done. you mean the wtf sliders? i think they're awesome, but they're not too usual so they may be off-putting. if you're talking about the rest of the stuff then i can't really say much lol

[Normal]

00:45:705 (1,2,3) - The rhythm of these two should be the same as 00:40:053 (1,2) - i know exactly why you say to do this, but because of timing points, using those reverse sliders would result in unsnapped ends. mapping the drums there is my only option really
01:03:205 (5) - Sounds better if you move this to 01:03:028 - (also plays easier) got that rhythm, but used a 1/2 slider. don't really like doubles on normal diffs.
01:08:323 (4,5) - How about this rhythm instead? http://puu.sh/bg8P3/6457d7577d.jpg keeping consistency with previous rhythm suggestion seems better actually, so changed it to that
02:11:416 (1,2) - You should fix this spacing uh... not sure what you're talking about here. they're spaced 1.1x like everything else

[Insane]

00:35:831 - Imo, this spot shouldnt be occupied by an slider end, beat too strong, have to be a circle or an slider start (Anyways, the whole beginning should have been more like this imo: http://puu.sh/bg9rP/f00c86d48a.jpg)
00:37:590 (2) - Id unstack this, plays bad imo
00:40:757 - Kinda the same as above
02:14:486 (7) - Id use same spacing for prev and next object

edit: got permission to do some stuff on oko's diff for him since he is ded

[Extra]

00:45:705 (1,2,3,4,5,6,1,2,3,4) - I would have preferred you to follow more the guitars (or whatever the instrument is). It should look sometyhing like this: http://puu.sh/bgagV/616c5745a0.jpg and its also more fun imo i'd rather follow the drums there to transition into the next section, otherwise it would be the same as 00:40:053 (1,2,3,4,5,1,2,3,4,5) - which is part of the previous section and same rhythm moving into different thing is meh
02:08:767 (3) - Id rfather delete this slider, and add objects at 02:08:679 - and 02:08:767 - yeah decided against this actually. it plays better with more emphasis on the finish after those
02:14:840 (4) - Id delete this circle, it follows better the celo this way. i think you mean drums? i can hear a pretty clear cello note on these 3 places
02:15:398 (4) - Same as above
02:15:914 (4) - Same as above

Lots of luck with this mapset! Have a star from me! thanks for being the only person who likes this song <3

Hopefully the timing wont hinder this map so much!
Okoratu

pishifat wrote:

thanks for being the only person who likes this song <3
Huh
Topic Starter
pishifat

Okoratu wrote:

pishifat wrote:

thanks for being the only person who likes this song <3
Huh
you're not even a person
Okoratu

pishifat wrote:

you're not even a person
Rip me
Yauxo
Because Copy-Pastas are kewl. Today I will teach you how to eat Hotdogs. Enjoy, Like, Favourite, Subscribe, Donate.



Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ I think that one timing section is off /me runs

[Einfach]
General: Sometimes I wouldve preferred a simple repeat slider combo on places like 01:10:984 (2,3) - and co. This might make the diff overly easy, but it would avoid timing changes that could suprise new players. (Since they're not used to anything other than 130 chat songs that never change the beat at all)

■ 00:40:757 (3) - Couldve been a sw4gblanket with 00:38:646 (1) - to create a crazy zigzag that wouldnt be as boring as a boring straight line
■ 00:55:608 (1) - do you even x300 on endtick #nazi
■ 01:46:336 (1) - Iam disappointed http://puu.sh/bozuN/0a071f084a.jpg . Purrfect blanket not used
■ 02:23:448 (1) - Why does this one start so late? 1/4 or 1/2 after the last beat should be fine
■ 02:38:743 (2) - To keep consistency with the combos before, add a circle here or change it to a slider

[Normal]
General: I'd actually go down to OD 3,5 - 3,8 because timing changes can be a bitch, especially at the very very end

■ 00:49:252 (4) - copy paste 00:48:548 (3) - . Fuck your individual slidermapping!
01:48:454 (3,4) - copy paste 01:47:748 (1,2) - and let 01:49:160 (1) - be a triangle with the newly placed (3 4) then?
■ 02:08:942 (1) - curve the other way for improved flowerino? Adds some more of a "rolling" feature into it and less of a zigzag. Goes well because 02:09:646 (2,3,4) - "rolls" as well
■ 02:40:758 (5) - NC? Because you know it

[Schwer]
■ 00:45:705 (1) - I dont know why I notice this here but no where else, but it'd be damn helpful to have a sliderhitsound here. You can hear the 2 guitar music thingies (pr0) very easily, but you can only really hear the sliderend. Kept me confusing for a second, gotta be honest. I thought there's a beat on the next big white, while there isnt. Imightbestoopid
■ 01:15:742 (2,3) - what kind of curve is that, waterparkslide for babies? This is a damn hardrockcoregothmetalpunkextremeshredderprinter...rockguitar song, do manly stuffs
■ 01:19:663 (5) - I'd NC here. Thats no SV change, but damn, thats like sudden nitro. It'd probably help reading a little bit
■ 01:53:545 (1,2,1) - I smell combobreaks in here, though I dont smell how to map this easier. Maybe a triplet instead of the first repeatable? like you did here 02:21:795 (2,3,4) -
■ 02:05:503 (1) - Suddenly chachacha Hawaiitoast
■ 02:37:518 (1) - I might add, that this slider is quite ... not in the correct place (dun 4get 2 d3l3t3 copy pasta spaghetterino). Or, I might not be cookiezi enough to play a slider and 3 notes at the same time
■ 02:41:154 (5,6) - Dun gimme that. Space this normal like you did with (3 4), becuase I'd think that there's a timing change here (more spacing -> more time inbetween)

[Oko's orangenes Krankenbett]
■ 00:36:886 (6) - triplet? Selber beat wie 00:36:182 (2,3,4) - und alles was nachfolgend ist worauf ein triplet gemappt wurde.
■ 00:41:285 (3) - selbes spacing wie 00:40:581 (3) - ?
■ Ike würd 01:19:663 (1) - und 01:20:136 (1) - ein NC setzen, weil sich die BPM doch schon um einiges erhöhen. Readability krams, bleibt dir überlassen.
■ 02:36:731 (1,2,3,4) - Das ist die einzige Stelle an der du diese Art von Antijumps (nennen wirs mal so, ich glaub das ganze zählt noch als ne art Stack?) benutzt. Imo unpassend, normales Spacing würde mir besser gefallen
01:51:630 (7,8) - evtl ein bisschen mehr Spacingincrease bei den letzten beiden? Musik gibt die Möglichkeit her.
■ 01:57:663 (1) - Ich mag die Movementpause/den Stack nicht wirklich. Unstacked irgendwo unten würde sich besser anfühlen, da die Zeit zwischen (7 und 1) immernoch gleich wie zwischen den kurzen Slidern ist -> Movement sollte erhalten bleiben

[Besonders]
I'd point out all the instream repeatables, but youre not going to change them anyway

■ 00:44:822 (6,1) - Not a problem, but I hate you for this. I hate in-stream jumps
■ 01:39:306 (1) - I dont know why I care about this so much, but it'd be awesome if this one would be below 7, so that you keep the combo going with 01:37:865 (1,2,3,4,5,6,7,8) - (down (1 -> 2), up (2 3 4 5 6), down (6 -> 7), up (7 -> 8), up (1))
■ 01:56:087 (1,2,3,4,5,6) - I wuv this

Iam surry for nubmod, but I really couldnt find any big thing.
Topic Starter
pishifat
re

Yauxo wrote:

Because Copy-Pastas are kewl. Today I will teach you how to eat Hotdogs. Enjoy, Like, Favourite, Subscribe, Donate. wow ur mod is so good i will share with all my freinds thank u!! !!!!!



Hi there, coming from your request in our Modding Queue. Be so kind to take some minutes (or seconds, lets be honest) to answer to my mods. Dont be a dick and just "lol didnt changed stuffs hurr durr" without an explanation. If I told you something that was against your map, tell me why. This way mapper and modder both gain something.
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion


[General]
■ I think that one timing section is off /me runs you've been added to the hit list

[Einfach]
General: Sometimes I wouldve preferred a simple repeat slider combo on places like 01:10:984 (2,3) - and co. This might make the diff overly easy, but it would avoid timing changes that could suprise new players. (Since they're not used to anything other than 130 chat songs that never change the beat at all) timing says nope to long reverse sliders as already explained ingamezor

■ 00:40:757 (3) - Couldve been a sw4gblanket with 00:38:646 (1) - to create a crazy zigzag that wouldnt be as boring as a boring straight line swag'd
■ 00:55:608 (1) - do you even x300 on endtick #nazi #killyourself
■ 01:46:336 (1) - Iam disappointed http://puu.sh/bozuN/0a071f084a.jpg . Purrfect blanket not used did uh something
■ 02:23:448 (1) - Why does this one start so late? 1/4 or 1/2 after the last beat should be fine i dunno
■ 02:38:743 (2) - To keep consistency with the combos before, add a circle here or change it to a slider would rather keep the current thing cuz always have an empahsized object on beats 1 and 3 here and this is not that

[Normal]
General: I'd actually go down to OD 3,5 - 3,8 because timing changes can be a bitch, especially at the very very end those two tenths really help

■ 00:49:252 (4) - copy paste 00:48:548 (3) - . Fuck your individual slidermapping! whats the keyboard shortcut for that
01:48:454 (3,4) - copy paste 01:47:748 (1,2) - and let 01:49:160 (1) - be a triangle with the newly placed (3 4) then? no but yes
■ 02:08:942 (1) - curve the other way for improved flowerino? Adds some more of a "rolling" feature into it and less of a zigzag. Goes well because 02:09:646 (2,3,4) - "rolls" as well tried it out, plays like mold
■ 02:40:758 (5) - NC? Because you know it breaks the 2 bar comboing i dont know apparently

[Schwer]
■ 00:45:705 (1) - I dont know why I notice this here but no where else, but it'd be damn helpful to have a sliderhitsound here. You can hear the 2 guitar music thingies (pr0) very easily, but you can only really hear the sliderend. Kept me confusing for a second, gotta be honest. I thought there's a beat on the next big white, while there isnt. Imightbestoopid self-reminder to do this
■ 01:15:742 (2,3) - what kind of curve is that, waterparkslide for babies? This is a damn hardrockcoregothmetalpunkextremeshredderprinter...rockguitar song, do manly stuffs testosteroned
■ 01:19:663 (5) - I'd NC here. Thats no SV change, but damn, thats like sudden nitro. It'd probably help reading a little bit ye
■ 01:53:545 (1,2,1) - I smell combobreaks in here, though I dont smell how to map this easier. Maybe a triplet instead of the first repeatable? like you did here 02:21:795 (2,3,4) - they're the same bpms there too how did i manage consistency when randomly placing red lines
■ 02:05:503 (1) - Suddenly chachacha Hawaiitoast suck my big white slider
■ 02:37:518 (1) - I might add, that this slider is quite ... not in the correct place (dun 4get 2 d3l3t3 copy pasta spaghetterino). Or, I might not be cookiezi enough to play a slider and 3 notes at the same time well ok slider ok do that ok
■ 02:41:154 (5,6) - Dun gimme that. Space this normal like you did with (3 4), becuase I'd think that there's a timing change here (more spacing -> more time inbetween) l2read

[Oko's orangenes Krankenbett]
■ 00:36:886 (6) - triplet? Selber beat wie 00:36:182 (2,3,4) - und alles was nachfolgend ist worauf ein triplet gemappt wurde.
■ 00:41:285 (3) - selbes spacing wie 00:40:581 (3) - ?
■ Ike würd 01:19:663 (1) - und 01:20:136 (1) - ein NC setzen, weil sich die BPM doch schon um einiges erhöhen. Readability krams, bleibt dir überlassen.
■ 02:36:731 (1,2,3,4) - Das ist die einzige Stelle an der du diese Art von Antijumps (nennen wirs mal so, ich glaub das ganze zählt noch als ne art Stack?) benutzt. Imo unpassend, normales Spacing würde mir besser gefallen
01:51:630 (7,8) - evtl ein bisschen mehr Spacingincrease bei den letzten beiden? Musik gibt die Möglichkeit her.
■ 01:57:663 (1) - Ich mag die Movementpause/den Stack nicht wirklich. Unstacked irgendwo unten würde sich besser anfühlen, da die Zeit zwischen (7 und 1) immernoch gleich wie zwischen den kurzen Slidern ist -> Movement sollte erhalten bleiben

[Besonders]
I'd point out all the instream repeatables, but youre not going to change them anyway this diff https://osu.ppy.sh/b/435304&m=0

■ 00:44:822 (6,1) - Not a problem, but I hate you for this. I hate in-stream jumps slider tho u sliiiiiide into the next note not jump right ok maybe no
■ 01:39:306 (1) - I dont know why I care about this so much, but it'd be awesome if this one would be below 7, so that you keep the combo going with 01:37:865 (1,2,3,4,5,6,7,8) - (down (1 -> 2), up (2 3 4 5 6), down (6 -> 7), up (7 -> 8), up (1)) would play pretty cool but following the song's repeated things for 01:37:865 (1,6,1,6) - more prioritized to me at least
■ 01:56:087 (1,2,3,4,5,6) - I wuv this 1/4 is hot

Iam surry for nubmod, but I really couldnt find any big thing. i think that's a good thing so
-Nya-
Hello! From Nya's Standard Modding Queue
Well, here's my mod:

Easy:
AiMod~ You have a lot of DS errors. Remember that distance snap must always be activated in Easy and Normal diffs.Why not just make your circle size a 3?01:03:384 (3,1) – Try to avoid overlapping. Rather blanket.
01:13:275 (2) – Move this slider upwards till it’s here: X:216 Y:213. It will then be in-line with the previous note.02:21:286 (2,3) – Blanket rather? Something like this:
02:35:945 (2) – Place the hitcircle here: X:120 Y:236. It supports the flow.

Normal:
Just make the circle size a 3?01:09:710 (1) – This slider may be too much off the grid. Rather place it here: X:308 Y:364 to be safe02:32:754 (2) – Rather place it here: X:264 Y:40; better flowThat’s all I could find in this diff

Hard:
00:35:831 (1,2,1) – Maybe curve them a bit more00:49:252 (7,1) – Improve this blanket a bit01:01:262 (1,2) – Make these two look similar to each other01:54:111 – I think you should add a note here02:34:546 – Add a note?

Overall, very good mapset. It's just important that you fix that DS problems in the Easy diff.
Good Luck! :D
Topic Starter
pishifat
re
SPOILER

-Nya- wrote:

Hello! From Nya's Standard Modding Queue
Well, here's my mod:

Easy:
AiMod~ You have a lot of DS errors. Remember that distance snap must always be activated in Easy and Normal diffs. uh it is... the distance snap errors are due to variable timing screwing things up. think about it, which of these would be easier to read, the top or the bottom? (hint: it's the bottom). because bpm is ~170, some notes would be closer together with distance snap and some further away, so the best "fix" is to have a slightly variable distance snap that is readable. my last map also had the same variable timing/distance snap thing, yet it's ranked so i'm pretty sure it's fine. hopefully i explained that well enoughWhy not just make your circle size a 3? because difficulty spread. easy smaller than normal = sense01:03:384 (3,1) – Try to avoid overlapping. Rather blanket. didn't blanket but ya
01:13:275 (2) – Move this slider upwards till it’s here: X:216 Y:213. It will then be in-line with the previous note. did a rotatingthing02:21:286 (2,3) – Blanket rather? Something like this: that is uh... that's not a blanket. well it is but it's not. either way, breaks the flow that i'm going for there so neh
02:35:945 (2) – Place the hitcircle here: X:120 Y:236. It supports the flow. supposed to be the same flow moving from 02:34:338 (4,1) - as 02:35:170 (1,2) - which that does not do

Normal:
Just make the circle size a 3? "oh no i accidentally set my circle size to 3.2 instead of 3 my bad" - something nobody will say ever. precision is intentional, so unless there's a reason why 3 is better, i'm keeping it where it is01:09:710 (1) – This slider may be too much off the grid. Rather place it here: X:308 Y:364 to be safe not those coordinates but ye02:32:754 (2) – Rather place it here: X:264 Y:40; better flow what is flowThat’s all I could find in this diff

Hard:
00:35:831 (1,2,1) – Maybe curve them a bit more curved just as much as the other sliders here :/00:49:252 (7,1) – Improve this blanket a bit ye01:01:262 (1,2) – Make these two look similar to each other uh why that would be inconsistent with the everywhere else that i do that. (2) is curved because guitar entrance, 1 is straight becuase not guitarzor01:54:111 – I think you should add a note here there's nothing in the music there :/02:34:546 – Add a note? again, there's nothing in the music there...

Overall, very good mapset. It's just important that you fix that DS problems in the Easy diff. heh
Good Luck! :D thankszzszs
Justify


hello, my mod queue is super long so it took me a really long time to get round to this :tf:


not k
k



Easy
00:45:705 (3) - :move to x216 y120 (effectively same distance between 2-4)
00:46:399 (4) - doesn't really need to be a slider, but w/e http://puu.sh/bpZZ8/1f4129eb20.jpg for reference
http://puu.sh/bpZZ8/1f4129eb20.jpg

00:59:672 (2,3) - seems too quick for an easy diff
01:57:663 (1) - rather than kick slider, change to normal slider + hitcircle
02:00:486 (1) - ^ (http://puu.sh/bq0m9/9e713455a9.jpg for reference)
02:34:338 (4) - move this slider downwards (too far for ez diff imo)
02:39:966 (3,4,5) - kick slider(?)


Normal


00:42:523 (2) - not necessary
01:39:306 (3) - ctrl+g
02:01:507 (2) - replace with hit circle
02:04:380 (3) - ^


Hard

01:17:832 (8,9,1) - not appropriate for a hard diff

01:30:681 (2,1) - awkward and doesnt flow very well
01:36:647 (2,3) - ^ (in contrast, 01:42:808 (2,3) - flows well)
01:49:072 (5) - not necessary
02:31:136 (2,3,4) - change flow to something like http://puu.sh/bq1bR/6e0bd1908d.jpg
02:37:518 (2,3,4) - ^ http://puu.sh/bq1ey/b5b082335d.jpg
02:40:758 (3,4,5,6) - experiment with this, a small jump sequence would fit perfectly here, like http://puu.sh/bq1io/024b263bcd.jpg for example

oko's Insane

i don't feel comfortable modding anything other than hard yet so I just a small look + playthough with it

01:51:277 (5,6,7,8) - a small clean jump would be cool here
02:13:890 (3,4,5,6) - ^ (might not be to your mapping style, but w/e)
02:40:758 (2,3,4,5) - perfect ending!

Streams are perfect on this map, really clean and fitting in the parts you placed them in, +1


Extra
maybe another day, huh?
Topic Starter
pishifat
re

Justify wrote:



hello, my mod queue is super long so it took me a really long time to get round to this :tf: thank you for your time i know you have a lot of maps to work with i mean just look at your kudosu history damn i am honored


not k
k



Easy
00:45:705 (3) - :move to x216 y120 (effectively same distance between 2-4) 2->3 is one beat and 3->4 is two beats lay off the doritos
00:46:399 (4) - doesn't really need to be a slider, but w/e http://puu.sh/bpZZ8/1f4129eb20.jpg for reference
http://puu.sh/bpZZ8/1f4129eb20.jpg consistency with 00:44:999 (2) - yo

00:59:672 (2,3) - seems too quick for an easy diff same as every other 1 beat spaced apart thing :/
01:57:663 (1) - rather than kick slider, change to normal slider + hitcircle did a something
02:00:486 (1) - ^ (http://puu.sh/bq0m9/9e713455a9.jpg for reference)
02:34:338 (4) - move this slider downwards (too far for ez diff imo) wow u cant handle ez (did it to please your scrub ways)
02:39:966 (3,4,5) - kick slider(?) doesn't build up with the storyboard as well so nah


Normal


00:42:523 (2) - not necessary just as necessary as the other circles there. like every single bar has a circle there wat
01:39:306 (3) - ctrl+g what are you smoking
02:01:507 (2) - replace with hit circle this one's extended to the beginning of hte drum stuff. the previous two were cut becuase the drums began right on that last weeeoow thing (i am good at noises) but yah this one doesn't
02:04:380 (3) - ^ ^


Hard

01:17:832 (8,9,1) - not appropriate for a hard diff triples no longer appropriate ok

01:30:681 (2,1) - awkward and doesnt flow very well you are awkward but i realized my line wasn't straight so you win kinda
01:36:647 (2,3) - ^ (in contrast, 01:42:808 (2,3) - flows well) ya know you're right actually you win fully this time
01:49:072 (5) - not necessary the guitar screech on the blue tick tho
02:31:136 (2,3,4) - change flow to something like http://puu.sh/bq1bR/6e0bd1908d.jpg distance spacing tho. what i've got plays arlight imo
02:37:518 (2,3,4) - ^ http://puu.sh/bq1ey/b5b082335d.jpg but ^
02:40:758 (3,4,5,6) - experiment with this, a small jump sequence would fit perfectly here, like http://puu.sh/bq1io/024b263bcd.jpg for example very yes. didn't do that but did a thing which jumps and yay

oko's Insane

i don't feel comfortable modding anything other than hard yet so I just a small look + playthough with it

01:51:277 (5,6,7,8) - a small clean jump would be cool here
02:13:890 (3,4,5,6) - ^ (might not be to your mapping style, but w/e)
02:40:758 (2,3,4,5) - perfect ending!

Streams are perfect on this map, really clean and fitting in the parts you placed them in, +1


Extra
maybe another day, huh? another year*
kakifly
m4m here~ oh my god this song has too many BPM's

General

- for the first 30-ish seconds you map nothing yet you still put in the multiple new bpm's, is there even a point? same with the break at 01:21:017

Easy

-00:53:842 (2) - consider adding a note here
- 00:57:728 (2) - imo this should be a 1/1 slider; there is a faint sound at 00:58:081 that would suit a slider tail
- 00:59:672 (2,3) - maybe try a slider like this; the current rhythm is a bit hard to play mostly since it is not a consistent beat - 01:05:324 (2,3) - ^
- 01:10:984 (2,3) - ^
- 01:20:312 maybe start the actual break at 01:22:368 or something since it currently starts offbeat; same applies with all diffs
- there should be some note at 01:31:214 since the sound is almost just as strong as 01:31:569 (4,5) - ; i guess you can make 01:30:859 (2) - into a 1/1 slider to cover the weak beat; the awkward pause in the music feels weird to play imo
- 01:36:473 (2) - make into a slider? it would make a better consistency

Normal

-AR 4 for better diff spread, OD - just do 3 or 4.. 3.8 is kinda random
- CS just do 3.5 or 4; which is common for normal idk why you do the 0.1 decimals in normal
- 00:40:053 (1) - make this a straight slider so its parallel with 00:38:646 (1) -
- 00:40:757 (2) - if you did the above^ then make this one a copy and ctrl + h then ctrl + j
- 00:57:021 (3) - slightly overlaps health bar. move it down
- 01:47:748 (1,2) - 01:48:454 (3,4) - maybe make these into 1/1 sliders
- 02:37:518 (4) - make this into a 1/2 slider; listen to the music
- 02:31:136 (4) - ^
( lol order is messed up orz)

Hard

- Do AR 7 and OD 5 or 6 if you followed what i did with normal
- 00:42:169 (3) - 00:43:231 (2) - stack is just an axis off -1 off both axis for 00:43:231 (2) - for perfect stack
- 00:45:705 (1,2) - this part just feels so weird to me; but idk what else to do
- 00:57:728 (2) - its highly suggested when theres a new sv that you put nc
- 01:12:916 (2) - overlaps health bar; move down
- 02:41:352 (6) - add finish?

oko's Insane

- AR 8.7? please do either 8.5 or 9
- 00:36:094 you are missing a beat; its just as strong as 00:36:182 (2,3) - so you should really map it; there are many other cases like this too such as 00:38:206 and 00:41:904 but of course these are not all
- 00:41:285 (3) - 00:41:992 (3) - stack these
- 00:48:372 00:49:076 (2) - ^
- 00:50:491 (2) - ^
- 00:51:016 (4,1) - ^
- yeah anyways there are a lot of stacks that should be fixed; not sure if this is intended or not so i wont mention anymore
-00:52:430 (4,1) - blanket is a little off if you intended for one
- 01:43:161 (5,6) - i suggest something like this ? - 02:41:352 (5) - finish?

well hope that helped; this is a nice mapset so good luck
Topic Starter
pishifat
re

kakifly wrote:

m4m here~ oh my god this song has too many BPM's metronomes don't exist to these people ;-;

General

- for the first 30-ish seconds you map nothing yet you still put in the multiple new bpm's, is there even a point? same with the break at 01:21:017 so that the bouncing osu thing in the corner is synced with the song. other than that they're pretty pointless but meh they're already there

Easy

-00:53:842 (2) - consider adding a note here keepign rhythm consistent with 00:47:113 (1,2) - since it's the same thing in the music
- 00:57:728 (2) - imo this should be a 1/1 slider; there is a faint sound at 00:58:081 that would suit a slider tail rather keep that as object-free as possible because #buildup
- 00:59:672 (2,3) - maybe try a slider like this; the current rhythm is a bit hard to play mostly since it is not a consistent beat doesn't really make much sense since there's no beat on that blue tick, but there is one on the red tick right before it :/ the song does have awkward polarity though, but i think since it's supposed to be unusual, mapping it accordingly fits
- 01:05:324 (2,3) - ^
- 01:10:984 (2,3) - ^
- 01:20:312 maybe start the actual break at 01:22:368 or something since it currently starts offbeat; don't really know what you're talking about with it starting offbeat, since it's on the downbeat, but i do like this more anyway lol same applies with all diffs
- there should be some note at 01:31:214 since the sound is almost just as strong as 01:31:569 (4,5) - ; i guess you can make 01:30:859 (2) - into a 1/1 slider to cover the weak beat; the awkward pause in the music feels weird to play imo yesyes
- 01:36:473 (2) - make into a slider? it would make a better consistency yesyeyseyesyseyseyse

Normal

-AR 4 for better diff spread, OD - just do 3 or 4.. 3.8 is kinda random
- CS just do 3.5 or 4; which is common for normal idk why you do the 0.1 decimals in normal if there's a reason why those numbers are better then i'll do it, but til then i'm sticking with what i've got.
- 00:40:053 (1) - make this a straight slider so its parallel with 00:38:646 (1) - intentionally not straight tho :/
- 00:40:757 (2) - if you did the above^ then make this one a copy and ctrl + h then ctrl + j
- 00:57:021 (3) - slightly overlaps health bar. move it down underlap tho
- 01:47:748 (1,2) - 01:48:454 (3,4) - maybe make these into 1/1 sliders intentionally not since music supports individusal thingisnigss
- 02:37:518 (4) - make this into a 1/2 slider; listen to the music
- 02:31:136 (4) - ^
( lol order is messed up orz) there was a reason why i had them ignoring the red ticks there... a reason i dont remember now so

Hard

- Do AR 7 and OD 5 or 6 if you followed what i did with normal if
- 00:42:169 (3) - 00:43:231 (2) - stack is just an axis off -1 off both axis for 00:43:231 (2) - for perfect stack asdf
- 00:45:705 (1,2) - this part just feels so weird to me; but idk what else to do blue ticks everywhere pls song
- 00:57:728 (2) - its highly suggested when theres a new sv that you put nc for the sake of readability, yes, but when there's that much time in between objects and you can see the slider ticks in that gap it's k. people who are at hard-level that i've had testplay haven't messed up there
- 01:12:916 (2) - overlaps health bar; move down hp bar stop
- 02:41:352 (6) - add finish? doesn't really fit imo. the ending of the song is like a cliffhanger right and you don't put a finish on a cliffhanger because it's not finished you get me awwyea

oko's Insane

- AR 8.7? please do either 8.5 or 9 he's gonna say no for same reason as me probably
- 00:36:094 you are missing a beat; its just as strong as 00:36:182 (2,3) - so you should really map it; there are many other cases like this too such as 00:38:206 and 00:41:904 but of course these are not all
- 00:41:285 (3) - 00:41:992 (3) - stack these oko's custom stacks are intentional since they appear normally ingame stack leniency blahbalhabl
- 00:48:372 00:49:076 (2) - ^
- 00:50:491 (2) - ^
- 00:51:016 (4,1) - ^
- yeah anyways there are a lot of stacks that should be fixed; not sure if this is intended or not so i wont mention anymore
-00:52:430 (4,1) - blanket is a little off if you intended for one
- 01:43:161 (5,6) - i suggest something like this ? - 02:41:352 (5) - finish?

well hope that helped; this is a nice mapset so good luck aaaaayyye
Okoratu
yeah anyways there are a lot of stacks that should be fixed; not sure if this is intended or not so i wont mention anymore
I have a thing for controlling stack leniencies from memory I can say that all those are probably intentional
AR 8.7 because testing with that felt most comfortable and ir also fits the spread so why not
will check rest when I return
Gexigamma
Hey o/ Mod as requested

[General]
  1. There's a timing point badly placed /me runs
  2. Big diff gap between Normal and Hard (ʘᗩʘ')
[Easy]
  1. 01:43:514 (1) - The slider ticks sound really bad here. Consider silencing or hitsounding.
  2. 02:29:507 - Add a hitcircle to fill the gap?
[Normal]
  1. The first thing I realized when playing was the slider shapes. Some have original shapes that give personality to the beatmap, while others seem to have unnecessary nodes. Examples: 00:38:646 (1) - 00:41:462 (1) - 01:37:865 (1) - Similar cases are in other diffs.
  2. 00:49:957 (1,3) - These could be better mirrored. Just rotate (3) by 3º (lol) and should be fine.
  3. 01:53:395 (3,4) - Too hard to follow considering it's the normal diff, but is the song's fail so... >.<
  4. 02:05:069 (1,1) - Same as above, but in this case maybe you can end the first slider at 02:05:590 - in order to give the player enough time to react.
  5. 02:14:569 (1,2,3,4) - This makes really hard to play, maybe replacing (2,3) with a slider?

I swear that I checked Hard more than 20 times but still can't find anything wrong. Multiple bpm songs are really confusing, but you sir have done a great work! ^^
No kds because of poor mod :/ or give if you want... whatever xD
I'd give you stars but I don't have any atm ;w;
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