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Hanatan - Flower of Sorrow

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Total Posts
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Topic Starter
pooptartsonas
This beatmap was submitted using in-game submission on Thursday, January 01, 2015 at 2:17:32 PM

Artist: Hanatan
Title: Flower of Sorrow
Tags: harrharrqi support yurica utaite hatsune miku vocaloid oster project
BPM: 168
Filesize: 4973kb
Play Time: 04:20
Difficulties Available:
  1. haqi's Normal (1.99 stars, 299 notes)
  2. Hard (3.72 stars, 598 notes)
  3. Insane (4.73 stars, 940 notes)
  4. Support's Insane (4.94 stars, 1048 notes)
  5. Wuffles' Easy (1.65 stars, 242 notes)
Download: Hanatan - Flower of Sorrow
Information: Scores/Beatmap Listing
---------------
Beware the 4:20 length!
haqi's Normal by harrharrqi (hitsounds partially by me)
Hard by me
Insane by me
Support's Insane by Support
saiyuri
ummm this is your second map with a song length of 4:20...
are you sending us messages
Danny
In-game mod
22:06 pooptartsonas: ok
22:07 pooptartsonas: I c0uld only find pretty small things sorry
22:07 pooptartsonas: I'm not an experienced modder
22:07 pooptartsonas: and not a great mapper lol
22:07 Danny: anything is really appreciated man!
22:07 Danny: thanks!
22:07 pooptartsonas: I hope at least what I had was helpful
22:07 pooptartsonas: no problem
22:07 pooptartsonas: oh did I ever show you my most recent map btw?
22:07 pooptartsonas: from like a month ago
22:08 Danny: nope
22:08 Danny: hit me man
22:08 *pooptartsonas is listening to [http://osu.ppy.sh/b/472189 Hanatan - Flower of Sorrow]
22:08 pooptartsonas: let me know what you think
22:08 pooptartsonas: it's pretty slow but meh
22:08 Danny: ill give it a play
22:08 Danny: its taking a lil bit to dl hold up
22:09 pooptartsonas: ok np
22:09 Danny: had a nostalgic moment earlier
22:09 *Danny is listening to [http://osu.ppy.sh/b/1304 Billy Fogarty - Jumpin' Jack Flash]
22:09 Danny: fkn elite beat agents bro
22:09 *Danny is playing [http://osu.ppy.sh/b/472189 Hanatan - Flower of Sorrow [Insane]] -NoFail
22:10 Danny: the spectate brought you to akirabreaderz lol
22:10 pooptartsonas: ahaha yeah
22:14 Danny: that was really good man especially compared to the last map i saw from yuo
22:15 pooptartsonas: heh thanks
22:15 pooptartsonas: yeah I think it's my best one for sure
22:15 Danny: you want me to
22:15 Danny: mod that ?
22:15 Danny: im the same
22:15 Danny: i dont usually mod but
22:15 Danny: man id love to help
22:15 pooptartsonas: well I don't really plan to go for rank
22:15 pooptartsonas: idk if it's good enough for that
22:15 Danny: right right
22:15 pooptartsonas: I want to rank one of my maps eventually
22:15 Danny: well maybe i can just give a few suggestions for future mapping then?
22:16 pooptartsonas: yeah sure
22:16 pooptartsonas: I'd appreciate it
22:16 Danny: aight let me take a look
22:16 Danny: aight bro just real fast
22:16 Danny: 00:06:836 (1) -
22:16 Danny: this kind of slider, i think it depends on the BAT you get or something
22:16 Danny: but i asked someone about a map of mine and they said those were like
22:16 Danny: borderline of being unrankable or something
22:17 Danny: so its situational
22:17 pooptartsonas: ooh ok
22:17 pooptartsonas: didn't know that
22:17 Danny: that is fine there but sometimes
22:17 Danny: yeah its because it plays around with the SV
22:17 Danny: im sure theyd let that one go
22:17 pooptartsonas: I don't like the first 15 seconds that much
22:17 pooptartsonas: I think it's kinda ugly
22:17 Danny: but like uncalled ones they said theyre unrankable
22:17 Danny: its good for the song
22:17 pooptartsonas: hmm ok
22:17 Danny: its not that bad
22:18 Danny: 00:05:943 (6) - thats the only thing that caught my eye really
22:18 Danny: i dont usually like mapping sliders like that
22:18 Danny: all preference tho
22:18 pooptartsonas: yeah I was just trying to make it less plain but I'm not sure it really makes sense
22:19 Danny: 00:21:657 (1,2,3) - im also in love with these combos
22:19 Danny: haa
22:19 pooptartsonas: also I need to use custom hitsounds because the volume mixing soft and normal and drum is so messed up so
22:19 pooptartsonas: those green timing points
22:19 pooptartsonas: lol
22:19 Danny: ahh i see
22:19 pooptartsonas: yeah I like mapping the triples after sliders like that
22:19 pooptartsonas: I used to always put them next to the slider but then I realized I can do it like that and it's so much nicer
22:20 Danny: nice blankets bro
22:21 Danny: 01:44:514 maybe a spinner here
22:22 pooptartsonas: ooh I actually really like that
22:22 Danny: 02:35:943 (1,2,3,4,1,2,3,4,1,2,3,4) - this was so cool man haha
22:23 pooptartsonas: oh yeah that
22:23 pooptartsonas: it always kills me on DT though hahaha
22:23 pooptartsonas: I suck at reading minisliders on 10.3
22:24 pooptartsonas: oh wait I changed it to ar8.5
22:24 pooptartsonas: so it would be ar10 with DT
22:24 pooptartsonas: it still kills me though lol
22:24 Danny: 03:58:443 (8,3) - little things like this , people usually tell me to stack them
22:25 Danny: it looks big in the editor and maybe if you played with easy mod or something haha but you know
22:25 Danny: just what the usual modders say
22:25 Danny: maybe from like
22:25 Danny: 4:08 and to the end
22:26 Danny: since its the ending, you could really go crazy with those streams
22:26 Danny: and sliders maybe some curves and twists u know
22:26 Danny: give it a real feel
22:26 pooptartsonas: I guess maybe I should
22:27 pooptartsonas: it just sounded like kind of plain 1/4 so I mapped it simple but maybe it would actually just feel more powerful if I made it harder
22:27 pooptartsonas: and it only feels like that because I mapped it so plainly
22:27 Danny: yeah man its this big epic ending
22:28 Danny: man you did a great job ont his
22:28 pooptartsonas: thanks
22:28 pooptartsonas: it was the first map where I actually thought I kinda captured the flow of the song
22:29 Danny: so maybe at like
22:29 Danny: 01:58:800 (13) -
22:29 Danny: you can end with a slider or something to
22:29 Danny: try to make it less of a pause even tho the pause is appropriate
22:29 Danny: like a long one really creative
22:30 pooptartsonas: oh hmm I didn't really even think of trying that
22:30 pooptartsonas: I'm not so great at making pretty sliders though..
22:30 pooptartsonas: maybe I'll mess aroudn with that later
22:30 Danny: most of your sliders are really good, idk if you meant for this but sliders like this i dont find them visually appealing personally but everyone has their own styles 02:14:157 (3) -
22:30 Danny: hey man you made some nices ones
22:31 Danny: it doesnt have to be anything too special like
22:31 Danny: ill throw one out of the blue rn
22:31 Danny: http://puu.sh/b6KIt/0112ed43f1.jpg
22:32 Danny: just
22:32 Danny: red dots
22:32 Danny: and in between the reds put some white to make a lil curve haha
22:32 Danny: thats all i did there
22:33 pooptartsonas: yeah I guess I don't need to make it anything special in particular...
22:33 pooptartsonas: just something that looks nice
22:33 Danny: you dont have too much time between
22:33 Danny: if it was longer you could make like
22:33 Danny: some sort of shape
22:34 Danny: i like that renard map with the heart in it
22:34 Danny: lol
22:34 Danny: so these sliders are fine but like
22:34 pooptartsonas: oh true I guess I really don't even have the option of making it something super special lol
22:34 Danny: the BATs i think are really looking for creativity and stuff
22:34 Danny: 02:57:371 (1) -
22:34 Danny: so those kind of sliders
22:34 Danny: may feel a bit dull when they take a look at the map
22:34 Danny: so like
22:34 Danny: always try to make it something a lil special
22:35 Danny: keep it interesting
22:35 pooptartsonas: I just thought it used the space nicely
22:35 pooptartsonas: with the other two sliders
22:35 Danny: a lil summin it still works http://puu.sh/b6KWf/75839adfcd.jpg
22:35 Danny: but yeah i see what you did
22:36 Danny: thats pretty good too
22:36 pooptartsonas: hmm yeah I guess that still uses the same idea
22:36 pooptartsonas: I just always have to try really hard to make the sliders stay interesting
22:36 pooptartsonas: my brain doesn't come up with many good ideas without me trying for it lol
22:36 Danny: right right
22:36 Danny: just bullshit it sometimes it works xD
22:36 Danny: so also
22:37 Danny: during these guitar solos
22:37 Danny: around 3:20
22:37 Danny: i love doing combos like this
22:37 Danny: this is thrown together in 5 seconds hold on
22:38 Danny: you can barely see it but
22:38 Danny: http://puu.sh/b6L6V/a3ab22bd5c.jpg
22:38 Danny: the uhh kick sliders or whatever
22:38 Danny: fun jumps
22:39 pooptartsonas: yeah I probably should have put some more of those sliders in the streams since they're REALLY bland
22:39 pooptartsonas: it's probably just because personally as a player I'm bad at them
22:39 pooptartsonas: so I'm less inclined to put them in
22:39 pooptartsonas: not a conscious decision or anything
22:39 Danny: ahahah right right
22:39 Danny: yeah they can had some intensity i guess
22:39 pooptartsonas: but I still wanted it to be playable on DT as well and I cannot play fast sliders like that for the life of me
22:39 Danny: although they can be a pain
22:40 Danny: i see
22:40 pooptartsonas: I always forget that I just suck at them
22:40 Danny: XD
22:40 pooptartsonas: and that others can play them
22:40 pooptartsonas: lol
22:40 pooptartsonas: maybe I'll do that if I ever go to remap parts of this
22:40 Danny: definitely man theyre fitting
22:40 Danny: when like
22:41 Danny: the guitar switches pitch i guess? idk how guitars work haha
22:41 pooptartsonas: yeah that's what I was going for here
22:41 pooptartsonas: 03:23:086 (1,2,3,4) -
22:42 Danny: right right
22:42 Danny: same effect just different difficulty
22:42 Danny: alright man i mean its pretty solid
22:42 Danny: im not great at mods or anything but
22:42 Danny: just some simple things
22:42 Danny: so overall just
22:43 Danny: if you can try to fill in more of the pauses unless its nice with the pause
22:43 Danny: maybe some creative sliders
22:43 Danny: and map harder for the intense parts of the song like the ending
22:43 Danny: overall man i really like it
22:44 pooptartsonas: alright thanks!
22:44 Danny: and before breaks sometimes spinners are nice like that one point
22:44 pooptartsonas: yeah the suggestions help a lot
22:44 Danny: yo man can i post this on ur forum and hit me with some kudosu?
22:44 pooptartsonas: yeah I just never really listened closely enough to realize how well the spinner fits there
22:44 pooptartsonas: yeah sure
22:44 Danny: sick deal
22:44 Danny: yeah man just whenver have you breaks take a look at it
22:44 Danny: theres usually
22:44 Danny: some sort of rising beat or something
22:44 pooptartsonas: do I just give 1 kudosu or
22:45 pooptartsonas: I've seen people give 2
22:45 Danny: it automatically does it
22:45 Danny: its like
22:45 pooptartsonas: how do you know
22:45 Danny: 2 weeks w/o a mod
22:45 pooptartsonas: ohw
22:45 Danny: = 2
22:45 pooptartsonas: ohh
22:45 pooptartsonas: ok
22:46 pooptartsonas: btw this was my first time actually hitsounding instead of lazily placing claps and finishes and changing volume a bit lol
22:46 pooptartsonas: did you notice anything off?
22:46 Danny: no
22:46 pooptartsonas: I thought it fit for most of it but
22:46 Danny: but i also didnt really listen
22:46 Danny: specifically for them
22:46 Danny: so im not sure
22:46 pooptartsonas: my skin isn't great for hearing hitsounds so I don't know what's too standard
22:46 pooptartsonas: I map with default ones
22:46 pooptartsonas: ok
22:46 pooptartsonas: that's fine
22:46 Danny: but what you had was good enough that i naturally went with it you know
22:46 pooptartsonas: I just did stuff that was less common then I usually do
22:46 pooptartsonas: so I was wondering if it was like
22:46 Danny: right right
22:47 pooptartsonas: just not something that should be done
22:47 Danny: im not toom great with hitsounding so
22:47 Danny: im not the best for that haha theres like
22:47 Danny: specific hitsounding queues that help you with that
22:47 pooptartsonas: ohh really? didn't realize lol
22:47 pooptartsonas: alright well thanks for the help!
22:48 Danny: for example t/38163&start=255
22:48 Danny: search hitsound queue lol
22:48 Danny: his normal mods are closed atm
Great map man keep up the good work :)
Andrew
00:23:800 (4) - Unexpected notes, expected a 5 note burst instead of 7
01:50:586 (7) - Rework distance between 7 and 8 and the speed of the short stream starting on 8
maybe a triplet into a 1/4 repeating slider
02:26:657 (4) - Personal preference that the jumps would be even more spaced across the screen
02:36:657 (1) - Bit difficult to read on no-mod; might be a lot better with hd or hr but
maybe have the 2nd and 4th be ctrl+g'd with the them going inwards from the outer parts of the slider
02:44:157 (5) Angle change from 3 and 4 onto 5 and 6
02:48:800 (1) - Expected 2 to be placed above or further leftwards from 1; could possibly switch 1 and 2
03:20:228 (2) - The two sliders midstream before this both repeat two times and this one is slightly difficult to read
04:08:800 (1) - Thought it'd be a 7-note burst instead of 9
04:19:782 (1) - Further spacing for timing for the 3 singles of the second round?
Topic Starter
pooptartsonas

Andrew wrote:

00:23:800 (4) - Unexpected notes, expected a 5 note burst instead of 7 Changed the end to a repeat slider
01:50:586 (7) - Rework distance between 7 and 8 and the speed of the short stream starting on 8
maybe a triplet into a 1/4 repeating slider Done, changed to two 1/4 repeat slider
02:26:657 (4) - Personal preference that the jumps would be even more spaced across the screen Done
02:36:657 (1) - Bit difficult to read on no-mod; might be a lot better with hd or hr but
maybe have the 2nd and 4th be ctrl+g'd with the them going inwards from the outer parts of the slider Changed the 2nd set of 4 notes to be ctrl+g'd instead, I'll see how that changes it
02:44:157 (5) Angle change from 3 and 4 onto 5 and 6 Changed the order of the notes, I think it accomplishes what you were looking for
02:48:800 (1) - Expected 2 to be placed above or further leftwards from 1; could possibly switch 1 and 2 Done
03:20:228 (2) - The two sliders midstream before this both repeat two times and this one is slightly difficult to read I'll look for ways to rework this whole stream, I think it's kinda plain anyway
04:08:800 (1) - Thought it'd be a 7-note burst instead of 9 Changed the stream from a stack to slight spacing
04:19:782 (1) - Further spacing for timing for the 3 singles of the second round? I think the spacing should stay mostly consistent; I know it's hard to read without knowing the song but I think it's necessary for it to feel right
Thanks a lot for the mod!
_WinRAWR
hello i am here from mod request (m4m)
Support's Insane
00:27:014 (9,1) - I would add 2 more notes to the end of the stream, a bit of the beat is left out and sounds awkward to me
02:02:193 (10) - Did you accidentally place this wrong? the beginning doesn't go on any beat, it should start on the white tick.
02:28:800 (5,6) - Flows better with 4 sliders other than 2 repeat sliders
03:02:907 (1,2,3,4,5,6,7,8) - I don't like how half of these notes are ghost notes, especially since (1) starts out as a ghost note.
03:13:086 (8,1) - I would add a few notes here, I think it keeps the flow a bit better
03:18:800 (8,1) - ^
04:09:157 (1) - Strongly dislike this type of ending, the sv feels completely random and there's a lot of notes that would fit here. Also, the start of the slider doesn't really fit at any point in the beat, and sounds bad.
04:16:478 (1) - Ends on the tick right before the one you ended it on. (blue tick instead of the red tick)

There are a lot of unneeded triples in the map that either placed wrong or don't go with the beat.
I also don't personally like the hitsounding, I would either redo it or have someone else do it. Other than that, nice map~!

Edit: forgot to link my map, notified pooptart about it
Support
hello i am here from mod request (m4m)
Support's Insane
00:27:014 (9,1) - I would add 2 more notes to the end of the stream, a bit of the beat is left out and sounds awkward to me Fixed
02:02:193 (10) - Did you accidentally place this wrong? the beginning doesn't go on any beat, it should start on the white tick. Also fixed
02:28:800 (5,6) - Flows better with 4 sliders other than 2 repeat sliders Yeah I agree with you, I thought it was a bit awkward to have the repeaters there
03:02:907 (1,2,3,4,5,6,7,8) - I don't like how half of these notes are ghost notes, especially since (1) starts out as a ghost note. Personally I don't see a problem with the notes there, but I'll try different things to see if I can make it better.
03:13:086 (8,1) - I would add a few notes here, I think it keeps the flow a bit better Added some sliders and note after
03:18:800 (8,1) - ^
04:09:157 (1) - Strongly dislike this type of ending, the sv feels completely random and there's a lot of notes that would fit here. Also, the start of the slider doesn't really fit at any point in the beat, and sounds bad. hmm... My reasoning for the ending slider is that since its the last part of the map I don't want to map "very intense", so I choose to just go with a long slider as sort of like a closing to the map, and ofc there's the art factor in it. If its really that terrible, enough to make the player hate the map, then I will remove it and look for other ways to map that end part.
04:16:478 (1) - Ends on the tick right before the one you ended it on. (blue tick instead of the red tick) Fixed

There are a lot of unneeded triples in the map that either placed wrong or don't go with the beat. I really like triples in general and how they make the map sound, but yeah I have a problem of placing too many triples, so ill look over my map and delete any necessary triples
I also don't personally like the hitsounding, I would either redo it or have someone else do it. Other than that, nice map~!
I'm still fairly new to hitsounding, so hopefully ill find people who can give me tips or fix the hitsounding for me.

Edit: forgot to link my map, notified pooptart about it
Thanks for the mod!
JeZag
M4M req >w<

General:
Tag conflict in Normal diff
Nice song c:

Normal
00:04:514 (1,2) - Make them not touch? When AR is really low (esp. on easy/normal) try to keep layover to a minimum
00:08:621 (3,4) - Can i haz a blanket? Might look better
00:10:228 (1,2) - Make these parallel to 00:09:336 (4) (you can just copy and pasta 00:09:336 (4) )
00:11:657 (1,2) - Although the player doesnt see it, it bothers me (lol) to see them sort of touch 00:10:228 (1,2)
00:24:514 (1,2) - Would recommend to change these 1/4 sliders to 1/2 (with 1 repeat only ofc) because it's a normal diff
00:28:443 (3,5) - Make these two parallel (copy paste 00:28:443 (3) )
00:37:371 (2,1) - Try to make them not touch?
00:37:371 (2,2) - Would look great if their tails stacked
00:51:657 (1,2) - Confusing flow
00:54:514 Put a circle here? (for the bass and easy to read)
01:07:371 (4) - 5 repetitions is sorta weird for n00bz (i would recommend either 1/1 (1 repeat) or 1/2 (1 repeat) + a slider )
01:48:086 would recommend a circle here
01:50:943 ^^^
01:52:371 (2,3) - Pretty sure distance snap has to be constant on easy/normal so i would do this instead:
https://osu.ppy.sh/ss/2048118
01:53:800 (2,3) - Stack just like ^^^
01:54:514 (1) - Pretty boring (xD) I would do: https://osu.ppy.sh/ss/2048123 https://osu.ppy.sh/ss/2048126
02:03:978 (2,3,1,2,1) - Syncopation are pretty hard (especially to read x.x)
02:22:371 (1) - Keep the note density sorta constant; i wouldnt use this slider and break it up instead (what i would do: https://osu.ppy.sh/ss/2048134&#41;
02:34:157 (3,4) - Make a nice blanket pl0x >:D
02:48:800 (4) - Again with the 1/2 slider spam: what i recommend: https://osu.ppy.sh/ss/2048142
03:07:550 (1,2,3) - Lol too hard for noobz to read again (AKA can i haz note on 03:07:371 ?)
03:10:943 Guitar supports a note on here (03:13:086 (3,4) and 03:18:800 (4,5) are more supported so are better)
03:24:514 (1,2) - I would do something like this for better flow: https://osu.ppy.sh/ss/2048191
03:29:693 (1,2) - Make this like 03:28:800 (3) aka 1 slider with repeats because even tho they represent two strokes, the music at 03:28:800 & 03:29:157 also support "2" sliders
03:45:943 (1,2,3,4) - Make these look better with better blankets and moar stacks (stack slider tails to slider heads)
03:53:086 (1) - Meh slider- i recommend: https://osu.ppy.sh/ss/2048201

IF ANY CLARIFICATIONS ARE NEEDED, PLZ REPLY THE MOD

Hard
00:03:443 (2,3) - Even though the blanket is good, the shape of 00:03:443 (2) makes it look like a crooked blanket (i did: https://osu.ppy.sh/ss/2048224&#41;
00:06:836 (1) - Throw a hitsound here
00:07:907 (4) - ... and here
00:08:621 (3) - ... and here
00:09:336 (3) - ... and here
00:38:086 (9) - For better blanket: 2nd anchor at (252,72) and red anchor at (240,136)
00:53:086 (4) - Would not recommend to have this touch 00:52:550 (3)
01:00:050 (4,1,2) - [more-than-basic] ADVANCED TECHNIQUES: map it so that 01:00:586 (2) tail stacks on 00:59:693 (2)
at the same time, have 01:00:228 (1,2) still be beautifully equi-distant from 01:00:050 (4)
also you can make 01:01:121 (4) stack on 01:00:228 (1) with planning
01:04:514 (5) - Use a red tick and make it look better: https://osu.ppy.sh/ss/2048269 (extra points for looking better :O)
01:45:943 (1,2,3) - Bigger curves might look better https://osu.ppy.sh/ss/2048280
02:24:514 (5) - If too much of the end is covered, it might be unrankable :<
02:28:800 (1,2) - Not sexy enough to look not-messy xD (aka me-thinks 02:29:693 (2) should not touch)
02:32:371 (6,7) - Not perfect >:C (but pretty close lol)
02:48:621 (4,5,6,7,8) - The fact that it touches JUST A BIT really bothers me, although the spacing in general seems to be on purpose (OCD GG)
02:54:336 (1,2,3,4,5) - I would bend 02:54:336 (1,2,3,4) a bit more (to look better and idk) and blanket 02:55:228 (4,5)
What I would do: https://osu.ppy.sh/ss/2048319 https://osu.ppy.sh/ss/2048320
03:00:586 (2,3,4) - 03:00:050 (1,3) I think the touch is a bit messy; to spice it up a bit I would do this:
https://osu.ppy.sh/ss/2048331 https://osu.ppy.sh/ss/2048339 with 03:01:478 (4) stacked neatly
03:06:657 (1,2) - For perfect stack make 03:06:657 (1) at (277,266) and 03:07:014 (2) at (235,118)
03:51:121 (6,1) - Either make the angle between these two straight or larger for contrast :P
04:00:764 (2,5) - Meh blanket
04:04:157 (2,1) - You can make 04:04:157 (2) and 04:05:050 (1) stack for extra swag

Insane
00:30:586 (2,4) - Make a better blanket (swag points if you can get 00:30:764 (3) stacked on 00:29:336 (7) like https://osu.ppy.sh/ss/2048419
00:35:943 (1) - Use a red tick to make the curve more defined (also, then you can make it blanket the tail of 00:35:586 (9) )
01:06:657 (9,1) - Find a way to make this look better or even blanketed (I would rotate 01:05:943 (7,9) until it it blankets better
01:14:336 (6,9) - Extra swag for stacking these two
02:15:943 (1,5) - Extra swag for stacking
02:35:943 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Dam lol (would 10/10 fail m8)
02:55:050 (3,5) - Would like if they didnt touch
03:41:478 (9,10,1,2,3,4,5,6,7,8,9,10,11,12) - Has a personal hatred of 1/2 stacked right after compressed streams xD (mostly bc i suck)
03:58:443 (8,3) - Extra swag for stacking
04:16:478 (3,4) - Better blanketz plz :P
WHEW I will mod the last insane when I have more time x.x (definitely within a week lol)
Have a star!
Topic Starter
pooptartsonas

JeZag wrote:

M4M req >w<

General:
Tag conflict in Normal diff
Nice song c:

Normal
00:04:514 (1,2) - Make them not touch? When AR is really low (esp. on easy/normal) try to keep layover to a minimum
00:08:621 (3,4) - Can i haz a blanket? Might look better
00:10:228 (1,2) - Make these parallel to 00:09:336 (4) (you can just copy and pasta 00:09:336 (4) )
00:11:657 (1,2) - Although the player doesnt see it, it bothers me (lol) to see them sort of touch 00:10:228 (1,2)
00:24:514 (1,2) - Would recommend to change these 1/4 sliders to 1/2 (with 1 repeat only ofc) because it's a normal diff
00:28:443 (3,5) - Make these two parallel (copy paste 00:28:443 (3) )
00:37:371 (2,1) - Try to make them not touch?
00:37:371 (2,2) - Would look great if their tails stacked
00:51:657 (1,2) - Confusing flow
00:54:514 Put a circle here? (for the bass and easy to read)
01:07:371 (4) - 5 repetitions is sorta weird for n00bz (i would recommend either 1/1 (1 repeat) or 1/2 (1 repeat) + a slider )
01:48:086 would recommend a circle here
01:50:943 ^^^
01:52:371 (2,3) - Pretty sure distance snap has to be constant on easy/normal so i would do this instead:
https://osu.ppy.sh/ss/2048118
01:53:800 (2,3) - Stack just like ^^^
01:54:514 (1) - Pretty boring (xD) I would do: https://osu.ppy.sh/ss/2048123 https://osu.ppy.sh/ss/2048126
02:03:978 (2,3,1,2,1) - Syncopation are pretty hard (especially to read x.x)
02:22:371 (1) - Keep the note density sorta constant; i wouldnt use this slider and break it up instead (what i would do: https://osu.ppy.sh/ss/2048134&#41;
02:34:157 (3,4) - Make a nice blanket pl0x >:D
02:48:800 (4) - Again with the 1/2 slider spam: what i recommend: https://osu.ppy.sh/ss/2048142
03:07:550 (1,2,3) - Lol too hard for noobz to read again (AKA can i haz note on 03:07:371 ?)
03:10:943 Guitar supports a note on here (03:13:086 (3,4) and 03:18:800 (4,5) are more supported so are better)
03:24:514 (1,2) - I would do something like this for better flow: https://osu.ppy.sh/ss/2048191
03:29:693 (1,2) - Make this like 03:28:800 (3) aka 1 slider with repeats because even tho they represent two strokes, the music at 03:28:800 & 03:29:157 also support "2" sliders
03:45:943 (1,2,3,4) - Make these look better with better blankets and moar stacks (stack slider tails to slider heads)
03:53:086 (1) - Meh slider- i recommend: https://osu.ppy.sh/ss/2048201

IF ANY CLARIFICATIONS ARE NEEDED, PLZ REPLY THE MOD

Hard
00:03:443 (2,3) - Even though the blanket is good, the shape of 00:03:443 (2) makes it look like a crooked blanket (i did: https://osu.ppy.sh/ss/2048224&#41; good call, fixed
00:06:836 (1) - Throw a hitsound here I think just having the sampleset as normal emphasizes the part enough
00:07:907 (4) - ... and here ^
00:08:621 (3) - ... and here ^
00:09:336 (3) - ... and here ^
00:38:086 (9) - For better blanket: 2nd anchor at (252,72) and red anchor at (240,136) very nice, I like it
00:53:086 (4) - Would not recommend to have this touch 00:52:550 (3) I guess it didn't really have the effect I was going for, fixed
01:00:050 (4,1,2) - [more-than-basic] ADVANCED TECHNIQUES: map it so that 01:00:586 (2) tail stacks on 00:59:693 (2)
at the same time, have 01:00:228 (1,2) still be beautifully equi-distant from 01:00:050 (4)
also you can make 01:01:121 (4) stack on 01:00:228 (1) with planning done, looks nice!
01:04:514 (5) - Use a red tick and make it look better: https://osu.ppy.sh/ss/2048269 (extra points for looking better :O) done, got it blanketed in the two sliders and moved 2 onto the tail
01:45:943 (1,2,3) - Bigger curves might look better https ://osu.ppy.sh/ss/2048280 definitely agree, done
02:24:514 (5) - If too much of the end is covered, it might be unrankable :< didn't know, looks kinda bad anyway, fixed
02:28:800 (1,2) - Not sexy enough to look not-messy xD (aka me-thinks 02:29:693 (2) should not touch) I kinda thought it would look weird to have a longer jump off of the slider but it really doesn't, done
02:32:371 (6,7) - Not perfect >:C (but pretty close lol) fixed
02:48:621 (4,5,6,7,8) - The fact that it touches JUST A BIT really bothers me, although the spacing in general seems to be on purpose (OCD GG) yeah, I liked the way the jump played, but didn't want it to be too long. I'll think about it since it definitely looks better if it's not touching
02:54:336 (1,2,3,4,5) - I would bend 02:54:336 (1,2,3,4) a bit more (to look better and idk) and blanket 02:55:228 (4,5)
What I would do: https://osu.ppy.sh/ss/2048319 https://osu.ppy.sh/ss/2048320 fair enough
03:00:586 (2,3,4) - 03:00:050 (1,3) I think the touch is a bit messy; to spice it up a bit I would do this:
https://osu.ppy.sh/ss/2048331 https://osu.ppy.sh/ss/2048339 with 03:01:478 (4) stacked neatly nice, done but changed the section after so that the jumps feel a bit more natural
03:06:657 (1,2) - For perfect stack make 03:06:657 (1) at (277,266) and 03:07:014 (2) at (235,118) oh wow guess I never double checked that, fixed
03:51:121 (6,1) - Either make the angle between these two straight or larger for contrast :P done
04:00:764 (2,5) - Meh blanket wow that was pretty bad, fixed
04:04:157 (2,1) - You can make 04:04:157 (2) and 04:05:050 (1) stack for extra swag alright, rotated to preserve blanket and properly spaced jump and changed proceeding section slightly

Insane
00:30:586 (2,4) - Make a better blanket (swag points if you can get 00:30:764 (3) stacked on 00:29:336 (7) like https://osu.ppy.sh/ss/2048419 done
00:35:943 (1) - Use a red tick to make the curve more defined (also, then you can make it blanket the tail of 00:35:586 (9) ) Done, I wasn't that great with sliders when I was starting this diff
01:06:657 (9,1) - Find a way to make this look better or even blanketed (I would rotate 01:05:943 (7,9) until it it blankets better Done, not a flawless blanket but it also overlaps its tail with 3 of the next combo
01:14:336 (6,9) - Extra swag for stacking these two done, makes the pattern flow better too tbh
02:15:943 (1,5) - Extra swag for stacking ^
02:35:943 (1,2,3,4,1,2,3,4,1,2,3,4,1) - Dam lol (would 10/10 fail m8) Yeahhh...I think this pattern is pretty cool but it's also hard to read, I'll think about whether I want to keep it or not
02:55:050 (3,5) - Would like if they didnt touch fair enough
03:41:478 (9,10,1,2,3,4,5,6,7,8,9,10,11,12) - Has a personal hatred of 1/2 stacked right after compressed streams xD (mostly bc i suck) I like how this goes with the music, even though it might be tricky to sightread
03:58:443 (8,3) - Extra swag for stacking done
04:16:478 (3,4) - Better blanketz plz :P fixed
WHEW I will mod the last insane when I have more time x.x (definitely within a week lol)
Have a star!
Thanks a lot for the mod, it was really helpful! My mod of your map is in the works, it might take a bit because it's so hard for me to find things wrong with it heh. But I'll do my best!
Midge
m4m reply, thanks :S

[Normal]
normals and easies are best made with ds on :S

00:01:478 (1) - i know you're starting on the vocals, but it's probably best to copy 2 so that they're the same length
00:06:300 (2) - don't have this overlap
00:10:228 (1) - space this farther away to let the play know it's starting on the white tick rather than the red tick. it's confusing as it is atm
00:24:514 (1,2) - fast repeaters are difficult too difficult for normals. use 1 repeater instead or do something else
00:25:943 (1,1) - this is going to get unranked by a qat lol (too close)
00:37:371 (2) - these never play out well imo. do 1 repeater plus 1 note or something like that
00:41:657 (1) - ^
01:28:800 (1,2) - ugly, have 2 blanket w/in 1 http://puu.sh/bH7Qq/b94e6e3128.jpg something like this
01:45:943 (1) - use one anchor instead of two, using 2 ends up making the slider lopsided http://puu.sh/bH7Wk/1fca751817.jpg
01:51:657 (1,2,3) - space these out http://puu.sh/bH7Yf/44fa4aa52f.jpg
02:02:371 - this entire section is pretty confusing. you basically have to know the song before playing it. try this: http://puu.sh/bH8cJ/b93781d8bc.jpg
02:51:657 (3) - try removing the repeater and elongating the slider to the red tick http://puu.sh/bH8jB/c2aed70b2c.jpg
03:01:657 (1) - ugly .-. use 1 anchor instead
03:04:514 (1,1,1,1,1,2,3) - idk about this, it looks incredibly complicated for a new player
03:31:657 (1) - start it at 03:31:657 instead, as that's a very crucial part of the song.

There are a couple things I like to stay away from in the easier difficulties:

Short repeating sliders are hard because they really don't ever appear in normals, and they're hard to read because a new player wouldn't know how many repeaters are next.

Sliders with 2 repeaters are really hard to play, because most players expect just one repeater on those types of sliders. This is espevially difficult for newer players because they can't read that another repeater is coming.

Also, be sure to blanket. A lot. In lower diffs, there's not much creative freedom. Blanketing solves it by making your map look neat AND creative at the same time.

I also really hate mapping normals, so there's that. :L

[Hard]

this diff is quite hard for a hard .-.

00:13:086 (7) - the repeat sounds really out of place. either slow down the sv to have the slider end on the red tick, or somethign else.
00:24:514 (1,1) - i know using 2 repeaters follows the song more, but i'd recommend using 1 repeater instead
00:53:086 (4) - ugly overlap :S
01:04:514 (5) - this can be improved http://puu.sh/bHakD/eccf0d2f54.jpg

[Support's Insane]

waaaaaay too many finishes, tone it down.

00:37:728 (3,4,5) - ds is off on these. turn on ds even when doing triplets
01:57:371 (7) - would probably be better as a spinner since is repeats on a small white tick
02:02:371 (10) - move to the next tick and shorten it so it ends on the next tick http://puu.sh/bHba7/01e23aa466.jpg
03:04:871 (1) - this goes over a cool part of the song, you should map it instead of putting a giant spinner
03:08:978 (1) - unrankable, sorry :c
03:13:086 (8) - try this: http://puu.sh/bHbnO/2c4c1f6fcf.jpg
03:18:800 (8) - same ^
03:24:514 - this break is reeeaally sudden and kills the momentum of the solo. if you're intent on have a break, have it start at 03:25:943
04:07:461 (6,7,8,9,10,11) - should remove these. the stream goes over the silent part, and kinda ruins the feeling of it. :S
04:09:157 (1) - uh

[Insane]

00:29:871 (8) - uh.. just copy and paste 7?
00:30:586 (2,4) - wonky blanket
01:28:919 (1,2,3) - this is really confusing in the first run. use repeating slider for the first bit to let the player know the stream will be in 1/3 http://puu.sh/bHc3V/73ded63d35.jpg
01:54:514 (5) - would be better to make this straight http://puu.sh/bHc7X/cd8aeeee54.jpg

Good luck o/
saiyuri

JeZag wrote:

M4M req >w<

General:
Tag conflict in Normal diff
Nice song c:

Normal
00:04:514 (1,2) - Make them not touch? When AR is really low (esp. on easy/normal) try to keep layover to a minimum fixed
00:08:621 (3,4) - Can i haz a blanket? Might look better fixed
00:10:228 (1,2) - Make these parallel to 00:09:336 (4) (you can just copy and pasta 00:09:336 (4) ) fixed with consideration of above mod
00:11:657 (1,2) - Although the player doesnt see it, it bothers me (lol) to see them sort of touch 00:10:228 (1,2) fixed
00:24:514 (1,2) - Would recommend to change these 1/4 sliders to 1/2 (with 1 repeat only ofc) because it's a normal diff fixed
00:28:443 (3,5) - Make these two parallel (copy paste 00:28:443 (3) ) oh nice catch
00:37:371 (2,1) - Try to make them not touch? fixed
00:37:371 (2,2) - Would look great if their tails stacked took a bit of experimenting but i did it!
00:51:657 (1,2) - Confusing flow decided to change 00:51:657 (1,2,3) - because it did feel kinda weird
00:54:514 Put a circle here? (for the bass and easy to read) fixed
01:07:371 (4) - 5 repetitions is sorta weird for n00bz (i would recommend either 1/1 (1 repeat) or 1/2 (1 repeat) + a slider ) went with the former
01:48:086 would recommend a circle here i ended up not adding a circle b/c either disrupt the blanket OR overlap 01:48:800 (2) - if i placed circle in center
01:50:943 ^^^ ^
01:52:371 (2,3) - Pretty sure distance snap has to be constant on easy/normal so i would do this instead:
https://osu.ppy.sh/ss/2048118 done
01:53:800 (2,3) - Stack just like ^^^ and done
01:54:514 (1) - Pretty boring (xD) I would do: https://osu.ppy.sh/ss/2048123 https://osu.ppy.sh/ss/2048126 didnt like the circle so i added repeat slider on second slider
02:03:978 (2,3,1,2,1) - Syncopation are pretty hard (especially to read x.x) i agree
02:22:371 (1) - Keep the note density sorta constant; i wouldnt use this slider and break it up instead (what i would do: https://osu.ppy.sh/ss/2048134&#41; done, i liked what you did so i copied you gomen OTL
02:34:157 (3,4) - Make a nice blanket pl0x >:D i tried, so hard to blanket on normals x.x
02:48:800 (4) - Again with the 1/2 slider spam: what i recommend: https://osu.ppy.sh/ss/2048142 i liked what you did so i copied you again ;w;
03:07:550 (1,2,3) - Lol too hard for noobz to read again (AKA can i haz note on 03:07:371 ?) changed it but idk how it'll play out
03:10:943 Guitar supports a note on here (03:13:086 (3,4) and 03:18:800 (4,5) are more supported so are better) fixed
03:24:514 (1,2) - I would do something like this for better flow: https://osu.ppy.sh/ss/2048191 done
03:29:693 (1,2) - Make this like 03:28:800 (3) aka 1 slider with repeats because even tho they represent two strokes, the music at 03:28:800 & 03:29:157 also support "2" sliders fixed
03:45:943 (1,2,3,4) - Make these look better with better blankets and moar stacks (stack slider tails to slider heads)
03:53:086 (1) - Meh slider- i recommend: https://osu.ppy.sh/ss/2048201 changed it to keep slider in same place but have circle stack on previous circle

IF ANY CLARIFICATIONS ARE NEEDED, PLZ REPLY THE MOD
thank you for helpful mod!! :) :)

Midge wrote:

m4m reply, thanks :S

[Normal]
normals and easies are best made with ds on :S ya ds helped me a lot in mapping the original

00:01:478 (1) - i know you're starting on the vocals, but it's probably best to copy 2 so that they're the same length done
00:06:300 (2) - don't have this overlap fixed
00:10:228 (1) - space this farther away to let the play know it's starting on the white tick rather than the red tick. it's confusing as it is atm the spacing is still 1.2x, if it was more it would be too hard for normal
00:24:514 (1,2) - fast repeaters are difficult too difficult for normals. use 1 repeater instead or do something else fixed
00:25:943 (1,1) - this is going to get unranked by a qat lol (too close) fixed
00:37:371 (2) - these never play out well imo. do 1 repeater plus 1 note or something like that changed but not sure how it'll turn out though
00:41:657 (1) - ^ did this not sure how it'll turn out though http://puu.sh/bHCek/a1ff3c0bec.jpg
01:28:800 (1,2) - ugly, have 2 blanket w/in 1 http://puu.sh/bH7Qq/b94e6e3128.jpg something like this fixed as well as the next four sliders
01:45:943 (1) - use one anchor instead of two, using 2 ends up making the slider lopsided http://puu.sh/bH7Wk/1fca751817.jpg fixed
01:51:657 (1,2,3) - space these out http://puu.sh/bH7Yf/44fa4aa52f.jpg changed it with previous mod, i personally believe that one was better
02:02:371 - this entire section is pretty confusing. you basically have to know the song before playing it. try this: http://puu.sh/bH8cJ/b93781d8bc.jpg changed except for last two notes, which i just made into 1 slider
02:51:657 (3) - try removing the repeater and elongating the slider to the red tick http://puu.sh/bH8jB/c2aed70b2c.jpg done
03:01:657 (1) - ugly .-. use 1 anchor instead fixed
03:04:514 (1,1,1,1,1,2,3) - idk about this, it looks incredibly complicated for a new player changed it based on looking at other normal maps, i think this might be easier and more fitting
03:31:657 (1) - start it at 03:31:657 instead, as that's a very crucial part of the song. fixed

There are a couple things I like to stay away from in the easier difficulties:

Short repeating sliders are hard because they really don't ever appear in normals, and they're hard to read because a new player wouldn't know how many repeaters are next.

Sliders with 2 repeaters are really hard to play, because most players expect just one repeater on those types of sliders. This is espevially difficult for newer players because they can't read that another repeater is coming.

Also, be sure to blanket. A lot. In lower diffs, there's not much creative freedom. Blanketing solves it by making your map look neat AND creative at the same time.

I also really hate mapping normals, so there's that. :L
ty for helpful mod too! :) :)
Support
[Support's Insane]

waaaaaay too many finishes, tone it down.

00:37:728 (3,4,5) - ds is off on these. turn on ds even when doing triplets fixed
01:57:371 (7) - would probably be better as a spinner since is repeats on a small white tick fixed
02:02:371 (10) - move to the next tick and shorten it so it ends on the next tick http://puu.sh/bHba7/01e23aa466.jpg fixed
03:04:871 (1) - this goes over a cool part of the song, you should map it instead of putting a giant spinner fixed
03:08:978 (1) - unrankable, sorry :c ;_; i didnt know it was unrankable, fixed
03:13:086 (8) - try this: http://puu.sh/bHbnO/2c4c1f6fcf.jpg fixed for both, it def sounds alot better with your way
03:18:800 (8) - same ^
03:24:514 - this break is reeeaally sudden and kills the momentum of the solo. if you're intent on have a break, have it start at 03:25:943 fixed
04:07:461 (6,7,8,9,10,11) - should remove these. the stream goes over the silent part, and kinda ruins the feeling of it. :S fixed
04:09:157 (1) - uh ;_; i guess my flower slider is not liked, ill try to find a replacement for that
Thanks for mod :D
Topic Starter
pooptartsonas

Midge wrote:

m4m reply, thanks :S

[Hard]

this diff is quite hard for a hard .-. Yeah I know the spread isn't great, maybe I'll have to change this to Light Insane and map another hard or something..

00:13:086 (7) - the repeat sounds really out of place. either slow down the sv to have the slider end on the red tick, or somethign else. Yeah that was pretty dumb, fixed
00:24:514 (1,1) - i know using 2 repeaters follows the song more, but i'd recommend using 1 repeater instead I'm not really a fan of such long repeat sliders, I like it as it is
00:53:086 (4) - ugly overlap :S Yeah, fixed
01:04:514 (5) - this can be improved http://puu.sh/bHakD/eccf0d2f54.jpg done

[Insane]

00:29:871 (8) - uh.. just copy and paste 7? Ehh..why? I wasn't trying to make it symmetrical, if you really think it looks bad then maybe but I like it
00:30:586 (2,4) - wonky blanket fixed
01:28:919 (1,2,3) - this is really confusing in the first run. use repeating slider for the first bit to let the player know the stream will be in 1/3 http://puu.sh/bHc3V/73ded63d35.jpg I don't really like how it feels if it starts with repeat sliders, I think the spacing is a fair enough indicator
01:54:514 (5) - would be better to make this straight http://puu.sh/bHc7X/cd8aeeee54.jpg you're probably right, done

Good luck o/
Thanks for the mod!!
truonant
Hello M4M~ from Support's Queue

Support’s Insane

I suspect that the overlaps are intentional however it makes your map look very messy and random. It’s not necessary and it doesn’t particularly improve anything. There are many instances where you could stack some of these notes instead of overlapping. Example 03:27:193 (3,7) - 03:47:014 (1,3) - I suspect that you’re trying to make a hurricane/tornado pattern? if so, it’s not really done correctly. Also the distance between all the notes appear to be very random. In most cases, it doesn't particularly follow any of the upbeats and downbeats of the song. All in all, a lot of structuring is needed

00:10:943 (5,6,7,8,1) – make a proper star shape
00:22:193 (1,2,3) – this in particular was hard to read because 00:22:193 (1,2) – stacked but 00:22:550 (3) – was randomly distanced. I think you should unstack 00:22:193 (1,2)
00:23:621 (1,2) – unstack
00:21:836 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3) – not sure what kind of shapes you were trying to make? Multiple triangles? A star? Total randomness? Some structure would be nice
00:30:228 (4) – avoid overlap, doesn’t looks good. You can notice it when you play
00:36:121 (4,1) – this little distance breaks flow. Rotate these notes counter clockwise 00:36:300 (1,2,3,4) –
00:55:228 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) – These hitsounds are just too much, you don’t need all the whistles and claps
01:00:675 (1,2,3,4,5,1,2,3,4,5,6,7) – this stream doesn’t fit
01:08:264 (4) – put this in the center around x:260 y:176
01:10:586 (7,8) – move right a bit to match 01:09:514 (1,2,3,4) -
01:13:621 (2) – make a straight slider, the bend is unnessessary. Just looks weird when everything else are straight sliders
01:22:193 (6) – hard to read because its hidden
01:43:086 (4,5,6,7,8) – note a perfect star shape. Use the approach circle as a guide
01:53:443 (5) – ctrl G better flow
01:53:800 (6) - ^
03:03:086 (2,4,6,8) – spacing between these notes are inconsistent
03:02:907 (1,3,5,7) –
03:04:871 (4,5,6) – inconsistent spacing for a mirror
03:20:050 (11) – hard to read this hidden note
03:25:228 (2) - blanket

Good luck!
Support
Hello M4M~ from Support's Queue

Support’s Insane

I suspect that the overlaps are intentional however it makes your map look very messy and random. It’s not necessary and it doesn’t particularly improve anything. There are many instances where you could stack some of these notes instead of overlapping. Example 03:27:193 (3,7) - 03:47:014 (1,3) - I suspect that you’re trying to make a hurricane/tornado pattern? if so, it’s not really done correctly. Also the distance between all the notes appear to be very random. In most cases, it doesn't particularly follow any of the upbeats and downbeats of the song. All in all, a lot of structuring is needed

00:10:943 (5,6,7,8,1) – make a proper star shape fixed
00:22:193 (1,2,3) – this in particular was hard to read because 00:22:193 (1,2) – stacked but 00:22:550 (3) – was randomly distanced. I think you should unstack 00:22:193 (1,2) fixed
00:23:621 (1,2) – unstack
00:21:836 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3) – not sure what kind of shapes you were trying to make? Multiple triangles? A star? Total randomness? Some structure would be nice hmm for this I just changed around some combo colors so it would indicate better for each type of jump
00:30:228 (4) – avoid overlap, doesn’t looks good. You can notice it when you play fixed
00:36:121 (4,1) – this little distance breaks flow. Rotate these notes counter clockwise 00:36:300 (1,2,3,4) – fixed
00:55:228 (1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) – These hitsounds are just too much, you don’t need all the whistles and claps Yeah I plan to redo all the hitsounds
01:00:675 (1,2,3,4,5,1,2,3,4,5,6,7) – this stream doesn’t fit I disagree with this, For the stream I was mapping to the piano in the background
01:08:264 (4) – put this in the center around x:260 y:176 Fixed
01:10:586 (7,8) – move right a bit to match 01:09:514 (1,2,3,4) - Fixed
01:13:621 (2) – make a straight slider, the bend is unnessessary. Just looks weird when everything else are straight sliders fixed
01:22:193 (6) – hard to read because its hidden fixed
01:43:086 (4,5,6,7,8) – note a perfect star shape. Use the approach circle as a guide fixed
01:53:443 (5) – ctrl G better flow
01:53:800 (6) - ^
03:03:086 (2,4,6,8) – spacing between these notes are inconsistent fixed for both
03:02:907 (1,3,5,7) –
03:04:871 (4,5,6) – inconsistent spacing for a mirror fixed
03:20:050 (11) – hard to read this hidden note fixed
03:25:228 (2) - blanket fixed

Good luck!
Thanks For The Mod!! :)
hehe
hi m4m

support insane


generally a messy, all-over the place map that is okay flow-wise. could use more DS and rhythm. keep at it :) this definitely needs a little remapping, in my opinion, especially with the SV. low SV is fine if it is utilised well, however your map is chock full of cramped curved sliders, and straight sliders with little to no variation at all. if any, they were a complete mess.

e: sound should be emphasized on this timestamp with a hitobject.

00:08:264 (4,7) - NC looks and feels better. reads easier as well. take this into consideration!
00:10:050 (2) - e. two things about this slider: firstly try not to have the end of a slider on such a loud sounding and prominent note. secondly there's a loud finish on the sliderend that wasn't hitsounded? anyway i'd suggest scrapping this general area and using something like this. there's a piano roll or something at 00:09:871 - where a stream could fit in nicely.
00:11:478 (10) - this is an empty note. consider removing it and turning 9 into a slider. i think it fits much better. while you're at it, NC the new note that comes here.
00:18:800 - e. slider sound here that is on a sliderend.
00:17:728 (6) - e
00:21:657 (9) - NC goes here instead of after.
00:21:836 (1,2,3,1,2,3,1,2,3,1,1,2,3,1,2,3) - what the hell is going on here lol. just keep it simple with NCs every 4 white ticks.
00:24:871 (2,4) - this two could be deleted, and then you can turn 00:24:514 (1,3) - into jumps, or keep it.
00:26:657 (5,6,7,8,9,10,11) - awkward slowdown when it should be a buildup. you could choose to increase DS, or preferably remove 00:26:746 (6,8) - since the drums are more prominent notes, then make more jumps. take it into consideration.
00:28:800 - e. NC here as well.
00:30:228 (4) - NC.
00:31:657 - NC.
00:34:514 (3,4) - the flow here is terrible.
00:34:871 (4) - and onwards, this is being hard for the sake of being hard. i used to do this as well. try to keep the difficult patterns in areas where appropriate. this isn't one of them!
00:40:228 - e
00:40:764 - you might wanna start the distinct pattern on this note, rather than before. the vocals start here.
00:42:371 - second vocal starts here, you might wanna move the reverse.
00:42:907 (1,1,1) - unnecessary NC once again, only 00:43:086 (2) - needs it.
00:46:300 + 00:47:014 - e, but not as severe as the others i feel.
00:47:371 - e. and NC.
00:47:550 - a triple could start here.
00:48:264 (1) - remove NC.
00:48:800 (4) - NC.
00:50:050 (1) - remove NC.
00:50:228 (2) - NC.
00:53:086 - e, and NC. the sounds here are on 3/4 beats. a visual representation on where the guitar sounds are: here. this MUST be mapped, because well, its super loud.
00:54:871 (5,1) - spacing here is very bad. even 1/4 spacing after a 1/4 slider shouldn't be this small. increase it. even if you have to redo the subsequent patterns.
00:56:657 - e. i don't even know how you managed to miss a beat on a stream, its like its done on purpose. :0 stream in general feels weird. i don't think the reverses are necessary at all.
00:58:800 - e, but acceptable. consider changing.
00:59:514 - why doesn't the increased SV start here, but rather in the middle of the kiai?
00:59:961 - e, obvious triple.
01:00:228 - e
01:01:300 (3) - NC goes here, instead of before. keep them NCs on big white ticks as far as possible.
01:01:657 (7) - NC
01:08:621 (3) - ugly slider, and very cramped. reverse at 01:08:800 - is not emphasized, and there should be a finish as well. and NC.
01:10:228 (5) - NC.
01:10:943 (1,2) - this doesn't need notes, empty.
01:11:657 - e and NC.
01:13:086 (10) - NC.
01:13:621 (2) - don't do this, no reason to.
01:14:871 (1,1,1) - unnecessary NCs again.
01:15:764 (2,3,4) - a very bad drop in actvitiy in the middle of a kiai. reverse slider drop the 'hype' a lot so don't spam them.
01:19:514 (8) - i think a triple of sorts could work here.
01:45:943 - 01:49:514 - overmapped. its still slow here, don't bother spamming 1/2s if there's nothing to put beats to.
01:53:800 (6,7) - spacing is like a 3/4, don't do this. keep the spacing regular,
01:54:514 - here onwards, keep it simple once again. you're overdoing it.
01:59:693 (1) - delete. nothing at all.
02:00:228 (2) - space the 1/3 notes further. around 1.5 is fine.
02:02:371 (10) - NC, end it on 02:02:907
02:05:228 (5,6,7) - improper stack.
02:05:943 (1,2,3,4,5) - this is bad flow, keep it simple.
02:07:014 (7) - ctrl+g for better flow.
02:07:371 (8) - NC, remove NC after.
02:08:086 - e.
02:08:711 - e. similar to the previous rhythm, 02:08:264 (2,4) - can be deleted as well, because i mostly hear a 1/2 - 1/2 - triple rhythm.
02:10:586 (1) - remove the NC here.
02:10:228 (1,1,2) - understandable usage of 3/4 sliders due to vocals, but try to keep spacing readable and minimal and possible. right now the spacing here is pretty much similar to 02:11:300 (4,5), thus its pretty confusing. try keeping the sliderend and sliderheads touching, for a start, and make them flow into each other.
02:11:211 (3,4) - and please do your stacks better.
02:11:663 - e, then NC.
02:12:550 - remove NC.
02:13:086 - e, then NC.
02:14:157 - you could start a 7 note stream from here.
02:17:014 (6) - ctrl+g for better flow into the next note.
02:18:800 (8) - NC, remove it on next.
02:19:425 (4) - no need for a triple.
02:20:496 (2,3) - stack.
02:23:800 - vocals are on this time, hence e.
02:24:514 - e, NC.
02:25:943 - NC here, remove NC before.
02:28:800 - NC.
02:28:800 (5,6,7,8) - someone got lazy to map the rhythm here. please remap this portion, the drums are much better to map to, and PLEASE map the part after. i don't see why you would even leave a break, it's just a short slowdown.
02:40:943 - sound starts here so delete the notes before this once again.
02:46:657 - e. the triples are also really ugly, try improving it, by either stacking or a neater overlap.
02:47:461 - NC here, remove NC before.
02:47:728 + 02:48:086 - vocals are on this time, being on a sliderend is really weird.
02:48:443 - NC here if you want to follow the 'NC on vocals' pattern, if not keep it on 4 white ticks.
02:50:228 (7) - ctrl+g for flow.
02:52:371 - a note isn't needed here, it's a short stop in instruments and vocals.
02:52:550 - and thus you might want to start with a note here.
02:53:086 - e, NC.
02:56:657 (3,4) - stack this right.
02:57:996 (2) - unnecessary triple.
03:00:407 (5) - stack it right.
03:04:514 - NC here, remove NC before.
03:05:407 (6,7,8,9) - all these sliders play terribly since they end on a white tick. something like this plays MUCH better, note the NC.
03:07:103 + 03:07:282 - add notes here to turn it into a 5-note stack/stream.
03:09:514 (2,3) - bad flow, and overlap.
03:13:086 (8) - NC
03:14:514 (1) - don't use a repeat that repeats once for a stream, its hard to play right.
03:18:443 (4) - NC here instead to keep consistency?
03:20:050 (11) - ugly overlap.
03:25:496 - could use a triple here, at the end of the slider, after you shorten it to a 1/2.
03:26:836 - finish hitsound, and e.
03:28:800 - e. and NC.
03:31:836 (6,7) - bad sliders, feel no rhythm. move it 1/2 tick earlier on the timeline.
03:32:996 (3,4) - stack, and NC on 4.
03:37:371 (4) - NC, remove finish as well.
03:39:514 (6) - loud crash is one this note, remove triple and put a regular slider.
03:41:657 (8) - NC.
03:43:086 (8) - NC.
03:41:836 (1,2,3,4,5,6,7,8,9,10) - very ugly pattern, keep it symmetrical and use polygons etc.
03:44:514 (11) - NC here for good effect into the next portion.
03:45:943 (3) - then NC here, and remove NC on 03:45:407 (1).

and the last chorus suffers the same problem as the others, erratic NC, weird triples and such.
try to keep the rules of NC every 4 white ticks, and no sliderends on whiteticks in your mind when you map, it really helps and makes the map more rhythmically pleasing. also please do your stacks, symmetry and such correctly. an untidy map really gives a map impression on the modder, showing that you don't actually care much. sorry for being blunt but i feel that these things ave to be drilled early as a mapper :) good luck!

took a quick look at the other difficulties as well and it suffers the same 'new mapper' issues. you could PM me for an IRC mod if you want to.
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