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Junichi Masuda - Okido Laboratory

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Topic Starter
P o M u T a
This beatmap was submitted using in-game submission on 2015年2月8日 at 7:26:33

Artist: Junichi Masuda
Title: Okido Laboratory
Source: Pokémon
Tags: Pokemon red blue green yellow edition nintendo game freak gameboy pomuta kyshiro Irreversible pocket monster Professor Samuel Oak yukinari 오용호 오박사 Carvalho 大木博士 ポケモン ポケットモンスター bgm 포켓몬 포켓몬스터
BPM: 136.5
Filesize: 895kb
Play Time: 00:37
Difficulties Available:
  1. Easy (1.15 stars, 31 notes)
  2. Hard (2.86 stars, 90 notes)
  3. Irre's Extra (3.8 stars, 118 notes)
  4. Kyshiro's Insane (3.47 stars, 116 notes)
  5. Normal (1.74 stars, 61 notes)
Download: Junichi Masuda - Okido Laboratory
Information: Scores/Beatmap Listing
---------------
RANKED.
Pokemon game song lol.
I hope that it is a song that everyone knows.
Easy be Me
Normal by Me
Hard by Me
Insane by Kyshiro
Extra by Irreversible
Irreversible
funny
gl!
Topic Starter
P o M u T a

Irreversible wrote:

funny
gl!
Hue
Thanks Irre :)
Kyshiro
This song sdfjlksdjfs nostalgia
Guest insane mapped in 15 minutes

Topic Starter
P o M u T a
:P
-Neipezi
pomuta san ohayo:)/ (m4m!)

[Normal]
00:04:347 (5) - whistle add?
00:07:864 (5) - ^
00:17:754 (5) - NC add?
00:24:787 (4) - ^?
00:28:743 (4) - ^?


[Hard]
00:05:886 (1) - add the whistle on the tail?
00:09:402 (5) - ^?
00:12:039 (5) - add the whistle on the head?
00:15:116 (5) - NC add?
00:19:072 (6) - add the whistle on the tail?
00:22:149 (3) - x180 y28 move, comfortably to move owo?

[Insane]
00:01:490 (3) - NC add?
00:29:182 (3) - NC add. jump
00:33:578 (6) - NC add? well .. 1/4 part ending point imo

poketmon lol
fast ranked please xD
xxdeathx
I hope that it is a song that everyone knows.
ah brings back the old days

hello again pomuta, m4m from your queue.

30 second song = free pp

[General]
  1. not sure if this will matter, but the official name is Pokémon with the accented é. consider changing tags/source
  2. i think using soft whistle instead of finish is better because although the finish should be there according to the rhythm, it doesn't belong there music-wise. or use a custom finish hitsound that isn't as loud.
  3. first time modding a song without kiai
[Normal]
  1. 00:04:127 - i think this is a much more important note than 00:04:347 (5) -
  2. 00:07:644 - ^
  3. same with 00:09:622 (2) - instead of 00:09:842 and 00:11:380 (5) - and 00:11:600 - the rhythm in this diff is kind of questionable imo because of what parts of the music you choose to ignore.
  4. 00:22:809 (8) - better to remove this because this note is very quiet compared to others
[Hard]
  1. 00:02:809 (4) - i think curving this slider up (so the middle slider point is higher than the others) is better flow
  2. 00:06:105 (2) - this is the only 1/4 slider i see. use 2 circles instead to stay consistent with parts like 00:09:622 (1,2,3) and 00:11:380 (2,3,4) nvm you have some later but i still think you should choose one or the other
  3. 00:16:655 (2,3,4) - try this http://puu.sh/aCI0q/6d6af9f494.png
  4. 00:23:688 (1,2,3) - space circles apart to stay consistent with 00:09:622 (1,2,3) -
  5. 00:25:666 (4,5) - curve the sliders the other way works a little better for the transition between 00:25:446 (2,3,4) - and 00:26:105 (5,1) - http://puu.sh/aCIf1/2daf74c7e1.png
  6. 00:30:721 (2,3,4) - use same rhythm as 00:02:589 (2,3,4,5) - to stay consistent
[Insane]
  1. 00:04:127 (4,5,6) - use (4) to blanket the others? http://puu.sh/aCHkf/d1258659e2.png
  2. 00:10:721 (1) - angle up for better flow
  3. 00:12:479 (1) - ctrl-j (and move back to same location) for better flow from 00:12:259 (6) - and do the same with 00:12:919 (2) -
  4. 00:19:512 (1,2) - make slider end closer for better blanket
  5. 00:33:028 - put circle here
nice map and song easy rank, extremely neat and fun to play
Topic Starter
P o M u T a

-Neipezi wrote:

pomuta san ohayo:)/ (m4m!)

[Normal]
00:04:347 (5) - whistle add? fit imo done.
00:07:864 (5) - ^ ^
00:17:754 (5) - NC add? triple NC suggest keep sorry.
00:24:787 (4) - ^?
00:28:743 (4) - ^?


[Hard]
00:05:886 (1) - add the whistle on the tail? keep
00:09:402 (5) - ^? ^
00:12:039 (5) - add the whistle on the head? nice done.
00:15:116 (5) - NC add? consider.
00:19:072 (6) - add the whistle on the tail? keep
00:22:149 (3) - x180 y28 move, comfortably to move owo? okay!

poketmon lol
fast ranked please xD


xxdeathx wrote:

I hope that it is a song that everyone knows.
ah brings back the old days

hello again pomuta, m4m from your queue.

30 second song = free pp

[General]
  1. not sure if this will matter, but the official name is Pokémon with the accented é. consider changing tags/source you are fine. done.
  2. i think using soft whistle instead of finish is better because although the finish should be there according to the rhythm, it doesn't belong there music-wise. or use a custom finish hitsound that isn't as loud. finish only really loud for me. i keep whistle and finish collab oeo
  3. first time modding a song without kiai haha, not rare XD
[Normal]
  1. 00:04:127 - i think this is a much more important note than 00:04:347 (5) - both... before slider end red tick! so, fine rhythm imo. but, bit hard x3
  2. 00:07:644 - ^
  3. same with 00:09:622 (2) - instead of 00:09:842 and 00:11:380 (5) - and 00:11:600 - the rhythm in this diff is kind of questionable imo because of what parts of the music you choose to ignore. again, this is fit bass sound, i want keep this sound this part >,<.
  4. 00:22:809 (8) - better to remove this because this note is very quiet compared to others done.
[Hard]
  1. 00:02:809 (4) - i think curving this slider up (so the middle slider point is higher than the others) is better flow your opinion is fine. but, i keep for now. peolple say many, i change.
  2. 00:06:105 (2) - this is the only 1/4 slider i see. use 2 circles instead to stay consistent with parts like 00:09:622 (1,2,3) and 00:11:380 (2,3,4) nvm you have some later but i still think you should choose one or the other nope, i want some pettern. so, more fun play.
  3. 00:16:655 (2,3,4) - try this http://puu.sh/aCI0q/6d6af9f494.png keep mind.
  4. 00:23:688 (1,2,3) - space circles apart to stay consistent with 00:09:622 (1,2,3) - no problem this.
  5. 00:25:666 (4,5) - curve the sliders the other way works a little better for the transition between 00:25:446 (2,3,4) - and 00:26:105 (5,1) - http://puu.sh/aCIf1/2daf74c7e1.png shape only fixed.
  6. 00:30:721 (2,3,4) - use same rhythm as 00:02:589 (2,3,4,5) - to stay consistent i took sound of tick. so, no problem and i want some pettern.
nice map and song easy rank, extremely neat and fun to play
yeah! both helpful mod! thanks!
To:Kyshiro→add tag your diff. plz update :)
SkinnyJommy
Hello, here's the mod from my queue

[General]

POKEMONNNNNNNNNNNNNN

[Extra]]

omg the circle size, pls change
00:12:919 (2) - ctrl g
00:12:919 (2) - move to x324, y192
00:13:578 (3) - move to x384, y248
00:13:798 (4) - move to x440, y308

this is so great lol, but seriously the circle is sooo SMALLL

GL getting this ranked
Irreversible
Hey skinnjimmy,
sorry but no fix.. I don't find any of your suggestions really fitting, since I don't quite understand why I should use that small DS for that... but thanks for having a look through! :oops:
Cosmolade
Hi~ M4M o3o)/

[General]
  1. Make a Easy diff?
  2. Conflict tags with Irre's Extra
    btw, awesome map :)
[Normal]
  1. 00:04:347 (5) -Move to > 00:04:127
  2. 00:07:864 (5) -Move to > 00:07:644
  3. 00:08:303 (6) -Move to > 00:08:523 -and delete reverse
  4. 00:09:622 (2) -Change the circle for a slider?
  5. 00:11:820 (6) -Move to > 00:11:600
  6. 00:18:633 (6) -Move to > 00:19:072 -and delete reverse
    That's all :3
[Hard]
  1. All fine, good hard!
[Kyshiro's Insane]
I'm not good modding Insanes and Extra, but I'll do my best~
  1. 00:07:644 (4) -Maybe make a nice curve slider? can be like this

    that's it, beautiful Insane!
[Irre's Extra]
OMG that CS... soo tiny, you could change it to a better one? Maybe 4 or 5 o.o
  1. 00:21:710 (2) -Make a curve slider?
  2. 00:32:479 (4) -Delete the circle
--------

Love this, It reminds me of my childhood, is a theme that I always loved!
BG = Oak pls
btw, Rank this pls! :)
Topic Starter
P o M u T a

Cosmolade wrote:

Hi~ M4M o3o)/

[General]
  1. Make a Easy diff? Idk,if people want.
  2. Conflict tags with Irre's Extra done.
    btw, awesome map :)
[Normal]
  1. 00:04:347 (5) -Move to > 00:04:127
  2. 00:07:864 (5) -Move to > 00:07:644
  3. 00:08:303 (6) -Move to > 00:08:523 -and delete reverse
  4. 00:09:622 (2) -Change the circle for a slider?
  5. 00:11:820 (6) -Move to > 00:11:600
  6. 00:18:633 (6) -Move to > 00:19:072 -and delete reverse
    That's all :3
    sorry, i won't change rhythm. sorry = =.
[Hard]
  1. All fine, good hard!
--------

Love this, It reminds me of my childhood, is a theme that I always loved!
BG = Oak pls :(
btw, Rank this pls! :)
thanks for mods!
DarkVortex
Heyho from my queue o/

This song brings memories :o

Normal
  1. 00:03:468 - Adding a circle here feels better than leaving the 1/4 entirely unmapped (you did it here though 00:17:534 (4) - )
  2. 00:06:984 - ^
  3. 00:14:017 (4) - What about moving this to (164,176) for consistency with 2
  4. 00:14:237 (5) - Stack with 1 if you followed ^this^ and adjust the following circles
  5. 00:30:721 (2,3,4,5) - what about a pattern like this? http://osu.ppy.sh/ss/1888364
    To do that: 2 on (268,103), 3 on (209,117) with 1st sliderpoint on (151,102), 4 on (252,160) and 5 on (236,217)
    Doesn't look so random this way.
  6. 00:32:919 (7) - Move to 00:33:138 - and add a circle here 00:32:919 - Hard ends with a beat+finish on the downbeat why not the normal too?
Hard
  1. 00:18:853 (5,6) - This looks weird this way also because the style of this 00:20:171 (1,2) - is different. http://osu.ppy.sh/ss/1888384 would be better imo if you adjust the following beats
  2. 00:27:204 (2,3,4) - Due to the stacking behaviour this looks bad. Consider changing it.
Kyshiro's Insane

  1. 00:15:116 (1,2,3,4) - Gradually increase spacing to match the music better?
    00:29:622 (5,6) - ^
    00:33:578 (6) - I would rather increase the spacing here instead of decreasing due to the higher tone.
Irre's Extra

  1. I know you won't change your CS :P I'm fine with it though.
  2. 00:10:721 (1,2) - This is inconsistent with this 00:08:962 (1) - Once you follow the higher line once the background line. Deciding for one of them would be good.
  3. 00:13:578 (3,4) - Unclean stack
  4. 00:24:787 (1,2,3,4,1,2,3,4) - What do you think of this idea? http://osu.ppy.sh/ss/1888414
  5. 00:29:182 (5,6,7,8) - Increase spacing to match the music better. Example: http://osu.ppy.sh/ss/1888425 Scaled 5-8 by 1,2 and rotated by -48°
Fun maps! Good luck on rank! :3
Topic Starter
P o M u T a

DarkVortex wrote:

Heyho from my queue o/

This song brings memories :o

Normal
  1. 00:03:468 - Adding a circle here feels better than leaving the 1/4 entirely unmapped (you did it here though 00:17:534 (4) - ) finally done.
  2. 00:06:984 - ^ done.
  3. 00:14:017 (4) - What about moving this to (164,176) for consistency with 2 nice catch, but, i consider it.
  4. 00:14:237 (5) - Stack with 1 if you followed ^this^ and adjust the following circles keep
  5. 00:30:721 (2,3,4,5) - what about a pattern like this? http://osu.ppy.sh/ss/1888364 keep flow.
    To do that: 2 on (268,103), 3 on (209,117) with 1st sliderpoint on (151,102), 4 on (252,160) and 5 on (236,217)
    Doesn't look so random this way.
  6. 00:32:919 (7) - Move to 00:33:138 - and add a circle here 00:32:919 - Hard ends with a beat+finish on the downbeat why not the normal too? np
Hard
  1. 00:18:853 (5,6) - This looks weird this way also because the style of this 00:20:171 (1,2) - is different. http://osu.ppy.sh/ss/1888384 would be better imo if you adjust the following beats some pettern is fine.
  2. 00:27:204 (2,3,4) - Due to the stacking behaviour this looks bad. Consider changing it. playing not confuse.
Fun maps! Good luck on rank! :3
thanks for mods!
Akiyama Mizuki
swag BG
Topic Starter
P o M u T a
My favorite BG
ego_17
is this extra for ants ?)
Phos-
Hi, mod here~

[General]

Add a few claps? I think it would be better since there will be a larger variety of hitsounds.

[Normal]

00:14:237 (5) - I think you should add a finish here, this way it'll be more consistent considering the heads of 00:12:479 (1,3) - have finishes as well.

00:33:578 (1) - imo the finish on this spinner doesn't really due to how quite the notes are at this point.

[Hard]

00:02:809 (4) - I think you should add a finish at the start of this slider for consistency. It also fits the music.

00:27:204 (2,3,4) - I don't like how you did this pattern because although it looks good in editor, it looks bad in play due to stack leniency. Some people also might find it confusing to read,, assuming this is a hard diff.

00:33:688 (1) - imo the finish on this spinner doesn't really due to how quite the notes are at this point.

[Kyshiro's Insane]

00:02:809 (5) - Add a finish on the head of this slider? I think it'll be more consistent with 00:01:930 (1) - and fit the music better, since it is a pretty powerful beat.

00:06:325 (5) - Same kind of thing as above ^. Add a finish on this note.

00:07:204 (2) - ^

[Irre's Extra]

00:25:556 (5) - You should add a note here to fit with the music. Doing this would make it more consistent (areas where the music sounds the same are triplets) and like I said, fit the music in a better way.


Overall, I found this to be an amazing mapset, it flows well, it looks great, and these are seriously the only things I could spot. Good luck!
Spayyce
Effort by me and Fluttershy03

Take heed, some of our suggestions may be the same.

mainly a sound check

[Normal]

00:14:237 (5) - Add finish here for consistency from previous notes.

00:15:116 (7) - ^

00:16:875 (3) - ^ but on the end of the slider

00:21:270 (5) - Whilst this one is more iffy due to there being a finish after it, I find the music has a pause in it allowing for two to be placed here.

00:26:545 (1,2,3) - Make these notes go in a downward position, I think it'll be cool and match the songs change in music
SPOILER
https://osu.ppy.sh/ss/1905991

00:29:182 (5) - ^^ again consistency

00:30:940 (3) - Right at the end of the slider add finish to retain consistency

Overall: Nice map, love the variation and flow.

[Hard]

00:02:809 (4) - Add a finish here perhaps, if not try and add one near this area since the consistency breaks from the beginning.

00:03:468 (1) - ^ At the end of the slider

00:06:984 (1) - ^

00:15:116 (5,6) - Finishes on both sliders on the head for a good buildup to the new part of the song.

00:16:875 (4) - Retain consistency from previous parts in the song with a finish on the head of the slider.

00:17:754 (1) - ^

00:21:050 (3) - ^ at the end of this slider.

00:29:182 (4,6) - Add finished here, it sounds bland being all whistle.

00:30:940 (4) - Add finish on the end of the slider to have a nice consistent flow into this part of the song.

Overall: Nice map, again a nice flow and pattern throughout.

[Irre's Extra]

fun circle size, not many around :D

00:01:490 (5,6) - Consider a blanket between these notes, make the head of slider 6 blanketed in the slider 5.

00:02:809 (5) - Add a finish sound on the head of this slider.

00:04:127 (3) - ^ add a finish here for consistency.

00:06:325 (4) - Add a finish here so that consistency is flowing and so that it fits music nicely.

00:07:204 (1,2) - Make the heads of these sliders parallel , I think it looks better this way.
SPOILER
http://gyazo.com/4be30806772e35e0cdd642c8452e3da6

00:07:644 (2) - ^ add a finish sound on the head of this slider too.

00:15:995 (1,2,3,4) - Create a blanket with these notes, so that 2,3 and 4 and blankets with the end curve of slider 1.

00:16:875 (4) - Finish note for same reasons as before.

00:18:193 (3) - ^

00:20:391 (1) - Finish note to denote change in the song and emphasis on NC.

00:21:710 (2) - ^^

00:29:182 (5,7) - Finishes for a nice buildup to a new part of the song.

00:33:688 (1) - Finish on the end of this to make the difficulties before consistent with this.

Overall: Very fun map and challenging for me with my mouse XD

[Kyshiro's Insane]

00:01:930 (1,2) - Revise this blanket, move the 2nd note slightly lower.

00:03:688 (2) - Add a finish here to have a consistent flow with the first finish.

00:05:006 (6) - Finish on the head of the slider to have a nice consistency.

00:07:204 (2) - ^^ Add a finish here, same reasons apply.

00:08:523 (6) - ^^

00:15:116 (1,3) - Finishes here for other difficulties reason, a nice flow back in the main part of the song.

00:17:754 (2) - ^^

00:21:270 (1) - ^

00:29:622 (5) - Finish here for a flow back like (^^^)

00:33:688 (1) - Add a finish here, for the same reason as Irre's Extra, and make it so the spinner is less sudden and a bit shorter, I feel it's unnecessary.

Overall: Looks like a nice map with overall nice positioning.


Good luck on rank! :D
Topic Starter
P o M u T a

Fluttershy03 wrote:

Hi, mod here~

[General]

Add a few claps? I think it would be better since there will be a larger variety of hitsounds. i don't need clap this song imo.

[Normal]

00:14:237 (5) - I think you should add a finish here, this way it'll be more consistent considering the heads of 00:12:479 (1,3) - have finishes as well. done

00:33:578 (1) - imo the finish on this spinner doesn't really due to how quite the notes are at this point. done.

[Hard]

00:02:809 (4) - I think you should add a finish at the start of this slider for consistency. It also fits the music. sorry.

00:27:204 (2,3,4) - I don't like how you did this pattern because although it looks good in editor, it looks bad in play due to stack leniency. Some people also might find it confusing to read,, assuming this is a hard diff. i asked testplayer (#30000~#100000 rank) It's really no problem issue.

00:33:688 (1) - imo the finish on this spinner doesn't really due to how quite the notes are at this point. done.

Overall, I found this to be an amazing mapset, it flows well, it looks great, and these are seriously the only things I could spot. Good luck!
thnaks for mod and many stars!

KyleDinny wrote:

Effort by me and Fluttershy03

Take heed, some of our suggestions may be the same.

mainly a sound check

[Normal]

00:14:237 (5) - Add finish here for consistency from previous notes. done.

00:15:116 (7) - ^ keep

00:16:875 (3) - ^ but on the end of the slider keep

00:21:270 (5) - Whilst this one is more iffy due to there being a finish after it, I find the music has a pause in it allowing for two to be placed here. i fixed other style.

00:26:545 (1,2,3) - Make these notes go in a downward position, I think it'll be cool and match the songs change in music reallydown is bit bad for me.
SPOILER
https://osu.ppy.sh/ss/1905991

00:29:182 (5) - ^^ again consistency not changed this.

00:30:940 (3) - Right at the end of the slider add finish to retain consistency keep this.

Overall: Nice map, love the variation and flow.

[Hard]

00:02:809 (4) - Add a finish here perhaps, if not try and add one near this area since the consistency breaks from the beginning.

00:03:468 (1) - ^ At the end of the slider

00:06:984 (1) - ^

00:15:116 (5,6) - Finishes on both sliders on the head for a good buildup to the new part of the song.

00:16:875 (4) - Retain consistency from previous parts in the song with a finish on the head of the slider.

00:17:754 (1) - ^

00:21:050 (3) - ^ at the end of this slider.

00:29:182 (4,6) - Add finished here, it sounds bland being all whistle.

00:30:940 (4) - Add finish on the end of the slider to have a nice consistent flow into this part of the song.
i not changed finisher. because i have pettern in my head. but, some changed.
Overall: Nice map, again a nice flow and pattern throughout.



Good luck on rank! :D
thx for mods!
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