I don't know where else to post this, it's a bug with mapping sliders. If you have more than 1 slider point between the start and end slider points, and remove slider points until there's only 1 in the middle, it'll still behave as though there are other slider points weighing down the shape of the slider like this
so you have to delete all of the middle slider points and add one back to fix it.
Now a fair number of mappers (myself included) rarely use more than 1 middle slider point, so there shouldn't be any reason why we would end up with 2 and want to delete 1, but it happens quite often to me while creating sliders because right clicking anywhere other than the same coordinate of the last slider point you added will add another slider point before ending the slider creation. It's a minor inconvenience, although I hope it can be fixed.
Another bug that bugs me is right after switching difficulties in the editor, clicking on an object in the timeline will make it shift a random amount of time, so it looks like it got deleted until you find it later, at the same time as another object. Can be undone with ctrl-z, but still very annoying.
so you have to delete all of the middle slider points and add one back to fix it.
Now a fair number of mappers (myself included) rarely use more than 1 middle slider point, so there shouldn't be any reason why we would end up with 2 and want to delete 1, but it happens quite often to me while creating sliders because right clicking anywhere other than the same coordinate of the last slider point you added will add another slider point before ending the slider creation. It's a minor inconvenience, although I hope it can be fixed.
Another bug that bugs me is right after switching difficulties in the editor, clicking on an object in the timeline will make it shift a random amount of time, so it looks like it got deleted until you find it later, at the same time as another object. Can be undone with ctrl-z, but still very annoying.