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ICE - L [CatchTheBeat]

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Topic Starter
Deif
This beatmap was submitted using in-game submission on lunes, 20 de octubre de 2014 at 0:36:12

Artist: ICE
Title: L
Source: Cytus
Tags: Rayark iOS Android Chapter 7 Loom Lost Ascension Loneliness Liberation
BPM: 155
Filesize: 11639kb
Play Time: 07:32
Difficulties Available:
  1. Ascension (6,8 stars, 2227 notes)
Download: ICE - L
Information: Scores/Beatmap Listing
---------------
10th beatmap. A compilation of the 3 versions of L from Cytus.

Ascension

~ L (Lost) ~
~ L2 - Ascension: Act 1 (Loneliness) ~
~ L2 - Ascension: Act 2 (Liberation) ~
Topic Starter
Deif
Changelog:
  1. July 26th: Submitted to WIP.
  2. July 29th: Finished!
  3. August 2nd: Mod by CLSW, Kurokami.
  4. August 4th: Mod by lordraika, Sey.
  5. August 5th: Mod by Spectator, ZHSteven.
  6. August 10th: Mod by ursa.
  7. August 16th: Mod by ZiRoX.
  8. August 31st: Mod by mingmichael.
  9. October 15th: Mod by Sey (2nd). BUBBLE #1!
  10. October 16th: Mod by Spectator (2nd). BUBBLE #2!
  11. October 20th: Mod by Xinely. QUALIFIED!!
Loctav
Obligatory: FIRST
Krah
Obligatory: Cat Combo-posts Breaking
Topic Starter
Deif
The mod hunting has begun!
SUBSTAC9
So much fun
Nice :D
CLSW
oh my gawd
LordRaika
A mixed and marathon version ^^/

Btw Ice the composer itself prefer his name to be written as Ice instead of ICE
I saw a credit and illustration background made his name ICE,
He said it wasnt intentional XD

Another correction is Chapter 7 - Loom

No kds
KUURAhoshi

lordraika wrote:

Another correction is Chapter 7 - Loom
Yea -_- He forget it (maybe?)

BTW, from the tags..
You wrote act twice.. Remove one of them :)

No kudosu..
CLSW
first \o\

Lost - Loneliness - Liberation

00:04:907 (1) - move to more right side.
00:20:198 (3,1) - add a jump.
00:50:778 (6,1) - oops, seems it's really hard. try this.
00:52:391 (4,5) - add a jump.
01:21:036 (2) - x : 416. It's lookin' good.
01:35:198 (5) - x : 352, same reason as above.
01:58:197 (3,4) - x : 304, 352. same reason as above.
02:01:036 (1,1) - NOOOOOOOOOOOOOOOO
02:30:986 (6,7) - x : 64, 112.
02:41:513 (2) - I think ctrl+g flows well.
03:07:963 (3) - make it further. maybe like x : 384?
03:24:543 (10) - x : 216.
03:51:191 (16,1) - reduce a bit.
03:51:455 (4,1) - ^
03:55:665 (12,1) - ^
03:59:614 (8,1) - personally think hyperdash would be nice.
04:12:115 (6,1) - make further jump.
05:26:133 (3,4,5) - ctrl + g and replace (4) on x : 448.
05:42:713 (3,4) - oops, it's too much. replace (4) on x:128 plz.
05:50:213 (1,2) - OUCH
06:01:562 (2,3) - add a jump.
06:01:957 (4,5) - ^
06:06:003 (1,2) - AW
06:16:365 (4,5) - reduce a bit.
06:18:635 (1,2) - seems a bit hard. reduce a bit.
06:19:819 (11) - x : 344
06:20:017 (12) - x : 168
06:49:690 (3,4) - NOPE NOPE NOPE. Reduce them.
06:51:268 (3,4) - ^
06:51:663 (6,1) - ^
07:07:387 (3) - add a hyperdash at slider's end.
07:07:683 (1) - unrankable spinner. fix the slider's start to 07:07:782.
07:10:841 (1) - ^, 07:10:940.
07:13:999 (1) - ^, 07:14:098.

Yep that's all! Osu! needs more ICE <_<
Kurokami
Mod requested. o/ (Took me some time. orz)

[Ancension]

01:59:294 (2,1,1) - I'm pointing out this once because I'm lazy. lol It feels a bit hard to go back to (1) after that HDash. Maybe the problem is with my control but I can't reach it or when I can I miss a lot. I suggest moving the next stream a bit closer to the HDash.
02:33:618 (2,3,4,5,6,7) - This is not really interesting is it? Lets try out something else. Move (3) to x:112 and (4) to x:240 (this is just the actual pattern, you can place it wherever you want). Mirror this with (5,6,7) and add a few grid distance between the two triplet.
02:38:355 - 03:09:148 - The slider here are kinda boring. I know this should be a calm part but still some easier curve with increased SV can be used. There are many nice pattern for slider which fit in calm parts, like S or and easier >. Just a few one since I counted 23 here around half of them can be changed. Since these 02:47:040 (1) changing nothing, just being shorter than usual.
03:43:822 (12,1,2,3,4,....) - Interesting, or not really. Its the worst type of stream for CtB. This can be pushed a little if you add a curve to the opposite direction from the middle. And actually the distance between notes can be a little higher. http://puu.sh/aBcbB/33709f1703.jpg
03:54:875 (24,1) and 03:55:665 (12,1) - The distance between them follows nothing from the music. There is only one long sound there. I suggest you to merge these patterns into a long one with some stop-go pattern inside of it. Trust me it will be better.
04:39:157 (1,2) - Why? Merge them or make 04:31:261 (1) similar. I know its not exactly the same but gives the same feeling.
05:30:278 (3,4) - I'm not sure about this HDash. Yes, it is following the drum but as I tested it I want to focus it more to the actual music. And if I focusing to it the HDash should be at 05:30:475 (4,5). This is just a matter of taste probably but I feel it better.
06:18:832 (2) - This direction change is a bit sudden. Can you just move the tail a little bit right? One grid should be enough to make the flow better a bit.
06:22:287 (5) - This breaks a flow badly. Lets just use 3 circle instead. I though about x:288, 192 and 224. Feel free to change them tho if you accept the 3 circles idea.
06:33:966 (6,7,9,10,12,1) - Some HDash can be added to these maybe. There is a small music change at these place.

Thats all I can say. I'm not really into streams stuff nor maps for approval. My pc is dying from 1000+ objects in the editor. This mod actually took me 2 days with many restart to free my ram. Well, probably i'm just trying to find excuses to my bad mod. lol In overall I think the diff is nice and the streams are easy enough, maybe they are too easy. My only problem is with your NCing. I didn't pointed this out in my actual mod because its not worth it but sometimes your combos exceed 20 which is really high. Yes, its not that bothering but recently I got an NC mod with 10-12 in a row. So maybe you want to lower them a bit. As for streams I usually put NC on the white tick in the middle (downbeat if I know right). Anyways, good luck and star because I kinda like the song and because of my poor mod. o/
Topic Starter
Deif
CLSW

CLSW wrote:

01:35:198 (5) - x : 352, same reason as above. (I like its current shape more)
02:30:986 (6,7) - x : 64, 112. (They're already in that position, I think)
06:49:690 (3,4) - NOPE NOPE NOPE. Reduce them. (NOPE NOPE NOPE. I love that :_>)
06:51:268 (3,4) - ^
06:51:663 (6,1) - ^
07:07:683 (1) - unrankable spinner. fix the slider's start to 07:07:782. (They're rankable. What it's unrankable is the distance spinner to circle below 1/2, and not the circle to spinner one)
07:10:841 (1) - ^, 07:10:940.
07:13:999 (1) - ^, 07:14:098.
Kurokami

Kurokami wrote:

03:54:875 (24,1) and 03:55:665 (12,1) - The distance between them follows nothing from the music. There is only one long sound there. I suggest you to merge these patterns into a long one with some stop-go pattern inside of it. Trust me it will be better. (Already modified with CLSW's mod. Actually that pattern is easier than players expect, since you don't need to move the catcher at all, but just on the dash transitions)
04:39:157 (1,2) - Why? Merge them or make 04:31:261 (1) similar. I know its not exactly the same but gives the same feeling. (Dunno... I thought it could fit well like that)
06:22:287 (5) - This breaks a flow badly. Lets just use 3 circle instead. I though about x:288, 192 and 224. Feel free to change them tho if you accept the 3 circles idea. (Made it a bit more simple, yet changed that slider to 3 circles)
06:33:966 (6,7,9,10,12,1) - Some HDash can be added to these maybe. There is a small music change at these place. (Little dashes are enough imo. HDashes with 1/6 after that kiai time would prolly cause more than 1 ragequit teeheehee)
The bug with the Editor is known. It can be fixed via Options menu, and typing Editor -> Click the 3rd option and you'll save RAM (but in exchange you cannot revert the applied changes).

@Metadata: According to Cytus' wiki the artist goes capitalized, and as that's the original source, I'll keep it like that. The rest of the tags were fixed (Chapter 4? wth was I thinking about?)

Thanks for the mod, guys! (PD: Reduced the Drain slightly to make the streams less unforgivable)
LordRaika
yo ^^/
just a minor suggestion.. since i love this song, well, i've mapped every O!M of this L,
so at least , here's some minor things i want to suggest...

No Kudosu please
[Ascension]
01:01:423 (5) - i wonder why the clap is missing here and its here instead >>> 01:01:810 (8) -

01:03:359 - add note... a very strong beat like this 01:03:552 (3) - 01:03:746 (1) -
01:03:552 (3) - also add clap...

01:28:327 (3) - add clap or whistle? whistle to follow with 01:28:133 (2) -

01:32:874 (11,12) - whistle? why? XD

01:34:520 (8) - missing whistle at the beginning of the slider....
01:36:069 (6) - ^

btw S:C1-Clap will be cool for every strong beat like this like u usually did at the beginning...
by just changing their sampleset , ignoring the timing point's custom set... (without adding new timing point)


06:20:214 (1) - add finish at the beginning
06:21:004 - add finish
06:32:846 (1,1) - ^


Also, it will be cool if you use soft-clap at Liberation strong beat's part as well, there are a lots,
but i love to see them here the most...

=============
06:03:832 - instead of N:C1-Clap, use S:C1-Clap without adding timing point, just the note's sampleset ^^
06:04:029 - ^
06:04:227 - ^

06:04:819 - ^

06:05:608 - ^
06:05:806 - ^

06:06:398 - ^

06:07:187 - ^
06:07:385 - ^

06:07:779 - ^
06:07:977 - ^
06:08:174 - ^

06:08:569 - ^
06:08:766 - ^
06:08:964 - ^
=================

06:21:793 - full 1/2 strong beat part...
07:23:374 -


finally, there are few unsnapped objects, this is something happens when we have more than 1 Bpm or red timing point...
(sry i only give hitsound suggestion as i'm very sensitive with sound >_< and i always use my headphone..., for the chart, ^^b cool, its snapped on the right grid line for every piano part... since in o!m , i never miss this kind of things...)

Nice dif ^^/
Sey
Ok then, mod incoming.
Why did you use Death Note Font for the Story board ;w; Well, nvm.

  1. 00:05:681 (2) - I really cannot find a beat here. If you do something like this it fits the rhythm a bit better in my opinion:
  2. 00:07:230 (3) - If you map this sound you also would need to map 00:07:423 - , 00:07:617 - , 00:07:810 - because they are the same beats. However, if you applied my first suggestion you should keep consistenty here by doing a long slider with reverse arrow again.
  3. 00:08:004 (1,2,1) - Maybe increase distance a bit to give it a bit more movement because the beat is quite loud here.
  4. 00:26:520 (12,1) , 00:41:681 (3,4) - , 00:42:649 (3,1) - , and so on.... - I agree to put HDashes here. However, in your stream you didnt keep consistency on this beat. This drum appears quite often and there should be a HDash always at the same position. I show you what I mean:
    (1) 00:32:391 (3,4,1) - The drum beat appears here, you also added HDashes here, that's fine by me. But the HDashes BEFORE that section (please check them out by yourself again) are confusing because the music is too low for that. Consider reducing the distances here to keep just normal Dashes and only HDashes on the drum beats.
    (2) 00:38:681 (5,6) - Looking on the drum here again a HDash should appear here definitely. Don't worry about 2 HDashes successively, you already did it in your stream before.
  5. 00:58:714 (4,1) - The HDash is fine but a normal CTB player expects another HDash to the left, this simply improves the flow here. Moving 00:59:488 (2) - to x: 96 here works fine, it plays smooth to me.
  6. 01:01:810 (8,1) - Why a HDash here... I mean the beat is not even getting louder and it is coming out of nowhere. Just keep the distance as you had at 01:00:649 (1,2,3,4,5,6,7,8) -
  7. 01:03:746 (1,2,3) - I dislike this pattern. It doesn't play very smooth. An option would be to ctrl+G (2) and decrease the distance between the sliders to avoid any HDashes, still I am not 100% sure about this.
  8. 01:33:165 (1,2,3,4,5) - I really didn't expect to get this easier from note to note, I'd make it exactly the other way around, like: https://osu.ppy.sh/ss/1885853
  9. 01:36:069 (6,1) - There should be a HDash here because you also added one at 01:34:520 (8,1) - . This gives the whole part more consistency.
  10. 01:38:585 (1,2,3,4,1) - Are you that sure about this? For me these many HDashes at the end of the Kiai are just frustrating and the Kiai is already quite hard with all its streams. And the spinner is barely catchable after so many difficult HDashes.
  11. 02:27:564 (2,3) - Sounds really odd somehow, doesn't seem to fit the melody here. Suggest highly to delete (2) and (3) here and give the slider before one more reverse arrow.
  12. 03:13:490 (2,1) - There should be a Dash here, as well as you put some at 03:08:753 (5,1) - , 03:10:464 (3,1) - (and so on)
  13. 03:14:938 (2,1) - and 03:18:096 (5,1) - Though the rhythm changes a bit, there might fit a little Dash anyway.
  14. 04:35:472 (2,1) - Maybe move (1) more to the right and create a dashy effect. Suits well to the music imo
  15. 04:37:578 (1,2,3,4) - Increasing distances from note to note with a little HDash at the end (just if you want) seems better to me.
  16. 04:39:157 (1) - Why does it end at a 1/8 tick? There is not beat here, extend it to the next 1/1 ticks and give it some proper hitsounds that matches the loud piano sound.
  17. 04:50:013 (4,1) - HDash maybe? But if you do so get rid of the spinner and map on the notes which I also prefer because there are a lot of notes that can be mapped well inside of the spinner.
  18. 05:20:014 (5,1,2) - You should consider adding HDashes here. The rhythm repeats here quite often, you always put HDashes on that section apart of that single one, consistency hi.
  19. 05:54:950 (1) - x: 160 and I am happy :oops:
  20. 06:47:057 (1,2,3,4,1,2,3,4,5,6) - This part feels so odd... I would map on the 1/4 drums here because they are much more outstanding than the Piano voices at this part. Please think about remapping this section.
  21. 07:13:801 (8,1) - Ok HDash goes to the left side of the screen, 1/4 section later suddenly starts at the right side, impossible to catch it.
  22. Wasn't there a rule about 1/2 distances between note and spinner? ._. This rule counts also for 07:07:584 (1,1) - , 07:10:348 (1,1) - , 07:26:532 (1,1) - , 01:39:359 (1,1) - , 02:05:681 (1,1) - , 04:50:211 (1,1) - and 06:34:425 (1,1) - I know there were thousand discussions about it already, especially if that only counts before, after or before/after spinner, ranking criteria says after a spinner, but I personally also dislike this short distance before a spinner, so in the end this is probably up to you...
Can't find more by now, I will observe this Thread a bit and might shoot a star when it gets a few more mods.
Topic Starter
Deif
lordraika

lordraika wrote:

01:03:359 - add note... a very strong beat like this 01:03:552 (3) - 01:03:746 (1) - (There's already a note there)
01:32:874 (11,12) - whistle? why? XD (Cos of the high notes. I thought it could fit)
btw S:C1-Clap will be cool for every strong beat like this like u usually did at the beginning...
by just changing their sampleset , ignoring the timing point's custom set... (without adding new timing point) (That's compensated with the usage of the D-Clap)
06:21:793 - full 1/2 strong beat part... (I didn't understand well what you meant there o.o)
07:23:374 -
Of course you deserve a kds, since now the diff sounds much better. Thanks for your help!

Sey

Sey wrote:

  1. 00:05:681 (2) - I really cannot find a beat here. If you do something like this it fits the rhythm a bit better in my opinion: (I prefer to keep the consistency with similar patterns later. Also there's no beat at 00:05:294 - where your repetition is)
  2. 00:07:230 (3) - If you map this sound you also would need to map 00:07:423 - , 00:07:617 - , 00:07:810 - because they are the same beats. However, if you applied my first suggestion you should keep consistenty here by doing a long slider with reverse arrow again. (But there are no beats there D:)
  3. 01:01:810 (8,1) - Why a HDash here... I mean the beat is not even getting louder and it is coming out of nowhere. Just keep the distance as you had at 01:00:649 (1,2,3,4,5,6,7,8) - (It's mainly due to the stanza change)
  4. 01:03:746 (1,2,3) - I dislike this pattern. It doesn't play very smooth. An option would be to ctrl+G (2) and decrease the distance between the sliders to avoid any HDashes, still I am not 100% sure about this. (Just reduced the distance between those sliders, plays better now)
  5. 01:33:165 (1,2,3,4,5) - I really didn't expect to get this easier from note to note, I'd make it exactly the other way around, like: https://osu.ppy.sh/ss/1885853 (Disagreed there. There's no crescendo at all, and therefore I vowed for stability there)
  6. 02:27:564 (2,3) - Sounds really odd somehow, doesn't seem to fit the melody here. Suggest highly to delete (2) and (3) here and give the slider before one more reverse arrow. (Follows the violin)
  7. 04:37:578 (1,2,3,4) - Increasing distances from note to note with a little HDash at the end (just if you want) seems better to me. (A decrescendo sounds more fittable)
  8. 04:50:013 (4,1) - HDash maybe? But if you do so get rid of the spinner and map on the notes which I also prefer because there are a lot of notes that can be mapped well inside of the spinner. (The spinner stays. It gives a good intro to the break time and also fits to the long note)
  9. 05:54:950 (1) - x: 160 and I am happy :oops: (Oh gosh... I refused to put an HDash there, sorry)
  10. 06:47:057 (1,2,3,4,1,2,3,4,5,6) - This part feels so odd... I would map on the 1/4 drums here because they are much more outstanding than the Piano voices at this part. Please think about remapping this section. (It's the introduction to the kiai time, and also those 1/3s are kinda easy compared to the ones that come. Let's consider them as an introduction to the other ones)
  11. Wasn't there a rule about 1/2 distances between note and spinner? ._. This rule counts also for 07:07:584 (1,1) - , 07:10:348 (1,1) - , 07:26:532 (1,1) - , 01:39:359 (1,1) - , 02:05:681 (1,1) - , 04:50:211 (1,1) - and 06:34:425 (1,1) - I know there were thousand discussions about it already, especially if that only counts before, after or before/after spinner, ranking criteria says after a spinner, but I personally also dislike this short distance before a spinner, so in the end this is probably up to you... (The rule was modified and the only restriction was 1/2 from spinner to note. Nevertheless, I gave a bit more of distance spinner-to-note to make them more visible and intuitive)
That font was used since that's the one that Cytus put over the official BG, marking the title-artist. Very nice suggestions, thanks!
Spectator
......Lost
....Loneliness
.......Liberation




Ascension






PART 1 : New Combo & Ai Mod

A good, general baseline is a maximum of ten (10) fruits for a full combo.
- by Ranking Criteria


so here's the list of NC you can reference :3
(It's just a guideline, fix whatever you want!)

00:25:875 (1) - you can add NC here
00:30:456 (5) -
00:36:262 (3) - to have a consistency with 00:35:488 (1) , you can also add here (but not a necessary)
00:37:810 (7) -
00:39:552 (1) - delete NC here and, you can add on 00:39:746 (11)
00:40:133 (1) - if you agree with above, delete this one and add one on 00:40:326 (8)
00:44:004 (7) -
00:47:101 (2) -
00:47:875 (2) -
00:48:649 (2) -
00:49:423 (2) -
00:50:391 (4) -
01:07:617 (7) - you can also add one here
01:23:875 (1) - I think this is not so necessary one, you can remove it
01:26:198 (7) -
01:30:069 (3) - 13 fruits in one combo? Please add one on 01:30:069 (3) :3
01:32:391 (6) - Make sure your combos aren't too long (15+) (by Ranking Criteria again xP)
01:39:359 (1) - It's not a necessary one for me. how about deleting it?
01:47:101 (1) - same ^
01:47:488 (4) - If you remove NC on 01:47:101 (1) , please add new one on 01:47:488 (4)
01:49:036 (1) - remove NC and add NC on 01:49:423 (5) sounds better to me
01:50:972 (1) - also, not a necessary one
01:51:359 (10) - If you agree with 01:50:972 (1) , add one here please
01:52:133 (1) - remove NC
01:53:294 (1) - ^
01:53:681 (6) - If you remove one on 01:53:294 (1) , please add one here
01:54:069 (3) - add NC
01:59:488 (1) - you don't need NC like this :3
02:01:036 (1) - same here
02:02:584 (1) - ^
02:05:681 (1) - ^
02:18:616 (1) - remove NC
02:31:249 (1) - remove NC and add one on 02:31:644 (9) , also remove NC on 02:32:828 (1)
02:33:618 (5) - If you applied above one, you should add one here!
03:27:307 (9) - 16 fruits at once? Nope Nope Nope
03:30:466 (5) - 17 fruits at once? Nope Nope Nope2
03:31:255 (1) - also, remove this one and add NC on 03:31:650 (5)
03:35:203 (13) - WHAT....
03:38:361 (13) - I know you tried to follow the song ;w; but I think this should be fixed..
03:39:940 (13) - same here
03:41:520 (13) - ^
03:44:678 (13) - ^
03:46:257 (13) - ^
03:47:836 (13) - ^
03:51:257 (1) - creative :p keep this one plez xD
03:54:152 (13) - but not here..
04:03:627 (9) - add NC?
04:05:206 (7) -
04:06:785 (9) - add here and remove NC on 04:07:180 (1)
04:13:957 (4) - add NC
04:19:418 (13) -
04:22:576 (13) -
04:24:155 (13) -
04:24:945 (1) - remove this one :3
04:50:211 (1) - You don't need this one
05:35:212 (9) - Please add one here
05:42:318 (1) - you don't need this one again
05:42:515 (18) - If you applied 05:42:318 (1) , add here a NC please
05:54:950 (1) - also, remove NC here and add one on 05:55:739 (18)
06:10:740 (1,2) - same as above
06:17:846 (5) - add NC
06:19:425 (7) - ^
06:20:806 (3) -
06:21:398 (3) - not so important, but anyway you can add one here
06:22:583 (8) - what
06:24:162 (5) -
06:25:741 (7) -
06:27:320 (5) -
06:28:997 (6) -
06:30:478 (4) -
06:32:155 (7) -
06:34:425 (1) - remove this one
06:54:163 (4) - add one here!
06:58:899 (5) - same
07:13:900 (1) - you can delete this one
07:25:742 (9,17) - add NC~
07:26:532 (1) - final note that doesn't need NC

also, I found some issues with Ai mod :3

06:49:559 (2) - unsnapped note
01:40:905 - kiai's end is not snapped






PART 2 : Hitsound


00:13:423 (2) - add whistle
01:14:585 (1) - how about adding soft-hitfinish like you did on 01:13:810 (1) ?
01:14:972 (1,2,1,2) - remove all of hitsounds on them sounds better to me
03:15:464 (1) - add clap
03:18:622 (1) - add clap

Hitsound modded -> http://puu.sh/aElko/354e795b7e.osu







PART 3 : Pattern

To be continued..

sorry, but I'm really tired now cuz It's been a 2 hours since I started modding this map

see you later XD
miku18_old
YEEEEEEEEESSSSSSSSSSSSSSS

Good luck on the map!! (gives you a star since that's all i can do for the moment ;w;)
ZHSteven
minor suggestions:

Assuming you have an accurate timing: (but I still suggest for rechecking, because I have heard that L2A contains a lot of red lines)

04:07:377 - I know what you want to express but here really lack a note. separate the stream like this will break flow deeply.

04:09:845 (1) - to 04:10:733 (1) - I suggest to use 1/6 only to show a pause. Now I cannot see a reasonable rhythm pattern here....

04:11:424 (2) - move to 04:11:457 - (move 1/12 more)

04:25:077 (1) - silencing the beat when the spinner end?

04:37:183 (2) - I dont think here needs a beat. breaking the pause of the music. I will make 04:35:999 (1) - this a single note, or extend this to 04:37:578 - here using a reverse slider without beat.
SPOILER
http://puu.sh/aFVla/863e434355.jpg

04:40:210 (2) - ctrl +G

04:43:894 (1,2) - I won't make jumps here, to make 04:46:460 (1) - here a better feeling (awake), but your choice.

04:53:566 - if you decide to break here I dont suggest to spinner 04:50:309 (1) - this... because it won't emphasize 04:53:369 - here, which I think it is an important turning point in the series of L2.

05:23:370 (1,2,3,4) - strange change... just feel bit wired but acceptable. using this pattern more in this series of pattern could be better.

05:35:114 (8,9) - I will emphasize more on this

06:41:925 (3,4) - I will make smooth flow here.

06:59:689 (1,2) - suggest to remove hyperdash

07:04:032 (2) - remove?

07:04:426 (1) - remove the beat inside the reverse slider

07:13:505 (5,6,7,8) - suggest to increase spacing some more here

07:18:637 (3,1) - my suggestion, to connect the patterns, and make difference as previous 2 sliders





Topic Starter
Deif
@Spectator: I took finally your .osu file and revised all the hitsounds. Sounds great! About the NCs, I applied only some (cannot rememeber which ones, since the new .osu had already some NC changed) but as long as there's not a real problem with the visibility, I'll keep some of the 24s.
ZHSteven

ZHSteven wrote:

04:09:845 (1) - to 04:10:733 (1) - I suggest to use 1/6 only to show a pause. Now I cannot see a reasonable rhythm pattern here.... (Nah... that sounds off too)

04:11:424 (2) - move to 04:11:457 - (move 1/12 more) (Sounds even better a bit before, at 04:11:391 - )

04:40:210 (2) - ctrl +G (It's already Ctrl-G'd, but I like it this way ><)

04:43:894 (1,2) - I won't make jumps here, to make 04:46:460 (1) - here a better feeling (awake), but your choice. (Emphasised the other part moving 04:46:855 (3) - more to the left)

06:41:925 (3,4) - I will make smooth flow here. (Dunno why, I specially liked that one)

07:04:032 (2) - remove? (It keeps the map a bit more controlled, since there's a huge distance between both sliders in the timeline. Also, there's a beat that could've been mapped)

07:04:426 (1) - remove the beat inside the reverse slider (Also, there's a beat there...)
Mapped the spinner before the break too... I hope it looks right. Thanks for the mods :3
miku18_old
had to use NF because i keep failing on liberation even with easy
so i had to use auto for a clear check after playing ;w;
the funniest thing about this is that my skin's section pass is LITERALLY L. but i keep the background dimmed 99% of the time so


also a+ death streams deif-senpai, a few parts (if i recall it was probably in loneliness) sounded a bit weird but??? idk i can't put it into words. don't wanna mess up the map _(:3 J L)_ but anyways, i had a lot of fun playing this!! ouo)b
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