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craigsmusicchannel - Night Of Rain

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Topic Starter
riffy
This beatmap was submitted using in-game submission on 1 ноября 2014 г. at 18:53:30

Artist: craigsmusicchannel
Title: Night Of Rain
Tags: classical dark piano sieg
BPM: 78
Filesize: 5627kb
Play Time: 01:32
Difficulties Available:
  1. Easy (1,08 stars, 59 notes)
  2. Haunted (2,14 stars, 123 notes)
  3. Normal (1,43 stars, 91 notes)
Download: craigsmusicchannel - Night Of Rain
Information: Scores/Beatmap Listing
---------------
fergas
Catch it!
Удачи с мапсетом :D
Secretpipe
What a relaxing song !
xChippy
Yoo~
As per request.
Will be a nitpicking mod for sure :roll:

[General]
  1. Hmmm not sure about the hitsounding ><. As Haunted is a collab I see you both utillized your own hitsounding style which is fine I guess, but it doesnt really sounds that good at the lower diffs as the note density is a bit lower (I suppose you copied the hitsounds from Haunted). The hitsounding in the lower diffs sound really inconsistent to me :< and pretty bland
[Haunted]
  1. Hitsounds are somewhat inconsistent for the individual parts, idk if it's intentional so I'll just leave it as is
  2. 00:22:419 (2,3) - How about making a slight jump from (2) to (3) like you did here 00:13:958 (4) -, and also it pretty much fits the music.
  3. 00:30:881 (1) - I Suppose your missing a finish on the end? You have it here 00:25:496 (1) - and those are pretty much identical.
  4. 00:38:189 (2,3) - Just some nitpicking blanket with (1) is sliiiightly off
  5. 00:40:112 (1) - Random drum addition owo?,
  6. 00:46:266 (1) - again nitpicking, move this a bit to the left so it forms a even line with (4,5).
  7. 00:47:035 (2) - Imo its better to remove the finish from the head, at other identical parts you dont have a finish
  8. 00:47:804 (3,4,5) - How about using the same hitsound pattern as here 00:41:650 (3,4,5) - they are the same music wise soo, its better having them the same imo.
  9. 00:54:727 (4) - Spacing is a bit cramped compared with the rest of this part so maybe space it a bit more out?
  10. 01:00:112 (5,6) - Maybe make those look more similiar so it looks better visually. ?
  11. 01:00:881 (6,1) - The flow here is somewhat uncomfortable, especially because of the curve on (1), try to ease it a bit?
    smth like this?
  12. 01:10:881 (1,2,3) - I think the jump should be the other way around, Instead of a jump from (1) to (2). A jump from (2) to (3) would be alot more compatible with the music.
  13. 01:24:727 (5,6,1) - I expected some larger jumps as it is somewhat the climax, consider something like this?
[Forgotten]
  1. 00:12:419 (1) - Missing finish on head and clap+drum on end
  2. 00:32:419 (3,4) - Blanket is off srry nitpicking :P
  3. 01:16:266 (8,1) - How about smth like this instead? Looks neater imo
  4. 01:20:112 (1) - Remove this NC for consisntency?
  5. 01:26:266 (6) - Either add an NC here or remove the NC at Haunted for consistency across the diffs
  6. Hmmm well actually I think it's better for you to hitsound this diff instead of using the copier. The copier isn't really an option imo as said in general.
[Mysterious]
  1. 00:12:419 (1) - I suppose your missing a finish on the head here, considering you have one in Haunted, Also the Clap+Drum at the repeat and at the end the Whistle+Drum.
  2. 01:26:266 (6) - Either add an NC here or remove the NC at Haunted for consistency across the diffs
  3. Same here about the hitsounds
Good Luck!~~ :3
Topic Starter
riffy
I'll get to it asap, tight now I am unable to apply any changes, so I will do it tomorrow.

Thanks a lot for the mod! / Updated the SB to fix serious bugs and high SB load

Edit:

Applied most of the NC and flow suggestions.

[Forgotten]
  1. 01:16:266 (8,1) - Sorry, I'd prefr to keep it this way because the pattern you suggested feels out of my style and doesn't flow really good, imo.
  2. Also, hitsound-related suggestions and these two are up to Sieg.
    01:00:112 (5,6) - Maybe make those look more similiar so it looks better visually. ?
    01:00:881 (6,1) - The flow here is somewhat uncomfortable, especially because of the curve on (1), try to ease it a bit?
    smth like this?
Sieg
AlexaBM
C:

[Mysterious]
  1. 00:41:650 (5) - Я бы сделала его округленным:
  2. 01:10:881 (3) - Мб округлить его побольше? Или сделать такую же форму, как у (1)?
  3. 01:10:881 (3,4,1) - Равносторонний треугольник.
  4. 01:16:266 (2,3) - Очень нази бланкет.
  5. 01:20:112 (1,3) - ^
[Forgotten]
  1. 00:13:573 (2) - Может не залезать слишком влево и переместить это хотя бы на x:220 y:212? И другие объекты передвинуть не забудь, если применишь.
  2. 00:32:419 (3,4) - Бланкет.
  3. 01:07:804 (1,2) - Сделай их одинаковой формы?
  4. 01:07:804 (5,1) - Поменяй НК местами
  5. 01:13:958 (5) - Если применил ^, то поставь НК тут
  6. 01:17:035 (1,5) - Поменяй НК местами, если, опять же, применил ^
  7. 01:23:189 (1) - и удали нк тут, если применил ^
[Haunted]
  1. 00:15:496 (1,2) - Сделай их одинаковой формы
  2. 00:30:112 (6) - Может ctrl+g ?
  3. 00:30:881 (1,2) - Бланкет можно чутка пофиксить
  4. 00:37:035 (1,2) - ^
  5. 00:40:112 (1,2,3) - Сделай равносторонний треугольник.
  6. 00:42:419 (5,1) - Бланкет чуть-чуть
  7. 00:50:496 (2,4) - ^
  8. 00:54:727 (4,1) - ^
  9. 00:55:496 (1,2) - ^
  10. 01:10:112 (5,1) - ^
  11. 01:18:573 (3,4) - ^
  12. 01:20:881 (3,5,6) - Сделай одинаковое расстояние между ними
  13. 01:24:727 (5,6,7) - Сделай равносторонний треугольник.
Нечего сказать, еле-еле что-то нашла. Удачи c:
Dino99
Hi~~~ :)

I may have a bad dream tonight o.O, little terrible song xD

<General>

Add a preview time??
Add a Kiai time?? 01:13:958 - maybe here ww
There are 2 error about SB?? plz fix it o.Oa
Combo color (1) & (3) are too alike lol, maybe replace with another color??
Add some more Tags?? Hmm such as Foggy Silent Terrible Quite Missing Forest Relax hmm bad English.... :/

<Haunted>

00:12:419 (1) - finish?
00:43:189 (1) - Blanket 00:42:419 (5) - better plz~
01:05:112 (2,3) - Ctrl + G?
01:09:727 (4,5) - ^
01:24:343 (4) - Move to [X:228 Y:56] and Rolate The four circles by 10 degree??
01:26:266 (7) - Try to replace this circle with a 0.75x Slider? and end with 10% volume at 01:27:035 - ww

<Forgotten>

00:12:419 (1) - finish
00:39:343 (4) - left 1 lines for a better triangle
00:44:727 (3) - Curve this a little?
01:25:496 (4,5,6) - Rotate by 10 degree?
01:26:266 (6) - Same as "Haunted"

<Mysterious>

00:12:419 (1) - finish
00:39:343 (2,3,4,5) - Try this?? Looks better! http://osu.ppy.sh/ss/1854455
01:26:266 (6) - Same as "Haunted" lol (1.0x Slider)

That's all
Best of Luck!! :)
Topic Starter
riffy

AlexaBM wrote:

C:

[Mysterious]
  1. 00:41:650 (5) - Я бы сделала его округленным:
  2. 01:10:881 (3) - Мб округлить его побольше? Или сделать такую же форму, как у (1)? ага
  3. 01:10:881 (3,4,1) - Равносторонний треугольник. da
  4. 01:16:266 (2,3) - Очень нази бланкет.
  5. 01:20:112 (1,3) - ^ yup, fixed both
[Forgotten]
  1. 00:13:573 (2) - Может не залезать слишком влево и переместить это хотя бы на x:220 y:212? И другие объекты передвинуть не забудь, если применишь. я хочу что-то типа зиг-зага тут, пусть будет влево
  2. 00:32:419 (3,4) - Бланкет. ~
  3. 01:07:804 (1,2) - Сделай их одинаковой формы? ~
  4. 01:07:804 (5,1) - Поменяй НК местами По паттерну же вроде как, не меняю комбо, извини
  5. 01:13:958 (5) - Если применил ^, то поставь НК тут
  6. 01:17:035 (1,5) - Поменяй НК местами, если, опять же, применил ^
  7. 01:23:189 (1) - и удали нк тут, если применил ^_^аналогично для вот этих
[Haunted]
  1. 00:15:496 (1,2) - Сделай их одинаковой формы sure
  2. 00:30:112 (6) - Может ctrl+g ? там повторяется похожий звук и слайдеры дублируют друг-друга, если я все понял правильно
  3. 00:30:881 (1,2) - Бланкет можно чутка пофиксить смирение
  4. 00:37:035 (1,2) - ^
  5. 00:40:112 (1,2,3) - Сделай равносторонний треугольник. подчинение
  6. 00:42:419 (5,1) - Бланкет чуть-чуть да, для всех
  7. 00:50:496 (2,4) - ^
  8. 00:54:727 (4,1) - ^
  9. 00:55:496 (1,2) - ^
  10. 01:10:112 (5,1) - ^
  11. 01:18:573 (3,4) - ^
  12. 01:20:881 (3,5,6) - Сделай одинаковое расстояние между ними повиновение
  13. 01:24:727 (5,6,7) - Сделай равносторонний треугольник.послушание
Нечего сказать, еле-еле что-то нашла. Удачи c:
Спасибо!

12BARRY21 wrote:

Hi~~~ :)

I may have a bad dream tonight o.O, little terrible song xD then it means that I did a good job with the SB :)

<General>

Add a preview time?? oh my, of course!
Add a Kiai time?? 01:13:958 - maybe here ww nah, I don't feel like adding kiai. it doesn't fits with the song and any kiais would look weird here, sorry
There are 2 error about SB?? plz fix it o.Oa these are not the mistakes, it happens due to animation I use, it should be fine
Combo color (1) & (3) are too alike lol, maybe replace with another color?? different shades of the same colours give some variety and match with the BGs, gonna keep it for now, sorry
Add some more Tags?? Hmm such as Foggy Silent Terrible Quite Missing Forest Relax hmm bad English.... :/ I don't think that any of these tags are related to the song or to the beatmap.

<Haunted>

00:12:419 (1) - finish? whops, we've already fixed that but didn't update in time
00:43:189 (1) - Blanket 00:42:419 (5) - better plz~ yeah
01:05:112 (2,3) - Ctrl + G? nah, I don't think that this kind of pattern will work here. will try to mget more opinions, tho
01:09:727 (4,5) - ^ sudden jump after the stack feels unbalanced, sorry :(
01:24:343 (4) - Move to [X:228 Y:56] and Rolate The four circles by 10 degree?? I got your point, but that's not the pattern I'd like to see here. it feels out of my style and doesn't match with the mood of this track
01:26:266 (7) - Try to replace this circle with a 0.75x Slider? and end with 10% volume at 01:27:035 - ww nah, I feel like the slowdown would be unnecessary and I want to avoid using it, sorry.

<Forgotten>

00:12:419 (1) - finish yush
00:39:343 (4) - left 1 lines for a better triangle yep
00:44:727 (3) - Curve this a little? no, this straight slider flows better and looks great, imo
01:25:496 (4,5,6) - Rotate by 10 degree? I want to keep the flow soft, gonna use 5
01:26:266 (6) - Same as "Haunted" same, sorry :(

<Mysterious>

00:12:419 (1) - finish yup
00:39:343 (2,3,4,5) - Try this?? Looks better! http://osu.ppy.sh/ss/1854455 but this breaks my flow and looks really ouut of my style, I will consider changing i to something else!
01:26:266 (6) - Same as "Haunted" lol (1.0x Slider) same, sorrry :(

That's all
Best of Luck!! :)
Thanks a lot for your mods! Updated!
Nyukai
Okay, let's try.

General:

I don't know so much about diffs' rules, but I think only Hard diff can have custom name. In that case, mapset should be: Easy, Normal, Haunted.

Slider tick 2 in all diffs pls o3o

I'd remap some parts in Normal, I mean, make it a bit easier, since is pretty similar to Hard.

Mysterious:

Easy: CS:2 better imo.

01:26:266 (6) - Add NC.

Forgotten:

Well, I don't like that settings, so you can do whatever you want, but I'd prefer:

CS:3
AR:4
OD:3 (or maybe 4)
HP:3 (or maybe 4)

01:03:958 (4) - I prefer this for a better flow. http://puu.sh/aqnuH/7976b1bd5b.jpg

01:26:266 (6) - NC.

Haunted:

Oh god I hate kinda small circles CS:4 better pls ;_;

00:27:035 (5) - Better this. http://puu.sh/aqnA4/2201feb752.jpg

01:26:266 (7) - Guess what xD


Nice map and song, a bit creepy though x3x But it's slow and instrumental, which I like the most <3
Topic Starter
riffy

Inyuschan wrote:

Okay, let's try.

General:

I don't know so much about diffs' rules, but I think only Hard diff can have custom name. In that case, mapset should be: Easy, Normal, Haunted. Was looking for confirmation and found it. gonna go with these diff names for now

Slider tick 2 in all diffs pls o3o str 2 sounds rather off in the easy diff since I don't use any 1/2 patterns there.

I'd remap some parts in Normal, I mean, make it a bit easier, since is pretty similar to Hard. Working on it!

Mysterious:

Easy: CS:2 better imo. but that would hurt the balance of the mapset :(

01:26:266 (6) - Add NC. yup

Forgotten:

Well, I don't like that settings, so you can do whatever you want, but I'd prefer: I see your point, but I was trying to make something between easy and relaxing hard and came up with these settings. changing them would require changing a few patterns and re-considering diff settings of the whole spread. since current settings are okay, I want to use them, sorry

CS:3
AR:4
OD:3 (or maybe 4)
HP:3 (or maybe 4)

01:03:958 (4) - I prefer this for a better flow. http://puu.sh/aqnuH/7976b1bd5b.jpg I can give you a more detailed explanation of my flow here, if you're interested. But I believe that my current pattern flows better, sorry

01:26:266 (6) - NC. Sure :)

Haunted:

Oh god I hate kinda small circles CS:4 better pls ;_; The song is way too easy for CS4, that's why I use 4,5

00:27:035 (5) - Better this. http://puu.sh/aqnA4/2201feb752.jpg Sieg tried to point out the beginning of a new part in music this way. keeping it for now

01:26:266 (7) - Guess what xD Yeah :)


Nice map and song, a bit creepy though x3x But it's slow and instrumental, which I like the most <3
Thank you!
Loneight
o/ bakari~
Request from In-game.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Mysterious]

  1. 00:40:112 (3) - how about change the whistle to finish? I found 00:37:035 (1,2,3,4,5) - there's rhythm is same as 00:43:189 (1,2,3,4) - 's rhythm, but the hitsound is different at 00:40:112 (3) - , I think make them equal would be better
  2. 01:27:419 (1) - remove clap, it make me a little weird at the end, IDK how to say, just feel the end should have a quiet sound
fine to me

[Forgotten]

  1. 01:27:419 (1) - same as Mysterious
~

[Haunted]

  1. 00:23:958 (4) - I think 1.1x DS would make player a little confuse when you use 1.2x DS to be basic distance
  2. 01:21:650 (5) - a nazi suggestion (run, is how about move 01:21:650 (5) - to 176|192 to make 01:20:881 (3,5,6) - a perfect blanket?
  3. 01:24:343 (4,5) - how about make the jump DS same as 01:23:958 (3,4) - ? i think would be more suitable for music
  4. 01:27:419 (1) - same as Mysterious
~
that's all
a poor modding again... you can choose don't give me KD...
the song with the SB maked me fear... lol
good luck!
Topic Starter
riffy
Thank you for the mod! I've applied everything related to placement of the objects but I'm leaving hitsounds-related suggestions up to Sieg since he was the one who hitsounded it!
P o M u T a
hi.

[General]
  1. idk, but, you used SB, so added widescreen support all diff?
  2. add tag 'classical' http://www.soundclick.com/bands/default.cfm?bandID=1180941
[Mysterious]

  • Nothing wrong.
[Forgotten]
  1. 00:42:419 (7) - remove whistle and add clap slider head? 00:36:266 (6) - same part. also, 00:41:650 (6) - used whistle.
  2. 01:18:189 (2) - nazi, move (x:214 y:239). more space seems good.
[Mysterious]
  1. 00:27:804 (1) - switch clap and whistle? strong piano. same 00:26:266 (3) - .
  2. 00:30:112 (6) - Ctrl+G? nothing to mean.
  3. 00:39:343 (5) - switch clap and whistle? strong piano.
cool. sorry really short mod. please all ignore.
Ujimatsu Chiya
Sorry late. >w<

[General]
  1. scared.. = ㅅ =

[Haunted]
  1. 00:48:573 (4,5) - silder better.
  2. 00:56:650 (2,3) - swithch?

[Forgotten]
  1. how about more use NC? like this place. 00:15:496 (5) - , 00:21:650 (5) -
[Mysterious]
  1. I can't fouund problem. o3o
Go Rank!! (ノ>∨<)ノ
Topic Starter
riffy

P o M u T a wrote:

hi.

[General]
  1. idk, but, you used SB, so added widescreen support all diff? The SB isn't made for widescreen dislays, better keep it disabled, I think
  2. add tag 'classical' http://www.soundclick.com/bands/default.cfm?bandID=1180941 missed that, thanks!
[Mysterious]

  • Nothing wrong. good to hear it :)
[Forgotten]
  1. 00:42:419 (7) - remove whistle and add clap slider head? 00:36:266 (6) - same part. also, 00:41:650 (6) - used whistle.
  2. 01:18:189 (2) - nazi, move (x:214 y:239). more space seems good. moved around a little bit
[Mysterious]
  1. 00:27:804 (1) - switch clap and whistle? strong piano. same 00:26:266 (3) - .
  2. 00:30:112 (6) - Ctrl+G? nothing to mean. since someone mentioned it before, I think it'd be really bettr to do so. applied
  3. 00:39:343 (5) - switch clap and whistle? strong piano.
cool. sorry really short mod. please all ignore.
Leaving the hitsounds up to Sieg.

Thank you!

eINess wrote:

Sorry late. >w< better late than never, so it's okay :)

[General]
  1. scared.. = ㅅ = that's what I was trying to do, good to hear that I didn't fail to scare people

[Haunted]
  1. 00:48:573 (4,5) - silder better. yup
  2. 00:56:650 (2,3) - swithch? oh my, that sounds much better, thanks

[Forgotten]
  1. how about more use NC? like this place. 00:15:496 (5) - , 00:21:650 (5) - no, sorry, I feel like that'd make my combos too short
[Mysterious]
  1. I can't fouund problem. o3o good to know it :)
Go Rank!! (ノ>∨<)ノ
Thank you!
Sieg
я слежу
pw384
EDIT: Nice set and I can't find anything major. Have my star for this awesome storyboard! :D
Topic Starter
riffy
Oh my, thank you for checking and for the star!
Mao


Mod by ingame request. The atmosphere of the SB and the Song are awesome <3


  1. Unrankable Issue/Highly Suggested
  2. Comment/Minor

General
  1. You've got two missing SB files :V
  2. I feel like your Combo Color 1 and Color 3 are way to similiar considering that their RGB values differ just about +-1 to 3. Perhaps you can try a darker and a brighter grey as you've done for the blue or you just add a bit more green to one of the colors, that would fit the setting pretty nice as well.
  3. According to the following extract of the Ranking Criteria you have to skin the approach Circle as well as it belongs to the same set of skinnable objects as the hitcircle.

    Ranking Criteria wrote:

    When skinning gameplay elements, complete sets of elements must be skinned. For instance, if you skin hitcircles, you must include a hitcircle.png, hitcircleoverlay.png, approachcircle.png, and a slider border color (this can be done by adding the line "SliderBorder: 255,255,255" (using RGB values) under the [Colours] section of each .osu file). The same logic applies to hitbursts, cursors, numbers, and anything else of this nature. If you didn't intend to skin an element in the set, then using the templateskin's version is okay. Setting a SkinPreference is also acceptable (e.g. forcing the default skin).

Mysterious
  1. Well, overall it's a nice diff but it feels a bit monotonous since it's just pure white tick 1/1 mapping. Maybe you can bring it bit more variation, epsecially in terms of rhythm, into it :/ Otherwise the diff looks fine to me. It's really clean in terms of placement so there's not much to say here.

Forgotten
  1. Please consider to add an NC every big white Tick. The NCs are just simply too long which isn't nice for easier diffs with a low drain and it also fits the song much better.
  2. 00:40:881 (6) - /Minor/ - I don't like the flow that much here. It would flow much better if you'd change the Slider slightly like this to make it follow the player's aim more accurately.
  3. 00:43:189 (1,2) - Maybe it's just me but the gap here feels kinda weird to me considering that all the other ones were mapped with an 1/1 Slider which's Slidertick covered the sound on the red tick. Therefore I suggest you this rhythm.
  4. 01:16:266 (7,1) - Uhm, your 1/2 Spacing is a bit big here, don't you think so? o3o
  5. Nice and clean diff! The only thing I personally don't really like is the fact that the NCs are so long :V

Haunted
  1. 00:12:419 (1,2) - The pattern plays a bit weird due to to really sharp movement which feels a bit forced if you ask me. Therefore I suggest you to either move 00:12:419 (1) - more left or 00:13:189 (2,3) - more right in order to give the player a wider range to aim the pattern smoothly.
  2. 00:45:496 (4,5,1) - This would aim much smoother if it would be placed in a line like this which would improve the flow a lot if you ask me :3
  3. 00:52:419 (1) - I'm not sure if it's just me but the flow from the previous slider into this one feels way too rapid whcih doesn't work well here imo. Perhaps you can try to move it more to the right. Also using a straight Slider would feel pretty nice but is optional I guess :V
  4. 01:24:343 (4) - If we take a closer look at this pattern, we can see that it shares some similarities in terms of music with 01:20:112 (1,2,3,4,5) - where also the note on 01:21:650 - has a rather strong note emphasized with a bigger spacing. So here at 01:24:727 - where the music gets more intense I'd emphasize it with a bigger jump as well to be more consistent and natural. My idea is something like this where you'd also form a nice diamond shape with 01:23:189 (1,2,3) - .
  5. The rest looks fine. Nothing to say here, your styles fit really good to each other so I sometimes didn't even recognized the transitions between them. Good job on this! :3

Wow, the mapset seems to be really polished. Go and find call a BAT after Nao's Mod. I hope mine was helpful and good luck Baka-chan! <3
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