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Demetori - Plastic Mind ~ Alice in Underground

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Topic Starter
GoldenWolf
This beatmap was submitted using in-game submission on mardi 10 janvier 2017 at 19:03:26

Artist: Demetori
Title: Plastic Mind ~ Alice in Underground
Source: 東方怪綺談 ~ Mystic Square
Tags: Alice Margatroid BEGIERDE DES ZAUBERER Progressive Metal C81 ZUN woof
BPM: 130
Filesize: 15753kb
Play Time: 06:15
Difficulties Available:
  1. Extra Stage (5,64 stars, 2091 notes)
Download: Demetori - Plastic Mind ~ Alice in Underground
Information: Scores/Beatmap Listing
---------------
☆DE★ME☆TO★RI☆

 
Contains lots of 1/6s and some 1/8s, the latter are red colored, so don't ignore combo colors if you have trouble reading them, as it might help you.

Since the bpm is 130, 1/6s are the equivalent of 195bpm streams, and 1/8s 260bpm streams.
There is a mildly long 1/8 stream at the end (2x 5 circles), you've been warned.
captin1
i still think bpm should be doubled '^'
Topic Starter
GoldenWolf
At some parts yes w nope
Topic Starter
GoldenWolf
aight let's go for rank now

by the way the bpm IS 130 all the way, parts like these 00:16:757 (1) - are blast beats at 130bpm, don't ask me to double the bpm please thank you!
Rapthorn
hype
Alheak
le bpm c'est 260, je sais rythmiquement c'est la même chose, mais techniquement l'intervalle entre un kick et un snare c'est 1 beat
check AiMod, t'as une note unsnapped à 05:38:301 -
plz, même un petit à la fin

et c'est tout xd
Topic Starter
GoldenWolf
Si le bpm était 260, le hihat serait avec le snare, or là il est avec la basse, vu que ce sont des blast beats
fixé le cercle qui s'est unsnap tout seul de 7ms (???)
Je peux pas finir la map avec un spinner de 3 heures donc j'en met pas du tout voilà

ce mod était trop long sérieux, tu devrais considérer de les rendre plus courts parce que ça m'a pris toute ma journée quoi....
Okoratu
having a break would be cool, at least my mouse-holding hand would be really thankful if you found a portion around the middle that could serve as break material

maybe source "東方怪綺談 ~ Mystic Square" as shown on http://www16.big.or.jp/~zun/html/pmd.html
ever tried normal whistles for the guitar in kias / why did you decide against that i think that actually sounds neat and helps you rhythm

03:07:063 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as said before i think this is way too calm for how crazy the song goes in here
02:02:448 (1,2,3,4) - these read and play oddly mainly because the active (clickable) rhythm is a 3/4 gap, so making the 2nd slider of these circles would create something way more intuitive
01:21:370 (5,6,7,8) - drum intensity here is going down why is streamspacing in this constant compared to the part before
03:58:294 (7) - drums are doing something way more interesting than the guitar and something distinctly different from the other 1/2 sliders in the section, so i think following these would be worth it
04:07:524 (1,2,3,1) - whenever i played this i forgot that i can singletap these easily lol
04:36:601 (7,8,9,10,11,12,13,14) - no idea why that of all places constitutes for higher spacing or what exactly this is for but i think considering only the drums nothing really changes (?)
05:30:601 (1,2,3,4,1) - i think this should be slightly nerfed considering the time it is at
05:18:832 (3) - 05:26:217 (3) - i still think these guitars should have something more special than undermapping especially since they consist of more distinct sounds than what you mapped, it just doesn't seem to do it justice and rather throws off than anything
05:51:601 (1,2,3,4,5,6,7,8,1) - the way you simplified (?) rhythm leaves people with a doublet followed by two triples to play at 260 which doesn't sound like a good idea at all. a more simplified setup like 00:37:411 (1,2,3,4,5,6,7,8) - would be preferable

yeah
Yuii-
*places star too*

oko went through the big things, so i'm nitpicking 8-)

00:13:295 (3,4,5) - i can't really understand why would you stack these. personally i would have preferred 00:13:295 (3,4) - to be 1 slider, if anything, cause the stack isn't what you should try to do, especially when 00:13:526 (5) - is being extremely highlighted in the bgm... also would get more impact onto 00:14:911 (1,2,3,4,1) - .
01:03:601 (2,3,4) - once it's introduced into the map, it's fine, but this caught me by surprise, to be fair... it's way too sudden compared to everything else. it's not that you are going to miss, but if you take this as a 1/4, you'll most likely hit a 50 or not hit it at all, instead. same occurs with 01:05:217 (1,2,3,4) - , these happens only on circles because they are less lenient so players could get a serious drop on their accuracy. i would rather have them more sapced out than the current way. 02:02:678 (2,3) - and etc, etc.
01:29:217 - more spacing here would be nice, drums and guitar are too different compared to 01:28:755 (1,2,3,4,5,6) - , it would make more sense. same would apply to 02:20:909 - and the rest, i do really believe you should increase them further (or decrease the previous stream, instead)
02:55:755 (6) - correct me if i'm wrong, but shouldn't this be ctrl+g for empahsis and consistency with everything else?
02:58:755 (4,5,6,7,8,9) - eeeh, what exactly happened here? i can't really hear the drums being louder (or the guitar being different) than what's before this pattern... was it done as a way of telling the players the song is about to change into something more clickable-heavy or what?
03:08:909 (1) - that whistle on tail doesn't sound cool :((((
03:38:448 (1) - jump should be put here instead (check preivous patterns)
03:58:755 (1) - suggestion, moving this more to the left provides a more pleasant flow. just a couple of grids should be fine, otherwise it's a very snappy movement
04:01:986 - eehh, i don't want to sound rude, but this streamshape it's tilting me a lot, can i fix it? (goes from 04:01:986 - to 04:07:524 - , it doesn't contain hitsounds nor new combos). also 04:07:524 (1,2,3) - i'd space these out more:
stream
284,92,241986,5,8,0:0:0:0:
303,86,242062,1,8,0:0:0:0:
322,80,242139,1,8,0:0:0:0:
341,74,242216,1,4,0:0:0:0:
360,68,242293,1,4,0:0:0:0:
379,62,242370,1,4,0:0:0:0:
408,55,242448,5,0,0:0:0:0:
397,82,242524,1,0,0:0:0:0:
388,110,242601,1,0,0:0:0:0:
381,138,242678,1,0,0:0:0:0:
377,167,242755,1,0,0:0:0:0:
375,197,242832,1,0,0:0:0:0:
377,226,242909,1,0,0:0:0:0:
383,254,242986,1,0,0:0:0:0:
396,281,243063,1,0,0:0:0:0:
416,302,243140,1,0,0:0:0:0:
444,311,243217,1,0,0:0:0:0:
471,303,243294,1,0,0:0:0:0:
490,281,243371,1,0,0:0:0:0:
493,252,243447,1,0,0:0:0:0:
480,226,243524,1,0,0:0:0:0:
456,210,243601,1,0,0:0:0:0:
427,203,243678,1,0,0:0:0:0:
398,203,243755,1,0,0:0:0:0:
369,207,243832,1,0,0:0:0:0:
341,215,243909,1,0,0:0:0:0:
314,226,243986,1,0,0:0:0:0:
288,240,244063,1,0,0:0:0:0:
264,257,244140,1,0,0:0:0:0:
241,275,244217,1,0,0:0:0:0:
220,296,244294,1,0,0:0:0:0:
196,312,244371,1,0,0:0:0:0:
168,324,244448,1,0,0:0:0:0:
140,320,244524,1,0,0:0:0:0:
112,308,244601,1,0,0:0:0:0:
96,284,244678,1,0,0:0:0:0:
88,256,244755,1,0,0:0:0:0:
96,228,244832,1,0,0:0:0:0:
112,204,244909,1,0,0:0:0:0:
136,188,244986,1,0,0:0:0:0:
164,184,245063,1,0,0:0:0:0:
192,192,245140,1,0,0:0:0:0:
208,216,245217,1,0,0:0:0:0:
217,243,245293,1,0,0:0:0:0:
235,266,245370,1,0,0:0:0:0:
259,283,245447,1,0,0:0:0:0:
288,287,245524,1,0,0:0:0:0:
315,278,245601,1,0,0:0:0:0:
333,255,245678,1,0,0:0:0:0:
344,228,245755,1,0,0:0:0:0:
336,200,245832,1,0,0:0:0:0:
328,172,245909,1,0,0:0:0:0:
320,144,245986,1,0,0:0:0:0:
304,120,246063,1,0,0:0:0:0:
296,108,246140,5,8,0:0:0:0:
294,93,246216,1,8,0:0:0:0:
292,79,246293,1,4,0:0:0:0:
290,64,246370,1,4,0:0:0:0:
288,50,246448,1,4,0:0:0:0:
286,35,246524,1,4,0:0:0:0:
284,21,246601,1,4,0:0:0:0:
302,26,246677,1,4,0:0:0:0:
322,28,246754,1,4,0:0:0:0:
341,28,246832,1,4,0:0:0:0:
360,24,246908,1,8,0:0:0:0:
379,17,246985,1,4,0:0:0:0:
396,8,247063,1,8,0:0:0:0:
412,18,247140,1,8,0:0:0:0:
431,25,247216,1,4,0:0:0:0:
450,29,247293,1,4,0:0:0:0:
469,30,247370,1,4,0:0:0:0:
489,27,247447,1,4,0:0:0:0:
508,22,247524,5,10,0:0:0:0:

04:53:678 (1,2,3,4) - shouldn't the space of these be lesser or are you emphasising them cause of the guitarrrrrrr?
04:56:909 (4,5) - 05:21:832 (1,2) - looks like a typical 1/4 if you ask me
05:56:563 (9) - not entirely sure what are you trying to map, looks weird compared to everything else, i would stick with the three circles because all of these soudns are worth clickinggg
06:12:371 - expect people to complain about these (if they don't, i am!!!)

you call us back :d
Topic Starter
GoldenWolf

Okorin wrote:

having a break would be cool, at least my mouse-holding hand would be really thankful if you found a portion around the middle that could serve as break material I swear I really tried to find a part that would fit as a break, but couldn't find any that wouldn't feel forced af.

maybe source "東方怪綺談 ~ Mystic Square" as shown on http://www16.big.or.jp/~zun/html/pmd.html I'll trust your japanese skills
ever tried normal whistles for the guitar in kias / why did you decide against that i think that actually sounds neat and helps you rhythm I hate the normal whistle hitsound lol

03:07:063 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - as said before i think this is way too calm for how crazy the song goes in here Agreed, and so I made this part quite a bit crazier.
02:02:448 (1,2,3,4) - these read and play oddly mainly because the active (clickable) rhythm is a 3/4 gap, so making the 2nd slider of these circles would create something way more intuitive It had always been pointed out, and generally people would play them wrong so I guess it's about time to change it ;_;
01:21:370 (5,6,7,8) - drum intensity here is going down why is streamspacing in this constant compared to the part before While drums are going down, the guitar isn't, and is actually going up. While I know it's a 1/6 quad on the guitar here, I don't think I want to switch rhythm in this part leading into the 2nd verse, and would rather keep mapping the drums while still representing the guitar's intensity when it shows up, if that makes sense.
03:58:294 (7) - drums are doing something way more interesting than the guitar and something distinctly different from the other 1/2 sliders in the section, so i think following these would be worth it Mhhh probably for this slider yeah, I wanted to emphasize the guitar at the downbeats, not too sure why this note was highlighted so fixed it.
04:07:524 (1,2,3,1) - whenever i played this i forgot that i can singletap these easily lol Do you have the same for 03:06:601 (1,2,3) - this one too? lel
04:36:601 (7,8,9,10,11,12,13,14) - no idea why that of all places constitutes for higher spacing or what exactly this is for but i think considering only the drums nothing really changes (?) Well there is the guitar progressing upward, and in general I want to start building up the spacing/tension since it's leading into the chorus. The stream spacing is often dictated by the guitar's intensity where possible, especially when it leads into a new part of the song
05:30:601 (1,2,3,4,1) - i think this should be slightly nerfed considering the time it is at Nerf hammer'd (reduced the spacing by 10%)
05:18:832 (3) - 05:26:217 (3) - i still think these guitars should have something more special than undermapping especially since they consist of more distinct sounds than what you mapped, it just doesn't seem to do it justice and rather throws off than anything Well I guess.. I wanted some special emphasis that I hadn't used before on these bends, and I liked it as they were on their own, but the inconsistency it created with the rest of the choruses irked me so I ended up changing it anyway. rip
05:51:601 (1,2,3,4,5,6,7,8,1) - the way you simplified (?) rhythm leaves people with a doublet followed by two triples to play at 260 which doesn't sound like a good idea at all. a more simplified setup like 00:37:411 (1,2,3,4,5,6,7,8) - would be preferable It is hard and it can be frustrating since it's at the end, but it fits the guitar + drums on 05:51:601 (1) - much more, and I should in fact change the first instance of this pattern to the more fitting second one, and so they aren't going to be inconsistencies about it either 8-) (I also happened to have missed one 1/8 triplet at 00:38:334 - too, but I'll leave it out since it's probably not a good idea to go from a 1/8 triple into a 1/4 roll lel)

yeah same
Thanks for your mod!!



Yuii- wrote:

*places star too*

oko went through the big things, so i'm nitpicking 8-)

00:13:295 (3,4,5) - i can't really understand why would you stack these. personally i would have preferred 00:13:295 (3,4) - to be 1 slider, if anything, cause the stack isn't what you should try to do, especially when 00:13:526 (5) - is being extremely highlighted in the bgm... also would get more impact onto 00:14:911 (1,2,3,4,1) - . Because 00:13:411 (4) - doesn't have a rhythm or bass guitar note. The idea is that when the triples are spaced it's because of the rhythm/bass guitars playing together on them, and when they don't (at that moment) the spacing stops aswell. Also having a 1/4 slider there would reduce the impact the following 1/4 sliders have since they're on much more powerful beats (drum snare + cymbals + guitars chug)
01:03:601 (2,3,4) - once it's introduced into the map, it's fine, but this caught me by surprise, to be fair... it's way too sudden compared to everything else. it's not that you are going to miss, but if you take this as a 1/4, you'll most likely hit a 50 or not hit it at all, instead. same occurs with 01:05:217 (1,2,3,4) - , these happens only on circles because they are less lenient so players could get a serious drop on their accuracy. i would rather have them more sapced out than the current way. 02:02:678 (2,3) - and etc, etc. See oko's mod for the changes made to these 8-)
01:29:217 - more spacing here would be nice, drums and guitar are too different compared to 01:28:755 (1,2,3,4,5,6) - , it would make more sense. same would apply to 02:20:909 - and the rest, i do really believe you should increase them further (or decrease the previous stream, instead) 02:20:448 (7,8,9,10,11,12) - So this one has to be decreased in spacing since it's larger than the first instance, so yeah. But overall I don't think I should increase the spacing further, as the map's general design is low 1/6s streams spacing unless it's really stronly told by the music otherwise.
02:55:755 (6) - correct me if i'm wrong, but shouldn't this be ctrl+g for empahsis and consistency with everything else? Probably yeah oops
02:58:755 (4,5,6,7,8,9) - eeeh, what exactly happened here? i can't really hear the drums being louder (or the guitar being different) than what's before this pattern... was it done as a way of telling the players the song is about to change into something more clickable-heavy or what? Yup, it's there to tell the player that the chorus is gonna end and it's going to lead to a different part, pretty much.
03:08:909 (1) - that whistle on tail doesn't sound cool :(((( I KNOW. But it's the actual drum rhythm there.. I have no idea why he broke the pattern, but he did, and I am merely following it.
03:38:448 (1) - jump should be put here instead (check preivous patterns) 03:29:217 (1,2,3) - According to this one not, buuut you're still right because there is a crash cymbal there and it should be emphasized more.
03:58:755 (1) - suggestion, moving this more to the left provides a more pleasant flow. just a couple of grids should be fine, otherwise it's a very snappy movement The previous slider moved up a bit since oko's mod, but you're most likely still right and it should be a bit more on the left
04:01:986 - eehh, i don't want to sound rude, but this streamshape it's tilting me a lot, can i fix it? (goes from 04:01:986 - to 04:07:524 - , it doesn't contain hitsounds nor new combos). also 04:07:524 (1,2,3) - i'd space these out more: Rejected. (I actually love that stream shape and wouldn't change it no matter what.) That said I still spaced out the 1/3 more since oko's mod.
stream
284,92,241986,5,8,0:0:0:0:
303,86,242062,1,8,0:0:0:0:
322,80,242139,1,8,0:0:0:0:
341,74,242216,1,4,0:0:0:0:
360,68,242293,1,4,0:0:0:0:
379,62,242370,1,4,0:0:0:0:
408,55,242448,5,0,0:0:0:0:
397,82,242524,1,0,0:0:0:0:
388,110,242601,1,0,0:0:0:0:
381,138,242678,1,0,0:0:0:0:
377,167,242755,1,0,0:0:0:0:
375,197,242832,1,0,0:0:0:0:
377,226,242909,1,0,0:0:0:0:
383,254,242986,1,0,0:0:0:0:
396,281,243063,1,0,0:0:0:0:
416,302,243140,1,0,0:0:0:0:
444,311,243217,1,0,0:0:0:0:
471,303,243294,1,0,0:0:0:0:
490,281,243371,1,0,0:0:0:0:
493,252,243447,1,0,0:0:0:0:
480,226,243524,1,0,0:0:0:0:
456,210,243601,1,0,0:0:0:0:
427,203,243678,1,0,0:0:0:0:
398,203,243755,1,0,0:0:0:0:
369,207,243832,1,0,0:0:0:0:
341,215,243909,1,0,0:0:0:0:
314,226,243986,1,0,0:0:0:0:
288,240,244063,1,0,0:0:0:0:
264,257,244140,1,0,0:0:0:0:
241,275,244217,1,0,0:0:0:0:
220,296,244294,1,0,0:0:0:0:
196,312,244371,1,0,0:0:0:0:
168,324,244448,1,0,0:0:0:0:
140,320,244524,1,0,0:0:0:0:
112,308,244601,1,0,0:0:0:0:
96,284,244678,1,0,0:0:0:0:
88,256,244755,1,0,0:0:0:0:
96,228,244832,1,0,0:0:0:0:
112,204,244909,1,0,0:0:0:0:
136,188,244986,1,0,0:0:0:0:
164,184,245063,1,0,0:0:0:0:
192,192,245140,1,0,0:0:0:0:
208,216,245217,1,0,0:0:0:0:
217,243,245293,1,0,0:0:0:0:
235,266,245370,1,0,0:0:0:0:
259,283,245447,1,0,0:0:0:0:
288,287,245524,1,0,0:0:0:0:
315,278,245601,1,0,0:0:0:0:
333,255,245678,1,0,0:0:0:0:
344,228,245755,1,0,0:0:0:0:
336,200,245832,1,0,0:0:0:0:
328,172,245909,1,0,0:0:0:0:
320,144,245986,1,0,0:0:0:0:
304,120,246063,1,0,0:0:0:0:
296,108,246140,5,8,0:0:0:0:
294,93,246216,1,8,0:0:0:0:
292,79,246293,1,4,0:0:0:0:
290,64,246370,1,4,0:0:0:0:
288,50,246448,1,4,0:0:0:0:
286,35,246524,1,4,0:0:0:0:
284,21,246601,1,4,0:0:0:0:
302,26,246677,1,4,0:0:0:0:
322,28,246754,1,4,0:0:0:0:
341,28,246832,1,4,0:0:0:0:
360,24,246908,1,8,0:0:0:0:
379,17,246985,1,4,0:0:0:0:
396,8,247063,1,8,0:0:0:0:
412,18,247140,1,8,0:0:0:0:
431,25,247216,1,4,0:0:0:0:
450,29,247293,1,4,0:0:0:0:
469,30,247370,1,4,0:0:0:0:
489,27,247447,1,4,0:0:0:0:
508,22,247524,5,10,0:0:0:0:

04:53:678 (1,2,3,4) - shouldn't the space of these be lesser or are you emphasising them cause of the guitarrrrrrr? yarrrr guitarrrrr of course. It's consistent with the overall design of the map, where the stream spacing is most often dictated by the guitars than the drums.
04:56:909 (4,5) - 05:21:832 (1,2) - looks like a typical 1/4 if you ask me I'm relying on the player knowing the triple is going to come based on previous experience in the first part of this chorus and the previous chorus where the spacing was lower so it was easier to distinguish the 1/4 spacing from the 1/2 spacing. Also it would be hard to make it really obvious since the 1/2 spacinf would have to be huge for that. Also I think the AR is high enough that the ones who can decently play this map won't be bothered by that. Especially after multiple playthrough (as you can imagine this map wasn't made with the idea of being fcable in the first attempt)
05:56:563 (9) - not entirely sure what are you trying to map, looks weird compared to everything else, i would stick with the three circles because all of these soudns are worth clickinggg I was going for a kind of "stop-n-go" feeling there before the cymbal, since there isn't a drum roll like in others instances, so I wanted to map it a bit differently aswell. I could have slowed down the SV to emphasize more on it, but that felt a bit awkward so I left it as 1.0x
06:12:371 - expect people to complain about these (if they don't, i am!!!) It's fine I can take it

you call us back :d moshi moshi
Thanks for your mod too!!
Seijiro
hi there~

Extra Stage


  1. 00:44:680 (3,4) - let's see... I get the feeling that this part is a bit too forced considering how strong the song gets here. Changing pattern or type of object is not needed, but something like what you did for 00:50:448 (1,2,3,4) - would be nice
  2. 01:17:678 (1,2,3,4,1) - Umh... I get the feeling this spacing reduction is a bit too misleading. The way you decrease spacing from 01:17:332 (5,6,7) - makes it look like 01:17:678 (1,2,3,4) - is more on 1/6. The spacing you use for 01:18:140 (1,2,3,4,5,6,7,8,9) - should be enough to create contrast and not create misinterpretations imo.
    Take 01:43:409 (8,1,2,3) - as reference and see how similar they are
  3. 01:29:217 (1) - from this onward I get the feeling the drum takes more over everything else, so what do you think of turning 01:28:755 (1,2,3,4,5,6) - into a repeat slider instead? It would create a nice contrast since in this part guitar seems to be more important
  4. 02:26:909 (3,4,5) - ah, again a bit of misinterpretation. This time these 3 are really the same as 02:25:447 (12,13,14,15,16) - or 02:28:294 (1,2,3,4,5,6,7) - .
    Maybe use that manual stacking you used before, like 00:21:257 (5,6) - , so you can tell them apart throughout the map
  5. 03:04:294 (3,4,5,6) - same ^ manual stack would help
  6. 05:29:909 (2,3,4,5,6,7,8) - and this looks like a 1/4 from the slow parts of the map, although it might work here. I should try it myself to confirm but rip tablet. It can be left like that for now I guess
  7. 05:30:601 (1,2,3,4) - I agree with Oko here, a nerf on spacing would help
  8. same for the 1/8 part he mentioned. It feels way heavier even for a 1/8 part

________________

Topic Starter
GoldenWolf

MrSergio wrote:

hi there~ hello!!

Extra Stage


  1. 00:44:680 (3,4) - let's see... I get the feeling that this part is a bit too forced considering how strong the song gets here. Changing pattern or type of object is not needed, but something like what you did for 00:50:448 (1,2,3,4) - would be nice So a small SV increase? I can certainly do that, it really doesn't affect the gameplay either way so
  2. 01:17:678 (1,2,3,4,1) - Umh... I get the feeling this spacing reduction is a bit too misleading. The way you decrease spacing from 01:17:332 (5,6,7) - makes it look like 01:17:678 (1,2,3,4) - is more on 1/6. The spacing you use for 01:18:140 (1,2,3,4,5,6,7,8,9) - should be enough to create contrast and not create misinterpretations imo.
    Take 01:43:409 (8,1,2,3) - as reference and see how similar they are That's right, and it's also inconsistent with the general idea that stream spacing should be dictated by the guitar rather than the drum pitch. Fixed.
  3. 01:29:217 (1) - from this onward I get the feeling the drum takes more over everything else, so what do you think of turning 01:28:755 (1,2,3,4,5,6) - into a repeat slider instead? It would create a nice contrast since in this part guitar seems to be more important I tend to avoid using repeat sliders unless it's necessary because stamina/readability issues (second one not often used). I like circles a lot more than sliders for streams and as such, I'd really prefer to let this be a circle stream. (Also guitar is on 1/4 there while the drums are on 1/6, so it's already more important to map the drums here rather than emphasizing the guitar in my opinion.)
  4. 02:26:909 (3,4,5) - ah, again a bit of misinterpretation. This time these 3 are really the same as 02:25:447 (12,13,14,15,16) - or 02:28:294 (1,2,3,4,5,6,7) - .
    Maybe use that manual stacking you used before, like 00:21:257 (5,6) - , so you can tell them apart throughout the map When I mapped that I was afraid that putting the circles too close would confuse people into thinking it's a 1/6 lol. How times have changed. (Fixed)
  5. 03:04:294 (3,4,5,6) - same ^ manual stack would help For that one, I know it might be confusing at first, but considering the 1/6 coming next, I really think keeping the spacing as is (not too large so it properly emphasize the guitar, not too close so it won't confuse players into thinking the coming 1/6 are 1/4) is for the best, for this stream specifically.
  6. 05:29:909 (2,3,4,5,6,7,8) - and this looks like a 1/4 from the slow parts of the map, although it might work here. I should try it myself to confirm but rip tablet. It can be left like that for now I guess Might look that way, but players have been reading that stream correctly the majority of the times I've seen them testplay it, so it's most likely fine.
  7. 05:30:601 (1,2,3,4) - I agree with Oko here, a nerf on spacing would help Was done on his mod
  8. same for the 1/8 part he mentioned. It feels way heavier even for a 1/8 part i'm guessing you're talking about 05:51:601 (1) - ? If yes, see oko's mod about the changes I've made regarding that

________________

Thanks for your mod!!!

amg is it happening?!
Alheak
took you long enough to finally come here, damned yellows

now do the same with the rest of his maps so we're done with it
Okoratu
btw why do 03:36:139 (9,10,11,12) - 03:37:986 (9,10,11,12) - drop so much intensity compared to 03:32:448 (9,10,11,12) - 03:34:294 (2,3,4,5) - which have been somewhat building up?? no idea

i still think starting the 1/8 spam with a double is a terrible idea because people are accustomed to burst in groups of 3 / 5 and starting off with a double can just screw your finger opositioning up big time, the way you had the burst patterns in 00:37:411 (1,2,3,4,5,6,7,8) - with triple, repeat, triple, repeat would be so much more intuitive for actually playing the map :(
Topic Starter
GoldenWolf

Okorin wrote:

btw why do 03:36:139 (9,10,11,12) - 03:37:986 (9,10,11,12) - drop so much intensity compared to 03:32:448 (9,10,11,12) - 03:34:294 (2,3,4,5) - which have been somewhat building up?? no idea Because the song there isn't a constant buildup, it builds up to about half of this part, then it goes down in intensity again, which the streams are following

i still think starting the 1/8 spam with a double is a terrible idea because people are accustomed to burst in groups of 3 / 5 and starting off with a double can just screw your finger opositioning up big time, the way you had the burst patterns in 00:37:411 (1,2,3,4,5,6,7,8) - with triple, repeat, triple, repeat would be so much more intuitive for actually playing the map :( Yeah but the slider that ended 00:37:295 - on this red tick was bugging me so much because it's such a strong beat (snare+crash + guitar) and it was mostly ignored. I guess I can find a compromise with the next two 1/8s triples being reverse sliders instead.
Danii
03:08:563 (3) - 03:09:486 (3) - 05:18:832 (3) - the slider ends is not snapped
no kds since its Aimod
Topic Starter
GoldenWolf

Danii wrote:

03:08:563 (3) - 03:09:486 (3) - 05:18:832 (3) - the slider ends is not snapped
no kds since its Aimod
how the hell do this happen, why are those sliderends off by 13ms

I have no idea.
Okoratu
drum-sliderslide5 comes up unused ??

drum-hitclap12, drum-hitfinish12 is VERY focused on the left ear, would see if mono hitsound sounds better
drum-hitfinish10 is same with right


http://puu.sh/thw7j/768a1fd7d8.jpg here's higher quality version of your bg
use this osb code to make it work with your sb
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"orz54.jpg",320,240
F,0,-1704,1526,0
S,0,-1704,386448,0.4447916666666666666666666666666,0.4447916666666666666666666666666
F,0,1526,183371,1
F,2,183371,185217,1,0
F,0,185217,190755,0
F,0,190755,375111,1
F,2,375111,375140,1,0
F,0,375140,386448,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"white.png",320,240
F,0,1497,,0
F,0,1497,1526,0,1
F,0,1526,1988,1
F,2,1988,2334,1,0
Sprite,Foreground,Centre,"white.png",320,240
F,2,190755,191448,1,0
//Storyboard Sound Samples

yeah
Topic Starter
GoldenWolf
Deleted drum-sliderslide5

Switched the 10 & 12 drum hitsounds for the ones I used in my latest ranked maps

Fixed


yeah
Okoratu
yeah
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