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Harada Hitomi - Kyoumei No True Force

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Topic Starter
NoHitter
This beatmap was submitted using in-game submission on Thursday, September 04, 2014 at 10:52:28 PM

Artist: Harada Hitomi
Title: Kyoumei No True Force
Source: 精霊使いの剣舞
Tags: Seirei Tsukai no Bureidodansu Blade Dance Spirit Elementalist Claire Fianna Rinslet Restia Est Resonance Kamito opening Elementalers Spirit Elementalist kenbu TV size ver version edit
BPM: 187.5
Filesize: 22474kb
Play Time: 01:28
Difficulties Available:
  1. Blade Dance (4.58 stars, 376 notes)
  2. Easy (1.46 stars, 90 notes)
  3. Hard (2.73 stars, 186 notes)
  4. Insane (3.75 stars, 292 notes)
  5. Normal (1.9 stars, 113 notes)
Download: Harada Hitomi - Kyoumei No True Force
Download: Harada Hitomi - Kyoumei No True Force (no video)
Information: Scores/Beatmap Listing
---------------
Performed by: Harada Hitomi
Source: Seirei Tsukai no Blade Dance
Genre: J-Pop

NEW VIDEO: 2014-07-31 (Thanks blissfulyoshi!) | NEW BG AND MP3: 2014-08-17
I feel like I've betrayed Fianna by picking a BG with her facing backwards ;_;

Only "pure maidens" can contract spiri-wait what? So Kamito is a girl?
Then that means this anime is actually yuri!
(j/k I've read the LNs already so I know why.)

My ships for the main cast and Kamito:
Fianna = Restia > Claire > Est > Ellis > Rinslet

Also, KNEESOCKS!

SPOILER IMAGE BELOW:
Sellenite
Restia!
HabiHolic
3 Star!!!!!!!!!
P o M u T a
yo Nohitter. M4M your queue.

[General]
  1. Please you should add tag 'opening'. because opening song!
  2. please change Combo color. default color now. try find fit color.
  3. try remove widescreen support. not need.
  4. add tag j-pop? idk, so, if rank, this song is 'anime' genre. you wrote 'j-pop'...
[Easy]
  1. BPM is bit high and note is bit many, i suggest AR3.
  2. 00:10:518 (1) - try remove this note. so, just spinner, beginner player confuse.
  3. 00:37:398 (2) - Sampleset Normal slider end better. (1,3,4) is normal sound.
  4. 00:38:678 (3) - add whistle slider end and additions soft? same before (1).
  5. 00:41:238 (1) - make more beautiful blanket?
  6. 00:43:158 (4) - sample set normal sliderhead. soft is bit weird.
  7. 00:46:838 (1) - add whistle slider end? fit imo.

[Normal]
  1. I don't like speed change for Normal diff. but, beautiful overall.
  2. 00:00:278 (1) - I recommend add finish slider head.
[Hard]
  1. 00:00:278 (1) - add finish slider head. recommend.
  2. 00:39:158 (3) - try this. sounds more fit. (placement is example) http://osu.ppy.sh/ss/1878775
  3. 00:41:078 (1,2) - switch NC? more fit song and readable.
  4. 01:09:878 (7,1) - try perfect stack.
[Insane]
  1. 00:11:318 (4) - try add finish and sampleset soft. fit imo.
    good play.
good map. star~.
good luck!
hehe
hi! m4m :)

[BLADE DANCE]

00:04:918 (1,2) - same DS as 00:05:238 (3,1) - ?
00:19:798 (8) - ctrl+g
00:22:998 (8) - why not follow pattern, rotate?
00:23:318 (1) - make proper star
00:24:758 (1,2,3,4,5,6,7) - i suggest rotate slightly
00:41:878 (3,4) - can use a jump!

[HARD]

00:24:598 (5,1) - DS too small
00:27:638 (6,7) - improve blanket
00:38:678 (2,3,4) - can change to 1/2 peel sliders! might fit
00:50:998 (4,5) - messy blanket
00:55:798 (2,3) - place further so blanket is symmetrical
01:01:878 - vocal start here
01:23:478 (1) - maybe start spinner here 01:23:398 -

[NORMAL]
this feels really hard :/

00:04:918 - very distinct beat, i'm sure its ok too add circle
00:28:438 (1) - put on 00:28:278 -
01:09:878 (6,7,8) - really breaks flow, maybe use slider, or remap. the sudden turn quite weird
01:13:238 (1,2,3,4) - sudden drop in difficulty hrere too , which is odd. maybe can change.
01:26:038 (1,1) - stack?

[EASY]

00:43:958 (1) - start on the big white tick?

good map! good luck! :)
xxdeathx
Lol this anime has been pretty fun so far even though it's as cliche as these fantasy harems can get (the characters are even color coded by personality but it's still cute and stuff). Glad to see you like it too xD
although this OP song is astonishingly popular among osu mappers for a relatively unpopular anime...is the song really good or the singer?

please be gentle, senpai, it's my second time (modding your map)

[General]
  1. the english name of this anime is Blade Dance of Elementalers, so add the second half of that to tags
  2. you won't have to worry about deciding combo colors for this song, not when you can use the characters' hair colors
  3. 00:20:758 - finish sounds weird here
[Easy]
  1. 00:18:198 (1,2,3) - fix blanket according to approach circle http://puu.sh/azZiu/f4ef62c755.png
  2. 00:41:238 (1,2) - nazi blanket, move middle point to 460, 88 and end to 516, 100
  3. 00:58:518 (3,4,5,1) - the flow between (3) and (4) is better if you lower repeat side of (3) a bit, move (4) and (5) like this http://puu.sh/azZye/1a83f1c094.png and adjust everything else
[Normal]
  1. please lower slider speed and make circles bigger for normal since the star rating is way over the "normal" cutoff of 2.25 x.x
  2. 00:19:798 (4,5) - how about moving them here so it looks better having (5) between those sliders http://puu.sh/azYY0/25827360d5.png
  3. 00:34:838 (1,3) - blanket is a little far in the middle
  4. 00:37:398 (1) - why NC here but not 00:39:958 (3)
  5. 00:44:918 - feels awkward to ignore this tick. you can shift the repeating sliders a 1/2 beat later and add a circle in front like http://puu.sh/azZ65/d0f9af61bb.png
  6. 01:16:758 (3,4) - try to make these similar to 01:15:798 (1,2) in arrangement
  7. 01:26:038 (1,2,3,4) - why do hard and blade dance get new combo but not normal
[Hard]
  1. 00:27:638 (6,7) - blanket is too close at the end
  2. 00:42:998 (9,10) - blanket is too close in the middle
  3. 00:50:678 (3,4,5) - nazi blanket fix around the approach circle http://puu.sh/azYGF/0474dd5fda.png
[BLADE DANCE]
  1. i can't resist commenting on your mapping style here comparing it to your other maps because it's so distinct :O especially those groups of 3 hit circles at the end
  2. i think 8 HP drain too high unless you make new combos more frequent because i see a lot of 7 HP drain maps with new combos every 1 measure (long white tick). i mean in your chuunibyou sparkling daydream map (that i still haven't passed it >.<) i either die during the long ass stream in the middle, or to hp drain in the 15 seconds after it because the object density is too low. 8 hp drain here is a little too unforgiving if you miss 2 notes.
  3. 00:15:958 (2,3) - if you want the edges to blanket too, you can change the slider or move it further away
  4. 00:26:358 (3,4) - ^ this blanket is slightly uglier
  5. 00:28:918 (3,4) - i think ctrl-G (4) would make flow better, or move 00:28:918 (3,4) more to the left. same with 00:29:558 (6,7) -
  6. 00:45:558 (4,1,2) - overlapping makes it confusing to read
  7. 00:50:678 (3,4) - blanket is far on the edges
  8. 00:51:158 (5) - this should curve up (middle slider point higher than endpoints) to flow from previous object
  9. 00:56:278 (6,7) - blanket like http://puu.sh/azYgq/b1a61e2188.png - middle slider point at 424, 140 and end point at 392, 152. be sure to fix 00:56:918 (8) - too
  10. 01:10:518 (11,1) - fix blanket
  11. 01:26:038 (1,2,3,1,2,3,1,2,3,1,2,3) - is this like your main signature pattern on every map 8-)
good luck gogo rank!
- H i N a -
Hi~ NoHitter M4M from your queue

Easy
  1. 00:10:518 (1) - i think this note is too close from spinner, consider to remove this note ?
  2. 00:30:358 - did you forgot to add normal additional ?
  3. 00:43:158 (4) - head add sampleset solf and add whistle ?
  4. 00:46:838 (1) - head add whistle ?
  5. 01:01:558 - change addition to soft ?
Normal
  1. All SV is too fast for normal imo.
  2. 00:00:278 - add finish ?
  3. 00:02:838 (1,2) - this is too hard for normal imo.
  4. 00:34:838 (1,2,3) - ^
  5. 01:07:478 (1,2,3,4) - ^ consider to change them to slider
Hard
  1. 00:00:278 - add finish ?
  2. 00:26:998 - change sampleset to auto, I can't here anything in this point imo.
BLADE DANCE
  1. 01:01:558 (6) - head change sampleset to auto and remove whistle ? imo
  2. 01:14:358 (6) - ^
That's all my suggestions, hope it help you

Nice map and

Good Luck :D
Celizavia
M4M
im still a noob so please understand *awkward laugh*

General
ive noticed that many mappers use this kind of combo colours, tbh imo this combo colours didnt really matches with the BG and confuse the new players
Easy
  1. 00:24:598(2) overlap with the upcoming (1), i dont really suggest this since it makes some players confused for a sec
  2. 00:41:238(1) blanket this better?
  3. 00:43:638 my feeling tels me that the spinner starts here, and it ends on 00:46:038
  4. 00:49:558(4) make the end of the sliders up abit, its out from the grid
  5. 00:52:118 i prefer a 1/2 sliders here since it matches the sound
Normal
i agree with handosome, the normal is too hard :|
no mods here, great diff :) ah my modding skilz

Hard
[*]00:14:358 NC here?
[*]00:15:318(7) i suggest move it to 00:15:478, and (1) move 1/4 backwards, it matches the voice imo
[*]00:18:198(1,2,3) move to the red tick forwards i perhaps? the voice starts there

I cant mod insane :(
great map, star <3
Topic Starter
NoHitter

P o M u T a wrote:

yo Nohitter. M4M your queue.

[General]
  1. Please you should add tag 'opening'. because opening song!Fixed.
  2. please change Combo color. default color now. try find fit color. It's not default.
  3. try remove widescreen support. not need. Fixed.
  4. add tag j-pop? idk, so, if rank, this song is 'anime' genre. you wrote 'j-pop'... Fixed.
[Easy]
  1. BPM is bit high and note is bit many, i suggest AR3. Fixed.
  2. 00:10:518 (1) - try remove this note. so, just spinner, beginner player confuse. Fixed.
  3. 00:37:398 (2) - Sampleset Normal slider end better. (1,3,4) is normal sound. Fixed.
  4. 00:38:678 (3) - add whistle slider end and additions soft? same before (1). Fixed.
  5. 00:41:238 (1) - make more beautiful blanket? Fixed.
  6. 00:43:158 (4) - sample set normal sliderhead. soft is bit weird. Fixed.
  7. 00:46:838 (1) - add whistle slider end? fit imo. Fixed.

[Normal]
  1. I don't like speed change for Normal diff. but, beautiful overall.
  2. 00:00:278 (1) - I recommend add finish slider head. Done
[Hard]
  1. 00:00:278 (1) - add finish slider head. recommend. Done
  2. 00:39:158 (3) - try this. sounds more fit. (placement is example) http://osu.ppy.sh/ss/1878775 Done
  3. 00:41:078 (1,2) - switch NC? more fit song and readable. Done
  4. 01:09:878 (7,1) - try perfect stack.Done
[Insane]
  1. 00:11:318 (4) - try add finish and sampleset soft. fit imo. Done
    good play.
good map. star~.
good luck!

handsome wrote:

hi! m4m :)

[BLADE DANCE]

00:04:918 (1,2) - same DS as 00:05:238 (3,1) - ? I'm using diagonal square spacing here.
00:19:798 (8) - ctrl+g Done
00:22:998 (8) - why not follow pattern, rotate? It won't fit anymore at the top :(
00:23:318 (1) - make proper star I tried to make it better
00:24:758 (1,2,3,4,5,6,7) - i suggest rotate slightly I was aiming for the stack here!
00:41:878 (3,4) - can use a jump! The music doesn't call for one IMO

[HARD]

00:24:598 (5,1) - DS too small I can't find another way. Besides, small DS inconsistency only.
00:27:638 (6,7) - improve blanket I tried.
00:38:678 (2,3,4) - can change to 1/2 peel sliders! might fit Changed to something else
00:50:998 (4,5) - messy blanket I hope I fixed.
00:55:798 (2,3) - place further so blanket is symmetrical Wasn't really aiming for a symmetric pattern here.
01:01:878 - vocal start here - ?
01:23:478 (1) - maybe start spinner here 01:23:398 - The heavy beat is in 01:23:478 though

[NORMAL]
this feels really hard :/

00:04:918 - very distinct beat, i'm sure its ok too add circle I want to lower difficulty rating :(
00:28:438 (1) - put on 00:28:278 - I'm relying on the heavy beat here instead of vocals
01:09:878 (6,7,8) - really breaks flow, maybe use slider, or remap. the sudden turn quite weird Removed some parts. Hopefully iy plays better.
01:13:238 (1,2,3,4) - sudden drop in difficulty here too , which is odd. maybe can change. Tried to even out the diffs
01:26:038 (1,1) - stack? Makes it harder IMO

[EASY]

00:43:958 (1) - start on the big white tick? Heavy note is on the red tick though

good map! good luck! :)

xxdeathx wrote:

Lol this anime has been pretty fun so far even though it's as cliche as these fantasy harems can get (the characters are even color coded by personality but it's still cute and stuff). Glad to see you like it too xD
although this OP song is astonishingly popular among osu mappers for a relatively unpopular anime...is the song really good or the singer?
I've read it ever since it was just a light novel. of course I would love it ;_;

please be gentle, senpai, it's my second time (modding your map)

[General]
  1. the english name of this anime is Blade Dance of Elementalers, so add the second half of that to tags Done but Elementalers? Seriously? Not elementalists?
  2. you won't have to worry about deciding combo colors for this song, not when you can use the characters' hair colors ... Remind me to add Fianna's hair color. ()[/color]
  3. 00:20:758 - finish sounds weird here Changed to soft sampleset
[Easy]
  1. 00:18:198 (1,2,3) - fix blanket according to approach circle http://puu.sh/azZiu/f4ef62c755.png I cheated a bit and moved it down.
  2. 00:41:238 (1,2) - nazi blanket, move middle point to 460, 88 and end to 516, 100 Fixed using another method
  3. 00:58:518 (3,4,5,1) - the flow between (3) and (4) is better if you lower repeat side of (3) a bit, move (4) and (5) like this http://puu.sh/azZye/1a83f1c094.png and adjust everything else
[Normal]
  1. please lower slider speed and make circles bigger for normal since the star rating is way over the "normal" cutoff of 2.25 x.x No idea how to fix this actually. I took away some 1/2s to make this easier a bit.
  2. 00:19:798 (4,5) - how about moving them here so it looks better having (5) between those sliders http://puu.sh/azYY0/25827360d5.png I was thinking of the previous combo but I guess this is fine too.
  3. 00:34:838 (1,3) - blanket is a little far in the middle I hate blankets... Fixed
  4. 00:37:398 (1) - why NC here but not 00:39:958 (3) Fixed!
  5. 00:44:918 - feels awkward to ignore this tick. you can shift the repeating sliders a 1/2 beat later and add a circle in front like http://puu.sh/azZ65/d0f9af61bb.png I made it different but fixed
  6. 01:16:758 (3,4) - try to make these similar to 01:15:798 (1,2) in arrangement i cant think of how to do it any other way.
  7. 01:26:038 (1,2,3,4) - why do hard and blade dance get new combo but not normal Done
[Hard]
  1. 00:27:638 (6,7) - blanket is too close at the end Fixed
  2. 00:42:998 (9,10) - blanket is too close in the middle Fixed (Why do I even bother with blankets whenI suck at them)
  3. 00:50:678 (3,4,5) - nazi blanket fix around the approach circle http://puu.sh/azYGF/0474dd5fda.png
Fixed.

[BLADE DANCE]
  1. i can't resist commenting on your mapping style here comparing it to your other maps because it's so distinct :O especially those groups of 3 hit circles at the end
  2. i think 8 HP drain too high unless you make new combos more frequent because i see a lot of 7 HP drain maps with new combos every 1 measure (long white tick). i mean in your chuunibyou sparkling daydream map (that i still haven't passed it >.<) i either die during the long ass stream in the middle, or to hp drain in the 15 seconds after it because the object density is too low. 8 hp drain here is a little too unforgiving if you miss 2 notes. Not quite sure about this. A second opinion maybe xD
  3. 00:15:958 (2,3) - if you want the edges to blanket too, you can change the slider or move it further away Moved away a bit.
  4. 00:26:358 (3,4) - ^ this blanket is slightly uglier Fixed? a bit
  5. 00:28:918 (3,4) - i think ctrl-G (4) would make flow better, or move 00:28:918 (3,4) more to the left. same with 00:29:558 (6,7) - TBH I would be ruining the flow from 00:29:718 (7,8,9) - instead if I do your suggestion.
  6. 00:45:558 (4,1,2) - overlapping makes it confusing to read That was my intention. I like to add a few traps.
  7. 00:50:678 (3,4) - blanket is far on the edges Fixed? a bit
  8. 00:51:158 (5) - this should curve up (middle slider point higher than endpoints) to flow from previous object Nice catch! Fixed.
  9. 00:56:278 (6,7) - blanket like http://puu.sh/azYgq/b1a61e2188.png - middle slider point at 424, 140 and end point at 392, 152. be sure to fix 00:56:918 (8) - too Does http://puu.sh/aA8pC/9f27428522.jpg work?
  10. 01:10:518 (11,1) - fix blanket It should look better now I think
  11. 01:26:038 (1,2,3,1,2,3,1,2,3,1,2,3) - is this like your main signature pattern on every map 8-) xD
good luck gogo rank!

- H i N a - wrote:

Hi~ NoHitter M4M from your queue

Easy
  1. 00:10:518 (1) - i think this note is too close from spinner, consider to remove this note ? Fixed.
  2. 00:30:358 - did you forgot to add normal additional ? Fixed.
  3. 00:43:158 (4) - head add sampleset solf and add whistle ? Fixed.
  4. 00:46:838 (1) - head add whistle ? Fixed.
  5. 01:01:558 - change addition to soft ? Fixed.
Normal
  1. All SV is too fast for normal imo. Tried to lower difficulty
  2. 00:00:278 - add finish ? Done
  3. 00:02:838 (1,2) - this is too hard for normal imo. It's just 1/1 followed by 1/2
  4. 00:34:838 (1,2,3) - ^ Same
  5. 01:07:478 (1,2,3,4) - ^ consider to change them to slider Changed last two to slider
Hard
  1. 00:00:278 - add finish ? Done
  2. 00:26:998 - change sampleset to auto, I can't here anything in this point imo. Done
BLADE DANCE
  1. 01:01:558 (6) - head change sampleset to auto and remove whistle ? imo Yeah it does sound better
  2. 01:14:358 (6) - ^ Done
That's all my suggestions, hope it help you

Nice map and

Good Luck :D

Celizavia wrote:

M4M
im still a noob so please understand *awkward laugh*

General
ive noticed that many mappers use this kind of combo colours, tbh imo this combo colours didnt really matches with the BG and confuse the new players So you want them to match?
Easy
  1. 00:24:598(2) overlap with the upcoming (1), i dont really suggest this since it makes some players confused for a sec Fixed.
  2. 00:41:238(1) blanket this better? Fixed.
  3. 00:43:638 my feeling tels me that the spinner starts here, and it ends on 00:46:038 Fixed.
  4. 00:49:558(4) make the end of the sliders up abit, its out from the grid Not really a problem unless it doesnt fit the window during play
  5. 00:52:118 i prefer a 1/2 sliders here since it matches the sound I avoid 1/2 in Easy
Normal
i agree with handosome, the normal is too hard :| I tried to lower diifficulty a bit
no mods here, great diff :) ah my modding skilz

Hard
[*]00:14:358 NC here? I tend to avoid NC spam.
[*]00:15:318(7) i suggest move it to 00:15:478, and (1) move 1/4 backwards, it matches the voice imo I understand your suggestion but I'm following the rhythm and not the vocals at this point.
[*]00:18:198(1,2,3) move to the red tick forwards i perhaps? the voice starts there The rhythm starts at that point though. It's really a balance between rhythm and vocals sometimes.

I cant mod insane :(
great map, star <3
Thank you all! :)
Alone_Boredom
3qq ;)
IamKwaN
Hi, from my queue here.
Thank you for your nice yuri pic <3

General

  1. According to this, I'm afraid your title is wrong. Decapitalize "True Force" and capitalize the S in "size" like this:
    共鳴のTrue Force (TV Size)
  2. Uncheck widescreen support in all diffs.
  3. You may need to add 1000 ms audio-leadin manually coz current one is a bit too rush.
  4. Your mp3's volume is a bit low, consider raising it?

BLADE DANCE

  1. AR9 fits more provided that the BPM is so high and OD & HP are both 8.
  2. 00:02:678 (7) - Deleting this would play more comfortable imo because you are following vocals for 00:01:398 (4,5,6) but there's no vocal here and the echo is so weak.
  3. 00:35:638 (6,7) - How about something like this? Kinda awkward if u ignore the obvious drum at 00:35:958.
  4. 00:39:158 (2) - Similarly, you ignore both drums and vocals at 00:39:318 which makes me feel weird when testplaying. It's fine for 00:40:438 (7) because there's no vocal in between.
  5. Hitsounds are too loud imo starting from 00:05:398, especially the normal hit-normal and finishes. Consider reducing the volume by about 15%.
  6. 00:14:358 - A slight suggestion on the hitsounds, an increasing volume makes more sense imo.
  7. 00:45:078 (1,2,3,4) - These finishes feel annoying when there're consecutive four of them. I'd suggest decreasing the volume or only placing them alternately. Same for 01:07:478 (1,2,3,4).
  8. 00:49:558 (8) - Intentionally using auto sample? But 01:10:038 (8) uses a normal sample o.o
  9. 00:52:758 (1) - Soft-finish is better than normal one. Same for 01:13:238 (1).
  10. 01:17:718 (1,2,3) - Reduce the volume please :c

Hard

  1. AR8 pleassssssssssssssse, the BPM is so high of which AR7 doesn't match with the pace of the song and causes readability problem for those soft jumps.
  2. 00:24:598 (5,1) - Keep the DS identical to 00:24:758 (1,2).
  3. 00:37:398 (5,6,7) - Take a look at Insane.
  4. 01:06:518 (3) - You need a NC for indicating the SV change like Insane. Same for 01:16:758 (3).
  5. 01:26:518 (1,1) - Do these really need NCs?
  6. Hitsounds are too loud for the whole set.
  7. 00:14:358 (2,3,4,5,6,7) - Progressive volumes as mentioned in Insane.
  8. 00:45:078 (1,2,3,4) - Mentioned above.
  9. 01:17:718 (1) - Yeah, also reduce volume.

Normal

  1. WHY CS4444444444444 THIS RUINS THE SPREAD
  2. 01:05:558 - Delete this redundant green line.
  3. 00:32:598 (5,6) - If you are intended to follow the vocals for this combo, you should move these 1/2 earlier.
  4. 00:57:878 (1,2,3,4,5,6,1) - Following vocal, isn't it? But 01:00:438 (1) doesn't refer to vocal but drum. This sudden switch really bothers me. Try to move 01:00:438 (1) to 01:00:278 to get close to the vocal.
  5. 01:06:518 - Still SV changes without any signals or NCs in Normal, at least NC and treat players friendly please. Same for 01:16:758.
  6. 01:26:038 (1,1,1,1,1) - This NC spam without anything special makes me confused.
  7. Still, hitsounds are too loud.
  8. 00:14:358 (1,2,3,4) - Same like Insane.
  9. 00:45:078 (4,5,6) - ^
  10. 00:52:758 (2) - Soft-finish fits more. Same for 01:13:238 (1).
  11. 01:17:718 (1) - Reduce volume.

Easy

  1. Consider AR3.5
  2. 00:07:958 (1) - Remove the finish.
  3. 00:14:358 (1,2) - Same as Insane.
  4. 00:52:758 (1) - Soft-finish instead of Normal? Same for 01:13:238 (1).
I hope some of these help! Good luck!
Topic Starter
NoHitter
Thanks for the helpful mod!
Fixed all except for the following:
[General]
- Your mp3's volume is a bit low, consider raising it? - It's cut from a TV Size. It's the best I can come up with as of now ;_;

[Normal]
- 00:32:598 (5,6) - If you are intended to follow the vocals for this combo, you should move these 1/2 earlier. I was trying to balance difficulty here by using the drums and stop using 1/2.
- 00:57:878 (1,2,3,4,5,6,1) - Following vocal, isn't it? But 01:00:438 (1) doesn't refer to vocal but drum. This sudden switch really bothers me. Try to move 01:00:438 (1) to 01:00:278 to get close to the vocal.Same as above
Sonnyc
Hi NoHitter~

In [Blade Dance], I highly recommend you to set the stack leniency on 5 to prevent reverse patterns like 00:59:638 (10,12) or 01:22:358 (8,10) being affected by stack.

Good map in general, and have a star :3
IamKwaN
Ah.. One more thing, the title should be Kyoumei no True Force (TV Size).
An "u" is missing in Kyomei.
No KD >u</~
Topic Starter
NoHitter
Fixed both.
Delis
NEW PAGE (* ̄  ̄)

[■ General]
  1. probably add kenbu to tags, this is a reading of 剣舞 in the source, I'm not sure another maps of the song aren't including this in tags though, I actually read that as kenbu. also google says : http://puu.sh/aUHKh/67d9265f04.png
  2. change the bg into jpg would nice for some people who is deleting png files for their HDD, also I recommend you to do it for file size bla bla. I just made a jpg ver which is same quality with yours, here you go if you needed : http://puu.sh/aUIap/4e8c8dd686.jpg
[■ Blade Dance]
  1. 00:05:078 (2,3) - I would do ctrl+g for better flow, it makes a zigzag pattern and ruins the straight line 00:04:758 (9,1,2) - . though a zigzag must be better fitting than current one, try it out anyway.
  2. 00:26:198 (2) - sampleset : normal sounds nice for me =.= do additions : soft as well if you did applied sampleset thing.
  3. 00:27:638 (9) - sampleset : normal on tail feels a bit out of place to me, try to remove it out once. also it would better to listen if you applied the my suggestion at 00:26:198 (2) -
  4. 00:29:078 (4) - replace the sampleset : normal onto the tail from head, as you have hitsounded 00:26:678 (4,5) - / 00:27:958 (10,11) - , it should be fit better here.
  5. 00:31:638 (4) - sampleset : normal on tail? this also would nice to apply with above sampleset stuffs.
  6. 00:34:838 (2) - I would change sampleset to normal to follow the bass drums in the music. 00:35:158 (3,4) - these circles too.
  7. 00:46:198 (3) - a soft finish with the whistle is probably going to fit here since there's the sound which is similar to soft finish. or add finish for both 00:45:878 (1,2) -, I can listen the same sound with 00:45:078 (1,2,3,4) -
  8. 00:55:798 (4) - I'm not sure that you have put a soft finish on head, if the finish is for the vocals, then add finishes on 00:56:278 - 00:56:758 - 00:57:238 - too. if no reason to keep the finish, then I would suggest you to remove it since it sounds a bit out of place.
  9. 01:04:758 (8,9) - these whistles in a row are nnnoisy for me >.> remove them except 01:04:918 (9) - slider end for a vocal.
  10. 01:07:478 (1,2,3,4) - uh this square isn't made properly, it's actually noticeable for players while playing. I have tried to make a proper square so use it with code (I adjusted the spacing of 01:07:318 (4,1) - to stack 01:07:958 (4) - on 01:07:318 (4) - ) :
    SPOILER

    324,128,67478,5,4,0:0:0:0:
    380,284,67638,1,4,0:0:0:0:
    224,340,67798,1,4,0:0:0:0:
    168,184,67958,1,4,0:0:0:0:
  11. 01:09:078 (5) - I would use the same angle with 01:08:598 (3) - , I think it will be comfortable flow to your mapping style. you could make a parallel slider by moving the slider end to x16/y124 unless copy and paste.
  12. 01:13:718 (3,4) - the flow from the circle to the slider feels a bit forced imo. try making more smooth flow, I tried to make :
    in the screen shot I ruined your spacing placement between (3) and (4), it can be solved by moving 01:13:238 (1,2,3) - to top left :
  13. 01:16:758 (5,7) - probably just me, but I felt the 2 sliders were awkward while playing, I would use same slider with 01:15:798 (1) - for all sliders in a row but I totally ruined your mapping style (again) :
  14. 01:17:238 (7) - :o the sampleset : normal breaks consistent hitsound pattern here, it should be removed I think.
nice

[■ Hard]
  1. 00:19:958 (7) - add a whistle on head too? there's a vocal which is stronger than slider end. I would remove a whistle from 00:20:438 (8) -
  2. 00:22:678 (7) - I would replace the whistle from slider end to 00:22:998 (8) - slider end, it sounds much better for the vocals and for me. also removing a whistle from 00:23:318 (1) - will fit with the suggestion better.
  3. 00:25:558 (6) - the flow between 00:25:398 (5) - to here looks forced and awkward, you can make better flow by unified spacing like below screen shot (looks a bit messy in edit but actually plays better). also add a finish on tail? this might be just me but there's the sound to follow by adding finish, so it should be fit here :)
  4. 00:25:878 (1) - sampleset : normal if you applied here in Insane diff.
  5. 00:34:998 (2,3) - sampleset : normal for them as I mentioned in Insane diff.
  6. 00:45:878 (1,2,3) - finish on (1) and (2) or only (3), this is also I mentioned in Insane diff :)
  7. 00:54:038 (5) - remove a whistle, a whistle on 00:53:718 (4) - slider end follows the vocals so
  8. 00:55:798 (2) - afff remove the finish on head or add for 00:56:278 / 00:56:758 / 00:57:238 them is much better to listen.
  9. 01:02:358 (7) - I guess remove a whistle from head will fit the hitsound patterns of 01:02:038 (6,9) -
  10. 01:04:758 (6,7) - as I said in Insane, the whistles are bit noisy. I would recommend to remove some as well.
  11. 01:05:558 - o.o didn't change sv here? change to around x1.1 or remove green line here since this is unnecessary at the moment.
  12. 01:07:478 (1) - I guess sampleset : normal fits with before hi speed sliders' normal sound. oh I didn't write this in Insane, so if you applied it \ :) /
  13. 01:14:198 (4) - I would remove sampleset : normal on reverse point, the normal sound has broken the hitsound pattern here.
[■ Normal]
  1. 00:36:758 (2) - the spacing O_O
  2. 00:54:038 (5) - I would move at 00:53:878 and then extend the slider to white tick, it follows the vocals properly :
  3. 01:26:998 (1) - is this new combo is necessary? removing nc will be look neat for square
I guess this difficulty is so hard for players who play Easy / Normal due to slider velocity and something. well I'm not a player like that so I can't see actually this diff is hard or not. also the hitsounds suggestions that I mentioned in Insane / Hard diffs are available for this diff as well.

[■ Easy]
  1. 00:14:358 (1) - a curved slider fits with some sliders 00:15:638 (1,3) - imo (it's first time that I throw a suggestion like this..)
  2. 01:01:078 (2) - remove the center point to make a straight slider, it will much better flow between 01:01:078 (2) - and 01:02:358 (3) -
  3. 01:05:558 - 01:06:518 - unnecessary green lines here -.-
  4. 01:09:398 (3) - try making somehow zigzag by rotating the slider to right (... I hope this is called right) it makes better flow for 01:09:398 (3,4) - and actually overall more fun to play imo :
  5. 01:16:758 - 01:17:718 - unnecessary green lines again
  6. 01:23:478 (1,1) - I would combine the 1st spinner with 2nd one, I wouldn't recommend to make spinners in a row, it might be hard to handle for some newbies.

NoHitter wrote:

Then that means this anime is actually yuri!
I have to watch the anime right now..
Pho
M4M~
I'm not very good at modding Hitsound stuff, so I'll focus on your map layouts (Delis did a good job with that already).

[General]
You should check again if you want to leave the diff name's as they are. I really recommend you push them by one difficulty level name up to Normal-Hard-Insane-Blade Dance.
Remove '(TV size)' from your beatmap name, as far as I know it isn't allowed anymore and should be replaced with 'TV EDIT' instead - also referring to this website http://vgmdb.net/album/45704.

[Easy]
00:02:838 (1,2) - check blankets
01:10:678 (1,2) - these sliders aren't perfectly aligned, move slider 2 one cell to the right
01:13:878 (2,3) - consider a blanket here

[Normal]
No real issue found here from my point of view.

[Hard]
00:14:358 (2,3,4,5,6) - the oval flow here looks bad, try pan-symmetry here http://puu.sh/aUW5E/ea072444b5.jpg
00:25:558 (6,1) - check the blanket again


[Blade Dance]
00:07:638 (10,1) - Check the blanket again
00:10:838 (2,4) - maybe reposition at x:448 y:160, it makes for a better alignment of 1-2-3-4 in my opinion.
00:26:358 (3,4) - Check blankets again
00:29:398 (5,6) - i recommend placing circle 5 at x:116 y:180 and circle 6 at x:140 y:260 to keep the triangle pattern consistent to 00:28:438 (1,2,3) -
00:45:878 (1,2,3) - I don't really like the close-to-stack between 1-2 here, why don't you go with a triangle pattern here? http://puu.sh/aUVjR/f002bcdd5f.jpg
00:50:678 (3,4) - check the blanket again
01:04:918 (9) - This slider looks as if it is offscreen to me.
01:07:478 (1,2,3,4) - reposition 2 at x:368 y:296 and circle 3 at x:204 y:348, the square/diamond pattern looks a bit off
01:09:718 (7,8) - check blankets again
01:10:518 (11,1) - ^
01:13:238 (1,2,4,5) - ^ (I got the feeling you make these blanket issues on purpose)
01:19:958 (7,8,9,10) - consider to change it to this http://puu.sh/aUVs1/7a6344827f.jpg
01:25:078 (8,9,10) - i would make the distances between these three circles equal

I hope this mod helps, I'm still an apprentice in it. Really neat maps, good luck to get this ranked! :)

Greetings,
paseli
KuroSenpai112
Hi there!

[Hard]
00:25:558 (6,1) - Blanket here could be better

[Blade Dance]
00:19:478 (7,8) - Better blanket
00:26:358 (3,4) - ^
00:45:078 (1,2,3,4) - The square pattern here looks a bit off. Move:
(2) to X:340 Y:252
(3) to X:140 Y:216
(4) to X:364 Y:52
00:45:878 (1,2,3) - Move 1 to X:260 Y:312
Move 2 to X:344 Y:248
Move 3 to X:424 Y:312
This is so that there is spacing between all the circles.
00:50:678 (3,4) - Better blanket
00:51:478 (6,7) - ^
01:13:878 (4,5) - ^
Topic Starter
NoHitter
I fixed all that I didn't include.

Delis wrote:

NEW PAGE (* ̄  ̄)

[■ Blade Dance]
  1. 01:13:718 (3,4) - the flow from the circle to the slider feels a bit forced imo. try making more smooth flow, I tried to make :
    in the screen shot I ruined your spacing placement between (3) and (4), it can be solved by moving 01:13:238 (1,2,3) - to top left :
    I changed this one a bit based on your suggestion
  2. 01:16:758 (5,7) - probably just me, but I felt the 2 sliders were awkward while playing, I would use same slider with 01:15:798 (1) - for all sliders in a row but I totally ruined your mapping style (again) : I tried to do a rotation here. I used a 30 degrees rotation for every slider.
nice

[■ Hard]
  1. 00:55:798 (2) - afff remove the finish on head or add for 00:56:278 / 00:56:758 / 00:57:238 them is much better to listen.Emphasizing the vocals with the finishes here like in Insane

NoHitter wrote:

Then that means this anime is actually yuri!


I have to watch the anime right now... Well it has lots of implied yuri regardless or not between the other characters :>
Thanks!

paseli wrote:

M4M~
I'm not very good at modding Hitsound stuff, so I'll focus on your map layouts (Delis did a good job with that already).

[General]
You should check again if you want to leave the diff name's as they are. I really recommend you push them by one difficulty level name up to Normal-Hard-Insane-Blade Dance. The diffs have a even spread of around ~1 star difference each...
Remove '(TV size)' from your beatmap name, as far as I know it isn't allowed anymore and should be replaced with 'TV EDIT' instead - also referring to this website http://vgmdb.net/album/45704. Bah, in that case, i will drop TV Size all in all from my diff names

[Easy]
00:02:838 (1,2) - check blankets - Wasn't really aiming for a blanket here

[Hard]
00:14:358 (2,3,4,5,6) - the oval flow here looks bad, try pan-symmetry here http://puu.sh/aUW5E/ea072444b5.jpg I tried to fix it but kind of different from what you did

[Blade Dance]
00:45:878 (1,2,3) - I don't really like the close-to-stack between 1-2 here, why don't you go with a triangle pattern here? http://puu.sh/aUVjR/f002bcdd5f.jpg Changed but in a different alignment
01:13:238 (1,2,4,5) - ^ (I got the feeling you make these blanket issues on purpose) Nah I just really suck at them :(
01:25:078 (8,9,10) - i would make the distances between these three circles equal I kind of prefer adding jumps like this to make it more challenging to read a bit. Not too much hard but not too easy either

I hope this mod helps, I'm still an apprentice in it. Really neat maps, good luck to get this ranked! :)

Greetings,
paseli
Thanks too xD!

TheForgotten5 wrote:

Hi there!

[Hard]
00:25:558 (6,1) - Blanket here could be better

[Blade Dance]
00:19:478 (7,8) - Better blanket
00:26:358 (3,4) - ^
00:45:078 (1,2,3,4) - The square pattern here looks a bit off. Move:
(2) to X:340 Y:252
(3) to X:140 Y:216
(4) to X:364 Y:52
00:45:878 (1,2,3) - Move 1 to X:260 Y:312
Move 2 to X:344 Y:248
Move 3 to X:424 Y:312
This is so that there is spacing between all the circles.
00:50:678 (3,4) - Better blanket
00:51:478 (6,7) - ^
01:13:878 (4,5) - ^
Fixed all here!

Thanks to all again!
BeatofIke
Star.
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