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This beatmap was submitted using in-game submission on 2016年2月4日 at 23:48:26

Artist: Maksim Mrvica
Title: Croatian Rhapsody
Source: The Piano Player
BPM: 192
Filesize: 6012kb
Play Time: 03:29
Difficulties Available:
  • Hard (2.81 stars, 675 notes)
  • Insane (3.69 stars, 781 notes)
  • Normal (2.08 stars, 448 notes)
  • Rhapsody (4.32 stars, 852 notes)

Download: Maksim Mrvica - Croatian Rhapsody
Information: Scores/Beatmap Listing
---------------
All done.
First attempt to rank something after a long time rest.

Rhapsody is super easy, only 4.32 star rating. should be easy to HR or DT. :oops:

Easier version of CTB Rhapsody




Thanks
Last edited by ZHSteven on , edited 20 times in total.
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can I make rain GD ? thank you :D
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Sure go ahead.

But currently not planning to rank this, please note~
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ZHSteven wrote:
Sure go ahead.

But currently not planning to rank this, please note~


ok :D

since I really like the music , I made faster kinda weird lol

anyway here >,<
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Updated. Thanks
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As requested :3

Oh hello ZHSteven :o . First mod! I wonder where did you get the BG ._.

where's GAMI's rain?

Normal
-01:14:990 (7) - just drag this to the left :D

the rest is fine for me :3


Hard
Change OD to 8

Well mapped, but where's the hyper part? Aren't you plan it? ._.

-03:27:223 (2,3) - maybe by make their distance further ._. (don't forget to make 03:27:223 (2) closer to 03:27:067 (1) )


Insane
Change OD to 9

-00:52:178 (3) - drag this close to 00:51:865 (2)

-00:52:490 (4,5) - if you apply mod above, then drag them close to 00:51:865 (2) too

-00:56:553 (1,2) - make their distance firther!

-00:57:646 (5) - drag this close to 00:57:490 (4)

-00:58:271 (2) - drag this to the left a bit so it will trigger a hyper

-00:58:896 (2) - same case as above, but drag to the left

-00:59:365 (3) - maybe you should drag this close to 00:59:521 (4)

-01:00:146 (4) - drag this to the right

-01:00:303 (1,2,3,4) - make their distance further each (1,2) and (3,4) so they will trigger a hyper

-01:01:553 (1) - if you apply mod above, then drag this close to end of slider 01:01:240 (4)

-01:03:896 (7) - drag this to the right

-01:04:053 (1) - if you apply mod above, then drag it to the left

-01:12:490 (6) - drag this to the left until it triggers a hyper

-01:14:053 (1,2,3,4,5,6) - drag 01:14:053 (1,2) and 01:14:678 (5,6) to the left, and 01:14:365 (3,4) to the right

-01:15:928 (4) - ctrl + g this

-01:16:553 (1,2,3,4) - drag 01:16:553 (1,2) to the left, and 01:16:865 (3,4) to the right

-01:19:990 (4,5) - ctrl + g them

-01:23:740 (3,4) - drag these to the right, and make their distance closer

-01:24:365 (3,4) - ctrl _ g them

-01:53:428 (3) - drag this to the right

-01:56:865 (2) - drag this to the right

-01:59:365 (2,4,5) - drag them to the left

-02:04:678 (4) - drag this to the left

-02:08:428 (6,7,1,2) - drag 02:08:428 (6,1) to the right and 02:08:740 (7,2) to the left

-02:09:678 (3) - ctrl + g this

-02:33:428 (1) - drag this close to beginning of slider 02:33:584 (2)

-02:34:053 (4) - drag this close to 02:34:365 (5) -

-02:34:521 (6) - same case as above

-02:35:146 (9) - drag this close to 02:34:990 (8)

-02:36:240 (5,6) - ctrl + g this

-02:38:115 (2) - drag this to the left

-02:38:740 (4) - drag this close to 02:39:053 (1)

-02:39:365 (2) - ctrl + g this

-02:41:865 (2) - same case as above

-02:42:646 (5) - drag this to the left

-02:45:615 (3) - drag this close to 02:45:928 (4)

-02:46:553 (5) - drag this to the left

-02:47:803 (10) - same case as above

-03:01:130 (5) - drag this to the left

-03:01:755 (8,9) - make their distance further

-03:04:567 (8) - drag this close to 03:04:880 (9)

-03:05:192 (12) - drag this close to 03:05:505 (1)

-03:18:942 (4) - drag this close to 03:19:255 (1)

-03:19:567 (2) - drag this close to 03:19:880 (3)

-03:27:067 (1,2,3,4,5) - ctrl + g this


Rhapsody
-00:07:803 (1,2,3,4) - drag these to the left, but 00:08:428 (4) is further to the left

-00:10:303 (3,4) - ctrl + g these

-00:24:053 (1,2,4) - drag these to the right

-00:32:803 (5,6,7,8,9,10) - drag 00:32:803 (5,7,8) far to the right and 00:33:115 (6,9,10) to the right

-00:34:521 (2) - drag this to the right

-00:35:146 (2) - same case as above, but to the left

-00:35:303 (1,3) - drag these far to the left

-00:36:865 (2) - drag this to the left

-00:37:490 (5,6) - drag this to the right

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lidahapi wrote:
Normal
-01:14:990 (7) - just drag this to the left :D
sorry I dont see a reason it should be on left, the increase jump here is not that hard to catch, and it fit the music.

the rest is fine for me :3


Hard
Change OD to 8
can you give me a reason why so important for OD in CTB map?

Well mapped, but where's the hyper part? Aren't you plan it? ._.i am a kind mapper who never make such hard things O.O trust me

-03:27:223 (2,3) - maybe by make their distance further ._. (don't forget to make 03:27:223 (2) closer to 03:27:067 (1) )it is you who make me change this 0.0 not on my purpose 0.0 anyway makes a short triangle hyper jump, hopefully it is not too hard


Insane
Change OD to 9
can you give me a reason why so important for OD in CTB map?

-00:52:178 (3) - drag this close to 00:51:865 (2)
no, small increase pattern
-00:52:490 (4,5) - if you apply mod above, then drag them close to 00:51:865 (2) too
^
-00:56:553 (1,2) - make their distance firther!
x2.20 here.

-00:57:646 (5) - drag this close to 00:57:490 (4)
good idea
-00:58:271 (2) - drag this to the left a bit so it will trigger a hyper
no here
-00:58:896 (2) - same case as above, but drag to the left
yes here
-00:59:365 (3) - maybe you should drag this close to 00:59:521 (4)
no, intentinally jump to express a increasing feel

-01:00:146 (4) - drag this to the right
^
-01:00:303 (1,2,3,4) - make their distance further each (1,2) and (3,4) so they will trigger a hyper
ok actually i do a remap here, but thanks for your suggestion.
-01:01:553 (1) - if you apply mod above, then drag this close to end of slider 01:01:240 (4)
^
-01:03:896 (7) - drag this to the right
^
-01:04:053 (1) - if you apply mod above, then drag it to the left
^
-01:12:490 (6) - drag this to the left until it triggers a hyper
no, a hyper here is not a good idea.
-01:14:053 (1,2,3,4,5,6) - drag 01:14:053 (1,2) and 01:14:678 (5,6) to the left, and 01:14:365 (3,4) to the right
no, sorry i dont want so much hypers in my map, but still thanks for your suggestion, I redo the spacinig a bit here.
-01:15:928 (4) - ctrl + g this
reverse flow, so no chanage
-01:16:553 (1,2,3,4) - drag 01:16:553 (1,2) to the left, and 01:16:865 (3,4) to the right
same thing above.
-01:19:990 (4,5) - ctrl + g them
i still insist to use reverse flow here, lets see what next modder says
-01:23:740 (3,4) - drag these to the right, and make their distance closer
these series of jump have a good spacing control, so i will consider change it only if you give me a valid reason for it.
-01:24:365 (3,4) - ctrl _ g them
^
-01:53:428 (3) - drag this to the right
no that is not a good idea, dont need a big spacing here since the music doesnt show.

-01:56:865 (2) - drag this to the right
no more hyperdashes
-01:59:365 (2,4,5) - drag them to the left
no more hyperdashes, but redo the slider spacing here.
-02:04:678 (4) - drag this to the left
^
-02:08:428 (6,7,1,2) - drag 02:08:428 (6,1) to the right and 02:08:740 (7,2) to the left
dont wnat more hyperdash, but remap here

-02:09:678 (3) - ctrl + g this
dont want hyperdash
-02:33:428 (1) - drag this close to beginning of slider 02:33:584 (2)
a series of pattern from previous so no change
-02:34:053 (4) - drag this close to 02:34:365 (5) -
^
-02:34:521 (6) - same case as above
T
-02:35:146 (9) - drag this close to 02:34:990 (8)
^
-02:36:240 (5,6) - ctrl + g this
cont jump so no change
-02:38:115 (2) - drag this to the left
no hyper
-02:38:740 (4) - drag this close to 02:39:053 (1)
want a change of patterns here
-02:39:365 (2) - ctrl + g this
break reverse flow, no change
-02:41:865 (2) - same case as above
^
-02:42:646 (5) - drag this to the left
no hyperdash
-02:45:615 (3) - drag this close to 02:45:928 (4)
dont see a reason..
-02:46:553 (5) - drag this to the left
good idea, but no change since it will break the pattern from previous.
-02:47:803 (10) - same case as above
^
-03:01:130 (5) - drag this to the left
dont see a reason here
-03:01:755 (8,9) - make their distance further
remap here, maybe you are right here/
-03:04:567 (8) - drag this close to 03:04:880 (9)

-03:05:192 (12) - drag this close to 03:05:505 (1)

-03:18:942 (4) - drag this close to 03:19:255 (1)

-03:19:567 (2) - drag this close to 03:19:880 (3)
Dont see a reason for stacking
-03:27:067 (1,2,3,4,5) - ctrl + g thisEnding kill, so no change


Rhapsody
-00:07:803 (1,2,3,4) - drag these to the left, but 00:08:428 (4) is further to the left
you know what I want to do here, so you also should know there is not enough spacing for me to do this.... but anyway try to adjust accordingly. NO HYPERDASH
-00:10:303 (3,4) - ctrl + g these
follow music, no change
-00:24:053 (1,2,4) - drag these to the right
no hyperdash
-00:32:803 (5,6,7,8,9,10) - drag 00:32:803 (5,7,8) far to the right and 00:33:115 (6,9,10) to the right
no hyperdash
-00:34:521 (2) - drag this to the right
no hyperdash
-00:35:146 (2) - same case as above, but to the left
no hyperdash
-00:35:303 (1,3) - drag these far to the left
no hyperdash
-00:36:865 (2) - drag this to the left
no hyperdash
-00:37:490 (5,6) - drag this to the right
reverse spacing


Image


Sorry most of the suggestions are rejected due to I really dont want this to be another HD spam map.

Thanks in advance
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Rhapsody
-02:25:303 - 这是什么

另外offset-20大概比较好 你觉得行就改下
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Intensity wrote:

Rhapsody
-02:25:303 - 这是什么
snapping, fixed
另外offset-20大概比较好 你觉得行就改下will wait for Deif check
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Hi, from my modding queue~


General

  • Letterbox during breaks conflict in Normal.
  • Normal didn't set combo colours.
  • Unused hitsounds : soft-hitwhistle2.wav


Normal

  • 00:06:553 (3,4) - Maybe move these one tick earlier for the sake of consistency with the rhythm?
  • 00:09:053 (2) - Isn't this a little bit off? Feels like the dominant sound happened 1/8 or sth earlier.
  • 01:02:646 (5,1) - The spacing here is so small considering that you added finish and whistle on it. And the spacing here should be smaller for a transition to a different rhythm imo.
  • 01:04:678 (3) - Could have used this shape 01:03:428 (3) instead for consistency, also it's a bit weird when you have to make a different movement while the rhythm is still the same(compared to 01:07:178 (3) )
  • 01:11:553 (1,2,3) - Just curious but why the spacing here 01:11:553 (1,2) is bigger than 01:11:865 (2,3) .
  • 02:46:865 (6,7) - Add a dash here to emphasize the strong sound?
  • 03:01:442 (4) - Pretty optional but there's a different sound here 03:01:755 so you should represent it with a different rhythm compared to 03:02:067 (5) . Same applies to 03:06:442 (3) .
  • Personally I think the objects in kiai are too dense for Normal, tbh when I was a player at this level I wouldn't be able to hold a combo+acc with this.

Hope my mod helps and good luck~
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Electoz wrote:
Hi, from my modding queue~


General

  • Letterbox during breaks conflict in Normal.
  • Normal didn't set combo colours.
  • Unused hitsounds : soft-hitwhistle2.wav

all done. thx for bat check

Normal

  • 00:06:553 (3,4) - Maybe move these one tick earlier for the sake of consistency with the rhythm?
    sorry not quite understand here, maybe use picture?
  • 00:09:053 (2) - Isn't this a little bit off? Feels like the dominant sound happened 1/8 or sth earlier.
    yes you are right, it is 1/16 earlier , but will check with other modder if it is really an snapping issue, or offset issue.
  • 01:02:646 (5,1) - The spacing here is so small considering that you added finish and whistle on it. And the spacing here should be smaller for a transition to a different rhythm imo.
    also not quite understand you wants a big or small spacing... but yes i will fix this with a consistent spacing (1.08)
  • 01:04:678 (3) - Could have used this shape 01:03:428 (3) instead for consistency, also it's a bit weird when you have to make a different movement while the rhythm is still the same(compared to 01:07:178 (3) )
    I change the shape due to the big spacing for the next pattern in N. but since you point it out i will make it consistent. as for the next pattern, the rhythm here is not consider the same. for a ctb map, we cannot use same pattern more than 2 times if dont have a valid reason, or it will be boring.
  • 01:11:553 (1,2,3) - Just curious but why the spacing here 01:11:553 (1,2) is bigger than 01:11:865 (2,3) .
    make it in reverse way. thx,
  • 02:46:865 (6,7) - Add a dash here to emphasize the strong sound?
    as you wish. firstly i think it is not suitable for normal but since you say it is acceptable, why not -.-
  • 03:01:442 (4) - Pretty optional but there's a different sound here 03:01:755 so you should represent it with a different rhythm compared to 03:02:067 (5) . Same applies to 03:06:442 (3) .
    just to be consistent, since it is a normal the rhythm should be done in a predictable way.
  • Personally I think the objects in kiai are too dense for Normal, tbh when I was a player at this level I wouldn't be able to hold a combo+acc with this.
    tbh the density in ctb is not the main propose for saying a diff is hard or easy, but the main spacing in stream. in this stream i set the spacing is small and it is suitable for a movement, not a jump. so the only thing for player is just to know the main rhythm and follow the rhythm to move.

Hope my mod helps and good luck~
yes it really helps. thanks!!!
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Hi from my Modding Queue


Image Normal
  • HP+1 (4)
  • Uncheck on Song setup (Design) > Widescreen


Image Hard


Image Insane
  • How about AR,OD - 8.5 ? and HP - 6
  • Uncheck on Song setup (Design) > Widescreen


Image Rhapsody
  • OD - 9 ?


Good luck , Hope it can help you ;w;
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rew0825 wrote:
Hi from my Modding Queue


Image Normal
  • HP+1 (4)
  • Uncheck on Song setup (Design) > Widescreen


Image Hard


Image Insane
  • How about AR,OD - 8.5 ? and HP - 6
  • Uncheck on Song setup (Design) > Widescreen


Image Rhapsody
  • OD - 9 ?


Good luck , Hope it can help you ;w;



All fixed except the HP and OD. thanks.
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My god, this map is pure awesome. One of my favorites map in game. Love it <3
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Image


Sorry for late aaaa

General

  • I don't think purple combocolorus fit with the background o.o i suggest change that maybe with something grey or green
  • In song setup - design, is not necessary the latterbox and widescreen support, i suggest disable both
  • About the spread, the AR is 7-8-9-9, mmh i think the overdose would be better with AR (and OD) 9.3 (10 no, is so hard), and about the HP is 3-5-6-7, waaa why not 4 in the Normal?
  • The Background image is 800x600, that is unrankable if oyu want to rank this ): try to change the size to 1366x768


Normal



Hard



Insane

  • 00:14:053 (4,5,6,7) - Maybe one of these pattern wiuthout movement but 2 in row? ohh come on ): add some distance in one of these aaaa
  • 00:23:428 (3,1,2) - Suddenly a hard movement O.O maybe with 00:23:896 (1) - a bit more to the right?
  • 00:36:865 (3,4,5) - Same distances? :c perfectly you can put a dash or a hyperdash here if you want, that sound is so strong owo
  • 00:44:990 (4,1) - In insanes more hypers are allowed, but you until now didnt see anything :c here is another good option if you want :3
  • 00:50:771 - You could add other note here, then you can add a hyper to 00:50:928 (2) - sicne is the same sound as 00:50:303 (1) - ovo
  • 00:56:865 (2,3) - Try to test this movement x.x is so hard to catch (3), maybe a bit more to the right?
  • 01:12:490 (6,1) - Ohhh this movement is so hard! also an hyper could fit really good owo, you can put 01:12:490 (6) - in x 128, then will be a nice hyper ^^
  • 01:14:053 (1,2,3,4,5,6,7,8) - This movement is so repetitive ): try to vary in some direction maybe? would be more fun ^o^
  • 01:23:896 (4,1) - Again there is a haaard movement x.x some of these are fine in insane because is for experienced players, but there are a lot around this pattern, maybe reducing or adding a hyper here would be a bit better for the flow
  • 01:47:803 (1,2,3,4,5,6,7,8) - Huu! other long combo, now is 13, you could add in 01:49:365 (5) - or in 01:48:740 (4) - , both fit for the new stanza
  • 01:54:990 (4,1) - An hyper here could be nice :3! following the piano obviously, you can keep a 1/4 hyper, of if you prefer remove 01:55:224 - , then would be an easier jump
  • 02:00:303 (1,2,3,1,2,3) - This movement feels a bit weird x.x aaa maybe doing 02:00:303 (1) - more vertical? feels better for me
  • 02:04:834 - Maybe a note here? i nthe other diffs maybe no but since the insane i think is necessary, feels a bit weird without
  • 02:05:146 (6,1) - No distance? :C is a strong sound aaaa
  • 02:12:490 (5,6,7,8,9) - Maybe replace these notes with a normal slider? seriously i cant find any sound in those notes
  • 02:27:803 - 03:08:005 - Again in these kiai you didnt add much hypers :c hypers are hard, and hard thing are good allowed in the kiai :3 i dont wanna be irritanting with much suggestions, but try to add some hyper here, there are lot of opportunities! ^^
  • 03:08:786 - since here to 03:09:255 - , is a movement without nothing, is just a line ): i suggest add some curve or something like that, would be fun :3
  • 03:27:067 (1,2,3,4,5) - There is a hyper in (3), and htta feels really weird in my opinion, i really suggest reduce the distance betwwen these notes


Rhapsody

  • 00:32:646 (4,1) - In this overdose there are less hypers than the insane o.o i thikn you should add some mmore, this is a good option
  • 00:42:803 (1,2,3,4,5,6,7,8) - Following the pattern that you did, i think is better ctrl+g in 00:43:740 (7,8) - , would be a better flow :3
  • 00:52:334 - Anote for the strong drum? owo also could be a hyper to the next note if you want
  • 00:52:803 (1,2,3,4,1,2,3,4) - Why you add less distance to 00:53:428 (1) - ? :c following the song i think should be more
  • 00:57:178 (3,4,5,1) - Hard pattern are allowed in overdose, but the jump to 00:57:646 (5) - is really hard :s try to test it! i suggest put that note close to (4)
  • 01:01:553 (1,2,3) - Mmmh, the hyper to (2) feels weird, is not so strong, i htink the hyper is better to (3)
  • 01:02:334 - Note for the drum(?
  • 01:14:131 (2,5,8,11) - Sorry ): but these notes are overmapped, there are no sound there, is highly recommendable to remove
  • 01:20:146 (5,1) - Good place to add more distance imo xwx
  • 01:24:053 (1,2,3,4,1,2,3,4,1) - I dont like much this pattern, is reaally hard, even for an overdose, i suggest tru to test these distances and make some changes, especially the lst 4 notes are so hard to catch
  • 01:35:146 (4,5,1) - Same distances? waaaa highlight the sound of 01:35:303 (1) - with a hyper or a hard dash could be a good idea i think
  • 01:48:428 (3) - Maybe with ctrl+g? could be more comfortable :3 and this part is not so intense to have a lot of hard movements
  • 01:55:146 (6) - A bit to the left? because is so closer to (5), also to do an hyper to (1) if you want (?
  • 02:04:678 (4) - Woah! catch these seed is so hard! why not a bit more vertical? x.x pleeeassee
  • 02:05:302 (6,7) - Whops, 2 notes in the same place, remove the circle
  • As i saw since 02:05:303 - here you use sliders and the next note isin the same place, except 02:05:928 (9,10) - , those have a bit distance ono is an detalied suggestion but putting (10) in the same place seems better aesthetically xD
  • 02:32:803 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Do you really like this? is so hard to play ;__; i dont wanna be bad but i think you need hange this pattern or at least reduce all distances(? :C
  • 02:44:053 - 03:08:005 - 03:13:005 - Same suggestion ^ ):

    Ok i dont wanna do more suggestion for these final with high changes, i dont know if you will accept but just in case :3 it's a fun overdose in any case \o/


Good luck ^^
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