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Team "Hanayamata" - Hana wa Odore ya Irohaniho (TVsize)

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Topic Starter
Momochikun
This beatmap was submitted using in-game submission on Saturday, July 19, 2014 at 9:58:25 PM

Artist: Team "Hanayamata"
Title: Hana wa Odore ya Irohaniho (TVsize)
Source: ハナヤマタ
Tags: opening madhouse Naru Sekiya Reina Ueda Yaya Sasame Kaya Okuno Hana N. Fontainestand Minami Tanaka Tami Nigishimon Yuka Ootsubo Machi Tokiwa Manami Numakura
BPM: 160
Filesize: 13688kb
Play Time: 01:28
Difficulties Available:
  1. Easy (1.44 stars, 98 notes)
  2. Hard (3.13 stars, 228 notes)
  3. Insane (4.16 stars, 334 notes)
  4. Normal (1.81 stars, 136 notes)
Download: Team "Hanayamata" - Hana wa Odore ya Irohaniho (TVsize)
Download: Team "Hanayamata" - Hana wa Odore ya Irohaniho (TVsize) (no video)
Information: Scores/Beatmap Listing
---------------
#24 ハナヤマタ OP
Most kawaii song of the season, let's dance ~ ww
mp3 by moe Vicho :3


Enjoy ~
Seijiro
Since you asked me for a mod, here I am :)

[General]

I don't know what to say about that stack leniency...but plying the map didn't show any problems so I think it could go

[Insane]

00:30:940 (2) - I'd put it under the (1)'s end, and (3)+(4) at (2)'s previous place
00:33:003 (5) - I think you shouldn't put a slider here: the start and the end are in separated combos. On the slider's start there's a very strong beat that say "It ends right here". You should replace it with two normal beats
00:36:659 (2,3) - Better a slider
00:48:378 (1,2) - Or totally stacked or apart. Both it's difficult to read
00:48:753 (1,2) - Same ^

[Hard]

00:15:753 (2,3) - Maybe a slider?
00:30:003 (3) - Object's end isn't snapped

[Normal]

It's fine for me :)

[Easy]

01:28:128 (3) - Maybe remove a repeat and add a note..

I like this kawaii song >.<
Here, take this :3
Ciyus Miapah
quickmod™ by Fortune Cookies!!

italic means my comments
red means unrankable things (must fix)
blue means strong suggestion
the rest is just my suggestion

ok mod
[Insane]
Slow Song, but still FC able in first try :D

your mapping style same like me i think, so i dont have any comment for you

00:26:322 (2) - just fix blanket
00:10:572 (2) - maybe try this since the next circle is a bit far, just for good jumping flow
00:24:072 (4) - change to circle + some Triplet maybe like this http://puu.sh/a4t5g/c3b16c3910.jpg
00:34:572 (6) - blanket fix again :D
00:35:697 (5) - new combo cause strong vocal
00:48:447 (1,2,1,2) - noob jump. /me runs
00:57:447 (1,2,3) - try this pattern http://puu.sh/a4tjK/04ca3c65c6.jpg

yea just it i can say, the rest is good flowing i think. goodluck with ur map
ts8zs
change a BG
[Insane]
00:05:509 (3) - 256,284
00:06:072 (4) - move
00:07:947 (1,2) - swap
00:09:634 (2,3) - swap
00:10:009 (4,5) - swap
00:14:509 (2,3,4) - http://osu.ppy.sh/ss/1802351
00:16:009 (2) - 64,108
00:17:509 (2) - 20,352
00:21:822 (3) - 496,152
00:22:009 (4) - Ctrl+G
00:27:447 (1,2) - Crl+G
00:34:572 (6) - Ctrl+G,264,224
00:37:572 (1) - http://osu.ppy.sh/ss/1802361
00:49:384 (2) - 320,348
00:51:259 (5) - 20,140
00:56:509 (4) - 216,200
00:58:947 (1) - 184,256
00:59:509 (2,3) - swap
01:01:197 (4) - 480,116
01:01:384 (5) - Ctrl+G
01:08:509 (4) - slider
01:12:822 (3) - 292,204
01:13:947 (1) - 248,192
01:28:572 (2) - 492,224
01:28:759 (3) - 336,72
Nyukai
You asked me for mod so here I am.

I'll do my best~

General:

Disable widescreen support in Insane. You don't have SB, I guess.

Easy:

00:26:297 (3) - Move this slider a bit like this: http://puu.sh/a5ciS/f71268deeb.jpg, fits better imo.

00:51:072 (1) - Remove this NC and add it on (2).

01:02:697 (1) - Same.

Normal:

For a Normal diff I prefer AR4 but it's just my opinion and my personal tastes.

00:51:072 (1) - Same about NC, do it in all diffs, I won't repeat it anymore ><

Hard:

00:20:697 (3) - Ctrl+G.

01:27:259 (3) - NC here.

Insane:

01:02:884 (1) - According to the other streams, you don't have to add NC here, imo.


Just suggestions, I really liked the mapset :3
Topic Starter
Momochikun
Removed widescreen support, fixed stuffs from the mod.
My NCs are mostly was did on purpose guys :<

Thanks a lot for modding !
Sonnyc
General:
  1. Hana wa Odoreya Irohaniho (TVsize) for the title I guess. https://itunes.apple.com/jp/album/id890777292 http://recochoku.jp/song/S1000414720/ Not so sure if they are official though.
Easy:
  1. 00:37:947 (2) - Try x:172 y:108 the last control point and see if that makes a better blanket with (1).
  2. 01:28:197 (3) - 2 reverse in a 1/2 slider at Easy seems little questionable personally. I'd suggest just a long 3/2 slider, but it's up to you.
Normal:
  1. 00:14:509 (6) - Considering this rhythm isn't a natural 1/1 but following an irregular piano, consider adding NC?
Hard:
  1. 00:00:447 (1,2) - Even this jump isn't that large, since the slider is slow, it feels a little stressful. Mind reducing the distance by little?
  2. 00:41:697 (4,5) - Personally the curve seems a bit much for a 1/2 slider.
  3. 01:07:572 (5) - This inconsistent spacing with (4) feels quite messy.
Insane:
  1. 00:22:009 (4) - I highly suggest ctrl+G. The current flow is ok too, but I think it's a little broken to (5). Making a clockwise flow from (2) would be more natural imo.
  2. 01:06:822 (1) - This NC doesn't feels necessary in that this jump isn't hard to read, and rather looks inconsistent because of your usage of 01:07:572 (3) and 01:08:322 (3).
  3. 01:20:697 (2) - This might be nazi, but since the difference is appeared in-game, hope you can make a perfect stack.
Little
Hi, modding as requested.

[General]
  1. Add a space in Unicode Artist: チーム "ハナヤマタ"
  2. Is low stack leniency like this rankable? It will make the 1/2 and 1/1 beat stacks in Hard and Insane more difficult to read for some players.
[Easy]
  1. 00:07:947 (3,1,2) - Movement between these three objects feels a bit awkward imo. Maybe try something more like http://puu.sh/a6Ajk/5ac39d5e9b.jpg by moving (2).
  2. 00:16:197 (2) - I think it may look nicer if you move this to x:412|y:164 to make the gaps between the sliders equal size.
  3. 01:12:072 (4) - This is overlapping the hp bar ;_; Try to prevent this... for example, you could move all of 01:09:447 (1,2,3,4,1) downward a bit, and 01:13:572 (2,3,4) to the right (for spacing).
[Normal]
  1. What's the significance of 3.8 as your OD? I think you should just use 4.0 -.- I don't think it'll be too hard since you have so many more sliders than circles anyway.
[Hard]
  1. 00:02:322 (2,3) - Flow here seems a bit awkward to play, especially since 00:03:447 (1,2) continue in a different direction. I suggest moving 00:00:447 (1,2,1,2) to the left and making 00:02:322 (2,3) a straight alignment: http://puu.sh/a6BKe/2a682de5b8.jpg
  2. 00:04:197 (5) - It's kind of difficult to hit this slider moving in the correct direction, since the flow of the circles before it suggest clockwise motion. It's probably fine, but I recommend this instead: http://puu.sh/a6BPy/42c8cb9b24.jpg
  3. 00:09:447 - The overlapping in this part feels a bit messy. I think it could be better if 00:09:634 (2,1) had smaller distance to look more like a regular stack: http://puu.sh/a6Cdf/f6a208732c.jpg
  4. 00:43:197 (3,4) - I think these would be better as parallel same direction sliders.
  5. 01:13:009 (2,3,4) - I think this rhythms reflects the music more accurately: http://puu.sh/a6Crg/57a4674c81.jpg
  6. 01:17:697 (2,1) - Make larger spacing here (1.4x).
[Insane]
  1. Higher AR will make this more readable, since there is low stack leniency and frequent jumps. Use AR9?
  2. 00:13:572 (4) - Ctrl+G would be nice imo.
  3. 00:31:197 (3,4) - I couldn't read this stack at all due to stack leniency. I found this really confusing when I played the map. Maybe you could try an unstack like this: http://puu.sh/a6D8I/cf064e1312.jpg
Topic Starter
Momochikun

Sonnyc wrote:

General:
  1. Hana wa Odoreya Irohaniho (TVsize) for the title I guess. https://itunes.apple.com/jp/album/id890777292 http://recochoku.jp/song/S1000414720/ Not so sure if they are official though. ok !

    Easy:
    1. 00:37:947 (2) - Try x:172 y:108 the last control point and see if that makes a better blanket with (1). fixed on my own
    2. 01:28:197 (3) - 2 reverse in a 1/2 slider at Easy seems little questionable personally. I'd suggest just a long 3/2 slider, but it's up to you. changed
    Normal:
    1. 00:14:509 (6) - Considering this rhythm isn't a natural 1/1 but following an irregular piano, consider adding NC? hmm nope :x
    Hard:
    1. 00:00:447 (1,2) - Even this jump isn't that large, since the slider is slow, it feels a little stressful. Mind reducing the distance by little? k
    2. 00:41:697 (4,5) - Personally the curve seems a bit much for a 1/2 slider. it's ok imo
    3. 01:07:572 (5) - This inconsistent spacing with (4) feels quite messy. I think it's fit like that, it can be considered as jump though
    Insane:
    1. 00:22:009 (4) - I highly suggest ctrl+G. The current flow is ok too, but I think it's a little broken to (5). Making a clockwise flow from (2) would be more natural imo. ok
    2. 01:06:822 (1) - This NC doesn't feels necessary in that this jump isn't hard to read, and rather looks inconsistent because of your usage of 01:07:572 (3) and 01:08:322 (3). hmm no change, the pattern does feel more attractive in this way
    3. 01:20:697 (2) - This might be nazi, but since the difference is appeared in-game, hope you can make a perfect stack.stacked

CloudSplash16 wrote:

Hi, modding as requested.

[General]
  1. Add a space in Unicode Artist: チーム "ハナヤマタ" done
  2. Is low stack leniency like this rankable? It will make the 1/2 and 1/1 beat stacks in Hard and Insane more difficult to read for some players.idk actually lol.. but i'll keep it for now.
[Easy]
  1. 00:07:947 (3,1,2) - Movement between these three objects feels a bit awkward imo. Maybe try something more like http://puu.sh/a6Ajk/5ac39d5e9b.jpg by moving (2). hm.. i like my current pattern
  2. 00:16:197 (2) - I think it may look nicer if you move this to x:412|y:164 to make the gaps between the sliders equal size. ok
  3. 01:12:072 (4) - This is overlapping the hp bar ;_; Try to prevent this... for example, you could move all of 01:09:447 (1,2,3,4,1) downward a bit, and 01:13:572 (2,3,4) to the right (for spacing).aw.. done ~
[Normal]
  1. What's the significance of 3.8 as your OD? I think you should just use 4.0 -.- I don't think it'll be too hard since you have so many more sliders than circles anyway. ok
[Hard]
  1. 00:02:322 (2,3) - Flow here seems a bit awkward to play, especially since 00:03:447 (1,2) continue in a different direction. I suggest moving 00:00:447 (1,2,1,2) to the left and making 00:02:322 (2,3) a straight alignment: http://puu.sh/a6BKe/2a682de5b8.jpg it's fine imo. it would break the stack
  2. 00:04:197 (5) - It's kind of difficult to hit this slider moving in the correct direction, since the flow of the circles before it suggest clockwise motion. It's probably fine, but I recommend this instead: http://puu.sh/a6BPy/42c8cb9b24.jpg ok
  3. 00:09:447 - The overlapping in this part feels a bit messy. I think it could be better if 00:09:634 (2,1) had smaller distance to look more like a regular stack: http://puu.sh/a6Cdf/f6a208732c.jpg keeping for now.. xD
  4. 00:43:197 (3,4) - I think these would be better as parallel same direction sliders.nope for variation
  5. 01:13:009 (2,3,4) - I think this rhythms reflects the music more accurately: http://puu.sh/a6Crg/57a4674c81.jpg i want to keep pattern
  6. 01:17:697 (2,1) - Make larger spacing here (1.4x). yes
[Insane]
  1. Higher AR will make this more readable, since there is low stack leniency and frequent jumps. Use AR9? I think it's too fast, since bpm is just 160
  2. 00:13:572 (4) - Ctrl+G would be nice imo. hm.. nope
  3. 00:31:197 (3,4) - I couldn't read this stack at all due to stack leniency. I found this really confusing when I played the map. Maybe you could try an unstack like this: http://puu.sh/a6D8I/cf064e1312.jpg
keeping it, i want to emphasize the jump
Thanks for the mod :3
Hinsvar
o/

IGNITE/Startear still best OP/ED of the season tho'

*Bold = Unrankable atau wajib di-fix; merah = Sangat disarankan untuk diubah; hitam = Hanya saran-saran kecil yang (mungkin saja) bisa bikin map-mu lebih baik.

>Easy
  1. 00:09:822 (1) - Pindah ke (68,184) biar gerakan kursor ke 00:10:197 (2) jadi lebih enak? Terasa lebih smooth gitu.
  2. 00:26:697 (3) - Geser node di tail ke (160,164) biar kelihatan lurus sejajar dengan 00:24:447 (1)?
  3. 01:17:697 (2) - Tarik node tail slider ini juga ke (28,48) biar ekor 01:16:947 (1) tampak tepat di tengah (2)? Kelihatan lebih rapi aja.
>Normal
  1. 00:06:072 - 00:06:353 - Unused timing points pls
  2. 00:13:947 (5,6) - Daripada pake dua slider 1/1, gak pake slider 3/2 didahuluin 1/2 aja? Instrumen di 00:14:322 gak terlalu kuat dibandingin 00:14:509, dan aneh rasanya kalau instrumen yang lebih kuat lagi di 00:14:697 cuma dilewatin pake slider doang biarpun ada hitsound sliderslide...
>Hard
  1. 00:03:822 (3,4) - Ctrl+G? Berhubung musik di sini masih lemah dan kekuatan vokalnya relatif konsisten, saya rasa masih gak diperluin jump antara 00:03:634 (2,3) di sini.
  2. 00:35:134 (2,3,4,1,2) - Coba dibikin gini? Lebih pas dengan musik, IMO. Banyak banget bunyi instrumen yang dilewatin di sini. Kalau nggak mau, minimal bikin jump dari (2) ke (3) deh, soalnya musik di 00:35:322 lebih kuat dari 00:35:509. Justru aneh kalau ada jump dari (3) ke (4) sementara musiknya gitu-gitu aja.
  3. 00:41:697 (4,5,1) - Gak sekalian bikin 1,5x DS terus, karena dari awal sampai akhir ada bunyi cymbal? Rasanya gimana gitu tiba-tiba spacing mengecil di (1)...
  4. 01:02:884 (2) - Ganti pake dua circle aja? Slider 1/4 diikuti slider 1/4 lainnya lebih susah dimainin daripada circle diikutin slider. Susah dijelasin sih, tapi coba main aja dulu.
>Insane
  1. 00:00:260 (1,2) - Ini gak bener-bener ngikutin musik. Cuma ada bunyi piano di tick 00:00:290 (1/12). Kalau mau sih, antara cuma pake satu circle di situ atau hapus semuanya.
  2. 00:36:728 (2,3) - Pindah ke (360,96) biar lebih jauh dari 00:36:447 (1)? Jarak 00:36:447 (1,2) di timeline itu 3/4 ketukan (syncopation effect), dan umumnya gerakan kursor yang diperluin bakal terkesan gak natural kalau spacing-nya normal, kayak gini. Kalau lebih jauh bakal terasa lebih alami.
  3. 00:49:197 (1,2) - Buat saya pribadi lebih bagus kalau posisi keduanya dituker untuk ngikutin flow yang udah ada dari 00:48:447 (1,2,1,2). Cuma pendapat sih.
  4. 01:17:884 (4) - Coba pake slider 1/2 aja di sini? Instrumen di sini masih cukup kuat, jadi rasanya aneh kalau ada yang gak di-map dan dibiarin untuk menekankan note/objek lain. (Berlaku buat circle-circle lain yang kasusnya mirip.)
  5. 01:28:759 (3) - Pindah ke bawah (stack) 01:28:197 (4) biar flow di sini lebih bagus?
pro map pls

Udah, itu aja sih ``b

Good luck on the way 8-)
p3n
As expected. Have a star for now.
p3n
[Easy]
01:28:197 (3) - slider end should use Normal Sampleset with Soft Additions to match the other diffs.



[Insane]
00:16:572 (4,5,1) - the auto-stacking ruins this a bit. I would prefer to have the stacking of (5,1) be the same distance as (4,5) with slightly adjustet angle of the slider: https://osu.ppy.sh/ss/1828772
01:09:353 (4) - maybe add a clap here to make the transition a bit better




Nice spread and solid quality mapping. Can't complain much.


Edit: that was fast...have this
Topic Starter
Momochikun
thanks ! :3
alacat
papapa

[Insane]
  1. 00:16:572 (4,5,1) - I recommend you to use more spacing about x0.5~ to this part. I agree your previous spacing. 00:15:072 (4,5,1) - .It would be natural for players.
  2. 00:52:947 (1,2,3) - a bit nazi mod, Why don't you make the spacing of these notes consistent ? since the combo is still going. Fix this one, so it prevents the player from misreading.
  3. 00:56:884 (5) - How about adding a new combo to follow the vocal ? like here 00:54:072 (1) -
  4. 00:58:009 (3) - You made 3/4 jump at previous part 00:57:447 (1,2) - , So It's better to use more spacing to this slider imo.
  5. 00:58:947 (1,2) - This part looks crowded to me. Consider making more distance at this part.
  6. 01:12:259 - missing a finish
Other diffs are great :3 Call me back when you're ready.
Topic Starter
Momochikun
Fixed the stuffs except 00:56:884 (5) - , i don't really like NC there, since the rest were to pointing the SV change... it would ruin the hp drain

Thanks for mod :roll:
alacat
Ranked!

pa~tto pa~tto :3
Meg
Gratz :D
CakiP
haya...! gratz~ :D
Topic Starter
Momochikun
It's been a while since my last rank,
Thanks alacat and everyone !! :3
Mao
All these speedranks lately.
Patto Patto~ Gratz :3
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