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Giga & Suzumu feat.Kagamine Rin - Undead Enemy

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Topic Starter
AllStar12
This beatmap was submitted using in-game submission on Thursday, May 21, 2015 at 7:29:45 PM

Artist: Giga & Suzumu feat.Kagamine Rin
Title: Undead Enemy
Tags: Vocaloid Giga-P GigaP Andeddo Enemī △○□×
BPM: 178
Filesize: 21018kb
Play Time: 03:06
Difficulties Available:
  1. Easy (1.46 stars, 189 notes)
  2. Hard (3.46 stars, 553 notes)
  3. Insane (4.5 stars, 681 notes)
  4. Normal (2.15 stars, 319 notes)
Download: Giga & Suzumu feat.Kagamine Rin - Undead Enemy
Download: Giga & Suzumu feat.Kagamine Rin - Undead Enemy (no video)
Information: Scores/Beatmap Listing
---------------
Thanks captin1 for the video!




Important Updates
Updates
06/27/2014
Insane Difficulty has been added with hitsounds.
Normal Difficulty has been added.
07/06/2014
Normal Difficulty has been finish with hitsounds.
Easy Difficulty has been added.
07/11/2014
Easy Difficulty has been finished with hitsounds.
02/11/2015
Hard Difficulty has been finished with hitsounds.



Difficulties

Easy ~ Done (100%)
Normal ~ Done (100%)
Hard ~ Done (100%)
Insane ~ Done (100%)
Fycho
nice insane diff:3
Topic Starter
AllStar12
Thanks Fycho :3

Thanks for the stars Fycho and waxman! :D
Len
yay
Topic Starter
AllStar12
Thanks for the star Fast! :D
- Kirisaki -
Nicely made Insane diff! enjoyed playing it
Topic Starter
AllStar12

- Kirisaki - wrote:

Nicely made Insane diff! enjoyed playing it
Thanks! :D
pkk
cool
Okoratu
also what's the hard doing
SkyDevil
>not for graveyard
>is in graveyard anyways

lul
Topic Starter
AllStar12
will get back to this soon :I

Edit: Thank you guys very much for playing this beatmap as well as the stars!
Topic Starter
AllStar12
Finally done with the set Orz
RandF
From my queue~

[General]
  1. Title: アンデッドエネミー
    Artist: ギガ&スズム feat.鏡音リン
    Romanised Artist: Giga & Suzumu feat.Kagamine Rin
    source :arrow: http://www.nicovideo.jp/watch/sm23820438
  2. tags suggetion:
    Gigap
    Giga-P
  3. 00:43:295- BG vanish... remove osb file
[Easy]
  1. 00:01:366 (1,1) - too soon from spinner end to next note. hard to recover for beginner...
[Normal]
  1. 00:01:366 (1,1) - same as easy. that's very soon for normal, too
  2. 02:01:197 (5) - I prefer to stack on the head of 02:01:365 (1) -
  3. 02:34:399 (3,4) - why not blanket correctly?
[Hard]

  • Good!
[Insane]
  1. 01:50:410 (1,2,3,4) - how about blanketting pattern?
  2. 02:31:365 (2,3) - I prefer to change their positions
  3. 02:32:040 (5,6) - ^
almost good!
beautiful mapping~☆
~Good Luck~
Topic Starter
AllStar12

RandomEffect wrote:

From my queue~

[General]
  1. Title: アンデッドエネミー
    Artist: ギガ&スズム feat.鏡音リン
    Romanised Artist: Giga & Suzumu feat.Kagamine Rin
    source :arrow: http://www.nicovideo.jp/watch/sm23820438
  2. tags suggetion:
    Gigap
    Giga-P
  3. 00:43:295- BG vanish... remove osb file
[Easy]
  1. 00:01:366 (1,1) - too soon from spinner end to next note. hard to recover for beginner... Moved it to 00:06:085
[Normal]
  1. 00:01:366 (1,1) - same as easy. that's very soon for normal, too Same as Easy
  2. 02:01:197 (5) - I prefer to stack on the head of 02:01:365 (1) - Sure thing
  3. 02:34:399 (3,4) - why not blanket correctly? Going for symmetry here, don't think it affects the game-play that much so I'll keep for now :I
[Hard]

  • Good! \:D/
[Insane]
  1. 01:50:410 (1,2,3,4) - how about blanketting pattern? Alright
  2. 02:31:365 (2,3) - I prefer to change their positions Wanted to keep that same aspect like at 01:35:748 and 00:44:512 but what I did change is 02:31:534 (3,4,5,6) - position for better flow.
  3. 02:32:040 (5,6) - ^
almost good!
beautiful mapping~☆
~Good Luck~
Thanks for the mod and the star RandomEffect!! :D
hehe
hello

General

  1. your audioleadin seems insufficient~
  2. combo colours..?
  3. solid set

Insane

  1. some general thoughts: lots of notes that are really close together/overlapping very slightly that put me off, a very centralized chart that doesnt really use the edges, some missed opportunities for blankets here and there (eg. 01:55:298 (4,1) - ). but maps plays well enough for these to not matter much, just some stuff to keep in mind i guess.
  2. 02:24:287 - 15% is too soft i feel.. not enough feedback
  3. 00:11:309 (4) - 02:54:455 (4) - 02:59:848 (4) - note that is less audible, or not even there. consider removing.
  4. 00:12:152 (1,2,3) - check this out ingame. you'll see that 2 will be popping out due to stack leniency... consider changing the pattern or reducing stack leniency to 2 (highest that will prevent the stack lol.)
  5. 02:59:848 (4) - note into spinner? spinnerstarts have no feedback :p

Hard

  1. map might have too many 1/4s, almost the same amount of insane, making transition from normal>hard a bit too challenging, imo. but has good structure and plays well.
  2. 01:13:500 (4,1) - stack
  3. 02:25:467 (1) - unnecessary for a hard diff, imo.

Normal

  1. good map, but oh boy here we go:
  2. useless greenlines
    1. 00:17:377 -
    2. 00:22:939 -
    3. 00:57:995 -
    4. 00:59:174 -
    5. 01:14:174 -
    6. 01:49:231 -
    7. 01:50:410 -
    8. 02:44:512 -
    9. 02:45:691 -
    10. 02:47:208 -
    11. 02:48:388 -
  3. 01:28:669 (1) - remove nc
  4. 02:34:399 (3,4) - blanket, flow isn't too good here too.
check greenlines for easy as well.

that's all, good luck. do u accept GDs for xtra :o
Topic Starter
AllStar12

handsome wrote:

hello

General

  1. your audioleadin seems insufficient~ Don't have to have audioleadin since there is plenty of time (1366 is enough) to get ready for the spinner. You only need to add in audioleadin when there isn't enough time to get ready which you already know.
  2. combo colours..? There really isn't any good colors to compensate with this and along with the video. If I do match the colors along with the background/ video, the colors will be very hard to see. I want something that would just stand out for the players so I just used the default colors but dimmed it by a bit.
  3. solid set

Insane

  1. some general thoughts: lots of notes that are really close together/overlapping very slightly that put me off, a very centralized chart that doesnt really use the edges, some missed opportunities for blankets here and there (eg. 01:55:298 (4,1) - ). but maps plays well enocugh for these to not matter much, just some stuff to keep in mind i guess. I'll have a talk with some BATs but as for blanketing, not all have to blanket, they were intended to not be. Blanketing can be good and/or a bad thing and as for here, it would be a bad thing because it would break the flow that I intended it to have. It's fine as it is in my mind. Just saying
  2. 02:24:287 - 15% is too soft i feel.. not enough feedback The sound of Normal in 15% is fine in this part.
  3. 00:11:309 (4) - 02:54:455 (4) - 02:59:848 (4) - note that is less audible, or not even there. consider removing. Don't know what you mean by that. There is a sound there, a specific sound that goes along such as for example from 02:54:287 to 02:54:961. If did remove those notes, the game-play of those parts will feel very weird.
  4. 00:12:152 (1,2,3) - check this out ingame. you'll see that 2 will be popping out due to stack leniency... consider changing the pattern or reducing stack leniency to 2 (highest that will prevent the stack lol.) Changing stack leniency will not make any difference in this part and don't want to change this pattern. I managed to somewhat stacked it on my own.
  5. 02:59:848 (4) - note into spinner? spinnerstarts have no feedback :p Not sure what you mean by that but it's fine the way it is, sorry.

Hard

  1. map might have too many 1/4s, almost the same amount of insane, making transition from normal>hard a bit too challenging, imo. but has good structure and plays well. Would say the amount of 1/4 is fine as it is. Hard should feel more dynamic and not static in general. If I were to compensate it by removing most of the triplets, I feel like it wouldn't be as fun and clicking mostly 1/2 will become stale over time.What makes it different from hard and insane in this beatmap is the usage of jumps and distance snaps. It still retains the same distance snap between each notes just like Normal difficulty, however adding stuff like triplets and mini jumps in this beatmap gives it that distinctive feel of it being a Hard difficulty and not like Insane nor Normal.
  2. 01:13:500 (4,1) - stack Because of Editor. Alright
  3. 02:25:467 (1) - unnecessary for a hard diff, imo. Sorry, you may look at it as unnecessary for a hard difficulty but I'm focusing on the music itself. I believe that hard should feel some of these parts just like what Insane is feeling. If it really bothers a lot of people and then they mention about it then I'll consider doing something about it.

Normal

  1. good map, but oh boy here we go:
  2. useless greenlines
    1. 00:17:377 -
    2. 00:22:939 -
    3. 00:57:995 -
    4. 00:59:174 -
    5. 01:14:174 -
    6. 01:49:231 -
    7. 01:50:410 -
    8. 02:44:512 -
    9. 02:45:691 -
    10. 02:47:208 -
    11. 02:48:388 -
  3. 01:28:669 (1) - remove nc Opps, mistakenly did that. Fixed
  4. 02:34:399 (3,4) - blanket, flow isn't too good here too. I re-positioned the notes around there instead. Should be better then before.
check greenlines for easy as well.

that's all, good luck. do u accept GDs for xtra :o Sorry but I plan to have this beatmap just only 4 difficulties which is Easy, Normal, Hard and Insane. :?
Thanks for the mod handsome!! :D
Bara-


[Easy]
00:32:714 (3) - Might go a little too high, as it may hit the HPbar (Which is considered unrankable)
00:56:646 (2) - ^^

Good diff!

[Normal]
00:53:950 (4) - NC
01:45:186 (4) - NC
02:31:028 (1,2) - Doesn't look really nice, considering as (1) is finished, the end grows (like all things which are hit), and then overlaps with (2)
02:40:467 (4) - NC

Good diff!!

[Hard]
00:09:708 (2) - End it 1/4 earlier, and then make a 1/2 slider starting at the white tick (which just "lost" a note)
00:11:309 (4) - ^^
00:13:416 (6) - Delete, there is no such sound in the music
00:13:753 - Add a circle here, considering there is a vocal here
00:51:927 (3) - Having it as slider feels weird, considering the "DA" all have a slider. Consider making it 2 circles
00:57:995 (1) - Add a reverse (You might need to adapt some other things for distance)
01:13:669 (5,6,7,1) - Make these blanket (Keep (1) at current place, and move (5,6,7) 354:224 (for example))
01:31:028 (4,5,1) - Make these blanket, move (5) to 227:48 (for example)
01:43:163 (4) - Having it as slider feels weird, considering the "DA" all have a slider. Consider making it 2 circles
01:50:410 (2) - NC (YOu must Always use NC after a SV change)
02:38:444 (3) - Having it as slider feels weird, considering the "DA" all have a slider. Consider making it 2 circles
02:52:854 (2) - End it 1/4 earlier, and then make a 1/2 slider starting at the white tick (which just "lost" a note)
02:54:455 (4) - ^^
02:58:247 (2) - ^^
02:59:848 (4) - ^^

[Insane]
00:13:753 - Add a circle here, considering there is a vocal here
00:15:523 (5,6,7) - Timing is a little off here, use this
00:21:169 - Add a circle here, considering there is a vocal here
00:31:365 (3,5) - These 2 overlap after (3) is hit
00:31:703 (5,1) - These 2 overlap after (5) is hit
00:33:388 (6,1) - Overlap
00:37:264 (5,1) - Overlap
00:37:601 (6,1) - Overlap
00:40:804 (2,4) - Consider blanketing it
00:53:276 (3,2) - Overlap (hard to see though, so it's not necessary to fix)
00:57:995 (1) - Add a Reverse
01:28:837 (6,1) - Overlap
01:55:298 (4,1) - This looks really ugly, blanket it please
02:05:326 - Add note
02:05:410 (1) - End it 1/4 earlier, and add a circle at current end
02:07:939 (6) - Make it a 1/8 reverse slider (2 reverses)
02:13:922 (1,1) - You want to blanket blue with red, but this makes the other one (red with blue) look really ugly, consider making them both blankets (then change green as well)
02:25:467 (1) - Consider making it 1/4 longer, for the kiai-ish effect being even bigger
02:32:714 (2,3) - Ugly, ugly blanket (looks like you didn't even try to make it a blanket, but due to that it looks really ugly)
02:34:737 (8,2) - Overlap
02:44:512 (1) - Add a Reverse
02:47:208 (1) - ^^
03:00:354 (10) - Make it a 5 note stream (Considering the beat) (make the spinner start 1/4 later)

Good luck
Have a star :3
Topic Starter
AllStar12

baraatje123 wrote:



[Easy]
00:32:714 (3) - Might go a little too high, as it may hit the HPbar (Which is considered unrankable)
00:56:646 (2) - ^^
It's fine, not hitting the HPbar on default skin.
Good diff!

[Normal]
00:53:950 (4) - NC
01:45:186 (4) - NC
02:31:028 (1,2) - Doesn't look really nice, considering as (1) is finished, the end grows (like all things which are hit), and then overlaps with (2)
02:40:467 (4) - NC
Fixed the NC parts only
Good diff!!

[Hard]
00:09:708 (2) - End it 1/4 earlier, and then make a 1/2 slider starting at the white tick (which just "lost" a note)
00:11:309 (4) - ^^
00:13:416 (6) - Delete, there is no such sound in the music There's a slight beat there
00:13:753 - Add a circle here, considering there is a vocal here
00:51:927 (3) - Having it as slider feels weird, considering the "DA" all have a slider. Consider making it 2 circles Believe it's fine
00:57:995 (1) - Add a reverse (You might need to adapt some other things for distance)
01:13:669 (5,6,7,1) - Make these blanket (Keep (1) at current place, and move (5,6,7) 354:224 (for example))
01:31:028 (4,5,1) - Make these blanket, move (5) to 227:48 (for example)
01:43:163 (4) - Having it as slider feels weird, considering the "DA" all have a slider. Consider making it 2 circles
01:50:410 (2) - NC (YOu must Always use NC after a SV change) Mistakenly skipped that. fixed
02:38:444 (3) - Having it as slider feels weird, considering the "DA" all have a slider. Consider making it 2 circles
02:52:854 (2) - End it 1/4 earlier, and then make a 1/2 slider starting at the white tick (which just "lost" a note)
02:54:455 (4) - ^^
02:58:247 (2) - ^^
02:59:848 (4) - ^^

[Insane]
00:13:753 - Add a circle here, considering there is a vocal here
00:15:523 (5,6,7) - Timing is a little off here, use this
00:21:169 - Add a circle here, considering there is a vocal here
00:31:365 (3,5) - These 2 overlap after (3) is hit
00:31:703 (5,1) - These 2 overlap after (5) is hit
00:33:388 (6,1) - Overlap
00:37:264 (5,1) - Overlap
00:37:601 (6,1) - Overlap
00:40:804 (2,4) - Consider blanketing it
00:53:276 (3,2) - Overlap (hard to see though, so it's not necessary to fix)
00:57:995 (1) - Add a Reverse
01:28:837 (6,1) - Overlap
01:55:298 (4,1) - This looks really ugly, blanket it please
02:05:326 - Add note
02:05:410 (1) - End it 1/4 earlier, and add a circle at current end
02:07:939 (6) - Make it a 1/8 reverse slider (2 reverses)
02:13:922 (1,1) - You want to blanket blue with red, but this makes the other one (red with blue) look really ugly, consider making them both blankets (then change green as well)
02:25:467 (1) - Consider making it 1/4 longer, for the kiai-ish effect being even bigger
02:32:714 (2,3) - Ugly, ugly blanket (looks like you didn't even try to make it a blanket, but due to that it looks really ugly)
02:34:737 (8,2) - Overlap
02:44:512 (1) - Add a Reverse
02:47:208 (1) - ^^
03:00:354 (10) - Make it a 5 note stream (Considering the beat) (make the spinner start 1/4 later)
Don't really care much about how it looks but rather focusing on flow of the difficulty. In addition, I want this to be easy-insane to insane so that's why I won't be adding notes that seem too hard for players. In the end sorry but there's nothing to be changed in hard and insane :?
Good luck
Have a star :3
Sorry for the late reply! Can't even give kudosu because of me being away for a long time, very sorry. Orz
Thanks for the mod and the star baraatje123!! :D
melidian
Great map hope it becomes ranked man!
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