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CHOPSTICKS BRO. - Xiao Ping Guo

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Topic Starter
-N a n a k o-
This beatmap was submitted using in-game submission on 2015年8月31日 at 18:27:12

Artist: CHOPSTICKS BRO.
Title: Xiao Ping Guo
Source: OLD BOYS The Way of the Dragon
Tags: Little Apple Brother Kuai Zi Xiong Di 肖央 王太利 老男孩猛龙过江
BPM: 125
Filesize: 3773kb
Play Time: 03:28
Difficulties Available:
  1. Apple (3 stars, 541 notes)
  2. Easy (1.36 stars, 168 notes)
  3. Normal (1.79 stars, 315 notes)
Download: CHOPSTICKS BRO. - Xiao Ping Guo
Information: Scores/Beatmap Listing
---------------

The most boring map ever and I hate this map and song now.
[GB]Rush_FTK
Mod
不请自来来Mod,然后又提不出有建设性的建议,如造成叨扰,抱歉。
[General]
Suggestion:
- 两个切题的BG,如果喜欢可以考虑更换:


img link(if you can't see this image)
http://puu.sh/aklcd/d3688310b6.jpg

img link(if you can't see this image)
http://puu.sh/aklcq/5e289a93f0.jpg

My Opinion:
- 歌曲中拍手的地方打击音效也用clap如何?
[Easy]

My Opinion:
- 轻微移动描点,切音乐。

img link(if you can't see this image)
http://puu.sh/aklCL/1d5762cec6.jpg
- Combo断的有点碎,比如00:34:386 (1) 这里歌词是一句话,我认为不必NC。
- 02:18:066 (1) 这里玩着有点奇怪,跟鼓点的话起步应该更早,如果跟歌词的话应该02:18:546起步。

[Normal]
Suggestion:
- 00:21:666 (2) 拆成两个单打,由于歌词的强度与后面3,4,5一致。
- 00:47:346 (4) 移动至(212,168)。

My Opinion:
- 00:22:866 (1,2,3,4) 改成这样如何?(截图的时候我忘了补NC了,可能对Normal有点简单。)

img link(if you can't see this image)
http://puu.sh/akmte/b5d49f9215.jpg
- 00:24:786 (1,2,3,4) 有点不舒服,但是不知道怎么改合适。
- 03:02:946 (2) 删掉这个。有需要的话可以把前面的长条延长到这里。

[Hard]
Warning(You must fix it):
- 物件结尾没有对齐时间轴。(03:19:264)

Suggestion:
- 00:43:026 add a note
My Opinion:
- AR+0.5 或 1。
- 00:46:866 (3,4) 可以考虑都做成弯的,或者都做成直的…看着更舒服。
- 中间一部分(00:47:826 ~ 01:01:506基本上全是2滑条加4连打……)重复梗有点多,可以试试加点折返的滑条。
- 01:15:666 (3,4) 稍微有点不舒服,同向滑条如何?

[Insane]
Warning(You must fix it):
- 物件结尾没有对齐时间轴。(03:19:264)
My Opinion:
- 有些梗有点不符合节奏,我认为不用强加。
- 00:23:706 (5) 原本没有音符,加了之后显得略奇怪。
- 01:01:746 (1,2,3,4,5) 试试1/4的滑条这里挺合适的。
- 03:12:786 (6,7,8,9,10,11) 这有点不舒服。

EDITON(07/21/2014):
reply&mod

-N a n a k o- wrote:

Rush_FTK wrote:

[box=Mod]不请自来来Mod,然后又提不出有建设性的建议,如造成叨扰,抱歉。
[General]
Suggestion:
- 两个切题的BG,如果喜欢可以考虑更换:
...
兩張BG的Size不適合 :arrow: 需要多大尺寸?

[Easy]

- 02:18:066 (1) 这里玩着有点奇怪,跟鼓点的话起步应该更早,如果跟歌词的话应该02:18:546起步。我是跟著音樂弄的:arrow:又听了几遍听出来了,不过把这个滑条的前面02:18:066拆出一个单打不知道会不会更好?

[Normal]
Suggestion:
- 00:21:666 (2) 拆成两个单打,由于歌词的强度与后面3,4,5一致。覺得難所以沒弄
- 00:47:346 (4) 移动至(212,168)。其實00:45:906 (1,2,3,4) - 是個梗 :arrow: 才疏学浅,见谅。不过这样看起来挺难受,这样的梗优势在哪里。

[Hard]

Suggestion:
- 00:43:026 add a note 配合音樂 :arrow: 鼓声是明显的重音。

My Opinion:
- AR+0.5 或 1。AR+1
- 00:46:866 (3,4) 可以考虑都做成弯的,或者都做成直的…看着更舒服。這是直的 :arrow: 四个全直,四个全弯。
- 01:15:666 (3,4) 稍微有点不舒服,同向滑条如何?如果你指同向滑條的話是指跟01:14:706 (1,2) - 這兩個滑條弄同一個方向的話,這就免了,因為會令01:16:626 (1) - 怪怪的 :arrow:

这样如何?

嘛...還是要感謝你的mod
[Extra]
My Opinion:
- 全篇大跳太多,作为压轴难希望能看到更多的非跳梗(
- 00:42:906 (3) 这里加了note后面重音鼓声没有加00:43:026,想请教一下为什么这么处理。
- 00:48:546 (5) 后面有个轻音,因此做成直线短滑条如何?
- 03:06:066 ~ 03:21:186 awsome.
Topic Starter
-N a n a k o-

Rush_FTK wrote:

Mod
不请自来来Mod,然后又提不出有建设性的建议,如造成叨扰,抱歉。
[General]
Suggestion:
- 两个切题的BG,如果喜欢可以考虑更换:



img link(if you can't see this image)
http://puu.sh/aklcd/d3688310b6.jpg

img link(if you can't see this image)
http://puu.sh/aklcq/5e289a93f0.jpg

兩張BG的Size不適合

My Opinion:
- 歌曲中拍手的地方打击音效也用clap如何?我還沒加音效
[Easy]

My Opinion:
- 轻微移动描点,切音乐。先保留意見,如果有別的modder要求改的話我就改

img link(if you can't see this image)
http://puu.sh/aklCL/1d5762cec6.jpg
- Combo断的有点碎,比如00:34:386 (1) 这里歌词是一句话,我认为不必NC。還是保留
- 02:18:066 (1) 这里玩着有点奇怪,跟鼓点的话起步应该更早,如果跟歌词的话应该02:18:546起步。我是跟著音樂弄的

[Normal]
Suggestion:
- 00:21:666 (2) 拆成两个单打,由于歌词的强度与后面3,4,5一致。覺得難所以沒弄
- 00:47:346 (4) 移动至(212,168)。其實00:45:906 (1,2,3,4) - 是個梗

My Opinion:
- 00:22:866 (1,2,3,4) 改成这样如何?(截图的时候我忘了补NC了,可能对Normal有点简单。)So ugly

img link(if you can't see this image)
http://puu.sh/akmte/b5d49f9215.jpg
- 00:24:786 (1,2,3,4) 有点不舒服,但是不知道怎么改合适。這裡暫時不改
- 03:02:946 (2) 删掉这个。有需要的话可以把前面的长条延长到这里。不刪

[Hard]
Warning(You must fix it):
- 物件结尾没有对齐时间轴。(03:19:264)Fixed...

Suggestion:
- 00:43:026 add a note 配合音樂
My Opinion:
- AR+0.5 或 1。AR+1
- 00:46:866 (3,4) 可以考虑都做成弯的,或者都做成直的…看着更舒服。這是直的
- 中间一部分(00:47:826 ~ 01:01:506基本上全是2滑条加4连打……)重复梗有点多,可以试试加点折返的滑条。OK
- 01:15:666 (3,4) 稍微有点不舒服,同向滑条如何?如果你指同向滑條的話是指跟01:14:706 (1,2) - 這兩個滑條弄同一個方向的話,這就免了,因為會令01:16:626 (1) - 怪怪的

[Insane]
Warning(You must fix it):
- 物件结尾没有对齐时间轴。(03:19:264) Fixed...
My Opinion:
- 有些梗有点不符合节奏,我认为不用强加。
- 00:23:706 (5) 原本没有音符,加了之后显得略奇怪。不改
- 01:01:746 (1,2,3,4,5) 试试1/4的滑条这里挺合适的。加了一個滑條
- 03:12:786 (6,7,8,9,10,11) 这有点不舒服。改了

[Extra]
My Opinion:
- 全篇大跳太多,作为压轴难希望能看到更多的非跳梗(我就喜歡跳
- 00:42:906 (3) 这里加了note后面重音鼓声没有加00:43:026,想请教一下为什么这么处理。聽不出來...
- 00:48:546 (5) 后面有个轻音,因此做成直线短滑条如何?我要跳www
- 03:06:066 ~ 03:21:186 awsome.Thx

嘛...還是要感謝你的mod
re-reply&mod

-N a n a k o- wrote:

Rush_FTK wrote:

[box=Mod]不请自来来Mod,然后又提不出有建设性的建议,如造成叨扰,抱歉。
[General]
Suggestion:
- 两个切题的BG,如果喜欢可以考虑更换:
...
兩張BG的Size不適合 :arrow: 需要多大尺寸?1024x768

[Easy]

- 02:18:066 (1) 这里玩着有点奇怪,跟鼓点的话起步应该更早,如果跟歌词的话应该02:18:546起步。我是跟著音樂弄的:arrow:又听了几遍听出来了,不过把这个滑条的前面02:18:066拆出一个单打不知道会不会更好?不好,會難

[Normal]
Suggestion:
- 00:21:666 (2) 拆成两个单打,由于歌词的强度与后面3,4,5一致。覺得難所以沒弄
- 00:47:346 (4) 移动至(212,168)。其實00:45:906 (1,2,3,4) - 是個梗 :arrow: 才疏学浅,见谅。不过这样看起来挺难受,这样的梗优势在哪里。不知道;w;

[Hard]

Suggestion:
- 00:43:026 add a note 配合音樂 :arrow: 鼓声是明显的重音。我要用25%才聽出來,這裡我說錯...是要配合歌詞(?

My Opinion:
- AR+0.5 或 1。AR+1
- 00:46:866 (3,4) 可以考虑都做成弯的,或者都做成直的…看着更舒服。這是直的 :arrow: 四个全直,四个全弯。全穹不好玩 , 全直不是Hard
- 01:15:666 (3,4) 稍微有点不舒服,同向滑条如何?如果你指同向滑條的話是指跟01:14:706 (1,2) - 這兩個滑條弄同一個方向的話,這就免了,因為會令01:16:626 (1) - 怪怪的 :arrow:

这样如何?看起來怪怪的

嘛...還是要感謝你的mod
[Extra]
My Opinion:
- 全篇大跳太多,作为压轴难希望能看到更多的非跳梗(
- 00:42:906 (3) 这里加了note后面重音鼓声没有加00:43:026,想请教一下为什么这么处理。
- 00:48:546 (5) 后面有个轻音,因此做成直线短滑条如何?
- 03:06:066 ~ 03:21:186 awsome.
Foreverends
Topic Starter
-N a n a k o-

Foreverends wrote:

下話
你咪仲猛0.0
Starfy
NNK You are so pro <3

Let's start our mod \:D/

[Easy]
-00:19:026 (1) - Why not same shape as 00:17:106 (1) - ?
-00:19:026 (1) - Cancel NC
-00:22:866 (1) - Cancel NC
-00:26:706 (1) - Cancel NC
-00:26:706 (1) - Why not same shape as 00:24:786 (1) - ?
-00:28:626 (1) - The slider is not good-looking
-00:30:546 (1) - Cancel NC
-00:34:386 (1) - Cancel NC
-00:38:226 (1) - Cancel NC
-00:42:066 (1) - Cancel NC
-00:43:506 (2,1) - Blanket
-00:49:746 (1) - Cancel NC
-00:53:586 (1) - Cancel NC
-00:57:426 (3,1) - Blanket
-01:00:306 (2) - The shape is a bit of strange
-01:02:226 (1) - Cancel NC
-01:05:106 (1) - Cancel NC
-01:07:026 (1) - Not good-looking
-01:10:866 (1) - Suggest x:224 y:192
-01:12:786 (1,1) - Blanket (?
-01:14:706 (1,2,3,4) - Why the density of rhythm suddenly so low ._.?
-01:20:466 (1) - Cancel NC
-01:24:306 (1) - Cancel NC
-01:28:146 (1) - Cancel NC
-01:31:986 (1) - Cancel NC...etc (I will mad
-01:41:586 (1) - The shape :(
-02:10:386 (1) - ^
-02:35:346 (1,2,1,2,1,2,1,2) - Why the density of rhythm suddenly so low ._.???
-Um......even though is easy .. the density of rhythm is TOO LOW !??
-Don't lazy in EZ ar >_>

[Normal]
-00:20:466 (3) - why not http://puu.sh/aEzA0/c0cd44d543.jpg
-00:29:106 (1,2,3,1,2,3,4) - why all 1/1?
-00:35:826 (4) - Don't touch the note >_> Not look good
-00:41:586 (3) - ^
-02:10:866 (3) - Look better: http://puu.sh/aEzMu/a4412b6a03.jpg
-BETTER TOO MUCH THAN EZ
-But the density of rhythm .. a bit of high
-Why so extreme

[Hard]
-00:45:906 (1,2,3,4) - This is hard This is hard This is hard This is hard This is hard This is hard This is hard
-01:47:346 (1,2,3,4,5,6,7,8) - Strange
-Actually not really a lot of thing to say but .. the rhythm too simple Almost all 1/2 and it make me boring zzz

[Insane]
I still don't know how to mod Insane ;A; Sorry QAQ

[Extra]
...Huh?

That's all

Good Luck~~
Topic Starter
-N a n a k o-

StarForYou wrote:

NNK You are so pro <3

Let's start our mod \:D/

[Easy]
-00:19:026 (1) - Why not same shape as 00:17:106 (1) - ? ok
-00:19:026 (1) - Cancel NC 新一個句子黎,保留意見
-00:22:866 (1) - Cancel NC ^
-00:26:706 (1) - Cancel NC ^
-00:26:706 (1) - Why not same shape as 00:24:786 (1) - ? ok
-00:28:626 (1) - The slider is not good-looking 我覺得ok啊
-00:30:546 (1) - Cancel NC 新一個句子黎,保留意見
-00:34:386 (1) - Cancel NC OK
-00:38:226 (1) - Cancel NC ^
-00:42:066 (1) - Cancel NC ^
-00:43:506 (2,1) - Blanket 唔想Blanket
-00:49:746 (1) - Cancel NC OK
-00:53:586 (1) - Cancel NC ^
-00:57:426 (3,1) - Blanket 唔想Blanket
-01:00:306 (2) - The shape is a bit of strange OK
-01:02:226 (1) - Cancel NC 新一個句子黎,保留意見
-01:05:106 (1) - Cancel NC OK
-01:07:026 (1) - Not good-looking I don't think so
-01:10:866 (1) - Suggest x:224 y:192 Not good-looking ._.
-01:12:786 (1,1) - Blanket (? 唔想係EZ到Blanket
-01:14:706 (1,2,3,4) - Why the density of rhythm suddenly so low ._.? Because is Easy
-01:20:466 (1) - Cancel NC OK
-01:24:306 (1) - Cancel NC ^
-01:28:146 (1) - Cancel NC ^
-01:31:986 (1) - Cancel NC...etc (I will mad HEHE
-01:41:586 (1) - The shape :( OK,fixed
-02:10:386 (1) - ^ I think NP for it
-02:35:346 (1,2,1,2,1,2,1,2) - Why the density of rhythm suddenly so low ._.??? I like it
-Um......even though is easy .. the density of rhythm is TOO LOW !??
-Don't lazy in EZ ar >_> :arrow: Never lazy in EZ

[Normal]
-00:20:466 (3) - why not http://puu.sh/aEzA0/c0cd44d543.jpg 又幾ok,不過唔會整到同你一樣,覺得對於新手黎講有點難
-00:29:106 (1,2,3,1,2,3,4) - why all 1/1? 咁多長條,轉下心情都好啊
-00:35:826 (4) - Don't touch the note >_> Not look good OK
-00:41:586 (3) - ^ ^
-02:10:866 (3) - Look better: http://puu.sh/aEzMu/a4412b6a03.jpg ^
-BETTER TOO MUCH THAN EZ
-But the density of rhythm .. a bit of high
-Why so extreme

[Hard]
-00:45:906 (1,2,3,4) - This is hard This is hard This is hard This is hard This is hard This is hard This is hard Change(?
-01:47:346 (1,2,3,4,5,6,7,8) - Strange OK
-Actually not really a lot of thing to say but .. the rhythm too simple Almost all 1/2 and it make me boring zzz

[Insane]
I still don't know how to mod Insane ;A; Sorry QAQ 定係你lazy

[Extra]
...Huh? Huh?

That's all

Good Luck~~
Starfy

-N a n a k o- wrote:

定係你lazy
拿~我唔準你咁講~*
我唔係Lazy, 而我真係唔識Mod
-Insane太自由
-DS冇限制
-Pattern又自由
-點mod?

不過

-N a n a k o- wrote:

咁得長條,轉下心情都好啊
Epic Gold Sentence 2014.

EDIT:
density of rhythm = 節奏密度 =/= DS
Topic Starter
-N a n a k o-

StarForYou wrote:

-N a n a k o- wrote:

定係你lazy
拿~我唔準你咁講~*
我唔係Lazy, 而我真係唔識Mod
-Insane太自由
-DS冇限制
-Pattern又自由
-點mod?

不過

-N a n a k o- wrote:

咁得長條,轉下心情都好啊
Epic Gold Sentence 2014.

EDIT:
density of rhythm = 節奏密度 =/= DS
我眼殘睇錯wwwwwwwwwww
Fuuyu
From . . Miramono's Modding Team


Mod Starts Here
[ Easy]

00:17:106 (1) - Straighten the slider's tail

00:28:626 (1) - Curve the slider

00:32:466 (1) - Face the curve vice-versa to have a better flow

00:33:906 (2) - DS Error?

00:40:146 (1) - Suggestion :



00:42:066 (3,4,1) - How about doing it like this? ( the flow is much nicer )



00:47:826 (1) - Fix the slider . . maybe like this?



00:49:746 (2) - DS Error . . Also adjust the slider curve/s, maybe like this?



01:05:106 (3) - Suggestion :



01:20:466 (3) - Apply blanket

01:26:226 (1,2) - Suggestion :



01:28:146 (3,4) - If you applied my suggestion (^) above, move the objects in this time/s cause it will result to DS Error .

01:31:986 (2) - Try not to use too many curve point/s it would cause a weird look to your slide sometimes ( like this slider ) . Try to use only 5 curve points, like this . .



01:56:946 (1) - Curve this slider .

[ Normal]

00:24:306 (4) - Move ( x:336 y:128 )

00:47:346 (4) - Move ( x:324 y:236 )

01:01:746 (1,2,3) - I suggest you convert them into sliders

02:16:146 (1) - How about facing the slider curve the other way .

02:27:666 (1) - Small DS Error . .

03:02:946 (2,3) - Convert into a slider

That's All I can say .. . Good Luck~
Topic Starter
-N a n a k o-

xLoupGarou wrote:

From . . Miramono's Modding Team


Mod Starts Here
[ Easy]

00:17:106 (1) - Straighten the slider's tail Fixed

00:28:626 (1) - Curve the slider I think straight is better

00:32:466 (1) - Face the curve vice-versa to have a better flow I make a big change of this part

00:33:906 (2) - DS Error?

00:40:146 (1) - Suggestion : OK



00:42:066 (3,4,1) - How about doing it like this? ( the flow is much nicer ) DS don't let me do this



00:47:826 (1) - Fix the slider . . maybe like this? Why fix this slider.....OK...I fix this



00:49:746 (2) - DS Error . . Also adjust the slider curve/s, maybe like this? I only fix the DS Error(?



01:05:106 (3) - Suggestion : OK



01:20:466 (3) - Apply blanket why blanket

01:26:226 (1,2) - Suggestion : Fixed



01:28:146 (3,4) - If you applied my suggestion (^) above, move the objects in this time/s cause it will result to DS Error . ^

01:31:986 (2) - Try not to use too many curve point/s it would cause a weird look to your slide sometimes ( like this slider ) . Try to use only 5 curve points, like this . . oic 0.0



01:56:946 (1) - Curve this slider .
Fixed

[ Normal]

00:24:306 (4) - Move ( x:336 y:128 ) OK

00:47:346 (4) - Move ( x:324 y:236 ) ^

01:01:746 (1,2,3) - I suggest you convert them into sliders ^

02:16:146 (1) - How about facing the slider curve the other way . ^

02:27:666 (1) - Small DS Error . . ^

03:02:946 (2,3) - Convert into a slider
^

That's All I can say .. . Good Luck~
thx for your mod :D
Squichu
Hey there!
mod from my queue. :3

Please reply to my mod saying what you fixed and what you didn't, maybe even why you didn't fix it. That way I can improve my mods. Thank you! c:

General
  1. why don't you set combo colours?
    my suggestion for them

    [Colours]
    Combo1 : 195,120,240
    Combo2 : 120,195,240
    Combo3 : 195,240,120
    Combo4 : 240,225,120
    add this code below the TimingPoints, in case you wanna go with the colours c:
  2. imo all diffs need a break. People can play up to 3:20, sure, but if that is fun is another question. especially in Easy and Normal difficulties, players will need some time to relax at some point and re-adjust their aim. they get tired and therefore unsatiesfied in the end, because their accuracy will drop and they perform much worse than what they could do when there was a small break. it doesn't need to be a long break, just 3-5 seconds somewhere in the middle would be enough.
    I'd put a break after the second Kiai Time from 02:35:346 - 02:43:026.
  3. I'm not good with hitsounds, so I'll just point out that you need to work on them more. I think the only hitsound I heard was normal-claps? That's quite monotonous and that way the hitsounds barely have an impact on the players experience. moreover, hitsounds provide necessary feedback about being on-beat, so having so many objects with no hitsounds at all kind of beats the point of playing a rhythm game. :\
    just ask nicely in #modhelp, most likely there is someone who can help you out or can tell you who you can ask for advice of how to hitsound. if you absolutely can't find anyone, feel free to ask me ingame, I can give you a few basic tipps, maybe.
  4. I'm missing some spinners. try to add at least one in every diff, it's a pretty simple object, easy to play and is a great intro/outro most times. also it's good to vary between different objects, so the map is the most interesting it can be
  5. last thing: disable grid snap! your patterns could look much better if you don't stick to that stupid basic raster. :b
Easy
Overall a nice difficulty, except for the break-thing I mentioned above. The things you have to work on the most are flow and blankets, I think. Also, you should try to pay attention to your Combo Colours. You should use them to make the patterns more readable, so consistency is important. Your ccs reach from 1 to 4, which is unnecessary, try to have 3-4. That'll make the difficulty clearer.
  1. 00:20:946 (1) - what's with the wobble? I think a more simple shape suits the music better than this. also it doesn't connect to 00:19:026 (1,2) - or 00:22:866 (1) - . You can try to have them interact with each other, that gives more structure to the diff. and structure is a good thing, imo, especially in Easy, because the player doesn't have to focus on the visuals then but on the beat instead.I'm not saying you should map it exactly like that, but I want to show you some shapes you can use and how you can visually connect patterns. take a look at the last screen for example, the purple slider is very similar to the lower part of the yellow one, just flipped. the symmetry makes the pattern easier to understand and also looks more natural, the flow also improves.
  2. 00:28:146 (2) - move to 188|172? the shape of 00:26:706 (1) - indicates a movement to the right, but atm you have to move to the left
  3. 00:36:306 (1,2,3) - 1 and 3 overlap, try to avoid that, so it doesn't look "messy" (of course to some it might look beautiful, but this overlap looks like it is not intended. :b)
    also, I noticed that yoou use very few reverse sliders, except for the two-reverse ones. you could spice up the diff by using some more!
  4. 00:40:146 (1) - try to be as accurate as possible with blankets and angular shapes and everything you map. in this case snap the red anchor perfectly to the white tick! (it looks better, I promise)
  5. 00:42:066 (3,4,1) - looks better if you properly blanket 3 with 1and then do something different wit 00:44:226 (1) -this creates a square pattern with 3's end, purple-1's end and blue-1's start with a missing spot, but it still looks like a proper square, doesn't it?
  6. 00:47:826 (1,2) - pay attention to the movement! both sliders in itself have a really nice simple movement, but the movement from 1's end to 2's start is so-so. just way too abrupt, it should be more smooth, imo. you could try to do something like this -
  7. 00:59:346 (1) - place this slightly differently for a better flowis you do that you might as well move 01:00:306 (2) - a bit up, so it's not that close to 00:57:426 (3) - anymore
  8. 01:08:946 (1,1,1) - if you want to stack the frst one and the third, do it correctly, looks better! also you should consider to alternate some of the two-reverse-sliders (01:10:866 (1) - ), here for example it looks way better if you curve it, you still maintain the rhythm but alternate the shape for more variety.
  9. 01:18:546 (1,2,3,4) - cause this is the easiest diff you could add another break here and delete these objects. time to breathe for newbie players! :3
  10. 01:24:306 (2,1) - create an overall curve? also fix the blanket with 01:27:666 (2) -
  11. 01:28:146 (3,4,1) - place 1 further to the right so it doesn't overlap with 3?
  12. 01:37:746 (1) - snap the red anchors to 01:38:226 and 01:38:706, that looks naturally more balanced
  13. 01:45:426 (1) - again, what's with the wobble? o.o
  14. 02:04:626 (1,2) - the blanket! >-< just use the approach circle as a guide to make perfect blankets, it's not hard and improves the looks by a lot!
  15. 02:46:866 (1,2) - even if it's just 0.1 more, try to not break DS, please! at least in E diffs :3
that's all for Easy, I didn't point everything out more than once, so please apply the stuff I said about one thing to the similar patterns as well (in case you want to fix anything).

Normal
The diff itself is quite cool, but the difficulty increase from Easy to Normal might be a bit too high. I'd prefer if you lower the difficulty of Normal by a bit to get a more balanced spread.
  1. might sound like a lot of work and it is most likely a lot of work, but maybe you should increase DS by 0.1 to 1.3. I know I just said you should try to lower the difficulty, but while you have to move a tiny little bitter faster with this setting you have a clearer map. the objects atm look kind of glued together, so it's easy to lose the overview, by having more distance between the objects you actually make the map far easier to read! c:
  2. 00:20:946 (1,2,3,4,5,1) - don't let them overlap like this, it's quite confusing!
  3. 00:27:426 (2,3) - ^ this overlap is unnecessary as well, but if you decide to increase DS you get rid of that anyway
  4. 00:29:106 (1,2,3,1,2,3,4) - parts like this are a bit more relaxing to play than the others, but they're extremely boring as well. try to replace something here with a slider so you get rid of the staccato rhythm
    alternatively, think of stacking objects! it's a nice variety of your usual style
  5. 00:35:346 (3,4) - try to seperate slider borders better from each other, for readability
  6. 01:00:786 (4,5) - I loveee this pattern! but please don't let it overlap with 00:59:346 (1) -
  7. 01:47:346 (1,2,3,4,1) - they could form a beautiful polgon pattern, just move 01:49:266 (1) - to 276|280
  8. 03:09:666 (6) - remove to keep consistency with prevois rhythm. that way you avoid the player getting tired of the long pattern as well!
Obviously, I didn't mention every overlap, but you should try to fix all of them.

Hard
Just a quick glance at this, it looks pretty good overall!
  1. first: if others complain about 1.8 SV (and most likely someone is going to complain about it, cause it's a massive increase from 1.3 in Normal) don't let that bother you. the SV works perfect for the diff and with your style, so it's totally fine.
  2. slidershapes in this diff look in comparison to E/N really plain, why?
  3. some jumps don't fit, imo
    example: 00:35:346 (5,6,1,2) - from 5 to 6 it's okaaay, because it's not that much of a differnce and I see that you wanna emphasize the background.. voice(?), whatever that is. but I don't get the one from 1 to 2. there is no reason to have a jump there!
    to keep consistency you should then add a jump at 00:39:666 (5,6) - too btw
  4. 00:42:906 (3) - shouldn't this be on the white tick instead of the blue? same here - 01:55:866 (3) -
  5. 00:45:906 - x2 SV here and the other x2 parts doesn't match. SV changes should be used when the music slows down or speeds up, but this is just to emphasize the vocals. to do that you can use hitsounds, a whole different hitsound set maybe, but not SV as that is pretty confusing. it's too unexpected if you don't know the map already.
    I'm not sure why you change SV later as well, but okay.. up to you. I don't see any reason for it. :\
anyway, it's been a few things I mentioned and regarding flow/movement and patterns as well as blanketing you can fix a lot (if you want to).
I'm kind of tired, so please call me back to this once you fixed the diffs up a bit. I'll them recheck and take a look at Insane. (not sure about Extra as I can't play it. xD)

Happy mapping. ^w^
*squee*
Topic Starter
-N a n a k o-

Squirrel wrote:

Hey there!
mod from my queue. :3

Please reply to my mod saying what you fixed and what you didn't, maybe even why you didn't fix it. That way I can improve my mods. Thank you! c:

General
  1. why don't you set combo colours? k
    my suggestion for them

    [Colours]
    Combo1 : 195,120,240
    Combo2 : 120,195,240
    Combo3 : 195,240,120
    Combo4 : 240,225,120

    add this code below the TimingPoints, in case you wanna go with the colours c:
  2. imo all diffs need a break. People can play up to 3:20, sure, but if that is fun is another question. especially in Easy and Normal difficulties, players will need some time to relax at some point and re-adjust their aim. they get tired and therefore unsatiesfied in the end, because their accuracy will drop and they perform much worse than what they could do when there was a small break. it doesn't need to be a long break, just 3-5 seconds somewhere in the middle would be enough.
    I'd put a break after the second Kiai Time from 02:35:346 - 02:43:026. I most like this part, so no
  3. I'm not good with hitsounds, so I'll just point out that you need to work on them more. I think the only hitsound I heard was normal-claps? That's quite monotonous and that way the hitsounds barely have an impact on the players experience. moreover, hitsounds provide necessary feedback about being on-beat, so having so many objects with no hitsounds at all kind of beats the point of playing a rhythm game. :\
    just ask nicely in #modhelp, most likely there is someone who can help you out or can tell you who you can ask for advice of how to hitsound. if you absolutely can't find anyone, feel free to ask me ingame, I can give you a few basic tipps, maybe.
  4. I'm missing some spinners. try to add at least one in every diff, it's a pretty simple object, easy to play and is a great intro/outro most times. also it's good to vary between different objects, so the map is the most interesting it can be I think spinner isn't suitable for this song
  5. last thing: disable grid snap! your patterns could look much better if you don't stick to that stupid basic raster. :b but grid snap can help so much thing :(
Easy
Overall a nice difficulty, except for the break-thing I mentioned above. The things you have to work on the most are flow and blankets, I think. Also, you should try to pay attention to your Combo Colours. You should use them to make the patterns more readable, so consistency is important. Your ccs reach from 1 to 4, which is unnecessary, try to have 3-4. That'll make the difficulty clearer.
  1. 00:20:946 (1) - what's with the wobble? I think a more simple shape suits the music better than this. also it doesn't connect to 00:19:026 (1,2) - or 00:22:866 (1) - . You can try to have them interact with each other, that gives more structure to the diff. and structure is a good thing, imo, especially in Easy, because the player doesn't have to focus on the visuals then but on the beat instead.OKI'm not saying you should map it exactly like that, but I want to show you some shapes you can use and how you can visually connect patterns. take a look at the last screen for example, the purple slider is very similar to the lower part of the yellow one, just flipped. the symmetry makes the pattern easier to understand and also looks more natural, the flow also improves. I don't care any flow
  2. 00:28:146 (2) - move to 188|172? the shape of 00:26:706 (1) - indicates a movement to the right, but atm you have to move to the left OK
  3. 00:36:306 (1,2,3) - 1 and 3 overlap, try to avoid that, so it doesn't look "messy" (of course to some it might look beautiful, but this overlap looks like it is not intended. :b)
    also, I noticed that yoou use very few reverse sliders, except for the two-reverse ones. you could spice up the diff by using some more!
    I only fix overlap. About 00:38:226 (3) - using reverse sliders, because it make me think it soooooo strange and not fit the lyrics
  4. 00:40:146 (1) - try to be as accurate as possible with blankets and angular shapes and everything you map. in this case snap the red anchor perfectly to the white tick! (it looks better, I promise) OK...(?
  5. 00:42:066 (3,4,1) - looks better if you properly blanket 3 with 1 Fixedand then do something different wit 00:44:226 (1) - Fix$edthis creates a square pattern with 3's end, purple-1's end and blue-1's start with a missing spot, but it still looks like a proper square, doesn't it?
  6. 00:47:826 (1,2) - pay attention to the movement! both sliders in itself have a really nice simple movement, but the movement from 1's end to 2's start is so-so. just way too abrupt, it should be more smooth, imo. you could try to do something like this - OK
  7. 00:59:346 (1) - place this slightly differently for a better flow I have a small change of this partis you do that you might as well move 01:00:306 (2) - a bit up, so it's not that close to 00:57:426 (3) - anymore
  8. 01:08:946 (1,1,1) - if you want to stack the frst one and the third, do it correctly, looks better! also you should consider to alternate some of the two-reverse-sliders (01:10:866 (1) - ), here for example it looks way better if you curve it, you still maintain the rhythm but alternate the shape for more variety. Fixed
  9. 01:18:546 (1,2,3,4) - cause this is the easiest diff you could add another break here and delete these objects. time to breathe for newbie players! :3 No, I don't want to add break
  10. 01:24:306 (2,1) - create an overall curve? No,it so strange also fix the blanket with 01:27:666 (2) - OK
  11. 01:28:146 (3,4,1) - place 1 further to the right so it doesn't overlap with 3? Fixed
  12. 01:37:746 (1) - snap the red anchors to 01:38:226 and 01:38:706, that looks naturally more balanced OK
  13. 01:45:426 (1) - again, what's with the wobble? o.o Fixed
  14. 02:04:626 (1,2) - the blanket! >-< just use the approach circle as a guide to make perfect blankets, it's not hard and improves the looks by a lot! DS don't let me blanket-.-
  15. 02:46:866 (1,2) - even if it's just 0.1 more, try to not break DS, please! at least in E diffs :3 Fixed
that's all for Easy, I didn't point everything out more than once, so please apply the stuff I said about one thing to the similar patterns as well (in case you want to fix anything).

Normal
The diff itself is quite cool, but the difficulty increase from Easy to Normal might be a bit too high. I'd prefer if you lower the difficulty of Normal by a bit to get a more balanced spread.
  1. might sound like a lot of work and it is most likely a lot of work, but maybe you should increase DS by 0.1 to 1.3. I know I just said you should try to lower the difficulty, but while you have to move a tiny little bitter faster with this setting you have a clearer map. the objects atm look kind of glued together, so it's easy to lose the overview, by having more distance between the objects you actually make the map far easier to read! c: Increase DS will make the map more harder, so no
  2. 00:20:946 (1,2,3,4,5,1) - don't let them overlap like this, it's quite confusing! Fixed
  3. 00:27:426 (2,3) - ^ this overlap is unnecessary as well, but if you decide to increase DS you get rid of that anyway I don't think this is overlap
  4. 00:29:106 (1,2,3,1,2,3,4) - parts like this are a bit more relaxing to play than the others, but they're extremely boring as well. try to replace something here with a slider so you get rid of the staccato rhythm
    alternatively, think of stacking objects! it's a nice variety of your usual style Fixed
  5. 00:35:346 (3,4) - try to seperate slider borders better from each other, for readability OK
  6. 01:00:786 (4,5) - I loveee this pattern! but please don't let it overlap with 00:59:346 (1) - OK
  7. 01:47:346 (1,2,3,4,1) - they could form a beautiful polgon pattern, just move 01:49:266 (1) - to 276|280 Fixed
  8. 03:09:666 (6) - remove to keep consistency with prevois rhythm. that way you avoid the player getting tired of the long pattern as well!
Obviously, I didn't mention every overlap, but you should try to fix all of them. OK

Hard
Just a quick glance at this, it looks pretty good overall!
  1. first: if others complain about 1.8 SV (and most likely someone is going to complain about it, cause it's a massive increase from 1.3 in Normal) don't let that bother you. the SV works perfect for the diff and with your style, so it's totally fine.
  2. slidershapes in this diff look in comparison to E/N really plain, why? Because no distance snap in hard
  3. some jumps don't fit, imo
    example: 00:35:346 (5,6,1,2) - from 5 to 6 it's okaaay, because it's not that much of a differnce and I see that you wanna emphasize the background.. voice(?), whatever that is. but I don't get the one from 1 to 2. there is no reason to have a jump there! This is jump? idk.
    to keep consistency you should then add a jump at 00:39:666 (5,6) - too btw Because for newbie, so no
  4. 00:42:906 (3) - shouldn't this be on the white tick instead of the blue? same here - 01:55:866 (3) - fit to lyrics
  5. 00:45:906 - x2 SV here and the other x2 parts doesn't match. SV changes should be used when the music slows down or speeds up, but this is just to emphasize the vocals. to do that you can use hitsounds, a whole different hitsound set maybe, but not SV as that is pretty confusing. it's too unexpected if you don't know the map already.
    I'm not sure why you change SV later as well, but okay.. up to you. I don't see any reason for it. :\ then I make the SV lower ._.
anyway, it's been a few things I mentioned and regarding flow/movement and patterns as well as blanketing you can fix a lot (if you want to).
I'm kind of tired, so please call me back to this once you fixed the diffs up a bit. I'll them recheck and take a look at Insane. (not sure about Extra as I can't play it. xD)

Happy mapping. ^w^
*squee*
Thx for your mod ._.
*squee*
Foreverends
hilo \:D/
here we go \:D/

全diff整體offset加返30比較準 ow<~ (17106 -> 17136)

Extra
最後面嘅kiai part overmap得好嚴重D:
不過竟然係意外地超好玩0.0

00:38:256 (1,2) - 點解00:38:736 (2) - 唔用返00:38:256 (1) - 嘅彎度:O 感覺會好啲
01:04:176 (5,6,7) - 用ctrl >整一整,個flow會順啲 01:51:216 (1) - 個尾拉到藍線先停,個rhythm會好啲
01:57:696 (3) - 或者試下放去大約x36 y284嗰個位0.0
02:00:816 (1,2,3) - 排得唔夠直(?
02:02:016 (7,8,9) - ^
02:09:216 (5) - 突然放係野喺中間我覺得怪怪地._.試下用兩個circle做個跳去取代佢/w\ 02:18:576 (1,2,3,4,5,6,7,8) - 02:38:736 (8,9) - ctrl g owo
03:03:936 (6) - hummmmmmmmmmmmmmmmmmmmmmmm
03:08:976 (1,2) - 我真係好鍾意後面嗰part ;w;

Insane
00:23:856 (1) - NC
00:23:856 (6,7,8,9) - 01:01:776 (1,2,3,4) - 呢個位比我嘅感覺係應該做一個小跳:o 01:09:936 (5) - 點解唔整好似01:11:856 (5,6,7) - 咁嘅排位呢:o

好係咁多先\:D/
想試下做GD owo
good luck \:D/
Topic Starter
-N a n a k o-

Foreverends wrote:

hilo \:D/
here we go \:D/

全diff整體offset加返30比較準 ow<~ (17106 -> 17136)

Extra
最後面嘅kiai part overmap得好嚴重D:
不過竟然係意外地超好玩0.0

00:38:256 (1,2) - 點解00:38:736 (2) - 唔用返00:38:256 (1) - 嘅彎度:O 感覺會好啲 Fixed
01:04:176 (5,6,7) - 用ctrl >整一整,個flow會順啲 Fixed
01:51:216 (1) - 個尾拉到藍線先停,個rhythm會好啲 FIXED
01:57:696 (3) - 或者試下放去大約x36 y284嗰個位0.0 又幾好
02:00:816 (1,2,3) - 排得唔夠直(? OK
02:02:016 (7,8,9) - ^ ^
02:09:216 (5) - 突然放係野喺中間我覺得怪怪地._.試下用兩個circle做個跳去取代佢/w\ OK
02:18:576 (1,2,3,4,5,6,7,8) - K
02:38:736 (8,9) - ctrl g owo KKK
03:03:936 (6) - hummmmmmmmmmmmmmmmmmmmmmmm 0.0
03:08:976 (1,2) - Fiiiiiiixed
我真係好鍾意後面嗰part ;w; thx

Insane
00:23:856 (1) - NC why NC
00:23:856 (6,7,8,9) - OK
01:01:776 (1,2,3,4) - 呢個位比我嘅感覺係應該做一個小跳:o 個人覺得好似好怪
01:09:936 (5) - 點解唔整好似01:11:856 (5,6,7) - 咁嘅排位呢:o OOK

好係咁多先\:D/
想試下做GD owo Then GOOOOO to make it ._.
good luck \:D/
thx for your mod
ts8zs
Topic Starter
-N a n a k o-

ts8zs wrote:

http://www.bilibili.com/video/av1438941/
噗wwww
Heterozygous_old
Hi, I'm a newbie modder, may not be very helpful... but here we go.

[General]
  • 1. The preview point doesn't seem to make much sense here... are you setting this only for stressing the specific lyric?
    2. Romanized artist should be Chopsticks Bro., as shown in the official music video.
[Easy]
  • No break at all? I ain't sure if this would be ok, since this is not a TV-sized song.

    Other than that, it feels comfortable to me.
[Normal]
  • 1. No break again... Still, I can't tell if it's ok, but do consider removing some notes to let those guys catch a breath.
    2. 02:47:616 (2) - This note is gonna cause some misses here... overlapping may not do good at this difficulty imo.
    3. The objects are generally too dense here:
    02:46:656 (4) - Remove it.
    02:57:456 (3,4) - Change slider to a circle, you can make slider-end and the following circle a short slider.
    03:09:456 (5) - Make it a circle.

    That's pretty much everything again.
[Hard]
  • 1. The rhythm you placed is kinda dull overall, make sure to use some tiny breaks between beats. For now it's so predictable that makes me feel like hypnotized...
    2. I guess you should at least try to find a section or two for soft hitsounds... Same sample, Almost same volume, no clap/finish/whistle, even more hypnotizing it just sounds too plain.

    Other than that, good job. Flows are even more hypnotizing pretty predictable and comfortable.
[Insane]
  • The problem of hitsound still exists, other than that, feels good.
    Btw cs-1 seems a bit better, you may try and see.
[Extra]
  • Much harder than I can handle, so nothing here...

Good luck!
Topic Starter
-N a n a k o-

Heterozygous wrote:

Hi, I'm a newbie modder, may not be very helpful... but here we go.

[General]
  • 1. The preview point doesn't seem to make much sense here... are you setting this only for stressing the specific lyric? Fixed
    2. Romanized artist should be Chopsticks Bro., as shown in the official music video. Fixed
[Easy]
  • No break at all? I ain't sure if this would be ok, since this is not a TV-sized song. Yes, No Break

    Other than that, it feels comfortable to me.
[Normal]
  • 1. No break again... Still, I can't tell if it's ok, but do consider removing some notes to let those guys catch a breath. No break is awesome ._.
    2. 02:47:616 (2) - This note is gonna cause some misses here... overlapping may not do good at this difficulty imo Fixed
    3. The objects are generally too dense here:
    02:46:656 (4) - Remove it. No, if i remove it, it make me feel strange
    02:57:456 (3,4) - Change slider to a circle, you can make slider-end and the following circle a short slider. The reason same as ^
    03:09:456 (5) - Make it a circle. OK

    That's pretty much everything again.
[Hard]
  • 1. The rhythm you placed is kinda dull overall, make sure to use some tiny breaks between beats. For now it's so predictable that makes me feel like hypnotized... I will try my best to fix it
    2. I guess you should at least try to find a section or two for soft hitsounds... Same sample, Almost same volume, no clap/finish/whistle, even more hypnotizing it just sounds too plain. someone said this to me before

    Other than that, good job. Flows are even more hypnotizing pretty predictable and comfortable.
[Insane]
  • The problem of hitsound still exists, other than that, feels good. OK
    Btw cs-1 seems a bit better, you may try and see. cs-1 is soooooo bad
[Extra]
  • Much harder than I can handle, so nothing here...

Good luck!
Thanks for your mod~
Pho
Mod from modding queue~

I'm no chinese person, so the only thing I can say to the music is lol. :D

[General]
There is a Artist name conflict with your Insane diff, please fix this as soon as possible.
Disable Widescreen Support (only for SB) and Letterboxes during breaks(Only if you have breaks), you don't need them for this map).

[Easy]
  1. Your NC selection is a bit weird and destroys the HP drain in this map (as far as an easy has notable HP drain). Only NC after every 2 long white ticks (8 white ticks).
  2. 00:47:856 (1,2) - Check your blanket for this again, it should be more like this: http://puu.sh/bewUV/f7f261f282.jpg
  3. 01:32:016 (2,1) - ^
[Normal]
  1. 01:00:336 (2,3,4,5) - Doesn't look appealing and needs better flow: http://puu.sh/bexA0/45ff136094.jpg
  2. 01:39:696 (1,2,3) - Check the distances here again.
  3. 01:43:536 (1,2,3,4) - The rhythm doesn't feel right here, you should go more with the vocals: http://puu.sh/bexRF/9db771f08f.jpg or just use the same rhytm like in the previous yellow combo.
  4. 02:27:696 (1,2) - This actually looks pretty bad, try this: http://puu.sh/bey2q/97cf0b0118.jpg
  5. 03:08:496 (2,3,4,5,6,1) - The flow here is still improvable: http://puu.sh/beycb/787b31e8e9.jpg
  6. 03:14:256 (2,3) - Put 3 a bit more to the left so it doesn't overlap.
  7. 03:28:656 - Add a finish HS here.
[Hard]
  1. 00:17:616 (2,3,4) - starting sliders on red ticks and ending on white ticks is usually no good idea because white ticks are naturally emphasized and should be naturally clickable. http://puu.sh/bezow/c1ef076609.jpg (alternatively swap 3+4 into a slider)
  2. 00:45:936 - The SV change here is a bit too high in my opinion. Lowering it to 1.10xSV should be fine already.
  3. 01:06:096 (3,4) - Random jump, i don't see a musical indicator for this. just use regular DS here.
  4. 01:45:216 (4,2) - You should try and stack here.
  5. 01:59:856 (3) - That 4th backslide is like a trap to me. Why not deleting it and make a small gap here instead?
  6. 02:02:736 - I can say without doubt that this SV change is way too high. Go down to 1.20x SV change is absolutely fine, there's no need for such a high difficulty peak here.
  7. 02:10:416 (1,2,3,4) - Random DS increase here, is there a reason why you do this?
  8. 02:14:256 (1,2,3,4,5) - Same as above, but this time it's within a combo, which is not good at all. Please fix this.
  9. 02:35:376 - Now this is strange, you use a higher SV at this bridge part than at the kiai time at 02:50:736 - . The more logical way would be to decrease the SV change to 1.20x in this non-kiai section.
  10. 03:28:656 - Add finish!
[Insane]
  1. 00:26:016 (4,5) - The jump here is fine, but if you do it here already, you need to do it at 00:27:936 (4,5) - as well since they are melodically the same parts.
  2. 02:50:976 (2,3,4,6,7,8) - Why did you use such a high DS for these triples and lower it down later on again? This feels very random, please lower your DS here.
  3. 03:07:296 (5,6,7) - Also random DS change and same problem as above, please fix this up.
  4. 03:23:376 - Two patterns after this are way more difficult than the rest of your map, which doesn't go well with the song's end in my opinion. These are: 03:23:376 (1,2,3,4,5,6,7,8,9) - and 03:25:296 (1,2,3,4,5,6,7,8,9) - .
    You need to make these sections easier, difficulty peaks in this song doesn't seem like a viable option.
  5. 03:28:656 (13) - Finish!
[Extra]
  1. 00:45:936 (1,2,3,4) - and 02:02:736 (1,2,3,4) - Oh my gosh, Hollow Wings, is that you? :o This sections feels incredibly overspaced, but you need more opinions on this i guess.
  2. 00:58:416 (5,6,7,8,9) -and 01:09:936 - Oh my gosh, Skystar, is that you? :o
  3. 02:18:576 (1,2,3,4,5,6,7,8,9) - Now this is just too much too handle for about 99% of osu!STD players.
  4. 02:35:376 - In this inbetween kiai-sections, you use galaxy jumps like at 02:36:336 (6,7,8,9) - and 02:42:096 (6,7,8,9) - . Some are okay, but this is including the already enormously high DS you use here is just too much.
  5. 02:50:736 - to 02:58:896 - The only thing I have to say is: what the hell? :D I think even the best osu players can't hold the combo at this one.
    Something like at 03:06:096 - is more handable.
  6. 03:21:696 (2,3,4,5,6,7,8,9,10,11) - Way too high difficulty peak at the end. Make it more similar to what you used at 03:23:376 -
  7. 03:28:656 - Finish!
Besides that fact that it should be nearly impossible to FC this map, it's still fun to play. :D

Maps are okay,the higher difficulty maps are a bit too unstructured for my taste but that's fine. Good luck! :)

Greetings,
paseli
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