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=NeutraL= - Saotome no Yuugi soshite Ryuugi

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Topic Starter
PEPOTTI
This beatmap was submitted using in-game submission on 2015年1月23日 at 13:34:55

Artist: =NeutraL=
Title: Saotome no Yuugi soshite Ryuugi
Source: Touhou
Tags: コツキミヤ kotsuki miya SENTIVE 桜華結界 -Perfect Cherry Blossom- 東方紅魔郷 u.n owen was her flandre scarlet
BPM: 130
Filesize: 4552kb
Play Time: 04:26
Difficulties Available:
  1. Easy (1.19 stars, 195 notes)
  2. Hard (2.97 stars, 569 notes)
  3. Normal (1.82 stars, 363 notes)
Download: =NeutraL= - Saotome no Yuugi soshite Ryuugi
Information: Scores/Beatmap Listing
---------------
曲名: 早乙女の遊戯そして流儀
ボーカル: コツキミヤ
サークル: =NeutraL=
原曲: U.N.オーエンは彼女なのか?


1st
Kritikally
M4M from #modreqs

[General]
Time Signature:
Note: Cannot adjust to non-x/4 times in editor, have to edit the beatmap file manually. Also note that 3/4 time does not equal 6/8 time.
01:28:856: 6/8 time
01:41:779: 4/4 time
02:57:471: 6/8 time
03:10:394: 4/4 time

If this seems too complicated, remember to set the Beat snap divisor to 1/3 (depending on difficulty) during those sections, then back to what you were normally using when the timing change is over.

Colors:
Highly recommend removing the grey color group, replacing with any color not white/grey would be fine.

Difficulty:
AR 8 seems too unforgiving for Hard. Lower to at least 7.

[Easy]

00:41:779 (2,3,4)- Reorganize these three so 4's slider doesn't overlap 2 (Aesthetic - difficulty), example:

01:43:625 (4)- Perhaps change this slider out for a spinner to end the section?

02:10:394 (2,3,4)- Same as what I suggested for 00:41:779 (2,3,4)-.

03:12:241 (2)- Same as what I suggested for 01:43:625 (4)-.

[Normal]

03:12:241 (1)- Replace with spinner, same duration.

[Hard]

00:17:894 (4)- Remove event -- overmapping.
00:19:741 (4)- Overmapping
03:40:856 (3,4,5,6)- Feels like overmapping -- virtually empty music-wise, the stream feels forced.
03:52:510 (3,4,5)- ^^^^
04:14:202 (4)- Overmapping
04:16:048 (4)- Overmapping
04:19:741 (4)- Overmapping
04:21:587 (4)- Overmapping
04:23:433 (4)- Overmapping

00:21:471 (3)- Intentional jump? If not, reposition sliders (3) and (4) accordingly.

00:42:933 to 00:44:317- Are these supposed to be new combos for each note? Seems unnecessary -- combine them into one group.
00:57:702 to 00:59:087- ^^^^
02:11:548 to 02:12:933- ^^^^
02:26:317 to 02:27:702- ^^^^
04:09:702 to 04:10:625- ^^^^
04:17:087 to 04:18:471- ^^^^
04:24:471 to 04:25:856- ^^^^

[Summary]

You definitely put in a lot of work, and I like your attention to detail on everything from the hitsounds to the sliders. Good song selection too, very nice!

For the most part, the Easy/Normal difficulties had very little issues that I noticed. Definitely better than I had expected being a modless map at this point. The Hard seems like you're going out of your way to make it more difficult than it needs to be -- it's not Insane, but it feels like you're trying for a Hard-Insane mix. Let it breathe!

Overall, a map with tons of promise that is currently in an 8/10 state -- you're almost there! Good luck!
Topic Starter
PEPOTTI

Kritikally wrote:

M4M from #modreqs

[General]
Time Signature:
Note: Cannot adjust to non-x/4 times in editor, have to edit the beatmap file manually. Also note that 3/4 time does not equal 6/8 time.
01:28:856: 6/8 time
01:41:779: 4/4 time
02:57:471: 6/8 time
03:10:394: 4/4 time

If this seems too complicated, remember to set the Beat snap divisor to 1/3 (depending on difficulty) during those sections, then back to what you were normally using when the timing change is over.
:arrow: accepted

Colors:
Highly recommend removing the grey color group, replacing with any color not white/grey would be fine.
:arrow: color changed

Difficulty:
AR 8 seems too unforgiving for Hard. Lower to at least 7.
:arrow: changed

[Easy]

00:41:779 (2,3,4)- Reorganize these three so 4's slider doesn't overlap 2 (Aesthetic - difficulty), example:
:arrow: fixed

01:43:625 (4)- Perhaps change this slider out for a spinner to end the section?
:arrow: fixed

02:10:394 (2,3,4)- Same as what I suggested for 00:41:779 (2,3,4)-.
:arrow: fixed

03:12:241 (2)- Same as what I suggested for 01:43:625 (4)-.
:arrow: fixed

[Normal]

03:12:241 (1)- Replace with spinner, same duration.
:arrow: fixed

[Hard]

00:17:894 (4)- Remove event -- overmapping.
:arrow: fixed
00:19:741 (4)- Overmapping
:arrow: fixed
03:40:856 (3,4,5,6)- Feels like overmapping -- virtually empty music-wise, the stream feels forced.
:arrow: fixed
03:52:510 (3,4,5)- ^^^^
:arrow: fixed
04:14:202 (4)- Overmapping
:arrow: fixed
04:16:048 (4)- Overmapping
:arrow: fixed
04:19:741 (4)- Overmapping
:arrow: not fixed (because same as 00:23:433 (6))
04:21:587 (4)- Overmapping
:arrow: not fixed
04:23:433 (4)- Overmapping
:arrow: not fixed

00:21:471 (3)- Intentional jump? If not, reposition sliders (3) and (4) accordingly.
:arrow: fixed

00:42:933 to 00:44:317- Are these supposed to be new combos for each note? Seems unnecessary -- combine them into one group.
:arrow: These circles are my favorite. So, if many modder say such suggestion, I will accept it.
00:57:702 to 00:59:087- ^^^^
:arrow: ^
02:11:548 to 02:12:933- ^^^^
:arrow: ^
02:26:317 to 02:27:702- ^^^^
:arrow: ^
04:09:702 to 04:10:625- ^^^^
:arrow: ^
04:17:087 to 04:18:471- ^^^^
:arrow: ^
04:24:471 to 04:25:856- ^^^^
:arrow: ^

[Summary]

You definitely put in a lot of work, and I like your attention to detail on everything from the hitsounds to the sliders. Good song selection too, very nice!

For the most part, the Easy/Normal difficulties had very little issues that I noticed. Definitely better than I had expected being a modless map at this point. The Hard seems like you're going out of your way to make it more difficult than it needs to be -- it's not Insane, but it feels like you're trying for a Hard-Insane mix. Let it breathe!

Overall, a map with tons of promise that is currently in an 8/10 state -- you're almost there! Good luck!


Thank you for modding!!
Beren
m4m from #modreqs my map: https://osu.ppy.sh/s/46813

[General]
fine

[Easy]
fine

[Normal]
01:38:087 (3,4,5,6,1) - try like this?http://puu.sh/a6P1h/efd03038ff.jpg
01:57:933 (3) - add note and whistle
02:57:010 (4) - ^

[Hard]
00:43:741 (x) - add note
00:44:202 (x) -^
00:58:510 (2) - ^
00:58:971 (2) - ^
01:05:317 (3) ~ 01:07:164 (x) -like this? http://puu.sh/a6OfT/5ebe7cc507.jpg
01:12:010 (3) - add note
01:14:548 (5) - ^
01:25:856 (1) - end at 01:26:548,01:26:779 (x) - add note
02:12:356 (2) - add note
02:12:817 (2) - ^
02:54:471 (1) - end at 02:55:165,02:55:394 (x) - add note

good luck~
Topic Starter
PEPOTTI

Beren wrote:

m4m from #modreqs my map: https://osu.ppy.sh/s/46813

[General]
fine

[Easy]
fine

[Normal]
01:38:087 (3,4,5,6,1) - try like this?http://puu.sh/a6P1h/efd03038ff.jpg
:arrow: not fixed
01:57:933 (3) - add note and whistle
:arrow: fixed
02:57:010 (4) - ^
:arrow: fixed

[Hard]
00:43:741 (x) - add note
:arrow: Many modders say such suggestion, I will accept it.
00:44:202 (x) -^
:arrow: ^
00:58:510 (2) - ^
:arrow: ^
00:58:971 (2) - ^
:arrow: ^
01:05:317 (3) ~ 01:07:164 (x) -like this? http://puu.sh/a6OfT/5ebe7cc507.jpg
:arrow: fixed. very good suggestion! thanks!
01:12:010 (3) - add note
:arrow: fixed
01:14:548 (5) - ^
:arrow: fixed
01:25:856 (1) - end at 01:26:548,01:26:779 (x) - add note
:arrow: fixed
02:12:356 (2) - add note
:arrow: Many modders say such suggestion, I will accept it.
02:12:817 (2) - ^
:arrow: ^
02:54:471 (1) - end at 02:55:165,02:55:394 (x) - add note
:arrow: fixed

good luck~


Thank you for modding!!
kakifly
Easy

00:17:779 (2) - move to x376 y40, it flows better
00:21:471 (2) - try curving like this
00:29:779 (1) - can blanket around 00:28:856 (2) - like this
00:31:625 (2) - can also blanket ^
just watch for some blankets ;w;
00:57:933 (4) - try to avoid ending sliders on a large white tick, sliders should usually only start on it, not end on it. ill stop mentioning these so you should watch out xD

NC's usually start on a large white tick, since its the strongest beat, it usually shouldnt start anywhere else unless its after a break or spinner, that doesnt mean on each strong beat though, only when its reasonable (or you would have like an nc after every note almost lol) idk maybe you already know that >< but i think there were a few mistakes in the beginning?

01:00:241 (1,2) - flow is a bit weird, try this
01:08:548 (2) - move to x124 y76
01:58:394 (1) - looks weird when it overlaps with previous slider
02:27:933 (1) - personal opinion: i dont like more than 1 repeat xD
03:45:471 (1) - this area is a bit undermapped >< ??

seems like the kiai time is too little, i think there was an area near the middle which could also be kiai ;w; (maybe at 01:28:856?

Normal

01:14:779 (1) - feels weird to start on a red tick
01:16:625 (1,2) - ^ , the arrangement is also kind of weird
you could take out 01:22:856 (1) - and move 01:23:087 (2) - to where it is
02:51:471 (1,2) - ^
01:25:856 (1) - i dont think there should be weird sv changes in normal xD
02:54:471 (1) - ^
01:38:087 (3,4,5,6) - sort of messy
01:43:856 (1) - maybe have it like this

03:12:356 (1) - ^
(did you just copy a part of the song and flipped it ? xD)
04:10:856 (1) - dont think NC is needed
04:17:548 (1) - ^
04:17:779 (1) - ^
04:18:241 (1) - ^
so many NC's at the end lol

Hard

beginning has too many NC
00:14:548 (1,2,1) - arrangement is confusing
00:28:856 (3,4,5,6,7) - i think its too hard for hard >_>
00:28:856 (3) - move to x272 y204 or something close to that
00:42:933 (1,1,1,1,1,1,1) - again so many NC, also i dont know why there is a space here
when the rhythm is consistent? it can get really confusing
00:57:702 (1) - ^
01:30:702 (1) - ^
01:34:394 (1) - ^
02:12:010 (1) - ^
yeah..ill stop mentioning these ><''
01:16:625 (1,2,3,4,5) - confusing 'jumps' dont stack the notes
01:37:164 (1) - woah okay the spacing here is just way too off xD try keeping it even, you most likely did it on purpose but its still pretty confusing to play
02:09:471 (1) - i think you should only cross over sliders when the one crossing over is longer, idk if that makes sense lol
02:18:702 (1) - the stacking of the notes makes the jump unclear
02:57:471 (1,2,3,4) - i think you should use DS for these

i think the main problem in this level is the spacing , since at times you arrange them in such a way that its hard to tell wether its a 1/2,1/4,1/3 etc// but other than that its all good


thats all, hoped that helped >< and good luck with your beatmap
Topic Starter
PEPOTTI

konoshin69 wrote:

Easy

00:17:779 (2) - move to x376 y40, it flows better
:arrow: fixed
00:21:471 (2) - try curving like this
:arrow: fixed
00:29:779 (1) - can blanket around 00:28:856 (2) - like this
:arrow: fixed
00:31:625 (2) - can also blanket ^
just watch for some blankets ;w;
:arrow: not fixed
00:57:933 (4) - try to avoid ending sliders on a large white tick, sliders should usually only start on it, not end on it. ill stop mentioning these so you should watch out xD
:arrow: fixed
NC's usually start on a large white tick, since its the strongest beat, it usually shouldnt start anywhere else unless its after a break or spinner, that doesnt mean on each strong beat though, only when its reasonable (or you would have like an nc after every note almost lol) idk maybe you already know that >< but i think there were a few mistakes in the beginning?
:arrow: In my opinion, it is not necessary to most of all new combos should start on a large white tick D:

01:00:241 (1,2) - flow is a bit weird, try this
:arrow: fixed
01:08:548 (2) - move to x124 y76
:arrow: fixed
01:58:394 (1) - looks weird when it overlaps with previous slider
:arrow: Many modders say such suggestion, I will accept it.
02:27:933 (1) - personal opinion: i dont like more than 1 repeat xD
:arrow: fixed
03:45:471 (1) - this area is a bit undermapped >< ??
:arrow: fixed

seems like the kiai time is too little, i think there was an area near the middle which could also be kiai ;w; (maybe at 01:28:856?
:arrow: added :D

Normal

01:14:779 (1) - feels weird to start on a red tick
:arrow: not fixed
01:16:625 (1,2) - ^ , the arrangement is also kind of weird
:arrow: fixed
you could take out 01:22:856 (1) - and move 01:23:087 (2) - to where it is
:arrow: not fixed
02:51:471 (1,2) - ^
:arrow: not fixed
01:25:856 (1) - i dont think there should be weird sv changes in normal xD
:arrow: I changed sv to 0.75%
02:54:471 (1) - ^
:arrow: I changed sv to 0.75%
01:38:087 (3,4,5,6) - sort of messy
:arrow: fixed
01:43:856 (1) - maybe have it like this

:arrow: fixed
03:12:356 (1) - ^
(did you just copy a part of the song and flipped it ? xD)
:arrow: fixed
04:10:856 (1) - dont think NC is needed
:arrow: fixed
04:17:548 (1) - ^
:arrow: fixed
04:17:779 (1) - ^
:arrow: fixed
04:18:241 (1) - ^
:arrow: fixed
so many NC's at the end lol

Hard

beginning has too many NC
:arrow: I'm really love a map which has many new combos, and it was ranked. In addition, that map has highly rating. So, maintenance of the original condition. sorry(´;ω;`)
00:14:548 (1,2,1) - arrangement is confusing
:arrow: fixed
00:28:856 (3,4,5,6,7) - i think its too hard for hard >_>
:arrow: fixed
00:28:856 (3) - move to x272 y204 or something close to that
:arrow: fixed
00:42:933 (1,1,1,1,1,1,1) - again so many NC, also i dont know why there is a space here
when the rhythm is consistent? it can get really confusing
:arrow: The suggestion of NC, according to above. And about arrangement, I think players are not confusing here. So, same as about NC.
00:57:702 (1) - ^
:arrow: ^
01:30:702 (1) - ^
:arrow: ^
01:34:394 (1) - ^
:arrow: ^
02:12:010 (1) - ^
:arrow: ^
yeah..ill stop mentioning these ><''
01:16:625 (1,2,3,4,5) - confusing 'jumps' dont stack the notes
:arrow: fixed
01:37:164 (1) - woah okay the spacing here is just way too off xD try keeping it even, you most likely did it on purpose but its still pretty confusing to play
:arrow: fixed
02:09:471 (1) - i think you should only cross over sliders when the one crossing over is longer, idk if that makes sense lol
:arrow: fixed
02:18:702 (1) - the stacking of the notes makes the jump unclear
:arrow: not fixed
02:57:471 (1,2,3,4) - i think you should use DS for these
:arrow: fixed

i think the main problem in this level is the spacing , since at times you arrange them in such a way that its hard to tell wether its a 1/2,1/4,1/3 etc// but other than that its all good


thats all, hoped that helped >< and good luck with your beatmap


Thank you for modding!!
RandF
こんにちは~
M4Mいかがでしょう?
my map :arrow: https://osu.ppy.sh/s/172312

[General]
  1. tags: 慣習だと思いますが、原曲でなければtagに"zun"は入れないようです。"東方"もtagであまり見ないです
  2. tagにアルバム名入れてはどうでしょう? :arrow: 桜華結界 -perfect cherry blossom-
  3. hitsound: たとえば01:02:548- のカン!って音はかなり頻繁に出てきますが、これはhitsoundでfollowすると面白いと思います。できればcustom hitsoundを追加するのが良いかも。こんなのとか :arrow: http://puu.sh/agBbi/661507bf2d.wav
  4. softhitsoundで50%以下のvolumeの所は小さすぎると思いました
  5. kiai-taimeはサビで統一した方が良いと思います。
    00:29:779 ~ 00:59:317
    01:58:394 ~ 02:27:933
    03:56:548 ~ 04:11:317
[Easy]
  1. 00:38:548- clap
  2. 00:42:702 (3,4) - blanketをきっちりと。これのように :arrow: 04:09:471 (2,3) -
  3. 02:11:317 (3,4) - ^
  4. 00:45:933- clap
  5. 00:53:317- ^
  6. 01:36:241 (1,2) - avoid overlap
  7. 01:56:548 (1,1) - ^
  8. 03:04:856 (1,2) - ^
  9. 01:59:779- clap
  10. 02:07:164- ^
  11. 02:14:548- ^
  12. 02:21:933- ^
  13. 02:38:548- ここにclapをつけられるpatternが良いと思います。
  14. 03:12:241 (1) - end at 03:14:087- 短すぎて難しいと思います
  15. 03:44:652~ easy-diffでSV変更はやめたほうが良いです。
  16. 03:41:087~03:51:010- hitsond volumeが小さすぎると思います。
[Normal]
  1. 00:29:317 (4,1) - このoverlapは避けた方が良いと思います。flowも良くないですし。
  2. 00:37:164~00:39:471- slider-endにclap付けた方が良いと思います。この後のpatternもそうですが、clapはある程度規則的な間隔でつけた方がrhythmが取りやすいです。
  3. 00:43:625 (2) - 2回以上reverseするsliderはrhythmが取りにくいです。このように、いろんな長さのsliderの間には入れない方が良いと思います。
  4. 00:58:394 (2) - ^
  5. 02:12:240 (2) - ^
  6. 02:27:009 (2) - ^
  7. 03:55:625 (2) - ^
  8. 01:01:164 (4,2) - stackずれてるかな
  9. 01:16:625 (1,2) - このoverlapはやめた方がよいです。DSも狂いますし
  10. 01:25:856 (1) - end at 01:26:54- それから、SVは変えない方が良いと思います
  11. 01:28:394 (4) - sliderをお勧めします。
  12. 02:57:010 (4) - ^
  13. 01:43:164 (4,5) - 位置逆の方が好きです
  14. 02:54:471 (1) - ここもSVを変えない方が良いです。そして、end at 02:55:164
  15. 03:03:010 (3) - playfieldからはみ出してます。確かunrankedだったような・・・
  16. 03:12:471 (1) - end at 03:14:087
  17. 03:49:164 (1,2) - 対称的なsliderにした方がgood
  18. 04:10:394 (2,3) - あまり良くないflowかも。
[Hard]
  1. 00:11:317~00:14:894- 最後の方が詰まってて見え難いので、SVを変えるならだんだん早くするだけの方が良い気がします。それと、1つずつNCつけるのはplayし難いので良くないです。
  2. 00:40:394 (6,1) - このoverlapは見難いです。
  3. 01:10:164 (5,1) - stackずれてると思います
  4. 01:28:394 (1) - reverse1つ余計では?
  5. 02:57:010 (1) - ^
  6. 03:12:471 (1) - end at 03:14:087
clapをもっと使ってあげると良さそうな気がします。手拍子の音に抵抗あればカスタムで何か入れてもいいかもです。
~Good Luck~
Topic Starter
PEPOTTI

RandomEffect wrote:

こんにちは~
M4Mいかがでしょう?
my map :arrow: https://osu.ppy.sh/s/172312

[General]
  1. tags: 慣習だと思いますが、原曲でなければtagに"zun"は入れないようです。"東方"もtagであまり見ないです
    :arrow: fixed
  2. tagにアルバム名入れてはどうでしょう? :arrow: 桜華結界 -perfect cherry blossom-
    :arrow: fixed
  3. hitsound: たとえば01:02:548- のカン!って音はかなり頻繁に出てきますが、これはhitsoundでfollowすると面白いと思います。できればcustom hitsoundを追加するのが良いかも。こんなのとか :arrow: http://puu.sh/agBbi/661507bf2d.wav
    :arrow: accepted custom使ったことなかったのですが、これは良いですね!
  4. softhitsoundで50%以下のvolumeの所は小さすぎると思いました
  5. kiai-taimeはサビで統一した方が良いと思います。
    00:29:779 ~ 00:59:317
    01:58:394 ~ 02:27:933
    03:56:548 ~ 04:11:317
    :arrow: fixed
[Easy]
  1. 00:38:548- clap
    :arrow: fixed
  2. 00:42:702 (3,4) - blanketをきっちりと。これのように :arrow: 04:09:471 (2,3) -
    :arrow: fixed
  3. 02:11:317 (3,4) - ^
    :arrow: fixed
  4. 00:45:933- clap
    :arrow: fixed
  5. 00:53:317- ^
    :arrow: fixed
  6. 01:36:241 (1,2) - avoid overlap
    :arrow: fixed
  7. 01:56:548 (1,1) - ^
    :arrow: not fixed
  8. 03:04:856 (1,2) - ^
    :arrow: fixed
  9. 01:59:779- clap
    :arrow: fixed
  10. 02:07:164- ^
    :arrow: fixed
  11. 02:14:548- ^
    :arrow: fixed
  12. 02:21:933- ^
    :arrow: fixed
  13. 02:38:548- ここにclapをつけられるpatternが良いと思います。
    :arrow: fixed
  14. 03:12:241 (1) - end at 03:14:087- 短すぎて難しいと思います
    :arrow: fixed
  15. 03:44:652~ easy-diffでSV変更はやめたほうが良いです。
    :arrow: fixed
  16. 03:41:087~03:51:010- hitsond volumeが小さすぎると思います。
    :arrow: fixed
[Normal]
  1. 00:29:317 (4,1) - このoverlapは避けた方が良いと思います。flowも良くないですし。
    :arrow: not fixed
  2. 00:37:164~00:39:471- slider-endにclap付けた方が良いと思います。この後のpatternもそうですが、clapはある程度規則的な間隔でつけた方がrhythmが取りやすいです。
    :arrow: fixed
  3. 00:43:625 (2) - 2回以上reverseするsliderはrhythmが取りにくいです。このように、いろんな長さのsliderの間には入れない方が良いと思います。
    :arrow: fixed
  4. 00:58:394 (2) - ^
    :arrow: fixed
  5. 02:12:240 (2) - ^
    :arrow: fixed
  6. 02:27:009 (2) - ^
    :arrow: fixed
  7. 03:55:625 (2) - ^
    :arrow: fixed
  8. 01:01:164 (4,2) - stackずれてるかな
    :arrow: fixed
  9. 01:16:625 (1,2) - このoverlapはやめた方がよいです。DSも狂いますし
    :arrow: fixed
  10. 01:25:856 (1) - end at 01:26:54- それから、SVは変えない方が良いと思います
    :arrow: fixed
  11. 01:28:394 (4) - sliderをお勧めします。

    :arrow: fixed
  12. 02:57:010 (4) - ^
    :arrow: fixed
  13. 01:43:164 (4,5) - 位置逆の方が好きです
    :arrow: fixed
  14. 02:54:471 (1) - ここもSVを変えない方が良いです。そして、end at 02:55:164
    :arrow: fixed
  15. 03:03:010 (3) - playfieldからはみ出してます。確かunrankedだったような・・・
    :arrow: fixed
  16. 03:12:471 (1) - end at 03:14:087
    :arrow: not fixed
  17. 03:49:164 (1,2) - 対称的なsliderにした方がgood
    :arrow: fixed
  18. 04:10:394 (2,3) - あまり良くないflowかも。
    :arrow: not fixed
[Hard]
  1. 00:11:317~00:14:894- 最後の方が詰まってて見え難いので、SVを変えるならだんだん早くするだけの方が良い気がします。それと、1つずつNCつけるのはplayし難いので良くないです。
    :arrow: SV変更しました。色は保留で
  2. 00:40:394 (6,1) - このoverlapは見難いです。
    :arrow: 意図的にしたのでとりあえず保留で
  3. 01:10:164 (5,1) - stackずれてると思います
    :arrow: fixed
  4. 01:28:394 (1) - reverse1つ余計では?

    :arrow: fixed
  5. 02:57:010 (1) - ^
    :arrow: fixed
  6. 03:12:471 (1) - end at 03:14:087
    :arrow: not fixed
clapをもっと使ってあげると良さそうな気がします。手拍子の音に抵抗あればカスタムで何か入れてもいいかもです。
:arrow: clap追加しましたカスタムもこの曲にぴったりで助かりました~
~Good Luck~


Thank you for modding!! ありがとうございました
The Girls
Hello~ its Nanya from #modreq

[Easy]
03:49:164 (1, 2) - General feel of the song seems bubbly and the synth vocals are very warm. I suggest changing some of the longer linear sliders to curve sliders.

[Normal]
00:19:394 (3) - Blanket around 1. You probably want to change your Slider 1 to be congruent to Slider 3.
01:13:510 (2) - Blanket more. The ends of the slider shouldn't been inside the hit circle splash.

01:18:471 (2) - I don't think that the double curved sliders help with the circle flow you are going for. Maybe try a different shape or move Slider 2 down a little. Or you can do something like this...?

02:12:702 (3) - Move it down a little. As it is now, it sticks out a little too much. Move just a tad closer would help the flow of the song.
02:53:779 (4) - Try this shape? For better flow.

03:31:394 (2) - Blanket around 1.
03:41:317 - 03:52:856 - Maybe you did this intentionally, but DS change was drastic enough for it to throw people of if you want this to be a "Normal" difficulty.

[Hard]
00:15:933 (3) - Ctrl + G for better circular flow.
00:35:317 - I feel like this pattern, no matter how pretty it looks, acts in a very counter-intuitive manner. Like you have it scientifically in patterns, but during test mode, it just felt awkward. Please consider remapping these combos. I have listed two suggestions for you. Try them out.
The overlaps help with the ordering of the circles.
You stay true to the two-circle patterns but increase the jump for difficulty.
00:42:817 - Not sure about these single combo hit circles. For Hard level, it would really inflate the HP drain.
00:51:010 (1, 2, 1, 2) - Again, I understand you are trying to place the hit circles on stacks but you sacrifice clarity and flow. Even if its hard difficulty, a pattern makes the game more enjoyable and fun yet still challenging. Ultimately I think, you stacked on the wrong notes. Try this for better flow!

01:07:394 (1) - Straighten. Personal preference i guess. The benefits are you get to stack and it increases clarity. The reverse sliders are linear while the singular sliders are curves, it helps compartmentalize a little and establish a good pattern. But that's just me


I ran outta time :O The song is so longgg sorry


Keep up the good work. Good luck on getting it ranked :)













[Hard]
Topic Starter
PEPOTTI

The Girls wrote:

Hello~ its Nanya from #modreq

[Easy]
03:49:164 (1, 2) - General feel of the song seems bubbly and the synth vocals are very warm. I suggest changing some of the longer linear sliders to curve sliders.
:arrow: fixed

[Normal]
00:19:394 (3) - Blanket around 1. You probably want to change your Slider 1 to be congruent to Slider 3.
:arrow: not fixed
01:13:510 (2) - Blanket more. The ends of the slider shouldn't been inside the hit circle splash.
:arrow: not fixed

01:18:471 (2) - I don't think that the double curved sliders help with the circle flow you are going for. Maybe try a different shape or move Slider 2 down a little. Or you can do something like this...?

:arrow: fixed
02:12:702 (3) - Move it down a little. As it is now, it sticks out a little too much. Move just a tad closer would help the flow of the song.
:arrow: fixed
02:53:779 (4) - Try this shape? For better flow.

:arrow: fixed
03:31:394 (2) - Blanket around 1.
:arrow: not fixed
03:41:317 - 03:52:856 - Maybe you did this intentionally, but DS change was drastic enough for it to throw people of if you want this to be a "Normal" difficulty.
:arrow: If many modders say such suggestions, I'll fixing.

[Hard]
00:15:933 (3) - Ctrl + G for better circular flow.
:arrow: fixed
00:35:317 - I feel like this pattern, no matter how pretty it looks, acts in a very counter-intuitive manner. Like you have it scientifically in patterns, but during test mode, it just felt awkward. Please consider remapping these combos. I have listed two suggestions for you. Try them out.
The overlaps help with the ordering of the circles.
You stay true to the two-circle patterns but increase the jump for difficulty.
:arrow: fixed
00:42:817 - Not sure about these single combo hit circles. For Hard level, it would really inflate the HP drain.
as
:arrow: not fixed
00:51:010 (1, 2, 1, 2) - Again, I understand you are trying to place the hit circles on stacks but you sacrifice clarity and flow. Even if its hard difficulty, a pattern makes the game more enjoyable and fun yet still challenging. Ultimately I think, you stacked on the wrong notes. Try this for better flow!

:arrow: fixed
01:07:394 (1) - Straighten. Personal preference i guess. The benefits are you get to stack and it increases clarity. The reverse sliders are linear while the singular sliders are curves, it helps compartmentalize a little and establish a good pattern. But that's just me

:arrow: fixed

I ran outta time :O The song is so longgg sorry


Keep up the good work. Good luck on getting it ranked :)













[Hard]


Thank you for modding!!
Phish_old
hi there.
from #modreqs
just some suggestions (!)

[Easy]
01:43:625 (1) - to me it sounds better when you end the spinner at 01:45:241 - or even 01:45:010 -
02:31:164 - something is missing here, see 02:38:548 (4)
02:36:241 (2) - transform this into a slider so 02:36:702 - doesn't feel weird
02:57:471 (1,2,3,1,2,3,1,2,3) - i guess i get why you added all those claps, but imo it's unfitting
03:48:241 (4) - put a finish sound here and remove the one from 03:49:164 (1) -
04:24:241 (1,2,3,1) - a spinner would do well here (remember, just a suggestion)

[Normal]
00:44:548 (1) - bend that upwards for playflow and beauty ( 02:13:163 (1) - bend that downwards)
00:51:010 (5) - circle instead of slider?
00:57:702 (1,2,3) - chain is ok but you could make it more beautiful
SPOILER

magic!
03:08:087 (6) - why is there a circle while you don't fill places like 02:44:317 - or 02:46:164 - :c
03:55:625 (2) - this whole pattern is a little bit hard for a normal diff, atleast get rid of the hiding sliderend
04:00:933 (2) - slider should start at 04:01:164 - and a circle at 04:00:933 -

[Hard]
00:43:394 (1,1) - i don't get it, neither the melody nor the lyrics allow that
00:58:164 (1,1) - here the melody and the pattern actually go together somehow, but i still don't like that space
02:12:010 (1,1) - ^ (when i saw that this pattern repeats itself over and over again throughout the beatmap, i gotta admit that players will not be confused when they understood the pattern once, so i will not continue pointing out the spacing issue at these parts. if you change it or not is your choice.)
01:05:317 (3) - you could shape that slider so it looks more like the continuation of 01:04:856 (2) - that slider (see the pic in <Normal>, just looks a bit better and isn't hard to fix)
01:43:625 - spinner could start here, really just a matter of taste
02:01:625 (5,1) - i would stack that o.o
02:09:010 (6,1,2) - weird overlap and directions of the sliders
02:16:394 (6,1) - that really tiny spacing between objects that are far apart in time might be fitting in some situations, i know, but imo not here. Generally not in Hard diffs.
03:52:394 (2,1) - ^
03:40:856 (3,4,1) - in this case i like the tiny spacing c:
04:00:702 (3,4) - spacing
04:01:856 (1,2,3,1,2,1,2,1,2,1) - very brave pattern for Hard, but i like it!
04:06:702 (5,1) - tiny space plus kickslider are unfitting


Sorry, i didn't pay too much attention to hitsounding in the Hard diff, but i really like your Hard. Good luck with your map!
Topic Starter
PEPOTTI

Phish wrote:

hi there.
from #modreqs
just some suggestions (!)

[Easy]
01:43:625 (1) - to me it sounds better when you end the spinner at 01:45:241 - or even 01:45:010 -
:arrow: not fixed
02:31:164 - something is missing here, see 02:38:548 (4)
:arrow: not fixed. I know missing, but too difficult for this diff
02:36:241 (2) - transform this into a slider so 02:36:702 - doesn't feel weird
:arrow: ^
02:57:471 (1,2,3,1,2,3,1,2,3) - i guess i get why you added all those claps, but imo it's unfitting
:arrow: I put hitsounds same as Normal and Hard. but it feel little clamorous, so I'll fixed if many modders say same suggestion.
03:48:241 (4) - put a finish sound here and remove the one from 03:49:164 (1) -
:arrow: not fixed
04:24:241 (1,2,3,1) - a spinner would do well here (remember, just a suggestion)
:arrow: I will defer this suggestion.

[Normal]
00:44:548 (1) - bend that upwards for playflow and beauty ( 02:13:163 (1) - bend that downwards)
:arrow: fixed
00:51:010 (5) - circle instead of slider?
:arrow: fixed
00:57:702 (1,2,3) - chain is ok but you could make it more beautiful
SPOILER

magic!
:arrow: fixed
03:08:087 (6) - why is there a circle while you don't fill places like 02:44:317 - or 02:46:164 - :c
:arrow: not fixed
03:55:625 (2) - this whole pattern is a little bit hard for a normal diff, atleast get rid of the hiding sliderend
:arrow: fixed
04:00:933 (2) - slider should start at 04:01:164 - and a circle at 04:00:933 -
:arrow: fixed

[Hard]
00:43:394 (1,1) - i don't get it, neither the melody nor the lyrics allow that
:arrow: I will defer this suggestion.
00:58:164 (1,1) - here the melody and the pattern actually go together somehow, but i still don't like that space
:arrow: ^
02:12:010 (1,1) - ^ (when i saw that this pattern repeats itself over and over again throughout the beatmap, i gotta admit that players will not be confused when they understood the pattern once, so i will not continue pointing out the spacing issue at these parts. if you change it or not is your choice.)
:arrow: ^
01:05:317 (3) - you could shape that slider so it looks more like the continuation of 01:04:856 (2) - that slider (see the pic in <Normal>, just looks a bit better and isn't hard to fix)
:arrow: fixed
01:43:625 - spinner could start here, really just a matter of taste
:arrow: not fixed. I think both are fine.
02:01:625 (5,1) - i would stack that o.o
:arrow: I'll fixed if many modders say same suggestion.
02:09:010 (6,1,2) - weird overlap and directions of the sliders
:arrow: fixed
02:16:394 (6,1) - that really tiny spacing between objects that are far apart in time might be fitting in some situations, i know, but imo not here. Generally not in Hard diffs.
:arrow: I'll fixed if many modders say same suggestion.
03:52:394 (2,1) - ^
:arrow: ^
03:40:856 (3,4,1) - in this case i like the tiny spacing c:
:arrow: fixed
04:00:702 (3,4) - spacing
:arrow: not fixed. I think it's no problem.
04:01:856 (1,2,3,1,2,1,2,1,2,1) - very brave pattern for Hard, but i like it!
:arrow: (`・ω・´) maybe It's no problem maybe..
04:06:702 (5,1) - tiny space plus kickslider are unfitting
:arrow: I'll fixed if many modders say same suggestion.

Sorry, i didn't pay too much attention to hitsounding in the Hard diff, but i really like your Hard. Good luck with your map!


Thank you for modding!!
P o M u T a
こんにちは #modreqs
M4Mお願いしても良いですか?http://osu.ppy.sh/s/199244 ゲストは英語でお願いします。

全て提案ですので気に入らないのは無視してくださっておkです。少しでもお役に立てればと思います。

[General]
  1. 03:14:087 - こんな感じにbreakちょっと弄って見ません?雰囲気がよりマッチしますよ。全難易度に言えることなのでチェックしてみてください。
[Easy]
  1. 00:50:087 (2) - ここだけspacingが1.2になってます。得に理由が無ければ統一すべきだと思います。(x:352 y:316)などに置いてみるといいです。
  2. 00:57:933 (4) - カンッって音鳴ってるんでスライダーの尻尾にclap入れても良いと思います。
  3. 01:05:779 (5) - スライダーリバースのfinishですが得にシンバルの音が目立って聴こえて無いので不必要かと思いました。clapとfinishが混ざってるのも雑音にしか聴こえない場合が多いので、強いこだわりが無い場合基本お勧めしません。
  4. 01:21:241 - 本来この時間に合わせなければならない緑線が01:21:239 - ここに来ておりunsnap状態となってます。
  5. 01:12:241 (1,2,1) - ただ横に真っすぐ並べる配置は適当感を生みだす可能性もあるのでこういう感じなのをお勧めします。http://osu.ppy.sh/ss/1946009
  6. 02:18:702 (2) - これもspacing1.00に。
  7. 02:49:164 (2) - スライダーの尻尾のfinish要らないかなと思いました。02:50:087 (1) - ここでのfinishを強調する為でもあります。
  8. 03:52:856 (1,2) - 両方のスライダーを同じ形にした方がより奇麗に見えます。
  9. 03:56:548 (1) - clapを尻尾に追加。
  10. 04:03:933 (1) - ^
  11. 04:25:625 (3) - clapも入れるとより良いかなぁと思いました。

    コメント:サッとみた感じ2回目のkiaitimeは1回目のコピペみたいですね。僕は好みませんが一応ランクには値します。譜面自体は固まってて良い感じです。
[Normal]
  1. 00:29:779 (1,2) - 1個前の(4)と重なってるのが、低難易度としてはお勧め出来ません。しかし直すのも大変だと思うんでスルーしてもらって結構です。
  2. 00:29:779 (1) - clapを尻尾に。最初のスライダーだけ何故付けて居ないのか、故意だと言うことは承知、でも付けた方が良いかなと思いました。
  3. 00:37:164 (1) - ^
  4. 00:44:548 (1) - ^
  5. 00:51:933 (1) - ^
  6. 01:06:241 (4) - finish消す
  7. 01:11:087 (5,2) - 同じ位置では無いのが見栄えよろしくございません。
  8. 01:28:394 (4,1) - ここちょっとややこしいリズムなんで1.00jのスペーシングに固定してあげた方が読みやすいです。
  9. 01:58:394 (1,2) - 最初のmodと同じ。2回目のkiaitimeもコピペだと思うんで1回目の指摘と照らし合わせて見てください。
  10. 03:00:241 (5) - 尻尾のfinish削除。
  11. 03:08:087 (6) - finish ^
  12. 03:56:548 (1) - 尻尾にclap
  13. 04:03:933 (1) - ^

    コメント:特に気になった問題点はありませんでした。
[Hard]

  • finishに関しては他のdiffと同じなのであえてskipします。
  1. 00:23:433 (6,7) - 音楽と合ってると思わなかったのでwhistle削除してもいいかと。
  2. 00:25:279 (4,5) - ^
  3. 00:27:125 (4,5) - ^
  4. 00:28:971 (4,5,6) - ここもwhistle要らないなとは思いました。ただドラムフォローしてるなら分かる気もします。
  5. 00:29:779 (1) - 尻尾にclap.
  6. 00:37:164 (1) - ^
  7. 00:44:548 (1) - ^
  8. 00:51:933 (1) - ^
  9. 00:58:856 (1) - clap?
  10. 2回目のkiaitimeも1回目と言いたい事は同じなので参照してください。
  11. 03:56:548 (1) - 尻尾にclap
  12. 03:57:471 (2) - x:172 y:340では無いでしょうか?symmetryを完全に。
  13. 04:03:933 (1) - ^
  14. 04:07:164 (1) - 僕の耳が正しければ1/6のbeatはこのパートに音楽として存在してない気がするので、ここでこのスライダーは場違いかなと感じました。vocalの音をキックスライダーだったり連打で表現するのは間違ってるかと、僕の考えです。
  15. 04:18:241 (1) - clap?
  16. 04:25:625 (1) - ^

    コメント:やり応えのある難易度です :)
東方アレンジはあまり聴かないですが、この曲は良いですね。
ランクド目指して頑張ってください~。
Topic Starter
PEPOTTI

P o M u T a wrote:

こんにちは #modreqs
M4Mお願いしても良いですか?http://osu.ppy.sh/s/199244 ゲストは英語でお願いします。

全て提案ですので気に入らないのは無視してくださっておkです。少しでもお役に立てればと思います。

[General]
  1. 03:14:087 - こんな感じにbreakちょっと弄って見ません?雰囲気がよりマッチしますよ。全難易度に言えることなのでチェックしてみてください。
:arrow: fixed とてもいい感じです!

[Easy]
  1. 00:50:087 (2) - ここだけspacingが1.2になってます。得に理由が無ければ統一すべきだと思います。(x:352 y:316)などに置いてみるといいです。
    :arrow: fixed
  2. 00:57:933 (4) - カンッって音鳴ってるんでスライダーの尻尾にclap入れても良いと思います。
    :arrow: fixed
  3. 01:05:779 (5) - スライダーリバースのfinishですが得にシンバルの音が目立って聴こえて無いので不必要かと思いました。clapとfinishが混ざってるのも雑音にしか聴こえない場合が多いので、強いこだわりが無い場合基本お勧めしません。
    :arrow: fixed
  4. 01:21:241 - 本来この時間に合わせなければならない緑線が01:21:239 - ここに来ておりunsnap状態となってます。
    :arrow: fixed
  5. 01:12:241 (1,2,1) - ただ横に真っすぐ並べる配置は適当感を生みだす可能性もあるのでこういう感じなのをお勧めします。http://osu.ppy.sh/ss/1946009
    :arrow: fixed
  6. 02:18:702 (2) - これもspacing1.00に。
    :arrow: fixed
  7. 02:49:164 (2) - スライダーの尻尾のfinish要らないかなと思いました。02:50:087 (1) - ここでのfinishを強調する為でもあります。
    :arrow: fixed
  8. 03:52:856 (1,2) - 両方のスライダーを同じ形にした方がより奇麗に見えます。
    :arrow: fixed
  9. 03:56:548 (1) - clapを尻尾に追加。
    :arrow: fixed
  10. 04:03:933 (1) - ^
    :arrow: fixed
  11. 04:25:625 (3) - clapも入れるとより良いかなぁと思いました。
    :arrow: fixed

    コメント:サッとみた感じ2回目のkiaitimeは1回目のコピペみたいですね。僕は好みませんが一応ランクには値します。譜面自体は固まってて良い感じです。
[Normal]
  1. 00:29:779 (1,2) - 1個前の(4)と重なってるのが、低難易度としてはお勧め出来ません。しかし直すのも大変だと思うんでスルーしてもらって結構です。
    :arrow: not fixed
  2. 00:29:779 (1) - clapを尻尾に。最初のスライダーだけ何故付けて居ないのか、故意だと言うことは承知、でも付けた方が良いかなと思いました。
    :arrow: fixed 少しうるさすぎるような気がしたのでどの難易度でも最初のとこだけつけていませんでしたが、すべて修正しました。
  3. 00:37:164 (1) - ^
    :arrow: fixed
  4. 00:44:548 (1) - ^
    :arrow: fixed
  5. 00:51:933 (1) - ^
    :arrow: fixed
  6. 01:06:241 (4) - finish消す
    :arrow: fixed
  7. 01:11:087 (5,2) - 同じ位置では無いのが見栄えよろしくございません。
    :arrow: fixed
  8. 01:28:394 (4,1) - ここちょっとややこしいリズムなんで1.00jのスペーシングに固定してあげた方が読みやすいです。
    :arrow: fixed
  9. 01:58:394 (1,2) - 最初のmodと同じ。2回目のkiaitimeもコピペだと思うんで1回目の指摘と照らし合わせて見てください。
    :arrow: fixed
  10. 03:00:241 (5) - 尻尾のfinish削除。
    :arrow: fixed
  11. 03:08:087 (6) - finish ^
    :arrow: fixed
  12. 03:56:548 (1) - 尻尾にclap
    :arrow: fixed
  13. 04:03:933 (1) - ^
    :arrow: fixed

    コメント:特に気になった問題点はありませんでした。
[Hard]

  • finishに関しては他のdiffと同じなのであえてskipします。
  1. 00:23:433 (6,7) - 音楽と合ってると思わなかったのでwhistle削除してもいいかと。
    :arrow: fixed
  2. 00:25:279 (4,5) - ^
    :arrow: fixed
  3. 00:27:125 (4,5) - ^
    :arrow: fixed
  4. 00:28:971 (4,5,6) - ここもwhistle要らないなとは思いました。ただドラムフォローしてるなら分かる気もします。
    :arrow: fixed
  5. 00:29:779 (1) - 尻尾にclap.
    :arrow: fixed
  6. 00:37:164 (1) - ^
    :arrow: fixed
  7. 00:44:548 (1) - ^
    :arrow: fixed
  8. 00:51:933 (1) - ^
    :arrow: fixed
  9. 00:58:856 (1) - clap?
    :arrow: fixed
  10. 2回目のkiaitimeも1回目と言いたい事は同じなので参照してください。
    :arrow: fixed
  11. 03:56:548 (1) - 尻尾にclap
    :arrow: fixed
  12. 03:57:471 (2) - x:172 y:340では無いでしょうか?symmetryを完全に。
    :arrow: fixed おっと何故かずれてました。細かいところまでありがとうございます!
  13. 04:03:933 (1) - ^
    :arrow: fixed
  14. 04:07:164 (1) - 僕の耳が正しければ1/6のbeatはこのパートに音楽として存在してない気がするので、ここでこのスライダーは場違いかなと感じました。vocalの音をキックスライダーだったり連打で表現するのは間違ってるかと、僕の考えです。
    :arrow: fixed
  15. 04:18:241 (1) - clap?
    :arrow: not fixed
  16. 04:25:625 (1) - ^
    :arrow: fixed

    コメント:やり応えのある難易度です :)
東方アレンジはあまり聴かないですが、この曲は良いですね。
ランクド目指して頑張ってください~。


Thank you for modding!! ありがとうございました
Satellite
[Easy]
  1. 00:42:702 (3,4) - DSが崩れています、確認して修正してください
  2. 01:07:625 (1,2) - こちらも同様に崩れているので、修正してください
  3. 01:14:087 (3,1) - ^
  4. 01:19:625 (1,2) - ^ これ以降指摘はしないので一度全て(例えば 02:05:779 (1,2) - 対照配置にするためにDSが崩れている等)確認してみてください。 1.00で統一するのであれば0.98~1.02あたりが最低でもあわせて欲しいです
  5. 01:36:241 (1,2,3) - 流れとして少しやりづらいと思うのでこのような形に変更してみませんか?
  6. 01:42:702 (3) - add Finish. いれたほうが合うと思います、一度試してみてください
  7. 01:56:548 (1,1) - 終点がどんな形であれ、被らないほうがいいです、手前の1を動かして違った形にしてください。
  8. 01:58:394 - ~ 02:27:471 - 一番の気合の反転させただけの手抜き配置なのであまり面白みがないです、Remapして欲しいところ・・・
  9. 02:43:625 - ~反転させているだけなので指摘なしです、Remapして欲しいところ・・・
  10. 03:56:548 - ここからDS1.1になってます、1.0で統一してください
  11. 04:09:010 - add note. リズム的にノーツがあったほうが叩きやすいです
Need more work

[Normal]
  1. 00:59:779 - add note. 次のスライダーがOnbeatから始まるのでリズムがつかみづらいです
  2. 01:02:548 (2) - overlapっぽいのはNormalではいれないほうがいいです、違う形にしてください
  3. 01:07:394 (1,2) - DSを確認してください
  4. 01:12:933 (2) - 実際にプレイしてみても初見だと見づらい可能性があるので重ねないでください
  5. 01:16:625 (1,2) - Onbeatから始まるこの2つのスライダーに違和感があります、以下のような音取りで配置しなおしてみてください
  6. 01:20:087 (2,3) - この2箇所のFinishは必要ですか?
  7. 01:28:164 - add note. あまり次のnoteへの間隔が離れすぎるとプレイしづらくなります、一定のリズムを保つためにここにnoteをいれてください。
  8. 01:42:702 (4) - add Finish. ここにどうでしょう?裏にそれらしい音はあります。
  9. 01:58:394 - ~ 反転させているだけなのでノーコメント。作り直しをお願いしたい
  10. 02:27:471 (3,1) - Normalでこのような形は好ましくないです、違った形にしてください
  11. 02:43:164 - 前と同じ理由で add note
  12. 03:11:317 (4) - 前と同じ理由で add Finish
  13. 03:54:933 (1) - リバースは完全に見える状態が好ましいです、違った形に変更してください
  14. 03:54:933 (1,2,3,1) - ここ一体がかなり窮屈になっているので、違った形に変更するのが好ましいです
  15. 04:09:471 (4,1) - スタックさせないほうがいいです、見づらいので
need more work

とりあえずEasy Normalを見ましたが、改善点がまだまだあるので、あと5個くらいEasy Normal Hard全て貰ってください
また反転させているだけのEasy Normalは非常に退屈なdiffに仕上がっているので、作りなさないのであれば片方消したほうが好ましいように思えました。

がんばってください
Topic Starter
PEPOTTI

Satellite wrote:

[Easy]
  1. 00:42:702 (3,4) - DSが崩れています、確認して修正してください
    :arrow: fixed
  2. 01:07:625 (1,2) - こちらも同様に崩れているので、修正してください
    :arrow: fixed
  3. 01:14:087 (3,1) - ^
    :arrow: fixed
  4. 01:19:625 (1,2) - ^ これ以降指摘はしないので一度全て(例えば 02:05:779 (1,2) - 対照配置にするためにDSが崩れている等)確認してみてください。 1.00で統一するのであれば0.98~1.02あたりが最低でもあわせて欲しいです
    :arrow: fixed
  5. 01:36:241 (1,2,3) - 流れとして少しやりづらいと思うのでこのような形に変更してみませんか?
    :arrow: fixed
  6. 01:42:702 (3) - add Finish. いれたほうが合うと思います、一度試してみてください
    :arrow: fixed
  7. 01:56:548 (1,1) - 終点がどんな形であれ、被らないほうがいいです、手前の1を動かして違った形にしてください。
    :arrow: fixed
  8. 01:58:394 - ~ 02:27:471 - 一番の気合の反転させただけの手抜き配置なのであまり面白みがないです、Remapして欲しいところ・・・
    :arrow: fixed
  9. 02:43:625 - ~反転させているだけなので指摘なしです、Remapして欲しいところ・・・
    :arrow: fixed
  10. 03:56:548 - ここからDS1.1になってます、1.0で統一してください
    :arrow: fixed
  11. 04:09:010 - add note. リズム的にノーツがあったほうが叩きやすいです
    :arrow: fixed
Need more work

[Normal]
  1. 00:59:779 - add note. 次のスライダーがOnbeatから始まるのでリズムがつかみづらいです
    :arrow: fixed
  2. 01:02:548 (2) - overlapっぽいのはNormalではいれないほうがいいです、違う形にしてください
    :arrow: fixed
  3. 01:07:394 (1,2) - DSを確認してください
    :arrow: fixed
  4. 01:12:933 (2) - 実際にプレイしてみても初見だと見づらい可能性があるので重ねないでください
    :arrow: fixed
  5. 01:16:625 (1,2) - Onbeatから始まるこの2つのスライダーに違和感があります、以下のような音取りで配置しなおしてみてください

    :arrow: fixed
  6. 01:20:087 (2,3) - この2箇所のFinishは必要ですか?
    :arrow: 2の方のfinishを全難易度で消去しました。3は必要だと思ったのでそのままにしてありますが、音量を少し下げました
  7. 01:28:164 - add note. あまり次のnoteへの間隔が離れすぎるとプレイしづらくなります、一定のリズムを保つためにここにnoteをいれてください。
    :arrow: fixed
  8. 01:42:702 (4) - add Finish. ここにどうでしょう?裏にそれらしい音はあります。
    :arrow: fixed
  9. 01:58:394 - ~ 反転させているだけなのでノーコメント。作り直しをお願いしたい
    :arrow: fixed
  10. 02:27:471 (3,1) - Normalでこのような形は好ましくないです、違った形にしてください
    :arrow: fixed
  11. 02:43:164 - 前と同じ理由で add note
    :arrow: fixed
  12. 03:11:317 (4) - 前と同じ理由で add Finish
    :arrow: fixed
  13. 03:54:933 (1) - リバースは完全に見える状態が好ましいです、違った形に変更してください
    :arrow: fixed
  14. 03:54:933 (1,2,3,1) - ここ一体がかなり窮屈になっているので、違った形に変更するのが好ましいです
    :arrow: fixed
  15. 04:09:471 (4,1) - スタックさせないほうがいいです、見づらいので
    :arrow: fixed
need more work

とりあえずEasy Normalを見ましたが、改善点がまだまだあるので、あと5個くらいEasy Normal Hard全て貰ってください
また反転させているだけのEasy Normalは非常に退屈なdiffに仕上がっているので、作りなさないのであれば片方消したほうが好ましいように思えました。

がんばってください


Thank you for modding!! ありがとうございました
Bl4ckk
First of my new queue! Let's start:P
Easy
General: I think that it's better with Ar-1 and Od+1 :P
02:18:702 (2) - Looks better if you put the same y as this 02:16:856 (1) - (http://osu.ppy.sh/ss/2156518)
02:43:394 - A note here will fit the song :P https://osu.ppy.sh/ss/2156522
02:51:471 (2,3) - Avoid overlap. https://osu.ppy.sh/ss/2156529
03:10:856 - Add a note here..
03:12:241 (5) - It's not necessary, but you can replace this with a spinner
03:54:702 (3,4) - Same, avoid overlap. Just that little bit of overlap makes it looks bad.
04:07:164 (4,1) - ^
Normal
General: Ar-1, I guess it's better.
01:12:241 (1,2) - This looks bad, if you have another way for this, than apply that way, if you haven't, skip this.
02:39:010 (1,2,3,4,1,2) - Love this, check if you can do this again :P
Hard
General: Od+1
Song Setup-->Advanced-->Stack Leniency -1
01:42:356 - Note here, under the 1. https://osu.ppy.sh/ss/2156566
01:42:933 - Here, I guess it's better if you put 5 notes. That's cause they fit the song, and you can do a thing like this.. http://osu.ppy.sh/ss/2156577
Or you can just keep it the way you did.
02:56:779 - Why no sounds here? D:
03:10:394 - Same thing I explained you before
04:02:548 (1,2,1,2,1,2) - Try to find a good style for these (Maybe as you did here 04:25:164 - ?)
Cya:)
Topic Starter
PEPOTTI

Dasheroo wrote:

First of my new queue! Let's start:P
Easy
General: I think that it's better with Ar-1 and Od+1 :P
:arrow: I think both are good, both are no problem.
02:18:702 (2) - Looks better if you put the same y as this 02:16:856 (1) - (http://osu.ppy.sh/ss/2156518)
:arrow: fixed
02:43:394 - A note here will fit the song :P https://osu.ppy.sh/ss/2156522
:arrow: not fixed. too difficult for this Easy
02:51:471 (2,3) - Avoid overlap. https://osu.ppy.sh/ss/2156529
:arrow: fixed
03:10:856 - Add a note here..
:arrow: fixed
03:12:241 (5) - It's not necessary, but you can replace this with a spinner
:arrow: not fixed.
03:54:702 (3,4) - Same, avoid overlap. Just that little bit of overlap makes it looks bad.
:arrow: fixed
04:07:164 (4,1) - ^
:arrow: fixed
Normal
General: Ar-1, I guess it's better.
:arrow: I think both are good, both are no problem.
01:12:241 (1,2) - This looks bad, if you have another way for this, than apply that way, if you haven't, skip this.
:arrow: fixed
02:39:010 (1,2,3,4,1,2) - Love this, check if you can do this again :P
:arrow: thanks!!
Hard
General: Od+1
:arrow: not fixed. Because some BAT say Hard is a little too difficult, so I don't want to raise star difficulty of Hard.
Song Setup-->Advanced-->Stack Leniency -1
:arrow: fixed
01:42:356 - Note here, under the 1. https://osu.ppy.sh/ss/2156566
:arrow: same reason as "Od+1"
01:42:933 - Here, I guess it's better if you put 5 notes. That's cause they fit the song, and you can do a thing like this.. http://osu.ppy.sh/ss/2156577
Or you can just keep it the way you did.
:arrow: ^
02:56:779 - Why no sounds here? D:
:arrow: maybe no problem, but if you many modders say such suggestion, I'll fixing.
03:10:394 - Same thing I explained you before
:arrow: same~
04:02:548 (1,2,1,2,1,2) - Try to find a good style for these (Maybe as you did here 04:25:164 - ?)
:arrow: These are my favorites, and I think these are not confusion.

Cya:)


Thank you for modding!!
al2e10
Welcome to AL2's m4m :
=General=
(From Normal)
00:32:548 (5) - Better have a finish here
00:39:933 (5) - ^
... It is better to put the finish in the right way, all the pattern like this, the finish should put on the "Heaviest" beat


==Hard==
- General -
- Combo -
01:13:856 (4) - new combo here look nicer, and remove 01:14:087 (1) -
03:40:394 (1) - From the spacing of 2-4, it is bette remove new combo here and place it on 03:40:625 (2)
04:07:164 (6) - For the simi-jump here, it is better new combo this note and remove 04:07:625 (1) -
- Sound -
03:53:779 (3) - change to clap is better isnt it? If not then remove the clap of 03:54:471 (7)
- Other(s) -
00:20:087 (5) - Move a little bit left? Let the slider not cover the note
03:34:394 (1,2) - Not really recommend you to let the end of the slider covered by the other slider.
03:34:394 (1,2) - It is better follow the spacing of 2 to 3 or reverse, there are only three notes there.
04:00:933 (1,2,3) - Follow the spacing is better in this pattern

==Normal==
- General -
- Combo -
02:43:164 (5) - This note should be part of the new sentence, it is better new combo here and remove the 1
- Sound -
Only the sounding part.
02:26:086 (4) - finish
02:31:625 (1) - Better remove finish
02:48:241 (1,3) - It is not a good place to put finish
- Other(s) -

======Overall=======
It is better if you can have the sounding put in the right way, so ,good luck.
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