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Misawa Aki - Nostalgia

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Topic Starter
Lach
This beatmap was submitted using in-game submission on Friday, November 14, 2014 at 9:23:39 AM

Artist: Misawa Aki
Title: Nostalgia
Source: 東方Project
Tags: c76 ZUN 太田順也 上海アリス幻樂団 古明地 こいし ラストリモート 東方地霊殿 矢鴇つかさ 東風谷 早苗 touhou Last Remote Komeiji Koishi Kochiya Sanae Tsukasa Yatoki Subterranean Animism Chireiden Extra Stage Team Shanghai Alice soundonline sound online ryosios tats a2c
BPM: 162
Filesize: 4465kb
Play Time: 02:13
Difficulties Available:
  1. Hard (2.97 stars, 240 notes)
  2. Insane (3.86 stars, 376 notes)
  3. Normal (1.97 stars, 180 notes)
Download: Misawa Aki - Nostalgia
Information: Scores/Beatmap Listing
---------------
Aki Misawa is the same vocalist from chrono diver -fragment-



~There was something here, but I removed it~
Broccoly
cool
Lust
hi RLC
bryce101
8-) #<3
_dog
Normal
Set AR to 5 - Normal players can read AR 5 by now and it does not increase star difficulty. This will help with overlaps.
01:03:420 (6) - Move this down to follow the slider. The pacing is slow enough for the player to reach the next note without worry.
01:35:643 (2) - Align this with the note before better. (:c)
01:55:643 (1) - I'd make this one straight.
01:46:013 (6,7,1) - Make it 1 repeat slider.
01:50:272 (2) - Eh make this straight also.
02:02:495 (3) - Remove and place a 1/2 linear slider on the white tick before it going in the same direction as the next linear slider.
02:06:569 (3,4) - Make this a slider to the next red tick.
02:07:124 - 1/2 Slider here.

Hard
00:38:235 (4,5) - Make these a slider.
00:46:013 (1) - 1/2 Slider.
00:46:383 (3) - 1/2 Slider going in opposite direction of other 1/2 slider. <-- * --> "*" being the end of the slider before both and arrows begin the sliders.
00:46:754 (1,2,3,4) - Don't stack these. Space accordingly ^.

Sentimental
What if I told you I saw nothing wrong with this difficulty?
01:36:013 (4) - Here, ctrl+g this.
02:01:198 (6) - Make this a hitnormal-clap.

If I find anything else I don't like I'll tell you.
Topic Starter
Lach

TheGrimOfCrazy wrote:

Normal
Set AR to 5 - Normal players can read AR 5 by now and it does not increase star difficulty. This will help with overlaps. Nudged HP, OD, AR up one each
01:03:420 (6) - Move this down to follow the slider. The pacing is slow enough for the player to reach the next note without worry. Right-o.
01:35:643 (2) - Align this with the note before better. (:c) Should be directly straight now.
01:55:643 (1) - I'd make this one straight. Not sure I agree on this one, I like the weird overlappy thing going on there, plus it's easily readable and not covered with the new AR. I'll have a think about this.
01:46:013 (6,7,1) - Make it 1 repeat slider. I'll leave as is for now, as I'm not sure if you meant to inclide 01:46:754 (1) - or not. I agree that it's a little weird as is, but I'd like some clarification as to what you meant by the repeat and the length.
01:50:272 (2) - Eh make this straight also. Hokay
02:02:495 (3) - Remove and place a 1/2 linear slider on the white tick before it going in the same direction as the next linear slider. I couldn't figure out a way to make this work in a way that feels better. Might give it some thought.
02:06:569 (3,4) - Make this a slider to the next red tick. v
02:07:124 - 1/2 Slider here. ^

Hard
00:38:235 (4,5) - Make these a slider.
00:46:013 (1) - 1/2 Slider.
00:46:383 (3) - 1/2 Slider going in opposite direction of other 1/2 slider. <-- * --> "*" being the end of the slider before both and arrows begin the sliders.
00:46:754 (1,2,3,4) - Don't stack these. Space accordingly ^.

Sentimental
What if I told you I saw nothing wrong with this difficulty?
01:36:013 (4) - Here, ctrl+g this. I fear this would play awkward because of the entry and exit to the slider.
02:01:198 (6) - Make this a hitnormal-clap.

If I find anything else I don't like I'll tell you.
I can't say I agree with making sliders in place of those circles in the hard. I like the way they feel after the jump from these 00:37:680 (2,3) -

As for the hitsound in the Insane, I feel it sticks out like a sore thumb considering the repetition afterwards.

Cheers :D
Hula
Hula mod :) - a nice quicky

[general]
Try more colours? Just two shades is boring. At least try 2 shades of each.

[Normal]
I've got no idea about normals, and kinda don't care?

[Hard]
00:59:902 (1) - Place a circle here or something since it feels empty.
01:04:346 (2) - Same here again. Like this or something : Repeat this anywhere else you missed it, since you usually map that beat.
01:11:939 (3) - Blanket better.
01:17:124 (1,2,3) - Make it neater



[Sentimental]
Have you considered using ar8.5 or something like that? Since this is 160 bpm and you have a few jump patterns.
01:00:828 (1) - Blanket this with the previous (5) since it looks much neater and has better flow.
01:01:939 (4) - Change to 2 circles since is emphasises the vocals much more. Could look something like this01:08:235 (1) - Change timeline to fit the below image for the entire bar. This follows the vocals and piano(?) much better.
01:34:532 (7) - Have the DS spaced from (6) evenly between (8), making it much tidier.
01:34:902 (1) - Move this to make a straight diagonal line with 2 and 3 like so to make it tidier: 01:57:309 (2,3) - ctrl + g this? This whole pattern kind of lacks flow imo.
02:04:902 (2,3) - Redo this by replacing (2) with a 1/2 repeat slider and and circle on the red tick. This flows much better; following both the vocals and drums

02:09:532 (4) - If you want a bit more a fancy and better playing end, try something like this since it goes for the 1/4 and accents the piano. If not, change it anyway, it doesn't play as it is
Topic Starter
Lach
I'll catch you in-game to explain what I did and didn't take. As for the approach rate, I belive decimal values suck, so I do not use them for approach rates. OD/HP are fair game as they are not visual.
Seikatu
Hello. There's some suggestions.

General:
  1. I think soft-hitclap is a bit quiet.
Normal:
  1. 00:29:532 - add note here?
  2. 01:58:050 (6,1) - isn't that ds too much for normal diff? I also think this overlap is confusing.
  3. 02:08:606 (3) - i don't know if overlaps like this (more than 50%) are ok.
Hard:
  1. 00:59:902 - note?
  2. 01:04:346 - ^
  3. 01:07:309 - ^
Insane:
  1. really can't find anything D:
  2. 00:16:383 (1) - ctr+j?
  3. and check slider's ends, there're some unstacks (and in hard diff too)
Such a noob mod. orz
Topic Starter
Lach

Seikatu wrote:

Hello. There's some suggestions.

General:
  1. I think soft-hitclap is a bit quiet.
Normal:
  1. 00:29:532 - add note here?
  2. 01:58:050 (6,1) - isn't that ds too much for normal diff? I also think this overlap is confusing. I'll give this some time and see what other people say. I really like this quirky little pattern and I don't really know why, it amuses me for some reason.
  3. 02:08:606 (3) - i don't know if overlaps like this (more than 50%) are ok. It probably is okay, but I smoothed the angle a little so it doesn't overlap quite as much
Hard:
  1. 00:59:902 - note? Moved the head of 2 back by 1/2 and added a circle at the end to match all the patterns as follows.
  2. 01:04:346 - ^ This one (and the next one) are intentional because of the pattern followed in the song
  3. 01:07:309 - ^ follows the spaced syllables あ(a) - か(ka) - ね(ne) - い(i) - ろ(ro) (茜色)
Insane:
  1. really can't find anything D:
  2. 00:16:383 (1) - ctr+j?
  3. and check slider's ends, there're some unstacks (and in hard diff too) AFAIK they may be slightly unstacked in the editor but during play they get autostacked.
Such a noob mod. orz It's okay, thank you for your mod ;)
Squichu
Hi there!
mod requested by TicClick, so here goes. ~ just making suggestions, feel free to ignore!

General
  1. come on, you can find better combo colours than these two! the blue tune really doesn't look good to me, even if the colours are taken from the girls string-thing from the background. here are some examples of what looks better imo -
    example1

    [Colours]
    Combo1 : 135,220,185
    Combo2 : 245,115,165
    Combo3 : 255,255,200
    Combo4 : 225,205,255
    example2

    [Colours]
    Combo1 : 240,40,40
    Combo2 : 245,170,110
    Combo3 : 255,255,200
    Combo4 : 250,175,215
    example3

    [Colours]
    Combo1 : 244,51,104
    Combo2 : 187,242,113
    Combo3 : 51,191,153
    Combo4 : 207,156,88
    example4

    [Colours]
    Combo1 : 185,198,191
    Combo2 : 254,220,101
    Combo3 : 219,102,125
    Combo4 : 151,245,95
  2. I don't wanna sound too nazi, but there are some blankets you could refine throughout all diffs :b
    if you want a list of them just tell me, I'll gladly go full nazi on them c:
Normal
sidenote //tbh I think this diff is too hard for the easiest difficulty. Not because of settings, but because of the 'complicated' rhythms and some of your (long) patterns. They really do look nice (for mappers at least), but imo it would work better if you map an Easy and increase difficulty of Normal slightly.
  1. 00:29:717 (1,2,3,4,5,1) - movement from 2-3-4 feels a bit weird, because of the movement. maybe you can alternate the placing so it's smoothened out?
  2. 00:40:087 (2,3,4,1) - while I like how this looks it feels a bit crowded, so I'd prefer if you switch 2+3 around and do something different with 4+1. if you want to keep the initial stack of 1 below 00:38:606 (1) - you could try something like this -
    screen
    [img]http://puu.sh/crUFb/a471c8ac09.png[/img
  3. 01:22:124 (2,3) - rhythmwise totally fine, but the placing could confuse beginners, don't you think? I know it's N but since it's the easiest diff.. ~ moving 3 a little further up (around 428|192?) wouldn't hurt!
  4. 01:40:458 (6,1,2) - could improve flow here a lot, I think (unless it's intentional ofc) by .. I can't explain, look at the screen, pls. :c
  5. 01:55:643 (1,2,3) - I'm not sure if this might be too much for easiest diff. It'll look really confusing for some players :/ map E pls, I actually like this
  6. 02:00:643 (5,1,2) - this is much easier to read because of the reverse and combo colours, maybe you can try to alternate ^ to something more similar to this
  7. maybe it's just me, but the SV change is not really necessary, is it? I mean, it does have an impact on play, but the diff works fine without it. and I'm repeating myself, but for the sake of keeping it easy ~ avoid SV change? ;-;
Hard
great diff, liked playing it. :3
  1. 00:17:495 (3,1) - I get what you follow but these high pitched noises, which I can't describe better I'm sorry want to be mapped to, I'm sure. = prefer this rhythm -

    if you want to change ^, you should add another short slider at 00:18:606, or preferably do this -
  2. 00:20:458 (3) - 3 circles instead of reverse slider feel better, I think. That also adds some more variety, cause you use a lot reverse sliders :3
  3. 00:37:865 (3,4) - jump is a bit exaggerated, imo, could you move 4+following objects slightly closer? cause I don't see any reason for a jump this big
  4. 00:43:791 (2,1) - might look better if you move the red anchor of 2 further to the middle and adjust 1 slightly, so the slider borders have a bit more space between them
    Yes, I am nitpicking
Insane
Okay, I suck with Insanes, but I'll try. I only barely managed to survive this diff, tho, so don't expect anything useful. x:
  1. 00:15:087 (2,3,4) - no sound on 3, why is there a circle? you do that frequently, so I guess it's intentional, but still..
    I'm not saying it's not playable, it just doesn't go with the music
  2. 00:29:995 (2) - ^
  3. 00:44:532 (1,2,1,2,1,2) - plays okay, but compared to the previous patterns this feels kind of crowded. I'd prefer if you place them "more over the playfield"
  4. 01:09:995 (2) - no beat? (or I'm deaf, might be like that)
  5. 01:14:439 (3) - ^ there is an ongoing sound from 01:14:346 (2) - tho, but the same is on 01:14:624, so why don't you do this? -
kay, that's all. Sorry, turnes out rather short,but hopefully something was helpful ~ c:
Good luck! *squee*
Topic Starter
Lach
SPOILER

Squirrel wrote:

Hi there!
mod requested by TicClick, so here goes. ~ just making suggestions, feel free to ignore!

General
  1. come on, you can find better combo colours than these two! the blue tune really doesn't look good to me, even if the colours are taken from the girls string-thing from the background. here are some examples of what looks better imo -
    example1

    [Colours]
    Combo1 : 135,220,185
    Combo2 : 245,115,165
    Combo3 : 255,255,200
    Combo4 : 225,205,255
    example2

    [Colours]
    Combo1 : 240,40,40
    Combo2 : 245,170,110
    Combo3 : 255,255,200
    Combo4 : 250,175,215
    example3

    [Colours]
    Combo1 : 244,51,104
    Combo2 : 187,242,113
    Combo3 : 51,191,153
    Combo4 : 207,156,88
    example4

    [Colours]
    Combo1 : 185,198,191
    Combo2 : 254,220,101
    Combo3 : 219,102,125
    Combo4 : 151,245,95
  2. I don't wanna sound too nazi, but there are some blankets you could refine throughout all diffs :b
    if you want a list of them just tell me, I'll gladly go full nazi on them c:
Normal
sidenote //tbh I think this diff is too hard for the easiest difficulty. Not because of settings, but because of the 'complicated' rhythms and some of your (long) patterns. They really do look nice (for mappers at least), but imo it would work better if you map an Easy and increase difficulty of Normal slightly.
  1. 00:29:717 (1,2,3,4,5,1) - movement from 2-3-4 feels a bit weird, because of the movement. maybe you can alternate the placing so it's smoothened out?Did something similar to your example, I suppose more curvature looks and plays better than before. (4) is now stacked with the end of (1)

  2. 00:40:087 (2,3,4,1) - while I like how this looks it feels a bit crowded, so I'd prefer if you switch 2+3 around and do something different with 4+1. if you want to keep the initial stack of 1 below 00:38:606 (1) - you could try something like this -
    screen
    [img]http://puu.sh/crUFb/a471c8ac09.png[/img
    It doesn't look nearly as hard to play in test mode as it does in the editor. Should be okay for most players that this difficulty is aimed at

  3. 01:22:124 (2,3) - rhythmwise totally fine, but the placing could confuse beginners, don't you think? I know it's N but since it's the easiest diff.. ~ moving 3 a little further up (around 428|192?) wouldn't hurt!
    Changed the angles of both slider heads, should be a little clearer now.

  4. 01:40:458 (6,1,2) - could improve flow here a lot, I think (unless it's intentional ofc) by .. I can't explain, look at the screen, pls. :cI see what you mean, used your example.

  5. 01:55:643 (1,2,3) - I'm not sure if this might be too much for easiest diff. It'll look really confusing for some players :/ map E pls, I actually like this
  6. 02:00:643 (5,1,2) - this is much easier to read because of the reverse and combo colours, maybe you can try to alternate ^ to something more similar to this
    The first one like this can't have a NC because the second slider is on a red tick.

  7. maybe it's just me, but the SV change is not really necessary, is it? I mean, it does have an impact on play, but the diff works fine without it. and I'm repeating myself, but for the sake of keeping it easy ~ avoid SV change? ;-;
    Whoa I didn't even notice this, good catch


Hard
great diff, liked playing it. :3
  1. 00:17:495 (3,1) - I get what you follow but these high pitched noises, which I can't describe better I'm sorry want to be mapped to, I'm sure. = prefer this rhythm -

    if you want to change ^, you should add another short slider at 00:18:606, or preferably do this -


    Eh, I tried to keep this section simple. I know what you mean but I'd prefer to keep the start nice and easy.

  2. 00:20:458 (3) - 3 circles instead of reverse slider feel better, I think. That also adds some more variety, cause you use a lot reverse sliders :3

    This was actually 1/3 circle in the insane diff, but It always felt weird. I'd prefer to keep these a repeat slider because I feel it's much easier to play (especially with DT)

  3. 00:37:865 (3,4) - jump is a bit exaggerated, imo, could you move 4+following objects slightly closer? cause I don't see any reason for a jump this big
  4. 00:43:791 (2,1) - might look better if you move the red anchor of 2 further to the middle and adjust 1 slightly, so the slider borders have a bit more space between them
    Yes, I am nitpicking

    Fixed this up a bit
Insane
Okay, I suck with Insanes, but I'll try. I only barely managed to survive this diff, tho, so don't expect anything useful. x:
  1. 00:15:087 (2,3,4) - no sound on 3, why is there a circle? you do that frequently, so I guess it's intentional, but still..
    I'm not saying it's not playable, it just doesn't go with the music
  2. 00:29:995 (2) - ^
  3. 00:44:532 (1,2,1,2,1,2) - plays okay, but compared to the previous patterns this feels kind of crowded. I'd prefer if you place them "more over the playfield"
  4. 01:09:995 (2) - no beat? (or I'm deaf, might be like that)
  5. 01:14:439 (3) - ^ there is an ongoing sound from 01:14:346 (2) - tho, but the same is on 01:14:624, so why don't you do this? -


    Sorry, no change in this difficulty. I understand where you're coming from with the overmapping, but I believe it doesn't detract from the map as it is done in a way that stays consistent with each instance
kay, that's all. Sorry, turnes out rather short,but hopefully something was helpful ~ c:
Good luck! *squee*
First of all, thank you very much for taking the time to look at my map. I had concerns myself about the Normal being too difficult. It is a little on the difficult side, but I believe most people playing these kinds of difficulties require at least a little challenge. The ranking criteria says that a mapset requires at least one difficulty below 2.0 stars, and while 1.98 is cutting it close, I believe it is acceptable.

I'll work on the colour scheme, and probably settle on one of the provided sets or something similar.

Thanks.
Verlaren
Request via PM from TicClick

Insane:
01:38:420 (5) - not fit into the rhythm, try this - on 01:38:420 add circle with whistle, and on interval with 01:38:606 until 01:38:791 slider (in my opinion much better to read):

01:51:846 (4) - delete circle

Hard:
00:25:643 (2) - add note?

Normal:
00:11:939 (2) - NC
00:59:346 (3) - ^

sry for very small mod. Map is very good :) gl
Topic Starter
Lach

Verlaren wrote:

Request via PM from TicClick

Insane:
01:38:420 (5) - not fit into the rhythm, try this - on 01:38:420 add circle with whistle, and on interval with 01:38:606 until 01:38:791 slider (in my opinion much better to read):


The idea behind this and all the repetitions is to omit the vocal and give the feeling of "catching" the slider. It's a little hard to explain.

01:51:846 (4) - delete circle

This would then be inconsistent with the rest of the initial half of the kiai.

Hard:
00:25:643 (2) - add note?

Normal:
00:11:939 (2) - NC
00:59:346 (3) - ^

Changed both NC

sry for very small mod. Map is very good :) gl
Thanks
Sieg
Trick or Treat!

General:
probably you should care on your hitsound drum-hitclap.wav that have not really noticeable 3 ms delay http://puu.sh/cwzIA/baa6f19a96.png
also it would be nice and logically to make fade-out in any audio program from 02:11:939 () - to 02:14:902 () - and cut mp3 I guess you know how to do this :3 if not I can help
well, I don't really follow talks about metadata but "Source: Touhou" will be hell consistent with what we have atm, not "東方Project"
you can try to balance cs to 4-3.5-3 or whatever more balanced than 4-4-3 if you want

Normal:
00:23:791 (1,4) - ar is quite high and cus of this that's not a big issue on play but if you try to avoid such overlaps for normal it would be nice for novice players
00:40:087 (2,3) - nice, but maybe you should make this pattern more clear to novice players? considering that this is lowest diff in set. Funny fact that not so long ago I've heard bad review on such sliders. Furthermore all this covering 00:40:087 (2,1) - not really good for novice players.
00:42:680 (2,3,4,5) - how about wide this a bit http://puu.sh/cwBtF/9a3b8ad96b.jpg
00:46:754 (1,2) - check DS
01:19:717 (3,4) - ^
01:31:939 (1) - and from here it randomly changes in some spots, it's not bad to change DS in normal it's bad to change them randomly :3
01:00:458 (3,1) - 01:01:939 (3,1) - 01:03:420 (3,1) - I'm not sure what happened here with DS but at least try to keep them constant in similar places
01:55:643 (1,2,3) - think about avoiding such stuff, yes it seems like obvious paths and so on but just eh... not really a big issue tho
02:08:050 (2,3) - this http://puu.sh/cwChn/0015e99716.jpg should work better here because of strong lyrics and music beat on 02:08:235 () -
02:10:458 (1) - not sure but is not noticable 5% was rankable? If you decide to make fade out and cut song it can work better to end this spinner on 02:11:939 () - with any notable sounds e.g. whistle or finish
hitsounds
consider to start your whistle pattern not from 00:35:643 (1) - but from 00:23:791 (1) - since objects density in normal is rather low, slider repeats here sounds quite "empty"

Hard:
00:31:198 (1,2,3,4,1) - it was a great idea to emphasize vocals with whistles on 00:25:272 (1,3,1,2,3) - , maybe add some here too?
00:36:383 (2,1) - supposed to be some kind of blanket but I guess more wavy will work better
00:59:346 (1,2) - what about blanket here or whatever this http://puu.sh/cwEeL/046a6d1f3a.jpg called here
01:10:272 (2,3) - flow this a bit better http://puu.sh/cwEiJ/3855bb764f.jpg
01:15:643 (1,3) - would be nice if you adjust ends to end in exact same spot
01:31:939 (3) - not really necessary to make this 2 repeats, you can try something like http://puu.sh/cwEBL/f9ad9a3b38.jpg plays quite awesome
01:46:383 (3,4,5,1) - this flow transfer lacks flow :3 just standard maybe http://puu.sh/cwEKt/66f7c89645.jpg
01:49:346 (7,8,1) - all this stuff is emphasized and cries for a jump, try http://puu.sh/cwF3N/7099398665.jpg plays and fits so fking awesome if you ask me :3 or just make them in plain DS
01:52:495 (5,1) - and this part anyway you should make some what consistent to previous in terms of jumps or spacing cus music\vocal part is absolutely same
01:55:272 (3,4,5) - ^ and so on, there will be some more similar spots
02:09:717 (5,1) - some kind of jump here fits better for music http://puu.sh/cwFT0/86cc79d245.jpg
02:10:550 (1) - same for spinner as for Normal

Insane:
00:20:458 (1) - almost every time player will except 1 repeat from short sliders and actually I don't see a reason why this can't be something like http://puu.sh/cwGkA/4e8f2996a9.jpg allowing to actually play 00:20:828 () , not slider break on 2 repeats and flow further smoothly :3
I've already mentioned something about hitsounds in that part 00:23:791 () -
00:31:939 (3,4) - try to stress long vocal from 00:32:309 () - http://puu.sh/cwGOq/af293c4837.jpg works way better
01:10:272 (4,5,6,7,8) - sounds like machine gun :3 01:10:365 (5,7) - switch sample set here to soft, this will help
01:22:124 (4,5,6,7,8) - ^ same here
01:48:791 (2,3,4,5,6) - 01:54:717 (3,4,5,6,7) - and so on, totally soft streams is this intended?
02:10:550 (1) - same for spinner as for Normal
Not much to complain about here :3

Nice. Good Luck~
Topic Starter
Lach

Sieg wrote:

Trick or Treat!

General:
probably you should care on your hitsound drum-hitclap.wav that have not really noticeable 3 ms delay http://puu.sh/cwzIA/baa6f19a96.png
also it would be nice and logically to make fade-out in any audio program from 02:11:939 () - to 02:14:902 () - and cut mp3 I guess you know how to do this :3 if not I can help
well, I don't really follow talks about metadata but "Source: Touhou" will be hell consistent with what we have atm, not "東方Project"Metadata is something that has always bothered me, not because I want it to be correct, but because it's so insignificant that it doesn't make much difference either way. I'm going to keep it this way because that's how it's officially written, and just so happens to be the tag used to search for touhou stuff on pixiv. We have the ability to use unicode source now, so I figure I might as well break the whole consistency with ancient conduct thing.
you can try to balance cs to 4-3.5-3 or whatever more balanced than 4-4-3 if you want

Normal:
00:23:791 (1,4) - ar is quite high and cus of this that's not a big issue on play but if you try to avoid such overlaps for normal it would be nice for novice players Changed pattern angle and shifted things around after
00:40:087 (2,3) - nice, but maybe you should make this pattern more clear to novice players? considering that this is lowest diff in set. Funny fact that not so long ago I've heard bad review on such sliders. Furthermore all this covering 00:40:087 (2,1) - not really good for novice players.
00:42:680 (2,3,4,5) - how about wide this a bit http://puu.sh/cwBtF/9a3b8ad96b.jpg Okay
00:46:754 (1,2) - check DS This one is intentional
01:19:717 (3,4) - ^ This one is not
01:31:939 (1) - and from here it randomly changes in some spots, it's not bad to change DS in normal it's bad to change them randomly :3 I wanted 01:31:939 (1,2,3,4) - to be emphasized with the larger spacing, but there was some random 1.1 and 1.2 sections for some reason in the rest of this part before the kiai. Tended to the major ones.
01:00:458 (3,1) - 01:01:939 (3,1) - 01:03:420 (3,1) - I'm not sure what happened here with DS but at least try to keep them constant in similar places
01:55:643 (1,2,3) - think about avoiding such stuff, yes it seems like obvious paths and so on but just eh... not really a big issue tho
02:08:050 (2,3) - this http://puu.sh/cwChn/0015e99716.jpg should work better here because of strong lyrics and music beat on 02:08:235 () - I did something a bit different to break up this long string of object
02:10:458 (1) - not sure but is not noticable 5% was rankable? If you decide to make fade out and cut song it can work better to end this spinner on 02:11:939 () - with any notable sounds e.g. whistle or finish
hitsounds
consider to start your whistle pattern not from 00:35:643 (1) - but from 00:23:791 (1) - since objects density in normal is rather low, slider repeats here sounds quite "empty"

Hard:
00:31:198 (1,2,3,4,1) - it was a great idea to emphasize vocals with whistles on 00:25:272 (1,3,1,2,3) - , maybe add some here too? The pattern followed here feels kinda different in a way, and the whistles stick out too much for my liking.
00:36:383 (2,1) - supposed to be some kind of blanket but I guess more wavy will work better Changed it sort of
00:59:346 (1,2) - what about blanket here or whatever this http://puu.sh/cwEeL/046a6d1f3a.jpg called here Used similar pattern
01:10:272 (2,3) - flow this a bit better http://puu.sh/cwEiJ/3855bb764f.jpg I think the current angle looks and feels okay, plus it's kinda driven into the corner there, i'm not sure i'd like to go so far off the grid for repeat
01:15:643 (1,3) - would be nice if you adjust ends to end in exact same spot Change to be close enough
01:31:939 (3) - not really necessary to make this 2 repeats, you can try something like http://puu.sh/cwEBL/f9ad9a3b38.jpg plays quite awesome I'll think about this
01:46:383 (3,4,5,1) - this flow transfer lacks flow :3 just standard maybe http://puu.sh/cwEKt/66f7c89645.jpg
01:49:346 (7,8,1) - all this stuff is emphasized and cries for a jump, try http://puu.sh/cwF3N/7099398665.jpg plays and fits so fking awesome if you ask me :3 or just make them in plain DS This and the rest of the kiai I changed a few things, but I may have to make major changes at every instance for this to work out properly
01:52:495 (5,1) - and this part anyway you should make some what consistent to previous in terms of jumps or spacing cus music\vocal part is absolutely same
01:55:272 (3,4,5) - ^ and so on, there will be some more similar spots
02:09:717 (5,1) - some kind of jump here fits better for music http://puu.sh/cwFT0/86cc79d245.jpg Unstacked it, not exactly a "jump" but it does have a bit more impact
02:10:550 (1) - same for spinner as for Normal

Insane:
00:20:458 (1) - almost every time player will except 1 repeat from short sliders and actually I don't see a reason why this can't be something like http://puu.sh/cwGkA/4e8f2996a9.jpg allowing to actually play 00:20:828 () , not slider break on 2 repeats and flow further smoothly :3 I've toyed around with circles on the 1/3 pattern in the past, various different ways, but it always feels awkward (the way I play, at least). It's probably to do with the triplet afterwards. I just can't get my head around playing it any different now.
I've already mentioned something about hitsounds in that part 00:23:791 () -
00:31:939 (3,4) - try to stress long vocal from 00:32:309 () - http://puu.sh/cwGOq/af293c4837.jpg works way better I really can't fit the second slider in without rearranging a large portion of that area. I understand what you mean, but it works well enough.
01:10:272 (4,5,6,7,8) - sounds like machine gun :3 01:10:365 (5,7) - switch sample set here to soft, this will help I feel like changing those to soft sample drowns the existence of the objects completely, and it sounds like it should be played as 1/2.
01:22:124 (4,5,6,7,8) - ^ same here
01:48:791 (2,3,4,5,6) - 01:54:717 (3,4,5,6,7) - and so on, totally soft streams is this intended? Yeah, these are different from the ones earlier
02:10:550 (1) - same for spinner as for Normal
Not much to complain about here :3

Nice. Good Luck~
I believe the spinner volume is fine, and the outro after the kiai is actually the end of the song tacked on to the end of the first kiai lol.

Thanks

spooky avatar btw
TicClick
19% of the audio is unused but 19 is still less than 20. Don't harm it, please.

[General]
  1. S:C2 clap produces a horrible rustle, I'd use this: http://puu.sh/cDYud/e163f4c45d.wav
  2. 00:58:235 - you could start mapping from there again (suggestion based on the start position you picked for your map)
[Insane]
  1. 00:20:458 (1) - it bothers me that I can't hit the downbeat, and I expected the slider to be 2/3 long http://puu.sh/cDYii/cd70aff0c9.jpg
  2. 00:22:680 (2) - you missed whistle
  3. 00:34:532 (2) - ^
  4. 00:35:643 (1) - normal finish
  5. 01:09:717 (1,2,3,4,5,6,7,8) - this is tooo loud, please reduce the volume at least locally
  6. 01:21:569 (1,2,3,4,5,6,7,8) - ^
  7. 01:34:161 (4,5,6,7,8,1) - same (but it's not that critical)
  8. 01:34:902 (1) - should have finish
  9. 01:51:013 (1,2,3,4,5,6,7,8,9) - feels too slow, making a stream point to the other direction would probably solve this: http://puu.sh/cDZ57/a7c61806fc.gif
  10. 02:01:198 (6) - I think this should have a normal sampleset with soft addition
  11. 02:09:532 (4,5,6,7,8,9) - feels wrong, because there's a clearly audible drum sound you missed at 02:09:995. Try this, but please, make it a bit more quiet, too: http://puu.sh/cDZgY/000ad06d3f.jpg
My main complaint about the normal sampleset is that it's too loud and most of the time it covers vocals, making them difficult to hear. Reducing overall volume by 10−15% would help, but reducing it for normal additions (not hitsound additions, but the parts w/ normal sampleset in the middle of a soft one) works, too.

[Hard]
  1. 00:27:495 (1,2,3) - hard to read correctly for the first time; moreover, you have a repeating slider there in Insane on this place
  2. 00:29:717 (5) - would be cool to apply new combo here
  3. 00:35:643 (1) - should have finish
  4. 01:34:902 (1) - ^
  5. 01:43:791 (1,2,1,2) - honestly speaking, they give a bad feeling due to movement changes they force on a player [on me, in this case], because each slider's head is located in direction opposite to where the previous slider sends a player to. A better solution looks like that: http://puu.sh/cEaQM/f333cbe42a.jpg
  6. 01:49:532 (8) - finish is too noisy
  7. 01:50:458 (3) - I'd bend it and also rotate because that way it plays better: http://puu.sh/cEbjk/b75f177c4a.jpg
  8. 02:01:198 (3) - shouldn't it have clap?
  9. 02:09:717 (5) - bend it, no? Matter of personal preference, though http://puu.sh/cEbpb/8c6e218f01.jpg
[Normal]
  1. 00:23:235 (4) - maybe iut';s better to use S:C2 claps here
  2. 00:35:643 (1) - missed normal finish
  3. 01:17:124 (4) - new combo
  4. 01:22:680 (3) - it would be a looooooot better if you removed a repeat and added a note afterwards, see yourself. It's still readable but more enjoyable at the same time
  5. 01:34:902 (1) - needs finish
  6. 01:42:309 (4,5) - I'd rather have them done in the same style (curvy is preferable). Also fix spacing between 01:42:865 (5,6)
  7. 01:45:828 (5) - it would be nice to see new combo here, as this is the moment when the drums kick in again
  8. 01:55:643 (1,2) - the overlap doesn't look good for me
  9. 02:07:124 (4) - should have clap
Topic Starter
Lach

TicClick wrote:

19% of the audio is unused but 19 is still less than 20. Don't harm it, please. Wasn't planning on it :D

[General]
  1. S:C2 clap produces a horrible rustle, I'd use this: http://puu.sh/cDYud/e163f4c45d.wav Did you, by chance, not have the new hitclap sample I used? It's the default one with lowered volume. I don't really like that one.
  2. 00:58:235 - you could start mapping from there again (suggestion based on the start position you picked for your map)
[Insane]
  1. 00:20:458 (1) - it bothers me that I can't hit the downbeat, and I expected the slider to be 2/3 long http://puu.sh/cDYii/cd70aff0c9.jpg Feels really weird and hard to play given the triplet afterwards on DT, which between you and me, was the way this map was designed to be played
  2. 00:22:680 (2) - you missed whistle It has a slider whistle ¿¿¿ Do you mean one on the head?
  3. 00:34:532 (2) - ^
  4. 00:35:643 (1) - normal finish Okay
  5. 01:09:717 (1,2,3,4,5,6,7,8) - this is tooo loud, please reduce the volume at least locally Lowered all hitsounds
  6. 01:21:569 (1,2,3,4,5,6,7,8) - ^
  7. 01:34:161 (4,5,6,7,8,1) - same (but it's not that critical)
  8. 01:34:902 (1) - should have finish Added
  9. 01:51:013 (1,2,3,4,5,6,7,8,9) - feels too slow, making a stream point to the other direction would probably solve this: http://puu.sh/cDZ57/a7c61806fc.gif How long did that take to make
  10. 02:01:198 (6) - I think this should have a normal sampleset with soft addition Fixed
  11. 02:09:532 (4,5,6,7,8,9) - feels wrong, because there's a clearly audible drum sound you missed at 02:09:995. Try this, but please, make it a bit more quiet, too: http://puu.sh/cDZgY/000ad06d3f.jpg It's not the first time in the map where something is ignored in place of a different rhythm or pattern. Is it actually that bothersome?

My main complaint about the normal sampleset is that it's too loud and most of the time it covers vocals, making them difficult to hear. Reducing overall volume by 10−15% would help, but reducing it for normal additions (not hitsound additions, but the parts w/ normal sampleset in the middle of a soft one) works, too. As I stated before, My solution was to drop the volume across the board. At first I dropped the hitnormal volume for those sections but it was just overpowered by everything else.

[Hard]
  1. 00:27:495 (1,2,3) - hard to read correctly for the first time; moreover, you have a repeating slider there in Insane on this place Changed to repeat
  2. 00:29:717 (5) - would be cool to apply new combo here Okay
  3. 00:35:643 (1) - should have finish Added both
  4. 01:34:902 (1) - ^
  5. 01:43:791 (1,2,1,2) - honestly speaking, they give a bad feeling due to movement changes they force on a player [on me, in this case], because each slider's head is located in direction opposite to where the previous slider sends a player to. A better solution looks like that: http://puu.sh/cEaQM/f333cbe42a.jpg I'm curious as to how you play these sliders. I've always played them without following the slider body, and just leaving the cursor on the head. I feel the zig-zaggy motion is adequate. However, I'll ask some others what they think of the pattern here.
  6. 01:49:532 (8) - finish is too noisy I suppose I could lower the volume of just the soft finishes in this section
  7. 01:50:458 (3) - I'd bend it and also rotate because that way it plays better: http://puu.sh/cEbjk/b75f177c4a.jpg Used your example
  8. 02:01:198 (3) - shouldn't it have clap? Probably. Also chanhged 02:07:124 (3) -
  9. 02:09:717 (5) - bend it, no? Matter of personal preference, though http://puu.sh/cEbpb/8c6e218f01.jpg I can't actually get that picture to load, but I bent it the opposite angle to 02:08:791 (1) - and adjusted the circles
[Normal]
  1. 00:23:235 (4) - maybe iut';s better to use S:C2 claps here I'm honestly not sure why the sample set change in these parts was removed, I guess I thought they were just sv changes when saving as a new diff or something. Re-added them.
  2. 00:35:643 (1) - missed normal finish Same places as other diffs due to copying the hitsound scheme, yep lol.
  3. 01:17:124 (4) - new combo Okay
  4. 01:22:680 (3) - it would be a looooooot better if you removed a repeat and added a note afterwards, see yourself. It's still readable but more enjoyable at the same time The way I would go about this myself would be to have a circle back at the head of the slider, but I don't think that's acceptable in a normal. It's not really something I feel comfortable doing mixing the short sliders like that.
  5. 01:34:902 (1) - needs finish
  6. 01:42:309 (4,5) - I'd rather have them done in the same style (curvy is preferable). Also fix spacing between 01:42:865 (5,6) Curvy similar to the previous combo.
  7. 01:45:828 (5) - it would be nice to see new combo here, as this is the moment when the drums kick in again Done
  8. 01:55:643 (1,2) - the overlap doesn't look good for me I dunno why everyone has a problem with this one but the one later they don't, lol. Spaced them a bit more so they overlap less I guess
  9. 02:07:124 (4) - should have clap yues
Thank you so much. For your mod and requesting people to mod it.
TicClick

Lach wrote:

[General]
  1. S:C2 clap produces a horrible rustle, I'd use this: http://puu.sh/cDYud/e163f4c45d.wav Did you, by chance, not have the new hitclap sample I used? It's the default one with lowered volume. I don't really like that one.I did have it, I still have it, and I really dislike the sound it plays. It just doesn't go well.. ah, whaveter. May be just me.
[Insane]
  1. 00:22:680 (2) - you missed whistle It has a slider whistle ¿¿¿ Do you mean one on the head?yes, the one on head
  2. 02:09:532 (4,5,6,7,8,9) - feels wrong, because there's a clearly audible drum sound you missed at 02:09:995. Try this, but please, make it a bit more quiet, too: http://puu.sh/cDZgY/000ad06d3f.jpg It's not the first time in the map where something is ignored in place of a different rhythm or pattern. Is it actually that bothersome?yes, because it's very clear and noticeable, and when you stop streaming, that sound pops up, as if you were supposed to continue hitting the notes, but there's no note for it.
[Hard]
  1. 01:43:791 (1,2,1,2) - honestly speaking, they give a bad feeling due to movement changes they force on a player [on me, in this case], because each slider's head is located in direction opposite to where the previous slider sends a player to. A better solution looks like that: http://puu.sh/cEaQM/f333cbe42a.jpg I'm curious as to how you play these sliders. I've always played them without following the slider body, and just leaving the cursor on the head. I feel the zig-zaggy motion is adequate. However, I'll ask some others what they think of the pattern here.why, I follow repeats, of course, and even though I don't reach the repeating arrow, I still make a move to avoid sliderbreak, and my cursor's path is similar to: http://puu.sh/cFumk/40769ac638.png (grey is for slider bodies, black is for heads)
[Normal]
  1. 01:22:680 (3) - it would be a looooooot better if you removed a repeat and added a note afterwards, see yourself. It's still readable but more enjoyable at the same time The way I would go about this myself would be to have a circle back at the head of the slider, but I don't think that's acceptable in a normal. It's not really something I feel comfortable doing mixing the short sliders like that. you could change the pattern, for example, split a slider in two
  2. 01:55:643 (1,2) - the overlap doesn't look good for me I dunno why everyone has a problem with this one but the one later they don't, lol. Spaced them a bit more so they overlap less I guessbecause everyone thinks you're able to catch the same pattern later and fix it, too
tell me if you;'re changing anything else or not
Topic Starter
Lach
Added whistle and did something different with the last stream which I believe makes sense in insane.

Changed the slider patterns in the hard.

Fixed the overlaps, but still don't like chaning 01:22:680 (3) - in normal.
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