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himmel feat. YooSanHyakurei - Seraphim

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Total Posts
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Topic Starter
fanzhen0019
This beatmap was submitted using in-game submission on 2014年9月23日 at 11:59:37

Artist: himmel feat. YooSanHyakurei
Title: Seraphim
Tags: himmeltengoku Yonder Voice Empyrean fanzhen0019 musync
BPM: 175
Filesize: 11798kb
Play Time: 05:09
Difficulties Available:
  1. Heaven (4.73 stars, 1246 notes)
Download: himmel feat. YooSanHyakurei - Seraphim
Information: Scores/Beatmap Listing
---------------
支持国产

Thanks to LKs for audio edit!!!
Please reDL if you have downloaded it before 9/23/2014.

Thanks to all modders!

Lyrics
Soar 濃藍の空を
烈風に向かい
怒涛の海渡ってく
Free 勇気はいつでも
真実と共に
正義を謳い奏でる
Through 哀しみの果てに
何が見えるのか
時間(とき)は何も語らない
Faith それでも彼らは
瞳の輝き
失わないのが誇り
此処から見下ろす
大地を流離う者よ
嵐の夜に希望あふれる夢を見るか
暗闇の中光れ
信念の道を辿って
高鳴る心にも翻る自由の旗
孤高の羽根広げ
空の果てへ羽撃いて
雲が流れ流れ
哀楽もめぐりゆく
すべて包み込んだ
ラピスラズリのこの星
生命の火花を
永遠に 見届けよう
Dream of the endless sky
蒼穹に羽音響かせ
何もない此処まで
人間(ひと)の夢が
光のように昇り始めた
現実という壁にぶつかって
それでも立ち上がり明日を拓き続ける
ひとりひとりの戦士
沈黙の情熱をただ
奇跡に変える
色鮮やかな世界に変える…
孤高の羽根広げ
空の果てへ羽撃いて
雲が流れ流れ
哀楽もめぐりゆく
すべて包み込んだ
ラピスラズリのこの星
生命の火花を
永遠に 見届けよう
本能のままに
生きてゆきたいと願った
誇り高きDreamers
空際から見守る
Skystar
支持震爺
DeletedUser_1574070
2
Kiiwa
8-)
Heterozygous_old
Cool
AIR
前排
bakabaka
支持反震 (っ・ω・)っ

mod in IRC
2014-06-20 23:42 fanzhen0019: hihi
2014-06-20 23:42 bakabaka: hihi
2014-06-20 23:43 fanzhen0019: :D 有空看图嘛
2014-06-20 23:43 bakabaka: 神圖怎看lol
2014-06-20 23:43 bakabaka: 想玩:D
2014-06-20 23:44 fanzhen0019: 凑个数 o.o
2014-06-20 23:44 fanzhen0019: 好不容易凑一个app
2014-06-20 23:44 bakabaka: lol
2014-06-20 23:44 fanzhen0019: http://osu.ppy.sh/s/182520
2014-06-20 23:48 fanzhen0019: ww
2014-06-20 23:51 bakabaka: 現在設定可以調小數點又改掉了呀lol
2014-06-20 23:53 fanzhen0019: 啊
2014-06-20 23:53 fanzhen0019: 我应该改成小数点的ww
2014-06-20 23:56 bakabaka: 可以調成小數點真的有點無言lol
2014-06-20 23:57 bakabaka: 說實在真的沒啥可以mod的 只有一個地方打起來不順的感覺lol
2014-06-20 23:57 fanzhen0019: 嘛 选择更多了
2014-06-20 23:57 fanzhen0019: 恩恩
2014-06-20 23:57 bakabaka: 01:05:159 (1) - 看要不要Ctrl+G
2014-06-20 23:57 bakabaka: 可是BAT更難做了lol
2014-06-20 23:59 fanzhen0019: 哇 这里
2014-06-20 23:59 fanzhen0019: 好好好
2014-06-20 23:59 fanzhen0019: ?!怎么现在又不能小数点了
2014-06-20 23:59 bakabaka: 好像又被改調lol
2014-06-21 00:00 bakabaka: 還有這裡
2014-06-21 00:00 bakabaka: 03:53:759 (3,4) - 沒跟前面的slider疊好的樣子
2014-06-21 00:00 bakabaka: 座標差了1
2014-06-21 00:03 bakabaka: 116,316 這座標才對到:D
2014-06-21 00:03 bakabaka: 就沒了
2014-06-21 00:03 bakabaka: .
2014-06-21 00:03 fanzhen0019: !?
2014-06-21 00:03 fanzhen0019: 感觉没关系
2014-06-21 00:03 bakabaka: 玩的時候有點微妙的疊起來lol
2014-06-21 00:04 fanzhen0019: 噢噢噢 现在按下shift还是能改成小数的
2014-06-21 00:04 bakabaka: 原來如此
Chordzi
来晚咯抱歉小学终于放假惹

01:13:559 (1) - 去掉kiai?
02:17:845 (1) - 03:46:987 (1) - 也许2X会好一点(ps:前面那个auto菌会出100 后面那个又不会了o.o)(ps2:后面那个偷懒不插绿线差评)
04:12:016 (1) - ctrl+g?
05:01:901 (2,3,4,5,6,7,8,9,10,11,12,1) - 感觉间距和flow有点不好 因为这里音量已经开始变小了

先凑个数.-.

fanzhen0019 wrote:

I'm a girl
Chordzi
哇 卡了
Skystar
diff naming suggestion: Made in China
kdplzthxk
Topic Starter
fanzhen0019

Chordzi wrote:

来晚咯抱歉小学终于放假惹

01:13:559 (1) - 去掉kiai?
02:17:845 (1) - 03:46:987 (1) - 也许2X会好一点(ps:前面那个auto菌会出100 后面那个又不会了o.o)(ps2:后面那个偷懒不插绿线差评) 忘了..
04:12:016 (1) - ctrl+g? no
05:01:901 (2,3,4,5,6,7,8,9,10,11,12,1) - 感觉间距和flow有点不好 因为这里音量已经开始变小了 改了

先凑个数.-.
谢谢啦

fanzhen0019 wrote:

I'm a girl
↑!??!?!?
Mao


By ingame M4M Req~


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Please use AR9 ;w; The map reads way better with AR9 and I don't see any reason for this using AR9,5.
  2. Your BG is way too large. The recommended sizes are 1024x768 and 1366x768 where this is the largest you can use.
  3. Take a look at AiMod. There are several unsnapped objects within your map.

howtonameit
  1. 00:01:387 (1,1) - Whoa, give the player some time to recover after the spinner. A 1/8 break between it and the Circles feels very weird especially since there's nothing on the yellow tick the spinner ends on. Please let it at least end on the blue tick and make the end quiet since there's basically nothing.
  2. 00:08:930 (2) - The flow into the next objects feels a bit unintuitive due to a pretty rapid movement here. Consider placing it at 183|254.
  3. 00:12:359 (1,3) - Hm, maybe just a personal preference but this would look cooler to me if you'd make them parallel <:
  4. 00:20:930 (5,6,7,8,9,10) - This plays unnatural to me due to the pretty fast wavy movement even though it's such it calm section. Maybe you could try something as seen in the screenshot below.
  5. 00:29:330 (3) - Move this a bit more to the so that it builds a wavy "S-like" movement with 00:28:987 (2) - .
  6. 00:32:073 (3,4) - Consider to move 4 a bit lower + rotating it as seen in the Screenshot. This would make the flow better here due to a more fluent movement from the wave Slider 3 into 4.
  7. 00:35:673 (1,2,3) - <3
  8. 00:40:987 (5,1,2) - If you want to emphasize 1 with a jump, I'd go with something slightly larger here for a bit more emphasis (Screenshot). If this wasn't your though, please keep the spacing constant here ^^"
  9. 00:49:045 (4) - Due to this being almost on the same y-position (not even 10 difference) as 00:48:873 (3) - it feels like it's slowing the player down. Consider moving it a bit lower (e.g. 156|188).
  10. 00:58:302 (1) - I had problems with reading that. I don't know, but maybe you could place it more left so that it just overlaps 1 by a half in order to make it better readable ;w;
  11. 01:05:159 (1,1) - How am I supposed to read this properly? The problem is the polarity issue between these two which makes it not good readable since the player doesn't notice it because of the stack. Either unstack it and show the player with a higher distance that 01:05:502 (1) - starts on the white tick or place a Circle at either 01:05:330 - or 01:05:416 - .
  12. 01:10:902 (4) - The stream's flow is kinda broken due to this Circle. It just plays weird to have this kink in it. Consider moving it to 20|65.
  13. 01:13:387 (4,1) - Uhhm, the rhythm here is weird. It feels wrong to have 1 start on the red tick and ignoring the rather strong white tick with that. Please CTRL+G the rhythm. I recommend you to do what I've shown you in the Screenshot below for better readability and playability :/
  14. 01:27:445 (1,2,1) - First of all keep the spacing of the consistent for better readability. The second thing bothering me here are the transitions of this whole pattern due to it being such a line which feels a bit unnatural to me here. Just a personal preference though I guess.
  15. 01:34:302 (1,1) - This feels extremely unintuitive to me. The reason is that you've ignored the red tick with strong vocals as well as drums on it. Another weird thing is the slowdown of the SV which doesn't fit here since this sound isn't that different from the others here imo. Please change this for better readability ;w; (Same goes for the following ones as well.)
  16. 01:38:416 (1,2,3,4,1) - The streamshape here feels kinda messy to me due to the transition to 01:38:759 (1) - . This felt a bit odd while playing. I suggest you to use a normal straight stream here for a better overall impression and playability.
  17. 01:41:502 (1,2) - The rhythm feels weird here due to a pretty strong note in terms of vocals and instruments is being mapped with a Slidertail at 01:42:016 - . Consider either to split 01:41:845 (2) - into two Circles or do what is shown in the Screenshot below.
  18. 01:43:902 (1,2,3,4,1) - The transition between 01:44:159 (4,1) - plays really harsh and looks like it's just done like this due to the lower Screenborder ¬¬
  19. 01:56:245 (4) - Consider moving this a bit to the left in order to imrpove the flow from the previous object into this one with creating a kind of cicular/oval shape. Another way I'd personally prefer though would be this. This would make the flow even better as well as the aesthetics imo.
  20. 02:07:559 (1) - Move this to 142|55 in order to improve the flow due to building a line with 02:07:045 (2,4) - and to make the spacing look even with the previous objects ;3
  21. 02:08:587 (2,3,1) - Maybe you could make some adjustments to get the spacing even.
  22. 02:08:930 (1,1) - The jump here feels kinda unfitting. The reason is that the note at 02:09:787 (1) - is so soft that it doesn't really need a special emphasis via jump. Also you didn't map the jump at 02:07:559 (1,1) - which makes it inconsistent :b
  23. 02:16:987 (2) - Consider rotating this about 20° Selection Centre for a Circular movement for all of the objects (02:16:816 (1,2,1) - ) and to get the spacing even.
  24. 02:18:016 (1) - Consider to shorten this one to the blue tick for a better playability to the next object.
  25. 02:34:130 (3,1,2) - How about tidying up this pattern a bit as seen in the Screenshot below. That would look way better to me c:
  26. 02:39:102 (1,2,3,4,5) - This feels a bit messy to me. Why didn't you do a perfect star pattern using create polygon circles here? ;w;
  27. 02:41:159 (3,4,5) - I feel like 4 and 5 are slowing me down which causes in rather bad flow for me here. Maybe you could try something similiar as in the Screenshot below in order to improve it :3
  28. 02:45:959 (1,2) - Maybe it's just me but the flow here feels a bit slow which doesn't play that fluent. Consider to rise 02:45:959 (1) - a bit.
  29. 02:50:073 (1,1) - How about changing the shape of the first slider a bitso that it points onto the second one's head? That would actually play pretty cool here! :D
  30. 02:53:159 (7,8,9) - Is it just me or does this feel a bit weird? I mean, you didn't do this for the other ones so I was very suprised so that my cursor already wanted to move further.
  31. 02:59:673 (1,2,1,2,1,2,1) - Is there a special reason for the NC-spam here? owo
  32. 03:05:159 (1) - This is just a real personal opinion but the loop looks a bit blocky due to the red anchor point ;w; this would look so much better in my eyes.
    Code
    136,88,185159,6,0,B|96:48|24:72|12:128|12:128|88:184|73:243|37:253|13:238|16:193|54:185|104:224|108:264|108:264|80:308|116:352,1,480
  33. 03:13:387 (1) - Consider centering the penultimate anchorpoint to get a better curve at the end.
  34. 03:24:359 (1) - Hm, I think a CTRL+J version would fit the previous shapes of the Sliders better here tbh.
  35. 03:29:673 (2) - Maybe you could rotate this about -30° Selection Centre in order to create a circular shape with 03:29:845 (1) - which would improve the flow here a lot.
  36. 03:44:930 (1,2,3,4) - Please use a higher spacing between them (2,00 or 1,90) for a better readability. These are all so near to each other which ends up in a bad readability.
  37. 03:47:159 (1) - The transition feels really hard to play. Consider shortening this to the blue tick.
  38. 03:52:130 (3,4,1,2) - I'm not sure if it's just me but the shape these Circles form looks a bit random to me. I don't really know what to suggest here but I'd go for something jumpier for the emphasis at 03:52:473 (1,2) - .
  39. 04:11:502 (3) - This Slider slows the player down due to it being part of the pattern formed by 04:10:816 (1,2) - which features a faster movement. Please consider to CTRL+G 04:11:502 (3) - for a way better flow.
  40. 04:13:045 (4,5) - CTRL+G this in terms of rhythm. The reason for this are the strong vocals at 04:13:387 - and the hold of the vocals at 04:13:045 - which would be better captured using a Slider (:
  41. 04:15:616 (3) - The huge jump to the previous and the small DS to the following one feels wrong to me due to the emphasis being at 04:15:787 - . So the jump sould be to this object.
  42. 04:24:702 (1,2,3,4) - Maybe you could change the rhythm here a bit in order to follow that 1/1 Sound in the BG which is kinda similiar to the one mapped with 04:23:845 (7) - .
  43. 04:31:216 (1,2,1) - Is there a reason for the spacing being uneven here? :<
  44. 04:37:045 (1) - Consider using 1,85 DS since this feels slow compared to your other 1/4 Patterns which makes this play a bit weird to me.
  45. 04:41:845 (5) - Please shorten this to 1/2. The note you ignoring there is so strong ;__;
  46. 05:03:787 (5) - I don't know, maybe it's just me but I'd map a 1/2 Slider here instead due to the strong note on the red tick :/


  47. Hm, pretty nice diff. I dislike the flow for some parts but it's overall pretty well done. But please change the AR, it makes the map feel empty which souldn't be the case. AR9 is way more fitting ;~;

Please reply! I hope it was helpful and good luck! :3 Take a star (ノ·ω·)ノ︵
Syameimaru-Aya
.是我更新的出了问题还是这次上传的问题。
我总觉得我更新后的红线插错了
((不过意外感觉带感是怎么回事

wo sha bi , dui bu qi .
Topic Starter
fanzhen0019

Mao wrote:



By ingame M4M Req~


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Please use AR9 ;w; The map reads way better with AR9 and I don't see any reason for this using AR9,5. Lowerd.
  2. Your BG is way too large. The recommended sizes are 1024x768 and 1366x768 where this is the largest you can use.
  3. Take a look at AiMod. There are several unsnapped objects within your map. fixed

howtonameit
  1. 00:01:387 (1,1) - Whoa, give the player some time to recover after the spinner. A 1/8 break between it and the Circles feels very weird especially since there's nothing on the yellow tick the spinner ends on. Please let it at least end on the blue tick and make the end quiet since there's basically nothing. Silenced~
  2. 00:08:930 (2) - The flow into the next objects feels a bit unintuitive due to a pretty rapid movement here. Consider placing it at 183|254. nono..there are almost no stack slider patterns in the whole map like this.
  3. 00:12:359 (1,3) - Hm, maybe just a personal preference but this would look cooler to me if you'd make them parallel <: i think they are parallel now o.o
  4. 00:20:930 (5,6,7,8,9,10) - This plays unnatural to me due to the pretty fast wavy movement even though it's such it calm section. Maybe you could try something as seen in the screenshot below. in fact when hitting this your cursor is nearly in the same point.
  5. 00:29:330 (3) - Move this a bit more to the so that it builds a wavy "S-like" movement with 00:28:987 (2) - .okay
  6. 00:32:073 (3,4) - Consider to move 4 a bit lower + rotating it as seen in the Screenshot. This would make the flow better here due to a more fluent movement from the wave Slider 3 into 4. in fact 2 3 4 are symmetrical
  7. 00:35:673 (1,2,3) - <3 :arrow: :3
  8. 00:40:987 (5,1,2) - If you want to emphasize 1 with a jump, I'd go with something slightly larger here for a bit more emphasis (Screenshot). If this wasn't your though, please keep the spacing constant here ^^" done
  9. 00:49:045 (4) - Due to this being almost on the same y-position (not even 10 difference) as 00:48:873 (3) - it feels like it's slowing the player down. Consider moving it a bit lower (e.g. 156|188). but for the symmetry i decide not to change it.
  10. 00:58:302 (1) - I had problems with reading that. I don't know, but maybe you could place it more left so that it just overlaps 1 by a half in order to make it better readable ;w; it's too left.. i moved 1grid more anyway
  11. 01:05:159 (1,1) - How am I supposed to read this properly? The problem is the polarity issue between these two which makes it not good readable since the player doesn't notice it because of the stack. Either unstack it and show the player with a higher distance that 01:05:502 (1) - starts on the white tick or place a Circle at either 01:05:330 - or 01:05:416 - . changed it into a circle
  12. 01:10:902 (4) - The stream's flow is kinda broken due to this Circle. It just plays weird to have this kink in it. Consider moving it to 20|65. just move like a straight line and it works
  13. 01:13:387 (4,1) - Uhhm, the rhythm here is weird. It feels wrong to have 1 start on the red tick and ignoring the rather strong white tick with that. Please CTRL+G the rhythm. I recommend you to do what I've shown you in the Screenshot below for better readability and playability :/ i follow the bass
  14. 01:27:445 (1,2,1) - First of all keep the spacing of the consistent for better readability. The second thing bothering me here are the transitions of this whole pattern due to it being such a line which feels a bit unnatural to me here. Just a personal preference though I guess. k done
  15. 01:34:302 (1,1) - This feels extremely unintuitive to me. The reason is that you've ignored the red tick with strong vocals as well as drums on it. Another weird thing is the slowdown of the SV which doesn't fit here since this sound isn't that different from the others here imo. Please change this for better readability ;w; (Same goes for the following ones as well.) listening to the bass as above o.o
  16. 01:38:416 (1,2,3,4,1) - The streamshape here feels kinda messy to me due to the transition to 01:38:759 (1) - . This felt a bit odd while playing. I suggest you to use a normal straight stream here for a better overall impression and playability. okay
  17. 01:41:502 (1,2) - The rhythm feels weird here due to a pretty strong note in terms of vocals and instruments is being mapped with a Slidertail at 01:42:016 - . Consider either to split 01:41:845 (2) - into two Circles or do what is shown in the Screenshot below. no..
  18. 01:43:902 (1,2,3,4,1) - The transition between 01:44:159 (4,1) - plays really harsh and looks like it's just done like this due to the lower Screenborder ¬¬ made a curve
  19. 01:56:245 (4) - Consider moving this a bit to the left in order to imrpove the flow from the previous object into this one with creating a kind of cicular/oval shape. Another way I'd personally prefer though would be this. This would make the flow even better as well as the aesthetics imo. 4=3 rolated 120°
  20. 02:07:559 (1) - Move this to 142|55 in order to improve the flow due to building a line with 02:07:045 (2,4) - and to make the spacing look even with the previous objects ;3 k
  21. 02:08:587 (2,3,1) - Maybe you could make some adjustments to get the spacing even. k
  22. 02:08:930 (1,1) - The jump here feels kinda unfitting. The reason is that the note at 02:09:787 (1) - is so soft that it doesn't really need a special emphasis via jump. Also you didn't map the jump at 02:07:559 (1,1) - which makes it inconsistent :b changed
  23. 02:16:987 (2) - Consider rotating this about 20° Selection Centre for a Circular movement for all of the objects (02:16:816 (1,2,1) - ) and to get the spacing even. okay
  24. 02:18:016 (1) - Consider to shorten this one to the blue tick for a better playability to the next object. uh
  25. 02:34:130 (3,1,2) - How about tidying up this pattern a bit as seen in the Screenshot below. That would look way better to me c: good o.o but i may use it in other place
  26. 02:39:102 (1,2,3,4,5) - This feels a bit messy to me. Why didn't you do a perfect star pattern using create polygon circles here? ;w; ah,it doesnt matter at all..
  27. 02:41:159 (3,4,5) - I feel like 4 and 5 are slowing me down which causes in rather bad flow for me here. Maybe you could try something similiar as in the Screenshot below in order to improve it :3 ok
  28. 02:45:959 (1,2) - Maybe it's just me but the flow here feels a bit slow which doesn't play that fluent. Consider to rise 02:45:959 (1) - a bit. good
  29. 02:50:073 (1,1) - How about changing the shape of the first slider a bitso that it points onto the second one's head? That would actually play pretty cool here! :D cool
  30. 02:53:159 (7,8,9) - Is it just me or does this feel a bit weird? I mean, you didn't do this for the other ones so I was very suprised so that my cursor already wanted to move further. yes so i changed it :3
  31. 02:59:673 (1,2,1,2,1,2,1) - Is there a special reason for the NC-spam here? owono..
  32. 03:05:159 (1) - This is just a real personal opinion but the loop looks a bit blocky due to the red anchor point ;w; this would look so much better in my eyes. remade it
    Code
    136,88,185159,6,0,B|96:48|24:72|12:128|12:128|88:184|73:243|37:253|13:238|16:193|54:185|104:224|108:264|108:264|80:308|116:352,1,480
  33. 03:13:387 (1) - Consider centering the penultimate anchorpoint to get a better curve at the end. ok
  34. 03:24:359 (1) - Hm, I think a CTRL+J version would fit the previous shapes of the Sliders better here tbh. too big
  35. 03:29:673 (2) - Maybe you could rotate this about -30° Selection Centre in order to create a circular shape with 03:29:845 (1) - which would improve the flow here a lot. k
  36. 03:44:930 (1,2,3,4) - Please use a higher spacing between them (2,00 or 1,90) for a better readability. These are all so near to each other which ends up in a bad readability. k
  37. 03:47:159 (1) - The transition feels really hard to play. Consider shortening this to the blue tick. hold on :3
  38. 03:52:130 (3,4,1,2) - I'm not sure if it's just me but the shape these Circles form looks a bit random to me. I don't really know what to suggest here but I'd go for something jumpier for the emphasis at 03:52:473 (1,2) - . nah
  39. 04:11:502 (3) - This Slider slows the player down due to it being part of the pattern formed by 04:10:816 (1,2) - which features a faster movement. Please consider to CTRL+G 04:11:502 (3) - for a way better flow. k
  40. 04:13:045 (4,5) - CTRL+G this in terms of rhythm. The reason for this are the strong vocals at 04:13:387 - and the hold of the vocals at 04:13:045 - which would be better captured using a Slider (: hmm..
  41. 04:15:616 (3) - The huge jump to the previous and the small DS to the following one feels wrong to me due to the emphasis being at 04:15:787 - . So the jump should be to this object. done
  42. 04:24:702 (1,2,3,4) - Maybe you could change the rhythm here a bit in order to follow that 1/1 Sound in the BG which is kinda similiar to the one mapped with 04:23:845 (7) - . i used sliderslide hs
  43. 04:31:216 (1,2,1) - Is there a reason for the spacing being uneven here? :< o.o?
  44. 04:37:045 (1) - Consider using 1,85 DS since this feels slow compared to your other 1/4 Patterns which makes this play a bit weird to me. okay
  45. 04:41:845 (5) - Please shorten this to 1/2. The note you ignoring there is so strong ;__; i used the same patterns too..
  46. 05:03:787 (5) - I don't know, maybe it's just me but I'd map a 1/2 Slider here instead due to the strong note on the red tick :/ ;w;


  47. Hm, pretty nice diff. I dislike the flow for some parts but it's overall pretty well done. But please change the AR, it makes the map feel empty which souldn't be the case. AR9 is way more fitting ;~;

Please reply! I hope it was helpful and good luck! :3 Take a star (ノ·ω·)ノ︵
wow huge mod post!
accept my huge thank!
Irreversible

Amamiya Yuko wrote:

diff naming suggestion: Made in China
kdplzthxk
XD! please do 8-)
pw384
IRC
10:54 fanzhen0019: yeye 看图吗
10:54 384059043: 猴
10:54 384059043: link
10:54 384059043: 下午看
10:55 fanzhen0019: https://osu.ppy.sh/s/182520
10:55 fanzhen0019: hao
11:00 384059043: 反震爷爷啊 IRC mod猴不猴? 0.0
11:00 fanzhen0019: hao
11:00 fanzhen0019: 等等
11:05 fanzhen0019: 8comon
11:11 fanzhen0019: lai
11:11 384059043: 好
11:11 384059043: 00:24:873 (1) -
11:11 384059043: 我觉得这个转盘
11:11 384059043: 可以拆成两个
11:11 384059043: 00:26:073 -
11:11 384059043: 在这里分开来
11:13 fanzhen0019: 好像也行
11:14 fanzhen0019: ok
11:14 384059043: 01:05:159 (6,1) - 这里x和y方向都差了一个像素 虽然玩的时候没啥问题但是还是建议叠好
11:15 fanzhen0019: 挪一下5就行
11:15 384059043: 01:28:987 - 这里的kiai的结束位置
11:15 384059043: 可以移动到01:33:273 -
11:16 fanzhen0019: 这啥情况
11:16 fanzhen0019: 好像是改绿线删掉了..改回来了
11:16 fanzhen0019: okk
11:17 384059043: 01:33:273 - 这里
11:17 384059043: 貌似复制错了
11:17 384059043: 01:38:930 (2,4) -
11:17 fanzhen0019: 01:27:787 (1) -
11:17 384059043: 这里,让4穿过2要好一些
11:17 fanzhen0019: hao
11:18 384059043: 02:17:502 (1) - 我觉得根据音高的话这个滑条速度稍低于02:17:159 (1) - 会好一些
11:19 fanzhen0019: 我感觉这两个属性是一样的
11:19 384059043: 现在这样也没问题啦0w0
11:19 384059043: 02:50:759 (1,1) -
11:19 fanzhen0019: hao .o
11:20 384059043: 这里我一开始读错了。。
11:20 384059043: 把间距放大一点?
11:21 fanzhen0019: 这里读错会是什么样子o.o
11:21 384059043: 我以为有7次折返。。
11:21 fanzhen0019: ..
11:21 384059043: 因为整张图里的滑条跳挺多的。。
11:21 384059043: 可能是我太noob了orz
11:22 384059043: 03:36:702 (1,2) - 我认为这两个滑条弧度有些大
11:23 fanzhen0019: ok
11:23 fanzhen0019: 改了
11:23 384059043: 美丽
11:23 384059043: 反震爷爷我偶像1111111
11:23 fanzhen0019: 哇
11:23 384059043: star
11:23 fanzhen0019: 谢谢啦!
11:23 384059043: 不用谢OwO

Great map,我偶像 :) star
[Seraphin]
very nice song

image size is way too big~

00:04:816 (3) - (nazi) x72y192 to make it centered between (1) and (2)
00:10:987 (1) - how about just a straight slider? short curved sliders look weird and are confusing for me when I read them (but thats just me...)
00:35:330 (4) - it seems kinda weird to have this be straight when (2) is a curve even though they look like they should be similar (imo)
01:10:645 (1,2,3,4) - maybe redo this so it ends up leading into 01:10:987 (1) - ?
01:44:159 (4) - x60y376 & 01:44:245 (1) - x100y360? i think it plays a bit nicer,, but just suggestion
02:50:073 (1,1) - nice
03:15:787 (3) - down 1?

i want make sb, but can't find lyric zzz
gl

sorry i have no real suggestion
no kudosu plz
Topic Starter
fanzhen0019

[Seraphin] wrote:

very nice song

image size is way too big~

00:04:816 (3) - (nazi) x72y192 to make it centered between (1) and (2) k
00:10:987 (1) - how about just a straight slider? short curved sliders look weird and are confusing for me when I read them (but thats just me...) no :3
00:35:330 (4) - it seems kinda weird to have this be straight when (2) is a curve even though they look like they should be similar (imo) ah..waiting for more comments about this..
01:10:645 (1,2,3,4) - maybe redo this so it ends up leading into 01:10:987 (1) - ? nono
01:44:159 (4) - x60y376 & 01:44:245 (1) - x100y360? i think it plays a bit nicer,, but just suggestion w
02:50:073 (1,1) - nice
03:15:787 (3) - down 1? k

i want make sb, but can't find lyric zzz
gl

sorry i have no real suggestion
no kudosu plz
Thank you!
Helpful=KD
Kiiwa
8-)
Koiyuki


From your ingame request

  1. Grey——Just some complaints.
  2. Black——My personal suggestions.
  3. Bold——Highly recommended.
  4. Red——(Maybe) Unrankable, you have to fix it.

[General]
  1. 没一点点的tag吗。。。

[中国制造]
  1. ar9.3可能有点高,我个人比较建议这图用ar9;
  2. 00:39:777 (1) - default whistle? 还有后面的00:42:520 (1) - 以及其他
  3. 00:40:635 (4,5) - 4这里用note,后面白线1/2slider比较好
  4. 00:57:435 (5,2) - 2也和00:57:606 (1,1) - 一样偏移一点,后面也可以偏一点
  5. 01:54:863 (1,2) - ctrl+g一下?
  6. 02:52:806 (6) - NC?
  7. 02:58:292 (4) - ^
  8. 03:52:292 (4,1,2,1) - 这里打的不是很顺,可以考虑换一下1,2和后面1/4短滑条1,2的位置
  9. 04:13:549 (6) - 改在叠在5的头上吧?
    AIBAT
    Unsnapped inherited (green) sections at:
    03:02:476 - snap to 03:02:492
    04:09:684 - snap to 04:09:692

Very solid map...
我感觉我就是在鸡蛋里面挑骨头憋出来上面这点东西

反震我偶像
fanzhen my idol
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