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Kimberley - Ai Ni

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Topic Starter
bossandy
This beatmap was submitted using in-game submission on 2014年7月11日 at 下午 09:54:01

Artist: Kimberley
Title: Ai Ni
Source: Fondant Garden
Tags: Boss Love you Chen Fang Yu ending Sp3 spboxer3
BPM: 72
Filesize: 19077kb
Play Time: 03:19
Difficulties Available:
  1. Hard (2.19 stars, 281 notes)
  2. Normal (1.58 stars, 217 notes)
Download: Kimberley - Ai Ni
Download: Kimberley - Ai Ni (no video)
Information: Scores/Beatmap Listing
---------------
Ranked!
陳芳語-愛你
Normal 100% made by spboxer3
Hard 100% made by me!
Enjoy this beautiful touch song! T_T!
愛你 <3

愛你 = Ai Ni = Love you

I melt xD


English Lyrics and Chinese Lyrics
我閉上眼睛 貼著你心跳呼吸
I close my eyes stay close to your heartbeat, and breathe.
而此刻地球 只剩我們而已
After all, all that's left on this world is us.
你微笑的唇型 總勾著我的心
The way you smile, always attracts my heart.
每一秒初吻 我每一秒都想要吻你
Every second a new kiss, and every second I want to kiss you.

就這樣 愛你 愛你 愛你 隨時都要一起
As it is, I love you, love you, love you, all the time, I want to be with you.
我喜歡 愛你外套味道 還有你的懷裡
I like , love the scent of your coat, and your embrace.
把我們 衣服鈕扣互扣 那就不用分離
If we tied the buttons of your shirts together, we wouldn't separate.
美好愛情 我就愛這樣貼近 因為你
A beautiful romances, I just love this kind intimacy, because of you.

有時沒生氣 故意鬧脾氣
Sometimes you're not mad, but get mad on purpose.
你的緊張在意 讓我覺得安心
Your nervous care makes me feel at ease.
從你某個角度 我總看見自己
Looking at you from a certain angle, I always see myself.
到底你懂我 或其實我本來就像你
And finally, you understand me, or it's that I'm just like you.

就這樣 愛你 愛你 愛你 隨時都要一起
As it is, I love you, love you, love you, all the time, I want to be with you.
我喜歡 愛你外套味道 還有你的懷裡
I like , love the scent of your coat, and your embrace.
把我們 衣服鈕扣互扣 那就不用分離
If we tied the buttons of your shirts together, we wouldn't separate.
美好愛情 我就愛這樣貼近 因為你
A beautiful romances, I just love this kind intimacy, because of you.
----------------------------------------------
想變成你的氧氣 溜進你身體裡
I want to become your oxygen, travel throughout your body.
好好看看在你心裡
And take a good look at your heart.
你有多麼寶貝 我愛你
You're so precious to me, I love you.

就這樣 愛你 愛你 愛你 隨時都要一起
As it is, I love you, love you, love you, all the time, I want to be with you.
我喜歡 愛你外套味道 還有你的懷裡
I like , love the scent of your coat, and your embrace.
把我們 衣服鈕扣互扣 那就不用分離
If we tied the buttons of your shirts together, we wouldn't separate.
美好愛情 我就愛這樣貼近 因為你
A beautiful romances, I just love this kind intimacy, because of you.
我們愛情 會一直沒有距離 最美麗
Our romance, can always never be apart, it's the most beautiful of romances.

Thanks to those modder's modding!

  1. -Bakari-
  2. Secretpipe
  3. Xinely
  4. huafenshaonv
  5. Squirrel
  6. Lust
  7. xLoupGarou
  8. HabiHolic
  9. Celizavia
  10. wcx19911123 Thanks for bubble :D
  11. dkun Thanks for your Heart <3
spboxer3
I'm first
riffy
Yo, from #modreqs

[General]
  1. Widescreen Support is for storyboards only, so you might want to disable it.
[Normal]
  1. Since this diff is the easiest, you should consider using lower AR. easiest diff is meant to be playable for beginners! I highly doubt that AR6 will be readable enough for beginners.
  2. 00:19:314 (7,9) - if you agree to reduce AR, this pattern may stress some players a bit. Once again, the diff is the easiest and this pattern with lower AR will probably bug players.
    Note: 00:47:231 (5,7) - pretty much the same happens here and a few more times. If you agree with me, you can find and fix such patterns on your own since you're quite experienced with such stuff!
  3. 00:25:148 (6) - this overlap with the HP-Bar looks rathr messy. It is not a big deal, but it may confuse some players or even turn into a disaster with some custom skin-elements. Anyway, try to avoid such overlaps to make your map look neater! just in case
  4. 00:27:231 (1,2) - pretty much the same as above. Since the diff is the easiest, try to avoid such patterns.The overlap is pretty confusing, though it looks cute. :(
  5. 00:33:481 (1) - a little part of the slider is offscreen. Which is unrankable, according to the rules!
  6. 01:14:314 - I'd rather start the spinner here to be more consistent with boss' diff and to emphasize the drums.
  7. 01:48:064 (2,3) - well, once again, the pattern seems a bit tricky. Just ask some beginners to test it, rememver, this is the easiest diff!
  8. 02:54:731 (2,3,4) - please, do not use jumps here. THese ones are totally unexpected, really sdden and will definetly bug players. Moreover, the DS here is really big and players won't be able to move this fast and keep their accuracy.
    Note: there're a few more jumps which, I think, should not be here, but they're quite playable and DS there is lower, so it's probably is okay.

    The diff itself is quite cool, but you should understand that the song is relaxing and players will expect a relaxing diff. Quite a lot of your ptterns are tricky and AR is way too high for the easiest diff. All in all, you did a good job, but you really should consider simplifying your patterns and lowering diff settings!
[Hard]
  1. 00:37:231 (1,2,3) - since the vocalist here is repeating the same words, you may use some repetive sliders like these ones. It will help you to represent the vocals better, try it!
  2. 01:15:564 (5) - the drums kick in here with a louder sound, so NC here might help you to point 'em out. You've done a similar thing with 01:45:564 (1) - anyway.
  3. 02:43:898 - this is the beginning of the most awesome part of the song, it must have a circle. Using something like this (making the slider 1/4 shorter and adding a circle to 02:43:898 ) would fit with the vocals and drums + it'd help you to make the beginning of kiai much more enjoyable!
  4. 03:13:898 (2,3) - minor - consider using Ctrl+G on thiem since that'd make your flow a bit more natural. Just try it in action and you'll see what I mean.

    Impressive. Awesome usage of low-SV jumps and great flow. I lreally liked the diff!
Although I strongly recommend you to make an easier diff or make the Normal a bit easier, I really enjoyed the Hard diff! have a Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Secretpipe
Hey there !

From Modding Queue~

Here we go !

[Normal]
  1. Well , it's a GD so rename into sp's Normal or anything else ?
  2. An object is unsnapped !
  3. 00:02:231 (3,4,1) - Inconsistent pattern imo. Make a blanket ?
  4. 00:07:231 (1) - I'd put this note here : x:468 y:268 ! It fits better !
  5. 00:23:064 (3,4) - Pretty bad overlap here ! Fix it !
  6. 00:27:231 (1) - I'd put this note here : x:332 y:188.
  7. 00:27:231 (1,2) - I don't get flow here ! And it's a pretty weird overlap ! Fix it :D
  8. 00:33:481 (1) - Nice heart but it's too near from the lifebar ! Move it down or make it shorter !
  9. 00:41:814 (2) - You can put this note here : x:116 y:52
  10. 00:58:064 (2) - A bit too high ! Move it down
  11. 01:23:898 (1,2) - You can improve this blanket (really nazi)
  12. 01:28:898 (5) - Curv it a bit ? You can blanket !
  13. 01:35:148 (4,5,6) - Maybe make a triangle with these objects ? If yes , improve the shape !
  14. 01:38:481 (2) - Move it down by sme grids for increase flow !
  15. 01:41:398 (4,5) - Bad overlap here !
  16. 01:43:481 (1) - Too high like above !
  17. 01:48:689 (3) - Space them ! I think it's unrankable !
  18. 01:54:731 (2,3) - Same as above
  19. 02:01:398 (2,3) - Same as above
  20. 02:03:064 (4) - Maybe Ctrl+H for blanket ?
  21. 02:03:898 (1) - Curv it for blanket !
  22. 02:21:398 (3,4,5) - Space them or remove It's kinda ugly !
  23. 02:58:481 (4) - Maybe stack this note ?
  24. 03:01:398 (2,3) - Change that pattern , it's unreadable imo.
  25. 03:17:231 - I'd like to add a note here !
  26. 03:17:648 (1) - You mapped in 1/8 but you can finish this slider on a white tick !
[Hard]
  1. Kiai aren't snapped !
  2. 00:21:814 (5,6) - Blanket them
  3. 01:44:314 (1) - Same as above !
  4. 02:10:564 (1) - Same as above
  5. 02:18:481 (2,3,4) - Space this triplet !
  6. 02:30:148 (1,2,3) - Put them in the middle of this triangle : 02:28:064 (1,2,3) - (like this 02:55:564 (5) - but it's a square here :p)
  7. 02:45:356 (2) - Curv it a bit for blanket !
  8. 02:47:231 (1) - Stack it on the tail's slider !
  9. 02:53:898 (1) - Blanket it !
  10. 03:15:981 (1) - Same thing as Normal for final spinner

I guess that's all for this map !
Good luck ! :D
Topic Starter
bossandy

-Bakari- wrote:

Yo, from #modreqs

[General]
  1. Widescreen Support is for storyboards only, so you might want to disable it.
[Hard]
  1. 00:37:231 (1,2,3) - since the vocalist here is repeating the same words, you may use some repetive sliders like these ones. It will help you to represent the vocals better, try it! A nice idea haha , Fixed!
  2. 01:15:564 (5) - the drums kick in here with a louder sound, so NC here might help you to point 'em out. You've done a similar thing with 01:45:564 (1) - anyway. NCed xD
  3. 02:43:898 - this is the beginning of the most awesome part of the song, it must have a circle. Using something like this (making the slider 1/4 shorter and adding a circle to 02:43:898 ) would fit with the vocals and drums + it'd help you to make the beginning of kiai much more enjoyable! Yes , I have thought before , you pointed out , I changed :D
  4. 03:13:898 (2,3) - minor - consider using Ctrl+G on thiem since that'd make your flow a bit more natural. Just try it in action and you'll see what I mean. Yes!!!! I really know what are you mean! Nice point!!!!

    Impressive. Awesome usage of low-SV jumps and great flow. I lreally liked the diff!
Although I strongly recommend you to make an easier diff or make the Normal a bit easier, I really enjoyed the Hard diff! have a Star! ~

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks baka~

Secretpipe wrote:

Hey there !

From Modding Queue~

Here we go !

[Hard]
  1. Kiai aren't snapped ! Fixed
  2. 00:21:814 (5,6) - Blanket them It's not a big issue , haha , I would like to keep it~
  3. 01:44:314 (1) - Same as above ! I put it to stack with 01:41:398 (1) - 's head , keep~
  4. 02:10:564 (1) - Same as above Ok! Fixed~
  5. 02:18:481 (2,3,4) - Space this triplet ! Keep it as now!
  6. 02:30:148 (1,2,3) - Put them in the middle of this triangle : 02:28:064 (1,2,3) - (like this 02:55:564 (5) - but it's a square here :p) Hmm , I think twice and I will leave them as now , sorry :(
  7. 02:45:356 (2) - Curv it a bit for blanket !ok!
  8. 02:47:231 (1) - Stack it on the tail's slider ! I do it on purpose , for a Nice movement!
  9. 02:53:898 (1) - Blanket it ! Sure
  10. 03:15:981 (1) - Same thing as Normal for final spinner I like spinner here!

I guess that's all for this map !
Good luck ! :D
Thanks for your mod ~ ^_^
spboxer3

-Bakari- wrote:

[Normal]
  1. Since this diff is the easiest, you should consider using lower AR. easiest diff is meant to be playable for beginners! I highly doubt that AR6 will be readable enough for beginners. -> Ar5
  2. 00:19:314 (7,9) - if you agree to reduce AR, this pattern may stress some players a bit. Once again, the diff is the easiest and this pattern with lower AR will probably bug players. umm... I think it's ok for newbie because have stack leniency.
    Note: 00:47:231 (5,7) - pretty much the same happens here and a few more times. If you agree with me, you can find and fix such patterns on your own since you're quite experienced with such stuff!
  3. 00:25:148 (6) - this overlap with the HP-Bar looks rathr messy. It is not a big deal, but it may confuse some players or even turn into a disaster with some custom skin-elements. Anyway, try to avoid such overlaps to make your map look neater! just in case I know this issue, but it's not unrankable issue. I don't want to change this, it's include slider shape and my mapping flow.
  4. 00:27:231 (1,2) - pretty much the same as above. Since the diff is the easiest, try to avoid such patterns.The overlap is pretty confusing, though it looks cute. :( orz... keep this :3
  5. 00:33:481 (1) - a little part of the slider is offscreen. Which is unrankable, according to the rules! fuxk the rulesorz... ok, I changed
  6. 01:14:314 - I'd rather start the spinner here to be more consistent with boss' diff and to emphasize the drums. k
  7. 01:48:064 (2,3) - well, once again, the pattern seems a bit tricky. Just ask some beginners to test it, rememver, this is the easiest diff!
  8. 02:54:731 (2,3,4) - please, do not use jumps here. THese ones are totally unexpected, really sdden and will definetly bug players. Moreover, the DS here is really big and players won't be able to move this fast and keep their accuracy. omg, change DS in normal it's NOT ACCEPTABLE plz, I know it's kinda hard for newbie player but it's not unreadable for newbie if not blind -.-
    Note: there're a few more jumps which, I think, should not be here, but they're quite playable and DS there is lower, so it's probably is okay.

    The diff itself is quite cool, but you should understand that the song is relaxing and players will expect a relaxing diff. Quite a lot of your ptterns are tricky and AR is way too high for the easiest diff. All in all, you did a good job, but you really should consider simplifying your patterns and lowering diff settings!

Secretpipe wrote:

[Normal]
  1. Well , it's a GD so rename into sp's Normal or anything else ? NO
  2. An object is unsnapped ! where I didn't find it 0.0?
  3. 00:02:231 (3,4,1) - Inconsistent pattern imo. Make a blanket ? orz... I don't want to make it blanked, I only want to balance it.
  4. 00:07:231 (1) - I'd put this note here : x:468 y:268 ! It fits better ! no, I don't want make it blanket...orz
  5. 00:23:064 (3,4) - Pretty bad overlap here ! Fix it !
  6. 00:27:231 (1) - I'd put this note here : x:332 y:188.
  7. 00:27:231 (1,2) - I don't get flow here ! And it's a pretty weird overlap ! Fix it :D
  8. 00:33:481 (1) - Nice heart but it's too near from the lifebar ! Move it down or make it shorter ! fixed
  9. 00:41:814 (2) - You can put this note here : x:116 y:52 uhh... have sense?
  10. 00:58:064 (2) - A bit too high ! Move it down
  11. 01:23:898 (1,2) - You can improve this blanket (really nazi)
  12. 01:28:898 (5) - Curv it a bit ? You can blanket !
  13. 01:35:148 (4,5,6) - Maybe make a triangle with these objects ? If yes , improve the shape ! it's not?
  14. 01:38:481 (2) - Move it down by sme grids for increase flow !
  15. 01:41:398 (4,5) - Bad overlap here !
  16. 01:43:481 (1) - Too high like above ! fixed
  17. 01:48:689 (3) - Space them ! I think it's unrankable ! but no, it's not unrankable
  18. 01:54:731 (2,3) - Same as above ^
  19. 02:01:398 (2,3) - Same as above ^
  20. 02:03:064 (4) - Maybe Ctrl+H for blanket ? no... I don't want to make it blanket...
  21. 02:03:898 (1) - Curv it for blanket !
  22. 02:21:398 (3,4,5) - Space them or remove It's kinda ugly !
  23. 02:58:481 (4) - Maybe stack this note ?
  24. 03:01:398 (2,3) - Change that pattern , it's unreadable imo.
  25. 03:17:231 - I'd like to add a note here ! sorry but I think empty is better
  26. 03:17:648 (1) - You mapped in 1/8 but you can finish this slider on a white tick ! uhh...what? notice that red line (03:17:648 (1) - ) please
thanks you both :3

http://puu.sh/9lTqp/aafd945a5e.osu
Xinely
Hi as requested ~




  • General
  1. 00:00:565 - until 00:06:814 - imo the volume a little bit loud, somehow i can't hear the music clearly because the sound of objects, how about 45%?


  • Normal
  1. OD+1. the OD is low as Easy diff here imo
  2. Have some unsnapped objects, open AiMod to check its
  3. 00:03:898 (1) - maybe remove NC here to have consistency with next patterns (NC'ed every 2 stanza)
  4. 00:14:731 (2) - the flow on this circle with previous somehow too forced because degree of flow different with next slider, try https://osu.ppy.sh/ss/1695310 with fix spacing on next objects ofc ww
  5. 00:21:829 (2,3,4) - the flow could be improve a little bit here, example https://osu.ppy.sh/ss/1698720
  6. 00:28:496 (2) - imo the overlap is bad here, kinda hard to read by normal diff imo, well try symmetrical instead https://osu.ppy.sh/ss/1698725 (3) circle stacked on (1)'s head
  7. 00:30:163 (4,6) - nazi, i guess you can stacked it more perfect here
  8. 00:33:079 (7,1) - same goes for this
  9. 01:00:579 (1,2) - flow could be better if you move them (click all first) and move to 384,152
  10. 00:55:163 (2) - i suggested to change this slider, time of 00:56:413 - really need to map because the guitar music, when the music is really calm i guess follow the instrumen/music is a great way to emphasize the song.http://puu.sh/9n5vM/e23dce90c0.jpg
  11. 01:14:329 (1) - add clap? the sound fits with the drum music here
  12. 01:27:246 (3) - you can try to make curve on downward to make better flow here https://osu.ppy.sh/ss/1698753
  13. 01:31:829 (2) - same as 00:55:163 (2) - , music of 01:33:079 - is loud
  14. 01:40:579 (3) - inconsistency spacing (1,17x)
  15. 01:43:079 (6) - perhaps move the circle to 128,264 to make consistent spacing for previous and next object. also the circle too close with slider, somehow bad to see
  16. 01:48:704 (3) - the overlap somehow bad to see again, well try https://osu.ppy.sh/ss/1698773 instead?
  17. 01:54:746 (2,3) - same as above
  18. 01:59:746 (5,6) - ctrl+G for better flow, no need to explain, feel it with mouse ~
  19. 02:01:413 (2,3) - i hope you can do some change for overlap like this, it totally bad (for me) and somehow a little bit hard to read by newbie
  20. 02:08:913 (4) - nazi, flow could be improve a little bit (more natural), move the tail to 132,168
  21. 02:18:079 - add note to follow the music? somehow it feel too empty here
  22. 02:28:079 (1,2,3) - i guess these circles could be trap for newbie, imo the Easy/Normal diff shouldn't have anti jump here, i really suggest to change it, altho anti jump fits with the music, but the diff is Normal afterall
  23. 02:40:163 (5) - wrong rhythm imo, you skip the kiai time start which have cymbal here 02:40:579 - , you should map it
  24. 02:41:829 (7) - ^
  25. 02:54:746 (2,3,4) - wat de fak is this? this is totally unacceptable for Normal diff. no jump pls ><
  26. 03:01:413 (2) - no more jump :< , unacceptable for Normal ofc orz
  27. 03:10:579 (1) - finish on head, cymbal desu
  28. 03:13:913 (1,2,3) - the design could be improving a lot with a little bit blanket here, https://osu.ppy.sh/ss/1698804
  29. 03:17:663 (1) - unsnapped, snap it on 03:22:337 -
  30. Some flows i don't like it because it seems old style here but i guess it was your mapping style so i didn't comment it anymore but i would say need to get more mods to make this diff become beautiful

  • Hard
  1. Have some unsnapped objects, check AiMod to check its
  2. 00:02:246 (3,4,5,6,1) - imo the flow somehow could improving a lot here, not the best but at least i give suggestion https://osu.ppy.sh/ss/1703045
  3. 00:05:996 (4) - i prefer to make consistent spacing here since it become style of 2014 now lol, try 328,240. feel better too for my personally opinion
  4. 00:18:079 (3) - the slider somehow bad to see since no blanket which make it much better to see and to feel it with mouse, try https://osu.ppy.sh/ss/1703058
  5. 00:20:996 (3) - same explanation with 00:05:996 (4) - , move to 300,368
  6. 00:38:913 (3) - i think the rhythm could be improved, since the part is calm, almost vocal appearing here. i guess vocal is the main sound here to i prefer to follow vocal here, http://puu.sh/9oOMP/5732118e6e.jpg (just start slider at 00:38:704 - and add circle at 00:39:329 - )
  7. 00:45:579 (3) - same as above
  8. 00:52:246 (3) - ^
  9. 00:48:913 (4) - try to curve the slider downward for better flow :D https://osu.ppy.sh/ss/1703080
  10. 00:50:163 (6) - how about make jump in here to emphasize the vocal of 00:50:579 - ? move this circle to 304,220
  11. 01:24:329 (1) - flip this slider with ctrl+J to make better flow here~
  12. 01:36:413 (5) - i don't think whistle fits with music since the music is only drum here, i prefer to use clap instead personally
  13. 01:58:079 (2) - try move to 456,76? somehow i feel flow could improving a lot here
  14. 01:59:746 (6) - imo the jump feels forced here because too far. try reduce it with move to 208,136
  15. 02:06:413 (4,1) - try better flow here? imo flow could improve too here, my suggestion https://osu.ppy.sh/ss/1703120
  16. 02:12:663 (2,3) - flow could improve too here :D , 02:12:663 (2) - 168,280 and 02:13:079 (3) - 328,232
  17. 02:26:413 (5) - you can separate this slider with 1/2 slider and add circle at downbeat for emphasize the cymbal (with jump). somehow cymbal could be played without click anything is weird for me
  18. 02:40:163 (1) - separate with 2 circle with jump at downbeat. explanation same as above
  19. 03:10:579 (1,2,3) - i hope you can use same pattern as 03:07:246 (1,2,3) - , it's awesome. maybe like https://osu.ppy.sh/ss/1703133
Please don't kudosu me first, i would like to get kudosu when i finished with full mod :3 Good Luck :oops:
spboxer3
I guess my AIMod is different for yours...

Xinely wrote:


  • Normal
  1. OD+1. the OD is low as Easy diff here imo
  2. Have some unsnapped objects, open AiMod to check its
  3. 00:03:898 (1) - maybe remove NC here to have consistency with next patterns (NC'ed every 2 stanza) ok
  4. 00:14:731 (2) - the flow on this circle with previous somehow too forced because degree of flow different with next slider, try https://osu.ppy.sh/ss/1695310 with fix spacing on next objects ofc ww fix a bit
  5. 00:21:829 (2,3,4) - the flow could be improve a little bit here, example https://osu.ppy.sh/ss/1698720 sorry, no. 00:21:829 (2,4) - should be same pattern for my feel.
  6. 00:28:496 (2) - imo the overlap is bad here, kinda hard to read by normal diff imo, well try symmetrical instead https://osu.ppy.sh/ss/1698725 (3) circle stacked on (1)'s head idk, but it's really bad or you guys just think newbie is blind or disabled...? come on, it's not really hard or unreadable for newibe, just different for other's "Normal" style.
  7. 00:30:163 (4,6) - nazi, i guess you can stacked it more perfect here fix
  8. 00:33:079 (7,1) - same goes for this fix
  9. 01:00:579 (1,2) - flow could be better if you move them (click all first) and move to 384,152 fix a bit
  10. 00:55:163 (2) - i suggested to change this slider, time of 00:56:413 - really need to map because the guitar music, when the music is really calm i guess follow the instrumen/music is a great way to emphasize the song.http://puu.sh/9n5vM/e23dce90c0.jpg
  11. 01:14:329 (1) - add clap? the sound fits with the drum music here k
  12. 01:27:246 (3) - you can try to make curve on downward to make better flow here https://osu.ppy.sh/ss/1698753 I'm so sorry, I don't want make change for this shape. (move 1grid for left)
  13. 01:31:829 (2) - same as 00:55:163 (2) - , music of 01:33:079 - is loud yes I know, it's intentional
  14. 01:40:579 (3) - inconsistency spacing (1,17x) fix
  15. 01:43:079 (6) - perhaps move the circle to 128,264 to make consistent spacing for previous and next object. also the circle too close with slider, somehow bad to see
  16. 01:48:704 (3) - the overlap somehow bad to see again, well try https://osu.ppy.sh/ss/1698773 instead? stress
  17. 01:54:746 (2,3) - same as above
  18. 01:59:746 (5,6) - ctrl+G for better flow, no need to explain, feel it with mouse ~
  19. 02:01:413 (2,3) - i hope you can do some change for overlap like this, it totally bad (for me) and somehow a little bit hard to read by newbie please, NO~
  20. 02:08:913 (4) - nazi, flow could be improve a little bit (more natural), move the tail to 132,168
  21. 02:18:079 - add note to follow the music? somehow it feel too empty here k
  22. 02:28:079 (1,2,3) - i guess these circles could be trap for newbie, imo the Easy/Normal diff shouldn't have anti jump here, i really suggest to change it, altho anti jump fits with the music, but the diff is Normal afterall same
  23. 02:40:163 (5) - wrong rhythm imo, you skip the kiai time start which have cymbal here 02:40:579 - , you should map it you don't know what's chinese song orz... for this part we should stress the voice not the drum beat, I added tick should to make the hitsound before.
  24. 02:41:829 (7) - ^ ~
  25. 02:54:746 (2,3,4) - wat de fak is this? this is totally unacceptable for Normal diff. no jump pls >< |check before mod please and I feel kinda curious, when you play this slider you will follow the slider to move or just hold your mouse to slider head. if you hold it then this slider spacing = x0.00
  26. 03:01:413 (2) - no more jump :< , unacceptable for Normal ofc orz |^
  27. 03:10:579 (1) - finish on head, cymbal desu k
  28. 03:13:913 (1,2,3) - the design could be improving a lot with a little bit blanket here, https://osu.ppy.sh/ss/1698804 ok
  29. 03:17:663 (1) - unsnapped, snap it on 03:22:337 - why do you feel it's unsnap for the spinner end o.O?
    256,192,197663,12,0,202337,0:0:0:0:
  30. Some flows i don't like it because it seems old style here but i guess it was your mapping style so i didn't comment it anymore but i would say need to get more mods to make this diff become beautiful
thx for mod
http://puu.sh/9oiVF/4d7b8f0dc5.osu
wantuol
[General]
ok
[Normal]
00:27:246 (1,2) - 这个两个可以做一个blanket什么的 和前面对称也好啊
00:47:663 (6) - 下移点更好 3 4 5 6成一个小弧度曲线
02:03:079 (4) - 这一点点弧度刚好擦了反过来做个blanket如何?
02:35:996 (7,8) - ds乱了?
02:43:079 (8) - ^ds乱了
ok
[Hard]
00:27:663 (1) - 00:26:413 (5,6) - 这里有个小弹性的样子 1拉远点会好
00:38:913 (3) - 00:38:704提前到这里开始更符合歌曲
01:55:371 (3,4,5) - 实际打起来这两个blanket不是很好看 3拉的太弧线了
02:04:538 +1 note如何? 更带感
02:08:496 (3) - ctrl+g?
03:05:163 (2,3,4,1) - 上下 上下 空间感会舒服点 4下移动点
:) 就这些 good luck
Topic Starter
bossandy

Xinely wrote:

Hi as requested ~




  • General
  1. 00:00:565 - until 00:06:814 - imo the volume a little bit loud, somehow i can't hear the music clearly because the sound of objects, how about 45%?


  • Hard
  1. Have some unsnapped objects, check AiMod to check its ok
  2. 00:02:246 (3,4,5,6,1) - imo the flow somehow could improving a lot here, not the best but at least i give suggestion https://osu.ppy.sh/ss/1703045 I like mine more :)
  3. 00:05:996 (4) - i prefer to make consistent spacing here since it become style of 2014 now lol, try 328,240. feel better too for my personally opinion Changed , but not yours ><
  4. 00:18:079 (3) - the slider somehow bad to see since no blanket which make it much better to see and to feel it with mouse, try https://osu.ppy.sh/ss/1703058 I prefer this straight slider than a bent slider actually :(
  5. 00:20:996 (3) - same explanation with 00:05:996 (4) - , move to 300,368 Keep it for now , I like this flow~
  6. 00:38:913 (3) - i think the rhythm could be improved, since the part is calm, almost vocal appearing here. i guess vocal is the main sound here to i prefer to follow vocal here, http://puu.sh/9oOMP/5732118e6e.jpg (just start slider at 00:38:704 - and add circle at 00:39:329 - ) I want to make this calm part easy , so I didn't change it , sorry T_T
  7. 00:45:579 (3) - same as above Same as above
  8. 00:52:246 (3) - ^ ^
  9. 00:48:913 (4) - try to curve the slider downward for better flow :D https://osu.ppy.sh/ss/1703080 On purpose~
  10. 00:50:163 (6) - how about make jump in here to emphasize the vocal of 00:50:579 - ? move this circle to 304,220 Move to x176y178 instead
  11. 01:24:329 (1) - flip this slider with ctrl+J to make better flow here~ current one has better flow imo~
  12. 01:36:413 (5) - i don't think whistle fits with music since the music is only drum here, i prefer to use clap instead personally I removed it , the order will be crashed!
  13. 01:58:079 (2) - try move to 456,76? somehow i feel flow could improving a lot here Hmm... no ><
  14. 01:59:746 (6) - imo the jump feels forced here because too far. try reduce it with move to 208,136 no change~
  15. 02:06:413 (4,1) - try better flow here? imo flow could improve too here, my suggestion https://osu.ppy.sh/ss/1703120 But the flow is good in my eyes ><
  16. 02:12:663 (2,3) - flow could improve too here :D , 02:12:663 (2) - 168,280 and 02:13:079 (3) - 328,232 02:12:246 (1,2,3,4) - It's a square!
  17. 02:26:413 (5) - you can separate this slider with 1/2 slider and add circle at downbeat for emphasize the cymbal (with jump). somehow cymbal could be played without click anything is weird for me This would be good :D
  18. 02:40:163 (1) - separate with 2 circle with jump at downbeat. explanation same as above This one I prefer slider than notes
  19. 03:10:579 (1,2,3) - i hope you can use same pattern as 03:07:246 (1,2,3) - , it's awesome. maybe like https://osu.ppy.sh/ss/1703133 Changed but other way~
Please don't kudosu me first, i would like to get kudosu when i finished with full mod :3 Good Luck :oops:
Thanks for modding!!! ^_^

huafenshaonv wrote:

[General]
ok

[Hard]
00:27:663 (1) - 00:26:413 (5,6) - 这里有个小弹性的样子 1拉远点会好 覺得還好
00:38:913 (3) - 00:38:704提前到这里开始更符合歌曲 因為前面這段比較安靜的 不想做比較複雜的節奏~
01:55:371 (3,4,5) - 实际打起来这两个blanket不是很好看 3拉的太弧线了了解~ 改好了!
02:04:538 +1 note如何? 更带感 Follow vocal here~
02:08:496 (3) - ctrl+g? 不算差的感覺 但是覺得這裡就正常的Flow即可哈哈
03:05:163 (2,3,4,1) - 上下 上下 空间感会舒服点 4下移动点 用我的方法改了哈哈
:) 就这些 good luck
感謝喔喔喔 :D
spboxer3

huafenshaonv wrote:

[Normal]
00:27:246 (1,2) - 这个两个可以做一个blanket什么的 和前面对称也好啊 :arrow: 這地方的目的不在blanket阿...
00:47:663 (6) - 下移点更好 3 4 5 6成一个小弧度曲线 :arrow: 恩... 感覺還是現在的好點
02:03:079 (4) - 这一点点弧度刚好擦了反过来做个blanket如何? :arrow: 這地方就是blanker反過來的阿 刻意反過來的
02:35:996 (7,8) - ds乱了? :arrow: 一點點而已 在玩的時候感覺不出來的
02:43:079 (8) - ^ds乱了 :arrow: ^
感謝你的mod :3
Squichu
hi there! :3
mod from queue ~
sorry, took me some days. u_u

General
  1. background is getting resized? (I'm not sure why, cause there should be those borders on the left and right.. but I'm not too familiar with that stuff, so I'm not sure..) anyway, maybe it's just me.. but if not, consider using a background image with 16:9 resolution. (maybe it's cause of the video? o_o)
  2. I miss an Easy diff. seeing that Normal diff is kinda hard to play cause of overlaps and some jumps. (I agree with pervious modders that the latter don't belong in a Normal diff, especially if there is no Easy.. and I don't want to be runde or anything, but beginner players won't enjoy playing it.
    and as I was told before that I don't have enough experience to say this - I am talking to beginner players on a regular basis, so I do know. of course not all of them, but still.)
    in short: pls map Easy diff
Normal
  1. 00:00:580 (1,2,3) - flow from 2 to 3 is so-so. I know it's your style, but I still think you can improve this.or stack 3 below 2, maybe
  2. 00:03:913 (5,6,7) - ^ similar here. Although I like triangle pattern, I'd prefer if you stack 6 above 7 here. (feels more natural to play to me)
  3. 00:08:496 (2,4) - slider borders are really close to each other, (which is okay, but) looks not so good imo. maybe move 2+3+4 a bit further apartalso, you can improve the flow of the following pattern a lot if you reverse the order of 00:10:163 (4,5,6) - you'd have to move them around a bit then to match DS, tho
  4. 00:13:496 (1) - I don't really get why you change DS here. I think it's fine, but I'd prefer if you keep it consistent.
    Consider changing up the previous part and change DS to 1.1 everywhere? (it looks better as well, cause objects aren't stuffed together as much)
  5. 00:19:746 (8,9,1) - here a triangle pattern would work quite nicely, place 1 further down?
  6. 00:27:246 (1,2) - hmmh, I think the overlap is too hard for the easiest diff, even if it's Normal diff. think about placing this differently
    I also think you can change the rhythm by splitting 00:27:246 (1) - into a short slider + circle, but that just looks more confusing in the end, cause approach circles.. meeh. but I'm sure you can alternate this to match better.
  7. 00:33:496 (1) - ctrl+g, please? the triangle movement is so-so here as well, but if you just reverse the slider it plays nicer. (also, the pattern doesn't get messed up cause the end of the slider still makes the triangle visible. :3)
  8. 00:41:829 (2) - shorten this by one tick and out a circle at 00:42:663? works better with the vocals, imo
  9. 00:58:079 (2) - nitpicking sorry please ctrl+g two times and move middle anchor one grid to the left to blanket following better
  10. 00:59:329 (4,5) - merging them into one slider also works better with vocals, I think
    (sorry, I don't wanna mess up your style, I just think you can emphasize the vocals much more often than you do. They sound more dominant to me than the beats, so I'd really prefer if you work more with them.)
  11. 01:02:246 (1) - spinner is too short, imo. (and doesn't seem fitting.) maybe replace it with a slider?
  12. 01:23:079 (5,6) - stacking 6 below 5 might work well here? (cause flow is meeh.)
  13. 01:28:913 (5) - rotate this a bit (by selection centre) so you get a better follow-up with 01:29:746 (6) -
  14. 01:41:829 (5,6,1) - this stack looks soooo forced. >< I don't like it. (the 'jumps' neither, but the stack is the major part)
    please consider placing them differently. there are nice ways to work around this while keeping DS as well!
  15. 01:53:913 (1) - might look better if you bend this in the other direction, so it's the opposite of 01:54:746 (2) -
  16. 02:02:038 (3,4) - the slider borders only slightly touch each other here, which looks a bit off considering you have really nice overlaps before. maybe move 4 to 296|216, so the end of 3 is closer to 4's end?
  17. 02:21:413 (4,5,6) - move them a bit apart, so they look less confusing?
  18. 02:26:829 (5,1,2,3,1) - no need to explain what bothers me here, I guess. I highly doubt you change this, but still: please remove anti-jumps
    (I does play extremely nicely for more advanced players.. but well, not for beginners.)
  19. 02:43:079 (8) - why do you hide this below 02:41:829 (7) - ? it looks okay, but you definitely can improve it. maybe try something like this:
  20. 02:48:079 (2) - players will hit the wrong end od the slider. just saying. s:
  21. 02:54:746 (2) - ^
  22. 03:01:413 (2) - .. uhm. at least to make it a bit easier, stack this below end of 02:59:746 (6) - ? (as I'm 100% sure you won't remove the jump xD)
Hard
  1. 00:03:079 (5) - it'd improve the movement a bit if you place this at 188|244 instead, I think.
    by this yout sill keep the 'jumpy' pattern, but it's less zigzaggy and more circular instead. (which is more suitable for a song like this, imo. :3)
  2. 00:05:579 (3) - move to 292|348? I get the pattern, but imo this flows much nicer than the triangle
  3. 00:30:996 (2,3,4) - change in DS feels (and looks) off, cause this doesn't emphasize beat or vocals. I'd prefer if you keep it consistent in this pattern. (if you don't want to change that much just move 4 above 00:32:246 (5) - and move both of them a bit..)
  4. 00:33:079 (6,1) - the.. uhm.. 'ni'-vocals start where 6 ends, which leaves this awkward gap before 1. consider adding a circle in between at 00:33:704?
  5. 00:37:246 (1,2,3) - this sounds like the 'most emotional' part of the song to me (but Idk, I don't understand the language.. so it's just a guess), but it is rather boring to play, cause it's just 3 simple sliders. you could emphasize this muuuch more, I think. If you can't think of anything, maybe play around with slider verlocity?
  6. 00:40:996 (3) - cause of the previous jump this feels like it's too close to 00:40:163 (2) - . maybe move 3 further up? (~348|104)
  7. 01:01:829 (4,5) - consider merging them into one slider, that'd match better with the vocals I think. and it'd work with the pattern as well
  8. 01:23:079 (4,5,6) - this would feel more natural to play if you don't stack them.
  9. 01:24:329 (1,2) - this feels a bit off. It might match better with the vocals if you replace 1 with slider + circle
    including the previous suggestion, maybe you can create something like this, which plays a bit better, imo:
  10. 01:31:413 (2,3,4) - ^ similar, unstack?
Wow, I really like the song. even if I don't understand a word of it. it feels sooo emotional. <3
great song choice. :3 (mind telling me the story behind it? I don't get it entirely even with the video.. :c )
anyway, good luck! (please add an Easy diff.. lalala.. ><)
*squee*~

and take some stars. this song deserves them *w*
Topic Starter
bossandy

Squirrel wrote:

hi there! :3
mod from queue ~
sorry, took me some days. u_u

General
  1. background is getting resized? (I'm not sure why, cause there should be those borders on the left and right.. but I'm not too familiar with that stuff, so I'm not sure..) anyway, maybe it's just me.. but if not, consider using a background image with 16:9 resolution. (maybe it's cause of the video? o_o)
  2. I miss an Easy diff. seeing that Normal diff is kinda hard to play cause of overlaps and some jumps. (I agree with pervious modders that the latter don't belong in a Normal diff, especially if there is no Easy.. and I don't want to be runde or anything, but beginner players won't enjoy playing it.
    and as I was told before that I don't have enough experience to say this - I am talking to beginner players on a regular basis, so I do know. of course not all of them, but still.)
    in short: pls map Easy diff I think it's enough! T_T

Hard
  1. 00:03:079 (5) - it'd improve the movement a bit if you place this at 188|244 instead, I think.
    by this yout sill keep the 'jumpy' pattern, but it's less zigzaggy and more circular instead. (which is more suitable for a song like this, imo. :3) It's a nice position
  2. 00:05:579 (3) - move to 292|348? I get the pattern, but imo this flows much nicer than the triangle Hmm... looks better now :D
  3. 00:30:996 (2,3,4) - change in DS feels (and looks) off, cause this doesn't emphasize beat or vocals. I'd prefer if you keep it consistent in this pattern. (if you don't want to change that much just move 4 above 00:32:246 (5) - and move both of them a bit..) remapped the part!
  4. 00:33:079 (6,1) - the.. uhm.. 'ni'-vocals start where 6 ends, which leaves this awkward gap before 1. consider adding a circle in between at 00:33:704? I prefer current one than adding a circle there O3O
  5. 00:37:246 (1,2,3) - this sounds like the 'most emotional' part of the song to me (but Idk, I don't understand the language.. so it's just a guess), but it is rather boring to play, cause it's just 3 simple sliders. you could emphasize this muuuch more, I think. If you can't think of anything, maybe play around with slider verlocity? Really nice idea imo! changed!
  6. 00:40:996 (3) - cause of the previous jump this feels like it's too close to 00:40:163 (2) - . maybe move 3 further up? (~348|104) Leave it as now :D
  7. 01:01:829 (4,5) - consider merging them into one slider, that'd match better with the vocals I think. and it'd work with the pattern as well It's a good idea , but I want to do a triangle here! , like the end of the difficulty!
  8. 01:23:079 (4,5,6) - this would feel more natural to play if you don't stack them. yes !
  9. 01:24:329 (1,2) - this feels a bit off. It might match better with the vocals if you replace 1 with slider + circle
    including the previous suggestion, maybe you can create something like this, which plays a bit better, imo: tho reserved sliders for the background sound!~
  10. 01:31:413 (2,3,4) - ^ similar, unstack?
Wow, I really like the song. even if I don't understand a word of it. it feels sooo emotional. <3 A really nice song indeed!
great song choice. :3 (mind telling me the story behind it? I don't get it entirely even with the video.. :c ) Already gave :3
anyway, good luck! (please add an Easy diff.. lalala.. ><) ><
*squee*~

and take some stars. this song deserves them *w*
Thanks for modding!!
Lust
from my queue

ayyy this is a nice song

find a quieter slider tick, its a bit imposing during the quiet parts

[Normal]
  1. 00:10:163 (4,5,6) - I'd make this a perfect blanket going all the way around you feel me? use 5's approach circle to help you out with that
  2. 00:16:413 (4,5) - This can be a better blanket too
  3. 00:25:163 (6) - Touches my life bar, move it down a bit or like have the slider body go in a different direction or something
  4. 00:33:079 (7,1) - I even found this to be a bit confusing, I thought 1 was stacked underneath 7 the first time I saw it. Maybe just ctrl+g 1
  5. 01:49:746 (4,6) - 6 can better blanket 4's hitburst
  6. 02:28:079 (1,2,3) - these anti-jumps are a bit hard to read for newer players, i suggest space them out even though it provides for some nice effect. maybe try a triangle type pattern?
[Hard]
  1. 00:08:496 (3,1) - Maybe make this a perfect blanket, the pattern will look cleaner, if not try and make a triangle pattern with the slider ends and the circle
  2. 00:10:163 (2,3) - (Nazi) this blanket can be improved, use 2's approach circle to help you out with this
  3. 01:32:663 (5,1) - Nice overlap pattern but the blanket can be improved
  4. 01:44:329 (1,2,3,4,1,2,3,4) - Good build up to the more exciting part of the song!
  5. 02:43:079 (6) - I don't see how this fits really on the the other hand
nice map, cant really say much without nitpicking
Topic Starter
bossandy

Lust wrote:

from my queue

ayyy this is a nice song

find a quieter slider tick, its a bit imposing during the quiet parts I think it's fine! :)

[Hard]
  1. 00:08:496 (3,1) - Maybe make this a perfect blanket, the pattern will look cleaner, if not try and make a triangle pattern with the slider ends and the circle Ok
  2. 00:10:163 (2,3) - (Nazi) this blanket can be improved, use 2's approach circle to help you out with this Too nazi ><
  3. 01:32:663 (5,1) - Nice overlap pattern but the blanket can be improved
  4. 01:44:329 (1,2,3,4,1,2,3,4) - Good build up to the more exciting part of the song! Haha :P
  5. 02:43:079 (6) - I don't see how this fits really on the the other hand
nice map, cant really say much without nitpicking
Thanks for modding! Lust ^_^
Fuuyu
From xLoupGarou's Modding Queue


Normal
01:37:246 ReShape? there was a drum beat within the slider so I suggest you shape it into this

01:43:496 Very Nice Slider >_<
02:21:413(4) until 02:23:079(6) Kindly re-construct this part kinda off beat *_* maybe replace to notes or this pattern

02:35:371 did you follow the vocal in this part? If not use this pattern . . idrk ( I don't really know )

03:03:913 maybe end the kiai here?

Hard
00:38:913 start it here 00:38:704 end it here 00:39:329
00:45:579 start it here 00:45:371 end it here 00:45:996
00:52:246 Same with above
( maybe following the vocal in this part is best plus it's a HD Diff so it's fine)
Like this part 02:45:371

Very Nice Song~
Good Luck~
HabiHolic
Hi

[Normal]

00:03:913 (5) - NC here. I think put in place appropriate
00:23:079 (3) - I think it 00:23:496 (4) - the beginning of the note that you think should overlap ridge
01:31:413 - Don't clap here and what do you think?
01:41:829 (5,6,1) - Check the distance.
01:59:746 (5) - clap this

[Hard]

00:38:913 (3) - you can flow vocal. Why did not you follow the way the vocals?
Topic Starter
bossandy

xLoupGarou wrote:

From xLoupGarou's Modding Queue


Hard
00:38:913 start it here 00:38:704 end it here 00:39:329
00:45:579 start it here 00:45:371 end it here 00:45:996
00:52:246 Same with above
( maybe following the vocal in this part is best plus it's a HD Diff so it's fine)
Like this part 02:45:371 No changes since this part is quiet , so I wanna make them easy!

Very Nice Song~
Good Luck~

HabiHolic wrote:

Hi

[Hard]

00:38:913 (3) - you can flow vocal. Why did not you follow the way the vocals?Hmm , no~ Same reason as above ~
Thanks you for modding!~
Celizavia
hi from my Q

General
  1. put the timing preview at 01:45:996 sound better imo

Normal
  1. 00:03:496(4) x:268 y:52
  2. 00:28:496 overlap
  3. 02:03:913 http://puu.sh/9DDGF/b553fbd7a7.jpg
Hard
  1. 01:02:663 put a spinner?
sorry if the mod didnt halp, since im a new modder myself
GL ^^
Strawberry
耶~
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